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Zapatero
E-ON
14
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Posted - 2012.06.20 21:15:00 -
[1] - Quote
Hello there.
Some time over the next couple of days I will be having a little chat with CCP about the future of mining; from that rather fetching yellow ORE frig we saw the other day to ring mining that was teased to us at Fanfest. It won't be a chat about tweaking this mod or that crystal, just purely speculative witterings on about the forms. functions, benefits and problems of bringing in new avenues of rock-based resource gathering. Ok, maybe there'll be a few words about the near-constant victimisation of Hulks, but not too much.
If you have any questions you feel need asking on the matter I will happily consider adding them to my list. Just plop them below and I'll pick the best when the time comes.
The resultant feature will be published in EON #028, out next month.
(...You know, I think this may the first time I've ever posted in Science & Industry in over nine years.)
Thank you for reading.
Z
Editor of spaceship magazines PlaySF-á+ EON |

Zifrian
Licentia Ex Vereor Intrepid Crossing
352
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Posted - 2012.06.20 21:40:00 -
[2] - Quote
I'd like to know if they are even remotely considering capital mining ships that you can fit strips to or if they are shooting the idea down for good. I know people hate the idea but I love it. :) Maximze your Industry Potential! - Get EVE Isk per Hour! |

Bridgette d'Iberville
DeadStar Marauders
22
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Posted - 2012.06.20 21:49:00 -
[3] - Quote
Semi-related: CCPs thoughts on developing an ORE ship dedicated to harvesting gas clouds? It's a mining sub-discipline but, other than the skill and a specific group of modules, hasn't been supported. This lack probably contributes to the less-widespread use of boosters (other than the illegality and inability to produce in Hi-Sec, but that's a different topic). Neut the bastards |

Boffles
Aliastra Gallente Federation
23
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Posted - 2012.06.20 22:11:00 -
[4] - Quote
I have a question which sound silly but might be worth getting CCP perspective on it. (bare in mind I am a miner)
Why do we need mining at all in Eve ? (I know it is silly but it is good sometime to ask the silly questions because the answers can sometimes be very revealing)
and a second less interesting question...
If you can extract moon goo... why are the same materials not in roid belts at very low level or very low chance ?
ps Zap... any news on you know what ?
Boffles |

Zapatero
E-ON
15
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Posted - 2012.06.20 22:18:00 -
[5] - Quote
Boffles wrote:ps Zap... any news on you know what ?
Not yet, but should be this week. Editor of spaceship magazines PlaySF-á+ EON |

Hiram Alexander
Seraphim Securities
236
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Posted - 2012.06.20 22:23:00 -
[6] - Quote
Well, I'm not a miner as such, but after seeing the new Ore Frig design, I'd be interested to know if they plan on re-modelling the other mining barges to both match the 'ORE' style they have there, and the 'role' they're filling.
i.e. Will the 'tanky' barge actually look the part? |

Skorpynekomimi
227
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Posted - 2012.06.20 22:27:00 -
[7] - Quote
T3 mining/industrial ships. Cloaky or hauly or tanky or yieldy. It has the potential to be awesome. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
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Posted - 2012.06.20 22:44:00 -
[8] - Quote
any chance to give the mack a real unique use? the ore bay just saves you swapping to a hauler and will compete with the hulk for most isk or m3/hr.
the skiff has a clearly defined role, the mack's "i haz lots of cargo" isn't unique enough or useful enough for it to be a "no brainer" like the skiff will be.
what will happen to ice and mercoxit bonuses? are we still forced to use ship x for job y thus voiding their entire new mantra for mining ships? |

MinorFreak
Ordo Ministorum
22
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Posted - 2012.06.20 23:18:00 -
[9] - Quote
i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it. |

Anya Ohaya
School of Applied Knowledge Caldari State
130
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Posted - 2012.06.21 00:31:00 -
[10] - Quote
Are they planning on changing the material (especially mineral) costs of any of the barges?
Are they planning on increasing the number of high slots on the procurer and retriever, or will they be boosted some other way?
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Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
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Posted - 2012.06.21 00:41:00 -
[11] - Quote
MinorFreak wrote:i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it.
CCP Dev Blog wrote:Retriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge. Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up. |

Tau Cabalander
Retirement Retreat Working Stiffs
772
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Posted - 2012.06.21 02:20:00 -
[12] - Quote
Q. Are any changes proposed for the Rorqual?
I'd like to see the Rorqual get a buff to capacitor and shield boosting amount while the Industrial Core is active. It really needs to be a brick factory that is worthwhile to have on-grid rather than hiding in a POS force field, as it has no real offense (a tinyl amount of drones, unlike a carrier). The threats against off-grid boosting removal also affect the Rorqual more than any other ship.
Q. Are any new mining vessels (other than the frigate) expected?
There is a real need for a specialized gas harvesting vessel (T3 would make sense), and strangely gas harvesters require turret hardpoints. Miners don't necessarily need ships that mine more than a Hulk, but rather ships that are different, e.g. a mining ship dedicated to drones.
Q. Any hope of the Orca ever getting one or two utility high-slots added?
Once the gang links are in, there is no room for a tractorbeam or two, and that really is a crime. An extra mid-slot for a scanner would be nice too, as a reasonably tanked Orca needs all the current slots. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
296
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Posted - 2012.06.21 02:45:00 -
[13] - Quote
-How many Catalysts will it take to gank the new and improved Hulk?
CCP mentioned Procurer hp, not so much for the Hulk. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Breezly Brewin
Vril Metaphysics Society
19
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Posted - 2012.06.21 04:29:00 -
[14] - Quote
according to the devblog it alludes to the idea that the other mining ships will come to within an acceptable margin of the hulk. if this is true, are there going to be changes to the yield modifiers of mining skills, ship bonuses or perhaps new skills?
edit: specifics would be awesome  |

Nathan Devinshire
Terra Ignota
0
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Posted - 2012.06.21 07:42:00 -
[15] - Quote
If the new ore ships will have ore holds; will they also have a small ship hold for crystals? |

Victoria Sin
Center for Advanced Studies Gallente Federation
26
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Posted - 2012.06.21 07:55:00 -
[16] - Quote
The OP said he wasn't interested in the little things, but the little things are the main issues I have with mining, so I'll add three things:
(1) The Orca is a mining platform, but its ore bay is tiny compared to its cargo bay. This is kind-of odd. (2) Mining crystal research copy time is far too long. (3) Static belts should go. All asteroid belts should be dynamic.
That's all. |

vyshnegradsky
MNU Operations Luna Sanguinem
3
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Posted - 2012.06.21 08:33:00 -
[17] - Quote
Is there going to be a more cinematic approach to mining, such as being able to see the asteroid being hollowed out and collapsing in on itself? Allowing a skilled miner to tell when a 'roid is near depletion - thus freeing up a mid slot for tank. |

David Estarra
Starside Lost
102
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Posted - 2012.06.21 08:42:00 -
[18] - Quote
I'd like to know if there are any plans to expand mining beyond the current 'Target asteroid, f1, sit back and relax'. While it's all well and good for catching up on your reading, it's pretty much close to passive income which CCP has already said they're not big fans of.
Whilst Hulkageddon has spiced things up a bit by keeping you on your toes it's still a pretty easy way to make ISK, albeit a small amount.
Personally I like to mine in quiet times when I don't have a lot else going on but can't devote the time to more demanding things if I can't guarantee I won't have to leave quickly. That being said I would like more interaction in the whole mining process beyond the current system as mentioned above.
What that could be I have no idea, I'm hopeless when it comes to designing things.. however I do remember a while back a type of minigame was proposed by another player, where you would have to focus on veins of ore in the asteroid to maximise yield. [IMG]http://go-dl1.eve-files.com/media/corp/ChrisW73/DSigFinal.jpg[/IMG]
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Odin Tribus
Nocturnal Romance
1
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Posted - 2012.06.21 10:33:00 -
[19] - Quote
The first post in here for NINE years? I thought EON was in touch with the community. Clearly not. |

Omnishi
Imperial Academy Amarr Empire
0
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Posted - 2012.06.21 12:02:00 -
[20] - Quote
With the planned changes to the exhumers, will they keep there current hull bonuses...(i.e: Macks bonus to ice mining..ect)...
If they won't be keeping those bonuses, can we expect new ore ships for those roles in the future?
Any chance of a t2 version of the new mining frig, and if so whats the intended purpose it? |
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1560
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Posted - 2012.06.21 12:59:00 -
[21] - Quote
Tau Cabalander wrote:Q. Any hope of the Orca ever getting one or two utility high-slots added?
Once the gang links are in, there is no room for a tractorbeam or two, and that really is a crime. An extra mid-slot for a scanner would be nice too, as a reasonably tanked Orca needs all the current slots.
Sounds like there's room to take the scanner bonus away from the Command ship and hand those over to an ORE "covert ops": rather than a weapon bonus, give it a boost to survey scanner range. So the scout hunts down the mining sites, scans the rocks, determines if it's suitable for the fleet.
Then the command ship (Orca) arrives, the hulks arrive, and perhaps a Noctis for long range tractor beams.
So in addition to ships, I'd like to hear any ideas about moving mining to the dungeon system/grav sites.
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Victoria Sin
Center for Advanced Studies Gallente Federation
28
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Posted - 2012.06.21 14:24:00 -
[22] - Quote
The Orca is a confused ship at the moment:
(1) Who wastes a mid slot with a survey scanner? The extra shield mod is more useful (2) Would prefer shield transfer bonus over survey scan bonus (for 0.0) (3) Ore bay should be an ore bay, not a tiny cargo extension (4) Should be able to carry 3 Hulks, not 2 as at present
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Dave stark
Martyr's Vengence Test Alliance Please Ignore
29
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Posted - 2012.06.21 14:43:00 -
[23] - Quote
Victoria Sin wrote:The Orca is a confused ship at the moment:
(1) Who wastes a mid slot with a survey scanner? The extra shield mod is more useful (2) Would prefer shield transfer bonus over survey scan bonus (for 0.0) (3) Ore bay should be an ore bay, not a tiny cargo extension (4) Should be able to carry 3 Hulks, not 2 as at present
in regards to (4), it should be able to hold 1 of each exhumer, minimum. |

Celgar Thurn
Department 10
46
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Posted - 2012.06.21 14:46:00 -
[24] - Quote
Very nice to see someone from EON magazine asking for viewpoints within the EVE forums. I don't think I have seen anyone from EON in the forums before. I recently splashed out on a four issue subscription of EON magazine and found issue 27 a very good read indeed. *shameless plug* 
Onto the matter in question several people have already mentioned space for a tractor beam on the Orca. Most orca pilots would like to have a tractor beam but they would also like to have the three mining links. Alternatively in these dangerous times skills permitting they would drop the mining cpu link and put the shield resists link on in its place. On large mining ops a tractor beam would potentially be very useful to haul jet cans in and clear rat wrecks as well. If CCP dropped their current mining plan and just added a specific high slot on the Orca to only be used for a tractor beam that would be very nice 
I have a number of issues with the latest dev blog that covers mining vessels:
1) The skill requirement reduction is nothing more than dumbing down of EVE Online. EVE is renouned for its complexity and steep learning curve. Infact this is one of EVE's most appealing assets. A game for adults and mature people and it should stay like that.
2) I am completely in favour of more 'eye candy' as long as is not detrimental to the game or slow down the mechanics. But the new ORE mining frigate looks more like an Interbus ship than something from ORE. Mining vessels should be industrial looking - grimy even. 'Mining in hostile space' but with 'little to no resilience' therefore the new perceived additional role for this vessel makes no sense whatsoever.
3) Procurer/Skiff. 'capable of having battleship-like EHP'. I can see where this is coming from and why pilots would like a much stronger vessel to mine in nul sec with. But you would still need the logistics and set-up to get the ore/minerals out of nul and into high sec so I don't see the need for this personally.
4) Retriever/Mackinaw. 'second best mining output'. less EHP than the (new) procurer'.
5) Covetor/Hulk. 'identical cargo hold' and 'little to average EHP'. No problem with keeping the cargo hold capacity the same. After all increasing cargo hold capacity is the last thing professional miners want as it reduces mineral prices and therefore profit.The second quote from CCP suggests they want to make Hulks & Covetors weaker and more prone to being ganked than they already are. This is the worst and most worrying aspect of CCP's plan to supposedly make the mining career a more attractive and financially viable option. And it is where the dev blog comes crashing down. One of the mining dev blogs headline statements is 'Resilience'. It says our mining vessels should have 'proper EHP' and should 'not be one-shot by anything'. Well if they go ahead with this plan then Covetors and Hulks will indeed become closer to reaching 'one-shot' levels of EHP.
The mining dev blog is yet another of the recent dev blogs to be poorly thought out and I hope you can maybe help those involved see the errors in this plan. |

Vincent Athena
V.I.C.E. Comic Mischief
747
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Posted - 2012.06.21 15:29:00 -
[25] - Quote
If moon goo is going to come from ring mining, what happens to moon mining?
All the barges and exhumers are going to be redone, some having their yield buffed. Does that mean they are all going to have 3 strips, but different bonuses, or what?
Will the barge that gains a "battleship level tank" be able to mine faster than a battleship? (Presently you can fit a Rokh to mine better than a Retriever, have about as much cargo as a Retriever, and have a tank near 100K EHP.) http://vincentoneve.wordpress.com/ |

Haffsol
Froody Guys Spaceships Business
5
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Posted - 2012.06.21 16:27:00 -
[26] - Quote
is CCP going to hire someone who has at least a fisrt idea about how mining works? Or are they trusting scouts who never posted in S&I in 9 years to do the job?
ah, sorry, I meant _before applying any change_
regards o/ |

Wille Sanara
Felador night Corp
5
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Posted - 2012.06.21 19:21:00 -
[27] - Quote
Question for CCP: How do you plan to prevent mining bots? Especially when you add pretty huge ore bay to some exhumers, like the planned can-size bay for mackinaw? |

ashley Eoner
16
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Posted - 2012.06.21 20:39:00 -
[28] - Quote
Wille Sanara wrote:Question for CCP: How do you plan to prevent mining bots? Especially when you add pretty huge ore bay to some exhumers, like the planned can-size bay for mackinaw? Yea the huge ore bay is confusing to me as that pretty much encourages botting and afk mining both of which CCP is against. |

Jason Xado
Xado Industries
6
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Posted - 2012.06.21 21:23:00 -
[29] - Quote
I would really like to see a mining freighter of some sort. I big slow ship with a freighter sized ore hold that could be accessed in space. Let it fit capital tractor beams and I would be on cloud nine.
Just my opinion  |

Tweetyrw79
Loony Toons Gang
0
|
Posted - 2012.06.22 05:14:00 -
[30] - Quote
How about being able to use your mining lasers on ships. Which could instead of damage the hp or take off shields, overheat the modules of the ship they are targeting.
Mining in low sec can be quite dangerous if not fleeted with a bunch of ships garding, and if there is no battles the ones garding might get bored and go on a killing spree.
Just a little more offence for my hulk please.
also how about more submarine warfare, if I'm on the back side of a big asteroid totally powered off and the other ship can't visualy see me I shouldn't be on his overview. IMO. |
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