Pages: 1 2 [3] 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.11.15 23:31:00 -
[61]
Originally by: Mara Rinn
Originally by: SXYGeeK ... this is a solid days work with 6 combat ships...
Can you clarify what you mean by a day? Were you ratting for an entire 23 hour period? How many hours of the day did the system lie fallow?
somewhere around 8-10 hours. that was my first big push at it, and the only time I've seen the index move. within 8 hours all that was gone.
-We So SeXy |

HeliosGal
Caldari
|
Posted - 2009.11.16 00:24:00 -
[62]
so getting it past level 1 is at the moment near on impossible interesting Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Mara Rinn
|
Posted - 2009.11.16 04:57:00 -
[63]
Originally by: SXYGeeK somewhere around 8-10 hours. that was my first big push at it, and the only time I've seen the index move.
So you were only active for about a third of the day, and the index dropped when the system was idle for the other two thirds of the day? Wouldn't that count as "unoccupied"? Seems reasonable to me.
[Aussie players: join channel ANZAC] |

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.11.16 05:16:00 -
[64]
Originally by: Mara Rinn
Originally by: SXYGeeK somewhere around 8-10 hours. that was my first big push at it, and the only time I've seen the index move.
So you were only active for about a third of the day, and the index dropped when the system was idle for the other two thirds of the day? Wouldn't that count as "unoccupied"? Seems reasonable to me.
Seems like a punishment for alliances who recruit players on the same timezones as each other. Which seems pretty damn stupid to me. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
|

Mara Rinn
|
Posted - 2009.11.16 05:24:00 -
[65]
Originally by: Blane Xero Seems like a punishment for alliances who recruit players on the same timezones as each other. Which seems pretty damn stupid to me.
I would have thought that having people available from all timezones to fend off middle-of-the-night roaming fleets would be less stupid?
[Aussie players: join channel ANZAC] |

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.11.16 08:13:00 -
[66]
Originally by: Mara Rinn
Originally by: SXYGeeK somewhere around 8-10 hours. that was my first big push at it, and the only time I've seen the index move.
So you were only active for about a third of the day, and the index dropped when the system was idle for the other two thirds of the day? Wouldn't that count as "unoccupied"? Seems reasonable to me.
no, what I said was that after more than 8 hours getting the index up, it evaporated while I slept, about 8 hours. as in, it decays in less time than it takes to earn it. entirely too fast...
an acceptable rate of decay would be more like 1/4 or less. -We So SeXy |
|

CCP Sisyphus

|
Posted - 2009.11.16 08:54:00 -
[67]
Originally by: SXYGeeK Edited by: SXYGeeK on 15/11/2009 02:16:31 4 hours ratting, 100+ kills, majority of those where battleship rats. hub still shows no progress and a red down arrow.
I can only assume that since i had an anomaly in system yesterday and ran it a couple times that I am still working to make up what ever immeasurable index that i had build yesterday that was lost overnight, and since there is no anomaly today I am simply unable to kill enough belt rats to match what i killed yesterday, hence a net decrease in index over the last day (what the arrow seems to indicate)
The decay rate seems to high (losing all progress from a day overnight) and the index rate for rating seems far far too low, especially when working in smaller systems.
@CCP Sisyphus! I hope the 4 hours of ratting data will help, let me know if I can be of any further assistance. characters with me today SXyGeeK, sxyklrsunfish, Jaxy Awlra, DoYourBest Bear, Castryon Merk
Cheers mate. Getting logs from sisi and will be exploring this.
|
|

HeliosGal
Caldari
|
Posted - 2009.11.16 11:21:00 -
[68]
i certainly hope ccp has done closed beta testing on this and isnt putting this in as is. Shows really a complete lack of attention to balancing. Or will it be on the fly balancing after the patch ? Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.11.16 11:29:00 -
[69]
Will shooting players with negative standings getting the military index up?
I think that shooting players should add a lot more to the military index than shooting npc. Of course only players with negative standings towards the system holding corp/alliance. Killing a player BS with negative standing should count 10 times more (at least) than killing some npc rat. Podding should be rewarded also 
|

Jokus Balim
Minmatar Rising Sun Inc.
|
Posted - 2009.11.16 12:19:00 -
[70]
Originally by: Gnulpie Will shooting players with negative standings getting the military index up?
I think that shooting players should add a lot more to the military index than shooting npc. Of course only players with negative standings towards the system holding corp/alliance. Killing a player BS with negative standing should count 10 times more (at least) than killing some npc rat. Podding should be rewarded also 
This would be exploited as soon as the first people get online after patching 
|
|

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.11.16 16:33:00 -
[71]
Originally by: CCP Sisyphus
Cheers mate. Getting logs from sisi and will be exploring this.
Happy Monday M8 !!!
-We So SeXy |
|

CCP Sisyphus

|
Posted - 2009.11.16 17:09:00 -
[72]
Edited by: CCP Sisyphus on 16/11/2009 17:09:21
Originally by: SXYGeeK
Originally by: CCP Sisyphus
Cheers mate. Getting logs from sisi and will be exploring this.
Happy Monday M8 !!!
heh.. yeah, got lovely stats like shooting vs sitting time, isk generated, amount of time warping around wasting time. Productive time making things go boom. number of m2 sig radius destroyed.
We're looking into values right now.
most destructive members / best earners of your gang in order Jaxy awlra SXYgeek sxyklrsunfish doyourbest bear
:)
Much appreciated.
|
|

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.11.16 18:12:00 -
[73]
Originally by: CCP Sisyphus
heh.. yeah, got lovely stats like shooting vs sitting time, isk generated, amount of time warping around wasting time. Productive time making things go boom. number of m2 sig radius destroyed.
We're looking into values right now.
most destructive members / best earners of your gang in order Jaxy awlra SXYgeek sxyklrsunfish doyourbest bear
:)
Much appreciated.
Love it, makes sense based on what spawns I had them camping, biggest limitation for me right now is not having any anomalies or signatures to kill, so I just have my 5 belts. I covered them 1 character in each belt, tried to get some BS spawns, and then was killing off the worst spawn to try to groom the system.
shooting vs sitting, I'd say was about a ratio of about 20:1, for every 1 minute I was shooting a BS that character sat there 20 minutes waiting for something to shoot, it was actually probably worse cause I had 5 characters and the most spawns I ever had was 4.
I didn't spend much time warping around, as I usually had all the belts covered, an occasional warp to check the stargate and hub.
I was destroying primarily BS rats, though there where the frig cruiser spawns that needed to be annihilated.
this type of system will be a very hard nut to crack into level 1. :(
-We So SeXy |

Kachiko Sama
Merch Industrial GoonSwarm
|
Posted - 2009.11.16 18:40:00 -
[74]
Two things:
Firstly does anyone else see the irony in a guy called Sisyphus being in charge of maintaining the quality of one's space? Doesn't exactly fill me with hope.
Secondly, whilst SXYGeek has covered many points that I also have issue with, there is one that he hasn't.
The readouts from the iHubs are rubbish and do not accurately reflect what's going on.
(Sadly I can no longer access Sisi as an unrelated bug crashes the client within 5 seconds of launching it, so no bug report, but here's a discussion)
During my testing in C3N about a week ago I observed the following:
System had been left idle for many day, no ratting of any sort: ihub reported that the system index had risen (you need a 'has remained the same' indicator)
I ratted hard for several hours, ran 7 anomalies in one ship, ratted belts in another. The ihub reported.. nothing, even after logging in and out and forcing some session changed (entering/exiting station and system)
I logged in a third character and was able to see that the system had reached 26%.
logged everyone out for an hour
When I logged back in the system was at 6% (although again only one character out of 3 was able to see this).
You need to fix the way you display information in these panels to be accurate. I'm used to having to force a grid change to get correct info (think pos shield display for stront timing, although the fact I have to warp in and out to get that is bad bad programming). ihubs don't even respond to that trick.
|

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.11.16 21:03:00 -
[75]
Originally by: Kachiko Sama Two things:
Firstly does anyone else see the irony in a guy called Sisyphus being in charge of maintaining the quality of one's space? Doesn't exactly fill me with hope.
Secondly, <Stuff about hub readouts>
I'm with you on the hub readouts beeing a little offish, a BH was telling me the patch this morning should help this out. but let's not get on the man over his name, he's here workin with us, let's not scare him off.
-We So SeXy |

Kachiko Sama
Merch Industrial GoonSwarm
|
Posted - 2009.11.16 21:40:00 -
[76]
Originally by: SXYGeeK let's not get on the man over his name, he's here workin with us, let's not scare him off.
Oh I'm in no way denigrating the work he/she does, I just find it an amusing coincidence that the 'grindy' part of the new sov system seems to be being looked after by someone of that name.
If I can get Sisi to work again I'll check in on the new patch and report back.
|

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.11.16 22:45:00 -
[77]
@CCP Sisyphus! gave it another shot today after the patch. no anomalies or sigs in system so I had to rely on the belt rats.
I used a more conventional technique that we would see employed on the live server for a small system like this. 1 character warping around and grooming spawns, chaining the best ones, still able to keep up with the spawn rate of the system (I'd wait around at each spawn in order for the respawn) I maintained 3 BS spawns of most of my work day, little break for lunch. killed 80+ rats. No movement in the index, even tried login in another character to see if it just wasn't showing it to my main.
Character was SXyGeeK in X5-UME
-We So SeXy |
|

CCP Sisyphus

|
Posted - 2009.11.17 08:28:00 -
[78]
Originally by: SXYGeeK @CCP Sisyphus! gave it another shot today after the patch. no anomalies or sigs in system so I had to rely on the belt rats.
I used a more conventional technique that we would see employed on the live server for a small system like this. 1 character warping around and grooming spawns, chaining the best ones, still able to keep up with the spawn rate of the system (I'd wait around at each spawn in order for the respawn) I maintained 3 BS spawns of most of my work day, little break for lunch. killed 80+ rats. No movement in the index, even tried login in another character to see if it just wasn't showing it to my main.
Character was SXyGeeK in X5-UME
Cheers again - its awesome to get more numbers.
And LOL at the "sisyphus in charge...".  I'm QA - not in charge of anything. Just one member of the team working on the new Sov stuff. 
|
|

Venkul Mul
Gallente
|
Posted - 2009.11.17 08:56:00 -
[79]
Originally by: Cheekything
Originally by: Kanatta Jing SXYGeeK, ya, I think we can come to several conclusions.
1, Your in crappy space. 2, Your in crappier space then the space the index was calibrated for. 3, The index has to be a little less demanding then it is in SiSi right now.
Well it'd be pointless to test in the best system in eve that leads to bias results so an average joe system will give the better results to make sure that the system in place works for everyone.
Maybe the best way is to have level 1 upgrade with no ratting prerequisites (that should be implemented for the industrial index too) and the following levels of the upgrades based on the activity that can be supported by the upgrades, not by the belt ratting/belt mining).
That way the difficulty to upgrade/maintain the upgrades would be based on the activity allowed by the upgrades. |

HeliosGal
Caldari
|
Posted - 2009.11.17 10:27:00 -
[80]
perhpas the devs in charge of this could give us a more detailed dev blog about 3 days before patch dya Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.11.17 13:29:00 -
[81]
Can we have some numbers? For everything in Eve we have numbers openly available, please give us free information. If the system is good and stable, you do not need to fear giving out information.
How many points does it need to increase the index from one level to the next?
How many points do we get for killing a npc BS, for mining roids, doing anomalies, signatures?
How fast is the index decaying?
It would be much easier to discuss if we would have some ground for discussing. Without numbers everything is subjective and worth not much. But with numbers it is easier to discuss and the players can give real feedback. Please, some numbers!
|

Jalum Krayal
|
Posted - 2009.11.17 16:39:00 -
[82]
I get the impression that CCP's excitement over one guy testing this in one system is because this hasn't been tested yet. Dominion needs to be delayed and tested further.
|

Mara Rinn
|
Posted - 2009.11.17 23:20:00 -
[83]
SXYGeeK, are you still working on military index?
[Aussie players: join channel ANZAC] |

Dyson Pewty
|
Posted - 2009.11.18 02:27:00 -
[84]
Can you tell us who is working on the Mining Index and when the Dev Blog will be out? Can you give us any teasers such as asteriod type being related to Mining Index?
Dyson Pewty
|

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.11.18 04:55:00 -
[85]
Edited by: SXYGeeK on 18/11/2009 04:59:18
Originally by: Mara Rinn SXYGeeK, are you still working on military index?
Yes, I gave it a good run in my test system monday after the patch, and got no where in 6+ hours of ratting the belts. still haven't had an anomaly there so I really don't think it is possible to get the index to move in a low belt count system by just belt ratting ATM.
I tried another system to see if I had any better luck, ran 2 anomalies and a complex, no movement in the index, and with no more sites to run I had nothing else to kill.
Originally by: Dyson Pewty Can you tell us who is working on the Mining Index and when the Dev Blog will be out? Can you give us any teasers such as asteroid type being related to Mining Index?
Dyson Pewty
I had up to level 4 mining upgrade for a day.
the sites contain almost all types of ore, from veld to ark. (this was in a system that usually only has crok) they had between 20k-50k of the high ends, up to a quarter million on mids, and up to 2 million units of veld/scord. most of the high and mids where concentrated in a small area (40km) some of the lows where spread out over a 200-300km span.
this is just my experience with having the upgrade active for one day, and this was several patches ago, so its definitely subject to change.
-We So SeXy |

Kanatta Jing
|
Posted - 2009.11.18 06:51:00 -
[86]
Originally by: Jalum Krayal
I get the impression that CCP's excitement over one guy testing this in one system is because this hasn't been tested yet. Dominion needs to be delayed and tested further.
lol, EVE isn't precision made. It's cobbled together quite artfully out of notes on a damp ****tail napkin.
|

HeliosGal
Caldari
|
Posted - 2009.11.18 07:37:00 -
[87]
very true and i expect there will be at least 3 months of changes, nercfs, site addtion and changes to the calculations before ccp get the balance right Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.11.18 13:31:00 -
[88]
Is it possible to change the IHub a bit so that it shows the progress/degress of the various indices during - the last hour - the last day - the last week?
And can we have some numbers please, please??
"The index went up today" - that is not good enough. What is 'today'? Is it today as in from 0:00 on or is it the last 24 hours? Also - how much did it go up? Just one tick, 100 ticks?
Also probably a bit to late, but can we have some alliance management tools?? To begin with it would be nice to have a list of systems which the alliance controls and various statistics about those systems. The different system indices, changes in the indices, the person/corp who had the biggest impact on increasing the index in a system/const/total. Would that be possible?
|
|

CCP Sisyphus

|
Posted - 2009.11.18 17:32:00 -
[89]
Originally by: Gnulpie Is it possible to change the IHub a bit so that it shows the progress/degress of the various indices during - the last hour - the last day - the last week?
yes - cache drastically shortened. should be able to see the results on the same time frame as you get your bounties.
Quote:
Also probably a bit to late, but can we have some alliance management tools?? To begin with it would be nice to have a list of systems which the alliance controls and various statistics about those systems. The different system indices, changes in the indices, the person/corp who had the biggest impact on increasing the index in a system/const/total. Would that be possible?
Systems: already there, check your alliance page (corp->alliance tab) different indices -> sov dashboard :)
the "biggest contributor" was something we wanted, but didn't have time to make it cool enough in this release.
|
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.11.18 18:57:00 -
[90]
Originally by: CCP Sisyphus Systems: already there, check your alliance page (corp->alliance tab)
different indices -> sov dashboard :)
the "biggest contributor" was something we wanted, but didn't have time to make it cool enough in this release.
Yay, cool. Thanks!
Though I meant more the changes of only the system which MY alliance hold. Not the changes of all systems.
Still yay :-)
|
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |