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Dan Grommel
Minmatar Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.20 16:13:00 -
[1]
Considering the latest devblog about capital ship changes it seems that ccp has left the good path it was on for changing capitals with the upcoming expansion and has rolled back almost every good idea there was.
And not only that. Given the new stats given for XL turrets and the change of bonuses for the Naglfar on SISI, the ship will become useless again.
Dreads only purpose is to shoot stationary (or almost stationairy) objects. The only thing that matters here is dps and tank. Naglfar won't have any of that if the changes will be implemented.
After years of being the sup-par Dread the Naglfar was brought in line with the other dreads with the last expansion. Please CCP change your mind and leave the Naglfar its current TQ stats!
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draak noir
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.11.20 16:23:00 -
[2]
+1 |

ajduB
Minmatar Militaris Industries Ushra'Khan
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Posted - 2009.11.20 16:28:00 -
[3]
Agreed!
Originally by: Jim Lovell
Adjub im Shocked! 
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.11.20 16:34:00 -
[4]
Edited by: Herschel Yamamoto on 20/11/2009 16:35:08 But come on - projectiles with a gyrostab are competitive with unbonused railguns now. And all you have to do is paint the dreadnought you're shooting, and those missiles will do their full paper damage. Doesn't that mean the split-weapon projectile ship will be better than the focused-weapon hybrid ship?
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bournville
The Littlest Hobos Ushra'Khan
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Posted - 2009.11.20 16:43:00 -
[5]
i fully endorse the above statement/product.
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Urhgo Khanab
Rogen's Heroes
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Posted - 2009.11.20 16:54:00 -
[6]
Supported
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Thorvik
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.20 18:02:00 -
[7]
Supported
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Don Pellegrino
Helljumpers
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Posted - 2009.11.20 18:17:00 -
[8]
The Naglfar was almost perfect after the first capitals change, during the All Level 5 event. And now it's a lot worse than Rev/Moros again.
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grypher
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Posted - 2009.11.20 19:06:00 -
[9]
+1
|

Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.11.20 19:18:00 -
[10]
re-save the Naglfar
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.11.20 20:14:00 -
[11]
Reiterating points I've made before with respect to this change:
It is really unnecessary to reintroduce split weapon bonuses when, if balance was required, reducing the focused turret bonuses could have done the job just as well.
Minmatar Dreadnought pilots from many diverse and opposing alliances supported the original motions calling on the CSM to bring this matter up with the content developers. When he finally looked at it, Chronotis did an excellent job of taking the original idea for the ship and blending it with player requests for change, creating a compromise that left the ship competitive without overpowering it.
The Naglfar requires the most training of all of the Dreadnoughts. Two (three with Dominion) capital weapon systems, and (for optimal fitting flexibility) both styles of capital tanking. The tanking flexibility was balanced by not having as many slots to tank with as it's peers (Phoenix has 7 mid slots; Moros has 7 low slots and Revelation has 8 low slots). If training time is not a factor in balancing ships with their peers it should be.
Additionally, Nozh is reinflicting the old problem with split weapon bonuses - that is, it takes two bonuses on the ship to achieve the damage boost that other dreadnoughts do with one, and it takes two damage mods to get the same effect as one. This was debated with Chronotis when the previous round of Naglfar changes were on the drawing board, and he willingly concede the point.
This change appears ill-informed and disrespectful, both of the player base and of Nozh's coworkers. It must be reversed.
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maya ibuki2
THORN Syndicate Mostly Harmless
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Posted - 2009.11.20 20:56:00 -
[12]
Edited by: maya ibuki2 on 20/11/2009 20:56:01
null dont screw over the naglfar again; it just finally surpassed the fact that it was considered little more than extra ehp for the moros next to it, it doesnt need nerfing again 0ok! |

Random Womble
Emo Rangers Electric Monkey Overlords
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Posted - 2009.11.20 21:05:00 -
[13]
|

Alhambra Rainwalker
Rosa Alba Curatores Veritatis Alliance
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Posted - 2009.11.20 21:59:00 -
[14]
Full support. |

Levistus Junior
The Graduates Morsus Mihi
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Posted - 2009.11.21 11:48:00 -
[15]
/supported
If these nerfs continue, this game is really threatening to become Amarr Online.
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Kazzzi
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.11.21 22:55:00 -
[16]
Thumbs up
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Skaverni
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Posted - 2009.11.22 08:01:00 -
[17]
Nagfar is op , not supported.
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Pointfive
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Posted - 2009.11.22 08:55:00 -
[18]
Supported, these changes make no sense.
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Kiri Serrensun
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Posted - 2009.11.22 10:11:00 -
[19]
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.11.22 12:30:00 -
[20]
It's insane to change the Nag so soon after it was fixed to basically universal satisfaction. Why fix what aint broke?
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Myrkala
Aurora Acclivitous
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Posted - 2009.11.22 14:49:00 -
[21]
Originally by: Elaron Reiterating points I've made before with respect to this change:
It is really unnecessary to reintroduce split weapon bonuses when, if balance was required, reducing the focused turret bonuses could have done the job just as well.
Minmatar Dreadnought pilots from many diverse and opposing alliances supported the original motions calling on the CSM to bring this matter up with the content developers. When he finally looked at it, Chronotis did an excellent job of taking the original idea for the ship and blending it with player requests for change, creating a compromise that left the ship competitive without overpowering it.
The Naglfar requires the most training of all of the Dreadnoughts. Two (three with Dominion) capital weapon systems, and (for optimal fitting flexibility) both styles of capital tanking. The tanking flexibility was balanced by not having as many slots to tank with as it's peers (Phoenix has 7 mid slots; Moros has 7 low slots and Revelation has 8 low slots). If training time is not a factor in balancing ships with their peers it should be.
Additionally, Nozh is reinflicting the old problem with split weapon bonuses - that is, it takes two bonuses on the ship to achieve the damage boost that other dreadnoughts do with one, and it takes two damage mods to get the same effect as one. This was debated with Chronotis when the previous round of Naglfar changes were on the drawing board, and he willingly concede the point.
This change appears ill-informed and disrespectful, both of the player base and of Nozh's coworkers. It must be reversed.
Supported, split weapon systems are bad. You end up using more slots to do the same as other ships do with one, unfair.
2 Damage Mods (Gyro+BCS) on Naglfar = 1 Damage Mod on Revelation, Moros, Phoenix
And don't forget, Naglfar has 6/6 slot layout, so it is already tanking less than the Phoenix.
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TheCraftyHippo
MicroBite Scrap and Salvage
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Posted - 2009.11.22 16:26:00 -
[22]
I was literally days from plugging the skillbooks in, damnit. Now This. ___________
Please don't shoot me. I'll explode. |

Alaria Tinburin
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Posted - 2009.11.22 22:13:00 -
[23]
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Jessie Arr
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Posted - 2009.11.22 22:19:00 -
[24]
Supported. Split tanking and split weapons is ftl.
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Lusulpher
Blackwater Syndicate Ushra'Khan
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Posted - 2009.11.23 05:31:00 -
[25]
Originally by: Elaron Reiterating points I've made before with respect to this change:
It is really unnecessary to reintroduce split weapon bonuses when, if balance was required, reducing the focused turret bonuses could have done the job just as well.
Minmatar Dreadnought pilots from many diverse and opposing alliances supported the original motions calling on the CSM to bring this matter up with the content developers. When he finally looked at it, Chronotis did an excellent job of taking the original idea for the ship and blending it with player requests for change, creating a compromise that left the ship competitive without overpowering it.
The Naglfar requires the most training of all of the Dreadnoughts. Two (three with Dominion) capital weapon systems, and (for optimal fitting flexibility) both styles of capital tanking. The tanking flexibility was balanced by not having as many slots to tank with as it's peers (Phoenix has 7 mid slots; Moros has 7 low slots and Revelation has 8 low slots). If training time is not a factor in balancing ships with their peers it should be.
Additionally, Nozh is reinflicting the old problem with split weapon bonuses - that is, it takes two bonuses on the ship to achieve the damage boost that other dreadnoughts do with one, and it takes two damage mods to get the same effect as one. This was debated with Chronotis when the previous round of Naglfar changes were on the drawing board, and he willingly concede the point.
This change appears ill-informed and disrespectful, both of the player base and of Nozh's coworkers. It must be reversed.
7 |

Molten Black
Trust Doesn't Rust Ushra'Khan
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Posted - 2009.11.25 04:22:00 -
[26]
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Tupsu
Space Perverts and Forum Warriors United
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Posted - 2009.11.25 13:34:00 -
[27]
:o |

Bomberlocks
Tribal Liberation Force
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Posted - 2009.11.26 01:32:00 -
[28]
Originally by: Levistus Junior /supported
If these nerfs continue, this game is really threatening to become Amarr Online.
This, and I can't even fly a Nag yet (And now I'm pretty sure I don't want to).
I get a lot of flak on the forums for my ranting about the way the Minnies are being continually screwed over with every single patch that CCP brings out, such as the coming Navy Armageddon which is quite possibly the best BS in game, making that, uhm, only 4 very good BS's the Amarr have compared to, at most, 2 halfway decent ones for the other races.
It's kind of paranoid, but one seriously gets the feeling that none of the CCP developers actually fly any Minnie ships in PvP.
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Hrodgar Ortal
Ma'adim Logistics
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Posted - 2009.11.26 10:51:00 -
[29]
Definitively supporting.
At the very least they should change it so the training time is more similar. Training 40% more for less dps, less tank and less everything is just pure idiocy.
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.11.26 18:00:00 -
[30]
Given that the static data dump is out for Dominion, it's probably too late now for anything to change before the patch hits.
But we can at least try to get this reviewed in the first post-Dominion patch.
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Chris Sandstorm
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Posted - 2009.11.26 20:18:00 -
[31]
Dont mess with my vertical masterpiece 
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.11.27 17:33:00 -
[32]
Edited by: Elaron on 27/11/2009 17:33:25 It seems the missile RoF bonus comes with a hidden extra.
It doesn't just affect citadel launchers. It affects all launchers!
Edit: And yes, I've bug-reported it, and yes, apparently it is intended.
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Andreas Kallesoee
Celestial Horizon Corp. United Corporate Ventures
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Posted - 2009.11.27 18:23:00 -
[33]
Originally by: Elaron Edited by: Elaron on 27/11/2009 17:33:25 It seems the missile RoF bonus comes with a hidden extra.
It doesn't just affect citadel launchers. It affects all launchers!
Edit: And yes, I've bug-reported it, and yes, apparently it is intended.
[sarcasm] Oh whaaau these two bonused rocket launchers will realy turn my naglafar into a MONTER!!!!! [/sarcasm]
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Gamrikis
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Posted - 2009.11.27 23:41:00 -
[34]
Support
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Zi'Boo
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Posted - 2009.11.29 00:23:00 -
[35]
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rubico1337
Mnemonic Enterprises
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Posted - 2009.11.29 00:56:00 -
[36]
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maya ibuki2
THORN Syndicate Mostly Harmless
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Posted - 2009.11.29 01:42:00 -
[37]
you know, in all seriousness i would prefer a bonus per level to self destruct time than this missile crap. id like to be able to undock and s.d my once proud naglfar in less than 2 minutes.
re-instate the previous boost a.s.a.p 0ok! |

Siddy
Evolution IT Alliance
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Posted - 2009.11.29 01:44:00 -
[38]
+1
tired of training correct dread tm every new patch Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Spaztick
Terminal Impact Kairakau
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Posted - 2009.11.29 02:40:00 -
[39]
+1
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Rexthor Hammerfists
Rage of Inferno Zenith Affinity
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Posted - 2009.11.29 02:46:00 -
[40]
This morning i woke up and felt like destroying something. Im sure the capital Dev Team can relate.
Anyways, /Sported -
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Ernst Ra'Kun
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Posted - 2009.11.29 03:27:00 -
[41]
fully support
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FT Diomedes
Factio Paucorum
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Posted - 2009.11.29 03:37:00 -
[42]
Probably too late, but I support leaving the Naglfar alone.
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

Darus Te'rashad
The Forbidden Hunters
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Posted - 2009.11.29 03:52:00 -
[43]
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sixyalpha
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Posted - 2009.11.29 04:15:00 -
[44]
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GavinGoodrich
State Protectorate
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Posted - 2009.11.29 04:51:00 -
[45]
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Typhado3
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Posted - 2009.11.29 07:09:00 -
[46]
fear the monstrously op naglfar that would have been so op after changes that it came prenerfed. ------------------------------
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Marknadsplats
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Posted - 2009.11.29 08:47:00 -
[47]
So... the minmatar main weaponsystem is artillery. Thats why the minmatar dread gets a bonus to missiles (ie secondary weaponsystem).
Seriously, wtf.
Arty-ships Rupture->Cyclone/Hurricane->Maelstrom/Tempest
Skill progression (ie small arty->med arty-> and so on) continous and sensible.
Missile-ships Schyte->Typhoon->Naglfar
Missels->Torps->Citadel Cruise
Skill progression, WTF!
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Cerina Kozu
Jericho Fraction The Star Fraction
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Posted - 2009.11.29 10:18:00 -
[48]
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Orokar Blane
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.11.29 11:27:00 -
[49]
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Opethian Obiri
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Posted - 2009.11.29 11:30:00 -
[50]
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T'san Manaan
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Posted - 2009.11.29 12:05:00 -
[51]
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Herr Wilkus
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Posted - 2009.11.29 12:17:00 -
[52]
Yeah, this patch is really something else.
Naglfar terrible for years, finally after thousands of tears and petitions, it gets a rational, well thought out fix that made everyone happy. It even improved the racial feel of the Nag, giving the XL projectiles a chance to shine.
Now this nerf, completely out of the blue. Or did I miss the "BECAUSE OF NAGLFAR" threads???
Additional kicks in the nuts: -bonuses worse than the original, terrible Nag. -tack on ANOTHER month of training time. Yay.
An aside; Wishful thinking, perhaps but....the patch states that the Projectile rate of fire bonus is removed for the Missile fire bonus. Does that mean the Nag at least keeps the 7.5% damage bonus...? Or are we looking at the 5% 5% Nag from Sisi, meaning pages of feedback and rational ideas meant precisely nothing?
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Cpt Lumis
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Posted - 2009.11.29 13:22:00 -
[53]
This is driving me nuts. I feel ill reading all this. I love the Nag but ccp must hate it. Why gimp it again they gave us a good ship for what 2-3 months then they go right back to crap. When I first got my dread I trined capital armor, capital arty and cit torp's. (More training then any other cap) Then they patched it. Now I train sheild (more training but thats ok I guess its a good ship now) Then this patch they gimp it.(oh and more trining to put cit cruise on it.) So now I gotta train another capital weapon system to make my ship worse. Ok I need to get up and walk around a lil as I am starting to shake.
Oh P.S. what the hell do you mean I have to target paint a dread to hit it well you gotta be kidding me.
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Haxfar Portlaind
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Posted - 2009.11.29 16:22:00 -
[54]
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Myrkala
Minmatar Aurora Acclivitous
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Posted - 2009.11.29 16:43:00 -
[55]
Originally by: TheCraftyHippo I was literally days from plugging the skillbooks in, damnit. Now This.
Yes, literally the same for me until I learned about these changes. I might as well go for the Revelation now, or the Moros just to be a little different.
Tank your dreads for EM/THERM people. -
NO SPLIT WEAPON BONUSES ON THE NAGLFAR PLEASE! |

Seriously Bored
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Posted - 2009.11.29 18:43:00 -
[56]
It's a straight up fact that at 7.5% Damage 7.5% ROF projectiles, the Naglfar would do too much damage in light of the cap weapon and projectile ammo changes.
But making it split weapon again is just ridiculous. Reduce the bonuses to an acceptable level if it's necessary, but this split bonus crap is untenable. There was a excellent post in "dominion cap ships" blog that showed that 7.5% Damage 5% ROF projectiles wasn't bad at all.
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Omara Otawan
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Posted - 2009.11.29 19:57:00 -
[57]
Edited by: Omara Otawan on 29/11/2009 19:57:41
Originally by: Seriously Bored It's a straight up fact that at 7.5% Damage 7.5% ROF projectiles, the Naglfar would do too much damage in light of the cap weapon and projectile ammo changes.
Its also a straight up fact that a considerable part of too much damage would never have connected with the target due to being speed / sig tanked.
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Seriously Bored
Minmatar
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Posted - 2009.11.29 21:01:00 -
[58]
Edited by: Seriously Bored on 29/11/2009 21:02:25
Originally by: Omara Otawan
Its also a straight up fact that a considerable part of too much damage would never have connected with the target due to being speed / sig tanked.
You're referring to the awful missile explosion radius, I'm assuming. And you're right on that part. It's the changes to ammo + close range weapons that made the Naglfar a "monster" however.
Three turrets with a 25% firing speed bonus (Moros, Rev) is an effective 4 turrets. Two turrets with 37.5% Damage bonus and 37.5% ROF is an effective 4.407 turrets. On TQ, Projectiles are pure suck enough to warrant this.
7.5% Damage and 5% ROF would be an effective 3.666 turrets. It would end up with the highest paper DPS still, but the missiles would still be pure suckage to the point that it was on the same footing with the Rev and Moros.
5% Damage 5% ROF would be 3.333 turrets, for reference.
EDIT: Still supported. Both bonuses NEED to be turret based.
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Oscardoodle
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Posted - 2009.11.29 22:44:00 -
[59]
Quit hatin' on the nag, ccp!
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Ashen Brarn
More-Cowbell
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Posted - 2009.11.30 01:36:00 -
[60]
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I SoStoned
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Posted - 2009.11.30 01:53:00 -
[61]
Daaaaaamn I'm glad I focused on sub-capitals.
It seems with every patch they nerf this capital or that capital despite nothing being wrong with it.
Carrier haulage - nerft Naglfar - nerft, fixt!, nerft
At least now I can fly ... well, everything below capitals so when they nerf a favorable ship I can find another.
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Zaisig Murakk
Merch Industrial GoonSwarm
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Posted - 2009.11.30 06:55:00 -
[62]
Originally by: Hrodgar Ortal Training 40% more for less dps, less tank and less everything is just pure idiocy.
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Rashmika Clavain
Shadows Of The Federation
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Posted - 2009.11.30 11:39:00 -
[63]
This is a horrific change by CCP... Please leave it with a single weapon system being bonused. Removed. Please keep your EVE signature related to your EVE persona and not that of a real life politician. Navigator |

Garr Anders
The Red Circle Inc.
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Posted - 2009.11.30 12:09:00 -
[64]
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Dan Grommel
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2009.11.30 12:36:00 -
[65]
Dominion Patch notes are out and they really seem to want to go through with this.
/me cries and trains for revelation.
Thanks for the support everybody so far. Damn if goons and wizard hat rp'ers aggree on one issue ccp should really make up their minds.
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Karn Mithralia
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.11.30 12:38:00 -
[66]
Ahh teh poor old Nag .. can't it just be left in peace :(
(thats an agreeing with OP)
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Calistai Huranu
The Three Swords of Light
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Posted - 2009.11.30 12:59:00 -
[67]
The one dread i actually want to fly and ccp turn it back to ****, bugger!
I may be able to hit up caldari or gallente comfortably, but i'm never training up ammar online, I like Vertical ship's damn you!
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Rye Contini
Ushra'Khan
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Posted - 2009.11.30 13:24:00 -
[68]
By "monster" I assume nohz means "kitten" 
Modify the turret bonus if needed, but down with split weapon bonus!
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.11.30 14:38:00 -
[69]
Is there any reason not to just use the Revelation now?
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.11.30 16:53:00 -
[70]
Originally by: Malcanis Is there any reason not to just use the Revelation now?
The Dominion trailer has a subtle hint - the only non-wreck Dreadnoughts are Revelations - destroyed Moros, Naglfar and Phoenix hulls are all visible in the wreckage field shown during the first minute.
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Umbra Armanis
EVIL ALTS Talon Alliance
|
Posted - 2009.11.30 19:16:00 -
[71]
fully supported, will sell my dreadnought skillbook if this isn't fixed in the next patch :(
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Insa Rexion
CTRL-Q
|
Posted - 2009.11.30 21:53:00 -
[72]
Can't fly it but don't need to to know that split weapons are terribad. --------------------------------------------
DOMINION ! Welcome to Amarr Online the sequel, last buff was business, this time it's permanent |

Neu Bastian
Valklear Guard
|
Posted - 2009.11.30 23:21:00 -
[73]
Finally I wanted to train Matari caps. Back to the drawing board with that plan.
Quote:
Neu Bastian Valklear Guard - CEO
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maya ibuki2
THORN Syndicate Mostly Harmless
|
Posted - 2009.12.02 01:53:00 -
[74]
you know this nerf is even worse than i originally thought it was going to be....swapping the gun r.o.f bonus for the missile one was bad enough, but also nerfing the damage bonus back down to 5%, which, might i add, wasnt mentioned in the patch notes is just plain cruel. i doubt the ship is even worth the mineral cost anymore!
please for the love of all thats holy look at the naglfar again, and undo this travesty of a modification! 0ok! |

LIFEOFAGONY
|
Posted - 2009.12.02 04:08:00 -
[75]
+1
I support this message.
The naglfar trainning time is already ridiculous but now it's even worst. All you got is a mediocre ship with lesser bonus than the before the fix.
I found innaceptable, and somebody already express that point, is the lack of logic in skill progression for missile. Now, we needto train torps which is fine as the typhoon use them. But now, we need to train Cruise misille V, for the new capital weapon system. After that, you need guided missile precision to put to at least IV (for me it's going to be at V since explosion radius was a big role in dmg dealt) and you need to train another weapon system (rank 7) to at least IV.
Now, the naglfar pilot was to train the ship, capital shield tanking, capital armor tanking (less important), train Capital turret, Capital citadel torpodoes and Capital Cruise missile. Moros or revelation pilots only need to train the ship, Capital armor tank, ONE (not three) weapon system.
I hope CCP will re-adjust the naglfar to make its competitive compare to the others dread.
/rant
|

Arcane Azmadi
First Flying Wing Inc Primary.
|
Posted - 2009.12.02 21:54:00 -
[76]
I have not the slightest interest in flying a Naglfar, but I'm still with you guys. This is stupid.
I'd like to hear an official explanation from CCP attempting to justify this crap in the face of all this public opposition. It'd be amusing to see what warped twisting of logic they can apply to mangling this ship so badly- again!
|

Maxsim Goratiev
Imperium Technologies
|
Posted - 2009.12.02 22:06:00 -
[77]
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Vic Tenrach
I.M.M Systematic-Chaos
|
Posted - 2009.12.03 10:04:00 -
[78]
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Sakar Vahn
|
Posted - 2009.12.03 11:42:00 -
[79]
I would like to point out the fact that the CSM made this change possible! And then what happens? One patch later the devs change it back! Thats just down right insulting!
What power does the CSM have if its changes don't stick! The CSM is useless if this change stays!
|

Aineko Macx
|
Posted - 2009.12.03 11:57:00 -
[80]
No need for words.
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SickSeven
Nova Aquilae
|
Posted - 2009.12.04 10:37:00 -
[81]
"This change appears ill-informed and disrespectful, both of the player base and of Nozh's coworkers. It must be reversed."
This statement has my full support.
|

Seriously Bored
Minmatar
|
Posted - 2009.12.04 14:56:00 -
[82]
Originally by: Sakar Vahn I would like to point out the fact that the CSM made this change possible! And then what happens? One patch later the devs change it back! Thats just down right insulting!
What power does the CSM have if its changes don't stick! The CSM is useless if this change stays!
Yeah, I had a huge amount of love for the CSM for that. If they can talk some sense into CCP again I promise to sacrifice small cute animals at the altar of their choosing.
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an internet
GoonFleet GoonSwarm
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Posted - 2009.12.04 16:42:00 -
[83]
Support this. I hate being Minmatar - cross-training for Amarr/Gallente atm.
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Xeroxelyna
|
Posted - 2009.12.04 17:36:00 -
[84]
/sign
|

SickSeven
Nova Aquilae
|
Posted - 2009.12.05 17:53:00 -
[85]
show your support! This change is a slap in the face to the Community and to the Devs who fixed the Naglfar just months ago!
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Koronakesh
Deus Imperiosus Acies
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Posted - 2009.12.05 22:04:00 -
[86]
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JavelinGR
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Posted - 2009.12.06 03:03:00 -
[87]
Supported.-
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Conar Balcos
Elite Aeronautic Developer Syndicate Zenith Affinity
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Posted - 2009.12.06 15:31:00 -
[88]
yep fully supported
Elbow tanking dosent work!!! |

Sokratesz
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Posted - 2009.12.06 20:28:00 -
[89]
I've done some light number crunching on dreads today and discovered if CCP fixed citadel missiles, the nag won't be all that bad. Will post more info later.
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sue AGPlant
Rionnag Alba Triumvirate.
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Posted - 2009.12.07 00:30:00 -
[90]
Sok you obviously haven't been listening to me whine in corp/vent I am soo ****ed off training for this damn ship now its just no fun any more.
constantly having to respec LONG ASS skills just to make the ship reasonable on those odd occasions you need it (less now with dominion??)
there are other parts of my game i want to train geez CCP pleas end this torture
CCP: destroying the game we love 1 nerf at a time.
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Roland Thorne
Dark Sun Collective Blade.
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Posted - 2009.12.08 06:47:00 -
[91]
Pity to see the quick change-about with this. Tell the devs not to make changes while intoxicated!
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.12.08 16:07:00 -
[92]
Originally by: Sokratesz I've done some light number crunching on dreads today and discovered if CCP fixed citadel missiles, the nag won't be all that bad. Will post more info later.
It isn't the fact that it uses citadel missiles in the first place that is bad, it's the fact that it was turned back into a split weapon bonus ship that is the focus of my ire.
Campaign for fixing citadel missiles, certainly, but please also work to have the Naglfar returned to having (balanced) projectile-only bonuses.
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Ernst Ra'Kun
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Posted - 2009.12.10 00:44:00 -
[93]
Originally by: Elaron
Originally by: Sokratesz I've done some light number crunching on dreads today and discovered if CCP fixed citadel missiles, the nag won't be all that bad. Will post more info later.
It isn't the fact that it uses citadel missiles in the first place that is bad, it's the fact that it was turned back into a split weapon bonus ship that is the focus of my ire.
Campaign for fixing citadel missiles, certainly, but please also work to have the Naglfar returned to having (balanced) projectile-only bonuses.
yes! this!
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Doctor Steinsbrow
State Protectorate
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Posted - 2009.12.10 01:41:00 -
[94]
I see you 'Cause you won't get outa' my way I hear you 'Cause you won't quit screamin' my name I feel you 'Cause you won't stop touchin' my skin |

Cpt Lumis
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Posted - 2009.12.11 11:46:00 -
[95]
Please CCP look at this and give us a answer you see us and are giving us some attention.
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Vergil Kankuro
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Posted - 2009.12.12 11:24:00 -
[96]
This NEEDS to stay on the front page. If CCP Nozh did not break the mothership he most certainly broke the naglfar. To have solid, universally accepted changes created basically by the player base promised to be released, then roled back 2 weeks before Dominion went live, is basically a hard wet slap in the face straight from CCP to the players.
Dominion was not a good patch, Dominion was and still is an insult to every single player who plays eve, regardless of whether the ship changes will ever affect your character. The Naglfar is even WORSE than it was before. Motherships are now Huge ISK sinks, nothing more, their combat viability is gone, their survivability is gone, there is no reason any pilot in their right mind would take out his "Supercarrier" now.
This is fully supported, and i would again and again if i could. CCP needs to remedy this situation, or i expect alot of their player base will begin to dissapear.
CCP, our trust in you to continue to produce a quality, solid game is gone. Our faith in you as competent developers is gone. Our faith in you to understand the basic mechanics of your own game is gone. Congratulations on alienating the majority of your player base with this patch.
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