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Thread Statistics | Show CCP posts - 0 post(s) |
Chris Sandstorm
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Posted - 2009.11.26 20:18:00 -
[31]
Dont mess with my vertical masterpiece
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.11.27 17:33:00 -
[32]
Edited by: Elaron on 27/11/2009 17:33:25 It seems the missile RoF bonus comes with a hidden extra.
It doesn't just affect citadel launchers. It affects all launchers!
Edit: And yes, I've bug-reported it, and yes, apparently it is intended.
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Andreas Kallesoee
Celestial Horizon Corp. United Corporate Ventures
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Posted - 2009.11.27 18:23:00 -
[33]
Originally by: Elaron Edited by: Elaron on 27/11/2009 17:33:25 It seems the missile RoF bonus comes with a hidden extra.
It doesn't just affect citadel launchers. It affects all launchers!
Edit: And yes, I've bug-reported it, and yes, apparently it is intended.
[sarcasm] Oh whaaau these two bonused rocket launchers will realy turn my naglafar into a MONTER!!!!! [/sarcasm]
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Gamrikis
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Posted - 2009.11.27 23:41:00 -
[34]
Support
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Zi'Boo
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Posted - 2009.11.29 00:23:00 -
[35]
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rubico1337
Mnemonic Enterprises
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Posted - 2009.11.29 00:56:00 -
[36]
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maya ibuki2
THORN Syndicate Mostly Harmless
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Posted - 2009.11.29 01:42:00 -
[37]
you know, in all seriousness i would prefer a bonus per level to self destruct time than this missile crap. id like to be able to undock and s.d my once proud naglfar in less than 2 minutes.
re-instate the previous boost a.s.a.p 0ok! |
Siddy
Evolution IT Alliance
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Posted - 2009.11.29 01:44:00 -
[38]
+1
tired of training correct dread tm every new patch Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
Spaztick
Terminal Impact Kairakau
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Posted - 2009.11.29 02:40:00 -
[39]
+1
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Rexthor Hammerfists
Rage of Inferno Zenith Affinity
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Posted - 2009.11.29 02:46:00 -
[40]
This morning i woke up and felt like destroying something. Im sure the capital Dev Team can relate.
Anyways, /Sported -
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Ernst Ra'Kun
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Posted - 2009.11.29 03:27:00 -
[41]
fully support
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FT Diomedes
Factio Paucorum
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Posted - 2009.11.29 03:37:00 -
[42]
Probably too late, but I support leaving the Naglfar alone.
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
Darus Te'rashad
The Forbidden Hunters
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Posted - 2009.11.29 03:52:00 -
[43]
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sixyalpha
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Posted - 2009.11.29 04:15:00 -
[44]
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GavinGoodrich
State Protectorate
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Posted - 2009.11.29 04:51:00 -
[45]
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Typhado3
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Posted - 2009.11.29 07:09:00 -
[46]
fear the monstrously op naglfar that would have been so op after changes that it came prenerfed. ------------------------------
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Marknadsplats
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Posted - 2009.11.29 08:47:00 -
[47]
So... the minmatar main weaponsystem is artillery. Thats why the minmatar dread gets a bonus to missiles (ie secondary weaponsystem).
Seriously, wtf.
Arty-ships Rupture->Cyclone/Hurricane->Maelstrom/Tempest
Skill progression (ie small arty->med arty-> and so on) continous and sensible.
Missile-ships Schyte->Typhoon->Naglfar
Missels->Torps->Citadel Cruise
Skill progression, WTF!
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Cerina Kozu
Jericho Fraction The Star Fraction
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Posted - 2009.11.29 10:18:00 -
[48]
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Orokar Blane
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.11.29 11:27:00 -
[49]
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Opethian Obiri
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Posted - 2009.11.29 11:30:00 -
[50]
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T'san Manaan
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Posted - 2009.11.29 12:05:00 -
[51]
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Herr Wilkus
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Posted - 2009.11.29 12:17:00 -
[52]
Yeah, this patch is really something else.
Naglfar terrible for years, finally after thousands of tears and petitions, it gets a rational, well thought out fix that made everyone happy. It even improved the racial feel of the Nag, giving the XL projectiles a chance to shine.
Now this nerf, completely out of the blue. Or did I miss the "BECAUSE OF NAGLFAR" threads???
Additional kicks in the nuts: -bonuses worse than the original, terrible Nag. -tack on ANOTHER month of training time. Yay.
An aside; Wishful thinking, perhaps but....the patch states that the Projectile rate of fire bonus is removed for the Missile fire bonus. Does that mean the Nag at least keeps the 7.5% damage bonus...? Or are we looking at the 5% 5% Nag from Sisi, meaning pages of feedback and rational ideas meant precisely nothing?
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Cpt Lumis
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Posted - 2009.11.29 13:22:00 -
[53]
This is driving me nuts. I feel ill reading all this. I love the Nag but ccp must hate it. Why gimp it again they gave us a good ship for what 2-3 months then they go right back to crap. When I first got my dread I trined capital armor, capital arty and cit torp's. (More training then any other cap) Then they patched it. Now I train sheild (more training but thats ok I guess its a good ship now) Then this patch they gimp it.(oh and more trining to put cit cruise on it.) So now I gotta train another capital weapon system to make my ship worse. Ok I need to get up and walk around a lil as I am starting to shake.
Oh P.S. what the hell do you mean I have to target paint a dread to hit it well you gotta be kidding me.
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Haxfar Portlaind
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Posted - 2009.11.29 16:22:00 -
[54]
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.11.29 16:43:00 -
[55]
Originally by: TheCraftyHippo I was literally days from plugging the skillbooks in, damnit. Now This.
Yes, literally the same for me until I learned about these changes. I might as well go for the Revelation now, or the Moros just to be a little different.
Tank your dreads for EM/THERM people. -
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |
Seriously Bored
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Posted - 2009.11.29 18:43:00 -
[56]
It's a straight up fact that at 7.5% Damage 7.5% ROF projectiles, the Naglfar would do too much damage in light of the cap weapon and projectile ammo changes.
But making it split weapon again is just ridiculous. Reduce the bonuses to an acceptable level if it's necessary, but this split bonus crap is untenable. There was a excellent post in "dominion cap ships" blog that showed that 7.5% Damage 5% ROF projectiles wasn't bad at all.
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Omara Otawan
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Posted - 2009.11.29 19:57:00 -
[57]
Edited by: Omara Otawan on 29/11/2009 19:57:41
Originally by: Seriously Bored It's a straight up fact that at 7.5% Damage 7.5% ROF projectiles, the Naglfar would do too much damage in light of the cap weapon and projectile ammo changes.
Its also a straight up fact that a considerable part of too much damage would never have connected with the target due to being speed / sig tanked.
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Seriously Bored
Minmatar
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Posted - 2009.11.29 21:01:00 -
[58]
Edited by: Seriously Bored on 29/11/2009 21:02:25
Originally by: Omara Otawan
Its also a straight up fact that a considerable part of too much damage would never have connected with the target due to being speed / sig tanked.
You're referring to the awful missile explosion radius, I'm assuming. And you're right on that part. It's the changes to ammo + close range weapons that made the Naglfar a "monster" however.
Three turrets with a 25% firing speed bonus (Moros, Rev) is an effective 4 turrets. Two turrets with 37.5% Damage bonus and 37.5% ROF is an effective 4.407 turrets. On TQ, Projectiles are pure suck enough to warrant this.
7.5% Damage and 5% ROF would be an effective 3.666 turrets. It would end up with the highest paper DPS still, but the missiles would still be pure suckage to the point that it was on the same footing with the Rev and Moros.
5% Damage 5% ROF would be 3.333 turrets, for reference.
EDIT: Still supported. Both bonuses NEED to be turret based.
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Oscardoodle
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Posted - 2009.11.29 22:44:00 -
[59]
Quit hatin' on the nag, ccp!
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Ashen Brarn
More-Cowbell
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Posted - 2009.11.30 01:36:00 -
[60]
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