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khendro
Caldari Point of No Return
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Posted - 2010.01.06 11:55:00 -
[31]
From what i heard, the regions where DUST players will fight on are seperate. So you can't order DUST players to conquer entire planets, they will only be able to conquer specific regions, all the other regions are purely controlled through EVE Online. |

Magnus Nordir
Caldari Nordir Industries
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Posted - 2010.01.06 12:19:00 -
[32]
Originally by: khendro From what i heard, the regions where DUST players will fight on are seperate. So you can't order DUST players to conquer entire planets, they will only be able to conquer specific regions, all the other regions are purely controlled through EVE Online.
[citation needed]
Just stop spreading ******ed rumours. Either show us your sources or don't present your personal speculations as fact. |

Dasola
Minmatar
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Posted - 2010.01.06 12:20:00 -
[33]
I bet that they make game even more noob friendly. And probably messup t2 production chains even more then this round. |

Helicity Boson
Amarr The Python Cartel. The Jerk Cartel
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Posted - 2010.01.06 12:25:00 -
[34]
FIX. MY. ROCKETS. CCP. |

Jonny Lumi
Gallente Blend.
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Posted - 2010.01.06 12:29:00 -
[35]
Originally by: Aricaan They said taking care of your regions would be like taking care of your garden.
I have a feeling it might be like Farmville on Facebook.
Yeah, and we get notifications like: "Oh no! A lonely small frigate wandered into your system. She's tired and needs a new home."... ...
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Florio
Blue Republic
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Posted - 2010.01.06 12:30:00 -
[36]
I'm just looking forward to the Xeno-Incursion expansion.
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Banana Torres
The Green Banana Corporation
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Posted - 2010.01.06 12:56:00 -
[37]
Dragons, I hope there will be dragons, big fire spitting dragons with huge claws and a barbed tail.
Space dragons, that's what we need. To go along with the space whales.
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Kolatha
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Posted - 2010.01.06 13:49:00 -
[38]
Originally by: Nina Treml What is STRONGLY needed and more than ever in this game is: fixing fleet fights! All the promo video by ccp are cool, but the game is not even far from what you can see in those videos, it's all about blobbing, nothing can change that... or:
Introduce REAL squadrons/teams/wings call them as you like, but make it so that people MUST create smaller groups to fight each other. What i mean is not to reduce the number of people fighting, but having a more tactical and deep fighings.
Example: you can still make huge fleets of 200+ people, but the squads inside it should really be indipendent: the fleet leader should assign a target for every squad, up to a maximum of 2 squads can fight a single target. So you can have dedicated squads and attack an enemy bs team with 2 of your squads, 1 of tacklers and 1 of bs; then the enemy must fight you with an anti-tacklers squad while sending support and so on...
You can then have mixed squad (let's say 5 tacklers + 5 sniping bs, or 1 command + 3 tacklers + 6 dps ships and so on) and solo-pilots that can be assigned like a jolly to support teams (but, being alone, they don't get bonuses from the fleet).
This will mean: less focused fire + more tactics + more fun fights.
It's very hard for me to exlpain this well, like i'd wish to do, expecially becouse of my poor english, but I really hope to see something like this one day.
It's not difficult to understand what you are thinking. Just that assigning an arbitrary fixed number of wings/squads/whatever kinda goes against the open battle themes of EVE.
What would probably work better would be something along the lines of the more people targeting or trying to target a ship the smaller its effective sig radius. It basically becomes a game of diminishing returns where a ship has an effective, but no real hard limit to the number of other ships that can target it.
This makes it ineffective to target something like a frigate with anything more than another wing of frigates while leaving enough room for mass targeting of capital and super capital ships. This opens up some huge opportunities for more tactical deployment of pilots beyond the current "Nyx is primary, primay is still the Nyx"
However, something like this could potentially give birth to some seriously nasty lag monsters so I doubt we will see anything like it in the near future.
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Callista Sincera
Amarr
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Posted - 2010.01.06 14:01:00 -
[39]
Originally by: Magnus Nordir While delays and further reconsideration/detailing of new features is to be expected, I think it's pretty fair to say that the major feature goals are staying where they are.
By "staying where they are" you mean "in the future", right?
Originally by: Helicity Boson FIX. MY. ROCKETS. CCP.
Be a good amarrian girl and use lazers!
Originally by: Nina Treml What is STRONGLY needed and more than ever in this game is: fixing fleet fights!
It sure wouldn't hurt, but you need to understand that a lot of players have never been in any fleet to begin with. -
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Ticarus Hellbrandt
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Posted - 2010.01.06 14:08:00 -
[40]
pray that empire gets nerfed to balance the risk/reward of low sec and 0.0 and generally fix the game.
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Chaos Incarnate
Faceless Logistics
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Posted - 2010.01.06 14:25:00 -
[41]
I'll try not to derail too much, as arguments like these have been done to death
Originally by: Kolatha What would probably work better would be something along the lines of the more people targeting or trying to target a ship the smaller its effective sig radius. It basically becomes a game of diminishing returns where a ship has an effective, but no real hard limit to the number of other ships that can target it.
Your FC > hey guys, our supercaps are about to jump in, everyone target them as soon as they land so as to screw up enemy targetting/damage. /evil laughter _____________________ Horrors! Demons in the deep! |

Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.01.06 14:33:00 -
[42]
Edited by: Jowen Datloran on 06/01/2010 14:34:23 I have been with EVE since its early days, and I have realized that for once I have little idea about what CCP is planning next. A lot of things have been thrown into the air, but which one takes priority? The information regarding what to expect from Planetary Interaction is very vague and seems to be at a concept art stage.
Incarna is still being buzzed, but nobody knows if all concepts have been scrapped and it will develop into something completely new, if at all. DUST looks to have had a lot of developing going on, but no release date yet.
I am just thinking, perhaps CCP is struggling with some external problems these days, and the next big announcement they will make is about leaving Iceland. ---------------- Mr. Science & Trade Institute
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Scout Ops
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Posted - 2010.01.06 15:37:00 -
[43]
Originally by: Jowen Datloran Edited by: Jowen Datloran on 06/01/2010 14:34:23 I have been with EVE since its early days, and I have realized that for once I have little idea about what CCP is planning next. A lot of things have been thrown into the air, but which one takes priority? The information regarding what to expect from Planetary Interaction is very vague and seems to be at a concept art stage.
Incarna is still being buzzed, but nobody knows if all concepts have been scrapped and it will develop into something completely new, if at all. DUST looks to have had a lot of developing going on, but no release date yet.
I am just thinking, perhaps CCP is struggling with some external problems these days, and the next big announcement they will make is about leaving Iceland.
Science and Trade Institute for the win!!! the lolz @ emplyment history.
I just hope they don't ruin the game and turn it into The Sims online...
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2010.01.06 17:19:00 -
[44]
Good to see we've been staying (mostly) on topic as to what we'd like for the next expansion. Even if some of the things don't have synergy with each other I think they can be regarded as follow-ups to Dominion, such as looking at fleet formations.
Personally, I think this planetary interaction will be a new facet that the game needs and would work as a good prep for Incarna (whenever it gets here). From space, to planets, to walking in stations. All that we would need after that are actual stations on planets, but that would require planetary flight and that I'm pretty sure we'll NEVER see.
Overall, I think it's always good to have many things to look forward to. It helps endure many of the problems we have now when they strike. - - - Aloriana Jacques - Skill Sheet
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Almighty Narshe
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Posted - 2010.01.06 19:21:00 -
[45]
Originally by: Banana Torres Dragons, I hope there will be dragons, big fire spitting dragons with huge claws and a barbed tail.
Space dragons, that's what we need. To go along with the space whales.
This. Also rockets. And T3 frigs. And less lag (seriously).
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Kyra Felann
Gallente
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Posted - 2010.01.06 19:35:00 -
[46]
Originally by: Nystul *Proper* Anti-aliasing support! :-)
TBH, if there was an expansion that just gave us this, I think I'd be happy with it.
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sue denim
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Posted - 2010.01.06 19:35:00 -
[47]
Originally by: Magnus Nordir
Originally by: Major Stallion you're new here aren't you?
While delays and further reconsideration/detailing of new features is to be expected, I think it's pretty fair to say that the major feature goals are staying where they are. Looking at CCPs track record, they've always implemented the major feature additions on the schedule, once they set one that is, even if the initial implementation was nothing to write home about.
like the capital changes amirite?
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Trinity Faetal
Gallente Burn The Witch
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Posted - 2010.01.06 19:59:00 -
[48]
a carefull guess, we may be able to walk in station in the summer, planetary orbit, thats winter stuff, won't happen this summer. ----------------------------------- woot, free zephyr, ccp won me back. |

Highwind Cid
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Posted - 2010.01.06 20:32:00 -
[49]
Originally by: Halcyon Ingenium I'm hoping for some new spells and armor, maybe a level 80 sword or two as well.... 
Hopefully in the Diablo 2 1.13 patch, that would be cool. From what I've seen from their patch notes though, it looks like a handful of programmers could have made the changes in a few weeks, not months.
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2010.01.06 22:51:00 -
[50]
Originally by: Trinity Faetal a carefull guess, we may be able to walk in station in the summer, planetary orbit, thats winter stuff, won't happen this summer.
That would be...really out of left field if they did that. But I don't think they will because of the whole planetary-interaction/DUST connection. It makes sense that we'd get planetary interaction before DUST because DUST currently is only a single feature (that we know of) in EVE. While in DUST, the ability to take the contracts and be part of EVE corporations is a really big thing.
While Incarna...well, there really isn't anything in it that we've been told that directly connects to anything else. And they still need to spill more on it. Like, actual GAMEPLAY parts of it and not just show off how pretty out pod-room looks. > _ > - - - Aloriana Jacques - Skill Sheet
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Junko Togawa
Caldari
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Posted - 2010.01.07 00:00:00 -
[51]
I want more things that **** off hardcore PvP-types and make happy carebears lulz at them and their emorage spraying over the forums like so much skunk musk. 
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2010.01.07 00:13:00 -
[52]
Originally by: Junko Togawa I want more things that **** off hardcore PvP-types and make happy carebears lulz at them and their emorage spraying over the forums like so much skunk musk. 
Be more specific! That happens....like....every content expansion. XD - - - Aloriana Jacques - Skill Sheet
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Captain Futur3
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Posted - 2010.01.07 00:57:00 -
[53]
Better combat graphics is a must have in my opinion. Missiles coming out of missile launchers instead of the center of your ship. Explosions need more love and all other effects too.
SOUNDFIX!!!!!!!!!!!
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Sator deHarak
Caldari Shut Up And Play WE FORM VOLTRON
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Posted - 2010.01.07 01:00:00 -
[54]
Now if only they'd fix the DEP error that keeps creeping up 
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Mr M
Sebiestor tribe
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Posted - 2010.01.07 03:02:00 -
[55]
- Global stockmarket
- A way for Minmatar players to free slaves
- Polar bears shooting lasers through their eyes
Eve Tribune|EVEgeek|Firebrand Radio |

Epic DaSoto
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Posted - 2010.01.07 03:36:00 -
[56]
I hope walking in station will include purchasable homes/apartments with the ability to decorate, aka SWG. (Yes, I know...gay).
In station gambling.
An end to station games in high sec.
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Kolatha
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Posted - 2010.01.07 03:38:00 -
[57]
Originally by: Chaos Incarnate
Your FC > hey guys, our supercaps are about to jump in, everyone target them as soon as they land so as to screw up enemy targetting/damage. /evil laughter
Edit: and to predict the next 20 posts of this conversation:
You'll say "Okay, so fleet lockings don't count" and I'll say "Okay, so I'll have seperate fleets" You'll say "Okay, well, alliance lockings don't count" and I'll say "Oh, I'll have my coalitionmates lock our supercaps instead" You'll say "Well, any lockings toward blue standings don't count" and I'll say "Well, we'll fiddle with standings before fights, as annoying as it will be."
I'll then be forced to explain how the game can't properly differentiate between hostile locks and friendly locks meant to imitate hostile locks in a way that isn't exploitable, because the game can't read your mind. Yet.
You are right, we could go the whole I say - you say routine but that is rather a pointless task when all that is presented is a very broad possibility.
With a bit of creative thinking you don't even need to differentiate between hostile and non-hostile at all, I could go on and on with many ways to implement the mechanics that don't require knowledge of the difference between friendly or hostile targets.
Stacking penalties first come to mind. Fiddle the stacking right and supercaps, with their already huge sig radii, aren't reduced to an unlockable state while smaller ships have an effective upper limit to the number of people who can get a fast lock. But even that can go through the whole I say - you say argument.
But to reiterate, it is just a broad fuzzy wishful concept not a sweeping intricately detailed mechanic. There isn't enough detail presented on how it would work to actually say whether the idea I presented would or would not work. It's just a broad idea that would be a nice addition to fleet warfare.
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Tbear
Cave Bear Mining
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Posted - 2010.01.07 06:39:00 -
[58]
Nope, sorry, you all got it wrong.... CCP needs to give Exploration some love with a new battlecruiser class exploration ship and exploration sites randomly spawned (% chance of spawn when scan probe initiated). Could mix in a few story line exploration missions from deep space agents you find off the beaten paths by scanning out their hidden hideaways in deep space. Follow the bread crumb trail of clues and avoid getting killed to find the hidden dark places that may be guarded or un-guarded where riches could be found.
Not Epic Arc style, or WH style, or lvl 4 style, but any pilot with medium scanning skills could find an exploration site in any system in eve. Give each exploration spawn a random dificulty with matching risk/rewards.
Walking in stations, Bah! DUST console, who cares! Just give us the hard core stuff of flying ships, shooting at things and maybe grabbing a few iskies for ourselves. Exploring space is what attracted many of us to Eve, why not give it just a little love...... 

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Headerman
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Posted - 2010.01.07 07:18:00 -
[59]
Two things i would love to see...
1) Strategic Battleships and frigs 2) The into of a third carrier to fly linked squads of automated frigs
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Cyberman Mastermind
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Posted - 2010.01.07 07:37:00 -
[60]
Originally by: Aloriana Jacques Considering they confirmed that planetary interaction would be next, it'd be pretty odd to suddenly change their minds.
Ever heard of Quantum Patch? That was the big industry-expansion, until it was decided a bug-fix expansion was more needed. |
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