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Thread Statistics | Show CCP posts - 5 post(s) |

Anile8er
Solstice Systems Development Concourse Distant Drums
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Posted - 2009.11.13 06:26:00 -
[1]
Edited by: Anile8er on 13/11/2009 06:28:43 This change is bull$hit. If these are gonna be the changes, CCP should grant the ship the ability to dock and should comp owners either with ISK or by placing the building materials that wouldn't be used any longer but have already been used in their current ship in a station of their choice...
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Anile8er
Solstice Systems Development Concourse Distant Drums
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Posted - 2009.11.13 21:01:00 -
[2]
I think this last post from CCP about the ability to dock and 15 fighters/bombers is a good fit for the ship. Aswell the reimbursment for value.
well done CCP for taking player thoughts into consideration. A 7th high slot may serve the ship well too considering there lower drone count will lessen there effectivness against smaller ships. A 7th high slot gives the player another neut or smartbomb.
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Anile8er
Solstice Systems Development Concourse Distant Drums
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Posted - 2009.11.14 07:40:00 -
[3]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 14/11/2009 06:02:06 Hmm, they will be able to dock?
Correct me if I got the numbers all wrong as I'm no expert at docking games and dont own a MS to actually check the stats, but...
- around 30mill EHP?
- 30 second dock timer? Or is it 60?
-> 500k / 1mill dps to pop a MS playing the dock game? Thats like, 400-800 well-fit battleships, or 100-200 dreads?
Do the nodes even handle dumping that many ships into the system at once? And if they do, isnt that kind of a lot of effort to deal with possibly a single player ****ing around?
Dont..... you have that many people and the best thing you could think to do is go **** around with a S/C on a station?
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Anile8er
Solstice Systems Development Concourse Distant Drums
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Posted - 2009.11.14 07:49:00 -
[4]
Grand ideas for all the people crying about docking games....
1. Carriers do this already in low sec.... and 0.0 2. Not every gang in the game is going to have a supercarrier waiting in the station... and most likely the average 5-10 vs 5-10 man gang fight would get completely dominated if even the current Motherships on TQ jumped in on it....
3. Everyone seems to have this misconception that if a supercarrier hits the station then its only right that it dies....
4. Drop your aggro, cut your losses, type GF in local and realize you got out did this time around.....
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Anile8er
Solstice Systems Development Concourse Distant Drums
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Posted - 2009.11.14 07:56:00 -
[5]
Edited by: Anile8er on 14/11/2009 07:57:12
Originally by: Rexthor Hammerfists Im still curious as to why Nozh feels theres a need for a cut-down supercarrier all of a sudden?
2 weeks ago on SISI one of our MS pilots "melted" a dual rep 6 slot tank Thanatos in under 45 seconds.... he had fighter bombers lvl 4 and 20 bombers out.
People crying about undocking games with these ships would probably be the same people crying in 2 months when they lost 3 aggressed carriers on a station in under a minute to a 3-4 supercarrier hotdrop..... if no change to their damage was made.
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