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Phoenix 888
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Posted - 2004.11.17 11:00:00 -
[1]
I have many ideas on how you could make your game really really different. Ever since I started playing I have wanted to have a ship that no one else has - my own unique ship. If players had there own one off unique ships imagine the appeal eve would have - you would attract so many new players from word of mouth alone that your servers would not be able to handle it !!
How can this be achieved though i hear you say we cannot possibly make 100,000 different ships ??
Its really quite simple - use 'Engineering Kits' - Like implants 'Engineering Kits' will be quite rare and/or expensive.
Level 1 Engineering kit would allow you to add 1 extra low slot to any ship
Level 2 Engineering kit would allow you to add 1 extra med slot to any ship
Level 3 Engineering kit would allow you to add 1 extra high slot to any ship
Once an 'Engineering kit' has been installed the ship will change color to indicate fairly to other players that this is in fact a custom ship. Level 1, 2, and 3 re-engineered ship's will have different colors.
And this is only the beginning of what can be done
Of course a specialist skill will be needed to effectively install and use re-engineered ships....
The pottential for this type of customisation is boudless and players will at last see the beginning of there own custom ships - this type of modular 'implant for ships' upgrading would live and die with that ship.
Is this a cool idea or what :) :) :) :)
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Phoenix 888
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Posted - 2004.11.17 11:00:00 -
[2]
I have many ideas on how you could make your game really really different. Ever since I started playing I have wanted to have a ship that no one else has - my own unique ship. If players had there own one off unique ships imagine the appeal eve would have - you would attract so many new players from word of mouth alone that your servers would not be able to handle it !!
How can this be achieved though i hear you say we cannot possibly make 100,000 different ships ??
Its really quite simple - use 'Engineering Kits' - Like implants 'Engineering Kits' will be quite rare and/or expensive.
Level 1 Engineering kit would allow you to add 1 extra low slot to any ship
Level 2 Engineering kit would allow you to add 1 extra med slot to any ship
Level 3 Engineering kit would allow you to add 1 extra high slot to any ship
Once an 'Engineering kit' has been installed the ship will change color to indicate fairly to other players that this is in fact a custom ship. Level 1, 2, and 3 re-engineered ship's will have different colors.
And this is only the beginning of what can be done
Of course a specialist skill will be needed to effectively install and use re-engineered ships....
The pottential for this type of customisation is boudless and players will at last see the beginning of there own custom ships - this type of modular 'implant for ships' upgrading would live and die with that ship.
Is this a cool idea or what :) :) :) :)
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Logan Xerxes
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Posted - 2004.11.17 11:03:00 -
[3]
Not a chance in hell of CCP putting this in. a Frigate with maxed slots? no thanks.
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Logan Xerxes
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Posted - 2004.11.17 11:03:00 -
[4]
Not a chance in hell of CCP putting this in. a Frigate with maxed slots? no thanks.
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Diicc Tater
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Posted - 2004.11.17 11:05:00 -
[5]
Very cool indeed.
But what about balance  Imagine the gankships we'd see. The ³ber frigs. Imagine a fully spruced Kessie.... 
I'd like to see it tested tho...
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Diicc Tater
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Posted - 2004.11.17 11:05:00 -
[6]
Very cool indeed.
But what about balance  Imagine the gankships we'd see. The ³ber frigs. Imagine a fully spruced Kessie.... 
I'd like to see it tested tho...
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Phoenix 888
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Posted - 2004.11.17 11:10:00 -
[7]
Open your mind a little logan you can set limits !!
Each ship can be limited to 1 upgrade, just for an example.
This is just an idea at this point. If done properly im sure it will make eve the best space rpg for a long time to come.
Like i said wouldnt it be nice to have your own unique ship that you have customised beyond the conventional - each time you see a player out there you have a fair idea of his fitting and can counter at this point.
With my idea we can have our OWN upgrades the variations very quickly become boundless :) :) :)
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Phoenix 888
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Posted - 2004.11.17 11:10:00 -
[8]
Open your mind a little logan you can set limits !!
Each ship can be limited to 1 upgrade, just for an example.
This is just an idea at this point. If done properly im sure it will make eve the best space rpg for a long time to come.
Like i said wouldnt it be nice to have your own unique ship that you have customised beyond the conventional - each time you see a player out there you have a fair idea of his fitting and can counter at this point.
With my idea we can have our OWN upgrades the variations very quickly become boundless :) :) :)
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Iratus Caelestis
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Posted - 2004.11.17 11:15:00 -
[9]
Nice idea but it'll never happen. Put an extra mid or low slot on the Raven and any balance on BS's would be borked as the Raven would be back to be back to being a Super Duper Uber Gr³ber
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Iratus Caelestis
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Posted - 2004.11.17 11:15:00 -
[10]
Nice idea but it'll never happen. Put an extra mid or low slot on the Raven and any balance on BS's would be borked as the Raven would be back to be back to being a Super Duper Uber Gr³ber
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Toran Mehtar
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Posted - 2004.11.17 11:16:00 -
[11]
Erm, okay. Good luck balancing that one.
You could not place enough limits to make this viable. Imagine a taranis with one more turret, or a crusader with 3 mid slots. These are not interesting custom-jobs, they're superpowered death machines.
Nice idea, but so not practical.
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Toran Mehtar
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Posted - 2004.11.17 11:16:00 -
[12]
Erm, okay. Good luck balancing that one.
You could not place enough limits to make this viable. Imagine a taranis with one more turret, or a crusader with 3 mid slots. These are not interesting custom-jobs, they're superpowered death machines.
Nice idea, but so not practical.
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Phoenix 888
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Posted - 2004.11.17 11:20:00 -
[13]
Well if you see a Gold raven (the gold hull color indicating that it has a L3 Engineering kit installed) then you run for cover and get support.
The guy who is lucky enough to have a battleship sized engineering kit (100M upwards in cost for example) will not want to loose his ship and will be very careful.
Man !! He will probably run from a Kessie - lol - Just to save risking his new baby :)
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Phoenix 888
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Posted - 2004.11.17 11:20:00 -
[14]
Well if you see a Gold raven (the gold hull color indicating that it has a L3 Engineering kit installed) then you run for cover and get support.
The guy who is lucky enough to have a battleship sized engineering kit (100M upwards in cost for example) will not want to loose his ship and will be very careful.
Man !! He will probably run from a Kessie - lol - Just to save risking his new baby :)
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DUFFMANX
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Posted - 2004.11.17 11:26:00 -
[15]
Phenoix i really think this is a good idea. What logan is saying is right bout the too many slots but as u said limiting the slots is a good idea. The biggest problem i see is a tech 2 ship getting use of these slots. Imagine a Sacrilidge with an extra high slot .
The amount and such would also have to be taken into account like - if a bs has 8 mid slots it cant add a mid slot it can add a low or high for instance. Also a grouping for slots would be a good idea.
For slots u can have a few variants that are modular to a specific type of equipment. eg.-
High moduels - Nos\energy transfere\neutraliser,Turret,missile,remote rep.
Mid moduels - Jammers,cap chargers,web,scramblers,disruptors and so on with type of mid stuff.
Low moduels - Cap recharge,PDU\RCU,Stableisers and such for lows.
This keeps control of these new installation so ppl cant 'cheese' a ship. These types only allow u to use X-type in the same moduel provided, ie.
Low rcu\pdu moduel - u can only use rc's and pdu's and such so i will install a pdu2 in there and it saves me a normal slot on my rupture for tanking.
Add to this some long training skills and more skills for modding tech 2 ships and u got a controlable enviornment to make these mods.
As for colouring i suggest some thing like a spray shop like in GTA for ur ship in a station. Dock and enter the ship of ur choice like using a factory slot to get sprayed (not much time should be needed) and let the off for a nominal fee. No point in trying to incorperate a custom design thingy as i too long and difficult to come up with. Just random generic spray jobs for diff race ships and u get a choice of maybe 10 coulours\designs for ur ships.
ie. pirates can get a red ship sprayed with a skull & crossbones on the side to show they r pirates . Likewise this could be for throwing off the enemy if say a SA fleet turns up in a system in CA colours and in a battle some1 lock the wrong ship .
Just my few thoughts but i hope they be appreciated.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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DUFFMANX
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Posted - 2004.11.17 11:26:00 -
[16]
Phenoix i really think this is a good idea. What logan is saying is right bout the too many slots but as u said limiting the slots is a good idea. The biggest problem i see is a tech 2 ship getting use of these slots. Imagine a Sacrilidge with an extra high slot .
The amount and such would also have to be taken into account like - if a bs has 8 mid slots it cant add a mid slot it can add a low or high for instance. Also a grouping for slots would be a good idea.
For slots u can have a few variants that are modular to a specific type of equipment. eg.-
High moduels - Nos\energy transfere\neutraliser,Turret,missile,remote rep.
Mid moduels - Jammers,cap chargers,web,scramblers,disruptors and so on with type of mid stuff.
Low moduels - Cap recharge,PDU\RCU,Stableisers and such for lows.
This keeps control of these new installation so ppl cant 'cheese' a ship. These types only allow u to use X-type in the same moduel provided, ie.
Low rcu\pdu moduel - u can only use rc's and pdu's and such so i will install a pdu2 in there and it saves me a normal slot on my rupture for tanking.
Add to this some long training skills and more skills for modding tech 2 ships and u got a controlable enviornment to make these mods.
As for colouring i suggest some thing like a spray shop like in GTA for ur ship in a station. Dock and enter the ship of ur choice like using a factory slot to get sprayed (not much time should be needed) and let the off for a nominal fee. No point in trying to incorperate a custom design thingy as i too long and difficult to come up with. Just random generic spray jobs for diff race ships and u get a choice of maybe 10 coulours\designs for ur ships.
ie. pirates can get a red ship sprayed with a skull & crossbones on the side to show they r pirates . Likewise this could be for throwing off the enemy if say a SA fleet turns up in a system in CA colours and in a battle some1 lock the wrong ship .
Just my few thoughts but i hope they be appreciated.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Phoenix 888
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Posted - 2004.11.17 11:35:00 -
[17]
Finally someone who is thinking a little :)
Duffman your comments are very welcome - lol
As for the elite frig thing, im not sure how to resolve this ATM but just a small idea would be to not allow them to be customised further as they are already Customised frigs (Just that eve decided on how to customise instead of the player)
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Phoenix 888
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Posted - 2004.11.17 11:35:00 -
[18]
Finally someone who is thinking a little :)
Duffman your comments are very welcome - lol
As for the elite frig thing, im not sure how to resolve this ATM but just a small idea would be to not allow them to be customised further as they are already Customised frigs (Just that eve decided on how to customise instead of the player)
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Jade Wasabi
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Posted - 2004.11.17 11:56:00 -
[19]
BP as well and have it have a chance of going haywire/breaking down... if you want the M' Falcon you got to accept it is a hunk of junk too... balance and tight focus on technology is better then monty haul.
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Jade Wasabi
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Posted - 2004.11.17 11:56:00 -
[20]
BP as well and have it have a chance of going haywire/breaking down... if you want the M' Falcon you got to accept it is a hunk of junk too... balance and tight focus on technology is better then monty haul.
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Iratus Caelestis
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Posted - 2004.11.17 11:57:00 -
[21]
I'm not saying it wouldn't be a good addition, seriously though the balance would be almost impossible unless you put conditional statements on just about every ship saying you can't fit this, you can't fit that and the time taken to get that right would be better used to get other things working.
So in summary my feeling on the issue is Paintshop = Yes. Extra Slots = No.
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Iratus Caelestis
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Posted - 2004.11.17 11:57:00 -
[22]
I'm not saying it wouldn't be a good addition, seriously though the balance would be almost impossible unless you put conditional statements on just about every ship saying you can't fit this, you can't fit that and the time taken to get that right would be better used to get other things working.
So in summary my feeling on the issue is Paintshop = Yes. Extra Slots = No.
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DUFFMANX
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Posted - 2004.11.17 11:59:00 -
[23]
Edited by: DUFFMANX on 17/11/2004 12:02:32 I was thinking with the moduels that u caould price them like weapons and such u would put in them. A BS sized missile moduel could cost u 20mil each and still keeps it controlability to limit what u can put in plus u are only allowed 1 mod per ship. It would go into ship accessories on market as ship moduels and list out like buying launchers and other stuff for ur ship -
ship accessories-ship moduels-bs sized\cruiser sized\frig sized(also accommodates indies).Then for each class u got - turret moduel,launcher moduel,recharger moduel,EW moduel and so on for each size class to be installed into their respectable slots.
A problem that arrises wiht BS is most got 8 slots in some areas already, so not to leave the BS pilot out if he buys a moduel for his ship it can replace a moduel already there but it will then be specific for whatever. Take a raven with 6 launcher and 2 normal, he can buy a missle slot and change a normal slot for the missile moduel giving him 7 launchers and 1 normal slot.
I think a ship that is modded has to take a while to mod and need skills to complete this and bigger skills for bs and tech 2 ships. Also it would be appropriate for the pilot to need a skill for flying a modded ship to amke it difficult for every1 to accomplish this.
Maybe this bit of info explains what i wrote better and give better indication of how to go about modding. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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DUFFMANX
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Posted - 2004.11.17 11:59:00 -
[24]
Edited by: DUFFMANX on 17/11/2004 12:02:32 I was thinking with the moduels that u caould price them like weapons and such u would put in them. A BS sized missile moduel could cost u 20mil each and still keeps it controlability to limit what u can put in plus u are only allowed 1 mod per ship. It would go into ship accessories on market as ship moduels and list out like buying launchers and other stuff for ur ship -
ship accessories-ship moduels-bs sized\cruiser sized\frig sized(also accommodates indies).Then for each class u got - turret moduel,launcher moduel,recharger moduel,EW moduel and so on for each size class to be installed into their respectable slots.
A problem that arrises wiht BS is most got 8 slots in some areas already, so not to leave the BS pilot out if he buys a moduel for his ship it can replace a moduel already there but it will then be specific for whatever. Take a raven with 6 launcher and 2 normal, he can buy a missle slot and change a normal slot for the missile moduel giving him 7 launchers and 1 normal slot.
I think a ship that is modded has to take a while to mod and need skills to complete this and bigger skills for bs and tech 2 ships. Also it would be appropriate for the pilot to need a skill for flying a modded ship to amke it difficult for every1 to accomplish this.
Maybe this bit of info explains what i wrote better and give better indication of how to go about modding. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Phoenix 888
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Posted - 2004.11.17 12:05:00 -
[25]
Jade i didnt understand a word of that last comment you made ???
Look Players....
If you want to be nice and balanced all the time why not have one ship and forget about fitting your own modules !!
Lets make this game unpredictable - just a little guys
In real life (if we had space ship wars) wouldnt we be able to make our own tweaks.
Is war fair and balanced all the time ????
From now on when you undock you will.....
Who knows what you will find out there :) :) :)
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Phoenix 888
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Posted - 2004.11.17 12:05:00 -
[26]
Jade i didnt understand a word of that last comment you made ???
Look Players....
If you want to be nice and balanced all the time why not have one ship and forget about fitting your own modules !!
Lets make this game unpredictable - just a little guys
In real life (if we had space ship wars) wouldnt we be able to make our own tweaks.
Is war fair and balanced all the time ????
From now on when you undock you will.....
Who knows what you will find out there :) :) :)
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DUFFMANX
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Posted - 2004.11.17 12:07:00 -
[27]
And u may find a pair of fuzzy dice on the front of my ruppie :)) (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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DUFFMANX
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Posted - 2004.11.17 12:07:00 -
[28]
And u may find a pair of fuzzy dice on the front of my ruppie :)) (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Phoenix 888
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Posted - 2004.11.17 12:08:00 -
[29]
Duffmanx :)
Now your getting it :) :) :)
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Phoenix 888
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Posted - 2004.11.17 12:08:00 -
[30]
Duffmanx :)
Now your getting it :) :) :)
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theRaptor
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Posted - 2004.11.17 12:35:00 -
[31]
When I first read about EVE I thought something like this was possible. But it was just someone going a bit overboard describing the ship manufacturing business. But something like an implant for a ship would be cool. Do you use a +2% speed modification or a +2% cap? Or do you trade a turret slot for a missile slot? Have lots of little options that don't have a huge effect on a ship, but give more uncertantity to "oh he is flying an X, I will use X, Y and Z module and kill him easy".
Or even a modification that changes a ship bonus, so someone could have a blasterscorp if they wanted to ;) Add in a skills (engineering or mechanic based) to limit the amount and power of mods, and the older characters would have something to play with instead of needing CCP to release new ships every few months.
Of course just like implants you really don't want to lose that rare mod, so now you are more inclined to pay a pirate if he has you warp scrambled.
Please, please have something like this in Kali CCP ;)
--------------------------------------------------
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theRaptor
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Posted - 2004.11.17 12:35:00 -
[32]
When I first read about EVE I thought something like this was possible. But it was just someone going a bit overboard describing the ship manufacturing business. But something like an implant for a ship would be cool. Do you use a +2% speed modification or a +2% cap? Or do you trade a turret slot for a missile slot? Have lots of little options that don't have a huge effect on a ship, but give more uncertantity to "oh he is flying an X, I will use X, Y and Z module and kill him easy".
Or even a modification that changes a ship bonus, so someone could have a blasterscorp if they wanted to ;) Add in a skills (engineering or mechanic based) to limit the amount and power of mods, and the older characters would have something to play with instead of needing CCP to release new ships every few months.
Of course just like implants you really don't want to lose that rare mod, so now you are more inclined to pay a pirate if he has you warp scrambled.
Please, please have something like this in Kali CCP ;)
--------------------------------------------------
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Jot Hawkes
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Posted - 2004.11.17 12:43:00 -
[33]
Hmmm..... What if these "kits" added a slot.... at the cost of 10% of your CPU and grid!?
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Jot Hawkes
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Posted - 2004.11.17 12:43:00 -
[34]
Hmmm..... What if these "kits" added a slot.... at the cost of 10% of your CPU and grid!?
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Toran Mehtar
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Posted - 2004.11.17 12:43:00 -
[35]
I do like the idea of custom ships, I just think that there is not enough room to manouveur with a slot here and there.
One idea I had a long time ago was to make ships more personal and individual, so that the loss of a ship meant more than just isk. One way I thought of doing this was to have special custom packs that you could only use one of on each ship, that could not be removed, and confered some sort of unique bonus. This may just be a slight boost to speed or damage, but would be above and beyond what you could normally do.
One way I thought of making this interesting was to not know what affect any given pack would have on an individual ship, so it's hard to predict what you're getting. I'd also make them very hard to get hold of, maybe just from officers 
All just ideas though, and I think there are much more important priorities right now.
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Toran Mehtar
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Posted - 2004.11.17 12:43:00 -
[36]
I do like the idea of custom ships, I just think that there is not enough room to manouveur with a slot here and there.
One idea I had a long time ago was to make ships more personal and individual, so that the loss of a ship meant more than just isk. One way I thought of doing this was to have special custom packs that you could only use one of on each ship, that could not be removed, and confered some sort of unique bonus. This may just be a slight boost to speed or damage, but would be above and beyond what you could normally do.
One way I thought of making this interesting was to not know what affect any given pack would have on an individual ship, so it's hard to predict what you're getting. I'd also make them very hard to get hold of, maybe just from officers 
All just ideas though, and I think there are much more important priorities right now.
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Gary Goat
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Posted - 2004.11.17 13:01:00 -
[37]
Giving a ship another slot would make it unbalanced so how about instead of just giving it the extra slot convert a slot from the another slot bank. Say ships only have room for a certain number of slots so if u want an extra high slot, u have to convert a med or low slot for the purpose.
This way things might be a bit more balanced as the ship will have the same amount of slots as its un-modded counterparts and it would also make ppl think long and hard about modding because if u choose wrong then your ship might suck big time. U might convert a low slot to a high slot and then find u cant fit enough rcu's to fit that extra turret. 
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Gary Goat
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Posted - 2004.11.17 13:01:00 -
[38]
Giving a ship another slot would make it unbalanced so how about instead of just giving it the extra slot convert a slot from the another slot bank. Say ships only have room for a certain number of slots so if u want an extra high slot, u have to convert a med or low slot for the purpose.
This way things might be a bit more balanced as the ship will have the same amount of slots as its un-modded counterparts and it would also make ppl think long and hard about modding because if u choose wrong then your ship might suck big time. U might convert a low slot to a high slot and then find u cant fit enough rcu's to fit that extra turret. 
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allmus
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Posted - 2004.11.17 13:02:00 -
[39]
Edited by: allmus on 17/11/2004 13:12:50 how about a permantant cap battery installed into the ship's hull, it wouldn't take anything from the ship(power or cpu's) and it would give 1/2 the bonus of the item installed(as it's hardwired into the ship's hull, it doesn't perform 100%)
u would need the item u want to put in the ship, all ship's can put upto 3 items in them, but u would only be allowed to fly one of these modifide ship's with a skill(x15 training speed) 1 item for lvl 1 2 items for lvl 3 3 items for the max lvl5
no high slot's or active modules would be allowed to be put in(so no extra button needed) this would add extra tracking/damage/armor/shields/powercore/cap's/cap recharge rate/speed or a combination of any of the above.
i'd love to have a mammoth with 1 extra expander cargo1 installed on the hull to give that little bit extra, or a rifter with a damage mod on the hull, or a indy ship with a WCS on so u never forget to put it on.
so to round it all up. having the abilty to install a always active module on a ship which give's it an edge over others in the same type ship. you would need the item u want installed, and a new skill that will allow you to fly the modifide ship, the skill level tell's you how many onboard modules u would be allow to fit to fly it. you can install a maxium of 3 modules on a ship, agents fit them on to the ship for you, the skill needed to fit and fly the ship's has an insane SP ammount. the item u install only gives 1/2 of it's bonus to the ship, but requires no powercore or cpu ammounts. added module ship's would get mass incrased accordingly, and sig rad too, no oversizing would work, and if u uninstall a module on a ship, the module get's destroyed and the ship get's 10% damage on hull. the agent asks for a large ammount of money to install the module, and each agent would only install their type of modules(i.e a power expert agent can't install a tracking mod)
EDIT... also an extra bit, lvl1 agent's could only modify frigates, lvl2 agents cruisers and below, lvl3 agents BS's and below, and the new lvl4 agents would be the only ones to be able to modify every tech1/tech2 ship in the game. also the prices between the lvl agents change aswell
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
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Posted - 2004.11.17 13:02:00 -
[40]
Edited by: allmus on 17/11/2004 13:12:50 how about a permantant cap battery installed into the ship's hull, it wouldn't take anything from the ship(power or cpu's) and it would give 1/2 the bonus of the item installed(as it's hardwired into the ship's hull, it doesn't perform 100%)
u would need the item u want to put in the ship, all ship's can put upto 3 items in them, but u would only be allowed to fly one of these modifide ship's with a skill(x15 training speed) 1 item for lvl 1 2 items for lvl 3 3 items for the max lvl5
no high slot's or active modules would be allowed to be put in(so no extra button needed) this would add extra tracking/damage/armor/shields/powercore/cap's/cap recharge rate/speed or a combination of any of the above.
i'd love to have a mammoth with 1 extra expander cargo1 installed on the hull to give that little bit extra, or a rifter with a damage mod on the hull, or a indy ship with a WCS on so u never forget to put it on.
so to round it all up. having the abilty to install a always active module on a ship which give's it an edge over others in the same type ship. you would need the item u want installed, and a new skill that will allow you to fly the modifide ship, the skill level tell's you how many onboard modules u would be allow to fit to fly it. you can install a maxium of 3 modules on a ship, agents fit them on to the ship for you, the skill needed to fit and fly the ship's has an insane SP ammount. the item u install only gives 1/2 of it's bonus to the ship, but requires no powercore or cpu ammounts. added module ship's would get mass incrased accordingly, and sig rad too, no oversizing would work, and if u uninstall a module on a ship, the module get's destroyed and the ship get's 10% damage on hull. the agent asks for a large ammount of money to install the module, and each agent would only install their type of modules(i.e a power expert agent can't install a tracking mod)
EDIT... also an extra bit, lvl1 agent's could only modify frigates, lvl2 agents cruisers and below, lvl3 agents BS's and below, and the new lvl4 agents would be the only ones to be able to modify every tech1/tech2 ship in the game. also the prices between the lvl agents change aswell
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

Phoenix 888
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Posted - 2004.11.17 13:02:00 -
[41]
To be honest raptor I thought that when i Subsribed.
I also thought you would be able to find shipwreaks in space, salvage and repair them for unique one off rare real life type situations - lol
maybee im just asking too much
If only i worked at EVE......
Boy would things be different :) :) :)
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Phoenix 888
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Posted - 2004.11.17 13:02:00 -
[42]
To be honest raptor I thought that when i Subsribed.
I also thought you would be able to find shipwreaks in space, salvage and repair them for unique one off rare real life type situations - lol
maybee im just asking too much
If only i worked at EVE......
Boy would things be different :) :) :)
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Phoenix 888
|
Posted - 2004.11.17 13:21:00 -
[43]
Cool idea allmus - i never thought of it quite like that.
I think that people are beginning to get the idae :)
Just want too add a litte unpredictable realisim into this game.
Its good at the moment but it could be GREAT with just a little thought from our friends the programmers.
I think that eventaully we will all get bored unless it is possible to have more input into customising our own ships to make them truly uniquie to us.
Ahhhh My Gold crow with extra Mid slot and x modifation is my favorite little baby !!
Watch out EVE here I come !!!!
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Phoenix 888
|
Posted - 2004.11.17 13:21:00 -
[44]
Cool idea allmus - i never thought of it quite like that.
I think that people are beginning to get the idae :)
Just want too add a litte unpredictable realisim into this game.
Its good at the moment but it could be GREAT with just a little thought from our friends the programmers.
I think that eventaully we will all get bored unless it is possible to have more input into customising our own ships to make them truly uniquie to us.
Ahhhh My Gold crow with extra Mid slot and x modifation is my favorite little baby !!
Watch out EVE here I come !!!!
|

Artegg
|
Posted - 2004.11.17 13:24:00 -
[45]
Personally i love this idea.
For all the people out there complaining about balancing do you not think that this will make the game a little bit more intresting. When you engage a ship you will not know exactly what you are up against it would at a extra amount of suprise to the game.
Personally i think that this is one of the best ideas i have seen on the forums.
If you see a orange coloured taranis that means not your average taranis and you bloody leg it. At the same time i would like to see other modules that do not take up a slot but might increase the sensor strenght like a sensor upgrades pack which does not need a slot because it is a booster for your ships built in computer.
Now i think i am dreaming a bit to much but oh well you can live in hope.
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Artegg
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Posted - 2004.11.17 13:24:00 -
[46]
Personally i love this idea.
For all the people out there complaining about balancing do you not think that this will make the game a little bit more intresting. When you engage a ship you will not know exactly what you are up against it would at a extra amount of suprise to the game.
Personally i think that this is one of the best ideas i have seen on the forums.
If you see a orange coloured taranis that means not your average taranis and you bloody leg it. At the same time i would like to see other modules that do not take up a slot but might increase the sensor strenght like a sensor upgrades pack which does not need a slot because it is a booster for your ships built in computer.
Now i think i am dreaming a bit to much but oh well you can live in hope.
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Phoenix 888
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Posted - 2004.11.17 13:46:00 -
[47]
Thats the idea Artegg - anyone with a little imagination can see that this type of custom gaming will make EVE unpredictable and playable all day and nite without ever getting boring :)
How long can you mindlessly mine asteroids ?
Or run the same missions over and over ?
We need EVE to kick it up a nocth !!
and im not talking about just new graphics and ships
Lets make this game REAL
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Phoenix 888
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Posted - 2004.11.17 13:46:00 -
[48]
Thats the idea Artegg - anyone with a little imagination can see that this type of custom gaming will make EVE unpredictable and playable all day and nite without ever getting boring :)
How long can you mindlessly mine asteroids ?
Or run the same missions over and over ?
We need EVE to kick it up a nocth !!
and im not talking about just new graphics and ships
Lets make this game REAL
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Aramoro
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Posted - 2004.11.17 13:47:00 -
[49]
Good Ideas:
1) Repainting your ships , a great idea in general. 2) Being able to convert the slots on your ship to do something else. I.E. convert a turret slot into a missle slot. Just to add some colour to the ship loadouts. 3) Ship varients like a Thorax-A and a Thorax-B one does Blasterax and one has more long range capability. Slighty diffrent stats but effectivly the same ship.
Bad Ideas:
1) Anything which allows you to modify the number of slots on a ship. If Eve has taught you nothing it should be that people will copy success. If people find they can stick an extra mid slot on a Raven and it makes it better, everyone will. Not many people will go out in thier suboptimal Ravens because if they meet an upgraded one they'll be in trouble. It doesn't even add any of the much vaunted realism. The ships are all supposed to have been designed by the military over decades of design time by hundereds of designers. The concept that they missed the fact that you could just bolt more things on is silly. War breeds nessecity so it's safe to assume that these are pretty upto date machines working at peak performance.
Aramoro
[S]tateCorp - "We are the Presscorp" |

Aramoro
|
Posted - 2004.11.17 13:47:00 -
[50]
Good Ideas:
1) Repainting your ships , a great idea in general. 2) Being able to convert the slots on your ship to do something else. I.E. convert a turret slot into a missle slot. Just to add some colour to the ship loadouts. 3) Ship varients like a Thorax-A and a Thorax-B one does Blasterax and one has more long range capability. Slighty diffrent stats but effectivly the same ship.
Bad Ideas:
1) Anything which allows you to modify the number of slots on a ship. If Eve has taught you nothing it should be that people will copy success. If people find they can stick an extra mid slot on a Raven and it makes it better, everyone will. Not many people will go out in thier suboptimal Ravens because if they meet an upgraded one they'll be in trouble. It doesn't even add any of the much vaunted realism. The ships are all supposed to have been designed by the military over decades of design time by hundereds of designers. The concept that they missed the fact that you could just bolt more things on is silly. War breeds nessecity so it's safe to assume that these are pretty upto date machines working at peak performance.
Aramoro
[S]tateCorp - "We are the Presscorp" |

allmus
|
Posted - 2004.11.17 13:48:00 -
[51]
it does add a element of surprise into a game that's always great.
but also, it have an ulterier motive, if i could, i'd put 2 extra tracking mod's onto a tempest or typhoon and then they would be less gimped(gimped - hit with the nerf bat of doom)
i'd like to point out that balancing is all well and good, but if you have the money(isk) and the skill's trained(x15 multi would be very long training to max out) i think u should be able to give ur ship an edge over the rest.
also, remembering that my version of phienix 888's idea WOULDN'T allow for activaved modules like any weapons, major armor/shield tanking modules, the med slot tracking modules, or anything else that u have to press to turn it on. the modules that i'm on about are the ones like... power dia's/reactor powercore/mirco aux powercore/damage mod's/the low slot tracking mods/always on shield hardeners and armor hardeners/cap batteries, rechargers,and relays/armor and shield extenders/warp core stab's/nanofibre and overdrive speed mods/cargo expanders..... and others that when u put on ur ship, give ur ship the bonuses without turning them on and using cap's to keep them going. this would effectively increase the ship's performance more, and would keep the attack power somewhat the same(although u would be able to put damage mod's on)
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.11.17 13:48:00 -
[52]
it does add a element of surprise into a game that's always great.
but also, it have an ulterier motive, if i could, i'd put 2 extra tracking mod's onto a tempest or typhoon and then they would be less gimped(gimped - hit with the nerf bat of doom)
i'd like to point out that balancing is all well and good, but if you have the money(isk) and the skill's trained(x15 multi would be very long training to max out) i think u should be able to give ur ship an edge over the rest.
also, remembering that my version of phienix 888's idea WOULDN'T allow for activaved modules like any weapons, major armor/shield tanking modules, the med slot tracking modules, or anything else that u have to press to turn it on. the modules that i'm on about are the ones like... power dia's/reactor powercore/mirco aux powercore/damage mod's/the low slot tracking mods/always on shield hardeners and armor hardeners/cap batteries, rechargers,and relays/armor and shield extenders/warp core stab's/nanofibre and overdrive speed mods/cargo expanders..... and others that when u put on ur ship, give ur ship the bonuses without turning them on and using cap's to keep them going. this would effectively increase the ship's performance more, and would keep the attack power somewhat the same(although u would be able to put damage mod's on)
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

Phoenix 888
|
Posted - 2004.11.17 13:50:00 -
[53]
Heres another little idea :)
If an upgraded ship is ever destroyed it drops the expensive module/engineering kit - this kit can be used by whoever can get to the can first
Now youve got a real insentive to kill that special upgraded Custom ship
Wouldnt that kick ass !!!!
|

Phoenix 888
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Posted - 2004.11.17 13:50:00 -
[54]
Heres another little idea :)
If an upgraded ship is ever destroyed it drops the expensive module/engineering kit - this kit can be used by whoever can get to the can first
Now youve got a real insentive to kill that special upgraded Custom ship
Wouldnt that kick ass !!!!
|

Phoenix 888
|
Posted - 2004.11.17 13:54:00 -
[55]
Aramoro
I dont want to make upgrade kits hard to get hold of but i would like to see them coming from agents like implants.
Unlike implants however i would like to see 100's of different types of kits so the chances of people copying is very remote indeed
What do you think ???
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Phoenix 888
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Posted - 2004.11.17 13:54:00 -
[56]
Aramoro
I dont want to make upgrade kits hard to get hold of but i would like to see them coming from agents like implants.
Unlike implants however i would like to see 100's of different types of kits so the chances of people copying is very remote indeed
What do you think ???
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xplosiv
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Posted - 2004.11.17 13:59:00 -
[57]
omfg just stop it now, n more lag causing features for carebears are permited beyond this point.
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xplosiv
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Posted - 2004.11.17 13:59:00 -
[58]
omfg just stop it now, n more lag causing features for carebears are permited beyond this point.
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allmus
|
Posted - 2004.11.17 14:02:00 -
[59]
having upgrade kit's might be hard. putting a dozen of so agents to installed them for you for a price would be better, and everyone could upgrade the cruisers if they wanted(lvl2 agents can be attanded from completing the new player "10 mission" introduction to eve and getting ur standing increase at the end. also battleship's and tech2 ship's needing lvl3 and 4 agents would make them rarer, and also give the agentrunners an extra income(as they had the standing to talk to the agents, they could offer there services out for a price)
having kit's would be a mistake though, can u imagne the market with those kit's, it would be crazy, and also, where would they drop? u couldn't get npc's to sell them, as someone would try and buy them all and resell at 5x the value. best thing i think is if it's offered as part of an agent system(maybe even using the loyalty points instead of isk) it would make them more rarer, more sortafter, and wouldn't floor the markets(also a good way to waste loyalty points too)
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.11.17 14:02:00 -
[60]
having upgrade kit's might be hard. putting a dozen of so agents to installed them for you for a price would be better, and everyone could upgrade the cruisers if they wanted(lvl2 agents can be attanded from completing the new player "10 mission" introduction to eve and getting ur standing increase at the end. also battleship's and tech2 ship's needing lvl3 and 4 agents would make them rarer, and also give the agentrunners an extra income(as they had the standing to talk to the agents, they could offer there services out for a price)
having kit's would be a mistake though, can u imagne the market with those kit's, it would be crazy, and also, where would they drop? u couldn't get npc's to sell them, as someone would try and buy them all and resell at 5x the value. best thing i think is if it's offered as part of an agent system(maybe even using the loyalty points instead of isk) it would make them more rarer, more sortafter, and wouldn't floor the markets(also a good way to waste loyalty points too)
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

Phoenix 888
|
Posted - 2004.11.17 14:03:00 -
[61]
How would adding ship upgrades that effect the stats and performance of your ship cause Lag ??????
This is not a major graphics change !
Unless you decide to have ships change colour to indicate the upgrades.
Even that is not such a big deal - now your ships red instead of grey - so what ??
|

Phoenix 888
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Posted - 2004.11.17 14:03:00 -
[62]
How would adding ship upgrades that effect the stats and performance of your ship cause Lag ??????
This is not a major graphics change !
Unless you decide to have ships change colour to indicate the upgrades.
Even that is not such a big deal - now your ships red instead of grey - so what ??
|

Zentarion
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Posted - 2004.11.17 14:07:00 -
[63]
Another thing, that is very interesting with this idea - especially if the agent fees are high enough and the modules itself is expensive too - then we would have a true moneysink in the game. If you trick out your ride, and loose it, not only is the money on the agentfee lost, but you dont recover the installed item either. This could mean that people was less inclined to refuse to pay ransoms... maybe.
Just my thoughts on yet another dimension this would add to the game.
|

Zentarion
|
Posted - 2004.11.17 14:07:00 -
[64]
Another thing, that is very interesting with this idea - especially if the agent fees are high enough and the modules itself is expensive too - then we would have a true moneysink in the game. If you trick out your ride, and loose it, not only is the money on the agentfee lost, but you dont recover the installed item either. This could mean that people was less inclined to refuse to pay ransoms... maybe.
Just my thoughts on yet another dimension this would add to the game.
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0seeker0
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Posted - 2004.11.17 14:15:00 -
[65]
Yup, the old 10, 20, 40, 80, 160 pattrn of increased spending would make this doable.
For increasing a frigates slots initial cost 100 mil, (200, 400)
For increasing a cruisers slots initial costs 200 mil (then 400, then 800)
For increasing a BS slots 300 mil
Why is this a good idea? well i recon that it would be an ideal way to get the uber rich players to lose thier money, and give them some fun in the mean time. CCP wont respond though, they seem to be too busy spamming to reply to suggestions.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

0seeker0
|
Posted - 2004.11.17 14:15:00 -
[66]
Yup, the old 10, 20, 40, 80, 160 pattrn of increased spending would make this doable.
For increasing a frigates slots initial cost 100 mil, (200, 400)
For increasing a cruisers slots initial costs 200 mil (then 400, then 800)
For increasing a BS slots 300 mil
Why is this a good idea? well i recon that it would be an ideal way to get the uber rich players to lose thier money, and give them some fun in the mean time. CCP wont respond though, they seem to be too busy spamming to reply to suggestions.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

0seeker0
|
Posted - 2004.11.17 14:18:00 -
[67]
Further to agent drops; no, thats not a good idea. A function of this would be to remove money from the game. Make it a special NPC hot rod shop. Maybe make the station require tech 3 goods, a bit like a POS, but owned by the NPC's.
That would even the playing field; yes, they would kill more people, but hehe, when thier ship popped they would cry like a baby, and be poorer for it.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

0seeker0
|
Posted - 2004.11.17 14:18:00 -
[68]
Further to agent drops; no, thats not a good idea. A function of this would be to remove money from the game. Make it a special NPC hot rod shop. Maybe make the station require tech 3 goods, a bit like a POS, but owned by the NPC's.
That would even the playing field; yes, they would kill more people, but hehe, when thier ship popped they would cry like a baby, and be poorer for it.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

Phoenix 888
|
Posted - 2004.11.17 14:31:00 -
[69]
I e-mailed this suggestion to CCP - not had a response as yet.
Either they dont care to reply ?
Are too busy to reply ?
Or.....
I dont know what else
CCP Please Reply !!!!
You gota agree that even if the specifics of this need a little more thought the idea is basically very sound and very popular :)
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Phoenix 888
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Posted - 2004.11.17 14:31:00 -
[70]
I e-mailed this suggestion to CCP - not had a response as yet.
Either they dont care to reply ?
Are too busy to reply ?
Or.....
I dont know what else
CCP Please Reply !!!!
You gota agree that even if the specifics of this need a little more thought the idea is basically very sound and very popular :)
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allmus
|
Posted - 2004.11.17 14:33:00 -
[71]
Quote:
For increasing a frigates slots initial cost 100 mil, (200, 400) For increasing a cruisers slots initial costs 200 mil (then 400, then 800) For increasing a BS slots 300 mil
i think that might be a little too high priced i was thinking more along the lines of 15/30/60 mill for frigate. cruisers would be 30/60/120 and battleships would be 60/120/240
the money needs to be high, but not so high as to only let the super rich get the lower frigate versions
these prices are i think reasonable, as they are a major cash investment for the ship they would fit. also the tech2 ship's (even frigate tech2 ship's) should be more higher than the standard ones and be limited to only 2 items installable
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

allmus
|
Posted - 2004.11.17 14:33:00 -
[72]
Quote:
For increasing a frigates slots initial cost 100 mil, (200, 400) For increasing a cruisers slots initial costs 200 mil (then 400, then 800) For increasing a BS slots 300 mil
i think that might be a little too high priced i was thinking more along the lines of 15/30/60 mill for frigate. cruisers would be 30/60/120 and battleships would be 60/120/240
the money needs to be high, but not so high as to only let the super rich get the lower frigate versions
these prices are i think reasonable, as they are a major cash investment for the ship they would fit. also the tech2 ship's (even frigate tech2 ship's) should be more higher than the standard ones and be limited to only 2 items installable
this post was funded by Quafe now available in minmatar red. try our new product. Quafe's caldari version "press missiles 4TW" limited sales offer before the next universal improvement |

Bad'Boy
|
Posted - 2004.11.17 14:33:00 -
[73]
Good idea especialy if it was a special module that you fix on your ship, and if you die it may stay in your can
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Bad'Boy
|
Posted - 2004.11.17 14:33:00 -
[74]
Good idea especialy if it was a special module that you fix on your ship, and if you die it may stay in your can
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Nervar
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Posted - 2004.11.17 14:55:00 -
[75]
Sounds fun, but will never bee put inn. -------------------------------------------------> What I look forward to is continued immaturity followed by death.
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Nervar
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Posted - 2004.11.17 14:55:00 -
[76]
Sounds fun, but will never bee put inn. -------------------------------------------------> What I look forward to is continued immaturity followed by death.
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Phoenix 888
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Posted - 2004.11.17 15:06:00 -
[77]
Your probably right Nervar but doesnt it fire the imagination to have endless posibilities in EVE with regard not only ship customisation but in other areas too :)
I always dreamt of star wars type battles and flying the fastest custom ship in the fleet the Millenium Falcon :)
Remember that the appeal was in the custom built/upgraded non convetional part ....
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Phoenix 888
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Posted - 2004.11.17 15:06:00 -
[78]
Your probably right Nervar but doesnt it fire the imagination to have endless posibilities in EVE with regard not only ship customisation but in other areas too :)
I always dreamt of star wars type battles and flying the fastest custom ship in the fleet the Millenium Falcon :)
Remember that the appeal was in the custom built/upgraded non convetional part ....
|

Phoenix 888
|
Posted - 2004.11.17 15:10:00 -
[79]
Are we really all in this for rules and fair and balance
Doesnt anyone want a bit of unpredictability...
All you balance freeks !!
Wake up, lets have have some fun !!
|

Phoenix 888
|
Posted - 2004.11.17 15:10:00 -
[80]
Are we really all in this for rules and fair and balance
Doesnt anyone want a bit of unpredictability...
All you balance freeks !!
Wake up, lets have have some fun !!
|

seeyouauntie
|
Posted - 2004.11.17 15:28:00 -
[81]
Originally by: Phoenix 888 Are we really all in this for rules and fair and balance
Doesnt anyone want a bit of unpredictability...
All you balance freeks !!
Wake up, lets have have some fun !!
There's a difference between a bit of unpredictability and an unfair advantage. Unpredictability is already in game. Although most ships have a certain setup that most people go with, you can never be certain. Extra slots, ship upgrades and the like are what Tech 2 ships are all about. ---------------------------------- I <3 mining. |

seeyouauntie
|
Posted - 2004.11.17 15:28:00 -
[82]
Originally by: Phoenix 888 Are we really all in this for rules and fair and balance
Doesnt anyone want a bit of unpredictability...
All you balance freeks !!
Wake up, lets have have some fun !!
There's a difference between a bit of unpredictability and an unfair advantage. Unpredictability is already in game. Although most ships have a certain setup that most people go with, you can never be certain. Extra slots, ship upgrades and the like are what Tech 2 ships are all about. ---------------------------------- I <3 mining. |

fairimear
|
Posted - 2004.11.17 15:41:00 -
[83]
eve is not for the individual to shape how they want it. this idea is awful and atleast 50% of players wont want it. making it a no go as any idea upsetting 50% is going to lead to bad press for the game.
bad press for the game = less new players, less new player = no cash, no cash = end of eve.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.11.17 15:41:00 -
[84]
eve is not for the individual to shape how they want it. this idea is awful and atleast 50% of players wont want it. making it a no go as any idea upsetting 50% is going to lead to bad press for the game.
bad press for the game = less new players, less new player = no cash, no cash = end of eve.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.11.17 15:45:00 -
[85]
o and they will probably rofl @ you e-mailing them due to the fact they have spent the last year balancing the ships and the rolls they play to make the game more specilised and you want them to give every ship more slots and the ability to do other things.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.11.17 15:45:00 -
[86]
o and they will probably rofl @ you e-mailing them due to the fact they have spent the last year balancing the ships and the rolls they play to make the game more specilised and you want them to give every ship more slots and the ability to do other things.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

Phoenix 888
|
Posted - 2004.11.17 15:48:00 -
[87]
Youa are contradicting yourself :)
Why do you want a silver magnate ????
Isnt it to have something a little different to everybody else
Like i say all this balancing is a load of garbage any race can fly any type of ship with a little extra training and all races will have the customisation ability anyways...
|

Phoenix 888
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Posted - 2004.11.17 15:48:00 -
[88]
Youa are contradicting yourself :)
Why do you want a silver magnate ????
Isnt it to have something a little different to everybody else
Like i say all this balancing is a load of garbage any race can fly any type of ship with a little extra training and all races will have the customisation ability anyways...
|

fairimear
|
Posted - 2004.11.17 16:07:00 -
[89]
the silver mag is a collectors item not a personalised ship. its not 1 of a kind (1of16), has a value beyond any frig and thus has no roll in game besides a collectors item.
and as that will not mess up the fine balance of the game due to the fact finding it doing any thing but flying round for the sake of it would be extreamly rare and finding 1 in pvp every day is impossible.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.11.17 16:07:00 -
[90]
the silver mag is a collectors item not a personalised ship. its not 1 of a kind (1of16), has a value beyond any frig and thus has no roll in game besides a collectors item.
and as that will not mess up the fine balance of the game due to the fact finding it doing any thing but flying round for the sake of it would be extreamly rare and finding 1 in pvp every day is impossible.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

Phoenix 888
|
Posted - 2004.11.17 16:15:00 -
[91]
well fair enough - I hear what you are saying maybe this idea is a little too ahead of its time
I would like a game where the user input is as unlimited as possible.
I would like a game where i can make a ship just how i want it the more cash or time i put into customising it the better it gets. And of course if you loose that ship its all gone the time, the isk.... The lot
|

Phoenix 888
|
Posted - 2004.11.17 16:15:00 -
[92]
well fair enough - I hear what you are saying maybe this idea is a little too ahead of its time
I would like a game where the user input is as unlimited as possible.
I would like a game where i can make a ship just how i want it the more cash or time i put into customising it the better it gets. And of course if you loose that ship its all gone the time, the isk.... The lot
|

Rivek
|
Posted - 2004.11.17 16:18:00 -
[93]
What happened to adding customization in manufacturing in Tech3? "Brand Name" ships with an extra slot, a bit more shield, etc. I thought i read this was in the plans. ----------------------------------------------
BS Weapon Comparison
TunDraGon.com |

Rivek
|
Posted - 2004.11.17 16:18:00 -
[94]
What happened to adding customization in manufacturing in Tech3? "Brand Name" ships with an extra slot, a bit more shield, etc. I thought i read this was in the plans. ----------------------------------------------
BS Weapon Comparison
TunDraGon.com |

fairimear
|
Posted - 2004.11.17 16:23:00 -
[95]
what you are after is in eve but cost insane isk and skill time.
the apoc for example is extreamly powerful but for a new player to it they will have trouble with caps use well maintaing and dmg output with defence.
total customisation of ships belongs to the uber rich in eve who can afford the l33t suport modules that counter the ships natural balance. like at first you will be stuck with caps rechargers 1 giving 15% to the recharge but there is now modules that give 30+% freeing a slot (as good as adding 1).
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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fairimear
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Posted - 2004.11.17 16:23:00 -
[96]
what you are after is in eve but cost insane isk and skill time.
the apoc for example is extreamly powerful but for a new player to it they will have trouble with caps use well maintaing and dmg output with defence.
total customisation of ships belongs to the uber rich in eve who can afford the l33t suport modules that counter the ships natural balance. like at first you will be stuck with caps rechargers 1 giving 15% to the recharge but there is now modules that give 30+% freeing a slot (as good as adding 1).
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
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Phoenix 888
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Posted - 2004.11.17 16:29:00 -
[97]
Again I do hear what you are saying.
Fitting modules of varying types is one way of customising your ship and hence your gaming experience.
But what im saying is that that should not be the end of it.
Even if my idea is a bad one we do need more ways to spice up EVE and i honestly believe it lies in making the ships custom buildable even if you need to sacrifice something for the upgrades.
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Phoenix 888
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Posted - 2004.11.17 16:29:00 -
[98]
Again I do hear what you are saying.
Fitting modules of varying types is one way of customising your ship and hence your gaming experience.
But what im saying is that that should not be the end of it.
Even if my idea is a bad one we do need more ways to spice up EVE and i honestly believe it lies in making the ships custom buildable even if you need to sacrifice something for the upgrades.
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Kaeten
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Posted - 2004.11.17 16:30:00 -
[99]
Would be cool if you could have a specific color or like a flag on your ship. Possibly the corps flag. To make ships more customized. ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Kaeten
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Posted - 2004.11.17 16:30:00 -
[100]
Would be cool if you could have a specific color or like a flag on your ship. Possibly the corps flag. To make ships more customized. ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

theRaptor
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Posted - 2004.11.17 16:37:00 -
[101]
Originally by: fairimear what you are after is in eve but cost insane isk and skill time.
the apoc for example is extreamly powerful but for a new player to it they will have trouble with caps use well maintaing and dmg output with defence.
total customisation of ships belongs to the uber rich in eve who can afford the l33t suport modules that counter the ships natural balance. like at first you will be stuck with caps rechargers 1 giving 15% to the recharge but there is now modules that give 30+% freeing a slot (as good as adding 1).
I was talking about modules that would have a slight effect 2% cap charge etc That would not greatly upset the current ship balance, but would add a bit more unpredictability and optimise ships to their play style. However I think adding power slots is a very unbalancing feature.
Currently experienced players can tell you with 90% accuracy how a ship is set up, and some ships are almost always equipped extremely similarly (blasterax, jammerscrop, gankageddon). They could even have very limited modules for example 5% to railgun range or damage. So people could choose modules for their ship which suit their playstyle, and not ships which suit their playstyle. Or maybe a ship set up for combat that sacrifices velocity for cap charge or more armour.
Yes the Gallente Navy uses rails and blasters, but maybe my character wants to use lasers, so I install a mod that changes my raxes bonus from hybrids to lasers. Of course this would have to be limited to prevent abuse, but I think it would add much more playability for older players. Do you really think CCP can just keep adding new ships or T2-T3 versions of current ships forever? --------------------------------------------------
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theRaptor
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Posted - 2004.11.17 16:37:00 -
[102]
Originally by: fairimear what you are after is in eve but cost insane isk and skill time.
the apoc for example is extreamly powerful but for a new player to it they will have trouble with caps use well maintaing and dmg output with defence.
total customisation of ships belongs to the uber rich in eve who can afford the l33t suport modules that counter the ships natural balance. like at first you will be stuck with caps rechargers 1 giving 15% to the recharge but there is now modules that give 30+% freeing a slot (as good as adding 1).
I was talking about modules that would have a slight effect 2% cap charge etc That would not greatly upset the current ship balance, but would add a bit more unpredictability and optimise ships to their play style. However I think adding power slots is a very unbalancing feature.
Currently experienced players can tell you with 90% accuracy how a ship is set up, and some ships are almost always equipped extremely similarly (blasterax, jammerscrop, gankageddon). They could even have very limited modules for example 5% to railgun range or damage. So people could choose modules for their ship which suit their playstyle, and not ships which suit their playstyle. Or maybe a ship set up for combat that sacrifices velocity for cap charge or more armour.
Yes the Gallente Navy uses rails and blasters, but maybe my character wants to use lasers, so I install a mod that changes my raxes bonus from hybrids to lasers. Of course this would have to be limited to prevent abuse, but I think it would add much more playability for older players. Do you really think CCP can just keep adding new ships or T2-T3 versions of current ships forever? --------------------------------------------------
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Phoenix 888
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Posted - 2004.11.17 16:46:00 -
[103]
Raptor I really like your last paragraph :)
I would love to get hold of an engineering kit that would change my rax to have the 5% bonus for beams instad of rails...
Gives us loads more configs to find and is at the very least a good start

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Phoenix 888
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Posted - 2004.11.17 16:46:00 -
[104]
Raptor I really like your last paragraph :)
I would love to get hold of an engineering kit that would change my rax to have the 5% bonus for beams instad of rails...
Gives us loads more configs to find and is at the very least a good start

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0seeker0
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Posted - 2004.11.17 20:27:00 -
[105]
Fairmear, yes on your last post your right; those crazy rechargers are the same as an extra slot.
Roger, yeah, thats a classy idea.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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0seeker0
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Posted - 2004.11.17 20:27:00 -
[106]
Fairmear, yes on your last post your right; those crazy rechargers are the same as an extra slot.
Roger, yeah, thats a classy idea.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

Earthan
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Posted - 2004.11.17 20:43:00 -
[107]
Originally by: Phoenix 888 Open your mind a little logan you can set limits !!
Each ship can be limited to 1 upgrade, just for an example.
This is just an idea at this point. If done properly im sure it will make eve the best space rpg for a long time to come.
Like i said wouldnt it be nice to have your own unique ship that you have customised beyond the conventional - each time you see a player out there you have a fair idea of his fitting and can counter at this point.
With my idea we can have our OWN upgrades the variations very quickly become boundless :) :) :)
Interesting idea , very nice:)
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2004.11.17 20:43:00 -
[108]
Originally by: Phoenix 888 Open your mind a little logan you can set limits !!
Each ship can be limited to 1 upgrade, just for an example.
This is just an idea at this point. If done properly im sure it will make eve the best space rpg for a long time to come.
Like i said wouldnt it be nice to have your own unique ship that you have customised beyond the conventional - each time you see a player out there you have a fair idea of his fitting and can counter at this point.
With my idea we can have our OWN upgrades the variations very quickly become boundless :) :) :)
Interesting idea , very nice:)
Stars, stars like dust, all around me.... |

Thommy
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Posted - 2004.11.17 21:06:00 -
[109]
Ok i add some extra thought on the slots idea. Yes it would be an bad idea to just add extra slots with modules but i think if you are limited to 1 module for an extra slot BUT have to sacrifise 2 randomly (or self chosen) slots then it might be worth it that you do it but might also "break" your ship if you didn't carefully thought of the setup and making it somewhat experimental. But at the end i think these things will end up as an "best configuration".
Better idea would be to customized ship build in the shape of small add ons or changes like you have uber cpu but low powergrid then trade 50% cpu for 10% powergrid, cap recharge or anything. THAT would surely lead to more customised ship as on that way people can choose what style they might benefit from. and at the end it will not so fast lead to the best design as some want more shield while other might go for the speeds, powergrid or anything else.
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Thommy
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Posted - 2004.11.17 21:06:00 -
[110]
Ok i add some extra thought on the slots idea. Yes it would be an bad idea to just add extra slots with modules but i think if you are limited to 1 module for an extra slot BUT have to sacrifise 2 randomly (or self chosen) slots then it might be worth it that you do it but might also "break" your ship if you didn't carefully thought of the setup and making it somewhat experimental. But at the end i think these things will end up as an "best configuration".
Better idea would be to customized ship build in the shape of small add ons or changes like you have uber cpu but low powergrid then trade 50% cpu for 10% powergrid, cap recharge or anything. THAT would surely lead to more customised ship as on that way people can choose what style they might benefit from. and at the end it will not so fast lead to the best design as some want more shield while other might go for the speeds, powergrid or anything else.
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Kirex
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Posted - 2004.11.17 23:40:00 -
[111]
bad idea....take a thorax for an example... H:5 M:3 L:5
i install a lvl 2 kit so now i have... H:5 M:4 L:5
but a megathron has... H:8 M:4 L:7
what im trying to say is...why dont i just buy a mega instead??? has more high and low slots
Also, these kits better not be cheap and should limit ONLY ONE kit per ship.....i dont want to see a noob frigate pilot with maxed high/medium/low slots....that will be stupid =/.
May be only battle ships can do this?? because when i here the word "battle ship" i picture a big ass ship with a million turret/missle slots (not realy but... )
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Kirex
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Posted - 2004.11.17 23:40:00 -
[112]
bad idea....take a thorax for an example... H:5 M:3 L:5
i install a lvl 2 kit so now i have... H:5 M:4 L:5
but a megathron has... H:8 M:4 L:7
what im trying to say is...why dont i just buy a mega instead??? has more high and low slots
Also, these kits better not be cheap and should limit ONLY ONE kit per ship.....i dont want to see a noob frigate pilot with maxed high/medium/low slots....that will be stupid =/.
May be only battle ships can do this?? because when i here the word "battle ship" i picture a big ass ship with a million turret/missle slots (not realy but... )
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Shimatu
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Posted - 2004.11.17 23:56:00 -
[113]
so lets see... extra slots, new colour schemes, more skills needed, and huge pricetags? theres already ships like these. its called tech 2. if you want an improved frigate that costs more than a cruiser, get an inty. sure, they're not unique. but they have the huge advantage that its actually feasable to balance them.
3-I's T2 sales can be found HERE
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Shimatu
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Posted - 2004.11.17 23:56:00 -
[114]
so lets see... extra slots, new colour schemes, more skills needed, and huge pricetags? theres already ships like these. its called tech 2. if you want an improved frigate that costs more than a cruiser, get an inty. sure, they're not unique. but they have the huge advantage that its actually feasable to balance them.
3-I's T2 sales can be found HERE
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Alowishus
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Posted - 2004.11.18 06:22:00 -
[115]
Wow 'cause, um, like, I'm sure nobody at CCP thought of this or the other millions of unique and brilliant ideas that come from other 14-year-old players! Keep these great ideas coming, I'm sure CCP is just a bunch of know-nothing, imaginationless idiots that need our help! 
C'mon, get real. This isn't some great idea you had. CCP thought of this and came up with reasons why it won't work or isn't possible to impliment correctly (for example: programing nightmare).
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
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Posted - 2004.11.18 06:22:00 -
[116]
Wow 'cause, um, like, I'm sure nobody at CCP thought of this or the other millions of unique and brilliant ideas that come from other 14-year-old players! Keep these great ideas coming, I'm sure CCP is just a bunch of know-nothing, imaginationless idiots that need our help! 
C'mon, get real. This isn't some great idea you had. CCP thought of this and came up with reasons why it won't work or isn't possible to impliment correctly (for example: programing nightmare).
Raven 4TW! Rank(1) SP: 243745/256000 |

Artegg
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Posted - 2004.11.18 12:01:00 -
[117]
Originally by: Shimatu so lets see... extra slots, new colour schemes, more skills needed, and huge pricetags? theres already ships like these. its called tech 2. if you want an improved frigate that costs more than a cruiser, get an inty. sure, they're not unique. but they have the huge advantage that its actually feasable to balance them.
well its not Tech 2
Every Tech 2 ship is the same a Taranis is the same as another Taranis and 90% of them in the game are setup the same way. Then it comes down to play skills well that is limited to training to lvl 5 What this post is about is making one Taranis different to another Taranis its not about Tech 2
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Artegg
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Posted - 2004.11.18 12:01:00 -
[118]
Originally by: Shimatu so lets see... extra slots, new colour schemes, more skills needed, and huge pricetags? theres already ships like these. its called tech 2. if you want an improved frigate that costs more than a cruiser, get an inty. sure, they're not unique. but they have the huge advantage that its actually feasable to balance them.
well its not Tech 2
Every Tech 2 ship is the same a Taranis is the same as another Taranis and 90% of them in the game are setup the same way. Then it comes down to play skills well that is limited to training to lvl 5 What this post is about is making one Taranis different to another Taranis its not about Tech 2
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Phoenix 888
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Posted - 2004.11.18 17:01:00 -
[119]
Wow yes um Alowishus you complete pri*k im sure that CCP (obviously your gods) must have thoght of this and every other idea in the entire world.
What is the point of a forum if you cant express a thought or idea !!
I dont usually get annoyed on forums but closed minded idiots like you are the kinda people that hold things back and hate change.
CCP may well have considered this idea - so what if they have. does it really upset things so much if i make a suggestion that may have alwready been thought of ?????
Ever consider that someone in this game may have an idea at some point in there pointless existence that CCP actually didnt think of ??????
I encourage all players to put forward ideas :)
It is only this way that things improve and we keep interested - ignore closed minded PRIC*S like ALOWISHUS
Have fun out there :) :) :)
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Phoenix 888
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Posted - 2004.11.18 17:01:00 -
[120]
Wow yes um Alowishus you complete pri*k im sure that CCP (obviously your gods) must have thoght of this and every other idea in the entire world.
What is the point of a forum if you cant express a thought or idea !!
I dont usually get annoyed on forums but closed minded idiots like you are the kinda people that hold things back and hate change.
CCP may well have considered this idea - so what if they have. does it really upset things so much if i make a suggestion that may have alwready been thought of ?????
Ever consider that someone in this game may have an idea at some point in there pointless existence that CCP actually didnt think of ??????
I encourage all players to put forward ideas :)
It is only this way that things improve and we keep interested - ignore closed minded PRIC*S like ALOWISHUS
Have fun out there :) :) :)
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Seraph Demon
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Posted - 2004.11.18 17:45:00 -
[121]
I propose this as a fair way to customize ships
Since slot layout is the most critical level of balance in EVE's ship designs I am skeptical as to whether or not CCP would allow slot layouts to change. Keep in mind that it is a technical impossibility to add turret hardpoints to ships because the graphical models would not support it.
This idea isn't really lag inducing either, except the bit about discoloring ships that are modified. Though personally I would prefer that that's not done.
Finally, I think that if this change is allowed, the restrictions should go way beyond money. If I want to add another mid-slot to my stiletto, I should have the stiletto BPO, and a 100M isk lvl2 frigate class engineering kit Then I put the kit and the BPO into a lab slot, and a day later I get a one run BP that can build a stiletto with an extra slot. To make the costs even more restrictive, there is a 30% chance that you simply fail to get a BP out of the process and you loose the engineering kit anyway, of course there would be a skill that would reduce that chance by 5% per level (to a max success rate of 95%.
Also, I would definately say that each ship cannot necessarilly recieve all kinds of kits. A Raven should not be allowed to get another low slot, and Apoc should not be allowed to get a mid slot. Assault ships should not be allowed to get high-slots, etc.
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Seraph Demon
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Posted - 2004.11.18 17:45:00 -
[122]
I propose this as a fair way to customize ships
Since slot layout is the most critical level of balance in EVE's ship designs I am skeptical as to whether or not CCP would allow slot layouts to change. Keep in mind that it is a technical impossibility to add turret hardpoints to ships because the graphical models would not support it.
This idea isn't really lag inducing either, except the bit about discoloring ships that are modified. Though personally I would prefer that that's not done.
Finally, I think that if this change is allowed, the restrictions should go way beyond money. If I want to add another mid-slot to my stiletto, I should have the stiletto BPO, and a 100M isk lvl2 frigate class engineering kit Then I put the kit and the BPO into a lab slot, and a day later I get a one run BP that can build a stiletto with an extra slot. To make the costs even more restrictive, there is a 30% chance that you simply fail to get a BP out of the process and you loose the engineering kit anyway, of course there would be a skill that would reduce that chance by 5% per level (to a max success rate of 95%.
Also, I would definately say that each ship cannot necessarilly recieve all kinds of kits. A Raven should not be allowed to get another low slot, and Apoc should not be allowed to get a mid slot. Assault ships should not be allowed to get high-slots, etc.
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Alowishus
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Posted - 2004.11.18 18:08:00 -
[123]
Originally by: Phoenix 888 Wow yes um Alowishus you complete pri*k im sure that CCP (obviously your gods) must have thoght of this and every other idea in the entire world.
What is the point of a forum if you cant express a thought or idea !!
I dont usually get annoyed on forums but closed minded idiots like you are the kinda people that hold things back and hate change.
CCP may well have considered this idea - so what if they have. does it really upset things so much if i make a suggestion that may have alwready been thought of ?????
Ever consider that someone in this game may have an idea at some point in there pointless existence that CCP actually didnt think of ??????
I encourage all players to put forward ideas :)
It is only this way that things improve and we keep interested - ignore closed minded PRIC*S like ALOWISHUS
Have fun out there :) :) :)
CCP and other players might want to hear your idea if it wasn't stupid and totally flawed.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.11.18 18:08:00 -
[124]
Originally by: Phoenix 888 Wow yes um Alowishus you complete pri*k im sure that CCP (obviously your gods) must have thoght of this and every other idea in the entire world.
What is the point of a forum if you cant express a thought or idea !!
I dont usually get annoyed on forums but closed minded idiots like you are the kinda people that hold things back and hate change.
CCP may well have considered this idea - so what if they have. does it really upset things so much if i make a suggestion that may have alwready been thought of ?????
Ever consider that someone in this game may have an idea at some point in there pointless existence that CCP actually didnt think of ??????
I encourage all players to put forward ideas :)
It is only this way that things improve and we keep interested - ignore closed minded PRIC*S like ALOWISHUS
Have fun out there :) :) :)
CCP and other players might want to hear your idea if it wasn't stupid and totally flawed.
Raven 4TW! Rank(1) SP: 243745/256000 |

Weston McArthur
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Posted - 2004.11.18 18:11:00 -
[125]
I'd rather see it implemented as modules themselves, allowing players to change their slot type but at the sacrifice of an exsisting one. For example...
High to Low converter - One high slot is taken up, and a new slot is created. No grid is required but a lot of CPU ( -8% ?) is needed for compensation in drives and maneuvering systems. They would need a specialized skill which would in turn need both energy grid upgrades and electronics upgrades at lvl5 (rewiring ships isn't gonna be a this old house type of thing). Level 1 of special skill required.
Mid to High converter - One mid is used, for one high. Some cpu ( 5% ?) will be needed for engine compensation, and some power grid ( -4% ?) will be needed for the higher drain of the larger module. Level 5 of special skill required
Low to mid converter - One low for one mid. No cpu is needed but lots of grid will be required to power the upgraded slot. ( -7.5% ?) Level 3 of special skill required.
Obviously it would not expand beyond the current max slots (8), so for example a mid to high would not work on an apoc. The slots would not be truely nulled, but instead simply taken up by the converter module.
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Weston McArthur
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Posted - 2004.11.18 18:11:00 -
[126]
I'd rather see it implemented as modules themselves, allowing players to change their slot type but at the sacrifice of an exsisting one. For example...
High to Low converter - One high slot is taken up, and a new slot is created. No grid is required but a lot of CPU ( -8% ?) is needed for compensation in drives and maneuvering systems. They would need a specialized skill which would in turn need both energy grid upgrades and electronics upgrades at lvl5 (rewiring ships isn't gonna be a this old house type of thing). Level 1 of special skill required.
Mid to High converter - One mid is used, for one high. Some cpu ( 5% ?) will be needed for engine compensation, and some power grid ( -4% ?) will be needed for the higher drain of the larger module. Level 5 of special skill required
Low to mid converter - One low for one mid. No cpu is needed but lots of grid will be required to power the upgraded slot. ( -7.5% ?) Level 3 of special skill required.
Obviously it would not expand beyond the current max slots (8), so for example a mid to high would not work on an apoc. The slots would not be truely nulled, but instead simply taken up by the converter module.
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0seeker0
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Posted - 2004.11.18 18:27:00 -
[127]
Its not a totally flawed idea. Go back to school and learn english to GCSE. An idea cannot ever be flawed. If i suggested painting your house pink, its not a flawed idea. If i suggested squeezing a golf ball to the size of an molecule of helium, its not a flawed idea.
If i suggested doing the same squeezing to create a black hole, then it would be flawed and a proposed solution (to the problem of not having a black hole) which isnt the same as an idea.
Please think twice before criticising anyone for being creative.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

0seeker0
|
Posted - 2004.11.18 18:27:00 -
[128]
Its not a totally flawed idea. Go back to school and learn english to GCSE. An idea cannot ever be flawed. If i suggested painting your house pink, its not a flawed idea. If i suggested squeezing a golf ball to the size of an molecule of helium, its not a flawed idea.
If i suggested doing the same squeezing to create a black hole, then it would be flawed and a proposed solution (to the problem of not having a black hole) which isnt the same as an idea.
Please think twice before criticising anyone for being creative.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

Vager
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Posted - 2004.11.18 18:57:00 -
[129]
this idea while nice in theory would be a nightmare to balance. It would require sacrifices at a level some would find not worth the gain to make the balance worth while. For example u have a thorax, u want to add a mid slot. In return for this u loose a low slot and 1500 drone bay space. For some that may be worthwhile as they may have somthing that really warrants that loss, for others they will give it a miss as it may not be worth it.
Somthing like this would be good as it would enable customisation and ship specialisation but not overpower any ship. Infact it would cripple ships in all but the area they want to boost.
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Vager
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Posted - 2004.11.18 18:57:00 -
[130]
this idea while nice in theory would be a nightmare to balance. It would require sacrifices at a level some would find not worth the gain to make the balance worth while. For example u have a thorax, u want to add a mid slot. In return for this u loose a low slot and 1500 drone bay space. For some that may be worthwhile as they may have somthing that really warrants that loss, for others they will give it a miss as it may not be worth it.
Somthing like this would be good as it would enable customisation and ship specialisation but not overpower any ship. Infact it would cripple ships in all but the area they want to boost.
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Phoenix 888
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Posted - 2004.11.18 19:43:00 -
[131]
Look Alowishus you are entitled to your opinion as is everyone who reads this post.
I dont mind you saying that you think this idea is totally flawed, perhaps you are right.
what really annoed me is that the way you rote your earlier comments and your coments about CCP. You stuck me as the type of person who would just wait for someone to make the slightest slip so you could for no reason at all put that person down.
Your first statements were not only childish but foolish.
Forums are for people to express ideas on an open platform and get a discussion going and from time to time ask for and offer assistance.
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Phoenix 888
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Posted - 2004.11.18 19:43:00 -
[132]
Look Alowishus you are entitled to your opinion as is everyone who reads this post.
I dont mind you saying that you think this idea is totally flawed, perhaps you are right.
what really annoed me is that the way you rote your earlier comments and your coments about CCP. You stuck me as the type of person who would just wait for someone to make the slightest slip so you could for no reason at all put that person down.
Your first statements were not only childish but foolish.
Forums are for people to express ideas on an open platform and get a discussion going and from time to time ask for and offer assistance.
|

Alowishus
|
Posted - 2004.11.18 19:51:00 -
[133]
Edited by: Alowishus on 18/11/2004 19:55:56
Originally by: Phoenix 888 Your first statements were not only childish but foolish.
And you acting like you are the first person to have this idea is stupid, childish, idealistic and foolish. I've been on these forums for a long time and this has come up several times. Stop thinking you are some kind of genius with a new idea. You aren't. This idea has been thrown out there many, many times and it has never been implimented. Use your head. It wasn't implimented for a reason.
I'm glad you were annoyed, that was my intent. This whole thread is annoying, with your childish enthusiasm about something that isn't in the game for a reason. I'm just returning the favor. If you want to customize something then play Need For Speed: Underground. Now have your mommy make you some warm milk and tuck you in.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.11.18 19:51:00 -
[134]
Edited by: Alowishus on 18/11/2004 19:55:56
Originally by: Phoenix 888 Your first statements were not only childish but foolish.
And you acting like you are the first person to have this idea is stupid, childish, idealistic and foolish. I've been on these forums for a long time and this has come up several times. Stop thinking you are some kind of genius with a new idea. You aren't. This idea has been thrown out there many, many times and it has never been implimented. Use your head. It wasn't implimented for a reason.
I'm glad you were annoyed, that was my intent. This whole thread is annoying, with your childish enthusiasm about something that isn't in the game for a reason. I'm just returning the favor. If you want to customize something then play Need For Speed: Underground. Now have your mommy make you some warm milk and tuck you in.
Raven 4TW! Rank(1) SP: 243745/256000 |

DUFFMANX
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Posted - 2004.11.18 20:05:00 -
[135]
Thats not the point Alowhisus. These ideas r all being expressed because ppl do actually wanna see them. And if some1 has already posted a suggested idea that is the same then 'so what'. The fact these ideas were already put out suggests there could be a larger group than u think willing to see this stuff and wanna see it happen, and it re-inforces the ideas that r being given out.
Hell now im not in the mood for a ruppie with fuzzy dice on the front, but now i want a ship that looks like a fuzzy dice - hmm maybe a purple fuzzy domi with gold trim   (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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DUFFMANX
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Posted - 2004.11.18 20:05:00 -
[136]
Thats not the point Alowhisus. These ideas r all being expressed because ppl do actually wanna see them. And if some1 has already posted a suggested idea that is the same then 'so what'. The fact these ideas were already put out suggests there could be a larger group than u think willing to see this stuff and wanna see it happen, and it re-inforces the ideas that r being given out.
Hell now im not in the mood for a ruppie with fuzzy dice on the front, but now i want a ship that looks like a fuzzy dice - hmm maybe a purple fuzzy domi with gold trim   (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
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Nick Parker
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Posted - 2004.11.18 23:07:00 -
[137]
I read most of the topics on the first page and had 2 throw my 2 isk in. More slots on any ship=no balance. I'd love to have a Megathron with a additional Low slot (Federation issue Megathron) But it would unbalance things too much. I would like to see (However improbable this would be) A new set of skills that affected the Production of the ship, not just production efficeincy and mineral efficeincy. I think a 8 rank skill that would allow a player to make a better ship (More Grid, cap, Armor, Hull or CPU). THe skills would not make ships Uber, and you could only research 1 per bpo.
So Basicly it would look like this,
I want a Megathron with a little bit more CPU, so I Buy the Skill Computer research. Each level of skill grants a 1% Increase in CPU per level. I train it up to level3 so I can use less named mods in combat or Fit tech 2 Guns on it without using those Pesky CPU mods (I Hate those Dang things). I get a BPC of a Mega, and use it, creating a mega with 3 % more CPU than your stock mega. Now if I had another one of these Skills I'm thinking of, I would have to pic which one I used when making the ship, so I couldn't be a weenie and make a ship with 5% to everything.
Sorry for rambling, but I think this would be a good IDea, and it would definately make folks with good manufacturing skills In higher Demand, and make the SHip market a little more proffitable
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Nick Parker
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Posted - 2004.11.18 23:07:00 -
[138]
I read most of the topics on the first page and had 2 throw my 2 isk in. More slots on any ship=no balance. I'd love to have a Megathron with a additional Low slot (Federation issue Megathron) But it would unbalance things too much. I would like to see (However improbable this would be) A new set of skills that affected the Production of the ship, not just production efficeincy and mineral efficeincy. I think a 8 rank skill that would allow a player to make a better ship (More Grid, cap, Armor, Hull or CPU). THe skills would not make ships Uber, and you could only research 1 per bpo.
So Basicly it would look like this,
I want a Megathron with a little bit more CPU, so I Buy the Skill Computer research. Each level of skill grants a 1% Increase in CPU per level. I train it up to level3 so I can use less named mods in combat or Fit tech 2 Guns on it without using those Pesky CPU mods (I Hate those Dang things). I get a BPC of a Mega, and use it, creating a mega with 3 % more CPU than your stock mega. Now if I had another one of these Skills I'm thinking of, I would have to pic which one I used when making the ship, so I couldn't be a weenie and make a ship with 5% to everything.
Sorry for rambling, but I think this would be a good IDea, and it would definately make folks with good manufacturing skills In higher Demand, and make the SHip market a little more proffitable
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kessah
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Posted - 2004.11.18 23:55:00 -
[139]
i reckon its on the right tracks as an ideal, but not adding extra slots, i think its a better idea to actually get a skill which allows u to research into moduals themselve, make ur own named loot so to speak.
just like bp research. ud pick a attribute on the "one" mod u have in and research it, like cpu usage on a tach. its wound go down 1 cpu usuage per cycle of research like with ME lvl on a bp.
thats the way of customisation imo.
-------------------------------------------------------- Im Your Huckleberry ;-)
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kessah
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Posted - 2004.11.18 23:55:00 -
[140]
i reckon its on the right tracks as an ideal, but not adding extra slots, i think its a better idea to actually get a skill which allows u to research into moduals themselve, make ur own named loot so to speak.
just like bp research. ud pick a attribute on the "one" mod u have in and research it, like cpu usage on a tach. its wound go down 1 cpu usuage per cycle of research like with ME lvl on a bp.
thats the way of customisation imo.
-------------------------------------------------------- Im Your Huckleberry ;-)
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kessah
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Posted - 2004.11.19 00:00:00 -
[141]
hmmmmmm i like that idea actually alot!!
/me pats his back
could just stick it on as another factory option? im thinking reseach lvl 5 science 5 modual research lvl 1, (5% speed in mod research :-D) electronics lvl 5 & electronic upgrades lvl 5 if its an electronic mod. so on so forth.
-------------------------------------------------------- Im Your Huckleberry ;-)
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kessah
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Posted - 2004.11.19 00:00:00 -
[142]
hmmmmmm i like that idea actually alot!!
/me pats his back
could just stick it on as another factory option? im thinking reseach lvl 5 science 5 modual research lvl 1, (5% speed in mod research :-D) electronics lvl 5 & electronic upgrades lvl 5 if its an electronic mod. so on so forth.
-------------------------------------------------------- Im Your Huckleberry ;-)
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Clay101
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Posted - 2004.11.19 03:51:00 -
[143]
Edited by: Clay101 on 19/11/2004 03:55:55
Originally by: Seraph Demon Finally, I think that if this change is allowed, the restrictions should go way beyond money. If I want to add another mid-slot to my stiletto, I should have the stiletto BPO, and a 100M isk lvl2 frigate class engineering kit Then I put the kit and the BPO into a lab slot, and a day later I get a one run BP that can build a stiletto with an extra slot. To make the costs even more restrictive, there is a 30% chance that you simply fail to get a BP out of the process and you loose the engineering kit anyway, of course there would be a skill that would reduce that chance by 5% per level (to a max success rate of 95%.
sry man - this is a useless addition to a great idea ... i see no need for you to have a chance to not get a 1 run BPC AND/OR possibly lose your engineering kit ... i do believe, however, that you are thinking hard on this subject and given further thought will contribute ideas in which will be better and more realistic - you're on the right track but i do not believe this idea is good ... sry
and as for Alowishus - shut up you freagin n00b ... who cares if the idea has been posted several times ... are you that narrow-minded and dumb to think that just because you may have seen the post several times that EVERYONE that views these forums has seen it? ... has the concept of New Players that have just recently started reading the forums ever crossed your narrow mind? ... i'm assuming not ... so if you are not willing to add constructive criticism i ask of you to plz stop replying to posts concerning this thread and others in which you disagree with enough to just obliterate the message and extravagent ideas that the players of Eve are entitled to no matter how many times the same topic has been mentioned and/or discussed in other threads.
hey Pheonix, great post and great ideas - it's people like you and the others who have posted in regard to your thread that help and cunstructively criticise your idea that make the world turn - Real Life and in-game
*** All views expressed are entirely my opinion and i do not mean to offend anyone (except Alowishus) - Also, I hope this thread does not get locked because of what forum moderators might call "excessive flaming" ... this thread shows inginuity Eve players have - it shows how much they care for the game. ***
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Clay101
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Posted - 2004.11.19 03:51:00 -
[144]
Edited by: Clay101 on 19/11/2004 03:55:55
Originally by: Seraph Demon Finally, I think that if this change is allowed, the restrictions should go way beyond money. If I want to add another mid-slot to my stiletto, I should have the stiletto BPO, and a 100M isk lvl2 frigate class engineering kit Then I put the kit and the BPO into a lab slot, and a day later I get a one run BP that can build a stiletto with an extra slot. To make the costs even more restrictive, there is a 30% chance that you simply fail to get a BP out of the process and you loose the engineering kit anyway, of course there would be a skill that would reduce that chance by 5% per level (to a max success rate of 95%.
sry man - this is a useless addition to a great idea ... i see no need for you to have a chance to not get a 1 run BPC AND/OR possibly lose your engineering kit ... i do believe, however, that you are thinking hard on this subject and given further thought will contribute ideas in which will be better and more realistic - you're on the right track but i do not believe this idea is good ... sry
and as for Alowishus - shut up you freagin n00b ... who cares if the idea has been posted several times ... are you that narrow-minded and dumb to think that just because you may have seen the post several times that EVERYONE that views these forums has seen it? ... has the concept of New Players that have just recently started reading the forums ever crossed your narrow mind? ... i'm assuming not ... so if you are not willing to add constructive criticism i ask of you to plz stop replying to posts concerning this thread and others in which you disagree with enough to just obliterate the message and extravagent ideas that the players of Eve are entitled to no matter how many times the same topic has been mentioned and/or discussed in other threads.
hey Pheonix, great post and great ideas - it's people like you and the others who have posted in regard to your thread that help and cunstructively criticise your idea that make the world turn - Real Life and in-game
*** All views expressed are entirely my opinion and i do not mean to offend anyone (except Alowishus) - Also, I hope this thread does not get locked because of what forum moderators might call "excessive flaming" ... this thread shows inginuity Eve players have - it shows how much they care for the game. ***
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ElGuapo
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Posted - 2004.11.19 06:31:00 -
[145]
Here is an idea for limitations. Extra High Slot takes -10% to powergrid Extra Med Slot -10% CPU Extra Low Slot -5%Grid -5%CPU
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ElGuapo
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Posted - 2004.11.19 06:31:00 -
[146]
Here is an idea for limitations. Extra High Slot takes -10% to powergrid Extra Med Slot -10% CPU Extra Low Slot -5%Grid -5%CPU
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Phoenix 888
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Posted - 2004.11.19 12:49:00 -
[147]
Thank you Clay û I have only been on EVE for 6 months and I do appreciate your comments û Fly safe man
I will keep an eye out for you m8
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Phoenix 888
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Posted - 2004.11.19 12:49:00 -
[148]
Thank you Clay û I have only been on EVE for 6 months and I do appreciate your comments û Fly safe man
I will keep an eye out for you m8
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Phoenix 888
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Posted - 2004.11.19 12:56:00 -
[149]
Oh...
And I thank every other player who has taken the time to share there views
Its been Interesting
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Phoenix 888
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Posted - 2004.11.19 12:56:00 -
[150]
Oh...
And I thank every other player who has taken the time to share there views
Its been Interesting
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Gungankllr
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Posted - 2004.11.19 13:07:00 -
[151]
1. Move this thread to ideas
2. /vote no to this idea
Simply put, making custom ships isn't what eve needs. SWG has huge problems with custom items, since every item is unique and has to be tracked seperately in the server database.
Eve doesn't have massive banks of servers like that, and the more unique stuff that goes on the server the worse it will be for everyone.
www.hadean.org
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Gungankllr
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Posted - 2004.11.19 13:07:00 -
[152]
1. Move this thread to ideas
2. /vote no to this idea
Simply put, making custom ships isn't what eve needs. SWG has huge problems with custom items, since every item is unique and has to be tracked seperately in the server database.
Eve doesn't have massive banks of servers like that, and the more unique stuff that goes on the server the worse it will be for everyone.
www.hadean.org
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Seraph Demon
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Posted - 2004.11.19 16:04:00 -
[153]
Originally by: Clay101 sry man - this is a useless addition to a great idea ...
ROFLMAO @ Clay
Sure... whatever man 
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Seraph Demon
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Posted - 2004.11.19 16:04:00 -
[154]
Originally by: Clay101 sry man - this is a useless addition to a great idea ...
ROFLMAO @ Clay
Sure... whatever man 
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SavagePig
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Posted - 2004.11.19 17:08:00 -
[155]
iam not sure if anyone said anything about this but how about being able to customize by painting or adding details like stickers or decals this way almost everyone could have a different ship
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SavagePig
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Posted - 2004.11.19 17:08:00 -
[156]
iam not sure if anyone said anything about this but how about being able to customize by painting or adding details like stickers or decals this way almost everyone could have a different ship
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Clay101
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Posted - 2004.11.21 03:52:00 -
[157]
hey seraph - atleast i didn't flame ya 
Originally by: SavagePig iam not sure if anyone said anything about this but how about being able to customize by painting or adding details like stickers or decals this way almost everyone could have a different ship
that should be the extent of it for now the way i see it - but i'm sure someone can come up with an idea to make previous posts work out :)
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Clay101
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Posted - 2004.11.21 03:52:00 -
[158]
hey seraph - atleast i didn't flame ya 
Originally by: SavagePig iam not sure if anyone said anything about this but how about being able to customize by painting or adding details like stickers or decals this way almost everyone could have a different ship
that should be the extent of it for now the way i see it - but i'm sure someone can come up with an idea to make previous posts work out :)
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Seraph Demon
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Posted - 2004.11.21 04:09:00 -
[159]
the trouble with painting is that any way you slice it it increases lag because you have to transport extra data with the ship...
unless there were say, ten paint jobs you could pick from for any ship, and they were defined just as the ship types are... I'm assuming too much about the way that EVE's network model works, but really I think anything that changes the way things look will be a lag bomb.
Clay, to address your derisive words about my idea, one of the issues I have with giving power to the players is that if it only costs money and/or skill training time, then it's a simple matter of waiting for someone to get enough of both, there are more interesting ways to incur costs, like random failure, forcing players to go to special locations to get stuff, etc. (Or requiring that a certain booster is in effect, which has its own side effects... this is apersonal favorite of mine )
The reason I found it so funny, is that you clearly identify with this idea, and to be fair, you didn't come up with it, it has been suggested a million times before, but being possesive of it won't encourage people to make suggestions and try to improve it. Are you scared that CCP will implement it and take my advice?
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Seraph Demon
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Posted - 2004.11.21 04:09:00 -
[160]
the trouble with painting is that any way you slice it it increases lag because you have to transport extra data with the ship...
unless there were say, ten paint jobs you could pick from for any ship, and they were defined just as the ship types are... I'm assuming too much about the way that EVE's network model works, but really I think anything that changes the way things look will be a lag bomb.
Clay, to address your derisive words about my idea, one of the issues I have with giving power to the players is that if it only costs money and/or skill training time, then it's a simple matter of waiting for someone to get enough of both, there are more interesting ways to incur costs, like random failure, forcing players to go to special locations to get stuff, etc. (Or requiring that a certain booster is in effect, which has its own side effects... this is apersonal favorite of mine )
The reason I found it so funny, is that you clearly identify with this idea, and to be fair, you didn't come up with it, it has been suggested a million times before, but being possesive of it won't encourage people to make suggestions and try to improve it. Are you scared that CCP will implement it and take my advice?
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Clay101
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Posted - 2004.11.21 08:32:00 -
[161]
Edited by: Clay101 on 21/11/2004 08:37:28
Originally by: Seraph Demon The reason I found it so funny, is that you clearly identify with this idea, and to be fair, you didn't come up with it, it has been suggested a million times before, but being possesive of it won't encourage people to make suggestions and try to improve it.
sry if i gave u the impression that i was taking credit for it - i am in no way doing that :) ...
Quote: Are you scared that CCP will implement it and take my advice
are you kidding me? the answer is a definite NO :)
Reasons:
1.) i do not partake in any dealings with BPC except if i use them for ammo (rarely) or i sell them on my alt for M.Corp.
2.) i have not and will not train up the skills to copy BPCs or build ships of any type at little cost (waste of time for me - i like to PvP)
...
that should explain it all 
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Clay101
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Posted - 2004.11.21 08:32:00 -
[162]
Edited by: Clay101 on 21/11/2004 08:37:28
Originally by: Seraph Demon The reason I found it so funny, is that you clearly identify with this idea, and to be fair, you didn't come up with it, it has been suggested a million times before, but being possesive of it won't encourage people to make suggestions and try to improve it.
sry if i gave u the impression that i was taking credit for it - i am in no way doing that :) ...
Quote: Are you scared that CCP will implement it and take my advice
are you kidding me? the answer is a definite NO :)
Reasons:
1.) i do not partake in any dealings with BPC except if i use them for ammo (rarely) or i sell them on my alt for M.Corp.
2.) i have not and will not train up the skills to copy BPCs or build ships of any type at little cost (waste of time for me - i like to PvP)
...
that should explain it all 
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Phoenix 888
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Posted - 2004.11.21 12:05:00 -
[163]
When I started this thread I had no idea how much mixed opinion there was !!
Clearly there is room for improvement in this direction, people want to be different from each other and I think thats inly natural since we are all unique.
Question is do we need a big Mod like the Engineering kits I mentioned at the start or just a Paint shop ?
I will leave it up to the majority and of course CCP to decide
My opinion is that if the game is opened up as much as possible and we forget about all this balancing then we will all have access to this extra stuff and the better more cunning player will be on top. Also those who keep losing out will strive to find ways to counter and of course they will have same access to new stuff as everybody else (possibilities would truly be endless). Our ships will be what we make them and not bound to the confines of CCP's idea of what is correct for each ship/player.
Well im sure that that will shake the cobwebs and wake up people who are getting bored of the mundane.
Im also sure that it will stir the s**t once again for the people who are comfortable knowing that an APOC is an APOC and thats that :)
Keep having fun all I wish you all the best - lol
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Phoenix 888
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Posted - 2004.11.21 12:05:00 -
[164]
When I started this thread I had no idea how much mixed opinion there was !!
Clearly there is room for improvement in this direction, people want to be different from each other and I think thats inly natural since we are all unique.
Question is do we need a big Mod like the Engineering kits I mentioned at the start or just a Paint shop ?
I will leave it up to the majority and of course CCP to decide
My opinion is that if the game is opened up as much as possible and we forget about all this balancing then we will all have access to this extra stuff and the better more cunning player will be on top. Also those who keep losing out will strive to find ways to counter and of course they will have same access to new stuff as everybody else (possibilities would truly be endless). Our ships will be what we make them and not bound to the confines of CCP's idea of what is correct for each ship/player.
Well im sure that that will shake the cobwebs and wake up people who are getting bored of the mundane.
Im also sure that it will stir the s**t once again for the people who are comfortable knowing that an APOC is an APOC and thats that :)
Keep having fun all I wish you all the best - lol
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Dred 'Morte
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Posted - 2004.11.21 16:33:00 -
[165]
Edited by: Dred 'Morte on 21/11/2004 16:36:34 If you can give a ship another module would make it unbalanced? why? all other ships will be able to put another module too :P
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Dred 'Morte
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Posted - 2004.11.21 16:33:00 -
[166]
Edited by: Dred 'Morte on 21/11/2004 16:36:34 If you can give a ship another module would make it unbalanced? why? all other ships will be able to put another module too :P
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Phoenix 888
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Posted - 2004.11.22 12:35:00 -
[167]
Exactly my point 
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Phoenix 888
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Posted - 2004.11.22 12:35:00 -
[168]
Exactly my point 
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allmus
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Posted - 2004.11.22 12:51:00 -
[169]
extra slot's on a ship, or changing slot's on a ship is a bad idea, creates ubership 1 type ship's and unbalances the whole ship system
we i think is that either kit's that permantly increase the stat's of the ships(NOT SLOT'S, but stats) are a good idea.
stat's like max cap, cap recharge rate, shields and armor hitpoints, ship tracking speed, ship speed and agilaty. having a kit that is basically a sink whole for isk for the uber rich players to use alot. like a raven with 500-1000 extra shield hp's, or a apoc with a 5% speed and agilaty, or a tempest with better tracking.
having an option to increase the basic stat's of a ship, and giving it a slight colour change at the same time(i.e ship's more red have more armor, more blue have more shields, more silver are faster, more green better tracking)
it would add extra combat types variations as instead of that cap recharger2 u have in a middle slot on a raven, u could get a shield booster, or instead of all them tracking mod's for a tempest, u can get a few damage mod's instead.
adding things to make combat more unpredictable is allways good. and if ccp want's, put a bad side to the upgrades too. if u add armor u have less max speed, if u put tracking on u get less max locking range, max cap would be less recharge time, more recharge time would mean less cap, more speed means less armor... ect ect ect
i'm telling you, this idea is a good one for starting off, just need ccp to modify it so it's balanced ingame |

allmus
|
Posted - 2004.11.22 12:51:00 -
[170]
extra slot's on a ship, or changing slot's on a ship is a bad idea, creates ubership 1 type ship's and unbalances the whole ship system
we i think is that either kit's that permantly increase the stat's of the ships(NOT SLOT'S, but stats) are a good idea.
stat's like max cap, cap recharge rate, shields and armor hitpoints, ship tracking speed, ship speed and agilaty. having a kit that is basically a sink whole for isk for the uber rich players to use alot. like a raven with 500-1000 extra shield hp's, or a apoc with a 5% speed and agilaty, or a tempest with better tracking.
having an option to increase the basic stat's of a ship, and giving it a slight colour change at the same time(i.e ship's more red have more armor, more blue have more shields, more silver are faster, more green better tracking)
it would add extra combat types variations as instead of that cap recharger2 u have in a middle slot on a raven, u could get a shield booster, or instead of all them tracking mod's for a tempest, u can get a few damage mod's instead.
adding things to make combat more unpredictable is allways good. and if ccp want's, put a bad side to the upgrades too. if u add armor u have less max speed, if u put tracking on u get less max locking range, max cap would be less recharge time, more recharge time would mean less cap, more speed means less armor... ect ect ect
i'm telling you, this idea is a good one for starting off, just need ccp to modify it so it's balanced ingame |
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