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darius mclever
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Posted - 2009.11.29 17:31:00 -
[31]
Originally by: Flaming Lemming Not supported.
Guess what? Even if you didn't get a killmail, you still accomplished your goal, the enemy ship is dead.
And so you didn't get a chance at loot, that just means the opposing player made a smart tactical decision to deny it to you.
This. if you didnt bring enough dps to kill them in time its not their fault.
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Tommy Blue
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.11.29 17:41:00 -
[32]
Originally by: Flaming Lemming Not supported.
Guess what? Even if you didn't get a killmail, you still accomplished your goal, the enemy ship is dead.
And so you didn't get a chance at loot, that just means the opposing player made a smart tactical decision to deny it to you.
This.
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DanMck
Rionnag Alba Triumvirate.
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Posted - 2009.11.29 18:43:00 -
[33]
Edited by: DanMck on 29/11/2009 18:43:29
Originally by: darius mclever
Originally by: Flaming Lemming Not supported.
Guess what? Even if you didn't get a killmail, you still accomplished your goal, the enemy ship is dead.
And so you didn't get a chance at loot, that just means the opposing player made a smart tactical decision to deny it to you.
This. if you didnt bring enough dps to kill them in time its not their fault.
so you would rather every kill was a blob and they almost insta pop things ? no fun in that.
this is a broken game mechanic and it is being abused
self destruct timer based on ship size makes total sense.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.11.29 19:10:00 -
[34]
I will know very soon if I will be pushing for this :D
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Warin
Rionnag Alba Triumvirate.
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Posted - 2009.11.29 19:16:00 -
[35]
/signed
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I SoStoned
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Posted - 2009.11.29 19:20:00 -
[36]
Simply remove the self destruct mechanic, there's simply zero need for it. If the pilot doesn't want their ship any more all they have to do is eject.
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Kaar
Rionnag Alba
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Posted - 2009.11.29 19:37:00 -
[37]
wtf, no.
If i want to deprive you of my fittings and mail i should have the option, if you cant kill the target in time thats your own failing, not the mechanic.
---
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Sgt Jinxed
Rionnag Alba Triumvirate.
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Posted - 2009.11.29 19:40:00 -
[38]
Edited by: Sgt Jinxed on 29/11/2009 19:41:50
Originally by: p4rky
Do not let the self destruct initiate if the Target ship is Pointed by Players
/signed
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P220
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Posted - 2009.11.29 19:45:00 -
[39]
agreed
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Maxsim Goratiev
Imperium Technologies
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Posted - 2009.11.29 19:52:00 -
[40]
Quote: The logic is sound.. but I don't give a damn about killmails.
You have to think about more then your personal interests here. The killer should get the kill, makes perfect sense, if you want to abandon your ship, just eject.
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Spinnukur
Rionnag Alba Triumvirate.
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Posted - 2009.11.29 20:24:00 -
[41]
/signed
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.11.29 20:43:00 -
[42]
I agree with the OP.
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Fille Balle
Ballbreakers R us
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Posted - 2009.11.29 23:44:00 -
[43]
Originally by: Drake Draconis Edited by: Drake Draconis on 29/11/2009 17:22:07 The logic is sound.. but I don't give a damn about killmails.
So not supporting.
Because that's what this is all about... a egotistical epeen extension.
The ship still dies... that and the tactical reasons involved.
Damn guys, I think he's got a point. After all, if you want a km, then just copy this in to a text file:
zomgwtfbbqpwn! You pwned a titan! Your epeen is now much bigger! Gratz!
You did damage.
You laid the final blow.
This blows.
There ya go, killmail ftw. And regarding the loot, that's a tactical decision. If you want loot, bring your own caps.
/Not supported
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Jitabot 5000
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Posted - 2009.11.30 00:31:00 -
[44]
Supported.
IMO an equally sound change would be to just disallow a self destruct if you are locked (the code is already there for cloaking).
However, keep in mind that disallowing a self destruct in such circumstances leads to situations where you could grief hard by keeping someone locked up and scrambled in order to keep them from going anyplace but thier desktop. Perfect solution is to just give a killmail in a self destruct, but expect a resistance from CCP on that given what a mess the current code is and how difficult that might be to implement.
GL Anyway with this.
-Gj
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Gjs312
Rionnag Alba Triumvirate.
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Posted - 2009.11.30 00:36:00 -
[45]
^^That was me, sorry 
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ZDM CEO
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Posted - 2009.11.30 00:43:00 -
[46]
/signed
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Cyberman Mastermind
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Posted - 2009.11.30 08:24:00 -
[47]
Originally by: p4rky Do not let the self destruct inatiate if the Target ship is Pointed by Players
WTH? I would think that especially when a ship is pointed and the pilot knows there is no way to escape, he'll want to self-destruct. What's next? No self-destruct when the victim tried to fight back? |

Sleepkevert
Rionnag Alba Triumvirate.
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Posted - 2009.11.30 09:17:00 -
[48]
Also supporting this because it makes sense. _
Add your own line! |

Foulque
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Posted - 2009.11.30 09:19:00 -
[49]
Edited by: Foulque on 30/11/2009 09:18:51
Originally by: Sokratesz I will know very soon if I will be pushing for this :D
do iittttttttt ________
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p4rky
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Posted - 2009.11.30 10:40:00 -
[50]
Edited by: p4rky on 30/11/2009 10:41:27 Edited by: p4rky on 30/11/2009 10:40:45 For all you that have supported idea , thanks
In the original proposal i did not mention the fact of removing the self destruct button all together , i would say that increasing the time makes sense for a larger ship
Ive read in other posts how people complain about "how blobby eve is" how "gang warfare is always blobby"
its simple if u have a gang of 6 BS you cannot kill a carrier before 2 mins is up! And u say self destructing is a "tactical move" lol yeah ok basically its a cowards way out with no skill involved at all and in my opinion its abuse of a game mechanic you can tell who the PVP'rs are!
If u want to take a carrier into a plex then u should be prepared to lose it and have it fitted to save urself not just self destruct , lol i just laugh at the carebears saying oh no do not take our self destruct away!!
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.11.30 12:20:00 -
[51]
Leave the self-destruct timer as it is, 2 minutes for all ships, but cancel it as soon as someone locks you - should be very easy to implement.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.11.30 16:02:00 -
[52]
Not supported. Try ransoming for once. If your objective is to destroy the enemy's ship then congratulations. You just accomplished it. I see no issue with the current SD mechanics.
End of.
Grief a PVP'er. Run a mission today! |

Traidor Disloyal
Private Nuisance
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Posted - 2009.11.30 17:01:00 -
[53]
(Thumb sideways)
Half support. I don't care about the killmail, he knows he died and I know he died and that is all that matters. I just want the loot. Getting a ship to self destruct is the same has killing it yourself. It would be nice if it dropped loot after the self destruct.
Maybe we should talk no insurance on self destruct? ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

De'Veldrin
Minmatar Special Projects Executive The Obsidian Legion
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Posted - 2009.11.30 17:35:00 -
[54]
Originally by: Traidor Disloyal (Thumb sideways)
Half support. I don't care about the killmail, he knows he died and I know he died and that is all that matters. I just want the loot. Getting a ship to self destruct is the same has killing it yourself. It would be nice if it dropped loot after the self destruct.
Maybe we should talk no insurance on self destruct?
I'd quite happily support no inusurance payouts on self destruct. Insurance should be for losses you can't control (i.e. someone blew you out of space) not losses you initiated (such as self destructing).
As for removing the self-destruct option, that's a load of hooey. Cowardly or not (and that's a subjective response) it IS a viable tactical move to deny the enemy resources (in the form of loot) and tactical information (in the form of the kill mail detailing exactly what you were carrying/fitted with). Self-destruction (aka scuttling in naval terms) has been a viable tactic since the advent of naval warfare. Get over it and move on.
I would support lengthening the self destruct timer based on ship class. If you need an RP reason, call it time to reach critical mass for the reactor is longer the larger the ship is. But ONLY if that means the time gets shorter for small ships (say 15 seconds for frigates) to match their inability to actually survive for two minutes under fire.
I mean I'm just saying, that door oughta swing both ways. --Vel
In the world of emoticons, I was colon capital d. |

soldieroffortune 258
Gallente Trinity Council Initiative Mercenaries
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Posted - 2009.11.30 18:41:00 -
[55]
If you don't have enough firepower to take out a ship before it self destructs, way I see it, you don't deserve the killmail anyway, you say it yourself, the game is supposed to promote gang warfare . . . . . bring more people
Sorry. Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.11.30 18:47:00 -
[56]
Originally by: soldieroffortune 258 If you don't have enough firepower to take out a ship before it self destructs, way I see it, you don't deserve the killmail anyway, you say it yourself, the game is supposed to promote gang warfare . . . . . bring more people
Sorry.
Right reasoning, wrong conclusions. If everyone is supposed to run around in a fleet that can kill 800k ehp in 120 seconds, small gang pvp will be a thing of the past.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.11.30 20:30:00 -
[57]
If they forced a self destruct then they DID kill it. Killmails aint the end game and there isn't any issue here. Loot and a killmail is just the icing on the cake. But if it self destructed you accomplished what you set out to do. No need to whine and scream "GRIEF!1!". SD working as intended. If you still think you're being griefed then this isn't the game for you and/or you need to HTFU.
Grief a PVP'er. Run a mission today! |

Raven03
tr0pa de elite Triumvirate.
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Posted - 2009.11.30 20:41:00 -
[58]
yes.
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Insa Rexion
CTRL-Q
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Posted - 2009.11.30 20:55:00 -
[59]
--------------------------------------------
DOMINION ! Welcome to Amarr Online the sequel, last buff was business, this time it's permanent |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.11.30 20:55:00 -
[60]
Originally by: Sokratesz
Originally by: soldieroffortune 258 If you don't have enough firepower to take out a ship before it self destructs, way I see it, you don't deserve the killmail anyway, you say it yourself, the game is supposed to promote gang warfare . . . . . bring more people
Sorry.
Right reasoning, wrong conclusions. If everyone is supposed to run around in a fleet that can kill 800k ehp in 120 seconds, small gang pvp will be a thing of the past.
So you're saying the OP who started this thread actually had more ships available to use but chose not to use them to preserve small gang PVP? Of course not. I'm sure they used every ship they had available at that time, just like everyone else does. The status quo now did not eliminate the OPs' fleets that could not kill the large target before it could self destruct.
Not changing that status quo will somehow change fleet sizes going forward? Not logical. ~ Santiago Fahahrri Galactic Geographic |
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