Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2009.11.19 05:48:00 -
[31]
Originally by: Ashina Sito Sounds good. I only see one problem.
A player can exploit the aggression timer to hold the target indefinably.
Pilot A unlocks and engages pilot B. Pilot A can not kill Pilot B. Pilot B keeps a point on Pilot A so he can not dock. Pilot A is stuck sitting on station till downtime. It's a simple example but you could extrapolate a number of other ways to exploit the mechanic.
A way to fix this issue is to have an extended deaggression timer. So Pilot A in the example above stops attacking and say 10 minutes later he can redock. If Pilot B can not kill A within 10 minutes he never will. You can also add time to the docking timers based on ship size.
Actually, I think that this issue is already handled. The Station/Gate timer will renew with each new aggression by or against the pilot, so long as there is an aggression flag. The aggression flag, however, is unchanged, and will therefore only renew with each actual aggression by the pilot. So in the situation you describe, the pilot could wait out the fifteen minute aggression flag. Once he is no longer flagged, the station/undock timer no longer resets, which means he'll be able to redock a minute later.
So in the case of the situation you describe, Pilot A can simply drop aggro and wait 16 minutes. If neither side manages to destroy the other or call in reinforcements to help during that time, the the fight deserves to end. In an analogous case where Player B can kill Player A at any time but is drawing out the process, Player A is free to give in to the inevitable and self-destruct to speed the process (as suggested above).
Oh, and if one player in the above situation logs off or loses connection, then they'd stay in space for the 15 minutes then emergency-warp as normal. So technically you could shave off a minute via loggoffski, but I think that the 15 minute timer is generous enough that this isn't really a serious issue.
-- Becq Starforged
The Flame of Freedom Burns On! |

Drauqhk Shathet
Gradient Electus Matari
|
Posted - 2009.11.19 06:13:00 -
[32]
Simple and elegant, I hope the code can be equally well implemented. Do what you can, with what you have, where you are |

Hjakona
|
Posted - 2009.11.19 06:16:00 -
[33]
I think this is a good idea, I would however like to see changes to Docking radius as well. Some stations are ok, but some stations have Docking radius that is way to large!!
|

Karn Mithralia
Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2009.11.19 06:31:00 -
[34]
Gets my vote.
|

KillJoy Tseng
Minmatar Re-Awakened Technologies Inc Electus Matari
|
Posted - 2009.11.19 06:49:00 -
[35]
I and my other account both support this. Good heavens, an end to having an aggressive force that you outnumber and can outfight but can't actually do anything about because they're sitting up a station's undock chute? Please yes. This isn't even looking at the sov-related issues brought up by the OP, just the masses of groups who use this as a substitute for ability.
|

Crevo Helion
Gradient Electus Matari
|
Posted - 2009.11.19 06:50:00 -
[36]
Supported.
Let docking games die!
|

Vikarion
Chorus of Nephilim
|
Posted - 2009.11.19 06:57:00 -
[37]
Supported!
|

Kalam Orlong
|
Posted - 2009.11.19 07:05:00 -
[38]
A simple solution to something that is very broken.
|

krede
|
Posted - 2009.11.19 07:16:00 -
[39]
Very much in favor of this proposal by Becq.
|

Qujulome
|
Posted - 2009.11.19 07:19:00 -
[40]
very nice |
|

CiNi
Madhatters Inc. The Initiative.
|
Posted - 2009.11.19 07:31:00 -
[41]
This is a nice simple solution. Good idea and thumbs up
|

Marlona Sky
D00M. Triumvirate.
|
Posted - 2009.11.19 07:57:00 -
[42]
What about the size of the ship determine how long it takes to dock? i.e. Interceptor 20 seconds to re-dock after last aggression and say a dread being like 2 minutes.
The bigger the boat the longer it takes to negotiate a dock right?
|

Seamus Rooke
Re-Awakened Technologies Inc Electus Matari
|
Posted - 2009.11.19 08:04:00 -
[43]
I like this. Initial impression sees it as fairly balanced, and yes, docking games should die
|

ThAhAnZeL
|
Posted - 2009.11.19 08:09:00 -
[44]
This is good!! Please make it happen! |

Titus Balls
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2009.11.19 08:12:00 -
[45]
Support from me
|

Yanna Karr
Universal Army
|
Posted - 2009.11.19 08:15:00 -
[46]
/signed
|

Havohej
Du'uma Fiisi Integrated Astrometrics The Star Fraction
|
Posted - 2009.11.19 08:24:00 -
[47]
Edited by: Havohej on 19/11/2009 08:23:48 +1
Du'uma Fiisi is Recruiting |

Elsebeth Rhiannon
Minmatar Gradient Electus Matari
|
Posted - 2009.11.19 08:52:00 -
[48]
For stations this sounds good.
For gates, jumping to escape a losing battle should be part of mechanics allowed, as the winning side who cannot place tacklers ready for the otherside deserves to miss the kills. ;) -- Help us defend the Republic; join Gradient today. |

Reto
The Last Resort
|
Posted - 2009.11.19 09:08:00 -
[49]
well i would sign this aswell but theres one issue which bothers me.
1. im a freighter pilot undocking from a station. i suddenly find 20 guys warping to the station. as i undock i pass one of their battleships which activates a smartbomb and hits me.
2. im a lone pilot in lowsec in warp from a gate to a station. inbetween sits a pirate with a smartbomb rokh and his mates. he smartbombs me while im deaccelerating from warp into docking range...
in both cases im royaly buttered as i cant dock due to new aggrotimer.
i must say the redocking thing is annyoing if you want people to comit to the fight. the only argument speaking against this idea is that you loose the ability to safe your ship if you dont intend to fight in the first place.
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
|

Sapphrine
Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2009.11.19 09:18:00 -
[50]
Originally by: Reto well i would sign this aswell but theres one issue which bothers me.
1. im a freighter pilot undocking from a station. i suddenly find 20 guys warping to the station. as i undock i pass one of their battleships which activates a smartbomb and hits me.
2. im a lone pilot in lowsec in warp from a gate to a station. inbetween sits a pirate with a smartbomb rokh and his mates. he smartbombs me while im deaccelerating from warp into docking range...
in both cases im royaly buttered as i cant dock due to new aggrotimer.
i must say the redocking thing is annyoing if you want people to comit to the fight. the only argument speaking against this idea is that you loose the ability to safe your ship if you dont intend to fight in the first place.
In both cases you've not aggressed so you can jump / dock as normal. Re-read the proposal, it covers this :)
+1 support from me. I do think that perhaps its a bit too harsh on gates but by and large I support it and it fits with the HTFU mentality :)
|
|

Malicia IV
Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2009.11.19 09:36:00 -
[51]
Supported 
|

Rye Contini
Ushra'Khan
|
Posted - 2009.11.19 10:03:00 -
[52]
+1
|

Traug Desh
|
Posted - 2009.11.19 10:13:00 -
[53]
Edited by: Traug Desh on 19/11/2009 10:13:02 Supported! If a bait ship wants to sit on a gate he better be committed if he decided to fire back!
To comment, I don't feel ships should have different timers based on size. It just adds confusion to the game, imo.
|

Lord Makk
Trust Doesn't Rust Ushra'Khan
|
Posted - 2009.11.19 10:23:00 -
[54]
Supported.
The Cerbmeister |

Gahrian Ketar
SoE Roughriders Electus Matari
|
Posted - 2009.11.19 11:22:00 -
[55]
+1
|

Hawkson
Universal Army Ushra'Khan
|
Posted - 2009.11.19 11:23:00 -
[56]
Well thought out solution! +1
|

Crazy Vania
Re-Awakened Technologies Inc Electus Matari
|
Posted - 2009.11.19 11:25:00 -
[57]
An elegant and simple solution to a horrible problem. I'd like to point out that docking games aren't only played by pirates, but really by any side of a war that considers itself "outnumbered". This gives them the ability to believe they are, in fact, very skilled, because they are staying in space, while still being outnumbered.
How many times have I seen someone brag "you are X people against just me but you won't even engage" at a station's undock chute in a maelstrom ?
Docking games are even worse with the usage of neutral reppers, especially in high sec. Instead of it being the already complicated matter of "we need the DPS to kill that battleship before it deagresses and redocks", which usually is more than 3 battleships at point blank, it becomes: we need an incredible number of battleships to cancel this neutral battleships's repair. There is no point at shooting the neutral repper, since he's going to dock when you make him go into half armor, and then he'll have done a better job at removing DPS from the primary than by repairing. And massive ECCM keeps it from being jammed easily.
By the way, I believe the OP did not mention anything about gate games, which is very correct: gate games are more a matter of skills and organization and having the right ships, so they don't need to be changed.
|

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.11.19 11:31:00 -
[58]
Do this now.
|

Khir
The Littlest Hobos Ushra'Khan
|
Posted - 2009.11.19 11:51:00 -
[59]
Supported for stations. I'm not sure if this is appropriate for gates, but still gets my vote.
|

Ablack77
Sniggerdly Pandemic Legion
|
Posted - 2009.11.19 11:52:00 -
[60]
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 :: one page |
First page | Previous page | Next page | Last page |