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Zapatero
E-ON
14
|
Posted - 2012.06.20 21:15:00 -
[1] - Quote
Hello there.
Some time over the next couple of days I will be having a little chat with CCP about the future of mining; from that rather fetching yellow ORE frig we saw the other day to ring mining that was teased to us at Fanfest. It won't be a chat about tweaking this mod or that crystal, just purely speculative witterings on about the forms. functions, benefits and problems of bringing in new avenues of rock-based resource gathering. Ok, maybe there'll be a few words about the near-constant victimisation of Hulks, but not too much.
If you have any questions you feel need asking on the matter I will happily consider adding them to my list. Just plop them below and I'll pick the best when the time comes.
The resultant feature will be published in EON #028, out next month.
(...You know, I think this may the first time I've ever posted in Science & Industry in over nine years.)
Thank you for reading.
Z
Editor of spaceship magazines PlaySF-á+ EON |

Zifrian
Licentia Ex Vereor Intrepid Crossing
352
|
Posted - 2012.06.20 21:40:00 -
[2] - Quote
I'd like to know if they are even remotely considering capital mining ships that you can fit strips to or if they are shooting the idea down for good. I know people hate the idea but I love it. :) Maximze your Industry Potential! - Get EVE Isk per Hour! |

Bridgette d'Iberville
DeadStar Marauders
22
|
Posted - 2012.06.20 21:49:00 -
[3] - Quote
Semi-related: CCPs thoughts on developing an ORE ship dedicated to harvesting gas clouds? It's a mining sub-discipline but, other than the skill and a specific group of modules, hasn't been supported. This lack probably contributes to the less-widespread use of boosters (other than the illegality and inability to produce in Hi-Sec, but that's a different topic). Neut the bastards |

Boffles
Aliastra Gallente Federation
23
|
Posted - 2012.06.20 22:11:00 -
[4] - Quote
I have a question which sound silly but might be worth getting CCP perspective on it. (bare in mind I am a miner)
Why do we need mining at all in Eve ? (I know it is silly but it is good sometime to ask the silly questions because the answers can sometimes be very revealing)
and a second less interesting question...
If you can extract moon goo... why are the same materials not in roid belts at very low level or very low chance ?
ps Zap... any news on you know what ?
Boffles |

Zapatero
E-ON
15
|
Posted - 2012.06.20 22:18:00 -
[5] - Quote
Boffles wrote:ps Zap... any news on you know what ?
Not yet, but should be this week. Editor of spaceship magazines PlaySF-á+ EON |

Hiram Alexander
Seraphim Securities
236
|
Posted - 2012.06.20 22:23:00 -
[6] - Quote
Well, I'm not a miner as such, but after seeing the new Ore Frig design, I'd be interested to know if they plan on re-modelling the other mining barges to both match the 'ORE' style they have there, and the 'role' they're filling.
i.e. Will the 'tanky' barge actually look the part? |

Skorpynekomimi
227
|
Posted - 2012.06.20 22:27:00 -
[7] - Quote
T3 mining/industrial ships. Cloaky or hauly or tanky or yieldy. It has the potential to be awesome. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
|
Posted - 2012.06.20 22:44:00 -
[8] - Quote
any chance to give the mack a real unique use? the ore bay just saves you swapping to a hauler and will compete with the hulk for most isk or m3/hr.
the skiff has a clearly defined role, the mack's "i haz lots of cargo" isn't unique enough or useful enough for it to be a "no brainer" like the skiff will be.
what will happen to ice and mercoxit bonuses? are we still forced to use ship x for job y thus voiding their entire new mantra for mining ships? |

MinorFreak
Ordo Ministorum
22
|
Posted - 2012.06.20 23:18:00 -
[9] - Quote
i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it. |

Anya Ohaya
School of Applied Knowledge Caldari State
130
|
Posted - 2012.06.21 00:31:00 -
[10] - Quote
Are they planning on changing the material (especially mineral) costs of any of the barges?
Are they planning on increasing the number of high slots on the procurer and retriever, or will they be boosted some other way?
|
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Dave stark
Martyr's Vengence Test Alliance Please Ignore
28
|
Posted - 2012.06.21 00:41:00 -
[11] - Quote
MinorFreak wrote:i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it.
CCP Dev Blog wrote:Retriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge. Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up. |

Tau Cabalander
Retirement Retreat Working Stiffs
772
|
Posted - 2012.06.21 02:20:00 -
[12] - Quote
Q. Are any changes proposed for the Rorqual?
I'd like to see the Rorqual get a buff to capacitor and shield boosting amount while the Industrial Core is active. It really needs to be a brick factory that is worthwhile to have on-grid rather than hiding in a POS force field, as it has no real offense (a tinyl amount of drones, unlike a carrier). The threats against off-grid boosting removal also affect the Rorqual more than any other ship.
Q. Are any new mining vessels (other than the frigate) expected?
There is a real need for a specialized gas harvesting vessel (T3 would make sense), and strangely gas harvesters require turret hardpoints. Miners don't necessarily need ships that mine more than a Hulk, but rather ships that are different, e.g. a mining ship dedicated to drones.
Q. Any hope of the Orca ever getting one or two utility high-slots added?
Once the gang links are in, there is no room for a tractorbeam or two, and that really is a crime. An extra mid-slot for a scanner would be nice too, as a reasonably tanked Orca needs all the current slots. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
296
|
Posted - 2012.06.21 02:45:00 -
[13] - Quote
-How many Catalysts will it take to gank the new and improved Hulk?
CCP mentioned Procurer hp, not so much for the Hulk. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Breezly Brewin
Vril Metaphysics Society
19
|
Posted - 2012.06.21 04:29:00 -
[14] - Quote
according to the devblog it alludes to the idea that the other mining ships will come to within an acceptable margin of the hulk. if this is true, are there going to be changes to the yield modifiers of mining skills, ship bonuses or perhaps new skills?
edit: specifics would be awesome  |

Nathan Devinshire
Terra Ignota
0
|
Posted - 2012.06.21 07:42:00 -
[15] - Quote
If the new ore ships will have ore holds; will they also have a small ship hold for crystals? |

Victoria Sin
Center for Advanced Studies Gallente Federation
26
|
Posted - 2012.06.21 07:55:00 -
[16] - Quote
The OP said he wasn't interested in the little things, but the little things are the main issues I have with mining, so I'll add three things:
(1) The Orca is a mining platform, but its ore bay is tiny compared to its cargo bay. This is kind-of odd. (2) Mining crystal research copy time is far too long. (3) Static belts should go. All asteroid belts should be dynamic.
That's all. |

vyshnegradsky
MNU Operations Luna Sanguinem
3
|
Posted - 2012.06.21 08:33:00 -
[17] - Quote
Is there going to be a more cinematic approach to mining, such as being able to see the asteroid being hollowed out and collapsing in on itself? Allowing a skilled miner to tell when a 'roid is near depletion - thus freeing up a mid slot for tank. |

David Estarra
Starside Lost
102
|
Posted - 2012.06.21 08:42:00 -
[18] - Quote
I'd like to know if there are any plans to expand mining beyond the current 'Target asteroid, f1, sit back and relax'. While it's all well and good for catching up on your reading, it's pretty much close to passive income which CCP has already said they're not big fans of.
Whilst Hulkageddon has spiced things up a bit by keeping you on your toes it's still a pretty easy way to make ISK, albeit a small amount.
Personally I like to mine in quiet times when I don't have a lot else going on but can't devote the time to more demanding things if I can't guarantee I won't have to leave quickly. That being said I would like more interaction in the whole mining process beyond the current system as mentioned above.
What that could be I have no idea, I'm hopeless when it comes to designing things.. however I do remember a while back a type of minigame was proposed by another player, where you would have to focus on veins of ore in the asteroid to maximise yield. [IMG]http://go-dl1.eve-files.com/media/corp/ChrisW73/DSigFinal.jpg[/IMG]
|

Odin Tribus
Nocturnal Romance
1
|
Posted - 2012.06.21 10:33:00 -
[19] - Quote
The first post in here for NINE years? I thought EON was in touch with the community. Clearly not. |

Omnishi
Imperial Academy Amarr Empire
0
|
Posted - 2012.06.21 12:02:00 -
[20] - Quote
With the planned changes to the exhumers, will they keep there current hull bonuses...(i.e: Macks bonus to ice mining..ect)...
If they won't be keeping those bonuses, can we expect new ore ships for those roles in the future?
Any chance of a t2 version of the new mining frig, and if so whats the intended purpose it? |
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1560
|
Posted - 2012.06.21 12:59:00 -
[21] - Quote
Tau Cabalander wrote:Q. Any hope of the Orca ever getting one or two utility high-slots added?
Once the gang links are in, there is no room for a tractorbeam or two, and that really is a crime. An extra mid-slot for a scanner would be nice too, as a reasonably tanked Orca needs all the current slots.
Sounds like there's room to take the scanner bonus away from the Command ship and hand those over to an ORE "covert ops": rather than a weapon bonus, give it a boost to survey scanner range. So the scout hunts down the mining sites, scans the rocks, determines if it's suitable for the fleet.
Then the command ship (Orca) arrives, the hulks arrive, and perhaps a Noctis for long range tractor beams.
So in addition to ships, I'd like to hear any ideas about moving mining to the dungeon system/grav sites.
Day 0 advice for new players: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=77176 |

Victoria Sin
Center for Advanced Studies Gallente Federation
28
|
Posted - 2012.06.21 14:24:00 -
[22] - Quote
The Orca is a confused ship at the moment:
(1) Who wastes a mid slot with a survey scanner? The extra shield mod is more useful (2) Would prefer shield transfer bonus over survey scan bonus (for 0.0) (3) Ore bay should be an ore bay, not a tiny cargo extension (4) Should be able to carry 3 Hulks, not 2 as at present
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
29
|
Posted - 2012.06.21 14:43:00 -
[23] - Quote
Victoria Sin wrote:The Orca is a confused ship at the moment:
(1) Who wastes a mid slot with a survey scanner? The extra shield mod is more useful (2) Would prefer shield transfer bonus over survey scan bonus (for 0.0) (3) Ore bay should be an ore bay, not a tiny cargo extension (4) Should be able to carry 3 Hulks, not 2 as at present
in regards to (4), it should be able to hold 1 of each exhumer, minimum. |

Celgar Thurn
Department 10
46
|
Posted - 2012.06.21 14:46:00 -
[24] - Quote
Very nice to see someone from EON magazine asking for viewpoints within the EVE forums. I don't think I have seen anyone from EON in the forums before. I recently splashed out on a four issue subscription of EON magazine and found issue 27 a very good read indeed. *shameless plug* 
Onto the matter in question several people have already mentioned space for a tractor beam on the Orca. Most orca pilots would like to have a tractor beam but they would also like to have the three mining links. Alternatively in these dangerous times skills permitting they would drop the mining cpu link and put the shield resists link on in its place. On large mining ops a tractor beam would potentially be very useful to haul jet cans in and clear rat wrecks as well. If CCP dropped their current mining plan and just added a specific high slot on the Orca to only be used for a tractor beam that would be very nice 
I have a number of issues with the latest dev blog that covers mining vessels:
1) The skill requirement reduction is nothing more than dumbing down of EVE Online. EVE is renouned for its complexity and steep learning curve. Infact this is one of EVE's most appealing assets. A game for adults and mature people and it should stay like that.
2) I am completely in favour of more 'eye candy' as long as is not detrimental to the game or slow down the mechanics. But the new ORE mining frigate looks more like an Interbus ship than something from ORE. Mining vessels should be industrial looking - grimy even. 'Mining in hostile space' but with 'little to no resilience' therefore the new perceived additional role for this vessel makes no sense whatsoever.
3) Procurer/Skiff. 'capable of having battleship-like EHP'. I can see where this is coming from and why pilots would like a much stronger vessel to mine in nul sec with. But you would still need the logistics and set-up to get the ore/minerals out of nul and into high sec so I don't see the need for this personally.
4) Retriever/Mackinaw. 'second best mining output'. less EHP than the (new) procurer'.
5) Covetor/Hulk. 'identical cargo hold' and 'little to average EHP'. No problem with keeping the cargo hold capacity the same. After all increasing cargo hold capacity is the last thing professional miners want as it reduces mineral prices and therefore profit.The second quote from CCP suggests they want to make Hulks & Covetors weaker and more prone to being ganked than they already are. This is the worst and most worrying aspect of CCP's plan to supposedly make the mining career a more attractive and financially viable option. And it is where the dev blog comes crashing down. One of the mining dev blogs headline statements is 'Resilience'. It says our mining vessels should have 'proper EHP' and should 'not be one-shot by anything'. Well if they go ahead with this plan then Covetors and Hulks will indeed become closer to reaching 'one-shot' levels of EHP.
The mining dev blog is yet another of the recent dev blogs to be poorly thought out and I hope you can maybe help those involved see the errors in this plan. |

Vincent Athena
V.I.C.E. Comic Mischief
747
|
Posted - 2012.06.21 15:29:00 -
[25] - Quote
If moon goo is going to come from ring mining, what happens to moon mining?
All the barges and exhumers are going to be redone, some having their yield buffed. Does that mean they are all going to have 3 strips, but different bonuses, or what?
Will the barge that gains a "battleship level tank" be able to mine faster than a battleship? (Presently you can fit a Rokh to mine better than a Retriever, have about as much cargo as a Retriever, and have a tank near 100K EHP.) http://vincentoneve.wordpress.com/ |

Haffsol
Froody Guys Spaceships Business
5
|
Posted - 2012.06.21 16:27:00 -
[26] - Quote
is CCP going to hire someone who has at least a fisrt idea about how mining works? Or are they trusting scouts who never posted in S&I in 9 years to do the job?
ah, sorry, I meant _before applying any change_
regards o/ |

Wille Sanara
Felador night Corp
5
|
Posted - 2012.06.21 19:21:00 -
[27] - Quote
Question for CCP: How do you plan to prevent mining bots? Especially when you add pretty huge ore bay to some exhumers, like the planned can-size bay for mackinaw? |

ashley Eoner
16
|
Posted - 2012.06.21 20:39:00 -
[28] - Quote
Wille Sanara wrote:Question for CCP: How do you plan to prevent mining bots? Especially when you add pretty huge ore bay to some exhumers, like the planned can-size bay for mackinaw? Yea the huge ore bay is confusing to me as that pretty much encourages botting and afk mining both of which CCP is against. |

Jason Xado
Xado Industries
6
|
Posted - 2012.06.21 21:23:00 -
[29] - Quote
I would really like to see a mining freighter of some sort. I big slow ship with a freighter sized ore hold that could be accessed in space. Let it fit capital tractor beams and I would be on cloud nine.
Just my opinion  |

Tweetyrw79
Loony Toons Gang
0
|
Posted - 2012.06.22 05:14:00 -
[30] - Quote
How about being able to use your mining lasers on ships. Which could instead of damage the hp or take off shields, overheat the modules of the ship they are targeting.
Mining in low sec can be quite dangerous if not fleeted with a bunch of ships garding, and if there is no battles the ones garding might get bored and go on a killing spree.
Just a little more offence for my hulk please.
also how about more submarine warfare, if I'm on the back side of a big asteroid totally powered off and the other ship can't visualy see me I shouldn't be on his overview. IMO. |
|

Valravin
Rifterlings Damu'Khonde
2
|
Posted - 2012.06.22 10:26:00 -
[31] - Quote
Celgar Thurn wrote:1) The skill requirement reduction is nothing more than dumbing down of EVE Online. EVE is renouned for its complexity and steep learning curve. Infact this is one of EVE's most appealing assets. A game for adults and mature people and it should stay like that.
They don't mention the support skills, only Mining Barge, due to the inherent ridiculousness of training a month to fly a Covetor and then a day or two more for a Hulk. There's nothing in the blog to indicate that it's their intention to strip out Astrogeology etc. at all. In fact they're more likely to add a skill, as they mention wanting ORE Mining frigate to IV to be a prerequisite as well. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
|
Posted - 2012.06.22 10:28:00 -
[32] - Quote
Valravin wrote:Celgar Thurn wrote:1) The skill requirement reduction is nothing more than dumbing down of EVE Online. EVE is renouned for its complexity and steep learning curve. Infact this is one of EVE's most appealing assets. A game for adults and mature people and it should stay like that. They don't mention the support skills, only Mining Barge, due to the inherent ridiculousness of training a month to fly a Covetor and then a day or two more for a Hulk. There's nothing in the blog to indicate that it's their intention to strip out Astrogeology etc. at all. In fact they're more likely to add a skill, as they mention wanting ORE Mining frigate to IV to be a prerequisite as well.
not to mention adding a skill to a skill queue contributes nothing to the learning curve to this game so it's hardly dumbing down at all. |

Bugsy VanHalen
Society of lost Souls
132
|
Posted - 2012.06.22 13:34:00 -
[33] - Quote
Omnishi wrote:With the planned changes to the exhumers, will they keep there current hull bonuses...(i.e: Macks bonus to ice mining..ect)...
If they won't be keeping those bonuses, can we expect new ore ships for those roles in the future?
Any chance of a t2 version of the new mining frig, and if so whats the intended purpose it? A t2 mining frigate might make a good gas harvester. |

Bugsy VanHalen
Society of lost Souls
132
|
Posted - 2012.06.22 13:38:00 -
[34] - Quote
Zifrian wrote:I'd like to know if they are even remotely considering capital mining ships that you can fit strips to or if they are shooting the idea down for good. I know people hate the idea but I love it. :) If not a capital mining ship a capital mining laser that can be fitted on a dread?? Chribba would that not be sweet on the Veldnaught? |

Bugsy VanHalen
Society of lost Souls
132
|
Posted - 2012.06.22 13:42:00 -
[35] - Quote
MinorFreak wrote:i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it. I get the impression the HULK will have a 6,000m3 ore hold equal to its unmodified cargohold. and will probably have its cargohold reduced to a small bay for mods and crystals. But I could be wrong. |

Bugsy VanHalen
Society of lost Souls
132
|
Posted - 2012.06.22 13:52:00 -
[36] - Quote
Tau Cabalander wrote:
Q. Any hope getting more types of mining drones?
Medium and heavy seem logical. Perhaps limited to the specialized drone mining ship, if necessary.
This would be sweet. they added small and medium web drones we should also have med and large mining drones.
Tau Cabalander wrote:Q. Any hope of the Orca ever getting one or two utility high-slots added?
Once the gang links are in, there is no room for a tractorbeam or two, and that really is a crime. An extra mid-slot for a scanner would be nice too, as a reasonably tanked Orca needs all the current slots.
I always run a tractor beam instead of the mining capacitor boost but often drop the range boost for a cloak, Since ORCA's are so slow it is much easier to just cloak up than try to warp off when something you do not like shows up on D-scan.
It would be really nice to fit all three mining ganglinks as well as a tractor beam and cloak or two tractor beams. or possibly a couple shield or capacitor transfer arrays depending on the situation. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
|
Posted - 2012.06.22 14:03:00 -
[37] - Quote
Bugsy VanHalen wrote:MinorFreak wrote:i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it. I get the impression the HULK will have a 6,000m3 ore hold equal to its unmodified cargohold. and will probably have its cargohold reduced to a small bay for mods and crystals. But I could be wrong.
hulk has 8k cargo not 6k |

Dataa
LightBender Mining and Research Corp
20
|
Posted - 2012.06.22 14:47:00 -
[38] - Quote
Has any thought gone into ship agility /speed.
My freighter is faster than my hulks .. and align times are horrible for ships of thier size . Imo they should align something like a cruiser sized ship. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
240
|
Posted - 2012.06.22 20:29:00 -
[39] - Quote
- Will CCP add new minerals along with new non-passive ways to mine them. There is room for a lot more variety in minerals.
- Will CCP do something with the alloy, making it useful as a material instead of just the unrefined ore locker it used to be? I would like to see metalurgy become a more active and important process.
- Comment on the current state of "risk" in null sec vs high sec risk. Seems to me the risk is about the same though slightly different in nature.
- What is the reasoning for not reducing the size of containers when they are repackaged...even though they are mostly air inside?
- Is there anything you can do to make insurance on expensive mining vessels less of a joke?
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Emma Royd
Maddled Gommerils
114
|
Posted - 2012.06.23 09:56:00 -
[40] - Quote
Some randomness in mining would be an idea, have the standard asteroids, but introduce a 'Mystery' rock where you don't know what minerals you're going to get until it's refined.
Also, make it possible to mine ice in things other than barges / exhumers by introducing a miner for it and reducing the lump size but increasing the quantity needed for refining, eg instead of being 1,000 m3 and needing 1 lump, make it 50m3 and need 20 units to refine.
Give the rorqual some love, reduce the time taken to compress ice. On the other hand, if they get rid of off grid boosting then it needs a dreadnought type tank when in deployed mode, it costs more than a dread so needs the ability to defend itself against subcaps proper |
|

Zetaomega333
HIFI INDUSTRIAL ROL.Citizens
10
|
Posted - 2012.06.23 11:35:00 -
[41] - Quote
Will CCP revamp the way Nullsec Industry system is maintained and set? Some tweaks are shurely needed for after the level 3 belt it stays the most profitable.
WIll CCP tweak the nullsec Local belts to produce better and bigger astroid rocks? The current nullsec local belts are limited to being worth mining in, in only a few select regions. Or is thier intention to stick with grav sites as rewards for miners out in nullsec. |

Ten Bulls
Sons of Olsagard
185
|
Posted - 2012.06.23 15:44:00 -
[42] - Quote
Just a comment, rebalanced Exhumers will probably be the biggest change to high sec mining since Orcas came up.
Hopefully it gives miners some good variation and tanking options. |

Jita Bloodtear
Bloodtear Labs
140
|
Posted - 2012.06.24 08:07:00 -
[43] - Quote
I haven't gone through this entire thread yet, but obviously specifics on intended changes to skiffs, mackinaws, hulks.
Will skiffs, mackinaws, hulks each be able to mine everything (gas clouds, mercoxit, ice, ore)? Are mackinaws going to become worse at ice mining? Are hulks going to become better at ice mining than mackinaws?
Need rorqual changes:
There are some much needed changes to rorquals to allow low/nullsec ice mining to be more agreeable than the highsec botting alternative.
- Rorquals need for compressed ice blocks to be 1/10th their size, and to compress at 10x their current rate. - Ice compression in a rorqual is terribly slow, allowing a rorqual to only keep up with 4 mackinaws. (By contrast, rorquals are able to keep up with 20+ ore miners in terms of compression) - Only a small fraction of compressed ice types are smaller in compressed form than their refined products.
Are there any plans to add a decent source of low-end minerals to low/nullsec? |

Celgar Thurn
Department 10
46
|
Posted - 2012.06.24 09:43:00 -
[44] - Quote
Jita Bloodtear wrote:I haven't gone through this entire thread yet, but obviously specifics on intended changes to skiffs, mackinaws, hulks.
Will skiffs, mackinaws, hulks each be able to mine everything (gas clouds, mercoxit, ice, ore)? Are mackinaws going to become worse at ice mining? Are hulks going to become better at ice mining than mackinaws?
Need rorqual changes:
There are some much needed changes to rorquals to allow low/nullsec ice mining to be more agreeable than the highsec botting alternative.
- Rorquals need for compressed ice blocks to be 1/10th their size, and to compress at 10x their current rate. - Ice compression in a rorqual is terribly slow, allowing a rorqual to only keep up with 4 mackinaws. (By contrast, rorquals are able to keep up with 20+ ore miners in terms of compression) - Only a small fraction of compressed ice types are smaller in compressed form than their refined products.
Are there any plans to add a decent source of low-end minerals to low/nullsec?
Requests for changes to mining often ask for changes that will result in significant increases to yield throughout New Eden. These kind of changes are NOT required even after recent iterations such as removal of drone compounds etc. Mineral prices,in terms of high sec ores at least, have reached a level where imo mining is now an economically viable career.
The number one concern with the proposed changes to mining is the idea to reduce EHP on Covetors & Mackinaws. I'm not a suicide ganker but I personally feel that EHP on Covetors and Hulks is about right atm and does not need to increase either. If you are not afk and have fitted some tank then you will be relatively safe. New Eden is about risk and I think even speaking as a miner it is about right atm. If miners feel the need to fly something more sturdy and the changes for the Procurer go through then they will something more to their taste to mine in.
Provided this change to Covetors and Hulks can be quashed then the new dev blog won't completely ruin where mining is atm. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
51
|
Posted - 2012.06.24 09:53:00 -
[45] - Quote
Celgar Thurn wrote:Requests for changes to mining often ask for changes that will result in significant increases to yield throughout New Eden. These kind of changes are NOT required even after recent iterations such as removal of drone compounds etc. Mineral prices,in terms of high sec ores at least, have reached a level where imo mining is now an economically viable career. The number one concern with the proposed changes to mining is the idea to reduce EHP on Covetors & Mackinaws. I'm not a suicide ganker but I personally feel that EHP on Covetors and Hulks is about right atm and does not need to increase either. If you are not afk and have fitted some tank then you will be relatively safe. New Eden is about risk and I think even speaking as a miner it is about right atm.  If miners feel the need to fly something more sturdy and the changes for the Procurer go through then they will something more to their taste to mine in. Provided this change to Covetors and Hulks can be quashed then the new dev blog won't completely ruin where mining is atm.
minerals in high sec are getting crazy. pyrox (high sec ore) is worth more per m3 than crokite (0.0 ore), yes, granted abm ores are still the top 3 ores per m3 (not that it means much for mercoxit but whatever roll with it). i just don't think high sec ores should be more profitable than null sec ores, it just feels wrong. like meeting a cute chick just to slide your hand down and finding some thing that makes you jealous.
where do people keep getting the idea hulks/macks are getting less ehp? what have i missed? nowhere does it say they will be reducing the ehp of anything, infact "Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them." says the direct opposite. |

Celgar Thurn
Department 10
46
|
Posted - 2012.06.24 14:58:00 -
[46] - Quote
Dave stark wrote:Celgar Thurn wrote:Requests for changes to mining often ask for changes that will result in significant increases to yield throughout New Eden. These kind of changes are NOT required even after recent iterations such as removal of drone compounds etc. Mineral prices,in terms of high sec ores at least, have reached a level where imo mining is now an economically viable career. The number one concern with the proposed changes to mining is the idea to reduce EHP on Covetors & Mackinaws. I'm not a suicide ganker but I personally feel that EHP on Covetors and Hulks is about right atm and does not need to increase either. If you are not afk and have fitted some tank then you will be relatively safe. New Eden is about risk and I think even speaking as a miner it is about right atm.  If miners feel the need to fly something more sturdy and the changes for the Procurer go through then they will something more to their taste to mine in. Provided this change to Covetors and Hulks can be quashed then the new dev blog won't completely ruin where mining is atm. minerals in high sec are getting crazy. pyrox (high sec ore) is worth more per m3 than crokite (0.0 ore), yes, granted abm ores are still the top 3 ores per m3 (not that it means much for mercoxit but whatever roll with it). i just don't think high sec ores should be more profitable than null sec ores, it just feels wrong. like meeting a cute chick just to slide your hand down and finding some thing that makes you jealous. where do people keep getting the idea hulks/macks are getting less ehp? what have i missed? nowhere does it say they will be reducing the ehp of anything, infact "Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them." says the direct opposite.
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
53
|
Posted - 2012.06.24 18:39:00 -
[47] - Quote
Celgar Thurn wrote: Forum just ate my post.  Brief reply to above criticism: Nul sec minerals (Megacyte etc.) have always been priced higher than high sec minerals (Mexallon etc) and I see nothing wrong with that. Pyroxeres is mainly more expensive than the mainstream ores becuse it contains a trace amount of Nocxium in it once refined. But Pyroxeres is only available in some races high sec space and in very sparse amounts in Minmatar & Gallente high sec systems. The 'resilience' spoken of in the latest ship balancing dev blog relates largely to plans for the Procurer which is rarely used by the mining community. If you read on to the section on Covetors & Hulks you will find it says they will be given 'little to average EHP'. This implies that CCP will decrease the amount of EHP on both the Covetor & Hulk under the mistaken belief that placing them in a fleet with some combat ships will protect Hulks from being ganked. Logic dictates this approach will fail miserably.
considering the exact same blog says they want to make all mining ships more resilient i keep having to call bullshit on people thinking the hulk's tank is going to be nerfed. mainly because it's baseless and the blog states the direct opposite.
also, pretty sure pyrox is in caldari high sec too? |

Jita Bloodtear
Bloodtear Labs
140
|
Posted - 2012.06.24 20:06:00 -
[48] - Quote
Celgar Thurn wrote:Requests for changes to mining often ask for changes that will result in significant increases to yield throughout New Eden. These kind of changes are NOT required even after recent iterations such as removal of drone compounds etc. Mineral prices,in terms of high sec ores at least, have reached a level where imo mining is now an economically viable career. The number one concern with the proposed changes to mining is the idea to reduce EHP on Covetors & Mackinaws. I'm not a suicide ganker but I personally feel that EHP on Covetors and Hulks is about right atm and does not need to increase either. If you are not afk and have fitted some tank then you will be relatively safe. New Eden is about risk and I think even speaking as a miner it is about right atm.  If miners feel the need to fly something more sturdy and the changes for the Procurer go through then they will something more to their taste to mine in. Provided this change to Covetors and Hulks can be quashed then the new dev blog won't completely ruin where mining is atm. I'm not looking for any increases in mining yields. I'd actually prefer that mining yields dropped. The most important changes I want to see are changes to rorqual compress that I mentioned above. Much faster, and possibly smaller (but faster is much more important) |

Celgar Thurn
Department 10
47
|
Posted - 2012.06.25 12:55:00 -
[49] - Quote
Yes. Pyroxeres is widely available in Amarr, Ammatar, & Caldari high sec systems. Minmatar & Gallente get Plagioclase instead.
I can only go by what is written in the dev blog so until CCP clarify further what they intend to do to mining it does appear that Hulks & Coveters will get a decrease in EHP. The idea being that Hulks & Covetors will fleet up with haulers & combat vessels to 'protect' them. A wholly unsatisfactory turn of events and we as mere pilots in New Eden have little sway in what will happen. |

Jelizza Arlath
School of Applied Knowledge Caldari State
0
|
Posted - 2012.06.25 13:25:00 -
[50] - Quote
A Hulk with reduced EHP compared to the current model would be pretty pointless to fly.
Are you gonna dump 250-350million ISK into a hull with 10-15k EHP when everyone with a week to spare and a bored mind can already suicide the Hulks today?
A broken Hulk with less EHP just means Retrievers will be the preferred mining ship due to 1) better EHP, 2) Larger ore bays.
Also, the "don't afk mine then" argument doesn't hold water.
I can take out my Domi with sentry drones and AFK "mine" missions (as long as there are no acceleration gates, then again, Hulk has to be flown to and from station, or move ore from cargo to a hauler). If we are going to compare stuff like this then I say, sure, let Domi's AFK "mine" missions, but reduce their EHP enough that a 1 week old alt in a Cata can suicidegank it. Cause afterall, you should always be at risk in EVE, even from the absolutely minimally trained alts.
Only reason miners get suicided so much is because:
1) People are bored and ... 2) It takes so little effort and ISK to actually do it 3) Miners are easy to find (they're in the belts, where else?) compared to mission runners. 4) People feel they can justify suiciding miners because miners don't really play the game, they are just AFK or bots, leaving the whole game on autorun and making ISK they didn't earn.
I'm looking forward to getting my miner an ORE ship with improved EHP. The simple truth is, it takes alot more attention and micromanagement (checking D-scans, keeping aligned, watching local, editing local contacts and so on) when I am mining than it takes when I am running missions. As started above, with the missions I just enter the grid, deploy sentries, aggro the rats... and go AFK. I have never, not once, been worried about my mission runner getting ganked. With my miner I have to keep on my toes all the time.
And sure, I can just relax with the miner and put my guard down, but then I'll just have myself to blame for the ORE ships having papertanks (even with hardeners and tank) and being sitting ducks in the middle of an area that anyone can just slide past in a minute of boredom, then blow it up with zero consequence.
Running missions - AFK all the time, never any risk to getting ganked. Mining in a belt - Have to constantly pay attention to not have your 300mill hull (mods not included) being popped by a 2 mill gankfit.
It all makes sense. |
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
75
|
Posted - 2012.06.25 13:27:00 -
[51] - Quote
Jelizza Arlath wrote: A broken Hulk with less EHP just means Retrievers will be the preferred mining ship due to 1) better EHP, 2) Larger ore bays.
where do people keep getting this "hulk will have less ehp" thing from? |

Malerter
Federal Defense Union Gallente Federation
6
|
Posted - 2012.06.25 14:14:00 -
[52] - Quote
Dave stark wrote:Jelizza Arlath wrote: A broken Hulk with less EHP just means Retrievers will be the preferred mining ship due to 1) better EHP, 2) Larger ore bays.
where do people keep getting this "hulk will have less ehp" thing from?
GÇóProcurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP.
GÇóRetriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge.
GÇóCovetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
Maybe the bolded parts where it says the Hulk will have litle to average EHP? |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
75
|
Posted - 2012.06.25 14:24:00 -
[53] - Quote
Malerter wrote:Dave stark wrote:Jelizza Arlath wrote: A broken Hulk with less EHP just means Retrievers will be the preferred mining ship due to 1) better EHP, 2) Larger ore bays.
where do people keep getting this "hulk will have less ehp" thing from? GÇóProcurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP. GÇóRetriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge. GÇóCovetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up. Maybe the bolded parts where it says the Hulk will have litle to average EHP?
doesn't imply that the hulk will have less ehp than it has now, in the slightest. especially after the part that says they want to increase the ehp of mining barges. it just states that the hulk will be the lowest of the 3, infact it could have the same as the mackinaw. |

Salpad
Carebears with Attitude
39
|
Posted - 2012.06.25 18:11:00 -
[54] - Quote
Emma Royd wrote:Some randomness in mining would be an idea, have the standard asteroids, but introduce a 'Mystery' rock where you don't know what minerals you're going to get until it's refined.
Also, make it possible to mine ice in things other than barges / exhumers by introducing a miner for it and reducing the lump size but increasing the quantity needed for refining, eg instead of being 1,000 m3 and needing 1 lump, make it 50m3 and need 20 units to refine.
Give the rorqual some love, reduce the time taken to compress ice. On the other hand, if they get rid of off grid boosting then it needs a dreadnought type tank when in deployed mode, it costs more than a dread so needs the ability to defend itself against subcaps proper
Do CCP have serious plans to remove off-grid boosting?
|

Salpad
Carebears with Attitude
39
|
Posted - 2012.06.25 18:17:00 -
[55] - Quote
Why were differently-coloured mining beams removed, and can we have them back please?
|

Volar Kang
Quartz Research Strategic Alliance
8
|
Posted - 2012.06.25 18:55:00 -
[56] - Quote
No offense Zap but you guys publish things in EON far too early and before they are final. Several times there have been things printed about industry and mining that have just not come to pass. I like the magazine and think you guys do a great job, I just wish you didnt throw things out there until they have been approved so I stop waiting for them to happen. |

Ditra Vorthran
State War Academy Caldari State
81
|
Posted - 2012.06.25 22:40:00 -
[57] - Quote
My question is less specific to the ORE ship changes (looking good so far), but more conceptual to mining itself.
Currently there is a large discrepancy between the amount of effort needed to mine in 0.0 space vs. ratting.
In order to mine anything of significance in 0.0, you need mining ships, hauling ships, storage space, compression/manufacturing, refining, and if possible, a booster ship (Orca/Rorqual).
In order to rat, all one needs is a single ship and you can make untold millions of ISK per hour, outstripping the most skilled and dedicated of miners.
Add to that the apparent disparity of Low/Null sec resource values vs. their High Sec counterparts (Gnesis and Spodumain, among others) and the risk inherent in obtaining them, many miners choose to stay out of Low/Null sec space.
Given that background, what are CCPs plans to create a more level playing field insofar as mining in 0.0 is concerned? Obviously, in a player driven economy, they canGÇÖt change the prices of minerals, but they can change the minerals that are acquired by changing their refining lot sizes (333 vs. 500) and the refining yield into more valuable mineral types. "Miners mine so I don't have to." ~Metal Icarus |

Katja Faith
Republic Military School Minmatar Republic
156
|
Posted - 2012.06.25 23:26:00 -
[58] - Quote
I'd read EON if it wasn't so freakin' expensive. Or had an iPad version that wasn't virtually impossible to subscribe to...
And no, I didn't read the OP. Something about the new ORE gank-bait ship. Er something... |

Tau Cabalander
Retirement Retreat Working Stiffs
788
|
Posted - 2012.06.25 23:48:00 -
[59] - Quote
Jita Bloodtear wrote:Need rorqual changes:
There are some much needed changes to rorquals to allow low/nullsec ice mining to be more agreeable than the highsec botting alternative.
- Rorquals need for compressed ice blocks to be 1/10th their size, and to compress at 10x their current rate. - Ice compression in a rorqual is terribly slow, allowing a rorqual to only keep up with 4 mackinaws. (By contrast, rorquals are able to keep up with 20+ ore miners in terms of compression) - Only a small fraction of compressed ice types are smaller in compressed form than their refined products. I think it would be a good idea to increase the number of compression lines. I always thought 4 was arbitrarily chosen. I don't see why it can't be higher like 10 (the Industrial Core requires Advanced Mass Production 4 to fit).
I also agree that compressed ice volume needs to be further reduced. |

Vincent Athena
V.I.C.E. Comic Mischief
758
|
Posted - 2012.06.26 22:45:00 -
[60] - Quote
Dave stark wrote:........ where do people keep getting the idea hulks/macks are getting less ehp? what have i missed? nowhere does it say they will be reducing the ehp of anything, infact "Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them." says the direct opposite. From the Dev blog
"Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP,..."
Currently with reasonable fits
Skiff EHP: 13000 Mac EHP: 18000 Hulk EHP: 23000
Average EHP: 18000
So the Hulk will have a tank that is equal to or less than 18000 EHP.
Which brings the question for CCP: When you say the new Hulk will have an average EHP, average of what? Current Exhumers? Marauders? Titans? http://vincentoneve.wordpress.com/ |
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
94
|
Posted - 2012.06.27 08:50:00 -
[61] - Quote
Vincent Athena wrote:Dave stark wrote:........ where do people keep getting the idea hulks/macks are getting less ehp? what have i missed? nowhere does it say they will be reducing the ehp of anything, infact "Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them." says the direct opposite. From the Dev blog "Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP,..." Currently with reasonable fits Skiff EHP: 13000 Mac EHP: 18000 Hulk EHP: 23000 Average EHP: 18000 So the Hulk will have a tank that is equal to or less than 18000 EHP. Which brings the question for CCP: When you say the new Hulk will have an average EHP, average of what? Current Exhumers? Marauders? Titans?
as you pointed out, we have no context from which we can draw an average. the statement about wanting to stop barges being 1shot by almost everything still implies all the ships are only going to go up in ehp, not down. |

Jugon
Blackstar Galactic Industries
0
|
Posted - 2012.06.28 19:35:00 -
[62] - Quote
Since we are talking about the upcoming mining changes. I think that it is about time that CCP recognizes that mining ships need to be overhauled and for the most part I agree with these changes. However, what has been posted thus far, is just vague wordings that really don't tell us much about anything that is coming other than.
1) Mining ships will be getting Ore bays 2) We will finally have a Mining ship that can have the EHP of a BS 3) That each ship will have some form of "role" 4) That each ship will be brought to within some margin of the hulk.
I believe that the announcement of the mining ship that can have the EHP of a BS , is long overdue and my question for CCP would be.
When will mining receive the complete overhaul that it needs ? (With the current information that has been released it reads a band-aid fix).
1) Mining ships do not properly scale in defense-ability with the rest of ships in eve, as every mining ship until you reach the Orca can be ganked by a destroyer. Yes you can fit mining ships to "TANK" but in general by doing so you are sacrificing something, whether it be yield rate, or other ship bonuses. For almost every combat ship you can max it's survivability without sacrificing it's designed functionality.
2) Non interactivity and "AFK Mining" ... How do you determine an AFK Miner from a Non AFK Miner. An AFK Miner is someone that doesn't instantly panic and warp out of a belt when a Unknown Ship warps into the same belt. (Talking high sec, Null sec flys by a different set of rules) , this is because our mining cycles take so long to process, that even though we may be there, we look like we are AFK.
3) As others have commented when will we get either a Sub-Capital (orca class) or Capital(rorq class) mining ship that is actually capable of Mining, instead of Squad boosting. The Orca and Rorq both have their roles, and do a great job at it, but as soon as you reach the hulk, your only option is to train to be a fleet booster. |

Crimson Vectore
AMLS Corporation COF Alliance
0
|
Posted - 2012.06.29 08:31:00 -
[63] - Quote
To be honest I just want ORE industrials that can haul ore. The Primae and Noctis are only good for salvaging, that's if , of course you fit cargo expansion rigs and t2 cargo extenders. Basically you have two ships that need to be riced up just to fulfill their roles. They'll never pay for themselves and to be honest I have no clue why they're even in the game. Just give us a hauler. |

Jelizza Arlath
School of Applied Knowledge Caldari State
6
|
Posted - 2012.06.29 10:04:00 -
[64] - Quote
Game needs a non-jumpengine freighter with 300-350km3 cargobays.
The industrials, including the transports, are too small for moving anything but modules and ammo.
The orca can be used, but it's still only 100km3.
And next one up is freighters with 900km3.... kinda hate flying halffull freighters, which is what I end up doing alot since 300-350km3 is the shipment size I move the most. |

Aaron Younger
0
|
Posted - 2012.06.29 15:20:00 -
[65] - Quote
Crimson Vectore wrote:To be honest I just want ORE industrials that can haul ore. The Primae and Noctis are only good for salvaging, that's if , of course you fit cargo expansion rigs and t2 cargo extenders. Basically you have two ships that need to be riced up just to fulfill their roles. They'll never pay for themselves and to be honest I have no clue why they're even in the game. Just give us a hauler.
The orca can haul around 3million m3 of compressed ore and the Rorqual can do almost 3 times that plus it can jump. I don't think we need another hauler ship they both do great.
I'm not sure what your doing wrong but my Noctis paid for itself in 3 days of casual ratting and I use T1 salvager rigs not T2 extenders maybe that's your problem. AS for the Primae, I'm not really sure why anyone would use it a cloaked up Indy ship works better for setting up PI.
As for the future of mining. I think after the new ship concepts are rolled out and the bugs are ironed, CCP should look into revamping the Null Sec Industrial Index system. Right now there is no reason to get the index up past level 3. If you need more gravs because you have that many mines then branch out to another system and get that one to level 3 you keep mining them out over and over for the best ISK/hr. They should make it worthwhile to get the index up and I would love to see more Veld in each of the asteroids in the gravs. Right now the Veld roids can be stripped by one ship in a matter of minutes. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
97
|
Posted - 2012.06.29 15:30:00 -
[66] - Quote
Aaron Younger wrote:The orca can haul around 3million m3 of compressed ore
correct me if i'm mistaken, but you can't compress ore in high sec. so it's totally irrelevant how much compressed ore an orca can haul. |

Aaron Younger
0
|
Posted - 2012.06.29 15:39:00 -
[67] - Quote
Dave stark wrote:Aaron Younger wrote:The orca can haul around 3million m3 of compressed ore correct me if i'm mistaken, but you can't compress ore in high sec. so it's totally irrelevant how much compressed ore an orca can haul.
Then you can only haul just under 200k m3. Which is about 6.5 - 7 cans full. Sorry but I can't feel sorry for your "plight,' High Sec doesn't need to become even easier. Find a system with a station in it and haul it to the station and and come back for more ore. Refine, and either use the minerals to build or ship them in a freighter to sale. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
97
|
Posted - 2012.06.29 15:56:00 -
[68] - Quote
Aaron Younger wrote:Dave stark wrote:Aaron Younger wrote:The orca can haul around 3million m3 of compressed ore correct me if i'm mistaken, but you can't compress ore in high sec. so it's totally irrelevant how much compressed ore an orca can haul. Then you can only haul just under 200k m3. Which is about 6.5 - 7 cans full. Sorry but I can't feel sorry for your "plight,' High Sec doesn't need to become even easier. Find a system with a station in it and haul it to the station and and come back for more ore. Refine, and either use the minerals to build or ship them in a freighter to sale.
it's not my plight.
i was just pointing out that if you're using an orca then you're probably in high sec. or if you can compress it means you have a rorqual, which has more space so you won't be using the orca anyway. |

Crimson Vectore
AMLS Corporation COF Alliance
0
|
Posted - 2012.06.29 18:36:00 -
[69] - Quote
Aaron Younger wrote:Crimson Vectore wrote:To be honest I just want ORE industrials that can haul ore. The Primae and Noctis are only good for salvaging, that's if , of course you fit cargo expansion rigs and t2 cargo extenders. Basically you have two ships that need to be riced up just to fulfill their roles. They'll never pay for themselves and to be honest I have no clue why they're even in the game. Just give us a hauler. The orca can haul around 3million m3 of compressed ore and the Rorqual can do almost 3 times that plus it can jump. I don't think we need another hauler ship they both do great. I'm not sure what your doing wrong but my Noctis paid for itself in 3 days of casual ratting and I use T1 salvager rigs not T2 extenders maybe that's your problem. AS for the Primae, I'm not really sure why anyone would use it a cloaked up Indy ship works better for setting up PI. As for the future of mining. I think after the new ship concepts are rolled out and the bugs are ironed, CCP should look into revamping the Null Sec Industrial Index system. Right now there is no reason to get the index up past level 3. If you need more gravs because you have that many mines then branch out to another system and get that one to level 3 you keep mining them out over and over for the best ISK/hr. They should make it worthwhile to get the index up and I would love to see more Veld in each of the asteroids in the gravs. Right now the Veld roids can be stripped by one ship in a matter of minutes.
My point is that there should be some middle ground. Right now I'm limited to industrials because I don't have the proper skills to pilot an Orca and even if I did I'd be too broke to buy one, it's just not fair that there's such a huge gap. Basically I'm stuck piloting a Bestower with only 13k m3 and it's too small. Cater to the middle class plox. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
98
|
Posted - 2012.06.29 18:50:00 -
[70] - Quote
Crimson Vectore wrote:Basically I'm stuck piloting a Bestower with only 13k m3 and it's too small. Cater to the middle class plox.
impel, nearly triple the cargo for just a week or two's training and won't really break the bank in terms of isk. |
|

Kalea Hashur
Promethium Corp. Army of Dark Shadows
5
|
Posted - 2012.06.29 19:58:00 -
[71] - Quote
Crimson Vectore wrote: My point is that there should be some middle ground. Right now I'm limited to industrials because I don't have the proper skills to pilot an Orca and even if I did I'd be too broke to buy one, it's just not fair that there's such a huge gap. Basically I'm stuck piloting a Bestower with only 13k m3 and it's too small. Cater to the middle class plox.
With Industrial 4 and, Cargo Expander II's, and Cargo Optimizer rigs, my Bestower handles about 22k m3. Toss in 7 giant containers and it's up to 28k and change when I'm hauling low volume items like ammo and minerals.
But I agree, there needs to be another step between Industrials and Freighters. Orca isn't the solution, but another variant of the Orca that was created for it would be a cool idea. |

Vincent Athena
V.I.C.E. Comic Mischief
781
|
Posted - 2012.06.29 20:33:00 -
[72] - Quote
Dave stark wrote:Vincent Athena wrote:Dave stark wrote:........ where do people keep getting the idea hulks/macks are getting less ehp? what have i missed? nowhere does it say they will be reducing the ehp of anything, infact "Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them." says the direct opposite. From the Dev blog "Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP,..." Currently with reasonable fits Skiff EHP: 13000 Mac EHP: 18000 Hulk EHP: 23000 Average EHP: 18000 So the Hulk will have a tank that is equal to or less than 18000 EHP. Which brings the question for CCP: When you say the new Hulk will have an average EHP, average of what? Current Exhumers? Marauders? Titans? as you pointed out, we have no context from which we can draw an average. the statement about wanting to stop barges being 1shot by almost everything still implies all the ships are only going to go up in ehp, not down.
Aye, the first part was my pointing out the basis for the panicky rumor that hulks might actually end up with less tank. But right now Hulks do not get one shot by anything that remotely sneezes on them, so its possible they will continue with about as much tank as now. We just do not know. http://vincentoneve.wordpress.com/ |

Vincent Athena
V.I.C.E. Comic Mischief
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Posted - 2012.06.29 20:38:00 -
[73] - Quote
Aaron Younger wrote:Crimson Vectore wrote:To be honest I just want ORE industrials that can haul ore. The Primae and Noctis are only good for salvaging, that's if , of course you fit cargo expansion rigs and t2 cargo extenders. Basically you have two ships that need to be riced up just to fulfill their roles. They'll never pay for themselves and to be honest I have no clue why they're even in the game. Just give us a hauler. The orca can haul around 3million m3 of compressed ore and the Rorqual can do almost 3 times that plus it can jump. I don't think we need another hauler ship they both do great. I'm not sure what your doing wrong but my Noctis paid for itself in 3 days of casual ratting and I use T1 salvager rigs not T2 extenders maybe that's your problem. AS for the Primae, I'm not really sure why anyone would use it a cloaked up Indy ship works better for setting up PI. As for the future of mining. I think after the new ship concepts are rolled out and the bugs are ironed, CCP should look into revamping the Null Sec Industrial Index system. Right now there is no reason to get the index up past level 3. If you need more gravs because you have that many mines then branch out to another system and get that one to level 3 you keep mining them out over and over for the best ISK/hr. They should make it worthwhile to get the index up and I would love to see more Veld in each of the asteroids in the gravs. Right now the Veld roids can be stripped by one ship in a matter of minutes.
How about with higher industrial levels you could anchor "asteroid scanning arrays" that wold find (that is, cause to spawn) belts heavy in whatever ore you wanted? http://vincentoneve.wordpress.com/ |
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