| Pages: 1 2 3 4 [5] 6 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Seraph Demon
|
Posted - 2004.11.18 17:45:00 -
[121]
I propose this as a fair way to customize ships
Since slot layout is the most critical level of balance in EVE's ship designs I am skeptical as to whether or not CCP would allow slot layouts to change. Keep in mind that it is a technical impossibility to add turret hardpoints to ships because the graphical models would not support it.
This idea isn't really lag inducing either, except the bit about discoloring ships that are modified. Though personally I would prefer that that's not done.
Finally, I think that if this change is allowed, the restrictions should go way beyond money. If I want to add another mid-slot to my stiletto, I should have the stiletto BPO, and a 100M isk lvl2 frigate class engineering kit Then I put the kit and the BPO into a lab slot, and a day later I get a one run BP that can build a stiletto with an extra slot. To make the costs even more restrictive, there is a 30% chance that you simply fail to get a BP out of the process and you loose the engineering kit anyway, of course there would be a skill that would reduce that chance by 5% per level (to a max success rate of 95%.
Also, I would definately say that each ship cannot necessarilly recieve all kinds of kits. A Raven should not be allowed to get another low slot, and Apoc should not be allowed to get a mid slot. Assault ships should not be allowed to get high-slots, etc.
|

Seraph Demon
|
Posted - 2004.11.18 17:45:00 -
[122]
I propose this as a fair way to customize ships
Since slot layout is the most critical level of balance in EVE's ship designs I am skeptical as to whether or not CCP would allow slot layouts to change. Keep in mind that it is a technical impossibility to add turret hardpoints to ships because the graphical models would not support it.
This idea isn't really lag inducing either, except the bit about discoloring ships that are modified. Though personally I would prefer that that's not done.
Finally, I think that if this change is allowed, the restrictions should go way beyond money. If I want to add another mid-slot to my stiletto, I should have the stiletto BPO, and a 100M isk lvl2 frigate class engineering kit Then I put the kit and the BPO into a lab slot, and a day later I get a one run BP that can build a stiletto with an extra slot. To make the costs even more restrictive, there is a 30% chance that you simply fail to get a BP out of the process and you loose the engineering kit anyway, of course there would be a skill that would reduce that chance by 5% per level (to a max success rate of 95%.
Also, I would definately say that each ship cannot necessarilly recieve all kinds of kits. A Raven should not be allowed to get another low slot, and Apoc should not be allowed to get a mid slot. Assault ships should not be allowed to get high-slots, etc.
|

Alowishus
|
Posted - 2004.11.18 18:08:00 -
[123]
Originally by: Phoenix 888 Wow yes um Alowishus you complete pri*k im sure that CCP (obviously your gods) must have thoght of this and every other idea in the entire world.
What is the point of a forum if you cant express a thought or idea !!
I dont usually get annoyed on forums but closed minded idiots like you are the kinda people that hold things back and hate change.
CCP may well have considered this idea - so what if they have. does it really upset things so much if i make a suggestion that may have alwready been thought of ?????
Ever consider that someone in this game may have an idea at some point in there pointless existence that CCP actually didnt think of ??????
I encourage all players to put forward ideas :)
It is only this way that things improve and we keep interested - ignore closed minded PRIC*S like ALOWISHUS
Have fun out there :) :) :)
CCP and other players might want to hear your idea if it wasn't stupid and totally flawed.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.11.18 18:08:00 -
[124]
Originally by: Phoenix 888 Wow yes um Alowishus you complete pri*k im sure that CCP (obviously your gods) must have thoght of this and every other idea in the entire world.
What is the point of a forum if you cant express a thought or idea !!
I dont usually get annoyed on forums but closed minded idiots like you are the kinda people that hold things back and hate change.
CCP may well have considered this idea - so what if they have. does it really upset things so much if i make a suggestion that may have alwready been thought of ?????
Ever consider that someone in this game may have an idea at some point in there pointless existence that CCP actually didnt think of ??????
I encourage all players to put forward ideas :)
It is only this way that things improve and we keep interested - ignore closed minded PRIC*S like ALOWISHUS
Have fun out there :) :) :)
CCP and other players might want to hear your idea if it wasn't stupid and totally flawed.
Raven 4TW! Rank(1) SP: 243745/256000 |

Weston McArthur
|
Posted - 2004.11.18 18:11:00 -
[125]
I'd rather see it implemented as modules themselves, allowing players to change their slot type but at the sacrifice of an exsisting one. For example...
High to Low converter - One high slot is taken up, and a new slot is created. No grid is required but a lot of CPU ( -8% ?) is needed for compensation in drives and maneuvering systems. They would need a specialized skill which would in turn need both energy grid upgrades and electronics upgrades at lvl5 (rewiring ships isn't gonna be a this old house type of thing). Level 1 of special skill required.
Mid to High converter - One mid is used, for one high. Some cpu ( 5% ?) will be needed for engine compensation, and some power grid ( -4% ?) will be needed for the higher drain of the larger module. Level 5 of special skill required
Low to mid converter - One low for one mid. No cpu is needed but lots of grid will be required to power the upgraded slot. ( -7.5% ?) Level 3 of special skill required.
Obviously it would not expand beyond the current max slots (8), so for example a mid to high would not work on an apoc. The slots would not be truely nulled, but instead simply taken up by the converter module.
|

Weston McArthur
|
Posted - 2004.11.18 18:11:00 -
[126]
I'd rather see it implemented as modules themselves, allowing players to change their slot type but at the sacrifice of an exsisting one. For example...
High to Low converter - One high slot is taken up, and a new slot is created. No grid is required but a lot of CPU ( -8% ?) is needed for compensation in drives and maneuvering systems. They would need a specialized skill which would in turn need both energy grid upgrades and electronics upgrades at lvl5 (rewiring ships isn't gonna be a this old house type of thing). Level 1 of special skill required.
Mid to High converter - One mid is used, for one high. Some cpu ( 5% ?) will be needed for engine compensation, and some power grid ( -4% ?) will be needed for the higher drain of the larger module. Level 5 of special skill required
Low to mid converter - One low for one mid. No cpu is needed but lots of grid will be required to power the upgraded slot. ( -7.5% ?) Level 3 of special skill required.
Obviously it would not expand beyond the current max slots (8), so for example a mid to high would not work on an apoc. The slots would not be truely nulled, but instead simply taken up by the converter module.
|

0seeker0
|
Posted - 2004.11.18 18:27:00 -
[127]
Its not a totally flawed idea. Go back to school and learn english to GCSE. An idea cannot ever be flawed. If i suggested painting your house pink, its not a flawed idea. If i suggested squeezing a golf ball to the size of an molecule of helium, its not a flawed idea.
If i suggested doing the same squeezing to create a black hole, then it would be flawed and a proposed solution (to the problem of not having a black hole) which isnt the same as an idea.
Please think twice before criticising anyone for being creative.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

0seeker0
|
Posted - 2004.11.18 18:27:00 -
[128]
Its not a totally flawed idea. Go back to school and learn english to GCSE. An idea cannot ever be flawed. If i suggested painting your house pink, its not a flawed idea. If i suggested squeezing a golf ball to the size of an molecule of helium, its not a flawed idea.
If i suggested doing the same squeezing to create a black hole, then it would be flawed and a proposed solution (to the problem of not having a black hole) which isnt the same as an idea.
Please think twice before criticising anyone for being creative.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
|

Vager
|
Posted - 2004.11.18 18:57:00 -
[129]
this idea while nice in theory would be a nightmare to balance. It would require sacrifices at a level some would find not worth the gain to make the balance worth while. For example u have a thorax, u want to add a mid slot. In return for this u loose a low slot and 1500 drone bay space. For some that may be worthwhile as they may have somthing that really warrants that loss, for others they will give it a miss as it may not be worth it.
Somthing like this would be good as it would enable customisation and ship specialisation but not overpower any ship. Infact it would cripple ships in all but the area they want to boost.
|

Vager
|
Posted - 2004.11.18 18:57:00 -
[130]
this idea while nice in theory would be a nightmare to balance. It would require sacrifices at a level some would find not worth the gain to make the balance worth while. For example u have a thorax, u want to add a mid slot. In return for this u loose a low slot and 1500 drone bay space. For some that may be worthwhile as they may have somthing that really warrants that loss, for others they will give it a miss as it may not be worth it.
Somthing like this would be good as it would enable customisation and ship specialisation but not overpower any ship. Infact it would cripple ships in all but the area they want to boost.
|

Phoenix 888
|
Posted - 2004.11.18 19:43:00 -
[131]
Look Alowishus you are entitled to your opinion as is everyone who reads this post.
I dont mind you saying that you think this idea is totally flawed, perhaps you are right.
what really annoed me is that the way you rote your earlier comments and your coments about CCP. You stuck me as the type of person who would just wait for someone to make the slightest slip so you could for no reason at all put that person down.
Your first statements were not only childish but foolish.
Forums are for people to express ideas on an open platform and get a discussion going and from time to time ask for and offer assistance.
|

Phoenix 888
|
Posted - 2004.11.18 19:43:00 -
[132]
Look Alowishus you are entitled to your opinion as is everyone who reads this post.
I dont mind you saying that you think this idea is totally flawed, perhaps you are right.
what really annoed me is that the way you rote your earlier comments and your coments about CCP. You stuck me as the type of person who would just wait for someone to make the slightest slip so you could for no reason at all put that person down.
Your first statements were not only childish but foolish.
Forums are for people to express ideas on an open platform and get a discussion going and from time to time ask for and offer assistance.
|

Alowishus
|
Posted - 2004.11.18 19:51:00 -
[133]
Edited by: Alowishus on 18/11/2004 19:55:56
Originally by: Phoenix 888 Your first statements were not only childish but foolish.
And you acting like you are the first person to have this idea is stupid, childish, idealistic and foolish. I've been on these forums for a long time and this has come up several times. Stop thinking you are some kind of genius with a new idea. You aren't. This idea has been thrown out there many, many times and it has never been implimented. Use your head. It wasn't implimented for a reason.
I'm glad you were annoyed, that was my intent. This whole thread is annoying, with your childish enthusiasm about something that isn't in the game for a reason. I'm just returning the favor. If you want to customize something then play Need For Speed: Underground. Now have your mommy make you some warm milk and tuck you in.
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.11.18 19:51:00 -
[134]
Edited by: Alowishus on 18/11/2004 19:55:56
Originally by: Phoenix 888 Your first statements were not only childish but foolish.
And you acting like you are the first person to have this idea is stupid, childish, idealistic and foolish. I've been on these forums for a long time and this has come up several times. Stop thinking you are some kind of genius with a new idea. You aren't. This idea has been thrown out there many, many times and it has never been implimented. Use your head. It wasn't implimented for a reason.
I'm glad you were annoyed, that was my intent. This whole thread is annoying, with your childish enthusiasm about something that isn't in the game for a reason. I'm just returning the favor. If you want to customize something then play Need For Speed: Underground. Now have your mommy make you some warm milk and tuck you in.
Raven 4TW! Rank(1) SP: 243745/256000 |

DUFFMANX
|
Posted - 2004.11.18 20:05:00 -
[135]
Thats not the point Alowhisus. These ideas r all being expressed because ppl do actually wanna see them. And if some1 has already posted a suggested idea that is the same then 'so what'. The fact these ideas were already put out suggests there could be a larger group than u think willing to see this stuff and wanna see it happen, and it re-inforces the ideas that r being given out.
Hell now im not in the mood for a ruppie with fuzzy dice on the front, but now i want a ship that looks like a fuzzy dice - hmm maybe a purple fuzzy domi with gold trim   (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
|

DUFFMANX
|
Posted - 2004.11.18 20:05:00 -
[136]
Thats not the point Alowhisus. These ideas r all being expressed because ppl do actually wanna see them. And if some1 has already posted a suggested idea that is the same then 'so what'. The fact these ideas were already put out suggests there could be a larger group than u think willing to see this stuff and wanna see it happen, and it re-inforces the ideas that r being given out.
Hell now im not in the mood for a ruppie with fuzzy dice on the front, but now i want a ship that looks like a fuzzy dice - hmm maybe a purple fuzzy domi with gold trim   (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination.
|

Nick Parker
|
Posted - 2004.11.18 23:07:00 -
[137]
I read most of the topics on the first page and had 2 throw my 2 isk in. More slots on any ship=no balance. I'd love to have a Megathron with a additional Low slot (Federation issue Megathron) But it would unbalance things too much. I would like to see (However improbable this would be) A new set of skills that affected the Production of the ship, not just production efficeincy and mineral efficeincy. I think a 8 rank skill that would allow a player to make a better ship (More Grid, cap, Armor, Hull or CPU). THe skills would not make ships Uber, and you could only research 1 per bpo.
So Basicly it would look like this,
I want a Megathron with a little bit more CPU, so I Buy the Skill Computer research. Each level of skill grants a 1% Increase in CPU per level. I train it up to level3 so I can use less named mods in combat or Fit tech 2 Guns on it without using those Pesky CPU mods (I Hate those Dang things). I get a BPC of a Mega, and use it, creating a mega with 3 % more CPU than your stock mega. Now if I had another one of these Skills I'm thinking of, I would have to pic which one I used when making the ship, so I couldn't be a weenie and make a ship with 5% to everything.
Sorry for rambling, but I think this would be a good IDea, and it would definately make folks with good manufacturing skills In higher Demand, and make the SHip market a little more proffitable
|

Nick Parker
|
Posted - 2004.11.18 23:07:00 -
[138]
I read most of the topics on the first page and had 2 throw my 2 isk in. More slots on any ship=no balance. I'd love to have a Megathron with a additional Low slot (Federation issue Megathron) But it would unbalance things too much. I would like to see (However improbable this would be) A new set of skills that affected the Production of the ship, not just production efficeincy and mineral efficeincy. I think a 8 rank skill that would allow a player to make a better ship (More Grid, cap, Armor, Hull or CPU). THe skills would not make ships Uber, and you could only research 1 per bpo.
So Basicly it would look like this,
I want a Megathron with a little bit more CPU, so I Buy the Skill Computer research. Each level of skill grants a 1% Increase in CPU per level. I train it up to level3 so I can use less named mods in combat or Fit tech 2 Guns on it without using those Pesky CPU mods (I Hate those Dang things). I get a BPC of a Mega, and use it, creating a mega with 3 % more CPU than your stock mega. Now if I had another one of these Skills I'm thinking of, I would have to pic which one I used when making the ship, so I couldn't be a weenie and make a ship with 5% to everything.
Sorry for rambling, but I think this would be a good IDea, and it would definately make folks with good manufacturing skills In higher Demand, and make the SHip market a little more proffitable
|

kessah
|
Posted - 2004.11.18 23:55:00 -
[139]
i reckon its on the right tracks as an ideal, but not adding extra slots, i think its a better idea to actually get a skill which allows u to research into moduals themselve, make ur own named loot so to speak.
just like bp research. ud pick a attribute on the "one" mod u have in and research it, like cpu usage on a tach. its wound go down 1 cpu usuage per cycle of research like with ME lvl on a bp.
thats the way of customisation imo.
-------------------------------------------------------- Im Your Huckleberry ;-)
|

kessah
|
Posted - 2004.11.18 23:55:00 -
[140]
i reckon its on the right tracks as an ideal, but not adding extra slots, i think its a better idea to actually get a skill which allows u to research into moduals themselve, make ur own named loot so to speak.
just like bp research. ud pick a attribute on the "one" mod u have in and research it, like cpu usage on a tach. its wound go down 1 cpu usuage per cycle of research like with ME lvl on a bp.
thats the way of customisation imo.
-------------------------------------------------------- Im Your Huckleberry ;-)
|

kessah
|
Posted - 2004.11.19 00:00:00 -
[141]
hmmmmmm i like that idea actually alot!!
/me pats his back
could just stick it on as another factory option? im thinking reseach lvl 5 science 5 modual research lvl 1, (5% speed in mod research :-D) electronics lvl 5 & electronic upgrades lvl 5 if its an electronic mod. so on so forth.
-------------------------------------------------------- Im Your Huckleberry ;-)
|

kessah
|
Posted - 2004.11.19 00:00:00 -
[142]
hmmmmmm i like that idea actually alot!!
/me pats his back
could just stick it on as another factory option? im thinking reseach lvl 5 science 5 modual research lvl 1, (5% speed in mod research :-D) electronics lvl 5 & electronic upgrades lvl 5 if its an electronic mod. so on so forth.
-------------------------------------------------------- Im Your Huckleberry ;-)
|

Clay101
|
Posted - 2004.11.19 03:51:00 -
[143]
Edited by: Clay101 on 19/11/2004 03:55:55
Originally by: Seraph Demon Finally, I think that if this change is allowed, the restrictions should go way beyond money. If I want to add another mid-slot to my stiletto, I should have the stiletto BPO, and a 100M isk lvl2 frigate class engineering kit Then I put the kit and the BPO into a lab slot, and a day later I get a one run BP that can build a stiletto with an extra slot. To make the costs even more restrictive, there is a 30% chance that you simply fail to get a BP out of the process and you loose the engineering kit anyway, of course there would be a skill that would reduce that chance by 5% per level (to a max success rate of 95%.
sry man - this is a useless addition to a great idea ... i see no need for you to have a chance to not get a 1 run BPC AND/OR possibly lose your engineering kit ... i do believe, however, that you are thinking hard on this subject and given further thought will contribute ideas in which will be better and more realistic - you're on the right track but i do not believe this idea is good ... sry
and as for Alowishus - shut up you freagin n00b ... who cares if the idea has been posted several times ... are you that narrow-minded and dumb to think that just because you may have seen the post several times that EVERYONE that views these forums has seen it? ... has the concept of New Players that have just recently started reading the forums ever crossed your narrow mind? ... i'm assuming not ... so if you are not willing to add constructive criticism i ask of you to plz stop replying to posts concerning this thread and others in which you disagree with enough to just obliterate the message and extravagent ideas that the players of Eve are entitled to no matter how many times the same topic has been mentioned and/or discussed in other threads.
hey Pheonix, great post and great ideas - it's people like you and the others who have posted in regard to your thread that help and cunstructively criticise your idea that make the world turn - Real Life and in-game
*** All views expressed are entirely my opinion and i do not mean to offend anyone (except Alowishus) - Also, I hope this thread does not get locked because of what forum moderators might call "excessive flaming" ... this thread shows inginuity Eve players have - it shows how much they care for the game. ***
|

Clay101
|
Posted - 2004.11.19 03:51:00 -
[144]
Edited by: Clay101 on 19/11/2004 03:55:55
Originally by: Seraph Demon Finally, I think that if this change is allowed, the restrictions should go way beyond money. If I want to add another mid-slot to my stiletto, I should have the stiletto BPO, and a 100M isk lvl2 frigate class engineering kit Then I put the kit and the BPO into a lab slot, and a day later I get a one run BP that can build a stiletto with an extra slot. To make the costs even more restrictive, there is a 30% chance that you simply fail to get a BP out of the process and you loose the engineering kit anyway, of course there would be a skill that would reduce that chance by 5% per level (to a max success rate of 95%.
sry man - this is a useless addition to a great idea ... i see no need for you to have a chance to not get a 1 run BPC AND/OR possibly lose your engineering kit ... i do believe, however, that you are thinking hard on this subject and given further thought will contribute ideas in which will be better and more realistic - you're on the right track but i do not believe this idea is good ... sry
and as for Alowishus - shut up you freagin n00b ... who cares if the idea has been posted several times ... are you that narrow-minded and dumb to think that just because you may have seen the post several times that EVERYONE that views these forums has seen it? ... has the concept of New Players that have just recently started reading the forums ever crossed your narrow mind? ... i'm assuming not ... so if you are not willing to add constructive criticism i ask of you to plz stop replying to posts concerning this thread and others in which you disagree with enough to just obliterate the message and extravagent ideas that the players of Eve are entitled to no matter how many times the same topic has been mentioned and/or discussed in other threads.
hey Pheonix, great post and great ideas - it's people like you and the others who have posted in regard to your thread that help and cunstructively criticise your idea that make the world turn - Real Life and in-game
*** All views expressed are entirely my opinion and i do not mean to offend anyone (except Alowishus) - Also, I hope this thread does not get locked because of what forum moderators might call "excessive flaming" ... this thread shows inginuity Eve players have - it shows how much they care for the game. ***
|

ElGuapo
|
Posted - 2004.11.19 06:31:00 -
[145]
Here is an idea for limitations. Extra High Slot takes -10% to powergrid Extra Med Slot -10% CPU Extra Low Slot -5%Grid -5%CPU
|

ElGuapo
|
Posted - 2004.11.19 06:31:00 -
[146]
Here is an idea for limitations. Extra High Slot takes -10% to powergrid Extra Med Slot -10% CPU Extra Low Slot -5%Grid -5%CPU
|

Phoenix 888
|
Posted - 2004.11.19 12:49:00 -
[147]
Thank you Clay û I have only been on EVE for 6 months and I do appreciate your comments û Fly safe man
I will keep an eye out for you m8
|

Phoenix 888
|
Posted - 2004.11.19 12:49:00 -
[148]
Thank you Clay û I have only been on EVE for 6 months and I do appreciate your comments û Fly safe man
I will keep an eye out for you m8
|

Phoenix 888
|
Posted - 2004.11.19 12:56:00 -
[149]
Oh...
And I thank every other player who has taken the time to share there views
Its been Interesting
|

Phoenix 888
|
Posted - 2004.11.19 12:56:00 -
[150]
Oh...
And I thank every other player who has taken the time to share there views
Its been Interesting
|
| |
|
| Pages: 1 2 3 4 [5] 6 :: one page |
| First page | Previous page | Next page | Last page |