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Valravin
Rifterlings Damu'Khonde
2
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Posted - 2012.06.22 10:26:00 -
[31] - Quote
Celgar Thurn wrote:1) The skill requirement reduction is nothing more than dumbing down of EVE Online. EVE is renouned for its complexity and steep learning curve. Infact this is one of EVE's most appealing assets. A game for adults and mature people and it should stay like that.
They don't mention the support skills, only Mining Barge, due to the inherent ridiculousness of training a month to fly a Covetor and then a day or two more for a Hulk. There's nothing in the blog to indicate that it's their intention to strip out Astrogeology etc. at all. In fact they're more likely to add a skill, as they mention wanting ORE Mining frigate to IV to be a prerequisite as well. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
|
Posted - 2012.06.22 10:28:00 -
[32] - Quote
Valravin wrote:Celgar Thurn wrote:1) The skill requirement reduction is nothing more than dumbing down of EVE Online. EVE is renouned for its complexity and steep learning curve. Infact this is one of EVE's most appealing assets. A game for adults and mature people and it should stay like that. They don't mention the support skills, only Mining Barge, due to the inherent ridiculousness of training a month to fly a Covetor and then a day or two more for a Hulk. There's nothing in the blog to indicate that it's their intention to strip out Astrogeology etc. at all. In fact they're more likely to add a skill, as they mention wanting ORE Mining frigate to IV to be a prerequisite as well.
not to mention adding a skill to a skill queue contributes nothing to the learning curve to this game so it's hardly dumbing down at all. |

Bugsy VanHalen
Society of lost Souls
132
|
Posted - 2012.06.22 13:34:00 -
[33] - Quote
Omnishi wrote:With the planned changes to the exhumers, will they keep there current hull bonuses...(i.e: Macks bonus to ice mining..ect)...
If they won't be keeping those bonuses, can we expect new ore ships for those roles in the future?
Any chance of a t2 version of the new mining frig, and if so whats the intended purpose it? A t2 mining frigate might make a good gas harvester. |

Bugsy VanHalen
Society of lost Souls
132
|
Posted - 2012.06.22 13:38:00 -
[34] - Quote
Zifrian wrote:I'd like to know if they are even remotely considering capital mining ships that you can fit strips to or if they are shooting the idea down for good. I know people hate the idea but I love it. :) If not a capital mining ship a capital mining laser that can be fitted on a dread?? Chribba would that not be sweet on the Veldnaught? |

Bugsy VanHalen
Society of lost Souls
132
|
Posted - 2012.06.22 13:42:00 -
[35] - Quote
MinorFreak wrote:i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it. I get the impression the HULK will have a 6,000m3 ore hold equal to its unmodified cargohold. and will probably have its cargohold reduced to a small bay for mods and crystals. But I could be wrong. |

Bugsy VanHalen
Society of lost Souls
132
|
Posted - 2012.06.22 13:52:00 -
[36] - Quote
Tau Cabalander wrote:
Q. Any hope getting more types of mining drones?
Medium and heavy seem logical. Perhaps limited to the specialized drone mining ship, if necessary.
This would be sweet. they added small and medium web drones we should also have med and large mining drones.
Tau Cabalander wrote:Q. Any hope of the Orca ever getting one or two utility high-slots added?
Once the gang links are in, there is no room for a tractorbeam or two, and that really is a crime. An extra mid-slot for a scanner would be nice too, as a reasonably tanked Orca needs all the current slots.
I always run a tractor beam instead of the mining capacitor boost but often drop the range boost for a cloak, Since ORCA's are so slow it is much easier to just cloak up than try to warp off when something you do not like shows up on D-scan.
It would be really nice to fit all three mining ganglinks as well as a tractor beam and cloak or two tractor beams. or possibly a couple shield or capacitor transfer arrays depending on the situation. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
38
|
Posted - 2012.06.22 14:03:00 -
[37] - Quote
Bugsy VanHalen wrote:MinorFreak wrote:i think the most important question is: since ore holds cannot be modified by cargo modules/rigs, therefore will the hulk continue to be the largest total ore capacity ship out there? I'm assuming my 10k m3+ ice mining hulk will still be my bread and butter...i'd like to be wrong and see them come out with the AFK3000 O.R.E. barge - alas somehow i doubt it. I get the impression the HULK will have a 6,000m3 ore hold equal to its unmodified cargohold. and will probably have its cargohold reduced to a small bay for mods and crystals. But I could be wrong.
hulk has 8k cargo not 6k |

Dataa
LightBender Mining and Research Corp
20
|
Posted - 2012.06.22 14:47:00 -
[38] - Quote
Has any thought gone into ship agility /speed.
My freighter is faster than my hulks .. and align times are horrible for ships of thier size . Imo they should align something like a cruiser sized ship. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
240
|
Posted - 2012.06.22 20:29:00 -
[39] - Quote
- Will CCP add new minerals along with new non-passive ways to mine them. There is room for a lot more variety in minerals.
- Will CCP do something with the alloy, making it useful as a material instead of just the unrefined ore locker it used to be? I would like to see metalurgy become a more active and important process.
- Comment on the current state of "risk" in null sec vs high sec risk. Seems to me the risk is about the same though slightly different in nature.
- What is the reasoning for not reducing the size of containers when they are repackaged...even though they are mostly air inside?
- Is there anything you can do to make insurance on expensive mining vessels less of a joke?
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Emma Royd
Maddled Gommerils
114
|
Posted - 2012.06.23 09:56:00 -
[40] - Quote
Some randomness in mining would be an idea, have the standard asteroids, but introduce a 'Mystery' rock where you don't know what minerals you're going to get until it's refined.
Also, make it possible to mine ice in things other than barges / exhumers by introducing a miner for it and reducing the lump size but increasing the quantity needed for refining, eg instead of being 1,000 m3 and needing 1 lump, make it 50m3 and need 20 units to refine.
Give the rorqual some love, reduce the time taken to compress ice. On the other hand, if they get rid of off grid boosting then it needs a dreadnought type tank when in deployed mode, it costs more than a dread so needs the ability to defend itself against subcaps proper |
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Zetaomega333
HIFI INDUSTRIAL ROL.Citizens
10
|
Posted - 2012.06.23 11:35:00 -
[41] - Quote
Will CCP revamp the way Nullsec Industry system is maintained and set? Some tweaks are shurely needed for after the level 3 belt it stays the most profitable.
WIll CCP tweak the nullsec Local belts to produce better and bigger astroid rocks? The current nullsec local belts are limited to being worth mining in, in only a few select regions. Or is thier intention to stick with grav sites as rewards for miners out in nullsec. |

Ten Bulls
Sons of Olsagard
185
|
Posted - 2012.06.23 15:44:00 -
[42] - Quote
Just a comment, rebalanced Exhumers will probably be the biggest change to high sec mining since Orcas came up.
Hopefully it gives miners some good variation and tanking options. |

Jita Bloodtear
Bloodtear Labs
140
|
Posted - 2012.06.24 08:07:00 -
[43] - Quote
I haven't gone through this entire thread yet, but obviously specifics on intended changes to skiffs, mackinaws, hulks.
Will skiffs, mackinaws, hulks each be able to mine everything (gas clouds, mercoxit, ice, ore)? Are mackinaws going to become worse at ice mining? Are hulks going to become better at ice mining than mackinaws?
Need rorqual changes:
There are some much needed changes to rorquals to allow low/nullsec ice mining to be more agreeable than the highsec botting alternative.
- Rorquals need for compressed ice blocks to be 1/10th their size, and to compress at 10x their current rate. - Ice compression in a rorqual is terribly slow, allowing a rorqual to only keep up with 4 mackinaws. (By contrast, rorquals are able to keep up with 20+ ore miners in terms of compression) - Only a small fraction of compressed ice types are smaller in compressed form than their refined products.
Are there any plans to add a decent source of low-end minerals to low/nullsec? |

Celgar Thurn
Department 10
46
|
Posted - 2012.06.24 09:43:00 -
[44] - Quote
Jita Bloodtear wrote:I haven't gone through this entire thread yet, but obviously specifics on intended changes to skiffs, mackinaws, hulks.
Will skiffs, mackinaws, hulks each be able to mine everything (gas clouds, mercoxit, ice, ore)? Are mackinaws going to become worse at ice mining? Are hulks going to become better at ice mining than mackinaws?
Need rorqual changes:
There are some much needed changes to rorquals to allow low/nullsec ice mining to be more agreeable than the highsec botting alternative.
- Rorquals need for compressed ice blocks to be 1/10th their size, and to compress at 10x their current rate. - Ice compression in a rorqual is terribly slow, allowing a rorqual to only keep up with 4 mackinaws. (By contrast, rorquals are able to keep up with 20+ ore miners in terms of compression) - Only a small fraction of compressed ice types are smaller in compressed form than their refined products.
Are there any plans to add a decent source of low-end minerals to low/nullsec?
Requests for changes to mining often ask for changes that will result in significant increases to yield throughout New Eden. These kind of changes are NOT required even after recent iterations such as removal of drone compounds etc. Mineral prices,in terms of high sec ores at least, have reached a level where imo mining is now an economically viable career.
The number one concern with the proposed changes to mining is the idea to reduce EHP on Covetors & Mackinaws. I'm not a suicide ganker but I personally feel that EHP on Covetors and Hulks is about right atm and does not need to increase either. If you are not afk and have fitted some tank then you will be relatively safe. New Eden is about risk and I think even speaking as a miner it is about right atm. If miners feel the need to fly something more sturdy and the changes for the Procurer go through then they will something more to their taste to mine in.
Provided this change to Covetors and Hulks can be quashed then the new dev blog won't completely ruin where mining is atm. |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
51
|
Posted - 2012.06.24 09:53:00 -
[45] - Quote
Celgar Thurn wrote:Requests for changes to mining often ask for changes that will result in significant increases to yield throughout New Eden. These kind of changes are NOT required even after recent iterations such as removal of drone compounds etc. Mineral prices,in terms of high sec ores at least, have reached a level where imo mining is now an economically viable career. The number one concern with the proposed changes to mining is the idea to reduce EHP on Covetors & Mackinaws. I'm not a suicide ganker but I personally feel that EHP on Covetors and Hulks is about right atm and does not need to increase either. If you are not afk and have fitted some tank then you will be relatively safe. New Eden is about risk and I think even speaking as a miner it is about right atm.  If miners feel the need to fly something more sturdy and the changes for the Procurer go through then they will something more to their taste to mine in. Provided this change to Covetors and Hulks can be quashed then the new dev blog won't completely ruin where mining is atm.
minerals in high sec are getting crazy. pyrox (high sec ore) is worth more per m3 than crokite (0.0 ore), yes, granted abm ores are still the top 3 ores per m3 (not that it means much for mercoxit but whatever roll with it). i just don't think high sec ores should be more profitable than null sec ores, it just feels wrong. like meeting a cute chick just to slide your hand down and finding some thing that makes you jealous.
where do people keep getting the idea hulks/macks are getting less ehp? what have i missed? nowhere does it say they will be reducing the ehp of anything, infact "Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them." says the direct opposite. |

Celgar Thurn
Department 10
46
|
Posted - 2012.06.24 14:58:00 -
[46] - Quote
Dave stark wrote:Celgar Thurn wrote:Requests for changes to mining often ask for changes that will result in significant increases to yield throughout New Eden. These kind of changes are NOT required even after recent iterations such as removal of drone compounds etc. Mineral prices,in terms of high sec ores at least, have reached a level where imo mining is now an economically viable career. The number one concern with the proposed changes to mining is the idea to reduce EHP on Covetors & Mackinaws. I'm not a suicide ganker but I personally feel that EHP on Covetors and Hulks is about right atm and does not need to increase either. If you are not afk and have fitted some tank then you will be relatively safe. New Eden is about risk and I think even speaking as a miner it is about right atm.  If miners feel the need to fly something more sturdy and the changes for the Procurer go through then they will something more to their taste to mine in. Provided this change to Covetors and Hulks can be quashed then the new dev blog won't completely ruin where mining is atm. minerals in high sec are getting crazy. pyrox (high sec ore) is worth more per m3 than crokite (0.0 ore), yes, granted abm ores are still the top 3 ores per m3 (not that it means much for mercoxit but whatever roll with it). i just don't think high sec ores should be more profitable than null sec ores, it just feels wrong. like meeting a cute chick just to slide your hand down and finding some thing that makes you jealous. where do people keep getting the idea hulks/macks are getting less ehp? what have i missed? nowhere does it say they will be reducing the ehp of anything, infact "Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them." says the direct opposite.
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
53
|
Posted - 2012.06.24 18:39:00 -
[47] - Quote
Celgar Thurn wrote: Forum just ate my post.  Brief reply to above criticism: Nul sec minerals (Megacyte etc.) have always been priced higher than high sec minerals (Mexallon etc) and I see nothing wrong with that. Pyroxeres is mainly more expensive than the mainstream ores becuse it contains a trace amount of Nocxium in it once refined. But Pyroxeres is only available in some races high sec space and in very sparse amounts in Minmatar & Gallente high sec systems. The 'resilience' spoken of in the latest ship balancing dev blog relates largely to plans for the Procurer which is rarely used by the mining community. If you read on to the section on Covetors & Hulks you will find it says they will be given 'little to average EHP'. This implies that CCP will decrease the amount of EHP on both the Covetor & Hulk under the mistaken belief that placing them in a fleet with some combat ships will protect Hulks from being ganked. Logic dictates this approach will fail miserably.
considering the exact same blog says they want to make all mining ships more resilient i keep having to call bullshit on people thinking the hulk's tank is going to be nerfed. mainly because it's baseless and the blog states the direct opposite.
also, pretty sure pyrox is in caldari high sec too? |

Jita Bloodtear
Bloodtear Labs
140
|
Posted - 2012.06.24 20:06:00 -
[48] - Quote
Celgar Thurn wrote:Requests for changes to mining often ask for changes that will result in significant increases to yield throughout New Eden. These kind of changes are NOT required even after recent iterations such as removal of drone compounds etc. Mineral prices,in terms of high sec ores at least, have reached a level where imo mining is now an economically viable career. The number one concern with the proposed changes to mining is the idea to reduce EHP on Covetors & Mackinaws. I'm not a suicide ganker but I personally feel that EHP on Covetors and Hulks is about right atm and does not need to increase either. If you are not afk and have fitted some tank then you will be relatively safe. New Eden is about risk and I think even speaking as a miner it is about right atm.  If miners feel the need to fly something more sturdy and the changes for the Procurer go through then they will something more to their taste to mine in. Provided this change to Covetors and Hulks can be quashed then the new dev blog won't completely ruin where mining is atm. I'm not looking for any increases in mining yields. I'd actually prefer that mining yields dropped. The most important changes I want to see are changes to rorqual compress that I mentioned above. Much faster, and possibly smaller (but faster is much more important) |

Celgar Thurn
Department 10
47
|
Posted - 2012.06.25 12:55:00 -
[49] - Quote
Yes. Pyroxeres is widely available in Amarr, Ammatar, & Caldari high sec systems. Minmatar & Gallente get Plagioclase instead.
I can only go by what is written in the dev blog so until CCP clarify further what they intend to do to mining it does appear that Hulks & Coveters will get a decrease in EHP. The idea being that Hulks & Covetors will fleet up with haulers & combat vessels to 'protect' them. A wholly unsatisfactory turn of events and we as mere pilots in New Eden have little sway in what will happen. |

Jelizza Arlath
School of Applied Knowledge Caldari State
0
|
Posted - 2012.06.25 13:25:00 -
[50] - Quote
A Hulk with reduced EHP compared to the current model would be pretty pointless to fly.
Are you gonna dump 250-350million ISK into a hull with 10-15k EHP when everyone with a week to spare and a bored mind can already suicide the Hulks today?
A broken Hulk with less EHP just means Retrievers will be the preferred mining ship due to 1) better EHP, 2) Larger ore bays.
Also, the "don't afk mine then" argument doesn't hold water.
I can take out my Domi with sentry drones and AFK "mine" missions (as long as there are no acceleration gates, then again, Hulk has to be flown to and from station, or move ore from cargo to a hauler). If we are going to compare stuff like this then I say, sure, let Domi's AFK "mine" missions, but reduce their EHP enough that a 1 week old alt in a Cata can suicidegank it. Cause afterall, you should always be at risk in EVE, even from the absolutely minimally trained alts.
Only reason miners get suicided so much is because:
1) People are bored and ... 2) It takes so little effort and ISK to actually do it 3) Miners are easy to find (they're in the belts, where else?) compared to mission runners. 4) People feel they can justify suiciding miners because miners don't really play the game, they are just AFK or bots, leaving the whole game on autorun and making ISK they didn't earn.
I'm looking forward to getting my miner an ORE ship with improved EHP. The simple truth is, it takes alot more attention and micromanagement (checking D-scans, keeping aligned, watching local, editing local contacts and so on) when I am mining than it takes when I am running missions. As started above, with the missions I just enter the grid, deploy sentries, aggro the rats... and go AFK. I have never, not once, been worried about my mission runner getting ganked. With my miner I have to keep on my toes all the time.
And sure, I can just relax with the miner and put my guard down, but then I'll just have myself to blame for the ORE ships having papertanks (even with hardeners and tank) and being sitting ducks in the middle of an area that anyone can just slide past in a minute of boredom, then blow it up with zero consequence.
Running missions - AFK all the time, never any risk to getting ganked. Mining in a belt - Have to constantly pay attention to not have your 300mill hull (mods not included) being popped by a 2 mill gankfit.
It all makes sense. |
|

Dave stark
Martyr's Vengence Test Alliance Please Ignore
75
|
Posted - 2012.06.25 13:27:00 -
[51] - Quote
Jelizza Arlath wrote: A broken Hulk with less EHP just means Retrievers will be the preferred mining ship due to 1) better EHP, 2) Larger ore bays.
where do people keep getting this "hulk will have less ehp" thing from? |

Malerter
Federal Defense Union Gallente Federation
6
|
Posted - 2012.06.25 14:14:00 -
[52] - Quote
Dave stark wrote:Jelizza Arlath wrote: A broken Hulk with less EHP just means Retrievers will be the preferred mining ship due to 1) better EHP, 2) Larger ore bays.
where do people keep getting this "hulk will have less ehp" thing from?
GÇóProcurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP.
GÇóRetriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge.
GÇóCovetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up.
Maybe the bolded parts where it says the Hulk will have litle to average EHP? |

Dave stark
Martyr's Vengence Test Alliance Please Ignore
75
|
Posted - 2012.06.25 14:24:00 -
[53] - Quote
Malerter wrote:Dave stark wrote:Jelizza Arlath wrote: A broken Hulk with less EHP just means Retrievers will be the preferred mining ship due to 1) better EHP, 2) Larger ore bays.
where do people keep getting this "hulk will have less ehp" thing from? GÇóProcurer/Skiff: primarily made for self-defense. Better mining rate than the ORE frig, good ore bay, but capable of having battleship-like EHP. GÇóRetriever/Mackinaw: made for self-reliance. Has the largest ore bay, similear to the size of a jet can, second best mining output but less EHP than the procurer mining barge. GÇóCovetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up. Maybe the bolded parts where it says the Hulk will have litle to average EHP?
doesn't imply that the hulk will have less ehp than it has now, in the slightest. especially after the part that says they want to increase the ehp of mining barges. it just states that the hulk will be the lowest of the 3, infact it could have the same as the mackinaw. |

Salpad
Carebears with Attitude
39
|
Posted - 2012.06.25 18:11:00 -
[54] - Quote
Emma Royd wrote:Some randomness in mining would be an idea, have the standard asteroids, but introduce a 'Mystery' rock where you don't know what minerals you're going to get until it's refined.
Also, make it possible to mine ice in things other than barges / exhumers by introducing a miner for it and reducing the lump size but increasing the quantity needed for refining, eg instead of being 1,000 m3 and needing 1 lump, make it 50m3 and need 20 units to refine.
Give the rorqual some love, reduce the time taken to compress ice. On the other hand, if they get rid of off grid boosting then it needs a dreadnought type tank when in deployed mode, it costs more than a dread so needs the ability to defend itself against subcaps proper
Do CCP have serious plans to remove off-grid boosting?
|

Salpad
Carebears with Attitude
39
|
Posted - 2012.06.25 18:17:00 -
[55] - Quote
Why were differently-coloured mining beams removed, and can we have them back please?
|

Volar Kang
Quartz Research Strategic Alliance
8
|
Posted - 2012.06.25 18:55:00 -
[56] - Quote
No offense Zap but you guys publish things in EON far too early and before they are final. Several times there have been things printed about industry and mining that have just not come to pass. I like the magazine and think you guys do a great job, I just wish you didnt throw things out there until they have been approved so I stop waiting for them to happen. |

Ditra Vorthran
State War Academy Caldari State
81
|
Posted - 2012.06.25 22:40:00 -
[57] - Quote
My question is less specific to the ORE ship changes (looking good so far), but more conceptual to mining itself.
Currently there is a large discrepancy between the amount of effort needed to mine in 0.0 space vs. ratting.
In order to mine anything of significance in 0.0, you need mining ships, hauling ships, storage space, compression/manufacturing, refining, and if possible, a booster ship (Orca/Rorqual).
In order to rat, all one needs is a single ship and you can make untold millions of ISK per hour, outstripping the most skilled and dedicated of miners.
Add to that the apparent disparity of Low/Null sec resource values vs. their High Sec counterparts (Gnesis and Spodumain, among others) and the risk inherent in obtaining them, many miners choose to stay out of Low/Null sec space.
Given that background, what are CCPs plans to create a more level playing field insofar as mining in 0.0 is concerned? Obviously, in a player driven economy, they canGÇÖt change the prices of minerals, but they can change the minerals that are acquired by changing their refining lot sizes (333 vs. 500) and the refining yield into more valuable mineral types. "Miners mine so I don't have to." ~Metal Icarus |

Katja Faith
Republic Military School Minmatar Republic
156
|
Posted - 2012.06.25 23:26:00 -
[58] - Quote
I'd read EON if it wasn't so freakin' expensive. Or had an iPad version that wasn't virtually impossible to subscribe to...
And no, I didn't read the OP. Something about the new ORE gank-bait ship. Er something... |

Tau Cabalander
Retirement Retreat Working Stiffs
788
|
Posted - 2012.06.25 23:48:00 -
[59] - Quote
Jita Bloodtear wrote:Need rorqual changes:
There are some much needed changes to rorquals to allow low/nullsec ice mining to be more agreeable than the highsec botting alternative.
- Rorquals need for compressed ice blocks to be 1/10th their size, and to compress at 10x their current rate. - Ice compression in a rorqual is terribly slow, allowing a rorqual to only keep up with 4 mackinaws. (By contrast, rorquals are able to keep up with 20+ ore miners in terms of compression) - Only a small fraction of compressed ice types are smaller in compressed form than their refined products. I think it would be a good idea to increase the number of compression lines. I always thought 4 was arbitrarily chosen. I don't see why it can't be higher like 10 (the Industrial Core requires Advanced Mass Production 4 to fit).
I also agree that compressed ice volume needs to be further reduced. |

Vincent Athena
V.I.C.E. Comic Mischief
758
|
Posted - 2012.06.26 22:45:00 -
[60] - Quote
Dave stark wrote:........ where do people keep getting the idea hulks/macks are getting less ehp? what have i missed? nowhere does it say they will be reducing the ehp of anything, infact "Resilience: another point is to give some of them proper EHP not to be one-shot by anything that even remotely sneezes on them." says the direct opposite. From the Dev blog
"Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP,..."
Currently with reasonable fits
Skiff EHP: 13000 Mac EHP: 18000 Hulk EHP: 23000
Average EHP: 18000
So the Hulk will have a tank that is equal to or less than 18000 EHP.
Which brings the question for CCP: When you say the new Hulk will have an average EHP, average of what? Current Exhumers? Marauders? Titans? http://vincentoneve.wordpress.com/ |
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