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SweetHoney
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Posted - 2009.12.23 18:54:00 -
[31]
You do have the same option, You can do it too so i don't see any problem w/ that. Also don't forget you can counterattack it You have access for the tools. The "neutral" repper is flagged, free to shot or let say jamm ? or bring your neutral repper and .... it is really silly but you have to prepare yourself for this always. |

Suitonia
Gallente Genos Occidere HYDRA RELOADED
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Posted - 2009.12.24 05:15:00 -
[32]
It was ok for Falcons to be overpowered too because you should have just brought your own one amirite. ---
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Marko Riva
Adamant Inc
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Posted - 2009.12.24 07:48:00 -
[33]
In effect this whole argument comes down to "waaah, the others brought more group oriented ships, they cheat by using tactics!". Mind you, if it's a agreed 1 vs 1 then it's BS but in every other situation; do as you can and use all the options available to you. As long as CCP keeps allowing for it by not changing the agression rules, be as creative as you can.
I'm not here to give others good fightsÖ, I'm here to have fun and to me fun comes from having my plan, strategy, teamwork and preparation work rather than going in headfirst to see where things end. Mind you, I don't have an RR alt atm (closed the account, playing 7 accs gets silly) but I have no issues with it. EVE is full of surprises and everyone is out there to gain an advantage, don't start yelling if the other guys pull a rabbit out of their hat and make SURE they have the advantage.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |

Suitonia
Gallente Genos Occidere HYDRA RELOADED
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Posted - 2009.12.24 08:12:00 -
[34]
I don't see how changing neutral logistics to give aggression changes that, if you are prepared, have a plan and a strategy, then you should be able to account for your logistic getting shot and have secondary reppers or a form of tank fitted on the logistic ship, or use range to your advantage.
Right now logistic ships are used by idiots without a plan that just dock hug in paper-thin max cap recharge setups and instantly dock/jump when they start getting shot. ---
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Marko Riva
Adamant Inc
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Posted - 2009.12.24 09:27:00 -
[35]
Edited by: Marko Riva on 24/12/2009 09:28:51 If people are station huggers and unwilling to leave the safety of the instadock then so be it, it's a bit silly but they pay their 15 euro so they get to do what they want. To me it would be boring but having said that; I'm sure the stuff and (and you) do would sound boring/silly to other people.
You know how to deal with station huggers, leave the station. The thing really is this, to me all tactics are fair as long as they're within the game rules. People moaning about how unfair station hugging is or using neutral RR are no different from people making a post in GD moaning how they lost their CNR and how the game should be changed to suit THEIR inactive/lazy playstyle.
Personally I'm all for EVE being EVE; cutthroat, no safety net and it's all about how good you are and leave everything else to the players. But what I don't like it things to be overpowered, there needs to be balance and right now RRing (in high sec) IS overpowered as you're able to dock without having a timer. I WOULD like to see RRing giving you a docking timer but apart from that; deal with it.
----------- I think, therefore I'm single. New projectile damage PDF Alliance creation service |

Liisa
Jericho Fraction The Star Fraction
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Posted - 2009.12.24 10:03:00 -
[36]
Edited by: Liisa on 24/12/2009 10:04:00 I think that the argument goes both ways.
If you use a neutral alt to repair you, you cannot complain when the other guy brings friends in order to up the dps to a point where he can pop you. You are, in fact, forcing him to blob you.
If you blob people, don't be surprised when they call in neutral alts/friends to repair themselves. Fair is fair, after all.
Short version: it is in eve, it is there and you have to adapt to it.
*edit* The only change I would like to see would be to make remote reps activate the aggro timer which prevents docking/jumping.
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Wacktopia
Dark Side Of The Womb
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Posted - 2009.12.24 11:10:00 -
[37]
Originally by: a Six Edited by: a Six on 22/12/2009 01:39:41 You engage a wt and suddenly a blob of neutrals start remote repping them. Given the current game mechanics it's totally legit and far be it for me to complain that someone is using the tools available to them... but should this one be available?
What do we think folks?
IMHO: Yes it should be available but the remote reppers should turn flashy red to the attackers. It's unbalanced at the moment. ---------------------- They're angry there was damage done to their ship. |

Suitonia
Gallente Genos Occidere HYDRA RELOADED
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Posted - 2009.12.24 19:58:00 -
[38]
They do turn flashy red, the problem is you can't kill the reppers because although you can shoot them, they don't gain agression so can just instantly re dock/jump, giving a huge advantage to the person they are repairing while not committing or risking anything themselves.
I have no problem with people using them, a bit of a lame tactic some might say, but it's eve. It goes the same way too though, this is eve why are some players allowed to have a huge advantage without risking that advantage. ---
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Robert0288
Caldari R E D E M P T I O N Black Star Alliance
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Posted - 2009.12.24 21:50:00 -
[39]
Edited by: Robert0288 on 24/12/2009 21:50:25 When I was flying through empire last with my loggy, I found 2 cruisers trying to kill each other on the gate. So I RR'd both of them including their drones. This lead to alot of WTF's in local .
I was really bored that day
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Charming Killer
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Posted - 2009.12.27 12:12:00 -
[40]
IMO the only thing that should change would be an agression counter same as if the repper fired a shot, stopping him from docking the instant he gets targeted. they already turn red so no problem there. just prevent them from jumping thru a gate or docking same as the combat pilots
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Droog 1
Black Rise Inbreds
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Posted - 2009.12.27 13:12:00 -
[41]
Neutrals are usually 2nd accounts. More accounts = more money for CCP. |

Thrasymachus TheSophist
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Posted - 2009.12.29 18:09:00 -
[42]
Neutrals also mess up your ability to know what you're fighting in a system, since they won't be flashy red until they engage. So you think you're facing a gang of 5 WTs in a system (as determined by local), but in fact they've got a pair of neutral RRs there as well - you just have no way of knowing until they start RR'ing.
Thats another problem/feature of neutral reps.
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Mel Lifera
Gallente Suddenly Ninjas
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Posted - 2009.12.29 18:55:00 -
[43]
Edited by: Mel Lifera on 29/12/2009 18:59:39 You guys are all talking about neutral RRs as basically your WTs' alter egos in disguise. What about us actually-neutral reppers who have nothing to do with either side, but just see some huge station game going on and start RRing arbitrarily-selected participants for no reason other than laughs (or tears)? I've always wanted to try RRing both sides in a 1v1 just to make the fight last longer.
More on point: do you disagree with the use of neutral scouts, neutral haulers, or neutral CB corps that keep your WT corp stocked with supplies, ISK, free intel, and the like? Imagine seeing system after system of no war targets after a few days, bragging to each other about how you ran your WTs to ground, only to find out a month later that they somehow re-established themselves three regions away in the middle of your wardec by using neutral haulers right under your nose. Should it be allowed?
I think so. Why not?
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Tolgar
Caldari Interstellar Pie Fanatics
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Posted - 2009.12.29 21:16:00 -
[44]
Don't forget there's also the folks that bring 5 BS to fight and 15 neut reps to make themselves invincible, even when you yourself are also bringing 5 BS to the fight.
Defiantly needs some kind of timer, lets say an assistance timer, atm, its just pointless to actually fight in high sec unless the other party is extremely stupid/unlucky/n00b, and then that's more of a gank than a fight...
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Dire Radiant
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Posted - 2009.12.30 00:51:00 -
[45]
Originally by: Mel Lifera You guys are all talking about neutral RRs as basically your WTs' alter egos in disguise. What about us actually-neutral reppers who have nothing to do with either side, but just see some huge station game going on and start RRing arbitrarily-selected participants for no reason other than laughs (or tears)? I've always wanted to try RRing both sides in a 1v1 just to make the fight last longer.
Its fun until one side decides to have more fun than you by concording themselves to watch your neut RR ship pop.
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Veebora
Caldari
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Posted - 2009.12.30 11:59:00 -
[46]
It is totally lame because the neutral won't be flagged as aggressor, so you must hold the sentries and the standing hit if you want killing the neut repper.
Anyway, as in this game there is no honor or whatever I've stopped complaining and bought my own neutral repper.
Very lame but will works until CCP do something!!!
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Elldranga
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Posted - 2009.12.30 13:58:00 -
[47]
The whole concept is great... I love it... however, any active module used to aid the combat should generate the usual agro timers. That includes RR, warfare links, etc.
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Cearain
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Posted - 2009.12.31 04:31:00 -
[48]
Its a horribly bad mechanic. The repper should be counted as aggroing whoever the person he reps is attacking. As far as I'm concerned in high sec concord could blow up the "neutral" repper.
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Dani Leone
Gallente Tribal Liberation Force
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Posted - 2009.12.31 09:59:00 -
[49]
I've seen a fair bit of this in low sec since joining the minnie militia, jokers coming along to rep war targets in nice fat domis and such which, thanks to gate guns, are unlikely to be pre-emptively engaged due to the light and fast nature of most militia fleets. Of course these neuts do go flashy and often die, but more as often they simply jump out/dock with nothing other than a simple flag timer applied.
The last time I'd seen neutral reppers used in Empire before this was during a war dec when I had camped a sole target into a station and he eventually decided to come out and play, bless, he decided to rep his drake with an armour repping exqueror, they both died as his Exe somehow drifted out of docking range. And I managed to pod the drake pilot into the bargain with my Cyclone, no doubt as he struggled to save his logi alt.
And I have once used it myself to get agro flagged and attacked so I could then swap out to a BS and lay down some damage.
But thinking about this and the way war mechanics and empire agression work, although it wont be, it probably ought to be deemed an exploit.
Corps and Alliances have to pay war fees to circumvent the Concord and Gate/Station Guns mechanism when commiting aggression in Empire.
In this case a player is commiting a hostile act against a neutral target by proxy, in a high or low security area, and avoiding the normal consequences that would accrue if they were to activate a hostile module directly on the target. Just like Repping a rat, or a suicide ganker in High sec, this should bring on a swift concord/gate gun response for the repper including full aggro cant dock/jump. It doesn't because the flag transferred is merely a war agression flag and not a GCC.
But the fact is, if CCP say it's not an exploit then it is fair game, and just one more use of good tactics to get a target to hang himself out to dry by engaging a superior force in hidden dire circumstances.
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Vixisti
Shadows Of The Federation
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Posted - 2009.12.31 12:40:00 -
[50]
The only thing that needs fixing and has needed fixing for some time is the fact that it doesn't cause an aggro timer so logistics can just jump out or dock at any time. This is flawed mechanics IMO.
BTW I can fly all the logi ships but even I can see that the mechanic is broken.
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Stupiter
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Posted - 2009.12.31 23:33:00 -
[51]
I am STUPITER!
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dolmant
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Posted - 2010.01.01 02:49:00 -
[52]
+1 for logistic aggression timers. Also, they should go flashy to everyone involved in the combat. They should also probably get a faction hit (to the other milita, obviously) when repping a milita target. After all, if i repped someone in the amarr milita, I would get a hit, so why not a neutral? Even with the war dec flag, we cant kill neutral reps on a gate because you have to aggress the war target the logistics is repping before he goes flashy to you. Therefore, you cant jump through and tackle. Seriously, logistics is all well and good, but it is wayy to overpowered for something that you cant see in system, and has absolutely ZERO risk in high sec and *almost* none in low sec.
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AlmightyLordOf Jita
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Posted - 2010.01.01 03:30:00 -
[53]
fRESH bUMP - HappY NeW YEar 
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Swatyy
Amarr Deus Imperiosus Acies
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Posted - 2010.01.01 14:36:00 -
[54]
Working as intended. [Youtube.com] --- Blog: Evolving Paradigms Combat Videos: YouTube |

Rail Gun
Caldari Space Perverts and Forum Warriors United
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Posted - 2010.01.01 19:49:00 -
[55]
We think it's annoying, but generates many tears... so we think it should stay
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Lemmy Kravitz
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Posted - 2010.01.02 17:13:00 -
[56]
I have no problem with Neutral RR, I do have a problem with being able to Neutral RR and still dock instantly. I say if you RR someone who has a docking agro timer, the RR starts your own docking agro timer. That way they can't just Neutral RR, get agro, dock up and come out in something bigger. or Neutral RR, and dock up cause they getting shot at. As it stands now, Neutral RR'ing is a no risk occupation so long as you stay next to station.
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Niclas Solo
Amarr
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Posted - 2010.01.03 17:01:00 -
[57]
Nothing wrong with neutral RR but i don't understand why they doesn't get a aggro timer? that is just wrong. Should be very easy for CCP to fix. Same if you steal from a wreck or a can why let them insta dock? give them a timer so they have to fight for the stuff they want.
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uperkurk
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Posted - 2010.01.03 17:15:00 -
[58]
Its very simple to fix and could most likely happen over night. The person repper gets a delay from docking or jumping as soon as they start to rep. Very easy thing to fix and should be fixed imo
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Meowizer
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Posted - 2010.01.06 01:40:00 -
[59]
Originally by: Thrasymachus TheSophist Neutrals also mess up your ability to know what you're fighting in a system, since they won't be flashy red until they engage. So you think you're facing a gang of 5 WTs in a system (as determined by local), but in fact they've got a pair of neutral RRs there as well - you just have no way of knowing until they start RR'ing.
Thats another problem/feature of neutral reps.
This is the only problem with *neutral* RR.
All the other problems revolve around RR in general, neutral or not.
I also want to add another perspective - the only times I've gotten fair and good fights in highsec is when I've had surprise neutral RR to back me up. When people only want to fight when they significantly outnumber you (most highsec ppl do this), neutral RR can be a good way to get fair fights.  |

Cambarus
The Compass Reloaded
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Posted - 2010.01.06 02:09:00 -
[60]
Originally by: uperkurk Its very simple to fix and could most likely happen over night. The person repper gets a delay from docking or jumping as soon as they start to rep. Very easy thing to fix and should be fixed imo
This. It keeps getting suggested, no one seems to be against it, so why it hasn't been implemented yet is beyond me. |
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