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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Flynn Fetladral
Royal Order of Security Specialists
453
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Posted - 2011.09.19 19:52:00 -
[121] - Quote
Seleene wrote:If the new cyno effect doesn't sound like Thor smashing his hammer down on your skull and crushing your spine, I'll be disappoint.
Something like this http://www.youtube.com/watch?v=b5EETcJ_EQM&list=FL6FWhQsK9qzUObjNSM4w2Mw&index=11
My mother was a thukker, my father was an elderberry! - @flynnfetladral on Twitter! |
glepp
Agony Unleashed Agony Empire
3
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Posted - 2011.09.19 19:56:00 -
[122] - Quote
Quote:Ship spinning is back ABOUT BLOODY TIME!
Why did you go and remove it in the first place? Imagine the rage that could have been avoided if you just listened to the CSM and your customers in the first place.
Please don't do silly stuff like remove vital game functionality for the sake of ~awesomeness in the future. |
Myxx
Atropos Group
53
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Posted - 2011.09.19 19:56:00 -
[123] - Quote
See... more of these types of devblogs are generally speaking going to help stuff. This is the type of information we like to see, it doesn't have to say a whole lot either. This one isn't hugely informative, though it says enough. |
Syndic Thrass
Amok. Goonswarm Federation
1
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Posted - 2011.09.19 19:58:00 -
[124] - Quote
CCP unfucking their game. About time. |
Adrian Dixon
The Scope Gallente Federation
0
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Posted - 2011.09.19 20:01:00 -
[125] - Quote
This has made me very very happy. Thank You and keep it up. |
Zey Nadar
Unknown Soldiers Test Friends Please Ignore
3
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Posted - 2011.09.19 20:03:00 -
[126] - Quote
Okay.
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MeBiatch
Republic University Minmatar Republic
23
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Posted - 2011.09.19 20:04:00 -
[127] - Quote
so the yacht looks like its gallente but it uses beam lazors... does this mean there are going to be two new pirate factions one gal/ammar one minnie/calrari? could the winners of the design contest be the ships for these new factions aswell? like the tornado being a mix minnie/caldari faction.... |
Mr LaForge
Deep Core Mining Inc. Caldari State
52
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Posted - 2011.09.19 20:07:00 -
[128] - Quote
New font is readable. Finally.
Also like ship spinning. |
Temuken Radzu
Sardaukar Merc Guild General Tso's Alliance
0
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Posted - 2011.09.19 20:08:00 -
[129] - Quote
Alejan Gerakh wrote:Personally, I would have liked the new turret icons to stay, but to have backdrops like the ship and drone icons it was attempting to mirror. You know, the only other two items that also have a 3D presence in-game that feature rendered icons, as well. I personally like the fact that each turret is unique, instead of all turrets of the same size class looking exactly the same as an icon. Again, like the Captain's Quarters and the return of Ship Spinning, it should be optional, if possible.
A colorful backdrop (maybe circular or rounded corners, and colored based on race like the ship/drone ones), at least when displayed next to the target boxes next to the Selected Item window, would help them stand out in the places where people seemed the most perturbed about the new icons...
But whatever. Doesn't matter much to me, either way. I suppose most generally use one type of a given size class, anyway..?
As a side note, I've actually docked, done my business, and undocked long before the 'station environment' finished loading quite a few times, now, thanks to the removed session timer.
I agree on that too. Frankly to be honest i dont understand the commotion about the new icons... i have no trouble identifying them at all, so PLEASE make it optional to switch to old icons. |
GodsVervloek
Caldari Provisions Caldari State
0
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Posted - 2011.09.19 20:09:00 -
[130] - Quote
SerialTurd wrote:So let me see if I get this right.
Putting back old icons for turrets - old stuff Putting back station spinning - old stuff Add a caldari captains quarters - new stuff for walking in station Adding a new cyno effect - new stuff
So really we are only getting 1 new thing and it's not even that big a thing. We ever going to hear something about 0.0 changes or super cap changes or anything in space game changing changes?!?!
More space stuff, less station stuff.
Agree! Seriously don't see myself resubbing for turret icons and ship spinning.
I'll wait for proper content. |
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Tub Chil
Trojan Trolls Controlled Chaos
0
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Posted - 2011.09.19 20:11:00 -
[131] - Quote
this is... incredible CCp did something dumb and is rolling back now! |
Ayari
Caldari Independent Navy Reserve The Fourth District
4
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Posted - 2011.09.19 20:11:00 -
[132] - Quote
Thanks for meeting us in the middle with the stuff that really matters.
I would like to ask though, is there also work going on to optimise the 3D models for the quarters themselves, as people have been checking out the wireframes, and expressing the opinion that they use far more polys than they actually need, even for a current 3D game.
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Andyriel
Quando Omni Flunkus Moritatus
0
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Posted - 2011.09.19 20:16:00 -
[133] - Quote
I love the fact that you actually listened to all of us that don't want incarna. And dragging ship to active is my most missed feature. Thanks.
Too bad i won't be renewing my subscriptions, this game simply takes too much of my time. I'll return when the kids are moving out |
Circumstantial Evidence
VALHALLA'S Wrath True Reign
1
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Posted - 2011.09.19 20:17:00 -
[134] - Quote
FONT!
Please make the zero stand out more from capital "o". I can tell that the new "o" is a bit rounder, but not by much. Maybe add a dot in the middle of zeros, like old VGA textmode font, or a slash.
B looks fantastic! |
Gabriel Karade
Noir. Noir. Mercenary Group
0
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Posted - 2011.09.19 20:20:00 -
[135] - Quote
*Win overload detected*
- Ship spinning since '04 - War-Machine |
Carmen Estacado
State War Academy Caldari State
1
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Posted - 2011.09.19 20:22:00 -
[136] - Quote
That's some exciting news even if most of it is "reverting back to the old stuff". Upgrading the icons was a good idea in principle. With changing staff and time passing it's hard to keep the style and feel of hand-drawn icons when adding new items. Perhaps rendering them with different shaders (e.g. cell-shaded, blurred textures, etc) could do the trick of combining the best of both worlds?
When you implemented CQ, the official reason for why small ships are dynamically being moved closer to the runway, was that people couldn't see all the detail of said ships otherwise. Now that ship spinning is back and we can look at those ships from all sides and can zoom in as much as we want, can we expect a different behavior in CQ mode? The advantage of the 3rd person view is being able to get a sense of scale... but as it is, this is not possible. There are two ways of achieving this: The simple one is placing them all at the same spot. The superior one would be placing them all right next to the runway in such a way that the hull is always the same distance away and extending the runway so that we can walk the length of the ship... in other words: Having a ship that's actually docked and not just floating around somewhere.
Last but not least, the pod structure should be moved inside next to a shower. The current placement makes no sense. Even if you like having random capsuleers stare at your ass while they're docking, it's no fun dragging all that slime across your living room. Gosh, just look at your own promotional videos to see what it should be like. :) |
Shaalira D'arc
Quantum Cats Syndicate
184
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Posted - 2011.09.19 20:22:00 -
[137] - Quote
Who fits lasors on their Opus, anyways? |
Alec Freeman
The Dark Space Initiative Revival Of The Talocan Empire
10
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Posted - 2011.09.19 20:28:00 -
[138] - Quote
Lovely blog CCP torfin it is great to know that CCP did listen to the thousands of complaints they recieved rather than just waiting for them to roll over.
Community team needs a pat on the back for getting this message to the managment / devs and to a lesser extent the devs them selfs for bringing back the old content :D. |
Vincent Athena
V.I.C.E.
40
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Posted - 2011.09.19 20:28:00 -
[139] - Quote
Carmen Estacado wrote:.....
Last but not least, the pod structure should be moved inside next to a shower. The current placement makes no sense. Even if you like having random capsuleers stare at your ass while they're docking, it's no fun dragging all that slime across your living room. Gosh, just look at your own promotional videos to see what it should be like. :)
I thought the nanites in the pod cleaned and dressed you, so you stepped out of the pod as we see the avatars.
Edit: And I thought the promotional video was the activation of a Med clone, not a normal pod exit. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
Hope Xar
Wastion Dominion W.A.S.T.Y.A.
0
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Posted - 2011.09.19 20:30:00 -
[140] - Quote
Wonderful news!
It is not just the news that are good (new font, new cyno effect, new old hangar functionality, reverting some change that was disliked etc.) but even more important that it is the first time (together with the Fanfest blog by CCP Tyr) since quite a while that the players have the feeling that CCP actually listened to them and based their action straight away on their input and not on some fancy ideas from whoknowswhere.
Great stuff!
And this is only the first blog of a crazy week? Woot woot! |
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Nina Mink
The Synergy Cascade Probable
0
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Posted - 2011.09.19 20:35:00 -
[141] - Quote
I'm still wondering why things such as turret looks and turret effects have to be changed. Aren't there other thing CCP can do to add new features to the game?
For example they added T3 cruisers, where are the T3 frigs? Things like this are interesting, not the new looks of my turrets. Also u guys can fix the bugs such as my windows that keep jumping from 1 side of my screen to the other every time i undock. |
Carmen Estacado
State War Academy Caldari State
1
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Posted - 2011.09.19 20:36:00 -
[142] - Quote
Vincent Athena wrote:I thought the nanites in the pod cleaned and dressed you, so you stepped out of the pod as we see the avatars. If so, let's say that regardless of nanites I would prefer the situation I described. Oh, and does that mean that we're not actually buying clothes in the Plex store but nanite software upgrades? It's easy to imagine them weaving your clothes on the fly. Building strong large scale structures, for example a robotic arm to move you and a heavy leather coat into position, is something quite different in my opinion.
Vincent Athena wrote:Edit: And I thought the promotional video was the activation of a Med clone, not a normal pod exit. That's certainly not the impression that I got, but you might very well be right. Also, if the nanite technology exists, why use it when exiting a pod but not when activating a medical clone? |
Iam Widdershins
Project Nemesis Moar Tears
10
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Posted - 2011.09.19 20:39:00 -
[143] - Quote
This is fabulous~ |
Alundil
The Unnamed. Novum Militis ExParte
8
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Posted - 2011.09.19 20:43:00 -
[144] - Quote
Very nice to see these changes being re/implemented.
Good job CCP Devs (and all other involved parties) |
Alejan Gerakh
Clan Hyena
3
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Posted - 2011.09.19 20:48:00 -
[145] - Quote
Nth Ares wrote:The turret icon revert, also a good idea. Icons should not be about detailed graphics, they work best as abstractions; they exist for the sake of user efficiency. What about ship and drone icons, then? Those are rendered on-the-fly first time they're seen just like the current 'new' turret icons. The only noticeable difference is the ship and drone icons have colored backgrounds..? |
Vincent Athena
V.I.C.E.
40
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Posted - 2011.09.19 20:53:00 -
[146] - Quote
Carmen Estacado wrote:Vincent Athena wrote: I thought the nanites in the pod cleaned and dressed you, so you stepped out of the pod as we see the avatars.
If so, let's say that regardless of nanites I would prefer the situation I described. :) Vincent Athena wrote: Edit: And I thought the promotional video was the activation of a Med clone, not a normal pod exit.
That's certainly not the impression that I got, but you might very well be right. Also, if the nanite technology exists, why use it when exiting a pod but not when activating a medical clone?
Its more traumatic, you just died. The process takes longer and is harder on you and your new body. I got that idea from watching the TV in the CQ. A bit of the "decanting" sequence is shown, right after a picture of a corpse floating in space.
That made me think the decanting sequence was for a med clone. Also CCP has said many times that if something seems immersion breaking, then you forgot about the nanites. This implies the rapidity of the pod exit, going from pod to a clothed state, must be the work of nanites.
That said, when you die you got your new avatar just as fast as when you dock. So all my story spinning still does not completely fit the game.
Im not drawn to the idea of the pod beside a shower. But I would like to see it located about where the undock button is, with me standing just outside the doors like I had just stepped out, when I dock. Then clicking on the pod would be the undock button.
CCP employees should never proclaim a feature to be awesome. Only subscribers should. |
Bring Stabity
Magellanic Itg Goonswarm Federation
2
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Posted - 2011.09.19 20:53:00 -
[147] - Quote
Taking something away then giving it back is a really ****** way of getting peoples approval. |
Grey Stormshadow
Starwreck Industries
109
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Posted - 2011.09.19 20:54:00 -
[148] - Quote
Giving 10/10 to devblog, reasoning and decisions.
This is how real :excellence: is being made *claps hands and cheers* Forum fix for firefox and chrome Get working images and colored text Classic forum style 2.25final |
Gallion
GALACTIC GUARDIAN KNIGHTS
268
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Posted - 2011.09.19 20:55:00 -
[149] - Quote
this doesn't sound like moving forward. its more like 1 step back and a baby crawl forward.
This is a Signature, It makes people Stare. (Man I gotta Make one , or Find one to steal) |
Bring Stabity
Magellanic Itg Goonswarm Federation
2
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Posted - 2011.09.19 20:56:00 -
[150] - Quote
Grey Stormshadow wrote:Giving 10/10 to devblog, reasoning and decisions.
This is how real :excellence: is being made *claps hands and cheers*
Completely invalidating an expansion that ate up a whole development cycle isn't making "excellence", it's dancing around horrible decision making and wasted time. |
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