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Venkul Mul
Gallente
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Posted - 2010.03.28 18:54:00 -
[91]
Thank you.
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Ceidar Halcyon
Section XIII Sect1on XIII
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Posted - 2010.03.30 17:26:00 -
[92]
I fully support this request
Remove that stupid and unfair storyline asap
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Jeronas Kane
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Posted - 2010.03.31 07:32:00 -
[93]
Edited by: Jeronas Kane on 31/03/2010 07:48:00 Seems like the Tranquility Live server can't handle the player load lately.
So they come up with this kind of psychological crap to reduce subscription numbers and so server load.
I have no other sane explanation for putting this kind of idiocy straight onto the live server.
CCP needs to stick their heads out of the sand and ACCEPT that PVE players DO NOT want to PVP! PERIOD!
If they don't want them. Remove High Sec all together and make everything FFA PVP and be done with it!
But get it out of your heads already that luring PVE people into EVE with PVE content and then forcing them into PVP is going to work!
IT ISN'T! GET IT!!?? If people are interested in PVP, they will do so on their own behalf!
Jer
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Ralicx
SniggWaffe
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Posted - 2010.03.31 11:10:00 -
[94]
Originally by: Jeronas Kane Edited by: Jeronas Kane on 31/03/2010 07:57:37 Seems like the Tranquility Live server can't handle the player load lately.
So they come up with this kind of psychological crap to reduce subscription numbers and so server load.
I have no other sane explanation for putting this kind of idiocy straight onto the live server.
CCP needs to stick their heads out of the sand and ACCEPT that PVE players DO NOT want to PVP! PERIOD!
If they don't want them. Remove High Sec all together and make everything FFA PVP and be done with it!
But get it out of your heads already that luring PVE people into EVE with PVE content and then forcing them into PVP is going to work!
IT ISN'T! GET IT!!?? If people are interested in PVP, they will do so on their own behalf!
Maybe they can add a ton of PVE missions in 0.0 space, tie it to Sov. and force PVP players to do them ad infinitum to keep their Sov.
Let's see how PVPers would react huh I am pretty sure it will instantly fix all the lag problems.
Jer
The majority of pvpers are already forced to spend substantial time grinding isk to fund their playstyle. While I agree that the implementation of this specific feature may be a little off, I disagree with the attitude "I'm a missioner so shouldn't have to pvp on any occassion I don't want to ever".
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Scrumpy Jim
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Posted - 2010.03.31 12:01:00 -
[95]
These missions are indeed ill conceived.
Someone earlier in the thread asked about the mission and how they relate to FW mission goals, not read all the pages so not sure if this has been answered, but here is my experience.... I needed to kill a load of elite frigs/cruisers in 0.2 space FW territory. The mission description said that the transports needed to be killed. The mission did not spawn the targets until I had killed a ridiculous number of elite faction ships. This level 2 mission would have been difficult/impossible to complete in a SB because of the extreme blobbing of the npcs. A SB would have been decloaked long before reaching the target and would then have to tank the 40+ strong blob even if the transports that were present in the initial spawn were the mission completion triggers.
In my opinion, this level 2 mission is approximately as hard as a level 3.5 mission. No BSs, but many elite frigs and cruisers all in one blob.
I shed no carebear tears, I completed the mission (in 5 hours , in the same lowsec system). I just think that balancing needs to be done extensively on these missions. They are well out of the capabilities of many combat pilots running at the level of the mission. Apart from that, they are being given to miners/industrialists. I didn't have the option of getting help from corp mates because the target system was over 20 (5 through lowsec) jumps away for a 40 jump round trip.
I don't mind going into lowsec for a larger than usual faction gain from a combat mission. Most storyline missions are a joke (more combat storylines please ), but taking a faction hit for the opposing faction coupled with the ridiculous journey time, mission difficulty, low isk reward, lowsec location of encounter, these missions need restarting from scratch by the dev team.
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Jeronas Kane
Gallente
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Posted - 2010.03.31 12:03:00 -
[96]
Originally by: Ralicx
Originally by: Jeronas Kane Edited by: Jeronas Kane on 31/03/2010 07:57:37 Seems like the Tranquility Live server can't handle the player load lately.
So they come up with this kind of psychological crap to reduce subscription numbers and so server load.
I have no other sane explanation for putting this kind of idiocy straight onto the live server.
CCP needs to stick their heads out of the sand and ACCEPT that PVE players DO NOT want to PVP! PERIOD!
If they don't want them. Remove High Sec all together and make everything FFA PVP and be done with it!
But get it out of your heads already that luring PVE people into EVE with PVE content and then forcing them into PVP is going to work!
IT ISN'T! GET IT!!?? If people are interested in PVP, they will do so on their own behalf!
Maybe they can add a ton of PVE missions in 0.0 space, tie it to Sov. and force PVP players to do them ad infinitum to keep their Sov.
Let's see how PVPers would react huh I am pretty sure it will instantly fix all the lag problems.
Jer
The majority of pvpers are already forced to spend substantial time grinding isk to fund their playstyle. While I agree that the implementation of this specific feature may be a little off, I disagree with the attitude "I'm a missioner so shouldn't have to pvp on any occassion I don't want to ever".
PVE and PVP are two different playstyles! You cannot FORCE one upon the other!
It will NOT work! PERIOD! People rather quit, than being FORCED into something they DO NOT want!
Somehow CCP just don't want to get that simple fact! It's like they have a huge big plate in front of their heads and refuse to accept this. /facepalm
Jer
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Gathoni
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Posted - 2010.03.31 12:17:00 -
[97]
I support the idea that the storylines be removed.
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Ralicx
SniggWaffe
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Posted - 2010.03.31 12:42:00 -
[98]
Originally by: Jeronas Kane
Originally by: Ralicx
Originally by: Jeronas Kane Edited by: Jeronas Kane on 31/03/2010 07:57:37 Seems like the Tranquility Live server can't handle the player load lately.
So they come up with this kind of psychological crap to reduce subscription numbers and so server load.
I have no other sane explanation for putting this kind of idiocy straight onto the live server.
CCP needs to stick their heads out of the sand and ACCEPT that PVE players DO NOT want to PVP! PERIOD!
If they don't want them. Remove High Sec all together and make everything FFA PVP and be done with it!
But get it out of your heads already that luring PVE people into EVE with PVE content and then forcing them into PVP is going to work!
IT ISN'T! GET IT!!?? If people are interested in PVP, they will do so on their own behalf!
Maybe they can add a ton of PVE missions in 0.0 space, tie it to Sov. and force PVP players to do them ad infinitum to keep their Sov.
Let's see how PVPers would react huh I am pretty sure it will instantly fix all the lag problems.
Jer
The majority of pvpers are already forced to spend substantial time grinding isk to fund their playstyle. While I agree that the implementation of this specific feature may be a little off, I disagree with the attitude "I'm a missioner so shouldn't have to pvp on any occassion I don't want to ever".
PVE and PVP are two different playstyles! You cannot FORCE one upon the other!
It will NOT work! PERIOD! People rather quit, than being FORCED into something they DO NOT want!
Somehow CCP just don't want to get that simple fact! It's like they have a huge big plate in front of their heads and refuse to accept this. /facepalm
Jer
So what is your proposed solution for both parties?
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SlayerOfArgus
The Scope
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Posted - 2010.03.31 14:29:00 -
[99]
After looking at the rewards to risks they just don't seem good enough to actually go and do them. If something was changed then it'd be a great idea but as of now they are just not worth it.
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Jeronas Kane
Gallente
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Posted - 2010.03.31 15:26:00 -
[100]
Edited by: Jeronas Kane on 31/03/2010 15:27:17
Originally by: Ralicx
Originally by: Jeronas Kane
Originally by: Ralicx
Originally by: Jeronas Kane
Seems like the Tranquility Live server can't handle the player load lately.
So they come up with this kind of psychological crap to reduce subscription numbers and so server load.
I have no other sane explanation for putting this kind of idiocy straight onto the live server.
CCP needs to stick their heads out of the sand and ACCEPT that PVE players DO NOT want to PVP! PERIOD!
If they don't want them. Remove High Sec all together and make everything FFA PVP and be done with it!
But get it out of your heads already that luring PVE people into EVE with PVE content and then forcing them into PVP is going to work!
IT ISN'T! GET IT!!?? If people are interested in PVP, they will do so on their own behalf!
Maybe they can add a ton of PVE missions in 0.0 space, tie it to Sov. and force PVP players to do them ad infinitum to keep their Sov.
Let's see how PVPers would react huh I am pretty sure it will instantly fix all the lag problems.
Jer
The majority of pvpers are already forced to spend substantial time grinding isk to fund their playstyle. While I agree that the implementation of this specific feature may be a little off, I disagree with the attitude "I'm a missioner so shouldn't have to pvp on any occassion I don't want to ever".
PVE and PVP are two different playstyles! You cannot FORCE one upon the other!
It will NOT work! PERIOD! People rather quit, than being FORCED into something they DO NOT want!
Somehow CCP just don't want to get that simple fact! It's like they have a huge big plate in front of their heads and refuse to accept this. /facepalm
Jer
So what is your proposed solution for both parties?
Simple. CHOICE.
Seperate Low Sec missions from High Sec missions and let people chose to go for the more risky ones by their own CHOICE.
Not like they do now by trying to sneak low sec missions into High Sec missions/storylines and so basically FORCING people into it.
If the Low Sec missions have a good risk vs. reward. Then there will be plenty of people trying them out by their own CHOICE.
Jer
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Ralicx
SniggWaffe
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Posted - 2010.03.31 16:19:00 -
[101]
Originally by: "Jeronas Kane"
Simple. CHOICE.
Seperate Low Sec missions from High Sec missions and let people chose to go for the more risky ones by their own CHOICE.
Not like they do now by trying to sneak low sec missions into High Sec missions/storylines and so basically FORCING people into it.
If the Low Sec missions have a good risk vs. reward. Then there will be plenty of people trying them out by their own CHOICE.
Jer
Correct me if I am mistaken but im fairly sure you have the "CHOICE" to decline these missions. You might not get that standing boost you are so accustomed to being handed on a plate but isn't that part of "good risk vs. reward."?
How do you imagine pvpers feel about the game "FORCING" them into doing something they probably loathe (pve) to be competitive? Is doing stuff we dislike from time to time not an integral part of a game like this?
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Smerna
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Posted - 2010.04.01 12:19:00 -
[102]
Supported. |
Sithius Darthnova
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Posted - 2010.04.04 16:44:00 -
[103]
Supported
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Z0D
Rubycom Matrix United Corporations Of Modern Eve
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Posted - 2010.04.11 07:48:00 -
[104]
Bringing to the next meeting.
Click below for my manifesto.
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Ragna Thorsdottir
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Posted - 2010.04.11 13:48:00 -
[105]
Supported
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Chokyi Drolma
Zero Point Enterprises
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Posted - 2010.04.13 18:58:00 -
[106]
Deeply and thoroughly supported.
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Konjoq Tuptain
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Posted - 2010.04.13 19:05:00 -
[107]
Quote: Is doing stuff we dislike from time to time not an integral part of a game like this?
I think we might have different definitions of what "play" is. I'm here to play. Zip around in space. Get ships, mine, run some missions, de-stress from work. I get plenty of opportunity to do stuff I don't like in the non-play parts of life.
I think it's great that the game can give you the discomfort that you enjoy, but it should equally give the comfort that others seek in a game.
Unless, of course, CCP doesn't see that as a goal. In which case, I'll unsubscribe and get my play and space fixes elsewhere.
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Poastingalt
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Posted - 2010.04.14 00:40:00 -
[108]
Supported.
If you're going to deploy some fresh meat for the PVP population, you could at least make the risk worthwhile for the bait. But the rewards for these missions are.. Lame? Limp? Weak sauce? Chumpy? I can't even think of an adjective mild enough.
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Nuriko Hayashi
Suzaku Enterprises
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Posted - 2010.04.14 21:30:00 -
[109]
Ya know I wouldn't mind doing these missions if it weren't for the 35+ jumps to get there.
/supported
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Baneken
Aseveljet Sev3rance
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Posted - 2010.04.15 09:37:00 -
[110]
/supported Either fix this or give these 'missions' to all factions equally.
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Alain Colcer
Strix Armaments and Defence
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Posted - 2010.04.16 13:55:00 -
[111]
As a pilot who happens to be a member of the Gallente Militia, a Roleplayer, and also someone running a specific group of level 1 agents to trigger a storyline mission once in a while i can speak for experience on the following point.
1) Mission text and background: Mission text for those of use who like roleplaying is fine. It depicts what's happening in the conquered systems.
2) Locations are fixed: not good, in regular conditions the same missions are spawned randomly in different deadspaces and systems. In my case i ran 3 times the same mission to IGES system.
3) No entry gate: Nugoeihuvi mission has no entry gate, since the mission happens in low-sec, a probed pilot can be ganked with any kind of ship. If CCP is going to puruse these kind missions, use acceleration gates with restrictions for all of them.
4) Rewards: The hardwirings given are the 3% type, which are valuable, but since it's randomly chosen, sometimes you are given a laser hardwiring, which for most pure-gallente pilots makes no sense. I personally would like the reward to be either a huge LP ammount to the specific NPC corp who issued the mission, or the new gallente-set implants (the Spur), making these "dangerous" missions worthy enough.
My personal opinion is that no mission should be based on player-controlled situation. The capture and re-capture of Faction War systems reside entirely on the control of players, placing static content such as missions out of this dynamic situation can lead to odd scenarios, such as the one happening right now (Iges is under the Control of the Federation again).
I would love to see specific storyline missions regarding the current FW, but that happen in high-sec and have more relation to how the Federation NPC corps are reacting to this proxy-war or how the Government is playing their secret cards, all done with the help of capsuleers of course.
I vote for these missions to be REMOVED in their current design, and be RE-INVENTED into something more fitting.
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Echo Vector
Gallente Odyssey SEC
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Posted - 2010.04.18 00:02:00 -
[112]
When I got "Troop Buildup" while running fours in Sinq Laison, I thought "Ok, this is a right pain in tha arse, 16 jumps and dodging pies FW nitwits in Black Rise" but I ran it anyway. Mission itself not so bad. Getting to/from a royal pain in the keister.
Now, I get this same damn mission while running fours in SOLITUDE ffs. Now it's THIRTY bloody jumps, through not only pie and FW nitwit infested FW losec, but now throw in the fun of bubble camps in nullsec.
What crack pipe smoking imbecile thought this was a good idea?
Seriously?
Make EVERYONE have to have this kind of fun, or get the hell rid of it. WTF is it with just harassing the Gallente folks anyway?
Horse****e is what I say.
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RootEmerger
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Posted - 2010.04.18 08:23:00 -
[113]
While they are checking (and hopefully deleting) the gallente experimental missions there's also another mission with similar problems: "The Scavengers" - level 2 fw mission that for some bug sometimes you can receive from regular level 2 caldari agents.
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Ghost Wisperer
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Posted - 2010.04.20 10:23:00 -
[114]
/signed. FW storylines for FW missions please. OR place it somewhere closer to the storyline agent. 18 jumps + camps thank you very much. To have a shot at completing those, you have to be an alarm clock no lifer who drags a ship to the mission spot at some ungodly hour.
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DominicFlandry
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Posted - 2010.04.27 06:45:00 -
[115]
The idea of these missions is interesting. Tying missions into the events of Eve is OK. AS an empire missioner going DEEP into Low Sec is scary but I would give it a try if the risk reward merited it. However the time / risk / reward makes no sense. You want me to risk a battlecruiser or battleship and 80 million ISK in implants in my head + my time for a ridiculously low reward.
Here is a suggestion how to fix things.
Create a new class of missions call them BLACK OPS missions. Be offered one of these crazy missions; however, my character gets put into a special jump clone and a one shot special ship that self destructs after so many jumps. Tell me I get rewarded if I succeed, but given the nature of the mission there is no penalty for failing in the mission and I would certainly give it a try no matter how dangerous. Changing things up would be fun. You could send me into a class 6 wormhole, you could tell me to smuggle contraband into caldari space. I would probably give it a try. You could make my special ship a big fat target by making it yield tech 2 salvage. These missions would become fun if I am risking relatively little for a new challenge - and who knows I might like it enough to make it a career.
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Johnnyan
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Posted - 2010.05.01 18:10:00 -
[116]
I'll keep it short, CCP, what's wrong with you ?
Yes, I support the request, this mission is unfair compared with the storyline missions from the other factions and, as you could probably see, 90% of us deny it because the risk is too big compared with the reward.
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Chi Quan
Bibkor Enterprises
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Posted - 2010.05.01 23:47:00 -
[117]
support ---- Ceterum censeo blasters need some tracking love |
Mrs Retina
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Posted - 2010.05.03 08:09:00 -
[118]
I was just offered yet another one of these missions. This time it's 31 jumps away, 6 jumps deep into low sec space. Reward is a sub 10 million isk implant and some pocket change. Makes no sense to accept it, really. I'm all for more variance in missions but the reward should reflect the risk and the player should have a choice. Whoever thought these were a good idea in their current form clearly don't have a clue. Maybe CCP should open source Eve Online and have the players take care of the development? At least we're somewhat familiar with the game
Oh, and don't you just love being Gallente?
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Torre Eisen
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Posted - 2010.05.09 22:08:00 -
[119]
I'd like to add my displeasure.
I got a Troop Build Up mission in Brarel, for a zainou implant and, if completed inside six hours, a 250k isk reward, or thereabouts. Apart from a paltry reward, and being patient enough to go jumping 16 systems to get to it, the mission is balls-out insane.
I took a thorax, five rails, two cap rechargers, ab, two hardeners, dc, armor rep, magnetic field doohickey in the lows.
I got absolutely ****d, having to warp out no less than five times to go and repair my ship, total cost ~2.25 mill at about 380k isk a go. I then get popped by a lowsec pirate guy on my sixth attempt, losing the ship (insured), costs of repairing it (2.25mil) and its fittings (~4mill ish).
So, lets recap.
Reward = 250k isk + zainou Cost = 6.6mill
I put to you, these missions are hilariously broken. A 32 jump round trip for total costs incurred of 6.25 million, a lost active-tank thorax for a supposedly level 1/2 mission?
Adding my support to this.
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Car Wars
Pigs In Space United Proletariat
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Posted - 2010.05.11 13:26:00 -
[120]
remove these missions please. Totally ridiculous amount of jump + low sec
"forget about it" Please do not let it come to a dead horse head in your bed ccp.
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