Pages: 1 2 3 4 5 [6] 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Kanatta Jing
|
Posted - 2009.11.25 23:57:00 -
[151]
Devaluing Deep space and faction stuff isn't all bad.
You'll be able to use them yourself more often and in more cases.
|

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.12.06 20:00:00 -
[152]
Necroed...
anywho, the mining sites from the ore prospecting upgrade are not respawning at downtime as mentioned in the blog
"Ore Prospecting Arrays
These are hidden asteroid belts and you get one site guaranteed for every level of upgrade to a maximum of five. These are not the typical hidden belts though. If you've ever been into wormhole space and seen some of the riches there, then you have an idea of what to expect. Within these hidden belts reside mythical beasts such as ęKing Arkonor' and many of his closest friends.
These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day. " -We So SeXy |

Miriallia Clyne
Gallente Silver Snake Enterprise Systematic-Chaos
|
Posted - 2009.12.07 06:49:00 -
[153]
It's even worst, the current decay mechanism is simply nuts. We tried to get a gang for past days and put a carebear sticker on the m8s to get level to 3. The moment you stop mining it starts decaying at a rate of around 2% per hour not even a minimum cooldown period! If you judge by this people will have to keep mining 23\7 in a system to keep the industrial index from dropping. 
|
|

CCP Chronotis

|
Posted - 2009.12.07 08:23:00 -
[154]
The industrial index will have some changes made to it this week which should make it easier to maintain at the appropriate level.
As mentioned elsewhere we are looking at the despawning issues of the anomalies and sites with the highest priority.
|
|

Miriallia Clyne
Gallente Silver Snake Enterprise Systematic-Chaos
|
Posted - 2009.12.07 10:41:00 -
[155]
Originally by: CCP Chronotis The industrial index will have some changes made to it this week which should make it easier to maintain at the appropriate level.
As mentioned elsewhere we are looking at the despawning issues of the anomalies and sites with the highest priority.

|

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.12.07 21:00:00 -
[156]
Originally by: CCP Chronotis The industrial index will have some changes made to it this week which should make it easier to maintain at the appropriate level.
As mentioned elsewhere we are looking at the despawning issues of the anomalies and sites with the highest priority.
ah, so you're looking at respawn of ore belts as well as the anomalies, very good. Thanks for the fast respond on my humble lil thread as well.
give my best to sisyphus -We So SeXy |

Borgh Brainbasher
Path of Now and Forever
|
Posted - 2009.12.08 07:44:00 -
[157]
hehe, for anyone trying very hard to get it up, I say come to providence, we'll get you a stiff one.
that sounded wrong...
anyway, within a week of dominioion we got the militairy index in several providence systems up to lvl 5 with no problem at all and im talking average systems, like my home which has about a dozen belts. which shows that the system works to me. /me goes to run some more anomalies
--------------------------- Resistance Is Futile. |

John Zorg
Caldari The Arrow Project Morsus Mihi
|
Posted - 2009.12.08 15:06:00 -
[158]
Hi,
I would just like to ask, what defines the amount of activity for ratting and mining? Is mining the quality of ore, the amount of units or the m3 amount? For CA's I presume it's on number of kills?
|

Erovicious
Vanishing Point. The Initiative.
|
Posted - 2009.12.08 17:51:00 -
[159]
When you say "this week", was it intended to be in today's patch - didn't see it in the notes. I only ask as things such as this that aren't necessarily client side sometimes don't make it into notes.
Above question is seconded: are you calculating based on m3 mined, or is it more involved. I'm personally hoping for a more involved algorithm for this other than sheer volume of minerals mined.
The current index loss rate on industrial index at least is unsustainable without hiring out some macro miners to keep it working.
*Ero*
|
|

CCP Sisyphus

|
Posted - 2009.12.09 17:39:00 -
[160]
Originally by: SXYGeeK
ah, so you're looking at respawn of ore belts as well as the anomalies, very good. Thanks for the fast respond on my humble lil thread as well.
give my best to sisyphus
well hello there :) Yes, we believe we may have a solid reason why the respawn breaks in some cases. If we are right then we'll have a patch soon.
As you may know, until we can 100% reproduce a problem, we cant really fix it.
|
|
|

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.12.15 22:50:00 -
[161]
after patch today it looks like our upgraded ore belt still did not respawn last night. -We So SeXy |

Tanhar
Gallente Vanishing Point. The Initiative.
|
Posted - 2009.12.15 23:09:00 -
[162]
Originally by: SXYGeeK after patch today it looks like our upgraded ore belt still did not respawn last night.
Same here.
|

Seth Ruin
Minmatar Ominous Corp Cult of War
|
Posted - 2009.12.16 01:02:00 -
[163]
Originally by: Tanhar
Originally by: SXYGeeK after patch today it looks like our upgraded ore belt still did not respawn last night.
Same here.
I'd give it another day, just to be sure. Definitely petition/bug report it if it's not respawning tomorrow though.
|
|

CCP Sisyphus

|
Posted - 2009.12.16 08:38:00 -
[164]
Originally by: SXYGeeK after patch today it looks like our upgraded ore belt still did not respawn last night.
There seems to be some miscommunication here.
The upgraded anomalies and sites are effectively the same as all other anomalies, except that they have very short respawn time, rather than up to 12 or 24 hours.
An anomaly/site will spawn, then persist for 3 days (or until emptied out) when it is marked as expired. Expired site will despawn, wait for its timer, and respawn.
If you have a mining site sitting there untouched (or partially mined) it will remain there for up to 3 days. If you mine it out and complete it, it should respawn in a very short time
|
|

EliteSlave
Minmatar Macabre Votum Morsus Mihi
|
Posted - 2009.12.16 14:02:00 -
[165]
Originally by: CCP Sisyphus
Originally by: SXYGeeK after patch today it looks like our upgraded ore belt still did not respawn last night.
There seems to be some miscommunication here.
The upgraded anomalies and sites are effectively the same as all other anomalies, except that they have very short respawn time, rather than up to 12 or 24 hours.
An anomaly/site will spawn, then persist for 3 days (or until emptied out) when it is marked as expired. Expired site will despawn, wait for its timer, and respawn.
If you have a mining site sitting there untouched (or partially mined) it will remain there for up to 3 days. If you mine it out and complete it, it should respawn in a very short time
Yet none of this happens.
|

Marmios
Elite Aeronautic Developer Syndicate Zenith Affinity
|
Posted - 2009.12.16 16:05:00 -
[166]
Originally by: CCP Sisyphus
Originally by: SXYGeeK after patch today it looks like our upgraded ore belt still did not respawn last night.
There seems to be some miscommunication here.
The upgraded anomalies and sites are effectively the same as all other anomalies, except that they have very short respawn time, rather than up to 12 or 24 hours.
An anomaly/site will spawn, then persist for 3 days (or until emptied out) when it is marked as expired. Expired site will despawn, wait for its timer, and respawn.
If you have a mining site sitting there untouched (or partially mined) it will remain there for up to 3 days. If you mine it out and complete it, it should respawn in a very short time
does that that we have to mine the low end ores in the belts aswell to respawn them?
|

SXYGeeK
Gallente do you Mostly Harmless
|
Posted - 2009.12.16 17:04:00 -
[167]
Originally by: CCP Sisyphus
Originally by: SXYGeeK after patch today it looks like our upgraded ore belt still did not respawn last night.
There seems to be some miscommunication here.
The upgraded anomalies and sites are effectively the same as all other anomalies, except that they have very short respawn time, rather than up to 12 or 24 hours.
An anomaly/site will spawn, then persist for 3 days (or until emptied out) when it is marked as expired. Expired site will despawn, wait for its timer, and respawn.
If you have a mining site sitting there untouched (or partially mined) it will remain there for up to 3 days. If you mine it out and complete it, it should respawn in a very short time
Thanks Sisyphus, I really appreciate your eye on our thread here. there is definitely some miscommunication here, I was under the impression that they would respawn every night as stated in the Dev Blog by Abathur. Every downtime is a big difference from every 3-4 days... I have not seen any post rescinding this statement in the dev blog until yours now.
http://www.eveonline.com/devblog.asp?a=blog&bid=714
"Ore Prospecting Arrays
These are hidden asteroid belts and you get one site guaranteed for every level of upgrade to a maximum of five. These are not the typical hidden belts though. If you've ever been into wormhole space and seen some of the riches there, then you have an idea of what to expect. Within these hidden belts reside mythical beasts such as ęKing Arkonor' and many of his closest friends.
These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day. "
-We So SeXy |

5n4keyes
Sacred Templars Black Swan.
|
Posted - 2009.12.16 22:37:00 -
[168]
Feedback!
Raising the Military Index is I beleive way too easily, and very easy to maintain when you compare it with the Industrial Index. As an example, 2 players can gain and maintain a Military Index of 5 very quickly, where as 3 people mining, are hardly enough to maintain an Industrial Index of 2! Realisitcally people would rat in a system alot more than they would mine, added to this, the benifits of Military are way higher than that of Industrial, so a reballance is deffinatly needed!
The upgrades that boost the chance of sites spawning are deffinatly NOT working, in almost 2 weeks of upgrades being in place, in a system we claim, we have seen only 1 DED site, 7/10, other than that we have had 1 Mag site, and constant wormholes, usually atleast 1 a day, if not more! Ironically however, we do NOT have the wormhole upgrade!
Overall the system is great, however it does need reballancing, Personally, ide expect that with the upgrade to sites, atleast 1 would spawn per day of each type in a system would be excellent, given the investment.
|

Zaq Phelps
Eve Defence Force Systematic-Chaos
|
Posted - 2009.12.17 00:32:00 -
[169]
Originally by: CCP Sisyphus
Originally by: SXYGeeK after patch today it looks like our upgraded ore belt still did not respawn last night.
There seems to be some miscommunication here.
The upgraded anomalies and sites are effectively the same as all other anomalies, except that they have very short respawn time, rather than up to 12 or 24 hours.
An anomaly/site will spawn, then persist for 3 days (or until emptied out) when it is marked as expired. Expired site will despawn, wait for its timer, and respawn.
If you have a mining site sitting there untouched (or partially mined) it will remain there for up to 3 days. If you mine it out and complete it, it should respawn in a very short time
"These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day." - CCP Abathur here.
If what you are saying is correct Sisyphus, then Abathur lied to us and we need to be reimbursed for the ore prospecting array level 1. If this was a change made post dev-blog, then they should have been in the patch notes. Unfortunately the patch notes for dominion 1.0 refer directly to Abathur's dev blog for "full details." That given, it would follow that the game is supposed to operate in the manner that Abathur made clear. If it is indeed supposed to operate the way CCP Abathur stated, then quit posting dribble and get it fixed. What I'm saying is that CCP dev's need to communicate with each other so they quit screwing up by writing false dev blogs (and/or factually incorrect posts), then properly communicate with the playerbase. Most especially about progress on fixing a defective product. In short, get your sh$t together CCP.
|

Tanhar
Gallente Vanishing Point. The Initiative.
|
Posted - 2009.12.17 12:11:00 -
[170]
Edited by: Tanhar on 17/12/2009 12:11:07
Originally by: SXYGeeK
These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day. "
Exactly. Thanks SXYGeek, I couldn't find that devblog fast enough. Can we have a clear and final answer please ?
|
|

Killljoy
|
Posted - 2009.12.17 16:54:00 -
[171]
so we gota eat a 250k spodium rock to get the new ABCs? ok...... |

Zaq Phelps
Eve Defence Force Systematic-Chaos
|
Posted - 2009.12.17 21:04:00 -
[172]
Originally by: Killljoy so we gota eat a 250k spodium rock to get the new ABCs? ok......
Yup CCP wants us to eat through 4 freighters of spod + several freighter loads of other crap to get back to the good stuff contrary to their own blog (and patch notes referring to said blog). I don't call that a miscommunication, I call total failure of communication and common sense. Why would miners leave empire to go mine more crap ore in 0.0 where the logistics are vastly more difficult?
|

Nairb Ecrep
|
Posted - 2009.12.17 22:23:00 -
[173]
Edited by: Nairb Ecrep on 17/12/2009 22:25:28 Edited by: Nairb Ecrep on 17/12/2009 22:24:27
Originally by: Zaq Phelps
Originally by: CCP Sisyphus
Originally by: SXYGeeK after patch today it looks like our upgraded ore belt still did not respawn last night.
There seems to be some miscommunication here.
The upgraded anomalies and sites are effectively the same as all other anomalies, except that they have very short respawn time, rather than up to 12 or 24 hours.
An anomaly/site will spawn, then persist for 3 days (or until emptied out) when it is marked as expired. Expired site will despawn, wait for its timer, and respawn.
If you have a mining site sitting there untouched (or partially mined) it will remain there for up to 3 days. If you mine it out and complete it, it should respawn in a very short time
"These sites will re-spawn every downtime, so even if you do not mine out every rock, there will be fresh ones waiting for you the next day." - CCP Abathur here.
If what you are saying is correct Sisyphus, then Abathur lied to us and we need to be reimbursed for the ore prospecting array level 1. If this was a change made post dev-blog, then they should have been in the patch notes. Unfortunately the patch notes for dominion 1.0 refer directly to Abathur's dev blog for "full details." That given, it would follow that the game is supposed to operate in the manner that Abathur made clear. If it is indeed supposed to operate the way CCP Abathur stated, then quit posting dribble and get it fixed. What I'm saying is that CCP dev's need to communicate with each other so they quit screwing up by writing false dev blogs (and/or factually incorrect posts), then properly communicate with the playerbase. Most especially about progress on fixing a defective product. In short, get your sh$t together CCP.
If in fact it takes 3 days for ore belts to respawn, instead of the after downtime that was actual stated, I'm going to be supremely ****ed off. There is absolutely no ambiguity to what the devblog said. Every downtime, even if you didn't mine every asteroid! If you expect (as people said above) for people to have to mine a 250k Spodu roid everyday, that is completely insane. Was the point of that asteroid, just to **** people off then? I will be (and I'm sure I'm not alone) VERY upset if these don't respawn everyday as we were told. Otherwise, we were simply lied to.
|

ImaRichBitch
|
Posted - 2009.12.18 12:25:00 -
[174]
Our miners are still having this problem, where the belts are not respawning after downtime as was stated in the dev blogs, and although most of our highsec carebares have already been coaxed to 0.0 by the promise of more spod than they can mine, we would much rather have the bargaining power of the proper abc's ccp promised there would daily replenished supplies of.
With these upgradable changes, conquerable 0.0 has finally become a viable (personal) income source to (almost) make it more profitable than macroing in high sec, but until all the mechanics are 'working as intended', or at least communicated properly to the masses, then 0.0 alliances are wasting billions of isk per system with the promise of increased return that is infact nothing more than a barely concealed marketing ploy.
|

Bael Gar
|
Posted - 2009.12.18 21:35:00 -
[175]
Our miners got the same problem.
There is no way upgrades can support 50 pilots (as stated in DevBlog) per system with FOUR(may be five) belts respawning only every THREE days.
You gonna say, than we have been absolutely misled by DevBlog from CCP Abatur?
Where can we get our reimbursement for 10x Ore Prospecting Arrays of each level?
|

Nairb Ecrep
|
Posted - 2009.12.18 23:10:00 -
[176]
Edited by: Nairb Ecrep on 18/12/2009 23:11:38 To be honest, I'm really upset, as I'm finding out additional information that it appears as though we were lied to, that they are not going to respawn everyday.
If whoever made this decision, actually played the game (and mined), they'd understand why it is completely unrealistic to expect someone to mine out a belt to get it to respawn.
I demand an explanation here, this is completely unacceptable.
|

Jackie Awlra
|
Posted - 2009.12.19 00:15:00 -
[177]
Edited by: Jackie Awlra on 19/12/2009 00:15:59 Heres my petition replies form CCP:
Hi, I'm GM Orfeus.
I'm sorry but this is intended gameplay and therefore we can't interfere at all. Regardless of that we don't have the mechanisms and tools in order to affect the exploration sites at all.
You will either have to mine all the ore as is intended in by game design or voice your opinions on our forums under the Features and Ideas discussion as that is where our game designers go for player feedback.
Sincerely, GM Orfeus EVE Online Customer Support Team
Thank you for that information.
That dev blog is actually written before the launch and that proposal was not finished when the dev blog was written. Information in dev-blogs is not always completely correct and shouldn't be considered as correct documentation.
The current mechanics are working as intended. The belts re-spawn once they have been mined out. Similar to other exploration sites that re-spawn when they are completed successfully.
If there are any further questions please don't hesitate to reply to this answer.
Sincerely, GM Orfeus EVE Online Customer Support Team
Summary: Yup they lied to us and they arnt gonna change anything.
|

Seth Ruin
Minmatar Ominous Corp Cult of War
|
Posted - 2009.12.19 01:57:00 -
[178]
"Information in dev-blogs is not always completely correct and shouldn't be considered as correct documentation." ORLY? Then why does the patch reference the blog as though it is? 
|

Bael Gar
|
Posted - 2009.12.19 08:31:00 -
[179]
They say that this is intended gameplay??!! O`Rly?
This bull**** looks like: ----------------------------------- First, they state in patch notes that "that perfect new ship for 100 billion ISK will be able to fit 8 doomsday devices". The peoples buy these ships and discover that they do hot have high power slots. WTF??
After a while GM's says "Sorry but this is intended gameplay. Not all information you were told in advance may be correct. It seems to be you have lost your 100 billion ISK". -------------------------------------
Give us possibility to REMOVE Ore upgrades from the I-HUB and sell ones to NPC! At current game design they do not worth money we have spent.
|

Zaq Phelps
Eve Defence Force Systematic-Chaos
|
Posted - 2009.12.19 16:20:00 -
[180]
Edited by: Zaq Phelps on 19/12/2009 16:20:21
Originally by: Jackie Awlra Edited by: Jackie Awlra on 19/12/2009 00:15:59
That dev blog is actually written before the launch and that proposal was not finished when the dev blog was written. Information in dev-blogs is not always completely correct and shouldn't be considered as correct documentation.
Ummm... just one thought CCP. Maybe you shouldn't refer to the devblog in the patchnotes as documentation on how something works if you don't want us to shove it up your *** later when you change it.
|
|
|
|
|
Pages: 1 2 3 4 5 [6] 7 :: one page |
First page | Previous page | Next page | Last page |