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NeoNxGREEN
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Posted - 2010.02.16 16:54:00 -
[1]
http://killboard.firstdragons.com/?a=kill_detail&kll_id=291
No where is safe to mine anymore when a -10 pirate can come two jumps into highsec, and successfully gank exhumers. This is a problem that needs to be fixed and should be considered an exploit. It is my belief that we should not have to pay for concord not doing there Job. I propose a couple solutions to this problem
1) Smarter stargates: Stargates are advanced enough to deny people who become aggressed during combat, they should also be able to deny those who do not the proper sec status to enter a particular solar system to enter. This is the harshest but most logical solution. Why should concord have to chase outlaws down in highest hen they could simply deny them access in the first place.
2) Smarter concord: When a outlaw jumps into a high sec system. Concord should be immediately on the way to that gate. A gate could alert concord of there entry, and it would make it much harder for outlaws to get into highsec. Only ships that can warp in under a second would make it through, like shuttles.
In the solar systems Teonusude and Gelfiven for example, there are two station that when undocking, you can initiate warp directly to a low sec gate and jump out. Any size ship can get away instantly regardless of sec status, including battleships, which no -10 should be able to have a battleship in highsec space and live. Besides being denied access by smarter stargates to even get into highsec anyway, there is 2 other solutions I have for this problem.
Orbiting Spatial bodies: To fix the undocking problem, I propose something that might be a bit more dramatic. All celestials in space are in a solar system, so they, in theory should orbit there particular spatial bodies. This is a programming nightmare and is totally unnecessary to do. However, I suggest a somewhat more ideal solution. Have the stations rotate on a axis of some kind, to give the illusion of it orbiting, but keep it so the ships still undock from the same undocking bay. This fixes multiple problems especially in market systems. First of you can simply inset warp off station, and second de congests the undocking areas. Now people might not like the idea of not being able to insta-warp off station when being camped in, but camping someone in station becomes infinitely harder if the station is rotating as well. Also, depending on the rotation, there my be celestial bodies that when aligned right, you can warp to, and any experienced pilot should be able to do that.
These are just some suggestions, but either way, something has to be done. WE SHOULD NOT HAVE TO PAY FOR CONCORDS FAILURE TO DEFEND HIGHSEC FROM OUTLAWS! |

Gypsio III
Dirty Filthy Perverts
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Posted - 2010.02.16 17:06:00 -
[2]
It's not CONCORD's purpose to defend highsec from outlaws.
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Hoe Bag
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Posted - 2010.02.16 17:10:00 -
[3]
I agree!
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Callista Sincera
Amarr
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Posted - 2010.02.16 17:15:00 -
[4]
Originally by: Gypsio III It's not CONCORD's purpose to defend highsec from outlaws.
Of course it is. You meant to say that it's not concords purpose to blow them up before they blow you up. - In simplistic terms it has been said that there is enough Zero Point Energy in the volume the size of a coffee cup to boil away EarthÆs oceans. |

Samantha U
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Posted - 2010.02.16 17:23:00 -
[5]
CONCORD are enforcement not protection. They act as a deterrent to those who wish to commit unsanctioned acts of violence, they aren't there to protect you from them. High Sec is not Total Sec, it isn't supposed to be 100% safe which seems to be what the OP wants.
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Black Tarrasque
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Posted - 2010.02.16 17:35:00 -
[6]
I engaged a battleship on a highsec gate in low sec. the guy deagreesed and jumped into highsec, in a battleship. and managed to warp to a station and dock. then later insta warped out of that station onto a low sec gate a jumped out.
Whether concord is at fault or not. -10 battleships should jump intohighsec, and die. not be able to warp away and come back to low sec with there ship intact.
i like the gate Idea. IMO sounds relistic. Signed
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Dianeces
Buttered On The Wrong Side
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Posted - 2010.02.16 17:49:00 -
[7]
Originally by: Black Tarrasque I engaged a battleship on a highsec gate in low sec. the guy deagreesed and jumped into highsec, in a battleship. and managed to warp to a station and dock. then later insta warped out of that station onto a low sec gate a jumped out.
Whether concord is at fault or not. -10 battleships should jump intohighsec, and die. not be able to warp away and come back to low sec with there ship intact.
i like the gate Idea. IMO sounds relistic. Signed
Instead of asking CCP to have NPCs blow up pirates in highsec, why don't you try doing it instead?
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DuKackBoon
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Posted - 2010.02.16 18:10:00 -
[8]
Originally by: NeoNxGREEN mimimimi I'm not indestructible in highsec!
You are not safe in EVE. Nowhere, not even in a mission in a 1.0 You are only safe on a station.
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Mike C
Caldari Ipuvaepe Industries
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Posted - 2010.02.16 19:20:00 -
[9]
Every post that has ever concurred with OP is fatally flawed.
Originally by: NeoNxGREEN No where is safe to mine anymore
Stop right there, eve isn't hasn't been and never will be safe nor should it be.
Originally by: Callista Sincera
Originally by: Gypsio III It's not CONCORD's purpose to defend highsec from outlaws.
Of course it is. You meant to say that it's not concords purpose to blow them up before they blow you up.
No, it's not.
Originally by: Black Tarrasque -10 battleships should jump intohighsec, and die
They will IF they shoot someone again. CONCORD isn't there to kill outlaws.
↑↑ bar is just /quote ↑↑ [03:17:29] Trade Skills > Jesus believes in god [03:17:38] Mike C > believed* [03:17:48] Trade Skills > touche |

Tarron Sarek
Gallente Biotronics Inc.
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Posted - 2010.02.16 19:34:00 -
[10]
Edited by: Tarron Sarek on 16/02/2010 19:34:47 Some thoughts regarding that killmail:
- Don't mine in 0.5 if you want to be safe. You know, 0.5 is just one step away from 0.4..? - Fit some extra hp instead of a halfassed active tank - Fit more resistances than just the one he rats are dealing.. - Watch local ... - Use your brain
Eve is supposed to be a harsh world. If you want to survive, be more careful!
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
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xc600
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Posted - 2010.02.16 19:36:00 -
[11]
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Galadorwest
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Posted - 2010.02.16 20:47:00 -
[12]
If Concord is not going to kill a -10 pilot in high sec either there shouldnt be any high sec or no concord because both are a waist of game mechanics and development.
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Samantha U
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Posted - 2010.02.16 21:10:00 -
[13]
Please fill out the form to submit your complaint
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Draven Talos
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Posted - 2010.02.16 21:26:00 -
[14]
Edited by: Draven Talos on 16/02/2010 21:28:59 I'm trying to see this problem from both sides, I'm mostly anti pirate, but at the end of the day whether your for or against we're all just playing a game. Now to be fair if you do become a pirate you cant expect to be able to fly in to navy/concord patrolled space without being shot out of the sky, but this isn't happening? it seems now you have to commit a crime before action is taken, and if your -5.0 or lower then what do you care if you lose sec status (which is meant to be the deterrent for such crimes)
If a player go's in to low sec or null then your out of empire and that's the pirates playground.
I'd like to see the program changed so that any -5.0 that enters high sec in anything bigger than a shuttle is targeted and destroyed, and the same for any ship they might buy in a high sec system.
If you choose the life of a pirate you should live like one, a outcast in low sec space who preys on anyone who passes by
ps do you think if Blackbeard sailed his ship up the the English channel the British navy would just wave him by? or blow the crap out of his ship :P
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Zilberfrid
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Posted - 2010.02.16 23:17:00 -
[15]
What is the difference between 0.5 and 1.0 then?
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DuKackBoon
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Posted - 2010.02.16 23:28:00 -
[16]
Originally by: Zilberfrid What is the difference between 0.5 and 1.0 then?
The time it takes CONCORD to react, and the sec hit you get from unprovokedly attack someone.
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WeiSuoB
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Posted - 2010.02.16 23:56:00 -
[17]
Originally by: DuKackBoon
Originally by: Zilberfrid What is the difference between 0.5 and 1.0 then?
The time it takes CONCORD to react, and the sec hit you get from unprovokedly attack someone.
In this case I can not see any difference. The -10 BS can jumped two jumps in high-sec then he could jump 10 jumps in high-sec include 1.0.
Ganking a hulk in 1.0 is not difficult at all, especially when someone do not have to care about his security status.
I suggest some Navy powered concord for -5s, Navy for low standings and god concord for crimals.
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Serge Bastana
Gallente GWA Corp
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Posted - 2010.02.17 00:02:00 -
[18]
What difference does it make if a -10 jumps into 0.5? If he attacks someone he gets CONCORDED just like the rest of us, if he doesn't attack anyone, he's not a problem.
------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

WeiSuoB
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Posted - 2010.02.17 00:10:00 -
[19]
Edited by: WeiSuoB on 17/02/2010 00:10:35
Originally by: Serge Bastana What difference does it make if a -10 jumps into 0.5? If he attacks someone he gets CONCORDED just like the rest of us, if he doesn't attack anyone, he's not a problem.
If a -10 jumps in high-sec like 1.0 and ganks anyone he could gank, AND GET NO PUNISHMENT AT ALL, since you know CONCORDED you should know INSURED also,shouldn't you? It brakes the balance.
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Dianeces
Buttered On The Wrong Side
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Posted - 2010.02.17 00:43:00 -
[20]
Originally by: WeiSuoB Edited by: WeiSuoB on 17/02/2010 00:10:35
Originally by: Serge Bastana What difference does it make if a -10 jumps into 0.5? If he attacks someone he gets CONCORDED just like the rest of us, if he doesn't attack anyone, he's not a problem.
If a -10 jumps in high-sec like 1.0 and ganks anyone he could gank, AND GET NO PUNISHMENT AT ALL, since you know CONCORDED you should know INSURED also,shouldn't you? It brakes the balance.
I...wait, what? idgi
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Darkraid1
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Posted - 2010.02.17 01:44:00 -
[21]
Signed.
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Josef Huffenpuff
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Posted - 2010.02.17 02:00:00 -
[22]
/me sighs.
Please check the "commonly proposed ideas" thread. This is not new and has been trolled to death a million times. See also endless "Warp to Zero" discussions.To the OP ...
Empire is NOT SAFE !!! Its not meant to be. If you don't like it I'm sorry but that's the way it is. Eve is working as intended. Its the element of ever present risk and reward that keeps people playing this game for years rather than wandering of to the latest FOTM on-line game.
Geez, Its a slow day if I'm even replying to this 
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Serge Bastana
Gallente GWA Corp
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Posted - 2010.02.17 02:01:00 -
[23]
Originally by: Dianeces
Originally by: WeiSuoB Edited by: WeiSuoB on 17/02/2010 00:10:35
Originally by: Serge Bastana What difference does it make if a -10 jumps into 0.5? If he attacks someone he gets CONCORDED just like the rest of us, if he doesn't attack anyone, he's not a problem.
If a -10 jumps in high-sec like 1.0 and ganks anyone he could gank, AND GET NO PUNISHMENT AT ALL, since you know CONCORDED you should know INSURED also,shouldn't you? It brakes the balance.
I...wait, what? idgi
I'm wondering myself, read it a few times but still not too sure.
------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

Aqriue
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Posted - 2010.02.17 02:42:00 -
[24]
I am for CONCORD preventing payout, as unsanctioned gank attacks really make no sense in highsec when a wardec is required to make CONCORD turn its head and cough everytime two corps go to war. There really is very little loss to the -10 pirate, when EVE is all about the consequences of your actions. It would prevent mindless destruction and force the attacking player to be smart about their target other then "hurr duh TIMMAH! JIHAD HALLA BACKDOOR!" . CONCORD should also be all over a pirate should they try to jump into ships positioned by neutrol alts. But enough about CONCORD insurance, we all are tired of hearing about it.
I suggest a 11% tax to all insurance payouts. Would hurt everybody and start taking a little isk out of the economy 
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Typhado3
Minmatar
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Posted - 2010.02.17 03:19:00 -
[25]
Originally by: Serge Bastana
Originally by: Dianeces
Originally by: WeiSuoB Edited by: WeiSuoB on 17/02/2010 00:10:35
Originally by: Serge Bastana What difference does it make if a -10 jumps into 0.5? If he attacks someone he gets CONCORDED just like the rest of us, if he doesn't attack anyone, he's not a problem.
If a -10 jumps in high-sec like 1.0 and ganks anyone he could gank, AND GET NO PUNISHMENT AT ALL, since you know CONCORDED you should know INSURED also,shouldn't you? It brakes the balance.
I...wait, what? idgi
I'm wondering myself, read it a few times but still not too sure.
sigh, I'll take the bait.
[Translation] When you kill someone in high sec without war dec you recieve 2 punishments: sec loss, loss of your ship.
Ship loss can be nearly negated by insurance leaving only sec loss.
Sec loss is supposed to be a punishment. If you can move through empire and gank people while your -10 you are avoiding this side os the punishemnt. Effectively this means theres no real penalty for ganking people in empire. [/Translation]
As a sign of this a lot of pirates are rather proud of their -10 sec status. Hell I hear more people complaining about low standing's with pirate factions than people complaining about low sec status.
TBH I'm hoping it gets nerfed. It's rediculous that it's easier to pirate in empire than in low sec. Hell it's even less risky than low sec you have antipirates and 0.0 overflow. Go to empire and concord protects the pirates while they wait for their prey. ------------------------------ God is an afk cloaker |

Misanthra
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Posted - 2010.02.17 03:40:00 -
[26]
Edited by: Misanthra on 17/02/2010 03:40:50 how about don't work so close to a null/low sec interface if you don't feel comfortable being there?
Its the risk and reward thing again. Want them rocks not tapped out or the ghost turd sizes you get in heavily populated systems, you'll get them in these systems most likely. Your reward. Bored pirates who have a shorter gun gauntlet to run to get into hi sec...there's your risk.
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Wolfenhawke
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Posted - 2010.02.17 04:07:00 -
[27]
Agree.
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Zipturo
Gallente The First Dragons
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Posted - 2010.02.17 05:17:00 -
[28]
Signed.
In my personal opinion, a criminal should be treated as such. If they enter an area they are not supposed to enter, they should be dealt with in a swift and efficent manner.
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Wurzel Gummidge
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Posted - 2010.02.17 05:43:00 -
[29]
Looks like someone lost his tractor, funny that, I lost mine in 0.5 to someone who popped out of low sec and I didn't cry on the forums, I just learned from the experience. Never had any problems since.
I can't read and I can't write, but that doesn't really matter, Cos I come from Trowbridge and I can drive a tractor |

Apogee Realms
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Posted - 2010.02.17 07:13:00 -
[30]
Edited by: Apogee Realms on 17/02/2010 07:12:54
Originally by: Typhado3
When you kill someone in high sec without war dec you recieve 2 punishments: sec loss, loss of your ship.
Ship loss can be nearly negated by insurance leaving only sec loss.
Sec loss is supposed to be a punishment. If you can move through empire and gank people while your -10 you are avoiding this side os the punishemnt. Effectively this means theres no real penalty for ganking people in empire. [/Translation]
As a sign of this a lot of pirates are rather proud of their -10 sec status. Hell I hear more people complaining about low standing's with pirate factions than people complaining about low sec status.
TBH I'm hoping it gets nerfed. It's rediculous that it's easier to pirate in empire than in low sec. Hell it's even less risky than low sec you have antipirates and 0.0 overflow. Go to empire and concord protects the pirates while they wait for their prey.
I do agree with this. Removing insurance from all concord kills would be a good way to do this and then the gankers will really have to decide whether the kills worth it or not. At the moment the gankers have all the reward and no risk.
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Caldari 5
Amarr The Element Syndicate Hand That Feeds
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Posted - 2010.02.17 08:46:00 -
[31]
Originally by: Apogee Realms Edited by: Apogee Realms on 17/02/2010 07:12:54
Originally by: Typhado3
When you kill someone in high sec without war dec you recieve 2 punishments: sec loss, loss of your ship.
Ship loss can be nearly negated by insurance leaving only sec loss.
Sec loss is supposed to be a punishment. If you can move through empire and gank people while your -10 you are avoiding this side os the punishemnt. Effectively this means theres no real penalty for ganking people in empire. [/Translation]
As a sign of this a lot of pirates are rather proud of their -10 sec status. Hell I hear more people complaining about low standing's with pirate factions than people complaining about low sec status.
TBH I'm hoping it gets nerfed. It's rediculous that it's easier to pirate in empire than in low sec. Hell it's even less risky than low sec you have antipirates and 0.0 overflow. Go to empire and concord protects the pirates while they wait for their prey.
I do agree with this. Removing insurance from all concord kills would be a good way to do this and then the gankers will really have to decide whether the kills worth it or not. At the moment the gankers have all the reward and no risk.
Agreed, there is way to much in the favour of the pirates on this issue.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2010.02.17 09:08:00 -
[32]
Originally by: Callista Sincera
Originally by: Gypsio III It's not CONCORD's purpose to defend highsec from outlaws.
Of course it is. You meant to say that it's not concords purpose to blow them up before they blow you up.
No, it isn't, and no, I didn't.
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