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Tahj
Minmatar Strix Armaments and Defence
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Posted - 2009.11.21 16:52:00 -
[31]
hmm you were screwed from the get go on that one you should have jumped through and waited on the other side. 280s are fine but the biggest thing you need to remember is range. The first volley will do most the work you really only need to get a second one off. Fit a MWD and move away from the inty that should give you enough time for your second volley. 280s are much better then 250s so if you cant fit it all use 6 280s instead of 7 250s. If you have lower tracking skills throw a tracking computer on there and ancillary rigs are your friend in the thrasher
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Siiee
Recycled Heroes
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Posted - 2009.11.21 22:58:00 -
[32]
Going straight head to head with that 'ranis with no tank and giving up the initiative is never going to end well. For comparison I once ran into him with an omen (~200 dps from small lasers w/ metastasis rigs, injected dual rep tank) and was still in mid to high structure before I managed to kill him.
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Proxyyyy
Caldari The Tuskers
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Posted - 2009.11.22 00:17:00 -
[33]
The best destroyer for killing interceptors is the "Coercer" hands down...
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Shikagi Sitami
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Posted - 2009.11.22 23:04:00 -
[34]
Get him with a mammoth... Granted, since webs were neutered it's not nearly as effective as it once was, but a battle-industrial can still kill a lone interceptor now and then... especially cap dependent ones like ranis.
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gpfault
Divine Retribution Sons of Tangra
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Posted - 2009.11.23 02:15:00 -
[35]
Quote: [Thrasher, hmm] Damage Control II 400mm Reinforced Rolled Tungsten Plates I
Warp Scrambler II X5 Prototype I Engine Enervator Catalyzed Cold-Gas I Arcjet Thrusters
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S
Small Projectile Burst Aerator I Small Projectile Collision Accelerator I [empty rig slot]
Try land 10-20km away from him so he has to pulse the mwd to get in range. Open up on him as he's approaching, but hold off on the neuts until he's 2-3km away so you don't spook him.
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Ivana Twinkle
Amarr Polytechnique Gallenteenne
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Posted - 2009.11.23 09:13:00 -
[36]
Originally by: Brunaburh Try fitting an ewar mod to break his lock? fit a DCU II in one of your lows to enhance your tank? Fit an MWD to get out of range of his guns, and use longer range ammo?
I'd like to see you MWD away from an interceptor in a destroyer.
I do 5k+ m/s in my interceptor(not overloaded)
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Seonnyn
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Posted - 2009.11.23 10:09:00 -
[37]
Hey this is my catalyst of which i was thinking of building to blow up Frigates in general :P as the title was Dessie vs inty i thought it would be ok if i slipped this in.
348dps (440 w/heat), 0.564 tracking, 1541 m/s with the MWD, the only problem i see is that its probably still too slow to Catch anything unless a taranis was silly enough to engage?
So what uses can you really get from a destroyer and how would you use them to kill an inty. if they are engaging a friendly you could probably Warp 0m and Pew pew. unless your already there isnt it just a deterrant and you win without even firing :)?
[Catalyst, doogole] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Micro Auxiliary Power Core I
1MN MicroWarpdrive I Faint Epsilon Warp Scrambler I
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I [empty rig slot]
Hobgoblin II x1
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Lenartowicz
Hive Bound Technologies
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Posted - 2009.11.23 10:49:00 -
[38]
coercer ? with ALL that tackle
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Lugalzagezi666
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Posted - 2009.11.23 13:25:00 -
[39]
Coercer works vs inties because it has alot of damage and nice range - 250dps to 20km and 320 dps to 7km. So if inty pilot doesnt know what hes doing he will die fast.
But i dont think experienced inty pilot will initiate fight vs coercer if he lands 20km off /well after checking that coercer pilot isnt noob/. If he does, then he should look for some warp out point right behind the coercer lol.
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Proxyyyy
Caldari The Tuskers
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Posted - 2009.11.23 13:38:00 -
[40]
Originally by: Lugalzagezi666 Coercer works vs inties because it has alot of damage and nice range - 250dps to 20km and 320 dps to 7km. So if inty pilot doesnt know what hes doing he will die fast.
But i dont think experienced inty pilot will initiate fight vs coercer if he lands 20km off /well after checking that coercer pilot isnt noob/. If he does, then he should look for some warp out point right behind the coercer lol.
This^ If a interceptor pilot is stupid enough to engage the coecer under20k he will indeed lose his ships in 2-3 vollies before he can react. Also the best destroyers are; IMO Thrasher, Cormorant, Coecer, and Catalyst in this order. Mind you only 2 of these ships are known to kill af's and that would be the thrasher and coecer. The thrasher can kill everyone af which cant be said about the coecer or any other destroyer...
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DARTHxFREE
Aliastra
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Posted - 2009.11.23 14:05:00 -
[41]
Edited by: DARTHxFREE on 23/11/2009 14:08:27 I use a similar Thrasher fit, only I have maxed skills use 3-5% hardwires and fit T2 AND USE RF AMMO. It has very situational success under those conditions so I amagine your low SP cheep fittings will not perform very well at all.
AutoCannons or 250mm set ups are more forgiving for low SP/cost and alow for a MWD.
A 280mm Arty Thrasher can put out 1000-2000 raw damage but very dependant on tracking. If like you said both are on a gate the target would have to be completely stationary (0.000000ms) if not jump the gate and you at least have a fighting chance.
Engadge a moving Taranis or any other close range frig from range only, most pilots (not Loren) will have an aproch speed so high they will fly past you opening up a low transversal window if the 1st shot wasn't enuf. /join Cheeze & Whine Club
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Lugalzagezi666
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Posted - 2009.11.23 15:28:00 -
[42]
Originally by: DARTHxFREE ...if the 1st shot wasn't enuf.
 If you think you can 1 volley /or even 2/ moving ranis, that has around 3,8k ehp, then gl...
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.11.24 21:56:00 -
[43]
As many people already said in this thread, if you're going to fit arti's then you need to keep range at least long enough to get him low before he manages to tackle you down. Another option is simply to fit an AC Thrasher instead for fighting other close range frigates. You will shred pretty much any T1 frig and a lot of T2 frigs with something like this:
Quote: Plated: 1x DC 1x 400mm Plate
1x 1MN MWD 1x Scram 1x Web
1x Small Neut 7x 200mm Autocannon
Quote: Shields: 1x DC 1x Gyrostabilizer
1x 1MN MWD 1x Scrambler 1x Medium Shield Extender
1x Small Neut 7x 200mm Autocannon
Throw some combination of Trimarks/CDFE's and Ambits on. Relatively cheap and goddamn are they fun to fly. -----
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Ko Shimin
Minmatar Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.25 17:22:00 -
[44]
[PVP Arty] 200mm Reinforced Nanofiber Plates I Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S
Small Targeting System Subcontroller I Small Targeting System Subcontroller I Small Targeting System Subcontroller I
THIS! Orbit him at 8000m, with web and scram active on him, he'll take full punishment from those arties.
You might want this setup with t1s first, as you might suffer some losses till you get practice with keeping him at range.
Arty setup is more difficult than AC setup. So if you want 95% success rate versus frigs, go AC way (some fittings here do their job well) get close and cut them to bits.
Versus Taranis you still would like to orbit at 5000-7500m as his blasters rally hurt.
I don't have time now, but fighting interceptors is quite complex and there is a lot to discuss about.
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Riedle
Minmatar Raptus Regalitor Black Legion.
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Posted - 2009.11.25 17:22:00 -
[45]
Originally by: Marko Riva Guns too big (arties can work but 280's don't really), no DCU, no buffer and no tackle (disruptor doesn't count).
Use this;
AB/neut fit if you're waiting for him to attack you, get an MWD/nos if you go hunting yourself.
[Thrasher, pvp] Damage Control II Gyrostabilizer II
1MN Afterburner II Medium Shield Extender II Warp Scrambler II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Small Energy Neutralizer II
Small Core Defence Field Extender I Small Core Defence Field Extender I Small Core Defence Field Extender I
Yep, exact fit you need. Forget artillery when fighting smaller targets.
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TanHuynh
Gallente The Executives IT Alliance
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Posted - 2009.11.27 09:27:00 -
[46]
lol,
I don't understand why you guys are so silly with all the orbit, keep at range ...etc.
and who said Inty to have 300dps ?
Look at this:
Inty Fitting
[Taranis, Tackler] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Scrambler II Warp Disruptor II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Hobgoblin II --- Give 2024 ehp against Fusion S Damage Ratio. Turret dps : 229 Drone dps + turret dps: 268dps.
Now look at a proper-fit CLOSE RANGE THRASHER:
[Thrasher, New Setup 1] Gyrostabilizer II Damage Control II
1MN MicroWarpdrive II Medium Shield Extender II Warp Scrambler II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
---
No rig, cheap ship.
6,795 EHP 192 dps with EMP Fusion S.
Me? I just stand still, wait for the inty to come, scramble him and F1 on the Autocannon Group. Inty will die faster.
Why bother with long-range anyway? I have no pod. |

Raimo
Wrath of Fenris
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Posted - 2009.11.27 11:09:00 -
[47]
Originally by: TanHuynh lol,
I don't understand why you guys are so silly with all the orbit, keep at range ...etc.
and who said Inty to have 300dps ?
Look at this:
Inty Fitting
[Taranis, Tackler] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Scrambler II Warp Disruptor II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Hobgoblin II --- Give 2024 ehp against Fusion S Damage Ratio. Turret dps : 229 Drone dps + turret dps: 268dps.
Now look at a proper-fit CLOSE RANGE THRASHER:
[Thrasher, New Setup 1] Gyrostabilizer II Damage Control II
1MN MicroWarpdrive II Medium Shield Extender II Warp Scrambler II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
---
No rig, cheap ship.
6,795 EHP 192 dps with EMP Fusion S.
Me? I just stand still, wait for the inty to come, scramble him and F1 on the Autocannon Group. Inty will die faster.
Why bother with long-range anyway?
LOL
Both fits are ****ty, though the Ranis fit especially. You're in for a surprise when you meet your 1st competent Ranis pilot, though the fight will be close if it even happens. (There are many such pilots these days and many of them don't engage AC Trashers) Join RvB!
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Morel Nova
Genos Occidere HYDRA RELOADED
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Posted - 2009.11.27 19:22:00 -
[48]
IT alliance person, your fits are terrible.
properly fitted and flown ranis beats regular AC thrashers. tanked ones with AB and neut are extremely close though, and will most likely win with similar skill levels, but as mentioned earlier you are too slow and will just die to anything.
arty thrashers are very nice with all that up-front damage, but if you get caught before you can get some dps on the ranis you are screwed once he gets under your guns unless he makes a mistake with his orbiting.
in these fights time is very important, keep your weapons overloaded, always fire first, once you see a ranis get moving, or jump through that gate. dont let him catch you at a stand still. if you dont have overloading or t2 guns against a competent ranis pilot you are going to have to cheat with bait setup with multiple neuts etc, but tbh thats pretty ***, so train those skills and practice againt people and remember that you learn more from losses than kills normally :) Reward small gang/solo pvp!
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Patrice Macmahon
Department of Defence
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Posted - 2009.11.29 01:14:00 -
[49]
Tracking computers and tergeting enhancers. Get your lock time and tracking speeds up and you might have a chance at point blank shootage. I've dropped an orbiting cepter with 125mm rails and Faction anti-matter. A DCU II and Magnetic Field Stableizer + Overloaded guns gives you a 50-50 chance at pulling through on a point blank engagment, youll have a significant advantage if they have to approach.
If you utilize gallente, the Blasters are higher DPS but you gotta sit right on top of em which is increadibly unlikely considering they are intercepters. Most of the time though I've seen if you nail em with a volley of blaster fire they push out rather quickly and estimate whether they can gank you first, need to retreat, or whittle you down out past 9k with their Disrupter going full tilt.
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |

Bablu Hassan
Minmatar Blue Republic
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Posted - 2009.11.29 06:44:00 -
[50]
♥ Loren
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Proxyyyy
Caldari The Tuskers
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Posted - 2009.11.29 16:50:00 -
[51]
All i can say is the most ******ed thing about thrasher pilots is that most dont seem to fit webs. A taranis pilot stupid enough to engage my thrasher doesnt deserve to fly his/her ship. You failed because you didnt fit a web, its also apparent that he engaged you not the other way around which gives him an advantage.
I fly this and have taken out all af's with it bar the vengeace;
[Thrasher, Thrasher/Autocannon] 400mm Reinforced Rolled Tungsten Plates I Damage Control II
1MN MicroWarpdrive I Warp Scrambler II Stasis Webifier II
200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S Small Energy Neutralizer II
Small Projectile Burst Aerator I Small Trimark Armor Pump I Small Trimark Armor Pump I
200/dps 8300/ehp 600/alpha neut caps active tanked af's against buffer af's you jsut gotta face melt
if you have the option to fit a web, why wouldnt you? i dont understand why pilots dont dp this. Mind you i have only ever been taken out by an arty thrasher once which was very recent and a bit of fail on my part.
Here is my arty thrasher fit;
[Thrasher, Thrasher/Artillery] Gyrostabilizer II Damage Control II
1MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator
250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S Small Unstable Power Fluctuator I
Small Projectile Burst Aerator I Small Trimark Armor Pump I Small Trimark Armor Pump I
It will cap any t1/t2 frig in 2 - 4 cycle depending on what your engaging, but up against a ranis 2 cycles. 5k/ehp 1000/alpha 170/dps If you cant beat a ranis in this! your jsut a bad pilot...
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TrouserDeagle
Beyond Divinity Inc
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Posted - 2009.11.29 18:39:00 -
[52]
OH MY GOD LOREN GALLEN. Also my thrasher setup is better than the thrasher setups posted so far. |

Davina Braben
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Posted - 2009.11.30 00:31:00 -
[53]
There is no 'ctrl' button on Loren Gallen's computer. Loren Gallen is always in control.
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Davina Braben
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Posted - 2009.11.30 00:37:00 -
[54]
ps. Try dual-buffering a Thrasher sometime.
400mm + MSE. It's surprisingly chewy.
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Dr Lebroi
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Posted - 2009.11.30 00:55:00 -
[55]
Originally by: Davina Braben There is no 'ctrl' button on Loren Gallen's computer. Loren Gallen is always in control.
Loren Gallen's 'Ctrl' button has been replaced with a 'Pro' button
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Zen Guerrilla
Minmatar Mindfunk
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Posted - 2009.11.30 12:21:00 -
[56]
A thrasher without a full rack of 280 II's is a bad thrasher.
Other than that, i'd use Proxxxy's close range setup if i was flying solo. ----------------------------- Pew pew!
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Morel Nova
Genos Occidere HYDRA RELOADED
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Posted - 2009.11.30 12:26:00 -
[57]
Edited by: Morel Nova on 30/11/2009 12:26:07
Originally by: Davina Braben ps. Try dual-buffering a Thrasher sometime.
400mm + MSE. It's surprisingly chewy.
you want the web isntead of a MSE imho, but it does work. I'd have most likely lost had he used EMP (this guy actually maneuvered and stuff, didnt sit still like most noobs):
http://eve.danlind.se/killboard/?a=kill_detail&kll_id=5564
Reward small gang/solo pvp!
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Lugalzagezi666
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Posted - 2009.11.30 13:29:00 -
[58]
Bah, he didnt have rigs . Still, i find mwd+mse /+neut/ ac trasher best for fw enviroment.
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Proxyyyy
Caldari The Tuskers
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Posted - 2009.11.30 15:05:00 -
[59]
I have flown the standard 280 arty thrasher and there is no doubt that it can preform ok! But! Its not very versatile not to mention it requires that you are the one engaging another target, not the other way around. Basicaly if you dont get that one good volly in at the begining of the engagement, chances are you will fail. My arty thrasher fit is not ment to work just on eft but in the real thing. I have never found a real diffrence between the 280 and 250 other than it tracks better, shorter duration, allows the addition of other helpful mods that increase survivability. Also it tends not to miss like the 280's do which is hella annoying when you are flying a glass cannon.
Mind you if there was a ship you could " One Volly" with the 280's you could do the same with the 250's. That fit was ment to deal with the varying situations you find in eve.
The 400mm/Mse thrasher has alot of ehp and i tend to fly it when i know ahead of time what im engaging and generaly i use it against multiple t1/frigs.
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Gibbo3771
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Posted - 2009.11.30 15:08:00 -
[60]
any solo ranis pilot that doesent duel prop will die to a 200m AC thrasher, will kill a arty thrasher with EASE, he needs at least 2 GOOD volleys to even worry you.
IT alliance guy, I hope i bump into you
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