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Cordial Reloaded
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Posted - 2009.12.27 12:37:00 -
[1]
Edited by: Cordial Reloaded on 27/12/2009 12:39:50 hi guys, i came back to eve after a year of pause and i started with some missions. in the last days one specifical character is scaning me down in missions and trying to provoke me to engange him so that his friends can gank me.ofc i aint that stupid but in the end this way of gameplay of his isnt to be considered harrasment ? since ccp alows this sort of things i propose to a little change in the game. if a mission is accepted and a deadspace complex is spawned, that plex and anything in it to pe imperviews to scaning including player ships and drones. mission run has been changed a hell of a lot since the time i started this game but this seems to be the last big problems for the guys who at some point want to enjoy some piece and quiet runing a mission. pls think carefuly before replying and no flaming pls.
thank you verry much
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Zcorm Narwarr
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Posted - 2009.12.27 12:42:00 -
[2]
How can you prove he is targeting only you which might count as harassment? Or maybe you have a shiny ship that he wants to blow up for the modules inside? Just ignore him and you'll be spared from all the trouble.
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Cordial Reloaded
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Posted - 2009.12.27 12:44:00 -
[3]
Originally by: Zcorm Narwarr How can you prove he is targeting only you which might count as harassment? Or maybe you have a shiny ship that he wants to blow up for the modules inside? Just ignore him and you'll be spared from all the trouble.
i know he is after my ship and me ... that's why he is scanign me day by day and i tryed to ignore him but dint work. and i know this is not solely my problem. a lot more guys have it so i know changing this rule will help a lot of ppl not just me
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KardelSharpeye
Gallente Golden Clover Astrogeologists Revival Of The Talocan Empire
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Posted - 2009.12.27 12:50:00 -
[4]
How can ignoring not work? Hes just targeting you set overview for rats only and ignore him. Worst thing he can do is ninja loot which is not harassment.
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Zcorm Narwarr
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Posted - 2009.12.27 12:50:00 -
[5]
What do you exactly mean by that ignoring him did not work? The worst he can do is steal mission specific item in some missions (which he still has to sell back to you) or suicide gank you. Either of those require considerable trouble to archieve.
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K0S 2
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Posted - 2009.12.27 12:51:00 -
[6]
what can i say ... he is right and i agree with the hiding of plex till the mission is finished. I personaly want the wrecks to be protected by Concord for the time the mission is active or the time bonus is still on... got mugged too many times in hight sec by wreck thieves, lvl 4 missions are mostly about looting and salvaging with the current market prices for minerals and parts. You can get 4 mil from mission bonus + bounty and another 10 from wrecks and salvage.... so i can consider myself robbed when some dushbag comes in a frigate with expanders and gets the bs wrecks and their loot leaving all the small crappy wrecks to me. If i wanted crap small wrecks and crap salvaging i would have still done lvl 3 missions. Getting robbed 3 times in one day by the same guy is even worst pls put a timer on the wrecks and concord the ones that get into the mission pocket and get the good stuff from missions.
ty
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Cordial Reloaded
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Posted - 2009.12.27 12:55:00 -
[7]
Originally by: K0S 2 what can i say ... he is right and i agree with the hiding of plex till the mission is finished. I personaly want the wrecks to be protected by Concord for the time the mission is active or the time bonus is still on... got mugged too many times in hight sec by wreck thieves, lvl 4 missions are mostly about looting and salvaging with the current market prices for minerals and parts. You can get 4 mil from mission bonus + bounty and another 10 from wrecks and salvage.... so i can consider myself robbed when some dushbag comes in a frigate with expanders and gets the bs wrecks and their loot leaving all the small crappy wrecks to me. If i wanted crap small wrecks and crap salvaging i would have still done lvl 3 missions. Getting robbed 3 times in one day by the same guy is even worst pls put a timer on the wrecks and concord the ones that get into the mission pocket and get the good stuff from missions.
ty
my problem exacly and since i dont respond to his stealing he continues to steal all the loot and salvage all the good wrecks... and if all u think that is not harrasemnt think as of a real thing, how would u feal if u grwew some flowers in ure yard and some dude will constantly come and pick them up after they bloom and all your work would be in vain. think about it thanks
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Zcorm Narwarr
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Posted - 2009.12.27 12:59:00 -
[8]
Im sorry to say but you might have picked the wrong game. Even being in high security space it is intended that you can still be blown up or robbed. That's the nature of the game and if you would change that and limit the freedom the players have the game would die.
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Tippia
Reikoku IT Alliance
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Posted - 2009.12.27 13:01:00 -
[9]
Originally by: Cordial Reloaded in the last days one specifical character is scaning me down in missions and trying to provoke me to engange him so that his friends can gank me.
No. If you engage him, his friends cannot attack you – only he can.
Quote: ofc i aint that stupid but in the end this way of gameplay of his isnt to be considered harrasment ?
Only if he exclusively targets you for no in-game purpose and only to make sure you cannot play the game. So no, it's not.
Quote: since ccp alows this sort of things i propose to a little change in the game. if a mission is accepted and a deadspace complex is spawned, that plex and anything in it to pe imperviews to scaning including player ships and drones.
Why? It's allowed for a reason – what's the reason it should be changed? What would the consequences be? How would it affect other play styles, game mechanics and game balance overall?
Quote: this seems to be the last big problems for the guys who at some point want to enjoy some piece and quiet runing a mission.
How is it a problem? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Cordial Reloaded
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Posted - 2009.12.27 13:07:00 -
[10]
Edited by: Cordial Reloaded on 27/12/2009 13:10:46
Originally by: Zcorm Narwarr Im sorry to say but you might have picked the wrong game. Even being in high security space it is intended that you can still be blown up or robbed. That's the nature of the game and if you would change that and limit the freedom the players have the game would die.
limit of freedom ? but where is mine then ? and why when some ppl proposing a little change are clasified ans picking the wrong game? could you pls at least put u in other ppl shoes ? thank you for ur opinions but try to understand that teh guy who gets ripped all the time gets no fun.
Originaly by:Tippia
Originally by: Cordial Reloaded in the last days one specifical character is scaning me down in missions and trying to provoke me to engange him so that his friends can gank me. No. If you engage him, his friends cannot attack you – only he can. care to try? happend a lot of times when my friend where mining and the tank agro he got jumped. Quote: ofc i aint that stupid but in the end this way of gameplay of his isnt to be considered harrasment ? Only if he exclusively targets you for no in-game purpose and only to make sure you cannot play the game. So no, it's not. how would you know ? uless u are that guy. this is an asumption not a statement Quote: since ccp alows this sort of things i propose to a little change in the game. if a mission is accepted and a deadspace complex is spawned, that plex and anything in it to pe imperviews to scaning including player ships and drones. Why? It's allowed for a reason – what's the reason it should be changed? What would the consequences be? How would it affect other play styles, game mechanics and game balance overall? ccp is paid for that as long as i know and this is a open sugestion game so if u dont like my sugestion make another one Quote: this seems to be the last big problems for the guys who at some point want to enjoy some piece and quiet runing a mission. How is it a problem? if u dont see the problem stop geting in to descutions u dont understand.
thank you
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Tippia
Reikoku IT Alliance
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Posted - 2009.12.27 13:13:00 -
[11]
Originally by: Cordial Reloaded limit of freedom ? but where is mine then ?
It's already there. How is your freedom limited in any way by what you've described?
Quote: and why when some ppl proposing a little change are clasified ans picking the wrong game?
Because your change isn't consistent with the kind of gameplay that EVE offers and which makes it different than (and therefore interesting compared to) those other games that have the functionality you're asking for.
Quote: could you pls at least put u in other ppl shoes ?
Can you? Have you considered which other play styles your change will affect? Have you considered how it will affect numerous game mechanics? Have you considered how it will affect game balance?
Quote: thank you for ur opinions but try to understand that teh guy who gets ripped all the time gets no fun.
How are you getting "ripped"? Also, have you considered that the possibility to get "ripped" (whatever that means… ripped off? Ripped to shreds?) is what makes EVE unique and worth-while. If you don't consider that possibility fun, then yes, you might want to consider that this isn't the game you want. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Cordial Reloaded
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Posted - 2009.12.27 13:22:00 -
[12]
Edited by: Cordial Reloaded on 27/12/2009 13:23:45 it is limited because i cant enjoy the side of the game i like to play and the game is allready offering
and since u consider is not consistent with the gameplay then why are there missions for ? to supply targets for guys such as that guy who can only interfere with others ppl gameplay? i think not
and yes i have considered and like every change things can move on and adapt and since ure friends logo was adapt or perish i supose u cant accept changes verry well.
clearly the fact that you dont like carebears is at state here since everything you considered from the start is to resume only on the PVP side of the game u never took in consideration the PVE side. and since u cant find anything to relate to this situation please stop flaming my post. thank you
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Tippia
Reikoku IT Alliance
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Posted - 2009.12.27 13:34:00 -
[13]
Originally by: Cordial Reloaded it is limited because i cant enjoy the side of the game i like to play and the game is allready offering
If you don't enjoy it, you can do something else. Freedom. And he's not limiting you: you can still do what you want to do and just ignore him – he's just adding some of that forced interaction that makes EVE unique.
Quote: and since u consider is not consistent with the gameplay then why are there missions for ?
To earn money. They're not there to cut people off from the rest of the game, which is essentially what you're suggesting.
Quote: and yes i have considered and like every change things can move on and adapt and since ure friends logo was adapt or perish i supose u cant accept changes verry well.
Good. Then you can just briefly list the other areas of the game that will be affected by your suggestion…
Quote: and since u cant find anything to relate to this situation please stop flaming my post
I'm not flaming your post. I'm disagreeing with your because I can relate, but not only to you – there's more out there to relate to, and you need to take that into consideration. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Cordial Reloaded
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Posted - 2009.12.27 13:43:00 -
[14]
for your information not letting you finish something or stealing ure things is a limitation of your freedom. also u agreed u see mission run as a way to make isk. hindering that is stoping u to make isk thus cant enjoy eve since all u need to buy needs isk and i dont want to cut ppl of from the game just allow them to make isk what is wrong with that? and the areas that will be affected ar the mission since only the mission plexes would have that quality not to be scanned not the 0.0 ones or the newly added in the last year. this is soley a minor area not a totaly game change. and u say u can relate then describe me your pve experience that u consider gameplay without involving pvp then start from there and see the problem. thank you
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Tippia
Reikoku IT Alliance
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Posted - 2009.12.27 14:05:00 -
[15]
Originally by: Cordial Reloaded for your information not letting you finish something or stealing ure things is a limitation of your freedom.
How is he keeping you from finishing? How is stealing a limitation on your freedom? If you're talking about him taking mission completion items, then you're contradicting what you said earlier about him trying to trick you into attacking him since most of those items won't flag him. In addition, even if he steals them, you can still finish the mission by acquiring the stuff you need from the market.
Quote: also u agreed u see mission run as a way to make isk. hindering that is stoping u to make isk thus cant enjoy eve since all u need to buy needs isk
…except that there are plenty of other ways to make ISK, and except that he's not exactly keeping you from making ISK through missions either.
Quote: i dont want to cut ppl of from the game just allow them to make isk what is wrong with that?
They already can. What does this have to do with your suggestion?
Quote: the areas that will be affected ar the mission since only the mission plexes would have that quality not to be scanned not the 0.0 ones or the newly added in the last year. this is soley a minor area not a totaly game change.
See, this is where you run into problems: you haven't really considered the ramifications of what you're suggesting. No. It will not just affect missions. As just one example, it will affect all types of combat all over the game. You're effectively creating unprobable – as in 100% safe – havens where you can hide entire fleets, complete with support groups and bonus-giving command ships that cannot be attacked. Just make sure you have a mission running in the system (which can be arranged up to a week in advance) and you're set: nothing can touch you.
Quote: and u say u can relate then describe me your pve experience that u consider gameplay without involving pvp
Yes, I see: the problem is that you think that PvE and PvP are separate. Unfortunately, this is EVE, which means that they're not. There is no way to avoid PvP in this game – even the (supposed) PvE contains PvP elements, and at no point are you "safe" or "cut off" from the influences of other players. This is by design. Thus, the problem you're seeing is in your head: it's based on an assumption about the game that isn't consistent with reality. It's a problem with your perception, not with the game.
If you want to see my PvE experience, check my standings and think about it for a moment. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Cordial Reloaded
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Posted - 2009.12.27 14:16:00 -
[16]
Originally by: Tippia
Originally by: Cordial Reloaded for your information not letting you finish something or stealing ure things is a limitation of your freedom.
How is he keeping you from finishing? How is stealing a limitation on your freedom?
are u hearing urself? how old are u ? or u live only in a virtual world. this discution is finished u have no notion of real freedom. google it and learn i'm done with u. u are just a flamer.
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Tippia
Reikoku IT Alliance
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Posted - 2009.12.27 14:45:00 -
[17]
Originally by: Cordial Reloaded are u hearing urself? how old are u ? or u live only in a virtual world. this discution is finished u have no notion of real freedom. google it and learn i'm done with u. u are just a flamer.
In other words: you can't think of a way to describe what he's doing as a limitation on your freedom. You just want to essentially introduce instances in a game where a single unified universe is one of the key design choices. It will not happen without a very solid argument. So far, you've offered "because!" as the only reason, and that's not enough.
…also, dismissing disagreement as "flaming" doesn't really improve your argument – it rather shows that you don't want to prove your point. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Nitemare111
Left Field Holding
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Posted - 2009.12.27 14:59:00 -
[18]
Cordial, folks are trying to help you understand something important here.
Real world freedom is not equal to ingame freedom. The Eve universe follows different rules from reality. Aside from the science fiction part, that is.
In the Eve universe, there is no safe place. Even sitting in a station playing the market is a form of economic PvP, as other people may try to underbid/outsell you.
Hisec is not a safe haven. Concord and the faction police provide consequenses to the offender, not protection for you. Mission space is just space that happens to have you, some rats, and a goal in it. Anyone can go anywhere, if they can figure out how and when.
I'm sorry, but the only way to have peace and quiet is to be out in the back end of 0.0 space, and hope no one finds you.
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Solomar Espersei
Caldari Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.12.27 15:31:00 -
[19]
1) Go to another system, preferably one that is more obscure than your current system and has fewer players in it. Run your mission there. From what I've read, low sec missioning will not be the sort of thing you enjoy. 2) Get out of your warm fuzzy NPC corporation and join a strong player corp that can give you some back up when you need it. If you and your new corp mates make it hard enough on these players, they'll likely move on. 3) Train up Marauder and salvage/loot the cherry wrecks as you go. 4) Befriend a professional salvager to play along with you. 5) War dec the offending player's corp. 6) Fit your ship so that's it's much more difficult to scan down or train up for a T3. 7) Stop being the victim and fight back. There are numerous ways you can do so. all the best, solomar |

Junko Togawa
Caldari
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Posted - 2009.12.27 15:32:00 -
[20]
Cool troll bro.
In all seriousness, on the slim chance this isn't just more bait...GTFO from the hubs. Move AWAY from the clusters of high-quality agents, if these guys bug you. Like the man said about robbing banks, 'That's where the money's at.' Look for the lower-quality agents away from the big draws, spots with less than 50 in local at peak times for you. Run there. I can virtually guarantee you won't encounter ninjas, cos they're out after the easy prey. Stop being easy prey and you can enjoy solitude.
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Terminus Vindictus
Caldari
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Posted - 2009.12.27 15:56:00 -
[21]
Originally by: Cordial Reloaded
are u hearing urself? how old are u ? or u live only in a virtual world. this discution is finished u have no notion of real freedom. google it and learn i'm done with u. u are just a flamer.
Why are you bringing up anything to do with the real world when you're discussing this virtual world called EVE? They have NOTHING to do with one another. The rules set up for this GAME allow behavior like you're describing, so while you're describing behavior that may be considered 'un-ethical', it's certainly not against the rules of the game, thus it's not harassment.
You're definitely playing the wrong game if you think you have the right to play it free from any interaction with other players. In that respect, you are by definition limited in your freedom. It is an MMO after all. You still have the freedom to do lots of other things, you simply choose not to do those. Here's actions you could take that are all your own choice to avoid this 'harassment' by this other player:
1. If he legitimately steals from your wrecks, he will turn blinky red, which means you can safely shoot at him. Of course that means he can come back and kill you, but that's a choice you're making.
2. You can simply ignore him, and not let him bother you. Others have suggested that, but you don't seem to get that.
3. If you don't want him to steal stuff from you, get a different ship that can loot and salvage on the go while you run the mission.
4. You can always move to run missions for a different agent in a different system.
5. You can do something else with your time, like engage in trade, manufacturing/research, mining, etc. at least temporarily until he stops chasing you.
6. You can certainly read the EULA and see if any of this player's actions qualify as reportable, in which case report him and be done with it.
7. Play something else.
Hello, I'm from the Government and I'm here to help. |

triafrenum
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Posted - 2009.12.27 20:50:00 -
[22]
Well trolled well trolled. I will give you a gold star for this stellar performance. On the off chance that you are not trolling and are simply someone who is playing the wrong game go back to WoW.
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Nora Rage
Ministry of Destruction SCUM.
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Posted - 2009.12.27 21:24:00 -
[23]
Same old.
"I cant deal with an unfair situation so the game must be broken"
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KWyz
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Posted - 2009.12.27 21:59:00 -
[24]
You have to understand...there are a LOT of bored people in EVE online.
And boredom comes with a ****load of money and skillpoints.
With boredom come the *******s.
And I'm very sorry to say this, but EVE online is litterally crawling with them.
There are more *******s in EVE online than bubbles in the bathtub of Terrence and Philip. And they don't smell any better either. In fact, I'll take the bath anyday over the aborted spawns of evilness these people are.
That guy who's been harrasing you...he's seen you. You made the mistake of ignoring him, so now he takes this as some sort of a personal vendetta. Expect to be suicide ganked real soon.
I know this because one of my corp mates, in his shiny golem, had such a guy after him. For a whole MONTH. My corpie though had no trouble ignoring him. Until after a month 20 or so ravens warped to his mission deadspace and blew him up, the stalker among them. That was a multi-billion isk ship he had.
There is a golden rule listed somewhere here in EVE. It goes something like: there is always someone outhere with more skill points, more friends, more spare time and more overall skill. Pray that person is not after you.
There is no extent to wich people won't go to make other people feel bad about playing eve. One of the major things CCP bet on when they developed the game was this one...the ability to make one's life miserable in game, with very little actual effort. Carebear tears are like a drug to them...once they've been tasted...they can't stop. Why? because someone made out of pixels will possibly yell on local about a pixel ship he lost.Divine,isn't it?
Now,don't take this grim portrayal of mine too serious though. Just know that at some point, you'll meat the REAL jerks in EVE. And you'll feel like headbutting the monitor when they get you.
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Tippia
Reikoku IT Alliance
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Posted - 2009.12.27 22:18:00 -
[25]
Originally by: KWyz Until after a month 20 or so ravens warped to his mission deadspace and blew him up, the stalker among them. That was a multi-billion isk ship he had.
…meaning he basically made a target out of himself and had been living on borrowed time for quite some time. That's not really a good example of jerkiness or making someone feel bad about playing EVE – that's just business. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Celia Therone
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Posted - 2009.12.27 23:39:00 -
[26]
Originally by: KardelSharpeye How can ignoring not work? Hes just targeting you set overview for rats only and ignore him. Worst thing he can do is ninja loot which is not harassment.
Not exactly. In at least one mission warping in a second ship can cause more groups to aggro on the missioning pilot (not the second ship.)
To the OP: You can fit a small tractor beam and a salvager and salvage as you go. This makes it much harder for ninjas to get anything of worth when they raid your missions, but it does cut down on your DPS too.
You can also blow up your wrecks/loot when the ninjas show up. It's even kindof amusing watching a ninja burn 50km towards a wreck and then just as they get into salvage range you blow it up. If they get used to you doing this then they may bother you less frequently.
Generally ninjas are immature and crave attention. If you stop them stealing your loot and salvage then they'll resort to taunting you. Ignore that too and they'll generally go bother someone else.
Lastly you can try aligning to an object and triggering a new wave, then warp out. Most ninjas are in fast aligning ships so they'll warp out but at least you made them run away and occasionally they'll die. They'll probably bookmark your mission so this works best if you can get a second mission from another nearby agent and go run that. Generally by the time you're done they'll have got bored and gone to harass someone else and you can resume your original mission again. And, if not, you just wasted a whole bunch of their time so repeat the process until they do and imagine them chewing on their keyboards in frustration.
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Lord XSiV
Amarr Digital Research - Omega Protocol
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Posted - 2009.12.27 23:48:00 -
[27]
HAHAHAHAHAHHAHAHAHAHAHA
Cry baby.
Someone already said to go back to WoW but no one did a pre-emptive 'can I have your stuff?' quote.
Ok so lets use the thread to set some odds. To start off here is what I think:
1:1 - op cries some more in another section; 16:1 in gd if he hasn't already 1:1 - op threatens to quit the game in next post 3:1 - op gets blown up in a mission as a suicide gank 4:1 - op aggressors did it for 'teh lulz!@!@!' 5:1 - op goes back to WoW as he did when he 'paused playing eve' last time
Someone comment.
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Boink'urr
Minmatar Wasserette De Tarthorst
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Posted - 2009.12.27 23:55:00 -
[28]
Edited by: Boink''urr on 27/12/2009 23:55:49
Originally by: Lord XSiV HAHAHAHAHAHHAHAHAHAHAHA
blabla
Someone comment.
You're an idiot? OP's an idiot Tippa is an idiot but we already knew that :D
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Arkeladin
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Posted - 2009.12.28 00:39:00 -
[29]
Originally by: Cordial Reloaded Edited by: Cordial Reloaded on 27/12/2009 12:39:50 hi guys, i came back to eve after a year of pause and i started with some missions. in the last days one specifical character is scaning me down in missions and trying to provoke me to engange him so that his friends can gank me.ofc i aint that stupid but in the end this way of gameplay of his isnt to be considered harrasment ?
No, it isn't. Scanning down missions/salvaging is acknowledged by CCP as a basic career, called ?ninja salvaging". As long as he does nothing overt such as attacking you, it's perfectly legit gameplay. That's one of the reasons he's trying to goad you into attacking him - he probrably has a backup boat fitted for PvP that he'd come back to you in and pod you in within the 15-minute aggression timer. Not to mention if he has corp buddies inthe same system just waiting...
To petition, you need to PROVE it's targeted at you. Easiest way to do so is switch systems, mission a bit and see if he shows up. If he does, switch systems again and see if he does it again. When he does it twice, you then have proof of being personally targeted, and grounds for a harassment petition. Unti then, you don't have squat.
Quote: since ccp alows this sort of things i propose to a little change in the game. if a mission is accepted and a deadspace complex is spawned, that plex and anything in it to pe imperviews to scaning including player ships and drones. mission run has been changed a hell of a lot since the time i started this game but this seems to be the last big problems for the guys who at some point want to enjoy some piece and quiet runing a mission. pls think carefuly before replying and no flaming pls.
thank you verry much
This has been suggested many times, and pretty well got stopped dead when CCP acknowledged that ninja salvaging is a legit profession; or as CCP puts it, "emergent gameplay". Not Gonna Happen. Not now, not ever - CCP's not gonna remove a career from the game.
To ninja salvage, you HAVE to be able to scan down deadspace areas where players are running missions - it's part of the career. The rest of it's just smacktalk or looking for a relatively easy gank - grow a thicker skin in that regard, and don't let his taunts bother you.
Either way, HTFU and deal with it.
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Bagrista
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Posted - 2009.12.28 05:14:00 -
[30]
Can I have your stuff?
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Angus McSpork
Caldari
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Posted - 2009.12.28 05:44:00 -
[31]
The best way to get at him is the blow up your wrecks after he gets close to them. Since he can't tractor them he has to slowboat it to them. I usually wait for them to get within 6km or so and then pop the wreck they are closest to. A few missions of this and he'll be wasting his time so he should leave. Since you're gonna lose out on the loot when he steals it, just provide him the same courtesy of him 'losing' said loot and he'll move on.
BTW, ninja tears >> all other tears.
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Sorr Hor
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Posted - 2009.12.28 07:18:00 -
[32]
I believe the easiest way to salve the problem would to be setting a lock on the Deadspace gate. When you accept the mission, you are given a deadspace specific key that only will let the keyholder in. Solves the problem with gankers trying to ruin the game experience for a select few/many :-)
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Vherr Arkhar
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Posted - 2009.12.28 09:42:00 -
[33]
Being a highsec carebear myself this might sound weird but:
I'm totally for stealing and ninja-looting being a viable 'part time job'.
I'd like salvaging to trigger aggression though. Even if only 1/100 cases causes a pvp fight - this might actually add to the gaming experience.
I think that people who get scanned too much shoul consider either to change the system or to htfu ;)
|

Tippia
Reikoku IT Alliance
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Posted - 2009.12.28 11:02:00 -
[34]
Originally by: Sorr Hor Solves the problem with gankers trying to ruin the game experience for a select few/many
Not quite. It solves something that isn't a problem and creates a whole slew of far more damaging new issues, and also goes against the fundamental design of the game. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Trespasser
Caldari Black Rise Minutemen
|
Posted - 2009.12.28 11:04:00 -
[35]
Hes not breaking the Rules man, As everyone in this thread has stated you can either kill him or not do missions for a day or 2 or switch mission spots and he will get bored and try and kill someone else
This is EVE, This is not WoW CCP will not hold your hand when a big bad pvper wants to kill you or scam you or hunt you down etc. Unless he says hes going to kill you in the real world theres not much you can do but move on or deal with it.
if this is to much to handle please contract me your stuff and go reactivate WoW
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Wet Ferret
|
Posted - 2009.12.28 11:12:00 -
[36]
Please leave EVE. Or at least stay off the forums. The last things the devs should do is change the game mechanics to pander to those who are incapable of doing simple things to help themselves... like moving out of the crowded mission hub you surely live in, or changing your ship name so this so-called stalker doesn't know which one of the 45 ravens on scanner is yours.
Signed, a highsec mission loving carebear
P.S. In the likely event this was a troll, I hope somebody at least learned something from it. 
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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KA StarLifter
|
Posted - 2009.12.28 11:35:00 -
[37]
I do not agree that dead-space missions should be hidden from all others, but perhaps the mission goal loot item(s) could be better protected. Of course - then we'd be reading complaints of people with second accounts, or buddies, who could not access the mission-goal loot and whines about slow-boating the mission-character over to the loot just to get it.
To some degree, all aspects of Eve MUST have a way to screw with, or screw, other people.
OP, move to a far-away mission system, like for another race, and I'm willing to bet that your aggressor will not follow you - especially if you have to grind level 1 and 2 missions to get standings.
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Akiba Penrose
|
Posted - 2009.12.28 11:38:00 -
[38]
This mechanic is allready in game. If you fit your ship in such a way that; sensor strength > Signature radius, and dont use drones, your mission will be safe.
And as others have pointed out, there is lots of other ways to deal with ninja salvagers.
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Lady Shera
|
Posted - 2009.12.28 11:51:00 -
[39]
Simple, move to a new location a few jumps from where you are now and find a new Agent to work with.
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Bouchement
|
Posted - 2009.12.28 13:21:00 -
[40]
Originally by: Wet Ferret Please leave EVE. Or at least stay off the forums. The last things the devs should do is change the game mechanics to pander to those who are incapable of doing simple things to help themselves... like moving out of the crowded mission hub you surely live in, or changing your ship name so this so-called stalker doesn't know which one of the 45 ravens on scanner is yours.
Signed, a highsec mission loving carebear
P.S. In the likely event this was a troll, I hope somebody at least learned something from it. 
THIS.
I'm a total carebear, I have yet to PVP, and have been ninja looted once. The guy started a convo, said "I'm here for the loot", and I said ""go for it". Not sure why he wanted L3 small/cruiser wrecks, but hey... why not.
Hilarity ensued when I flew past him towing a new spawn, then warped out. When I returned 15 minutes later, there was a new wreck on the scene. Epic.
So yeah, I'm a little annoyed by this thread's OP as well as amused by his tears. There are SO many options regarding being "harrassed" it's ridiculous. I absolutely call shenanigans on being stalked in a game so massively big with so many players.
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Fat Willy
|
Posted - 2009.12.28 13:23:00 -
[41]
As a regular L4 mission runner, I got fed up with raiding can-flippers so decided to see how its done - wanted to understand my enemy better. I checked out the tutorial video and gave it a try myself - I was surprised how easy it is to locate a mission runner. Any ship located away from planets, gates or stations will be running a deadspace mission for sure. I used a covert ops frigate, warped in cloaked and the guys I scanned down mostly never knew I was there... I was surprised what I found, realised that most other players still save all the salvage until they have killed everything, then warp back to the station to get a salvage ship. Brilliant! De-cloak when they warp out, flip the cans and pinch the high end stuff, then warp off when they come back. Easy peasy and you don't even risk combat. When I did get spotted, no-one shot at me even when I was criminally flagged - it just became a race for the cans!
So if you're running L4's solo, these days you gotta recover loot and salvage as you go - especially the bigger ships loot and mission critical stuff like the damsel. And use a marauder - you can fit 3x tractor beams/salvagers without compromising firepower and they have twice the cargo capacity of a normal bs.
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KaiserSoze434
|
Posted - 2009.12.29 19:12:00 -
[42]
I propose an even smaller change to the game. You grow some balls. Suicide gank the prick or move to a new hub. "Aghast the devil stood and felt how awful goodness is." |

WarlockX
Amarr Free Trade Corp
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Posted - 2009.12.29 20:09:00 -
[43]
Problems solved by your idea: People "annoying" you in a mission
Problems Caused by your idea: Low Sec Missions are unscanable 0.0 Missions are unscannable Pirate Arc Risks are completly broken Invincible safe spots can be created for weeks at a time in low sec and 0.0 that only you and your gang mates can warp to You can hide capital ships, titans, command ships carriers to assign fighters.
Yes, this idea is brilliant let's break the whole game  ----------------------------------------------- Free Trade Corp - Flash page
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Miyuki Shirafune
Hedion University
|
Posted - 2009.12.30 10:20:00 -
[44]
ITT yet another whine / troll about ninja-salvagers and how they are RL s****and bad, bad people because they steal what is rightfully 'mine;' OP as usual doesn't listen to advice but continues to whine.
GTFO to Hello Kitty Online
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Sub Prime
|
Posted - 2009.12.30 12:24:00 -
[45]
I'm ok with ninja salvaging as a profession (however much of a pita they are). What is think is a bit 'wrong' is the risk vs reward aspect though. Their risk is miniscule because the missioner knows that if he/she pops them they'll lose out ISK by being popped by CONCORD.
What I'd like to see (it'd spice up highsec a bit too) would be ninja salvagers having to do it in bigger ships because once they salvage a wreck, they get an aggro timer of say 2 mins. During this time ONLY the mission ship that created the wreck may shoot the ninja. Likewise, if the ninja salvager get aggressed by the missioner they'd be free to fight back. Also, the aggro timers are automatically reset if any ship docks (to stop either the missioner or salvager going and getting a more pvp related ship). Basically, you come with what you're prepared to fight with.
This would have the following advantages:
For the missioner:
Allows them to fight back without fear of CONCORD or a standing hit if they want to.
For the salvager:
Allows them to get a higher chance of PVP action in highsec outside FW.
For everyone else:
Livelier local chat!
In many cases I doubt the missioner would even try and fight back as they'd be too carebear. The big thing though is that it would force ninja salvagers to man up and use ships that can take a pounding and use PVP fits. As mission ships would be unlikely to have warp scramblers/disruptors, the ninja salvager would only really have to survive 1-2 volleys if they didn't want to fight back.
Probably millions of holes in the above but hey-ho :) Allow them to fight back withouyt fear of CONCORD or a standing hit if they want to.
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Trader MaryAnn
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Posted - 2009.12.30 17:16:00 -
[46]
Tippia's posts are a solid proof that logical thinking still does exist amongst some of us. Thank god I'm not the only one.  |

Borun Tal
Minmatar
|
Posted - 2009.12.30 18:28:00 -
[47]
Problem: whiny toon doesn't like getting targeted or mission salvage taken (assuming high-sec, since OP said nothing about going Boom! and still has his shiny ship) Solution: don't run missions in heavily populated, popular mission hubs.
Problem solved. Next?
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.12.30 18:39:00 -
[48]
until someone waits you undock and bump you away from station then keep you bumping making you impossible to dock.. for HOUR.. and repeat it every day... always looking for you and only you to do that.. you have no harassement. Only that type of behavior is considered harassement.
What those guys are doing is part os HIS gameplay. Aand YOU are trying to limit HIS freedom to enjoy the gameplay of scanning and interferign on high sec missions, that is a valid eve gameplay.
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Ammandon
|
Posted - 2009.12.31 00:45:00 -
[49]
make wrecks flag players like it should be thats the only change that is needed
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Maximus Sentius
|
Posted - 2009.12.31 00:56:00 -
[50]
I actually like the idea of some deadspace missions requiring a key. It would not require any change in mechanics, fits the backstory completely and would add an interesting element.
Of course how did you get a key to the pirate/cultist/mad scientist's private piece of deadspace and who else has access to their own copy or copies? And in such cases make some accelleration gates destructable, they would be illegal in that space after all, that way when the missioner warps out to get his salvager the ninja can have a buddy blow up the gate so he can salvage in piece while the mission runner is unable to return.
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Sub Prime
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Posted - 2009.12.31 02:23:00 -
[51]
Hey, I didn't say ninja salvaging shouldn't be allowed - I'd just like a risk vs reward basis to it. If you have the nano-balls to be right infront of somebody and salvage the ships they destroyed then you should have the balls to 'man up' and have a fight.
Screw the carebears that don't want a scuffle, I say if you try and steal from the ship I destroyed, I should have a non CONCORD chance of a bit of pew-pew. I don't want the ninja to get sec status loss or anything like that, I'd just like him to but his balls where his salvager is.
High sec is boring enough without losing the chance to kill space waste.
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Tippia
Reikoku IT Alliance
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Posted - 2009.12.31 02:42:00 -
[52]
Originally by: Sub Prime Hey, I didn't say ninja salvaging shouldn't be allowed - I'd just like a risk vs reward basis to it.
I assume that you'll also want salvaging to be dangerous to mission runners? After all, it wouldn't make sense if it was safe for one group of salvagers but not for another.
See, the whole "risk vs. reward" argument, when used in the salvaging context, tends to rest on the incorrect assumption that the mission runner faces some kind of risk by running the mission, and that the salvage is part of the reward for that risk. It's not. Those risks are already being covered by other rewards – the salvage is not part of the deal.
So my question is: what added risks would there be for the mission runner to make him earn the salvage under this proposed scheme? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Lord Xantoh
|
Posted - 2009.12.31 10:31:00 -
[53]
Edited by: Lord Xantoh on 31/12/2009 10:33:44
Originally by: Cordial Reloaded
my problem exacly and since i dont respond to his stealing he continues to steal all the loot and salvage all the good wrecks... and if all u think that is not harrasemnt think as of a real thing, how would u feal if u grwew some flowers in ure yard and some dude will constantly come and pick them up after they bloom and all your work would be in vain. think about it thanks
Having seen both sides of the game (mission running and piracy), I can only say that both mission running and piracy are two lucratives professions. What do you do with the dude stealing your flowers? You call the police who will deal with it or you ask him friendly in front of others to stop what he is doing then you smash his face with the best garden gear you have. :)
In your case, you petition the guy who constantly scans you down and griefs you (griefing is not allowed). He will be dealt with. Or you ask for some help from anti-piracy corps (there are some working for free) who will also deal with it. Last but not least, YOU deal with it yourself. :)
This is a MMO where player interaction is encouraged so DEAL WITH IT.  If you prefer no player interaction in this game, you may prefer to play X3 Reunion, which is just like Eve but Single Player version.
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Sub Prime
|
Posted - 2009.12.31 13:07:00 -
[54]
Originally by: Tippia
Originally by: Sub Prime Hey, I didn't say ninja salvaging shouldn't be allowed - I'd just like a risk vs reward basis to it.
I assume that you'll also want salvaging to be dangerous to mission runners? After all, it wouldn't make sense if it was safe for one group of salvagers but not for another.
See, the whole "risk vs. reward" argument, when used in the salvaging context, tends to rest on the incorrect assumption that the mission runner faces some kind of risk by running the mission, and that the salvage is part of the reward for that risk. It's not. Those risks are already being covered by other rewards û the salvage is not part of the deal.
So my question is: what added risks would there be for the mission runner to make him earn the salvage under this proposed scheme?
Wrecks are a by product of missioning (the risk) and therefore the missioner has more 'ownership' than any other party. This is shown by the fact that a 3rd party looting the wreck will start the 15 minute aggression timer. I'm aware that salvaging is doesn't initiate an aggression timer, but just wanted to demonstrate that wrecks are 'created' by the missionersrisk, not the salvagers.
The risk is that if the missioner wants to scare away the ninja salvager, he/she will have to shoot him/her and then potentially suffering the consequences of starting a PvP engagement. The salvager will either have to salvage in a ship that's a match PvP wise for the missioners ship and look at fighting back, leave if he/she is shot at or just hope that the missioner is too carebear to respond.
All in all, it would allow for more CONCORD sanctioned high sec engagements. It would make mission runners either choose more PvP mission running fits if they want to defend the salvaging or stick to PvE fits and hope that the wrecks don't get ninja salvaged. For the ninja salvagers, it'd mean they either fit to deal with the potential of the missioners aggression or just hope that the missioner wimps out. Remember that a decently fit PvP salvager would have a considerable advantage over a similar ship with a PVE fit. There would be risk for both parties as long as the missioner wants the salvage for him/herself enough.
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Tippia
Reikoku IT Alliance
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Posted - 2009.12.31 16:06:00 -
[55]
Originally by: Sub Prime Wrecks are a by product of missioning (the risk) and therefore the missioner has more 'ownership' than any other party.
CCP disagrees. Wrecks are purposefully not yours to enable salvaging as a mini-profession. There is no "more" or "less" ownership, the is just "all" or "none." In addition, the risk the mission runner faces in the mission is completely irrelevant because that risk is already being rewarded through the reward/bonus/loot/standing/LP/bounties bundle.
Again: the "risk vs. reward" argument hinges on the incorrect assumption that salvage is part of the mission rewards and that adding risk should only affect the ninja; that the MR has already paid his risk dues by doing the mission; and that choosing whether to engage or not is the same risk as automatically getting aggression.
In essence, the fallacy in this argument is that, just because you can do both at once, salvaging is assumed to be a part of mission running, when the two are if fact two completely separate different activities. By that logic, ninja salvaging is already hideously risky because you could fall for a contract scam while doing it.
Quote: The risk is that if the missioner wants to scare away the ninja salvager, he/she will have to shoot him/her and then potentially suffering the consequences of starting a PvP engagement.
You're missing the point: you want to make salvaging risky – it is a separate activity, remember, and needs to be balanced within the confines of its own context. You want to make it so that if a ninja salvages a wreck, the person that created that wreck gets aggression rights. The question is, who gets aggression rights if the person that created the wreck salvages it? Are you suggesting that salvaging would create some limited local GCC within (say) the grid, but without CONCORD response – salvage, and anyone nearby is allowed to shoot you?
After all, if you want to add risk vs. reward to salvaging, you have to add it to all salvaging.
As it is, right now, the risk vs. reward are exactly the same for every party involved: the risk is that someone else might get there first, and the reward for not being slow is the salvage. In terms of effort vs. reward, right now, the MR has the better deal: in both cases, the reward is the salvage; for the MR, the effort involves scooting over to within 20–40km of the wreck; for the ninja, it involves scanning down the site and travelling to within 5–7km of each and every wreck. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Wet Ferret
|
Posted - 2009.12.31 16:18:00 -
[56]
They need to get rid of can flagging to get rid of this crazy idea that "NPC drops something = it's mine". Or at least get rid of it for anything except jettisoned cans since it was jetcan miners that got the crap implemented in the first place.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Veritaal
|
Posted - 2009.12.31 17:56:00 -
[57]
*POSSIBLE SOLUTIONS* - Go to a new agent/set of agents. Highly populated systems have ninja salvagers, fact of life.
- If you have a spare hi-slot, slap a salvager in there. It works really well for me, but then again I am fighting Angels, who are more than happy to come within 2 KM 
- Get crafty
During my brief stint in one of the major mission hubs, I felt the cold sting of the ninja salvager. I can't attack them, but the mission rats certainly can! So I started ignoring the piddly stuff (Frigates, cruisers) until I was done with the mission. That way, if someone dropped in while I was busy, I could warp out and those fast moving, fast tracking, and beefed up lvl 4 rats would be already in position to pounce!
One of two things would happen from here. Either I would warp back 30 seconds later and all the rats would be right where I left them, minus the salvager. And once or twice, I would warp back and find the shattered wreck of someone's salvaging boat .
Granted, a ninja salvager's ship is probably worthless. But I like to think that when these guys scanned down the U.S.S. Bad Idea, they remembered me and decided that their time was better spent on real carebears.
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Testy Kills
|
Posted - 2009.12.31 18:37:00 -
[58]
When I'm in a mission I generally salvage as I go. Some missions are harder to do this to than others. In the instances where a ninja-salvager appears, I wait to see which wreck they head to and destroy it right our from under them. My philosophy; if I can't have the salvage then no one can. Most ninja-salvagers I've run into that I do this to generally leave after a couple of times and I still will have plenty of salvage. If not then we both go home empty handed.
I had one guy can flip me and I did open fire on his frig and I insta-popped it. He warped off in his pod and after a moment or two I began to have one of "those feelings". I warped to the only station in system just in time to see the same guy undocking in his BS and I'm supposing, on his way back to me. I stayed docked and waited out the timer.
If the OP, or anyone reading this sympathizes with and/or agrees with the OP and wants to be able to quietly run missions in peace and quiet; I suggest go find a nice quiet non-MMO/non-online game to go play where you'll never run into another living human being. Your problems (and they are your problems) will be solved.
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Fat Willy
|
Posted - 2010.01.01 12:08:00 -
[59]
You're not being stalked. If you are running missions in the same system as he's scanning, he'll keep finding you. So go someplace else!
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DrefsabZN
Caldari Butterfly Effect Corp.
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Posted - 2010.01.01 13:54:00 -
[60]
Originally by: Solomar Espersei 1) Go to another system, preferably one that is more obscure than your current system and has fewer players in it. Run your mission there. From what I've read, low sec missioning will not be the sort of thing you enjoy. 2) Get out of your warm fuzzy NPC corporation and join a strong player corp that can give you some back up when you need it. If you and your new corp mates make it hard enough on these players, they'll likely move on. 3) Train up Marauder and salvage/loot the cherry wrecks as you go. 4) Befriend a professional salvager to play along with you. 5) War dec the offending player's corp. 6) Fit your ship so that's it's much more difficult to scan down or train up for a T3. 7) Stop being the victim and fight back. There are numerous ways you can do so.
Those options are some of the best you can do, or you could do what I did when this used to happen to me, someone comes along if he goes for your wrecks, blow the wreck up. That way your getting your isk from bounties and mission rewards etc, he is getting nothing and eventually will find someone else to bother. If he loots your loot blow him up then dock and come back in a pvp fitted ship. By not doing anything he's getting isk from salvage and maybe even steeling your loot, and he knows he's annoying you and that will make him do it all the more.
On a side note he's probably doing that to a lot more people than just you.
|

Bouchement
|
Posted - 2010.01.01 15:43:00 -
[61]
Originally by: Testy Kills When I'm in a mission I generally salvage as I go. Some missions are harder to do this to than others. In the instances where a ninja-salvager appears, I wait to see which wreck they head to and destroy it right our from under them. My philosophy; if I can't have the salvage then no one can. Most ninja-salvagers I've run into that I do this to generally leave after a couple of times and I still will have plenty of salvage. If not then we both go home empty handed.
I had one guy can flip me and I did open fire on his frig and I insta-popped it. He warped off in his pod and after a moment or two I began to have one of "those feelings". I warped to the only station in system just in time to see the same guy undocking in his BS and I'm supposing, on his way back to me. I stayed docked and waited out the timer.
If the OP, or anyone reading this sympathizes with and/or agrees with the OP and wants to be able to quietly run missions in peace and quiet; I suggest go find a nice quiet non-MMO/non-online game to go play where you'll never run into another living human being. Your problems (and they are your problems) will be solved.
FUNNY! Did the same thing. Guy had a Catalyst, I had a Vexor with T2 medium drones. The guy popped so fast I thought maybe he disrupted my targeting. I targeted his pod as he warped away (wouldn't have popped it)... and yeah, had "that feeling". Docked back into the only station in the system to see his Raven come pulling out. I docked and waited for the timer to run out. He sent me a message saying "you want some of this?", to which I replied "nah, watching you pop, looting your wreck and salvaging it was enough. FAIL."
Never heard from him again, and he didn't go back to the site to loot/salvage either. How boring would this game be withot any human interaction and "harassment".
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Selrid Miamarr
Amarr
|
Posted - 2010.01.01 17:11:00 -
[62]
I don't think most of the players here "get" the OP. The point everyone seems to miss is that there is no positive upside to this for him. If it's human interaction, it's in the same way being bullied at school is.
When you just want to earn money to fit your ship or replace it, it's pointless to trumpet someone disrupting that as good gameplay. In a meta sense, the freedom to do so might be very good gameplay indeed, but the personal impact is dealing with people who want to screw you over for no point.
This is why we get solutions like this, and why all of the responses to the OP are foolish-they are actually reinforcing all the negative aspects of interaction in this game, with none of the positive. The urge to dislike negative interaction isn't unnatural, and you are not going to hook people on the game if you constantly blast them for not liking people being jerks to them.
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Uran otan
|
Posted - 2010.01.01 23:58:00 -
[63]
Originally by: Selrid Miamarr I don't think most of the players here "get" the OP. The point everyone seems to miss is that there is no positive upside to this for him. If it's human interaction, it's in the same way being bullied at school is.
When you just want to earn money to fit your ship or replace it, it's pointless to trumpet someone disrupting that as good gameplay. In a meta sense, the freedom to do so might be very good gameplay indeed, but the personal impact is dealing with people who want to screw you over for no point.
This is why we get solutions like this, and why all of the responses to the OP are foolish-they are actually reinforcing all the negative aspects of interaction in this game, with none of the positive. The urge to dislike negative interaction isn't unnatural, and you are not going to hook people on the game if you constantly blast them for not liking people being jerks to them.
I think we do 'get' the OP. The problem is that the OP doesn't seem to 'get' EVE. EVE is meant to be a harsh gaming environment where your actions have consequences. It's a challenge. This is the reason it is successful for the most part. As was already stated it also forces people to interact with others. There is an ingame system for placing bounties, a crime and punishment forum where you can hire people to kill those that are bothering you and make their experience more unpleasant than they are making yours. You could even *gasp* join a corp and have some friends around to pwn said bad guy.
What the OP is suggesting is ridiculous, why not just have CCP give everyone an unlimited supply of ISK? Where is the risk vs reward in having an unscannable mission site? From the sounds of it the OP might like THIS GAME a bit better. If you want a game with no challenge at all go play something else seriously, quit crying. You already have WOW to go play without the possibility of PVP if you so desire, so why come in here crying trying to ruin my game?
TBH hearing all you high sec guys cry about risk vs reward is hilarious being a 0.0 player. Your ISK production vs risk is insanely good compared to low or null sec. I can't make the same ISK per hour as you guys do and I have infinitely more risk. If you want a place where you can mission all day with no risk you do in fact need to go to a different game cause this one is not for you.
P.S. It's not our job to "hook people on the game" I for one would be happy to be the person that popped this ***** for the final time, sending him over the edge and causing him to ctrl+Q for good. Weak, unresourceful and unintelligent people usually fail at EVE. I am thankful for that.
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ratamnimb
|
Posted - 2010.01.02 00:25:00 -
[64]
Wow. He got all of you guys good, haha.
6/10.
|

DeputyFruitfly
|
Posted - 2010.01.02 00:42:00 -
[65]
I quit football because people kept trying to tackle me. What d|cks.
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Nitemare111
Left Field Holding
|
Posted - 2010.01.02 07:03:00 -
[66]
Originally by: Selrid Miamarr I don't think most of the players here "get" the OP. The point everyone seems to miss is that there is no positive upside to this for him. If it's human interaction, it's in the same way being bullied at school is.
When you just want to earn money to fit your ship or replace it, it's pointless to trumpet someone disrupting that as good gameplay. In a meta sense, the freedom to do so might be very good gameplay indeed, but the personal impact is dealing with people who want to screw you over for no point.
This is why we get solutions like this, and why all of the responses to the OP are foolish-they are actually reinforcing all the negative aspects of interaction in this game, with none of the positive. The urge to dislike negative interaction isn't unnatural, and you are not going to hook people on the game if you constantly blast them for not liking people being jerks to them.
We "get" the OP. He wants to play single player Eve. It doesn't exist. The OP has gotten a great deal of good advice from people. If he wants to take it, fine. If he wants to ignore it, that's fine, too. If someone's so thinskinned that being interrupted while earning isk is enough to send them into a crying, whining rampage, they need to leave Eve and go play something for 5 year olds.
We aren't interested in hooking someone who is so stupid as to think that the world revolves around them. That's what WoW is for.
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SgtRaider
|
Posted - 2010.01.02 10:14:00 -
[67]
The easiest way to resolve this is to move to another system. |

Boink'urr
Minmatar Wasserette De Tarthorst
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Posted - 2010.01.02 13:24:00 -
[68]
Originally by: Nitemare111
Originally by: Selrid Miamarr I don't think most of the players here "get" the OP. The point everyone seems to miss is that there is no positive upside to this for him. If it's human interaction, it's in the same way being bullied at school is.
When you just want to earn money to fit your ship or replace it, it's pointless to trumpet someone disrupting that as good gameplay. In a meta sense, the freedom to do so might be very good gameplay indeed, but the personal impact is dealing with people who want to screw you over for no point.
This is why we get solutions like this, and why all of the responses to the OP are foolish-they are actually reinforcing all the negative aspects of interaction in this game, with none of the positive. The urge to dislike negative interaction isn't unnatural, and you are not going to hook people on the game if you constantly blast them for not liking people being jerks to them.
We "get" the OP. He wants to play single player Eve. It doesn't exist. The OP has gotten a great deal of good advice from people. If he wants to take it, fine. If he wants to ignore it, that's fine, too. If someone's so thinskinned that being interrupted while earning isk is enough to send them into a crying, whining rampage, they need to leave Eve and go play something for 5 year olds.
We aren't interested in hooking someone who is so stupid as to think that the world revolves around them. That's what WoW is for.
So what exactly is your problem with WOW again?
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Renagaide Tempest
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Posted - 2010.01.05 05:15:00 -
[69]
How many months has this gone on? Aren't you gaining in sp and experience? If he's stealing from you can't you attack him? What are you afraid of? Isn't your ship insured? Can you see this huge gang of his waiting to gank you? Or are they all cloaked? This guy's online what? 24/7?
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Junko Togawa
Caldari
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Posted - 2010.01.05 05:49:00 -
[70]
Originally by: Boink'urr So what exactly is your problem with WOW again?
None whatsoever here. But IME a lot of people will hate something just because it's popular. Seen a lot of hate for D&D over the years in the tabletop RPG genre, for example.
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Leandro Salazar
Quam Singulari
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Posted - 2010.01.05 11:05:00 -
[71]
I really hope someone DOES gank the OP, as much for his attitude towards eve as for his lazy spelling. I don't demand perfection, but really, how hard is it to at least use the shift key every once in a while or proofread your drivel at least once? Writing with the attitude of "who cares how it is spelled as long as the meaning is somewhat clear and I get it over with asap" seems to become a standard these days, but imho it is agonizingly selfish and impolite, if not outright rude. And if you are reading this, you have arrived at the signature without noticing...
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Haramir Haleths
Caldari Nutella Bande
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Posted - 2010.01.05 12:35:00 -
[72]
Hi Sec is full of bad people. This is where the real crime take place. Come to 00 Space and find yourself in a warm and safe universe where everyone is nice.
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Peter Powers
FinFleet IT Alliance
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Posted - 2010.01.05 13:53:00 -
[73]
Hello Cordial Reloaded,
Originally by: Cordial Reloaded Edited by: Cordial Reloaded on 27/12/2009 13:23:45 it is limited because i cant enjoy the side of the game i like to play and the game is allready offering
So you want to only pick the parts that you like? Thank god thats not possible, cause honestly, what i like about the game is the pvp part, but if there was no isk-making-need, and if i could focus on pew pew all the time, then losing a ship wouldnt bother me anymore - neither would killing one be so much fun.
In the other direction the Game works the same way, you allways have the risk that something happens when you undock - Thats why most of us play this game.
So suggesting a safezone-missioning-plex whatever is pretty much saying "i dont like the cool parts about the game, please make it so others, who use the eve sandbox, cant do so anymore.
Seriously, you dont like the competative ways of eve? gbtw or try one of the newer mmorpg - most of 'em are PVE heavy and try to be "fair" to the gamer.
Originally by: Cordial Reloaded and since u consider is not consistent with the gameplay then why are there missions for ? to supply targets for guys such as that guy who can only interfere with others ppl gameplay? i think not
What are missions for? a) making ISK for PVP b) training noobs in the use of their ship c) getting people to undock and risk their ship.
Originally by: Cordial Reloaded and yes i have considered and like every change things can move on and adapt and since ure friends logo was adapt or perish i supose u cant accept changes verry well.
thank god ccp understands they would kill the game for most of us, if they did changes like you propose.
Originally by: Cordial Reloaded
clearly the fact that you dont like carebears is at state here since everything you considered from the start is to resume only on the PVP side of the game u never took in consideration the PVE side. and since u cant find anything to relate to this situation please stop flaming my post. thank you
The game is a whole sandbox, you cant just cherry-pick and blame everyone else for not doing it the way you like.
Personaly i'd rather suggest to move all level 4s to lowsec.
Everanking Lotteries - will be back soon! |

Julia Venatrix
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Posted - 2010.01.05 14:11:00 -
[74]
Originally by: SgtRaider The easiest way to resolve this is to move to another system.
"Resolve" it? It's not a problem, it's a gift!
Every time I get scanned down in a hisec mission it's by a proper ninja salvager, hiding behind the skirts of CONCORD and leaving my loot well alone.
OP has someone willing to give him aggro! I am so jealous! My Wolf is gathering dust looking lonesome and blue in Dodixie waiting for the very same thing to happen.
And the OP has the temerity to complain about this ninja, who unlike so many of his kind, is not a wussy carebear snaffling salvage under police protection, but an actual warrior looking for a fight!
I dunno. Some men you just can't reach. --- Some days you are the pigeon, and some the statue. |

Mendolus
Aurelius Federation Apotheosis of Virtue
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Posted - 2010.01.05 15:32:00 -
[75]
Edited by: Mendolus on 05/01/2010 15:34:45 You can successfully petition his actions if he persistently tries to interfere with your gameplay experience in a way that is consistent with harassment under the terms of the EULA.
This includes warping into your mission pockets and salvaging your loot repeatedly over the course of a few days. I have had a few corporate members successfully petition this kind of behavior and get the aggressor a warning or three day suspension, etc.
It is not against the EULA or intended game mechanic at all to salvage wrecks in space as at this time they do not retain property rights are are FFA for any and all pilots in the game at any time. However, it IS against the EULA to specifically target a single person with the sole intent of interfering with their gameplay experience in a way that they have no viable course of action, much in the same way rolling new alts and spamming someone with private conversation invites every day is considered harassment.
Now if he is stealing your loot and flagging himself, it may be different, but salvaging alone, if repeatedly targeted against one individual for the sole purpose of grief play, is against the EULA as far as the CCP moderators are concerned.
{...and they will respect a line drawn in the sand more than forgiveness} |

Riedle
Minmatar Raptus Regalitor Black Legion.
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Posted - 2010.01.05 17:50:00 -
[76]
Originally by: Maximus Sentius I actually like the idea of some deadspace missions requiring a key. It would not require any change in mechanics, fits the backstory completely and would add an interesting element.
Of course how did you get a key to the pirate/cultist/mad scientist's private piece of deadspace and who else has access to their own copy or copies? And in such cases make some accelleration gates destructable, they would be illegal in that space after all, that way when the missioner warps out to get his salvager the ninja can have a buddy blow up the gate so he can salvage in piece while the mission runner is unable to return.
Some missions already require a key... next!
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Ras Tikarren
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Posted - 2010.01.05 17:50:00 -
[77]
8/10
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2010.01.06 03:08:00 -
[78]
For someone with "Cordial" in their name, you aren't very cordial to other styles of play.
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Ultranoia
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Posted - 2010.01.06 09:46:00 -
[79]
It would have been more interesting if missions were competitive. Anyone with proper standing should be able to accept a mission and given the deadspace warp-in coordinates - thus the one that first accomplish the mission objective gets the agent's reward.
I wanna watch 15 CNR's slowboat-race to get first to the next gate!
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