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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Kern Hotha
2
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Posted - 2011.09.20 18:55:00 -
[91] - Quote
This is like touching up a scratch on your car's fender when the door has been torn off in an accident and is still missing. The fact that the UI is so primitive that it can't handle different fonts is the problem that should be getting attention. Spending time monkeying around with a single font to make it fit into a static UI is just not a smart use of anyone's time. Will this be an improvement over the current font? Yes. Should the UI be able to handle any font? Yes, and that is what should be the focus of a UI developer's time. |
GodsVervloek
Caldari Provisions Caldari State
0
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Posted - 2011.09.20 19:38:00 -
[92] - Quote
Improved font is a step up, thanks for doing this. |
Keiko Kobayashi
Celestial Janissaries Curatores Veritatis Alliance
0
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Posted - 2011.09.20 20:38:00 -
[93] - Quote
Make them bigger, or rather give more options to increase the font size. EVEGÇÖs fonts have always been hard to read, especially on my high density laptop (15" 1680x1050). |
Versuvius Marii
24th Imperial Crusade Amarr Empire
2
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Posted - 2011.09.20 20:47:00 -
[94] - Quote
So this was the mighty blog we were meant to get? A new font?
I am disappoint. |
Apollo Gabriel
Mercatoris Etherium Cartel
40
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Posted - 2011.09.20 21:46:00 -
[95] - Quote
I'm delighted to see new fonts, however I can't believe that you are able to render spaceships but NOT allow for different fonts ... REALLY? You can't add 2 or 5 new fonts to give people a choice? If the old fonts needs to die ( I think it should, but I don't speak for everyone), then fine, but provide an alternative for those who prefer a different font style.
Thanks for the new fonts, please provide choices, I hate comparing to wow, but they do let full screen, diff fonts and many more customizations for make the play environment more immersive.
best,
AG |
Token Prophets
Walking Ghost Phase
0
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Posted - 2011.09.20 22:39:00 -
[96] - Quote
Much prefer the capitals in the escape menu, lower case looks weird.
Otherwise good work...finally. |
Conventia Underking
PIE Inc.
18
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Posted - 2011.09.20 23:15:00 -
[97] - Quote
Mentioned this in the other thread, but I would love if the esc menu was capitalized consistently, rather than having seemingly arbitrary casing for each word. For God, Empire and Empress! |
Lolmer
Merciless Reckoning Executive Solution
0
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Posted - 2011.09.20 23:21:00 -
[98] - Quote
While it's nice to see you guys (finally) getting a new font to us as promised, I have to agree that it is almost more difficult to read (seems more blurred, though that might be due to comparing an upper-case character to a now lower-case character). Also, there are freely available fonts (e.g. Liberation Fonts or Deja Vu Font (in case of licensing issues with the first)) that are well designed and tested for readability/scalability.
I do like that I may now tell the difference between "0" and "O" and definitely love the (promised, but not tested) performance improvement. I am definitely tired of typing in one chat window only to have some mystical UI lag change my chat focus (yes, I have already filed a bug) so that I have to retype (or copy & paste) half of my sentence in my original window. |
Soldarius
Peek-A-Boo Bombers
4
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Posted - 2011.09.20 23:44:00 -
[99] - Quote
I should be at my work area, cleaning the arsenic out of an ion implanter so we all can all be playing Eve on our mobile devices. Instead, I am here, saying... Ze font, it is taller! I can see it! Thank you, CCP!
EPIC WIN!
"How do you kill that which has no life?" |
Barrettz
Perkone Caldari State
0
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Posted - 2011.09.21 02:02:00 -
[100] - Quote
CCP Punkturis wrote:it's good to see all the positive feedback here:)
Well deserved!
Seriously - great job. Much easier to read and I like the font! The font didn't take any time for me to get used to. I especially liked the ESC menu.
The font could be a tad more "spacier" but with that said I have never seen a truly "spacy" font sub Star Trek and that would look stupid. haha
So...with that said....
ANOTHER EPIC WIN FOR TEAM BFF (THE BEST DEV TEAM IN EVE)!
(CAPS because I am shouting : ) |
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Deliceous
Lone Star Exploration Lone Star Partners
0
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Posted - 2011.09.21 02:41:00 -
[101] - Quote
wha ha "mr 5S0O1I" I am finally going to be able to send you a tell after seeing you in local. |
SwissChris1
Battlestars S E D I T I O N
0
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Posted - 2011.09.21 02:52:00 -
[102] - Quote
2 back-to-back devblogs that made me very happy
Thanks CCP! I feel like you are heading in the right direction again (first devblog in weeks that didn't make me rage) |
Zagdul
Clan Shadow Wolf Fatal Ascension
2
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Posted - 2011.09.21 06:55:00 -
[103] - Quote
CCP Punkturis wrote:Yaar Podshipnik wrote:Nice, but I have some questions:
- Will it be possible to change the font size of ESC menu?
- Will it be possible to change the font size of the mission descriptions?
- Will it be possible to change the font size of the local player list (player names)?
- Will it be possible to change the font size on the ship fitting window?
- Will it be possible to change the font size in the item description windows?
- Will it be possible to change the font size in the PI, S&I, and market screens?
- Why not allow us to use our own favorite font? Most of the day I stare at DejaVu Sans Mono and I really like that font (the whole font family actually).
Nope, you'll only be able to change the size of the context menu, as before. I'm sure that this question can't be answered by you as it's most likely a different department. However, has there been any discussion to give us more control over what is a larger font on our screen and what isn't?
The questions are asked individually as many of the pilots I fly with have always wished they could increase the font size of the overview without increasing font sizes of other things in the game.
If it's never been discussed, mind raising the question so that when future aspects of the UI are replaced, code can be put in to keep this a consideration? |
betoli
Between the lines
0
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Posted - 2011.09.21 12:19:00 -
[104] - Quote
Zagdul wrote:CCP Punkturis wrote:Yaar Podshipnik wrote:Nice, but I have some questions:
- Will it be possible to change the font size of ESC menu?
- Will it be possible to change the font size of the mission descriptions?
- Will it be possible to change the font size of the local player list (player names)?
- Will it be possible to change the font size on the ship fitting window?
- Will it be possible to change the font size in the item description windows?
- Will it be possible to change the font size in the PI, S&I, and market screens?
- Why not allow us to use our own favorite font? Most of the day I stare at DejaVu Sans Mono and I really like that font (the whole font family actually).
Nope, you'll only be able to change the size of the context menu, as before. I'm sure that this question can't be answered by you as it's most likely a different department. However, has there been any discussion to give us more control over what is a larger font on our screen and what isn't? The questions are asked individually as many of the pilots I fly with have always wished they could increase the font size of the overview without increasing font sizes of other things in the game.
^^ this. CCP shouldn't be working on fonts, they should be working on font handling and UI scalability. We were even told that carbon makes our on screen windows out of textures, so applying a scaling factor to the texture/window should be easy.
The font is nicer, so kudos to the designer - unfortunately its the wrong solution.
Quote: If it's never been discussed,
haha. |
Darth Brole
New Eden Regimental Navy Rebel Alliance of New Eden
3
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Posted - 2011.09.21 12:33:00 -
[105] - Quote
Fantastic :) A lot easier to call out systems now in CTAs and link distant systems in chat :) |
Hakaru Ishiwara
Republic Military School Minmatar Republic
11
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Posted - 2011.09.21 13:26:00 -
[106] - Quote
I reserve judgement on the long-term legibility of the new font(s) at this point, but I do feel the need to point out that there is inconsistent capitalization in the new General Settings configuration window example found here:
http://content.eveonline.com/www/newssystem/media/2208/2401/escmenunew.jpg
Specifically, some of the check box descriptions use capitalization on only the first word. Other descriptions use caps on each word's first letter. Consistency in execution, to me, is just as important as the effort put into crafting this UI update. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters |
Simvastatin Montelukast
SACHEN. Mean Coalition
0
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Posted - 2011.09.21 13:58:00 -
[107] - Quote
+1 I will now put off buying reading glasses today
Seriously! |
Alejan Gerakh
Clan Hyena
3
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Posted - 2011.09.21 15:15:00 -
[108] - Quote
Myrhial Arkenath wrote:As someone who wears contacts for Myopia (that's nearsightedness, or not being able to see well in the distance) I can't thank you enough. People who suffer from this will know that their contacts or glasses scale things down, making small text harder to read. It effectively means I have the font currently set to expanded, have have to bump it up twice from the default size to be able to read this. Have to admit, I play EVE on 1920*1200 because I enjoy my internet spaceships in all their splendor, but still. I hope with this font I don't have to tweak every conversation window or channel that I open and be able to just read everything without squinting. The screenshots are promising already.
PS: I agree it would be nice if we could control fonts more individually, and I like the idea of allowing us to choose from a series of fonts or to be able to use our own. Barring that, perhaps leave the old font available for a while and track usage statistics? I'm actually also myopic, but never really felt that bothered by the font. Still, I approve of changes that help FCs I may work with in the future actually read the system names right, finally (No more me thinking, "That's a 0, boss, not an O." or whatever). |
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CCP t0rfifrans
C C P C C P Alliance
157
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Posted - 2011.09.21 15:20:00 -
[109] - Quote
Krispy Dingo wrote:I'm suer there has been some hue and cry about a properly scalable font (who has time to read all the responses), and while that would be nice, I think what he has forgotten is the reason why the fonts currently only scale to a certain point, and that is so they can all still fit properly within the UI windows.
While it may be slightly out of the scope of this particular blog, I think in some ways these do go hand in hand.
When playing on an exceptionally large screen, like a hi-def television, the current font becomes unreadable; while it does appear that the new font will help with some of the readability, none of us are getting any younger and I can only cram my nose so close to my screen.
Certain other less fun MMORPGs use a UI Scale that allows all elements of the UI to be increased/decreased in size with a slider, which allows text to still fit within the boxes since the entire UI size has been increased.
Are there any future plans to move towards something like that, since it would definitely be a boon for everyone playing?
I know, this is a font blog, but since CCP Punkturis is everyone's favorite UI programmer, maybe fishing for an answer might work
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Alejan Gerakh
Clan Hyena
3
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Posted - 2011.09.21 15:41:00 -
[110] - Quote
Swearte Widfarend wrote:What I want to know about this, and the other devblog from yesterday, what's the timeline to Sisi and then TQ?
I'm hoping that these are not core updates for the winter expansion, but Incarna 1.2 updates that would include the conclusion of the captains quarters (to get that monkey off your back), due no later than October 2011... I think one of the Dev comments actually covered this at some point..? Basically said some of the changes would be seen on SiSi within a week or three, or something to that effect? Though this really should be mentioned in the devBlogs themselves, I suppose. |
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Rees Noturana
Red Rock Mining Company
10
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Posted - 2011.09.21 15:46:00 -
[111] - Quote
CCP t0rfifrans wrote:Krispy Dingo wrote: When playing on an exceptionally large screen, like a hi-def television, the current font becomes unreadable; while it does appear that the new font will help with some of the readability, none of us are getting any younger and I can only cram my nose so close to my screen.
CarbonUI, our new UI engine, supports this. We have it running in a rough state on our development branch. However, there are some issues with some sliders and icons being offset, since their position was encoded in absolute values as opposed to relative values. Nothing we can't fix. We could possibly release this to TQ shortly as an "experimental feature", allowing you to scale to 125%, 150% and so on. We would get your feedback on it, expose some defects and polish it further and then some patches later take off the experimental feature label. We could also wait, finish it completely and then release it, but that would mean we'd get feedback later and be more late reacting to your feedback. In any case, this is partially implemented and on the roadmap to be released.
Release early and rough and get complaints or wait until finished and get complaints?
My vote is early and rough as experimental, get mass feedback, and patch it based on real world use.
Rees Noturana // Professional Treasure Hunter |
Krispy Dingo
Strangers in a Strange Land
2
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Posted - 2011.09.21 15:53:00 -
[112] - Quote
CCP t0rfifrans wrote: CarbonUI, our new UI engine, supports this. We have it running in a rough state on our development branch. However, there are some issues with some sliders and icons being offset, since their position was encoded in absolute values as opposed to relative values. Nothing we can't fix.
We could possibly release this to TQ shortly as an "experimental feature", allowing you to scale to 125%, 150% and so on. We would get your feedback on it, expose some defects and polish it further and then some patches later take off the experimental feature label. We could also wait, finish it completely and then release it, but that would mean we'd get feedback later and be more late reacting to your feedback.
In any case, this is partially implemented and on the roadmap to be released.
You just became my 5th most favorite CCP employee.
Thanks for the response. Twitter Website |
Rees Noturana
Red Rock Mining Company
11
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Posted - 2011.09.21 16:02:00 -
[113] - Quote
Krispy Dingo wrote:You just became my 5th most favorite CCP employee.
Fifth? He took top spot when he mentioned his vision of exploration meant getting out of your ship to find loots, pirate destroys ship, only way home is a bullet to the head.
That is exploration on hard core.
Rees Noturana // Professional Treasure Hunter |
Alexandra Alt
Republic Military School Minmatar Republic
8
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Posted - 2011.09.21 16:08:00 -
[114] - Quote
Rees Noturana wrote:CCP t0rfifrans wrote:Krispy Dingo wrote: When playing on an exceptionally large screen, like a hi-def television, the current font becomes unreadable; while it does appear that the new font will help with some of the readability, none of us are getting any younger and I can only cram my nose so close to my screen.
CarbonUI, our new UI engine, supports this. We have it running in a rough state on our development branch. However, there are some issues with some sliders and icons being offset, since their position was encoded in absolute values as opposed to relative values. Nothing we can't fix. We could possibly release this to TQ shortly as an "experimental feature", allowing you to scale to 125%, 150% and so on. We would get your feedback on it, expose some defects and polish it further and then some patches later take off the experimental feature label. We could also wait, finish it completely and then release it, but that would mean we'd get feedback later and be more late reacting to your feedback. In any case, this is partially implemented and on the roadmap to be released. Release early and rough and get complaints or wait until finished and get complaints? My vote is early and rough as experimental, get mass feedback, and patch it based on real world use.
I don't agree with that, most of the flak CCP has been getting is related to unfinished and unpolished feature release, this will be another one to add to it, and eventually forgotten when resource allocation changes resulting in a never to be polished feature like many we have right now.
I rather a lot more to endure some downsides of this particular feature right now and have the confidence the work will continue as it set on feature adding milestones instead of not important category of bug fixing which are 2 different 'categories' in a development house, and we know how terrible it get's to pick up a not important bug fix in the long run.
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Alejan Gerakh
Clan Hyena
3
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Posted - 2011.09.21 16:08:00 -
[115] - Quote
Barrettz wrote:CCP Punkturis wrote:it's good to see all the positive feedback here:) Well deserved! Seriously - great job. Much easier to read and I like the font! The font didn't take any time for me to get used to. I especially liked the ESC menu. The font could be a tad more "spacier" but with that said I have never seen a truly "spacy" font sub Star Trek and that would look stupid. haha So...with that said.... ANOTHER EPIC WIN FOR TEAM BFF (THE BEST DEV TEAM IN EVE)! (CAPS because I am shouting : ) I figure for most instances of text, we could probably do without a 'spacey' font. I think major headers and labels (window names and such) would be fine stylized, but otherwise, something readable is important. I remember one game I played ages ago had a font for stylistic purposes that only really looked good at large sizes (like, say, the EVE logo font), and another font for most of the time that was much easier for readability at most sizes. |
Rees Noturana
Red Rock Mining Company
11
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Posted - 2011.09.21 16:18:00 -
[116] - Quote
Alexandra Alt wrote:Rees Noturana wrote:CCP t0rfifrans wrote:Krispy Dingo wrote: When playing on an exceptionally large screen, like a hi-def television, the current font becomes unreadable; while it does appear that the new font will help with some of the readability, none of us are getting any younger and I can only cram my nose so close to my screen.
CarbonUI, our new UI engine, supports this. We have it running in a rough state on our development branch. However, there are some issues with some sliders and icons being offset, since their position was encoded in absolute values as opposed to relative values. Nothing we can't fix. We could possibly release this to TQ shortly as an "experimental feature", allowing you to scale to 125%, 150% and so on. We would get your feedback on it, expose some defects and polish it further and then some patches later take off the experimental feature label. We could also wait, finish it completely and then release it, but that would mean we'd get feedback later and be more late reacting to your feedback. In any case, this is partially implemented and on the roadmap to be released. Release early and rough and get complaints or wait until finished and get complaints? My vote is early and rough as experimental, get mass feedback, and patch it based on real world use. I don't agree with that, most of the flak CCP has been getting is related to unfinished and unpolished feature release, this will be another one to add to it, and eventually forgotten when resource allocation changes resulting in a never to be polished feature like many we have right now. I rather a lot more to endure some downsides of this particular feature right now and have the confidence the work will continue as it set on feature adding milestones instead of not important category of bug fixing which are 2 different 'categories' in a development house, and we know how terrible it get's to pick up a not important bug fix in the long run.
CarbonUI is a much needed core update and I think it is critical to EVE moving forward. The last time they released a preview it was a beta feature on Singularity that could be enabled and disabled as desired through user preferences. It's going to happen but I think we'll all be better off if those that are willing to live with it, can live with it, to help it get finished that way we want and need it. It just needs to be an optional experimental feature. Rees Noturana // Professional Treasure Hunter |
Rees Noturana
Red Rock Mining Company
12
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Posted - 2011.09.21 16:27:00 -
[117] - Quote
I seemed to have side tracked yet another thread.
Punkturis, keep up the great font update work! Rees Noturana // Professional Treasure Hunter |
Rees Noturana
Red Rock Mining Company
12
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Posted - 2011.09.21 16:29:00 -
[118] - Quote
Alejan Gerakh wrote:Barrettz wrote:CCP Punkturis wrote:it's good to see all the positive feedback here:) Well deserved! Seriously - great job. Much easier to read and I like the font! The font didn't take any time for me to get used to. I especially liked the ESC menu. The font could be a tad more "spacier" but with that said I have never seen a truly "spacy" font sub Star Trek and that would look stupid. haha So...with that said.... ANOTHER EPIC WIN FOR TEAM BFF (THE BEST DEV TEAM IN EVE)! (CAPS because I am shouting : ) I figure for most instances of text, we could probably do without a 'spacey' font. I think major headers and labels (window names and such) would be fine stylized, but otherwise, something readable is important. I remember one game I played ages ago had a font for stylistic purposes that only really looked good at large sizes (like, say, the EVE logo font), and another font for most of the time that was much easier for readability at most sizes.
An EVE/sci-fi stylistic typeface, one for reading, and a third fixed width font that is useable in messages too so we can send out spreadsheet like tables that remain nicely formatted.
This is Spreadsheets Online after all.
Rees Noturana // Professional Treasure Hunter |
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CCP Punkturis
C C P C C P Alliance
80
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Posted - 2011.09.21 16:57:00 -
[119] - Quote
Rees Noturana wrote:I seemed to have side tracked yet another thread. Punkturis, keep up the great font update work!
on it CCP Punkturis | EVE UI Developer |
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I'thari
30
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Posted - 2011.09.21 18:00:00 -
[120] - Quote
Rees Noturana wrote:CCP t0rfifrans wrote:Krispy Dingo wrote: When playing on an exceptionally large screen, like a hi-def television, the current font becomes unreadable; while it does appear that the new font will help with some of the readability, none of us are getting any younger and I can only cram my nose so close to my screen.
CarbonUI, our new UI engine, supports this. We have it running in a rough state on our development branch. However, there are some issues with some sliders and icons being offset, since their position was encoded in absolute values as opposed to relative values. Nothing we can't fix. We could possibly release this to TQ shortly as an "experimental feature", allowing you to scale to 125%, 150% and so on. We would get your feedback on it, expose some defects and polish it further and then some patches later take off the experimental feature label. We could also wait, finish it completely and then release it, but that would mean we'd get feedback later and be more late reacting to your feedback. In any case, this is partially implemented and on the roadmap to be released. Release early and rough and get complaints or wait until finished and get complaints? My vote is early and rough as experimental, get mass feedback, and patch it based on real world use. I'd agree if CCP would actually care about feedback from test-server <- that should be fixed first, then putting up experimental builds there. When feedback goes waste (to keep up with release dates) no amount of early, rough builds will help. |
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