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Lady Ayeipsia
Red Federation RvB - RED Federation
252
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Posted - 2012.06.20 14:56:00 -
[61] - Quote
Roime wrote:Suggested changes to SD mechanics:
- no insurance - destroys pod - not possible inside a POS force field - timer is 10 minutes under aggression (2min without)
Why not possible in a pos? That seems to be a poor rule design with only the goal of benefiting killboards with out considering other uses of SD.
Also, no insurance and destroys pods can limit people too.
For example, I am in a class 2 wormhole. My corp built a dread or carrier there. We can't get it out, so opt to destroy it to get sije isk out of the loss. Basically, you are saying we must kill our own ship or let sleepers do it. Or worse, I infiltrated a wormhole corp. I popped the other members, so the hole is mine. I can't fly all the ships out, but can pilot them all. O should be able to self destruct each ship, claiming the insurance.
Sorry, but it seems in yout zeal to keep kills on killboards, you are denying people other uses of a feature.
How about this, simple solution that would satisfy all parties....
Rework self destruction such that when the timer expires, it delivers a huge amount of damage to the ship. This woukd be, combat damage, caused by the ship/pilot to iteslf, weapon listed as self destruct, final blow goes to pilot. This would generate a killmail without reducing the functionality. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1089
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Posted - 2012.06.20 15:00:00 -
[62] - Quote
Lady Ayeipsia wrote:Rework self destruction such that when the timer expires, it delivers a huge amount of damage to the ship. This woukd be, combat damage, caused by the ship/pilot to iteslf, weapon listed as self destruct, final blow goes to pilot. This would generate a killmail without reducing the functionality. So.. you'd get your own killmail? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Dusenman
Black Lance RAZOR Alliance
8
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Posted - 2012.06.20 15:23:00 -
[63] - Quote
Malacath Azaria wrote:Morganta wrote:kill things faster
GM Homonoia: In other words; feel free to use the tactic, but don't be an utter and total ***. |
Lady Ayeipsia
Red Federation RvB - RED Federation
253
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Posted - 2012.06.20 15:32:00 -
[64] - Quote
Alavaria Fera wrote:Lady Ayeipsia wrote:Rework self destruction such that when the timer expires, it delivers a huge amount of damage to the ship. This woukd be, combat damage, caused by the ship/pilot to iteslf, weapon listed as self destruct, final blow goes to pilot. This would generate a killmail without reducing the functionality. So.. you'd get your own killmail?
Yup, and it would most likely get pulled to the killboards and posted for others to see.
No different than a bomber running into their own bomb. Plus, anyone who did damage/used an offensive mod on the self destructing ship would also be on the killmail. |
Doc Mulder
Imperial Academy Amarr Empire
1
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Posted - 2012.06.20 16:44:00 -
[65] - Quote
Apolyon I wrote:then why do ppl SD if they don't worry about stats?? Because it pisses people off...
Quote:... I can't have anything to acknowledge my work. Work?
Quote:imagine you went to college for 4 yrs and don't any certificate to put into your resume Right, like that even makes sense...
Quote:I don't care about either km or loot. I want proof that this guy lost ship to me and shamelessly selfdestruct it I can SD with my shame intact...
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Jypsie
Wandering Star Enterprises
5
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Posted - 2012.06.20 17:03:00 -
[66] - Quote
Ariel Dawn wrote:You care way, way too much about killboards is the issue, not self-destructing.
I agree, kill boards are garbage. |
Jypsie
Wandering Star Enterprises
5
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Posted - 2012.06.20 17:10:00 -
[67] - Quote
Roime wrote:Suggested changes to SD mechanics:
- no insurance - destroys pod - not possible inside a POS force field - timer is 10 minutes under aggression (2min without)
How about we ignore that, leave as is, and adjust the timer to be 30 seconds for frigate/dessie, 60 seconds for cruiser/bc, and 120 seconds for bs and larger. Speeds up gameplay for everyone.
Edit: I do agree with no insurance on SD though. |
Apolyon I
AQUILA INC Verge of Collapse
84
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Posted - 2012.06.20 17:35:00 -
[68] - Quote
Doc Mulder wrote:Apolyon I wrote:then why do ppl SD if they don't worry about stats?? Because it pisses people off... if people really dont care about killboard, how about SD generated killmail when you're aggressed. only change that, everything stays the same, as I said I dont give a f about loot
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Lord Zim
859
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Posted - 2012.06.20 18:02:00 -
[69] - Quote
Remove all killmails. You want intel, check someone's wreck. |
Reaver Glitterstim
Dromedaworks inc
154
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Posted - 2012.06.20 18:09:00 -
[70] - Quote
clamslayer wrote:Self destructing is a tactical choice and should not be removed or result in a kill mail. Being able to destroy your ship to deny your enemy loot, salvage, and killmail/intel is a valid tactic.
the only change that i could understand is the length of timer based on the size of the ship. also, the message that all players on grid see when one initiates self destruct should be removed and damage should be dealt to any other ship near an explosion from self destruct or combat.
Edit: remove insurance pay out as well This exactly. The problem is that you need a pretty large fleet to kill a capital ship within 2 minutes. But the 2 minute timer isn't tactically useful at all for anything smaller than a cruiser. And what about supercapitals? Do they ever fail to self destruct? I think the timer should be 30 seconds for frigates, 1 minute for cruisers, 2 minutes for battleships, 5 minutes for carriers and dreadnoughts, and 10 minutes for supercapitals.
Also, I'm fairly certain self-destructed ships do not pay insurance. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |
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Lady Ayeipsia
Red Federation RvB - RED Federation
254
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Posted - 2012.06.20 18:14:00 -
[71] - Quote
Lord Zim wrote:Remove all killmails. You want intel, check someone's wreck.
Given the recent change where posting a killmail is a drag and drop feature, coupled with the wardec changes, I doubt we will lose killmails. They are a fun part of pvp. Yes people take them and stats far too seriously, but don't penalize us all for a few die hards. That's like saying get rid of all sports statistics, people should watch the games and record their own.
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TweedIe Dum
School of Applied Knowledge Caldari State
2
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Posted - 2012.06.20 18:59:00 -
[72] - Quote
Simetraz wrote:No I think CCP should improve self destruct and make it an actual tactic. Self destruct should do damage to ships around it like a smart bomb except a lot bigger depending on the ship size.
I could care less if it is on a kill mail but if people want it I don't see any reason why not.
But definitely make a self destruct an actual tactic if need be.
This +100
Always found it wierd selfdestruct did **** all. Ramming should also be a viable tactic |
Simi Kusoni
HelloKittyFanclub
1325
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Posted - 2012.06.20 21:58:00 -
[73] - Quote
Lord Zim wrote:Remove all killmails. You want intel, check someone's wreck. I honestly don't care if KMs are removed, but I think it's silly that people self destruct to avoid them.
I've seen entire fleets self destruct before to avoid KB losses, instead of trying to take down as much of the enemy with them as possible. I also wouldn't mind seeing some stats from CCP Diagoras on the number of supers that have self destructed in the past.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
FloppieTheBanjoClown
The Skunkworks
1791
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Posted - 2012.06.20 22:02:00 -
[74] - Quote
I'm pretty sure CCP has stated that they intend to add self-destruct killmails in the future. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1090
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Posted - 2012.06.20 22:03:00 -
[75] - Quote
Simi Kusoni wrote: I also wouldn't mind seeing some stats from CCP Diagoras on the number of supers that have self destructed in the past. Ah, self destructing supercapitals. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Simi Kusoni
HelloKittyFanclub
1325
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Posted - 2012.06.20 22:29:00 -
[76] - Quote
FloppieTheBanjoClown wrote:I'm pretty sure CCP has stated that they intend to add self-destruct killmails in the future. Yeah, it was soundwave IIRC. But that was around a year ago.
I think it was also around 3-4 years ago that this came up in the CSM, and they unanimously voted through their support for changes to SD mechanics.
I understand keeping it as a way to annoy those attacking, and to prevent those "I'ma hold you in space" kind of tactics, but it should at least always show a loss mail and probably shouldn't pay insurance. Encouraging people to not fight back is silly.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
Apolyon I
AQUILA INC Verge of Collapse
84
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Posted - 2012.06.21 00:26:00 -
[77] - Quote
Simi Kusoni wrote:Lord Zim wrote:Remove all killmails. You want intel, check someone's wreck. I honestly don't care if KMs are removed, but I think it's silly that people self destruct to avoid them. I've seen entire fleets self destruct before to avoid KB losses, instead of trying to take down as much of the enemy with them as possible. I also wouldn't mind seeing some stats from CCP Diagoras on the number of supers that have self destructed in the past. people are too afraid to admit their failure |
FloppieTheBanjoClown
The Skunkworks
1794
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Posted - 2012.06.21 13:35:00 -
[78] - Quote
Simi Kusoni wrote:I understand keeping it as a way to annoy those attacking, and to prevent those "I'ma hold you in space" kind of tactics, but it should at least always show a loss mail and probably shouldn't pay insurance. Encouraging people to not fight back is silly.
Self destruct denies loot. That's reason enough to use it; you can at least deny them profit from the kill. But there should still be a killmail. If you suicide gank someone and I'm able to shoot you before Concord finishes the job, I get a killmail for that.
As for insurance...I go back and forth on that. If you're self-destructing to prevent loot from falling into the hands of pirates, why wouldn't insurance still pay for your ship? It was doomed anyway, and you at least did your part in making piracy less profitable. I think I'd like to see a system where if you self destruct while under attack, it generates a killmail for the attacker and pays insurance. Other self-destructs (such as to get out of a wormhole) would not pay insurance. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Possum's Awesome
Foxtrot Uniform Charlie Kilo
34
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Posted - 2012.06.25 22:24:00 -
[79] - Quote
Large Collidable Object wrote:Just remove killmails - problem solved.
I'd prefer not to turn TQ into Serenity, forum PVP is boring. Thanks. Possum's Awesome : Awesome Possum
Unjustly accused and condemned for his crimes. |
Mons Pubis Giganticus
Center for Advanced Studies Gallente Federation
2
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Posted - 2012.06.26 00:46:00 -
[80] - Quote
never |
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