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Phoenix 888
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Posted - 2004.11.17 11:00:00 -
[1]
I have many ideas on how you could make your game really really different. Ever since I started playing I have wanted to have a ship that no one else has - my own unique ship. If players had there own one off unique ships imagine the appeal eve would have - you would attract so many new players from word of mouth alone that your servers would not be able to handle it !!
How can this be achieved though i hear you say we cannot possibly make 100,000 different ships ??
Its really quite simple - use 'Engineering Kits' - Like implants 'Engineering Kits' will be quite rare and/or expensive.
Level 1 Engineering kit would allow you to add 1 extra low slot to any ship
Level 2 Engineering kit would allow you to add 1 extra med slot to any ship
Level 3 Engineering kit would allow you to add 1 extra high slot to any ship
Once an 'Engineering kit' has been installed the ship will change color to indicate fairly to other players that this is in fact a custom ship. Level 1, 2, and 3 re-engineered ship's will have different colors.
And this is only the beginning of what can be done
Of course a specialist skill will be needed to effectively install and use re-engineered ships....
The pottential for this type of customisation is boudless and players will at last see the beginning of there own custom ships - this type of modular 'implant for ships' upgrading would live and die with that ship.
Is this a cool idea or what :) :) :) :)
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Phoenix 888
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Posted - 2004.11.17 11:00:00 -
[2]
I have many ideas on how you could make your game really really different. Ever since I started playing I have wanted to have a ship that no one else has - my own unique ship. If players had there own one off unique ships imagine the appeal eve would have - you would attract so many new players from word of mouth alone that your servers would not be able to handle it !!
How can this be achieved though i hear you say we cannot possibly make 100,000 different ships ??
Its really quite simple - use 'Engineering Kits' - Like implants 'Engineering Kits' will be quite rare and/or expensive.
Level 1 Engineering kit would allow you to add 1 extra low slot to any ship
Level 2 Engineering kit would allow you to add 1 extra med slot to any ship
Level 3 Engineering kit would allow you to add 1 extra high slot to any ship
Once an 'Engineering kit' has been installed the ship will change color to indicate fairly to other players that this is in fact a custom ship. Level 1, 2, and 3 re-engineered ship's will have different colors.
And this is only the beginning of what can be done
Of course a specialist skill will be needed to effectively install and use re-engineered ships....
The pottential for this type of customisation is boudless and players will at last see the beginning of there own custom ships - this type of modular 'implant for ships' upgrading would live and die with that ship.
Is this a cool idea or what :) :) :) :)
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Logan Xerxes
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Posted - 2004.11.17 11:03:00 -
[3]
Not a chance in hell of CCP putting this in. a Frigate with maxed slots? no thanks.
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Logan Xerxes
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Posted - 2004.11.17 11:03:00 -
[4]
Not a chance in hell of CCP putting this in. a Frigate with maxed slots? no thanks.
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Diicc Tater
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Posted - 2004.11.17 11:05:00 -
[5]
Very cool indeed.
But what about balance  Imagine the gankships we'd see. The ³ber frigs. Imagine a fully spruced Kessie.... 
I'd like to see it tested tho...
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Diicc Tater
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Posted - 2004.11.17 11:05:00 -
[6]
Very cool indeed.
But what about balance  Imagine the gankships we'd see. The ³ber frigs. Imagine a fully spruced Kessie.... 
I'd like to see it tested tho...
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Phoenix 888
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Posted - 2004.11.17 11:10:00 -
[7]
Open your mind a little logan you can set limits !!
Each ship can be limited to 1 upgrade, just for an example.
This is just an idea at this point. If done properly im sure it will make eve the best space rpg for a long time to come.
Like i said wouldnt it be nice to have your own unique ship that you have customised beyond the conventional - each time you see a player out there you have a fair idea of his fitting and can counter at this point.
With my idea we can have our OWN upgrades the variations very quickly become boundless :) :) :)
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Phoenix 888
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Posted - 2004.11.17 11:10:00 -
[8]
Open your mind a little logan you can set limits !!
Each ship can be limited to 1 upgrade, just for an example.
This is just an idea at this point. If done properly im sure it will make eve the best space rpg for a long time to come.
Like i said wouldnt it be nice to have your own unique ship that you have customised beyond the conventional - each time you see a player out there you have a fair idea of his fitting and can counter at this point.
With my idea we can have our OWN upgrades the variations very quickly become boundless :) :) :)
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Iratus Caelestis
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Posted - 2004.11.17 11:15:00 -
[9]
Nice idea but it'll never happen. Put an extra mid or low slot on the Raven and any balance on BS's would be borked as the Raven would be back to be back to being a Super Duper Uber Gr³ber
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Iratus Caelestis
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Posted - 2004.11.17 11:15:00 -
[10]
Nice idea but it'll never happen. Put an extra mid or low slot on the Raven and any balance on BS's would be borked as the Raven would be back to be back to being a Super Duper Uber Gr³ber
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Toran Mehtar
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Posted - 2004.11.17 11:16:00 -
[11]
Erm, okay. Good luck balancing that one.
You could not place enough limits to make this viable. Imagine a taranis with one more turret, or a crusader with 3 mid slots. These are not interesting custom-jobs, they're superpowered death machines.
Nice idea, but so not practical.
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Toran Mehtar
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Posted - 2004.11.17 11:16:00 -
[12]
Erm, okay. Good luck balancing that one.
You could not place enough limits to make this viable. Imagine a taranis with one more turret, or a crusader with 3 mid slots. These are not interesting custom-jobs, they're superpowered death machines.
Nice idea, but so not practical.
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Phoenix 888
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Posted - 2004.11.17 11:20:00 -
[13]
Well if you see a Gold raven (the gold hull color indicating that it has a L3 Engineering kit installed) then you run for cover and get support.
The guy who is lucky enough to have a battleship sized engineering kit (100M upwards in cost for example) will not want to loose his ship and will be very careful.
Man !! He will probably run from a Kessie - lol - Just to save risking his new baby :)
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Phoenix 888
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Posted - 2004.11.17 11:20:00 -
[14]
Well if you see a Gold raven (the gold hull color indicating that it has a L3 Engineering kit installed) then you run for cover and get support.
The guy who is lucky enough to have a battleship sized engineering kit (100M upwards in cost for example) will not want to loose his ship and will be very careful.
Man !! He will probably run from a Kessie - lol - Just to save risking his new baby :)
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DUFFMANX
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Posted - 2004.11.17 11:26:00 -
[15]
Phenoix i really think this is a good idea. What logan is saying is right bout the too many slots but as u said limiting the slots is a good idea. The biggest problem i see is a tech 2 ship getting use of these slots. Imagine a Sacrilidge with an extra high slot .
The amount and such would also have to be taken into account like - if a bs has 8 mid slots it cant add a mid slot it can add a low or high for instance. Also a grouping for slots would be a good idea.
For slots u can have a few variants that are modular to a specific type of equipment. eg.-
High moduels - Nos\energy transfere\neutraliser,Turret,missile,remote rep.
Mid moduels - Jammers,cap chargers,web,scramblers,disruptors and so on with type of mid stuff.
Low moduels - Cap recharge,PDU\RCU,Stableisers and such for lows.
This keeps control of these new installation so ppl cant 'cheese' a ship. These types only allow u to use X-type in the same moduel provided, ie.
Low rcu\pdu moduel - u can only use rc's and pdu's and such so i will install a pdu2 in there and it saves me a normal slot on my rupture for tanking.
Add to this some long training skills and more skills for modding tech 2 ships and u got a controlable enviornment to make these mods.
As for colouring i suggest some thing like a spray shop like in GTA for ur ship in a station. Dock and enter the ship of ur choice like using a factory slot to get sprayed (not much time should be needed) and let the off for a nominal fee. No point in trying to incorperate a custom design thingy as i too long and difficult to come up with. Just random generic spray jobs for diff race ships and u get a choice of maybe 10 coulours\designs for ur ships.
ie. pirates can get a red ship sprayed with a skull & crossbones on the side to show they r pirates . Likewise this could be for throwing off the enemy if say a SA fleet turns up in a system in CA colours and in a battle some1 lock the wrong ship .
Just my few thoughts but i hope they be appreciated.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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DUFFMANX
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Posted - 2004.11.17 11:26:00 -
[16]
Phenoix i really think this is a good idea. What logan is saying is right bout the too many slots but as u said limiting the slots is a good idea. The biggest problem i see is a tech 2 ship getting use of these slots. Imagine a Sacrilidge with an extra high slot .
The amount and such would also have to be taken into account like - if a bs has 8 mid slots it cant add a mid slot it can add a low or high for instance. Also a grouping for slots would be a good idea.
For slots u can have a few variants that are modular to a specific type of equipment. eg.-
High moduels - Nos\energy transfere\neutraliser,Turret,missile,remote rep.
Mid moduels - Jammers,cap chargers,web,scramblers,disruptors and so on with type of mid stuff.
Low moduels - Cap recharge,PDU\RCU,Stableisers and such for lows.
This keeps control of these new installation so ppl cant 'cheese' a ship. These types only allow u to use X-type in the same moduel provided, ie.
Low rcu\pdu moduel - u can only use rc's and pdu's and such so i will install a pdu2 in there and it saves me a normal slot on my rupture for tanking.
Add to this some long training skills and more skills for modding tech 2 ships and u got a controlable enviornment to make these mods.
As for colouring i suggest some thing like a spray shop like in GTA for ur ship in a station. Dock and enter the ship of ur choice like using a factory slot to get sprayed (not much time should be needed) and let the off for a nominal fee. No point in trying to incorperate a custom design thingy as i too long and difficult to come up with. Just random generic spray jobs for diff race ships and u get a choice of maybe 10 coulours\designs for ur ships.
ie. pirates can get a red ship sprayed with a skull & crossbones on the side to show they r pirates . Likewise this could be for throwing off the enemy if say a SA fleet turns up in a system in CA colours and in a battle some1 lock the wrong ship .
Just my few thoughts but i hope they be appreciated.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Phoenix 888
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Posted - 2004.11.17 11:35:00 -
[17]
Finally someone who is thinking a little :)
Duffman your comments are very welcome - lol
As for the elite frig thing, im not sure how to resolve this ATM but just a small idea would be to not allow them to be customised further as they are already Customised frigs (Just that eve decided on how to customise instead of the player)
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Phoenix 888
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Posted - 2004.11.17 11:35:00 -
[18]
Finally someone who is thinking a little :)
Duffman your comments are very welcome - lol
As for the elite frig thing, im not sure how to resolve this ATM but just a small idea would be to not allow them to be customised further as they are already Customised frigs (Just that eve decided on how to customise instead of the player)
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Jade Wasabi
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Posted - 2004.11.17 11:56:00 -
[19]
BP as well and have it have a chance of going haywire/breaking down... if you want the M' Falcon you got to accept it is a hunk of junk too... balance and tight focus on technology is better then monty haul.
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Jade Wasabi
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Posted - 2004.11.17 11:56:00 -
[20]
BP as well and have it have a chance of going haywire/breaking down... if you want the M' Falcon you got to accept it is a hunk of junk too... balance and tight focus on technology is better then monty haul.
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Iratus Caelestis
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Posted - 2004.11.17 11:57:00 -
[21]
I'm not saying it wouldn't be a good addition, seriously though the balance would be almost impossible unless you put conditional statements on just about every ship saying you can't fit this, you can't fit that and the time taken to get that right would be better used to get other things working.
So in summary my feeling on the issue is Paintshop = Yes. Extra Slots = No.
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Iratus Caelestis
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Posted - 2004.11.17 11:57:00 -
[22]
I'm not saying it wouldn't be a good addition, seriously though the balance would be almost impossible unless you put conditional statements on just about every ship saying you can't fit this, you can't fit that and the time taken to get that right would be better used to get other things working.
So in summary my feeling on the issue is Paintshop = Yes. Extra Slots = No.
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DUFFMANX
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Posted - 2004.11.17 11:59:00 -
[23]
Edited by: DUFFMANX on 17/11/2004 12:02:32 I was thinking with the moduels that u caould price them like weapons and such u would put in them. A BS sized missile moduel could cost u 20mil each and still keeps it controlability to limit what u can put in plus u are only allowed 1 mod per ship. It would go into ship accessories on market as ship moduels and list out like buying launchers and other stuff for ur ship -
ship accessories-ship moduels-bs sized\cruiser sized\frig sized(also accommodates indies).Then for each class u got - turret moduel,launcher moduel,recharger moduel,EW moduel and so on for each size class to be installed into their respectable slots.
A problem that arrises wiht BS is most got 8 slots in some areas already, so not to leave the BS pilot out if he buys a moduel for his ship it can replace a moduel already there but it will then be specific for whatever. Take a raven with 6 launcher and 2 normal, he can buy a missle slot and change a normal slot for the missile moduel giving him 7 launchers and 1 normal slot.
I think a ship that is modded has to take a while to mod and need skills to complete this and bigger skills for bs and tech 2 ships. Also it would be appropriate for the pilot to need a skill for flying a modded ship to amke it difficult for every1 to accomplish this.
Maybe this bit of info explains what i wrote better and give better indication of how to go about modding. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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DUFFMANX
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Posted - 2004.11.17 11:59:00 -
[24]
Edited by: DUFFMANX on 17/11/2004 12:02:32 I was thinking with the moduels that u caould price them like weapons and such u would put in them. A BS sized missile moduel could cost u 20mil each and still keeps it controlability to limit what u can put in plus u are only allowed 1 mod per ship. It would go into ship accessories on market as ship moduels and list out like buying launchers and other stuff for ur ship -
ship accessories-ship moduels-bs sized\cruiser sized\frig sized(also accommodates indies).Then for each class u got - turret moduel,launcher moduel,recharger moduel,EW moduel and so on for each size class to be installed into their respectable slots.
A problem that arrises wiht BS is most got 8 slots in some areas already, so not to leave the BS pilot out if he buys a moduel for his ship it can replace a moduel already there but it will then be specific for whatever. Take a raven with 6 launcher and 2 normal, he can buy a missle slot and change a normal slot for the missile moduel giving him 7 launchers and 1 normal slot.
I think a ship that is modded has to take a while to mod and need skills to complete this and bigger skills for bs and tech 2 ships. Also it would be appropriate for the pilot to need a skill for flying a modded ship to amke it difficult for every1 to accomplish this.
Maybe this bit of info explains what i wrote better and give better indication of how to go about modding. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Phoenix 888
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Posted - 2004.11.17 12:05:00 -
[25]
Jade i didnt understand a word of that last comment you made ???
Look Players....
If you want to be nice and balanced all the time why not have one ship and forget about fitting your own modules !!
Lets make this game unpredictable - just a little guys
In real life (if we had space ship wars) wouldnt we be able to make our own tweaks.
Is war fair and balanced all the time ????
From now on when you undock you will.....
Who knows what you will find out there :) :) :)
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Phoenix 888
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Posted - 2004.11.17 12:05:00 -
[26]
Jade i didnt understand a word of that last comment you made ???
Look Players....
If you want to be nice and balanced all the time why not have one ship and forget about fitting your own modules !!
Lets make this game unpredictable - just a little guys
In real life (if we had space ship wars) wouldnt we be able to make our own tweaks.
Is war fair and balanced all the time ????
From now on when you undock you will.....
Who knows what you will find out there :) :) :)
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DUFFMANX
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Posted - 2004.11.17 12:07:00 -
[27]
And u may find a pair of fuzzy dice on the front of my ruppie :)) (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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DUFFMANX
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Posted - 2004.11.17 12:07:00 -
[28]
And u may find a pair of fuzzy dice on the front of my ruppie :)) (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Phoenix 888
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Posted - 2004.11.17 12:08:00 -
[29]
Duffmanx :)
Now your getting it :) :) :)
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Phoenix 888
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Posted - 2004.11.17 12:08:00 -
[30]
Duffmanx :)
Now your getting it :) :) :)
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