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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mary Makepeace
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.11.20 12:26:00 -
[91]
nice idea.
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ChronoLynx
Federation of Freedom Fighters
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Posted - 2009.11.20 13:20:00 -
[92]
Sometimes I wish I could remember; Sometimes I wish I could forget.
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Cassini Huygens
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Posted - 2009.11.20 13:58:00 -
[93]
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Buggs
Masuat'aa Matari Ushra'Khan
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Posted - 2009.11.20 14:00:00 -
[94]
signed
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Tryptic Photon
Mad Bombers Ushra'Khan
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Posted - 2009.11.20 15:05:00 -
[95]
yep
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Fish Mittens
0utbreak
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Posted - 2009.11.20 15:13:00 -
[96]
Definite Support.
I really like the idea of allowing gate / station aggro to be extended by shooting at players doing station games.
I would settle for a simple extension to the current aggro timer (3-5 mins) however if it meant we would have a change sooner. Sick of risk free pvp on stations.
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Ugleb
Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.20 15:40:00 -
[97]
Supported.
If the change requires an RP excuse for the error text try;
"Docking Permission denied, your ships shields are in a state of disruption due to recent combat. Station authorities would prefer it if the spatial distortion surrounding your ship did not tear a hole in the station interior. Have a nice day!"
The Journal; Walking The Road To Liberation |
Terai Hantir
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Posted - 2009.11.20 15:41:00 -
[98]
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Tsubutai
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Posted - 2009.11.20 15:45:00 -
[99]
.
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Jarvis Hellstrom
The Flying Tigers Elysium.
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Posted - 2009.11.20 15:59:00 -
[100]
Docking games are poo - so most definitely yes.
The only thing I'd suggest adding (because from an immersion standpoint it's very cool) is that docking timers and the like from stations should be affected by the pilot's standing with the station owner and (in high sec and in some low sec stations) by sec status.
It makes sense that the Caldari Navy are going to cut some slack to the guy with the +9.5 standing with them and try and let him in faster if they can. He's a staunch ally after all.
Concord or the Spacelane patrol should probably think twice, even in low sec, from allowing some notorious -10 sec status pirate to dock.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |
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Futuro Warr
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Posted - 2009.11.20 16:09:00 -
[101]
docking games are teh fail..... SUPPORTED
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Lycastus
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Posted - 2009.11.20 16:48:00 -
[102]
A simple and elegant solution, gets my full support.
Also, on the subject of the problem of being indefinitely held by someone whom you can't kill, while being unable to dock... I don't really see the problem. This can (and does) happen in asteroid belts all the time, and has never really been a serious problem before.
In such a case, if someone can't outrun/destroy/jam/damp/neut/persuade/bribe the person who is tackling them, or call for friends to do the same, then they must face the reality of the situation: they're doomed, and have the option of self destructing if their assailant can't/won't finish them off.
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Shamisen
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Posted - 2009.11.20 16:58:00 -
[103]
Good Stuff!
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Layna Fraggs
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Posted - 2009.11.20 17:03:00 -
[104]
./signed
Given the simplicity of this it should be on sisi on monday and shiped to TQ via hotfix on tuesday next week.
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Dante Karaal
Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.20 17:11:00 -
[105]
Excellent solution. |
Everseeker
United Corporate Ventures
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Posted - 2009.11.20 17:39:00 -
[106]
I like this. I would add 1 thing though... the ability to "look out the window" It is truly unnerving to undock (with no scouts outside) and to see 10+ reds wave at you... then shoot while you scramble to hit the dock key (and pray you get back in b4 that wall-o-missles hit)
WHO designed the stations without them "transparent aluminum" panels???? EverSeeker |
Dav Varan
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Posted - 2009.11.20 17:49:00 -
[107]
Your solution does not fix the scenario you were complaining about in your original post.
Carriers repping a titan would not get an docking timer to start with so shooting the carrier would not extend timers in those cases.
A better solution would be for RR to get a docking timer ( 60 secs ) as aggression currently does.
Your solution is very bad, for reason some have pointed out. Once you fire on someone , if they have a scrambler you wont be able to leave ever. Your stuck there until downtime or until they run out of ammo if they dont have the dps to kill you or you kill them.
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50K khouri
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.20 17:56:00 -
[108]
Supported, Nothing more boring than docking games tbh.
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Seliah
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.11.20 18:41:00 -
[109]
Awesome proposal. I wish i had more than 2 thumbs !
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.20 18:50:00 -
[110]
Originally by: Dav Varan Your solution does not fix the scenario you were complaining about in your original post.
Carriers repping a titan would not get an docking timer to start with so shooting the carrier would not extend timers in those cases.
A better solution would be for RR to get a docking timer ( 60 secs ) as aggression currently does.
Your solution is very bad, for reason some have pointed out. Once you fire on someone , if they have a scrambler you wont be able to leave ever. Your stuck there until downtime or until they run out of ammo if they dont have the dps to kill you or you kill them.
This question was brought up, previously. The timer resets for as long as you have an aggression flag. Once the aggression flag drops (15 minutes) the docking timer no longer resets. Which means that 16 minutes after your last shot, you will be able to redock. Alternatively, you can logoffski and your emergency warp will occur 15 minutes after your last shot, shaving off and entire minute!
Regarding remote repair and aggression, it's possible I'm misunderstanding the current mechanics. I believe that repairing a ship that is aggression flagged (including, for example, a war target in empire space) gives you an aggression flags you against your target's opponents, thus allowing them to, for example, shoot at you for the next 15 minutes without risk of CONCORD.
Assuming this is true, then my suggestion mechanics will work as follows: 1) Ships A and B are fighting. 2) Ship C (otherwise neutral) begins to repair Ship B, thus getting an aggression flag with respect to Ship A. No timer is current set as no 'real' aggression has been made. 3) Ship A fires on Ship C. Since Ship C has flagged itself, it's docking timer is reset to 1 minute. 4) As long as Ship A continues to fire on Ship C, the timer will continue to reset, until 15 minutes after the last repair cycle Ship C makes.
It's been mentioned that ships in nullsec do not get aggression flags. I had thought that they got aggression flags but not criminal flags, and that the aggression flags were irrelevant in nullsec. If the current mechanics don't set an aggression flag in nullsec, then the simple solution might be to change that so that they do.
-- Becq Starforged
The Flame of Freedom Burns On! |
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Lunewraith
Ministry of War
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Posted - 2009.11.20 19:05:00 -
[111]
Simple change, seems easy to implement. Going to be desperately needed in the age of docking Supercapitals. Easily supported.
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Dav Varan
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Posted - 2009.11.20 19:32:00 -
[112]
Originally by: Becq Starforged
Originally by: Dav Varan Your solution does not fix the scenario you were complaining about in your original post.
Carriers repping a titan would not get an docking timer to start with so shooting the carrier would not extend timers in those cases.
A better solution would be for RR to get a docking timer ( 60 secs ) as aggression currently does.
Your solution is very bad, for reason some have pointed out. Once you fire on someone , if they have a scrambler you wont be able to leave ever. Your stuck there until downtime or until they run out of ammo if they dont have the dps to kill you or you kill them.
This question was brought up, previously. The timer resets for as long as you have an aggression flag. Once the aggression flag drops (15 minutes) the docking timer no longer resets. Which means that 16 minutes after your last shot, you will be able to redock. Alternatively, you can logoffski and your emergency warp will occur 15 minutes after your last shot, shaving off and entire minute!
Regarding remote repair and aggression, it's possible I'm misunderstanding the current mechanics. I believe that repairing a ship that is aggression flagged (including, for example, a war target in empire space) gives you an aggression flags you against your target's opponents, thus allowing them to, for example, shoot at you for the next 15 minutes without risk of CONCORD.
Assuming this is true, then my suggestion mechanics will work as follows: 1) Ships A and B are fighting. 2) Ship C (otherwise neutral) begins to repair Ship B, thus getting an aggression flag with respect to Ship A. No timer is current set as no 'real' aggression has been made. 3) Ship A fires on Ship C. Since Ship C has flagged itself, it's docking timer is reset to 1 minute. 4) As long as Ship A continues to fire on Ship C, the timer will continue to reset, until 15 minutes after the last repair cycle Ship C makes.
It's been mentioned that ships in nullsec do not get aggression flags. I had thought that they got aggression flags but not criminal flags, and that the aggression flags were irrelevant in nullsec. If the current mechanics don't set an aggression flag in nullsec, then the simple solution might be to change that so that they do.
Currently - When you shoot someone there flag is reset to 15 minutes as well as yours iirc. Or I am I thinking of something else /me scratches head.
and yeah there are no aggression flags in null. to much calculations for the servers me thinks.
Realy even 15 minutes if its made to work like that is a bit much to have someone else dictate your own game experience. 1 minute should be fine for killin something if you have appropriate fp.
Its only RR'rs that can insta dock and its only RR'rs that need fixin imho.
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Mashie Saldana
BFG Tech
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Posted - 2009.11.20 22:16:00 -
[113]
Great idea!
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.20 22:36:00 -
[114]
Originally by: Dav Varan Any docking timer should only occur at NPC stations.
An outpost is a very expensive corporate/alliance asset. As such it should be a position of strength to fight from.
An outpost should never refuse docking request from a member of its controlling corporation / alliance, live fire/ RR or whatever that pilot has been doing.
Can you imagine any means by which a large alliance (one that can field a sizeable capital fleet) could ever lose an outpost system, if the defenders can play capital fleet docking games with 100% free, nearly instant (30 second) repairs? Frankly, I see this as a far more important problem than the current docking games. High-sec docking games are boring and annoying. Sovereignty docking games will be (in my opinion) game-breaking.
-- Becq Starforged
The Flame of Freedom Burns On! |
Berendas
Neo Spartans Laconian Syndicate
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Posted - 2009.11.21 01:23:00 -
[115]
Supported with all my heart, this stupid mechanic is what has been keeping me out of empire wars. There's no reason for such a feature in the game and something must be done.
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ragnarok92
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Posted - 2009.11.21 02:52:00 -
[116]
Well thought out, balanced, and most importantly, do-able.
Supported
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Aniel Zaar
BIG Libertas Fidelitas
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Posted - 2009.11.21 07:49:00 -
[117]
Supported. Effective and simple, as all good solutions are. *-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^*-*^-^ |
Kura Accipter
The Littlest Hobos Ushra'Khan
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Posted - 2009.11.21 14:04:00 -
[118]
Supporting this great idea
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.11.21 17:05:00 -
[119]
Originally by: Becq Starforged Can you imagine any means by which a large alliance (one that can field a sizeable capital fleet) could ever lose an outpost system, if the defenders can play capital fleet docking games with 100% free, nearly instant (30 second) repairs? Frankly, I see this as a far more important problem than the current docking games. High-sec docking games are boring and annoying. Sovereignty docking games will be (in my opinion) game-breaking.
Oh, that's easy. You stick 27 Titans outside the front door, and nuke any ship that pokes its head out, cap or no cap. It'd be like the camp of PR-, except you'd need a couple trillion of ships, and you'd have to do it for every single outpost you want to take. That sounds like fun, right?
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Ffreyn Moonflower
Eve University Ivy League
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Posted - 2009.11.21 18:31:00 -
[120]
fully support this solution
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