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Flashh Gorden
Noir. Noir. Mercenary Group
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Posted - 2010.01.07 16:39:00 -
[61]
If you think about it though its not that simple to fix. If remote repping a ship with an aggro timer triggered an aggro timer on the ship doing the repping,how would this pan out on a fleet of ships spider tanking long enough to disingage from a fight and either jump or dock up?
Fact is it would no longer be possible because atleast one of the ships in the fleet would have an aggro timer. This would drasticly alter the way remote repping fleets operate.
You could go down the road of saying that Inter corp or inter alliance repping causes no agression while repping somone from outside your corp/alliance does. This though could get very messy when fleets are formed from multiple alliances and corps.
If you get around that by allowing everyone in the fleet to rep without agression then the nuetral reppers would just fleet up with each other.
Yes the problem needs adressing but I dont think its as simple to fix as many people are making out.
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Dacryphile
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Posted - 2010.01.07 19:35:00 -
[62]
Originally by: Dilligafmofo I believe this tactic should remain viable, but should flag the repper to the opposing force for the entirety of the war.
Just sayin'
Or at least 15 minutes.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Ned Black
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Posted - 2010.01.08 09:08:00 -
[63]
There are a few ways to at least improve this...
Harshest way... When you try to RR a rat concord comes and blows you away. So if you RR an engaged WT that is not of your corp then that is considered a crime so concord comes and blows the repper away. The screams and tears of just about every merc corp out there would be super sweet if this ever happened 
Medium way... If you rep someone that is not part of your corp while that person is agressed you get a warning. If you ignore it you then get agressed and part of the wardec for the duration of the war. This way you can get the drop of your enemys the first time but after that they will know about your alt and that alt is free game for the opposing side.
Current way... total suckage tbh since there is basicly no risk for the RR alt. A very good and viable tactic using the current system, but still total suckage. |

uperkurk
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Posted - 2010.01.08 17:24:00 -
[64]
Your making it more complicated then it really is. If your in lowsec or 0.0 then there would be no delay. I think only people in the same fleet can rep each other. so you cant get random people outside stations just repping people cos then they will turn red and go pop :)
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Fluent Designs
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Posted - 2010.01.08 18:27:00 -
[65]
ive been involved in my fair share of fights that ended up with outsiders repping overpriced and powerd ships , this ended up with some severe losses on our side, the fact you get a agro timer on the repping ship is ok , if it were only one, it could easily be shot. However this mostly seems to happen at a station and normaly with multi accounts doing it, they can dock if you shoot at them , and then they come out in a overpriced/overpowerd ship thus giving the origional targets more firepower so its a no win situation as your team is already down a ship or two. The same people would not be war decking and fighting in those overpriced ships if there was a global placed on the repship and it was taking fire from station guns etc, this could be left off in 00 as it has no bearing on what happens in uncontroled territorys. the way it is now if i rep say a gurista npc in a belt thats attacking a miner i get a global why is that? if its game mechanics then i should only have the agro towards the mining ship correct?........ nuf said
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Abulurd Boniface
Gallente Construction Cabal
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Posted - 2010.01.10 13:58:00 -
[66]
Quote:
You engage a wt and suddenly a blob of neutrals start remote repping them. Given the current game mechanics it's totally legit and far be it for me to complain that someone is using the tools available to them... but should this one be available?
Fighting/aiding one side in a conflict is not neutral. It is anathema to the concept of neutrality. Remote repping one side in a fight is not a neutral act. The party repping should now be a legitimate target.
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |

Mel Lifera
Gallente Suddenly Ninjas
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Posted - 2010.01.11 01:26:00 -
[67]
Originally by: Abulurd Boniface Remote repping one side in a fight is not a neutral act. The party repping should now be a legitimate target.
This is the way it currently works.
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Ned Black
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Posted - 2010.01.11 08:42:00 -
[68]
Originally by: Mel Lifera
Originally by: Abulurd Boniface Remote repping one side in a fight is not a neutral act. The party repping should now be a legitimate target.
This is the way it currently works.
The question is how long will they be legitimate targets? Right now they can rep their guts out and then 15 minutes later they can fly in circles around the opposing force and they can du frack all about it.
Now if you "punished" neutral RR of a ship in combat by incurring a private wardec that is for the duration of the war with a one week minimum... that is. If the war end after two days then the repper is still wardecced for 5 more days, but if the war keeps going on for more than a week then the repper will be red for that time. Any repping done within this private warperiod would not incurr any additional time... since it would be personal it would not matter if the repper was in a noob corp or not. |

Marlona Sky
D00M. Triumvirate.
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Posted - 2010.01.11 11:55:00 -
[69]
Originally by: Ned Black
Originally by: Mel Lifera
Originally by: Abulurd Boniface Remote repping one side in a fight is not a neutral act. The party repping should now be a legitimate target.
This is the way it currently works.
The question is how long will they be legitimate targets? Right now they can rep their guts out and then 15 minutes later they can fly in circles around the opposing force and they can du frack all about it.
Now if you "punished" neutral RR of a ship in combat by incurring a private wardec that is for the duration of the war with a one week minimum... that is. If the war end after two days then the repper is still wardecced for 5 more days, but if the war keeps going on for more than a week then the repper will be red for that time. Any repping done within this private warperiod would not incurr any additional time... since it would be personal it would not matter if the repper was in a noob corp or not.
Something like that would work.
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Mel Lifera
Gallente Suddenly Ninjas
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Posted - 2010.01.11 15:22:00 -
[70]
Originally by: Ned Black
Originally by: Mel Lifera
Originally by: Abulurd Boniface Remote repping one side in a fight is not a neutral act. The party repping should now be a legitimate target.
This is the way it currently works.
The question is how long will they be legitimate targets? Right now they can rep their guts out and then 15 minutes later they can fly in circles around the opposing force and they can du frack all about it.
...because at that point they're not doing anything. If they decide to rep again, they get another timer. Neither can they "rep their guts out", because they become flashy red the very instant they start repping, and can be shot at immediately. So shoot at them. If they leave, dock, or whatever - well, they're not repping anymore, so return to the business at hand. It's extremely unlikely that they'll be able to help again, considering that most battles last nowhere near the 15 minutes it takes for the timer to run out. And if they're that much of a bother, then wardec his corp. If he's in an NPC corp, that's just too bad; there really is no possible way around that. I can't see one. I mean, people can come up with solutions like your "private", single-person wardec on that one person, but I'm not sure that's even possible without weeks and weeks and weeks of recoding on CCP's part and the "neutral RR problem" is just not big enough of a deal to make it worth it.
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Muad' Dib
Gallente Beyond Divinity Inc
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Posted - 2010.01.11 19:30:00 -
[71]
Originally by: a Six Edited by: a Six on 22/12/2009 01:39:41 You engage a wt and suddenly a blob of neutrals start remote repping them. Given the current game mechanics it's totally legit and far be it for me to complain that someone is using the tools available to them... but should this one be available?
What do we think folks?
When will you be on Jerry Springer ? --- I smack just for myself. Allow faction cap boosters to be traded via normal market ! |

Lemmy Kravitz
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Posted - 2010.01.13 10:20:00 -
[72]
Real easy fix. I said it before. If you Rep a person that has a docking agro timer, you get a fresh docking agro timer. That will pretty much kill neut reps cause then most of em will get popped. Problem right now is the ability to instantly dock up. Get rid of the insta dock, and make it so they have to sit out side like they shot at someone for alittle while, and suddenly you'll see neut rr drop to near nothing.
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Laraella Drougin
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Posted - 2010.01.13 10:27:00 -
[73]
Actually, wheres the harm in making RR give you a docking timer. Leave off the jump timer, as it'd be horrible and stupid, but you cant really complain about being unable to dock due to it...
Seriously. Shouldnt require that much new code either.
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Sinner Cain
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Posted - 2010.01.15 13:56:00 -
[74]
Ok while we are complaining about neutral RR lets complain about neutral hauling of assets too. What about neutral alts that supply all kinds of information, such as spies. Wait lets change the fact that you can have neutral scouts.
Seriously guys IMO its part of the game. I agree with the aggro timer because technically they are involved in combat. The including them in the war, is going a little to far.If you start this why not include any one you trade assets too.
Here's the thing you need to remember before you engage your rival, you need to also know his allies. Any time you are at war , people use game mechanics to their advantage. I use every game mechanic I can to my advantage. If you don't want to see your war target get remote reps from a neutral , simply don't have war targets. I have learned through experience that you never under estimate your opponent or the things he will do to win a fight , battle or war.
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