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Dan Grommel
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.20 16:13:00 -
[1]
Considering the latest devblog about capital ship changes it seems that ccp has left the good path it was on for changing capitals with the upcoming expansion and has rolled back almost every good idea there was.
And not only that. Given the new stats given for XL turrets and the change of bonuses for the Naglfar on SISI, the ship will become useless again.
Dreads only purpose is to shoot stationary (or almost stationairy) objects. The only thing that matters here is dps and tank. Naglfar won't have any of that if the changes will be implemented.
After years of being the sup-par Dread the Naglfar was brought in line with the other dreads with the last expansion. Please CCP change your mind and leave the Naglfar its current TQ stats!
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draak noir
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.11.20 16:23:00 -
[2]
+1 |

ajduB
Minmatar Militaris Industries Ushra'Khan
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Posted - 2009.11.20 16:28:00 -
[3]
Agreed!
Originally by: Jim Lovell
Adjub im Shocked! 
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.11.20 16:34:00 -
[4]
Edited by: Herschel Yamamoto on 20/11/2009 16:35:08 But come on - projectiles with a gyrostab are competitive with unbonused railguns now. And all you have to do is paint the dreadnought you're shooting, and those missiles will do their full paper damage. Doesn't that mean the split-weapon projectile ship will be better than the focused-weapon hybrid ship?
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bournville
The Littlest Hobos Ushra'Khan
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Posted - 2009.11.20 16:43:00 -
[5]
i fully endorse the above statement/product.
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Urhgo Khanab
Rogen's Heroes
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Posted - 2009.11.20 16:54:00 -
[6]
Supported
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Thorvik
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.20 18:02:00 -
[7]
Supported
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Don Pellegrino
Helljumpers
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Posted - 2009.11.20 18:17:00 -
[8]
The Naglfar was almost perfect after the first capitals change, during the All Level 5 event. And now it's a lot worse than Rev/Moros again.
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grypher
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Posted - 2009.11.20 19:06:00 -
[9]
+1
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.11.20 19:18:00 -
[10]
re-save the Naglfar
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.11.20 20:14:00 -
[11]
Reiterating points I've made before with respect to this change:
It is really unnecessary to reintroduce split weapon bonuses when, if balance was required, reducing the focused turret bonuses could have done the job just as well.
Minmatar Dreadnought pilots from many diverse and opposing alliances supported the original motions calling on the CSM to bring this matter up with the content developers. When he finally looked at it, Chronotis did an excellent job of taking the original idea for the ship and blending it with player requests for change, creating a compromise that left the ship competitive without overpowering it.
The Naglfar requires the most training of all of the Dreadnoughts. Two (three with Dominion) capital weapon systems, and (for optimal fitting flexibility) both styles of capital tanking. The tanking flexibility was balanced by not having as many slots to tank with as it's peers (Phoenix has 7 mid slots; Moros has 7 low slots and Revelation has 8 low slots). If training time is not a factor in balancing ships with their peers it should be.
Additionally, Nozh is reinflicting the old problem with split weapon bonuses - that is, it takes two bonuses on the ship to achieve the damage boost that other dreadnoughts do with one, and it takes two damage mods to get the same effect as one. This was debated with Chronotis when the previous round of Naglfar changes were on the drawing board, and he willingly concede the point.
This change appears ill-informed and disrespectful, both of the player base and of Nozh's coworkers. It must be reversed.
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maya ibuki2
THORN Syndicate Mostly Harmless
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Posted - 2009.11.20 20:56:00 -
[12]
Edited by: maya ibuki2 on 20/11/2009 20:56:01
null dont screw over the naglfar again; it just finally surpassed the fact that it was considered little more than extra ehp for the moros next to it, it doesnt need nerfing again 0ok! |

Random Womble
Emo Rangers Electric Monkey Overlords
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Posted - 2009.11.20 21:05:00 -
[13]
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Alhambra Rainwalker
Rosa Alba Curatores Veritatis Alliance
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Posted - 2009.11.20 21:59:00 -
[14]
Full support. |

Levistus Junior
The Graduates Morsus Mihi
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Posted - 2009.11.21 11:48:00 -
[15]
/supported
If these nerfs continue, this game is really threatening to become Amarr Online.
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Kazzzi
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.21 22:55:00 -
[16]
Thumbs up
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Skaverni
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Posted - 2009.11.22 08:01:00 -
[17]
Nagfar is op , not supported.
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Pointfive
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Posted - 2009.11.22 08:55:00 -
[18]
Supported, these changes make no sense.
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Kiri Serrensun
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Posted - 2009.11.22 10:11:00 -
[19]
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.11.22 12:30:00 -
[20]
It's insane to change the Nag so soon after it was fixed to basically universal satisfaction. Why fix what aint broke?
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Myrkala
Aurora Acclivitous
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Posted - 2009.11.22 14:49:00 -
[21]
Originally by: Elaron Reiterating points I've made before with respect to this change:
It is really unnecessary to reintroduce split weapon bonuses when, if balance was required, reducing the focused turret bonuses could have done the job just as well.
Minmatar Dreadnought pilots from many diverse and opposing alliances supported the original motions calling on the CSM to bring this matter up with the content developers. When he finally looked at it, Chronotis did an excellent job of taking the original idea for the ship and blending it with player requests for change, creating a compromise that left the ship competitive without overpowering it.
The Naglfar requires the most training of all of the Dreadnoughts. Two (three with Dominion) capital weapon systems, and (for optimal fitting flexibility) both styles of capital tanking. The tanking flexibility was balanced by not having as many slots to tank with as it's peers (Phoenix has 7 mid slots; Moros has 7 low slots and Revelation has 8 low slots). If training time is not a factor in balancing ships with their peers it should be.
Additionally, Nozh is reinflicting the old problem with split weapon bonuses - that is, it takes two bonuses on the ship to achieve the damage boost that other dreadnoughts do with one, and it takes two damage mods to get the same effect as one. This was debated with Chronotis when the previous round of Naglfar changes were on the drawing board, and he willingly concede the point.
This change appears ill-informed and disrespectful, both of the player base and of Nozh's coworkers. It must be reversed.
Supported, split weapon systems are bad. You end up using more slots to do the same as other ships do with one, unfair.
2 Damage Mods (Gyro+BCS) on Naglfar = 1 Damage Mod on Revelation, Moros, Phoenix
And don't forget, Naglfar has 6/6 slot layout, so it is already tanking less than the Phoenix.
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TheCraftyHippo
MicroBite Scrap and Salvage
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Posted - 2009.11.22 16:26:00 -
[22]
I was literally days from plugging the skillbooks in, damnit. Now This. ___________
Please don't shoot me. I'll explode. |

Alaria Tinburin
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Posted - 2009.11.22 22:13:00 -
[23]
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Jessie Arr
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Posted - 2009.11.22 22:19:00 -
[24]
Supported. Split tanking and split weapons is ftl.
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Lusulpher
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.23 05:31:00 -
[25]
Originally by: Elaron Reiterating points I've made before with respect to this change:
It is really unnecessary to reintroduce split weapon bonuses when, if balance was required, reducing the focused turret bonuses could have done the job just as well.
Minmatar Dreadnought pilots from many diverse and opposing alliances supported the original motions calling on the CSM to bring this matter up with the content developers. When he finally looked at it, Chronotis did an excellent job of taking the original idea for the ship and blending it with player requests for change, creating a compromise that left the ship competitive without overpowering it.
The Naglfar requires the most training of all of the Dreadnoughts. Two (three with Dominion) capital weapon systems, and (for optimal fitting flexibility) both styles of capital tanking. The tanking flexibility was balanced by not having as many slots to tank with as it's peers (Phoenix has 7 mid slots; Moros has 7 low slots and Revelation has 8 low slots). If training time is not a factor in balancing ships with their peers it should be.
Additionally, Nozh is reinflicting the old problem with split weapon bonuses - that is, it takes two bonuses on the ship to achieve the damage boost that other dreadnoughts do with one, and it takes two damage mods to get the same effect as one. This was debated with Chronotis when the previous round of Naglfar changes were on the drawing board, and he willingly concede the point.
This change appears ill-informed and disrespectful, both of the player base and of Nozh's coworkers. It must be reversed.
7 |

Molten Black
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.11.25 04:22:00 -
[26]
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Tupsu
Space Perverts and Forum Warriors United
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Posted - 2009.11.25 13:34:00 -
[27]
:o |

Bomberlocks
Tribal Liberation Force
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Posted - 2009.11.26 01:32:00 -
[28]
Originally by: Levistus Junior /supported
If these nerfs continue, this game is really threatening to become Amarr Online.
This, and I can't even fly a Nag yet (And now I'm pretty sure I don't want to).
I get a lot of flak on the forums for my ranting about the way the Minnies are being continually screwed over with every single patch that CCP brings out, such as the coming Navy Armageddon which is quite possibly the best BS in game, making that, uhm, only 4 very good BS's the Amarr have compared to, at most, 2 halfway decent ones for the other races.
It's kind of paranoid, but one seriously gets the feeling that none of the CCP developers actually fly any Minnie ships in PvP.
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Hrodgar Ortal
Ma'adim Logistics
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Posted - 2009.11.26 10:51:00 -
[29]
Definitively supporting.
At the very least they should change it so the training time is more similar. Training 40% more for less dps, less tank and less everything is just pure idiocy.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.11.26 18:00:00 -
[30]
Given that the static data dump is out for Dominion, it's probably too late now for anything to change before the patch hits.
But we can at least try to get this reviewed in the first post-Dominion patch.
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