Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
HogZed
|
Posted - 2010.01.14 16:57:00 -
[31]
These new Storyline missions are a waste of time. CCP, how many peeps are rejecting this mission? How many are succeeding ? Just saying- These do stand out like a pile of sh*t at the dinner table.
|
Cynth Greythorne
|
Posted - 2010.01.15 21:57:00 -
[32]
I would strongly advise anyone contemplating accepting one of these missions to reconsider. The number of gate campers en route is increasing everyday. And, really, who can blame them? PvE fitted ships piloted by miners and haulers and manufacturers stumbling through several low-sec systems make for easy prey.
|
Seamus Donohue
|
Posted - 2010.01.15 23:13:00 -
[33]
I support the original post, as it was last edited on January 14, 2010, 15:28:05. __________________________________________________ Survivor of Teskanen, fan of John Rourke. |
Lord Tatham
|
Posted - 2010.01.16 12:04:00 -
[34]
I did one of these the other day with a friend. He is only doing L1's and got this. I'm L4 for 6 months.
It took bloody ages in his crappy ship approaching an hour. He's not too good either. I didn't fight just kept an eye on local.
After 45 minutes in comes a group attempting to tackle. Luckily my Agony experience meant we were off grid before any consequence but they just sat there knowing they were griefing the mission.
Then you come to the mission rewards. Including travel time it took over two hours. So theoretically between the two of us (one mission runner, one monitoring local etc your going to need to earn about 150 mil plus at level 4. Or if solo you'd have to factor in losing a ship a fair few times again at level 4 with a Caldari fit you'd probably need close to 300 mil. Make your own call on level one average earnings.
All we got was an implant work about 30K and some pathetic bounty. Not even some faction loot.
Missions are all about the ISK/hour. This is totally useless.
I think I might of seen this concept before. Oh yes Level 5 missions. Any takers anyone?
More of the increasing threat to force PvE players into PvP.
Why do people play PvE well because some really like it and play Eve to do just that. It ain't broke stop trying to fix it. There are two worlds the PvE and the PvP. There is already enough overlap there called salvaging theiving.....
|
Aiko Intaki
Lodizal Shield Tek Lodizal Conglomerate
|
Posted - 2010.01.19 17:06:00 -
[35]
Good idea, bad implementation.
Please keep the flavor text folk away from game design and balance. They don't know wtf they're doing.
|
Insa Rexion
CTRL-Q
|
Posted - 2010.01.19 18:25:00 -
[36]
Edited by: Insa Rexion on 19/01/2010 18:26:04 I will support this as I don't think it will do anything to further it's alleged aim of introducing PVErs to FW/PvP, then again for most PVErs, all the isk in China wouldn't be enough.
HOWEVER, I would like to tell the OP that calling for the dev team's sacking over this minor **** up is frankly ridiculous and demonstrates quite a shocking level of ignorance over what is/has been occurring in the rest of the game. Your pompous, self important, carebear obsessed rant sickened me so much that I almost did not support the topic. I mean really, hold an INVESTIGATION into why CCP had the audacity to even think about doing this to the almighty carebear population ? oh the horror ! someone call the UN at once.
--------------------------------------------
well mannered ****ole |
Insa Rexion
Minmatar CTRL-Q
|
Posted - 2010.01.19 18:31:00 -
[37]
also, are you by any chance an alt of a ****ed of main who has been killed by Bellum Eternus ...real coincidence with ur name if not --------------------------------------------
well mannered ****ole |
Hallan De'estus
|
Posted - 2010.01.19 21:02:00 -
[38]
Kudos to the last 2 posts. It would be unfortunate if this proposal got lost behind walls of rant-text!
These storylines are an experiment.... a badly designed, poorly implemented experiment.
Here's hoping that both CCP and our representatives on the CSM can filter out the background to focus on the very good points raised so far!
NOTE: Already supported so not stacking the results w/ a 2nd thumbs up.
|
Eternal Bellend
L33T Death's Head Carebear K1LL3R5
|
Posted - 2010.01.19 22:54:00 -
[39]
Edited by: Eternal Bellend on 19/01/2010 22:57:45 Edited by: Eternal Bellend on 19/01/2010 22:55:27
Originally by: Insa Rexion also, are you by any chance an alt of a ****ed of main who has been killed by Bellum Eternus ...real coincidence with ur name if not
Insa, thanks for the support.
Eternal is an aspiring PVP alt of a carebear main. It is indeed a spoof of Bellum Eternus, and the corp name is a spoof of every PVP hardcore corp name I have ever come across. A couple of months back when Bellum was doing his carebear wind-up posts I started a new one under this alt in the same style but by the content obviously a **** take of Bellum. However it was the carebears who made it funny by responding as if it was Bellum and they put lots of arguments why PVE is not imbalanced, good for the game and pays CCP to develop the game etc.
This went on for several pages and Bellum replied saying how funny he found it that PVE people thought the post was a) him b)took it seriously.
After that I was inspired to keep this alt and train him up for FW and PVP. I aim to be the worst PVPer in EVE. Please pod me sometime.
I do want questions asked about CCP, the storyline team and this rushed content not because of any feeling of carebear self-importance but basic issues about:
a) Quality assurance - how does stuff this badly thought through get thrown straight in for players? By their own admission they rushed it into Dominion because of their excitement. In IT development this is amateur.
b) How did a PVE orientated team ever think that content designed like this would be a good idea? This does raise issues about their knowledge and understanding of the PVE playerbase. A competence issue, these people are paid with our money.
c)Borking storyline content like this for only one faction has consequences, since storylines are the ONLY WAY of raising faction.
d) NO TESTING AT ALL before implementation - not on SiSi; not even a run it past the CSM members as a concept. In these days of Interwebs communications, focus groups, online questionnaires it is easy to test ideas. Also testing in game stuff is much more than just bug hunting it is also about testing game play and impacts. NONE of this was done, all that happened was some hyperactive developers in their group think excitement threw this crap at gallente players with no fore thought.
e) They said it was EXPERIMENTAL content but apart from us whining on forums they put in no feedback mechanism aimed specifically at this content. So you set up an experiment but forget to put in a mechanism for collecting feedback? They just left it to chance, that people like me would whine; no little questionnaire if you tried it, did it, abandoned it, turned it down - no rating, no comments collected? I have done this for websites and it isn't rocket science to do.
They just pulled it out of thin air, with no clear plan, rushed it through, no formal feedback mechanism, no testing in any form, no option to take part, broke faction standing gain for one faction, showed ignorance of PVE players and what we want.
Given the background to this disaster, as a paying customer, wanting questions asked is not arrogance or self-importance but a reasonable request. It raises questions yet again about CCP's development procedures (boot.ini anyone?), competence and whether they are trustworthy (POS T2 material duping bug left in for years, T2 BPO seeding scandal, CCP staff supporting some alliances, cover ups by CCP until issues are exploded on public forums - they do not have a good history here).
Just as things start to pick-up CCP have a knack of mucking up. This is just one in a long line of amateur ****-ups.
|
Val Erian
Azure Horizon Federate Militia
|
Posted - 2010.01.20 19:01:00 -
[40]
Edited by: Val Erian on 20/01/2010 19:02:51
Originally by: Hugo Lordmagnus I support the general proposal to remove these missions.
From another thread on this:
Originally by: CCP Jasonitas This mission is a part of a new batch of missions that we're testing out. Essentially, this is content that is directly related to the ongoing storyline of EVE, namely, the capture of Gallente systems by the Caldari FW militia and the ensuing blind auction to Caldari megacorps. Thus, this is content that was created as a response to how you, the players, influenced the story in-game and in-setting.
Thus, it is as designed. We have a dev blog coming out that explains a bit more about it, so stay tuned for it. These missions are only for Gallente and are highly experimental in nature. We're keeping an eye on it to see how well it is received by you guys.
If, as CCP J says, they are keeping an eye on it, then they'll be seeing how many times I and others have declined the missions. Story is important, but these missions are--as has already been stated numerous times--not worth the time and effort. Low-sec, 10+ jumps, the meager rewards--it's just unappealing from every angle.
As much as I appreciate EVE's lore, the story to me is what happens as I engage other players in-game. Hulkageddon is a story; the BoB/Goons war is a story; all the other major engagements in 0.0 are stories; my experiences in low-sec with my friends and corp mates make stories. All that stuff that happens among the factions in Empire gets lost on me as background noise. Yeah, Gallente hates Caldari. Fantastic. Woohoo. Great. Oh, you want me to go way the hell out there and risk my stuff for a little implant? No thanks.
One big problem with this as a reaction to storyline events is that gallente Fw has re taken some systems and has held them for a bit.
these may be lost next week, next month or next year.. then regained again etc... so are CCP going to change them every time the FW situation map changes?
|
|
Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
|
Posted - 2010.01.20 20:55:00 -
[41]
They can't really expect people to run haul missions that leave high sec if the cargo is larger than the hold of a ceptor. Period. That's just silly.
Fix Local |
Arushia
Nova Labs Labores Solis Insidiae
|
Posted - 2010.01.22 06:40:00 -
[42]
Way to screw over Gallente CCP. While I support new FW content, this is the worst possible way to add it.
In the meantime, I would suggest the Sisters of Eve to anyone who actually needs Gallente standings, as they will give secondary standings increase with The Federation, without attempting to send you on suicide missions. |
Arill Rinehart
Gallente Senex Legio Get Off My Lawn
|
Posted - 2010.01.23 18:19:00 -
[43]
/signed
No thanks to a 100k implant, 12 jumps and low-sec with my +5 implanted mission running clone. Remove these please.
Thanks.
You've got it easy with broadband. When I got my first Interweb account, I had a 14.4K modem that I paid $150 for. Now get off my lawn!!! >:) |
Xander XacXorien
|
Posted - 2010.01.23 22:55:00 -
[44]
Yep, no faction mission should be lowsec at all ever unless the reward is ridiculously high and should be in proportion to the mission fit required and the implants in the missioners head - ie total replacement costs plus potential loss of standing with the corporation.
If CCP dont want to do that then dont make the "feature".
|
Sep'Shoni
Carpe Diem inc. Celestial Shadows
|
Posted - 2010.01.24 00:57:00 -
[45]
OK, I haven't played for 6 weeks because I've been working overtime and 7 days a week making stuff for the REAL military and you're telling me that CCP is going to try to send an industrial character -- I bought my first Myrm today, after playing for a year -- multi-jumps into a low-sec war zone where, unless I bring my entire alliance with me, I'm going to lose ships and good implants for no more reward than a cheap implant?
What part of the many threads stating clearly that industrial characters will go to low-sec when the profits available there -- AFTER SUBTRACTING THE LOSSES AND THE COST OF PAYING PEOPLE TO WATCH US MINE -- are reliably greater than the profits in high-sec are these people failing to understand?
CCP cannot force people who don't think that getting blown up and losing money is fun into low-sec. Even if they eliminated high-sec completely we wouldn't do it, we'd just quit playing.
Throwing industrialists in to sink or swim isn't going to result in anything but a firmer resolution to never leave high-sec for any reward short of a completely-fitted, faction hulk and a rigged Itty 5 loaded to the gills with zydrine.
People who think that PVP combat is fun are already doing PVP combat. Let those who enjoy that play style enjoy it. Let those who enjoy selling them ships and ammo and doing our PVP in the market enjoy that.
It doesn't make any more sense to force me to run PVP missions than it would make to force dedicated PVP players to run mining missions. Sep'Shoni
Mining ore and making stuff. Its not just a job, its an obsession. |
DeMont Cruiser
|
Posted - 2010.02.14 01:39:00 -
[46]
I support the OP 100%. If I wanted to do PvP, there's plenty of other online games that were created for that.
Forcing players to play this game a certain way when they don't want to is just plain wrong and will just force them to quit playing this game instead.
CCP needs to wake up from their fantasy dream and take a real good look at the game the way it is being advertised.
By the way, you had better change the Eve Online ad's for this game before you get sued for False Advertisement. I'm sure there's plenty of hungry lawyers that would love to get a piece of this.
|
Meret'Seger
|
Posted - 2010.02.14 02:23:00 -
[47]
supported. Even if this doesnt affect me in any way, as i don't run any missions for gallente. But since these new mission were added every gal mission runner i know has either switched to a different faction, or stopped running missions all together.
you would think that after all these years CCP would have learned that you can't force the hi-sec playerbase into things like this.
On the other hand I think these missions would probably be a good idea if they were offered as normal missions, not storylines. That would at least make them more of an option as they could be rejected fairly easily
|
Unit ADA
|
Posted - 2010.02.14 02:58:00 -
[48]
Who ever implemented this Idea was clearly inebriated or on drugs. I think CCP should strip him of his position for such incompetence.
|
Jonah Pod
Gallente
|
Posted - 2010.02.14 11:20:00 -
[49]
While the core of the proposal might be right, I cannot support its current text as it's mainly a rant.
|
Ramon Wilco
Caldari Psycho Corp
|
Posted - 2010.02.14 11:27:00 -
[50]
I think you're wrong :
1st : Epic mission is for fun, the point is not gaining rewards such lp's or standing.
If you want standing/lp/rewards... just do normal missions.
2nd : You dont need a pve ship to do an epic mission, all epic need lot of skills/ships... Its a funny story you can do with friends in eve. Mostly, i use Pvp ships that are most efficient for this kind of mish, and by the way the epic missions are very doable in pvp ships.
3rd : Stop about complaining and return in your secure space play with boggles in mining ^^ Fear your incomprehension, but love the differences. Ramon Wilco |
|
Venkul Mul
|
Posted - 2010.02.14 12:11:00 -
[51]
Originally by: Ramon Wilco I think you're wrong :
1st : Epic mission is for fun, the point is not gaining rewards such lp's or standing.
If you want standing/lp/rewards... just do normal missions.
2nd : You dont need a pve ship to do an epic mission, all epic need lot of skills/ships... Its a funny story you can do with friends in eve. Mostly, i use Pvp ships that are most efficient for this kind of mish, and by the way the epic missions are very doable in pvp ships.
3rd : Stop about complaining and return in your secure space play with boggles in mining ^^
Re-read the OP.
No one here is speaking about epic arc. What we are speaking about are regular storylines for running regular missions.
Only Gallente (and I stress than only) have got those experimental missions added at the last moment before Dominion (not that missions get much testing, but those had no testing at all).
|
JitaPriceChecker2
|
Posted - 2010.02.14 12:23:00 -
[52]
CCP( most likely) and CSM ( for sure ) are just ignoring the issue.
|
Kvo Vadis
|
Posted - 2010.02.14 12:48:00 -
[53]
Originally by: JitaPriceChecker2
Quote: 4) Why have only the Gallente PVEers been subjected to this asinine idea and not the more played Caldari for example?
I can answer you this question. CCP hates gallente. They hate it so much that they dont even intend to hide it.
|
Venkul Mul
Gallente
|
Posted - 2010.02.14 13:50:00 -
[54]
Originally by: JitaPriceChecker2 CCP( most likely) and CSM ( for sure ) are just ignoring the issue.
Seeing some of the "crucial" issues that have been voted in the recent CSM meetings I should agree.
|
Tvaishk Suzuki
Long Night Industries Black Thorne Alliance
|
Posted - 2010.02.14 20:28:00 -
[55]
I live down in Solitude so its normaly a min of 32 jumps to get to the mission site for these.
SO yes I suport this however, I would be happy with these missions staying ingame but only if when your given them, you are also given a normal storyline so you can choose one or the other. ---
With thanks to Arkea Jindoi for the sig. Appliance Man |
Zilberfrid
|
Posted - 2010.03.14 15:59:00 -
[56]
Strongly supported
|
James Tritanius
|
Posted - 2010.03.14 16:16:00 -
[57]
|
Slade Hoo
Amarr Corpse Collection Point
|
Posted - 2010.03.14 16:20:00 -
[58]
If the reward is crappy...you don't have to do storyline missions at all. But i think this kind of storyline should be implemented for any agent out there, not only for gallente. So storylines become somewhat difficult (faction standing is very precious) and a challenge. People (especially missionrunners) interacting in lowsec is a great milestone in gameplay. ------ Make Lowsec useful! Vote in the CSM-Forum! |
Akasun
|
Posted - 2010.03.14 21:20:00 -
[59]
You have my support. These new storylines were very poorly thought out and implemented.
|
Galstab McGee
|
Posted - 2010.03.14 22:54:00 -
[60]
From all the FW threads out there it seems that FW is still rather bugged/exploitable/imbalanced as far as the plexes go. I haven't tried it myself so anything I say is secondhand at best, but it seems rather off to base a major change to a long established game mechanic on the results of an admittedly incomplete and low priority feature. Especially when it singles out only one portion of the playerbase performing the same activity.
Supported for that reason.
|
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |