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Dunk Dinkle
Caldari Caldari State 1st Protectorate
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Posted - 2009.11.20 16:56:00 -
[1]
Edited by: Dunk Dinkle on 20/11/2009 16:56:14 Howdy,
I'm trying how to kill an interceptor with a destroyer. I tend to tangle with some of the very good Gal pilots, whom I respect, and end up in my pod or clone. Usually I fly ECM, logistics, or other fleet support role and am not a great 1 on 1 fighter.
Here is my last encounter:
[ 2009.11.20 00:45:32 ] (notify) Loren Gallen [WOLFY](Taranis) has started trying to warp scramble you! [ 2009.11.20 00:45:32 ] (combat) Light Neutron Blaster II belonging to Loren Gallen heavily hits you, inflicting 295.5 damage. [ 2009.11.20 00:45:34 ] (combat) Light Neutron Blaster II belonging to Loren Gallen heavily hits you, inflicting 314.4 damage. [ 2009.11.20 00:45:35 ] (combat) Your group of 280mm Gallium I Cannon is well aimed at Loren Gallen [WOLFY](Taranis), inflicting 728.8 damage. [ 2009.11.20 00:45:36 ] (combat) Light Neutron Blaster II belonging to Loren Gallen heavily hits you, inflicting 302.3 damage. [ 2009.11.20 00:45:37 ] (notify) You have started trying to warp scramble Loren Gallen [WOLFY](Taranis). [ 2009.11.20 00:45:38 ] (combat) Light Neutron Blaster II belonging to Loren Gallen hits you, doing 290.1 damage. [ 2009.11.20 00:45:39 ] (combat) Hobgoblin II belonging to Loren Gallen heavily hits you, inflicting 48.5 damage. [ 2009.11.20 00:45:39 ] (combat) Hobgoblin II belonging to Loren Gallen heavily hits you, inflicting 49.7 damage. [ 2009.11.20 00:45:40 ] (combat) Light Neutron Blaster II belonging to Loren Gallen places an excellent hit on you, inflicting 640.7 damage. [ 2009.11.20 00:45:42 ] (combat) Light Neutron Blaster II belonging to Loren Gallen hits you, doing 452.0 damage. [ 2009.11.20 00:45:43 ] (notify) Ship is out of control
We both landed on gate, him a few seconds before me.
The entire fight lasted 11 seconds. I got off one volley, which took him to about 1/3 armor.
My Thrasher fitting: http://www.caldarimilitia.org/killboard/?a=kill_detail&kll_id=155452 What I assume is his Taranis fitting: http://gallente.eve-kill.net/?a=kill_detail&kll_id=4980390
My opponent is very skilled and I don't expect him to make any mistakes. How do I best plan to beat him?
The cycle on my guns is 8.5 seconds, meaning I'm going to be lucky to get off a second round before he pops me.
Do I increased my tank to endure a longer beating to let my guns work at a lower DPS? Do I increased my gank with rigs to try to instapop him?
Suggestions welcome.
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Brunaburh
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Posted - 2009.11.20 17:04:00 -
[2]
Try fitting an ewar mod to break his lock? fit a DCU II in one of your lows to enhance your tank? Fit an MWD to get out of range of his guns, and use longer range ammo?
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James Tritanius
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Posted - 2009.11.20 17:20:00 -
[3]
Edited by: James Tritanius on 20/11/2009 17:20:52 Maybe use autocannons, since you'll be fighting in close quarters. Though, I am by no means an expert on this subject.
EDIT: can artilleries even track an unwebbed inty at that range?
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Suas
Perkone
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Posted - 2009.11.20 17:31:00 -
[4]
Your fit blows, you need a tank and...a lot of things.
Honestly, that guy knows what he's doing and has experience in the game + far more SP.
Here's a pretty standard fit pulled straight off GENOS' board: [Thrasher, Suitonia's Thrasher] Gyrostabilizer II Damage Control II
1MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator
250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S
Small Projectile Collision Accelerator I Small Projectile Collision Accelerator I
If you want to kill him you need to dictate the fight and make it happen on your terms. You also need to get far better skills (ie. T2 guns).
Bait him to a planet or a gate, burn off in one direction, you need to buy a little time where he's not shooting the crap out of you. And you need to not let him get 2 volleys off on you before you even fire at him (what the eff)! Do not warp to him, make him come to you so you have an easier time initiating the fight.
Also, use faction ammo.
Basically, this guy is most likely almost maxed out in every aspect of the ship he's flying. If you wish to beat him you need to maximize the potential you have in the ship as well. _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |

Marko Riva
Adamant Inc.
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Posted - 2009.11.20 17:32:00 -
[5]
Guns too big (arties can work but 280's don't really), no DCU, no buffer and no tackle (disruptor doesn't count).
Use this;
AB/neut fit if you're waiting for him to attack you, get an MWD/nos if you go hunting yourself.
[Thrasher, pvp] Damage Control II Gyrostabilizer II
1MN Afterburner II Medium Shield Extender II Warp Scrambler II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Small Energy Neutralizer II
Small Core Defence Field Extender I Small Core Defence Field Extender I Small Core Defence Field Extender I
----------- I think, therefore I'm single. Alliance creation service, also corp updates |

Red Armageddon
Caldari CASCADE OF SPECTRES
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Posted - 2009.11.20 17:47:00 -
[6]
If you want to use an arty desy. You need to be able to volley. which is a pain =] t2 280s are a must really. I would recommend 200mm AC's for anti inty in loswec really. Its not always best, but it can allow you to fit an extender, and a speed mod if im not mistaken. Which should give you the edge. Gryos in the lows. And youll tear him apart. Remember a Taranis is short range gank ceptor. A ares is probably to tackle you. A Taranis is the gank you. =]
I hate that 5 minute anti spam thing sometimes. Oh its just Red Armageddon don't worry about him, hes harmless..... I swear I'm harmless. :D |

Don Pellegrino
Helljumpers
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Posted - 2009.11.20 17:56:00 -
[7]
Edited by: Don Pellegrino on 20/11/2009 17:57:23 As an interceptor pilot, the thing that scares me the most is a 250mm artillery Thrasher. Those things can hit my inty orbiting at over 4.5k/s and they kill me in 3 volleys.
Use your MWD to fly in a random direction to counter his transerval and light him up!
Trust me, 250mm Light Artillery IIs are insanely powerful against frigates. Just make sure you have at least Destroyers 4 and Motion Prediction 4.
edit: I just realized that Suas already said pretty much the same thing.
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Lubomir Penev
Dark Nexxus
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Posted - 2009.11.20 18:10:00 -
[8]
You have a good chance in a autocannon thrasher with a tank.
Highs: 7x200mm AC, small neut Med: AB|MWD, medium shield extender, scram (not disruptor) Low: Damage control, gyro
The choice between AB and mwd is one between better survival while travelling (mwd thrasher gets back to gate when jumping in a camp) and better range control during the fight (assume you'll be scrammed).
There are many crap fit destroyers in faction warfare which made many inty pilots ****y, you can use that to your advantage. I know I got caught in my time in the militia. (http://gallente.eve-kill.net/?a=kill_detail&kll_id=3365910)
-- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Lugalzagezi666
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Posted - 2009.11.20 18:18:00 -
[9]
Yes, and suas also suggested fitting scram on arty trasher... And another guy afterburner...

Arties just wont work against dualprop ranis if ranis pilot is competent, he is two times faster than you so you will get max 2 volleys on him. And ranis has more than 3500 ehp.
Just use ac/neut trasher, both mse + scram and 400rt + full tackle fits should work :
[Thrasher, New Setup 1] Damage Control II Gyrostabilizer II
1MN MicroWarpdrive I Medium Shield Extender II Warp Scrambler II
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Small Unstable Power Fluctuator I
Small Projectile Collision Accelerator I Small Core Defence Field Extender I Small Core Defence Field Extender I
250+ overheated dps, 8k ehp, 2,5k/s with overheated mwd.
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Dunk Dinkle
Caldari Caldari State 1st Protectorate
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Posted - 2009.11.20 18:30:00 -
[10]
Thank you for all the helpful replies!
Sounds like the general advice is to use slightly smaller & better guns, fit a bit of a tank, and use speed to get some range on him.
What kind of range does he have on those blasters?
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Lugalzagezi666
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Posted - 2009.11.20 18:39:00 -
[11]
He wont have much range, because he will use cn am for trasher. But you cant control range vs dualprop ranis, so it doesnt matter...
Also if fight starts at 0 he has big advantage /big advantage even vs mse ac trasher/, so try to start fight vs ranises at longer distance. For example if you land on gate right next to him, jump immediately so he wont agro and try to fight on other side where you have chance he will be 10+ km from you etc...
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Don Pellegrino
Helljumpers
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Posted - 2009.11.20 20:15:00 -
[12]
Originally by: Dunk Dinkle Thank you for all the helpful replies!
Sounds like the general advice is to use slightly smaller & better guns, fit a bit of a tank, and use speed to get some range on him.
What kind of range does he have on those blasters?
Between 1,000 and 1,500 meters.
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Lemmy Kravitz
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Posted - 2009.11.20 21:31:00 -
[13]
Arty thrasher you need to keep your range as long as possible, fit MWD and a nano fiber, warp in at 20/30k and just burn away from him. The second he gets within 10k the fight is over pretty much.
AC thrasher fit a web and a scram, gyro and dmgcntrl in lows, warp in at 0 and own on him.
Inty killing 1vs1 in a thrasher comes down completly to initial positioning. As a destroyer pilot you have to realize that you will never be able to dictate the range of the battle once it starts so where you are at the very begining will determine the outcome of the battle.
The thrasher really only shines in fleet engagements. Very few people bother even locking on you, and in the hairball that is a fleet fight you are pretty much given free reign to shoot at what every you want. Just realize the second you get locked is the second you should already aligned and warping off.
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.20 21:31:00 -
[14]
Destroyers with long range guns just die to interceptors fitted for short range. You need to fit short range guns to have a chance against good short range interceptor pilots.
Even then, you need to be on the ball. Locking a few seconds too slow and/or inferior skills might still get you killed. Start out overheated on everything if you can and fix a bit of a buffer tank, at least a damage control. ____
The Illusion of Freedom | The Truth about Slavery |

X Gallentius
Quantum Cats Syndicate
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Posted - 2009.11.20 22:25:00 -
[15]
Solution: Don't engage Loren Gallen.
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.11.20 23:01:00 -
[16]
Originally by: Dunk Dinkle Thank you for all the helpful replies!
Sounds like the general advice is to use slightly smaller & better guns, fit a bit of a tank, and use speed to get some range on him.
What kind of range does he have on those blasters?
Range and speed and long range guns don't work. Either you are to far off, and he won't engage, warp out or jump out, or you are close enough to be caught by a warp scrambler and you'll die.
As an experienced inty pilot myself, I can honestly say that arty, rail or beam destroyers don't scare me at all. AC Thrashers can be lethal though.
____
The Illusion of Freedom | The Truth about Slavery |

Guillame Herschel
Gallente NME1
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Posted - 2009.11.21 00:28:00 -
[17]
Originally by: Don Pellegrino
Originally by: Dunk Dinkle What kind of range does he have on those blasters?
Between 1,000 and 1,500 meters.
Not with my Thrasher fit, he doesn't. 
Tracking Disruptor with range script. Hurry before they nerf it!
-- He said "The President is near."
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steveid
Helljumpers
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Posted - 2009.11.21 00:34:00 -
[18]
fit buffer and he's dead. Its that simple. Inappropriate signature removed. Zymurgist |

Gibbo3771
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Posted - 2009.11.21 02:31:00 -
[19]
Edited by: Gibbo3771 on 21/11/2009 02:32:45 takes him 2 seconds to look at your guns, arty or AC, if your AC he WILL bail...if your arty he will risk getting under them to kill you.
He will be going with your character age and the way you choose your range. as a learner i suggest go with 200mm autos, its much easier to get in at 1km than keeping out at 20 to get off 2 volleys.
If hes flying web + scram and no Ab + mwd, hes going to go down rapid style
Gl next time
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Raimo
Wrath of Fenris
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Posted - 2009.11.21 10:15:00 -
[20]
Originally by: Suas
Basically, this guy is most likely almost maxed out in every aspect of the ship he's flying. If you wish to beat him you need to maximize the potential you have in the ship as well.
Just a correction - Loren is 08 (actually similar age to the OP) and definitely not maxed out, prolly not even in the Ranis even though that's one of his main toys... As he does fly Gall HACs and BSes pretty competently as well so no "all-frigs" focus possible, I'd say. (I haven't asked tho)
But yeah, the advice Gallentius gave is probably best, don't engage Loren :P (He is just one of the very best soloers in game IMHO, seeing him rack up amazing kill after kill on our boards is pretty lol tbh) Join RvB!
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Roland Deschaines
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.11.21 10:35:00 -
[21]
AB + web + scram + ACs + barrage + 400 plate. You're faster than him because of AB + web (he has MWD + AB + scram), you have about the same tank, and you can kite him.
Also, three small neuts will cap him out VERY fast, then it should be a piece of cake (no blasters = no danger, and if you cycle them properly his cap regen should be insignificant).
-- Monsieur Rolly
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Lugalzagezi666
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Posted - 2009.11.21 11:24:00 -
[22]
Originally by: Raimo But yeah, the advice Gallentius gave is probably best, don't engage Loren...
If hes so good, op can learn alot even if he will lose most fights against him...
Originally by: Roland Deschaines ...Ab + 400rt or 3x small neuts...

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Roland Deschaines
Minmatar The Gentlemen of Low Moral Fibre
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Posted - 2009.11.21 13:58:00 -
[23]
Originally by: Lugalzagezi666
Originally by: Roland Deschaines ...Ab + 400rt or 3x small neuts...

Explain yourself. 3 small neuts will cap out a Ranis FAST, and ab Thrasher will just kite and KEEL the Ranis.
-- Monsieur Rolly
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Lugalzagezi666
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Posted - 2009.11.21 14:33:00 -
[24]
Afterburner on dessie /+ plate/ = you will die to first cruiser you will jump to /too heavy to align and too slow to run or reapproach gate/.
3 small neuts = you lose 60+ dps and without cap booster you will cap out not only target very fast /1 small neut and 8k buffer is enough/.
Dont fit so specificaly to counter 1 ship or you will die very fast to another...
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Marko Riva
Adamant Inc.
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Posted - 2009.11.21 14:53:00 -
[25]
Originally by: Lugalzagezi666 Dont fit so specificaly to counter 1 ship or you will die very fast to another...
RTFT
----------- I think, therefore I'm single. Alliance creation service, also corp updates |

Lugalzagezi666
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Posted - 2009.11.21 15:10:00 -
[26]
Originally by: Marko Riva RTFT
Another guy who advised to fit ab on trasher heh...
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Marko Riva
Adamant Inc.
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Posted - 2009.11.21 15:48:00 -
[27]
Originally by: Lugalzagezi666
Originally by: Marko Riva RTFT
Another guy who advised to fit ab on trasher heh...
He asks specifically how to deal with a short range Ranis that attacks him, now if that Ranis is hunting (and that's what's going on here) AND it's blaster fit (which it it) the BEST way is to have short range weapons, a scram and an MSE, to then counter the Ranis' scram and base speed you fit an AB to stay in range of him so your AC's can do their job.
He's not asking for a roaming setup, he's asking for a trap/defense against a specific setup short range Ranis.
Read The ****ing Thread.
----------- I think, therefore I'm single. Alliance creation service, also corp updates |

RiotRick
Black-Sun Pitch Black Legion
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Posted - 2009.11.21 16:05:00 -
[28]
Edited by: RiotRick on 21/11/2009 16:09:06 Basically if you want to kill this specific ranis. Get short range weapons, drop your speed mods, the ranis will get in close anyway. Put on a scrambler, then as much hp as you can fit.
I would try something like this:
[Thrasher, anti blasterranis] Internal Force Field Array I Gyrostabilizer II
Faint Epsilon Warp Scrambler I Medium Shield Extender II Medium Shield Extender II
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Caldari Navy Phalanx Rocket
Small Projectile Collision Accelerator I Small Projectile Metastasis Adjuster I Small Projectile Metastasis Adjuster I
This should give you enough hp to outlast a 300+ dps blaster ranis, and enough damage/tracking to kill it.
-- The future is black.
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Lugalzagezi666
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Posted - 2009.11.21 16:26:00 -
[29]
I cant see anything in the thread that says it will be arranged 1v1 vs ranis /where ab makes sense/... So you basically suggest him to fit ab and die on the way to his target. Or to dock and refit every time he sees wt ranis. Great advice.
Dunk, dont listen to that ppl and use mwd+scram+mse /or mwd+web+scram and 400rt/ ac trasher instead .
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Dr Lebroi
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Posted - 2009.11.21 16:46:00 -
[30]
Avoid Loren Gallen, his name comes up all the time, he's a hot shot pilot who knows how to pick his targets. However if you are determined to beat him then his blaster fit is vunerable to tracking disruptors, they are cheap, have a massive range and gimp blasters big style.
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Tahj
Minmatar Strix Armaments and Defence
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Posted - 2009.11.21 16:52:00 -
[31]
hmm you were screwed from the get go on that one you should have jumped through and waited on the other side. 280s are fine but the biggest thing you need to remember is range. The first volley will do most the work you really only need to get a second one off. Fit a MWD and move away from the inty that should give you enough time for your second volley. 280s are much better then 250s so if you cant fit it all use 6 280s instead of 7 250s. If you have lower tracking skills throw a tracking computer on there and ancillary rigs are your friend in the thrasher
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Siiee
Recycled Heroes
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Posted - 2009.11.21 22:58:00 -
[32]
Going straight head to head with that 'ranis with no tank and giving up the initiative is never going to end well. For comparison I once ran into him with an omen (~200 dps from small lasers w/ metastasis rigs, injected dual rep tank) and was still in mid to high structure before I managed to kill him.
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Proxyyyy
Caldari The Tuskers
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Posted - 2009.11.22 00:17:00 -
[33]
The best destroyer for killing interceptors is the "Coercer" hands down...
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Shikagi Sitami
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Posted - 2009.11.22 23:04:00 -
[34]
Get him with a mammoth... Granted, since webs were neutered it's not nearly as effective as it once was, but a battle-industrial can still kill a lone interceptor now and then... especially cap dependent ones like ranis.
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gpfault
Divine Retribution Sons of Tangra
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Posted - 2009.11.23 02:15:00 -
[35]
Quote: [Thrasher, hmm] Damage Control II 400mm Reinforced Rolled Tungsten Plates I
Warp Scrambler II X5 Prototype I Engine Enervator Catalyzed Cold-Gas I Arcjet Thrusters
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S
Small Projectile Burst Aerator I Small Projectile Collision Accelerator I [empty rig slot]
Try land 10-20km away from him so he has to pulse the mwd to get in range. Open up on him as he's approaching, but hold off on the neuts until he's 2-3km away so you don't spook him.
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Ivana Twinkle
Amarr Polytechnique Gallenteenne
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Posted - 2009.11.23 09:13:00 -
[36]
Originally by: Brunaburh Try fitting an ewar mod to break his lock? fit a DCU II in one of your lows to enhance your tank? Fit an MWD to get out of range of his guns, and use longer range ammo?
I'd like to see you MWD away from an interceptor in a destroyer.
I do 5k+ m/s in my interceptor(not overloaded)
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Seonnyn
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Posted - 2009.11.23 10:09:00 -
[37]
Hey this is my catalyst of which i was thinking of building to blow up Frigates in general :P as the title was Dessie vs inty i thought it would be ok if i slipped this in.
348dps (440 w/heat), 0.564 tracking, 1541 m/s with the MWD, the only problem i see is that its probably still too slow to Catch anything unless a taranis was silly enough to engage?
So what uses can you really get from a destroyer and how would you use them to kill an inty. if they are engaging a friendly you could probably Warp 0m and Pew pew. unless your already there isnt it just a deterrant and you win without even firing :)?
[Catalyst, doogole] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Micro Auxiliary Power Core I
1MN MicroWarpdrive I Faint Epsilon Warp Scrambler I
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I [empty rig slot]
Hobgoblin II x1
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Lenartowicz
Hive Bound Technologies
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Posted - 2009.11.23 10:49:00 -
[38]
coercer ? with ALL that tackle
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Lugalzagezi666
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Posted - 2009.11.23 13:25:00 -
[39]
Coercer works vs inties because it has alot of damage and nice range - 250dps to 20km and 320 dps to 7km. So if inty pilot doesnt know what hes doing he will die fast.
But i dont think experienced inty pilot will initiate fight vs coercer if he lands 20km off /well after checking that coercer pilot isnt noob/. If he does, then he should look for some warp out point right behind the coercer lol.
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Proxyyyy
Caldari The Tuskers
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Posted - 2009.11.23 13:38:00 -
[40]
Originally by: Lugalzagezi666 Coercer works vs inties because it has alot of damage and nice range - 250dps to 20km and 320 dps to 7km. So if inty pilot doesnt know what hes doing he will die fast.
But i dont think experienced inty pilot will initiate fight vs coercer if he lands 20km off /well after checking that coercer pilot isnt noob/. If he does, then he should look for some warp out point right behind the coercer lol.
This^ If a interceptor pilot is stupid enough to engage the coecer under20k he will indeed lose his ships in 2-3 vollies before he can react. Also the best destroyers are; IMO Thrasher, Cormorant, Coecer, and Catalyst in this order. Mind you only 2 of these ships are known to kill af's and that would be the thrasher and coecer. The thrasher can kill everyone af which cant be said about the coecer or any other destroyer...
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DARTHxFREE
Aliastra
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Posted - 2009.11.23 14:05:00 -
[41]
Edited by: DARTHxFREE on 23/11/2009 14:08:27 I use a similar Thrasher fit, only I have maxed skills use 3-5% hardwires and fit T2 AND USE RF AMMO. It has very situational success under those conditions so I amagine your low SP cheep fittings will not perform very well at all.
AutoCannons or 250mm set ups are more forgiving for low SP/cost and alow for a MWD.
A 280mm Arty Thrasher can put out 1000-2000 raw damage but very dependant on tracking. If like you said both are on a gate the target would have to be completely stationary (0.000000ms) if not jump the gate and you at least have a fighting chance.
Engadge a moving Taranis or any other close range frig from range only, most pilots (not Loren) will have an aproch speed so high they will fly past you opening up a low transversal window if the 1st shot wasn't enuf. /join Cheeze & Whine Club
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Lugalzagezi666
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Posted - 2009.11.23 15:28:00 -
[42]
Originally by: DARTHxFREE ...if the 1st shot wasn't enuf.
 If you think you can 1 volley /or even 2/ moving ranis, that has around 3,8k ehp, then gl...
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.11.24 21:56:00 -
[43]
As many people already said in this thread, if you're going to fit arti's then you need to keep range at least long enough to get him low before he manages to tackle you down. Another option is simply to fit an AC Thrasher instead for fighting other close range frigates. You will shred pretty much any T1 frig and a lot of T2 frigs with something like this:
Quote: Plated: 1x DC 1x 400mm Plate
1x 1MN MWD 1x Scram 1x Web
1x Small Neut 7x 200mm Autocannon
Quote: Shields: 1x DC 1x Gyrostabilizer
1x 1MN MWD 1x Scrambler 1x Medium Shield Extender
1x Small Neut 7x 200mm Autocannon
Throw some combination of Trimarks/CDFE's and Ambits on. Relatively cheap and goddamn are they fun to fly. -----
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Ko Shimin
Minmatar Infinite Improbability Inc Mostly Harmless
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Posted - 2009.11.25 17:22:00 -
[44]
[PVP Arty] 200mm Reinforced Nanofiber Plates I Damage Control II
1MN MicroWarpdrive II Warp Scrambler II Stasis Webifier II
250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S 250mm Light Artillery Cannon II,Republic Fleet EMP S
Small Targeting System Subcontroller I Small Targeting System Subcontroller I Small Targeting System Subcontroller I
THIS! Orbit him at 8000m, with web and scram active on him, he'll take full punishment from those arties.
You might want this setup with t1s first, as you might suffer some losses till you get practice with keeping him at range.
Arty setup is more difficult than AC setup. So if you want 95% success rate versus frigs, go AC way (some fittings here do their job well) get close and cut them to bits.
Versus Taranis you still would like to orbit at 5000-7500m as his blasters rally hurt.
I don't have time now, but fighting interceptors is quite complex and there is a lot to discuss about.
|

Riedle
Minmatar Raptus Regalitor Black Legion.
|
Posted - 2009.11.25 17:22:00 -
[45]
Originally by: Marko Riva Guns too big (arties can work but 280's don't really), no DCU, no buffer and no tackle (disruptor doesn't count).
Use this;
AB/neut fit if you're waiting for him to attack you, get an MWD/nos if you go hunting yourself.
[Thrasher, pvp] Damage Control II Gyrostabilizer II
1MN Afterburner II Medium Shield Extender II Warp Scrambler II
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Small Energy Neutralizer II
Small Core Defence Field Extender I Small Core Defence Field Extender I Small Core Defence Field Extender I
Yep, exact fit you need. Forget artillery when fighting smaller targets.
|

TanHuynh
Gallente The Executives IT Alliance
|
Posted - 2009.11.27 09:27:00 -
[46]
lol,
I don't understand why you guys are so silly with all the orbit, keep at range ...etc.
and who said Inty to have 300dps ?
Look at this:
Inty Fitting
[Taranis, Tackler] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Scrambler II Warp Disruptor II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Hobgoblin II --- Give 2024 ehp against Fusion S Damage Ratio. Turret dps : 229 Drone dps + turret dps: 268dps.
Now look at a proper-fit CLOSE RANGE THRASHER:
[Thrasher, New Setup 1] Gyrostabilizer II Damage Control II
1MN MicroWarpdrive II Medium Shield Extender II Warp Scrambler II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
---
No rig, cheap ship.
6,795 EHP 192 dps with EMP Fusion S.
Me? I just stand still, wait for the inty to come, scramble him and F1 on the Autocannon Group. Inty will die faster.
Why bother with long-range anyway? I have no pod. |

Raimo
Wrath of Fenris
|
Posted - 2009.11.27 11:09:00 -
[47]
Originally by: TanHuynh lol,
I don't understand why you guys are so silly with all the orbit, keep at range ...etc.
and who said Inty to have 300dps ?
Look at this:
Inty Fitting
[Taranis, Tackler] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Scrambler II Warp Disruptor II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Hobgoblin II --- Give 2024 ehp against Fusion S Damage Ratio. Turret dps : 229 Drone dps + turret dps: 268dps.
Now look at a proper-fit CLOSE RANGE THRASHER:
[Thrasher, New Setup 1] Gyrostabilizer II Damage Control II
1MN MicroWarpdrive II Medium Shield Extender II Warp Scrambler II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
---
No rig, cheap ship.
6,795 EHP 192 dps with EMP Fusion S.
Me? I just stand still, wait for the inty to come, scramble him and F1 on the Autocannon Group. Inty will die faster.
Why bother with long-range anyway?
LOL
Both fits are ****ty, though the Ranis fit especially. You're in for a surprise when you meet your 1st competent Ranis pilot, though the fight will be close if it even happens. (There are many such pilots these days and many of them don't engage AC Trashers) Join RvB!
|

Morel Nova
Genos Occidere HYDRA RELOADED
|
Posted - 2009.11.27 19:22:00 -
[48]
IT alliance person, your fits are terrible.
properly fitted and flown ranis beats regular AC thrashers. tanked ones with AB and neut are extremely close though, and will most likely win with similar skill levels, but as mentioned earlier you are too slow and will just die to anything.
arty thrashers are very nice with all that up-front damage, but if you get caught before you can get some dps on the ranis you are screwed once he gets under your guns unless he makes a mistake with his orbiting.
in these fights time is very important, keep your weapons overloaded, always fire first, once you see a ranis get moving, or jump through that gate. dont let him catch you at a stand still. if you dont have overloading or t2 guns against a competent ranis pilot you are going to have to cheat with bait setup with multiple neuts etc, but tbh thats pretty ***, so train those skills and practice againt people and remember that you learn more from losses than kills normally :) Reward small gang/solo pvp!
|

Patrice Macmahon
Department of Defence
|
Posted - 2009.11.29 01:14:00 -
[49]
Tracking computers and tergeting enhancers. Get your lock time and tracking speeds up and you might have a chance at point blank shootage. I've dropped an orbiting cepter with 125mm rails and Faction anti-matter. A DCU II and Magnetic Field Stableizer + Overloaded guns gives you a 50-50 chance at pulling through on a point blank engagment, youll have a significant advantage if they have to approach.
If you utilize gallente, the Blasters are higher DPS but you gotta sit right on top of em which is increadibly unlikely considering they are intercepters. Most of the time though I've seen if you nail em with a volley of blaster fire they push out rather quickly and estimate whether they can gank you first, need to retreat, or whittle you down out past 9k with their Disrupter going full tilt.
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |

Bablu Hassan
Minmatar Blue Republic
|
Posted - 2009.11.29 06:44:00 -
[50]
♥ Loren
|
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Proxyyyy
Caldari The Tuskers
|
Posted - 2009.11.29 16:50:00 -
[51]
All i can say is the most ******ed thing about thrasher pilots is that most dont seem to fit webs. A taranis pilot stupid enough to engage my thrasher doesnt deserve to fly his/her ship. You failed because you didnt fit a web, its also apparent that he engaged you not the other way around which gives him an advantage.
I fly this and have taken out all af's with it bar the vengeace;
[Thrasher, Thrasher/Autocannon] 400mm Reinforced Rolled Tungsten Plates I Damage Control II
1MN MicroWarpdrive I Warp Scrambler II Stasis Webifier II
200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S 200mm AutoCannon II, EMP S Small Energy Neutralizer II
Small Projectile Burst Aerator I Small Trimark Armor Pump I Small Trimark Armor Pump I
200/dps 8300/ehp 600/alpha neut caps active tanked af's against buffer af's you jsut gotta face melt
if you have the option to fit a web, why wouldnt you? i dont understand why pilots dont dp this. Mind you i have only ever been taken out by an arty thrasher once which was very recent and a bit of fail on my part.
Here is my arty thrasher fit;
[Thrasher, Thrasher/Artillery] Gyrostabilizer II Damage Control II
1MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator
250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S 250mm Light Artillery Cannon II, Republic Fleet EMP S Small Unstable Power Fluctuator I
Small Projectile Burst Aerator I Small Trimark Armor Pump I Small Trimark Armor Pump I
It will cap any t1/t2 frig in 2 - 4 cycle depending on what your engaging, but up against a ranis 2 cycles. 5k/ehp 1000/alpha 170/dps If you cant beat a ranis in this! your jsut a bad pilot...
|

TrouserDeagle
Beyond Divinity Inc
|
Posted - 2009.11.29 18:39:00 -
[52]
OH MY GOD LOREN GALLEN. Also my thrasher setup is better than the thrasher setups posted so far. |

Davina Braben
|
Posted - 2009.11.30 00:31:00 -
[53]
There is no 'ctrl' button on Loren Gallen's computer. Loren Gallen is always in control.
|

Davina Braben
|
Posted - 2009.11.30 00:37:00 -
[54]
ps. Try dual-buffering a Thrasher sometime.
400mm + MSE. It's surprisingly chewy.
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Dr Lebroi
|
Posted - 2009.11.30 00:55:00 -
[55]
Originally by: Davina Braben There is no 'ctrl' button on Loren Gallen's computer. Loren Gallen is always in control.
Loren Gallen's 'Ctrl' button has been replaced with a 'Pro' button
|

Zen Guerrilla
Minmatar Mindfunk
|
Posted - 2009.11.30 12:21:00 -
[56]
A thrasher without a full rack of 280 II's is a bad thrasher.
Other than that, i'd use Proxxxy's close range setup if i was flying solo. ----------------------------- Pew pew!
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Morel Nova
Genos Occidere HYDRA RELOADED
|
Posted - 2009.11.30 12:26:00 -
[57]
Edited by: Morel Nova on 30/11/2009 12:26:07
Originally by: Davina Braben ps. Try dual-buffering a Thrasher sometime.
400mm + MSE. It's surprisingly chewy.
you want the web isntead of a MSE imho, but it does work. I'd have most likely lost had he used EMP (this guy actually maneuvered and stuff, didnt sit still like most noobs):
http://eve.danlind.se/killboard/?a=kill_detail&kll_id=5564
Reward small gang/solo pvp!
|

Lugalzagezi666
|
Posted - 2009.11.30 13:29:00 -
[58]
Bah, he didnt have rigs . Still, i find mwd+mse /+neut/ ac trasher best for fw enviroment.
|

Proxyyyy
Caldari The Tuskers
|
Posted - 2009.11.30 15:05:00 -
[59]
I have flown the standard 280 arty thrasher and there is no doubt that it can preform ok! But! Its not very versatile not to mention it requires that you are the one engaging another target, not the other way around. Basicaly if you dont get that one good volly in at the begining of the engagement, chances are you will fail. My arty thrasher fit is not ment to work just on eft but in the real thing. I have never found a real diffrence between the 280 and 250 other than it tracks better, shorter duration, allows the addition of other helpful mods that increase survivability. Also it tends not to miss like the 280's do which is hella annoying when you are flying a glass cannon.
Mind you if there was a ship you could " One Volly" with the 280's you could do the same with the 250's. That fit was ment to deal with the varying situations you find in eve.
The 400mm/Mse thrasher has alot of ehp and i tend to fly it when i know ahead of time what im engaging and generaly i use it against multiple t1/frigs.
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Gibbo3771
|
Posted - 2009.11.30 15:08:00 -
[60]
any solo ranis pilot that doesent duel prop will die to a 200m AC thrasher, will kill a arty thrasher with EASE, he needs at least 2 GOOD volleys to even worry you.
IT alliance guy, I hope i bump into you
|
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Davina Braben
|
Posted - 2009.11.30 15:55:00 -
[61]
Edited by: Davina Braben on 30/11/2009 16:10:15 Where an artie thrasher works is vs. low-sec AB fitted frigs.
The only environment where you really face a lot of those in artie range is probably FW plexes. Everywhere else I think you'll spend a lot of time getting ganked by short-range frigs.
|

eddie valvetino
Caldari Wrath of Fenris
|
Posted - 2009.12.01 13:29:00 -
[62]
Well after spending so time looking thru this and laughing at some of advice given (i'm not gonna point fingers)
I do notice that not many of your militia have posted much and those that have.... well really they shouldn't have
I get to the point... I have flewn with loren nearly a year now and the one thing i can tell you is this.. best not engage Loren, the guy is a machine, if i hadn't heard him on voice i would have to see he is really a dev or some crazy super NPC.
(\_/) (O.o) (> <) |

Proxyyyy
Caldari The Tuskers
|
Posted - 2009.12.01 14:34:00 -
[63]
Wells this is a reponse to the above poster; Im aware that loren is a good pilot as for your suggestion just not to engage him. having been in faction warfare, there is almost no pilot on the caldari side that either excels at fitting there ships or at flying them tbh.
Far from the fact that wolfy are known kill farmers and left null/0.0 because they werent able to do so anymore. What i mean by that is alot of loren's kills are high sec ganks or with ceptors which is pretty simple in a taranis tbh.
Dudes like garmon are ceptor farmers, who go to null sec and kill the large portion of pilots that are terribad to begin with its not hard. Same can be said for wolfy and the fact they use to camp the caldari milltia hi/sec gate, which is somthing they have never denied and tend to laugh about which i personaly dont have a problem with and find funny.
Anyone can be beat just go out more and keep trying sooner or later you will be an uber pwn machine, and it helps to be online alot = )
|

FOl2TY8
GoonFleet GoonSwarm
|
Posted - 2009.12.01 23:44:00 -
[64]
Originally by: TanHuynh lol,
[Taranis, Tackler] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Scrambler II Warp Disruptor II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Hobgoblin II
Ahh man never change.
|

Raimo
Wrath of Fenris
|
Posted - 2009.12.02 09:06:00 -
[65]
Originally by: Proxyyyy
Far from the fact that wolfy are known kill farmers and left null/0.0 because they werent able to do so anymore. What i mean by that is alot of loren's kills are high sec ganks or with ceptors which is pretty simple in a taranis tbh.
Dudes like garmon are ceptor farmers, who go to null sec and kill the large portion of pilots that are terribad to begin with its not hard. Same can be said for wolfy and the fact they use to camp the caldari milltia hi/sec gate, which is somthing they have never denied and tend to laugh about which i personaly dont have a problem with and find funny.
TBH having flown both with Loren and Garmon I'd say that you don't really know what you're talking about. Sure, both get many kills where the opponent was just not that good but tbh that's just what the majority of players are... Both of them are quite a bit better than you make them out to be, and Garmon is a very clever FC as well.
Also, you say "high sec ganks" like it makes the kill less worthy when it's in fact the polar opposite... He is tanking the DPS and neuting of the FW NPC's, remember? (or leaving the scene in time) Have you done FW hisec work? I have and I will tell you that it's far from trivial, especially when the opponents form a gank squad just for you...
____________________________________________________________
|

Proxyyyy
Caldari The Tuskers
|
Posted - 2009.12.02 11:21:00 -
[66]
Originally by: Raimo Edited by: Raimo on 02/12/2009 09:55:18
Originally by: Proxyyyy
Far from the fact that wolfy are known kill farmers and left null/0.0 because they werent able to do so anymore. What i mean by that is alot of loren's kills are high sec ganks or with ceptors which is pretty simple in a taranis tbh.
Dudes like garmon are ceptor farmers, who go to null sec and kill the large portion of pilots that are terribad to begin with its not hard. Same can be said for wolfy and the fact they use to camp the caldari milltia hi/sec gate, which is somthing they have never denied and tend to laugh about which i personaly dont have a problem with and find funny.
TBH having flown with both Loren and Garmon I'd say that you don't really know what you're talking about. Sure, both get many kills where the opponent was just not that good but tbh that's just what the majority of players are... Both of them are quite a bit better than you make them out to be, and Garmon is a very clever FC as well.
Also, you say "high sec ganks" like it makes the kill less worthy when it's in fact the polar opposite... He is tanking the DPS and neuting of the FW NPC's, remember? (or evading/ leaving the scene in time) Have you done solo FW hisec work? I have and I will tell you that it's far from trivial, especially when the opponents form a gank squad just for you...
My comments was directed towards eddie valvetino's notion that loren should be avoided. I did that by trivializing null/sec and the caldari faction warfare pilots in general. The vast majority of pilots in eve are not considered good! Very few are tbh, which i was directly speaking to but i have said many times in the past. Im pretty sure i have flown with loren before under another character mind you. Im sure annie will back that up!. Pretty sure you dont know who i have flown with or against so ill leave that at that. But saying or telling someone just avoid a certain pilot is a disservice to loren, which could be a potential kill and to the pilot who would like to improve his piloting ability...
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Fuazzole
|
Posted - 2009.12.02 16:14:00 -
[67]
You can't say you MUST have a web on an Arty Thrasher, it is dependant on the fighting style to which thier are to many for any 1 fit to facilitate. Defencive or Offensive soloing, small fleet, large fleet.
Thier's 4 main setups for the Thrasher each can be tailored for pilot preferance but the best fit depends on how and were it's going to be used.
AC Buffer - Most common setup, amazing performance:ISK makes the other destroyers and most AF seem lacking.
250mm MWD - More forgiving more flexible and more skill friendly then the 280mm.
280mm Dual SeBo - Instant bang(500-2000dmg 1800scan rez), good in fleets at gate/station camps, very selective targets for soloing, highly dependant on bookmarks due to no prop.
Tractor & Salvage - Hmmmm can't comment
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Guillame Herschel
Gallente NME1
|
Posted - 2009.12.02 22:49:00 -
[68]
Edited by: Guillame Herschel on 02/12/2009 22:56:33
Originally by: Davina Braben ps. Try dual-buffering a Thrasher sometime.
400mm + MSE. It's surprisingly chewy.
I'd call it crunchy.
http://gallente.eve-kill.net/?a=kill_detail&kll_id=4005958
-- He said "The President is near."
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Patrice Macmahon
Department of Defence
|
Posted - 2009.12.03 03:48:00 -
[69]
Edited by: Patrice Macmahon on 03/12/2009 03:48:37 Edited by: Patrice Macmahon on 03/12/2009 03:48:12 To follow up on my earlier post:
Rails can be used effectively to take out the close range Claws and Blaster Ranis, you gotta use the smaller rails. This still gives you the flexibility to swap ammo from Anti-matter (125DPS at 8K) to Tungsten (75 DPS at 25k).
Tracking is up to .34 so you get about 40% DPS at 3-4K orbiters up to 1700 KMS so DPS is about equal to that of the orbiting cepter, you have the bigger buffer and will usually come out ahead if you both started firing at the same time.
Issues: No web, its a fleet support vehicle, SLOW (500m/s)
[Catalyst, PVPB - Long Range] Magnetic Field Stabilizer II Damage Control II Reinforced Bulkheads II
1MN Afterburner II Tracking Computer II, Optimal Range/Tracking Scripts
75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S
Hybrid Metastasis Adjuster I Hybrid Collision Accelerator I Targeting System Subcontroller I
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |

Raimo
Wrath of Fenris
|
Posted - 2009.12.03 07:55:00 -
[70]
Originally by: Patrice Macmahon Edited by: Patrice Macmahon on 03/12/2009 03:48:37 Edited by: Patrice Macmahon on 03/12/2009 03:48:12 To follow up on my earlier post:
Nope, that dies to a a Ranis. Also, it can just warp off if it is losing.
____________________________________________________________
|
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Guenivire
Wrath of Fenris
|
Posted - 2009.12.03 10:56:00 -
[71]
Originally by: TanHuynh lol,
[Taranis, Tackler] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Scrambler II Warp Disruptor II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Hobgoblin II
I hope all inty pilots fit like this, it will be like fish in a barrel
Gallente ships, especially a ranis without a dcu deserves to die a slow painful death
|

Morel Nova
Genos Occidere HYDRA RELOADED
|
Posted - 2009.12.03 11:36:00 -
[72]
Originally by: Guenivire
Originally by: TanHuynh lol,
[Taranis, Tackler] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Scrambler II Warp Disruptor II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Hobgoblin II
I hope all inty pilots fit like this, it will be like fish in a barrel
Gallente ships, especially a ranis without a dcu deserves to die a slow painful death
a surprising amount of idiots do. Reward small gang/solo pvp!
|

Intigo
Amarr Rionnag Alba Triumvirate.
|
Posted - 2009.12.03 12:37:00 -
[73]
Originally by: Morel Nova
Originally by: Guenivire
Originally by: TanHuynh lol,
[Taranis, Tackler] Micro Auxiliary Power Core I Magnetic Field Stabilizer II Nanofiber Internal Structure II
1MN MicroWarpdrive II Warp Scrambler II Warp Disruptor II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Collision Accelerator I Small Hybrid Burst Aerator I
Hobgoblin II
I hope all inty pilots fit like this, it will be like fish in a barrel
Gallente ships, especially a ranis without a dcu deserves to die a slow painful death
a surprising amount of idiots do.
A guy on the SHC GN tried to argue that DCUs were bad on Taranis.
Unsurprisingly, he was in an ex-KIA corp. ___________________
HELLO! My name is Inigo Mont...oh f' it. |
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