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Slade Hoo
Amarr 24th Imperial Crusade
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Posted - 2010.02.18 13:17:00 -
[31]
Originally by: the plague
Still... it would be awesome to see a ship of that size, boasting that kind of firepower, in EVE. Make them cost a trillion ISK or more, which would put them out of reach of any pirate or smaller alliance. And it would be interesting to see which alliance would actually have the fortitude to risk such a ship in battle.
Same has been said to titans a few years ago. ------ I'm just a lonely pirate on my way to ascension |

djenghis jan
Amarr Debiloff
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Posted - 2010.02.18 13:19:00 -
[32]
Nice vid,
makes one wonder how stiff these things musth be to rock back and forth due to missile impacts
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Goon 13241
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Posted - 2010.02.18 13:37:00 -
[33]
srsly ccp, make it look ingame like that. 
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Femto Zone
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Posted - 2010.02.18 13:46:00 -
[34]
Originally by: Goon 13241 srsly ccp, make it look ingame like that. 
?
They are like that ingame. You just miss point of reference to judge actual scale. And i doubt space palmtrees would do the trick in Eve.
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Enoch Thered
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Posted - 2010.02.18 13:48:00 -
[35]
If only I knew how to/had the stuff required to get the models in crysis.
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chadwill
Gallente The Scope
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Posted - 2010.02.18 14:03:00 -
[36]
Originally by: Enoch Thered If only I knew how to/had the stuff required to get the models in crysis.
Yeah.. Ive installed crysis and 3d studio max, and now im trying to get triexporter to work on windows 7 64bit..
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2010.02.18 14:35:00 -
[37]
the tritanium that people keep mentioning is probably alloyed and it loses that property of being brittile to atmosphere, If that wasnt the case then they would fall apart from the inside as any sealed environment can be very similar to our breathable atmosphere.
and yeah they're big... Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 10FEB10
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Nekopyat
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Posted - 2010.02.18 15:23:00 -
[38]
Originally by: Jagga Spikes it just shows people have no sense of scale. which probably includes some CCP, as well.
Heh. I think it STARTS with CCP staff. Well, I can not fully blame CCP alone here. Making ships pointlessly huge has been a trend in sci-fi over the last few decades and it is getting annoying.
And I still maintain that their over-zealousness for making things big is really going to make WiS difficult if not just plain silly. 'Hey, ship several kilometers long! but we only have 1000 square meters of walkable space!'
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Xtover
Suicide Kings
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Posted - 2010.02.18 15:34:00 -
[39]
Originally by: Nekopyat
And I still maintain that their over-zealousness for making things big is really going to make WiS difficult if not just plain silly. 'Hey, ship several kilometers long! but we only have 1000 square meters of walkable space!'
You won't be walking in ships, you'll be walking in stations.
Also, it makes sense also even if it were the case. Try walking around a sub.
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Stitcher
Caldari ForgeTech Industries
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Posted - 2010.02.18 15:37:00 -
[40]
Originally by: the plague An EVE titan is just a baby in comparison and sports a ridiculously low number of weapons for a ship supposed to be so large and fearsome. For gameplay reasons, of course.
EVE weapons philosophy is "quality > quantity"
Sure, an Avatar can only sport a maximum of six guns, but each of those guns is basically one of these. - Verin "Stitcher" Hakatain. |

Taedrin
Gallente The Green Cross DEFI4NT
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Posted - 2010.02.18 15:39:00 -
[41]
Originally by: Wesfahrn I thought those ships couldnt survive atmospheric pressures since they contain tritanium
RP Mode: Raw Tritanium reacts with most atmospheres. However, ships are not made out of raw tritanium, but most likely are made out of alloys. Consider in real life how a bit of chromium mixed into a steel alloy will make the alloy resistant to corrosion. Same principal here - Tritanium corrodes easily (violently so, even) but probably has other desirable traits. So engineers add other materials to reduce the corrosion to a manageable level. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Stitcher
Caldari ForgeTech Industries
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Posted - 2010.02.18 15:45:00 -
[42]
also: not actually in universe. This is just a size demonstration not an RP thing. - Verin "Stitcher" Hakatain. |

Boomershoot
Caldari Suddenly Ninjas
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Posted - 2010.02.18 15:47:00 -
[43]
Originally by: Stitcher
Originally by: the plague An EVE titan is just a baby in comparison and sports a ridiculously low number of weapons for a ship supposed to be so large and fearsome. For gameplay reasons, of course.
EVE weapons philosophy is "quantity > everything else really" Sure, an Avatar can only sport a maximum of six guns, but each of those guns is basically one sieged dread turret
Fixed
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Stitcher
Caldari ForgeTech Industries
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Posted - 2010.02.18 16:37:00 -
[44]
Edited by: Stitcher on 18/02/2010 16:37:16
Originally by: Boomershoot
Originally by: Stitcher
Originally by: the plague An EVE titan is just a baby in comparison and sports a ridiculously low number of weapons for a ship supposed to be so large and fearsome. For gameplay reasons, of course.
EVE weapons philosophy is "quantity > everything else really" Sure, an Avatar can only sport a maximum of six guns, but each of those guns is basically one sieged dread turret
Fixed
I stand by my point. A battleship could fit a HUGE number of frigate guns. Instead they go with fitting a smaller number of much bigger, more powerful guns.
EVE weapons philosophy = bigger gun > more gun.
Don't "fix" posts by replacing gold with a turd. - Verin "Stitcher" Hakatain. |

Jagga Spikes
Minmatar Sebiestor tribe
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Posted - 2010.02.18 16:54:00 -
[45]
it's not EVE's weapon philosophy. it's game design issue. actual ships in EVE universe are packed with point-defense gunnery. it's just from gameplay point of view that this is not supported, because it would make bigger ships unbalanced.
________________________________ : Forum Bore 'Em : Foamy The Squirrel |

Steve Celeste
Caldari Inglorious-Basterds
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Posted - 2010.02.18 17:14:00 -
[46]
Originally by: Jagga Spikes it's not EVE's weapon philosophy. it's game design issue. actual ships in EVE universe are packed with point-defense gunnery. it's just from gameplay point of view that this is not supported, because it would make bigger ships unbalanced.
And it would make Caldari ships useless in PVP.
O wait...
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Magnus Nordir
Caldari Nordir Industries
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Posted - 2010.02.18 17:21:00 -
[47]
Originally by: Steve Celeste And it would make Caldari ships useless in PVP.O wait...
Frigate guns can shoot missiles?  --------------------------- Only those who surrender are lost |

the plague
Epiphyte Mining and Exploration Majesta Empire
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Posted - 2010.02.18 18:48:00 -
[48]
Originally by: Jagga Spikes it's not EVE's weapon philosophy. it's game design issue. actual ships in EVE universe are packed with point-defense gunnery. it's just from gameplay point of view that this is not supported, because it would make bigger ships unbalanced.
That's exactly right. While it's true that a huge ship like a titan would have very large guns meant for destroying other large ships or planetary bombardment, no sane person would ever design such a ship and leave it completely defenseless against smaller ships. Instead, it would bristle with point defense weapons like the Battlestar Galactica, Vader's Executor, or even a WWII-era battleship.
Cap ships in EVE are intentionally gimped all to hell and back for gameplay and balance reasons, not because of some holy theory of weapons specialization. If EVE's cap ships sported tons of point defense weapons and two whole wings of fighters (let's call it 400 drones), then there would hardly be reason to ever fly anything else, and the devs have decided they don't want that kind of disparity between new players and established players. It's a debatable design decision, but that's the way EVE has always been and probably always will be.
While it's true that Titans have proliferated since they're introduction, that's largely because many just spin in stations and aren't relevant in any meaningful sense. But it's also because they're not that expensive or difficult to build.
Hypothetically, let's say CCP had introduced titans as truly fearsome weapons systems, the ultimate expression of raw power projection. More weapons, lots of drones, and other unique capabilities geared toward alliance warfare. BUT... they take absolutely massive quantities of resources, over a year to build, and cost 1.5 trillion ISK. Personally, I don't see the down side with such a ship. Even the biggest alliances in the game don't have that kind of money. And even if they saved it up for the express purpose of building such a weapon, you can bet they would fear taking it into combat. The loss of a ship like that could very well send even a well-run alliance into failure cascade. It would be like losing 15 or twenty titans, and I say that would balance it out.
I would have preferred to see CCP do that with titans instead of what we have now. At 1.5T each, there would probably never be more than two or three in the game and it would be a real event to witness one in combat. But you could tear an alliance's heart out by killing it! Just think of the potential tears and drama that would ensue...
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Xtover
Suicide Kings
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Posted - 2010.02.18 19:08:00 -
[49]
Originally by: the plague
Originally by: Jagga Spikes it's not EVE's weapon philosophy. it's game design issue. actual ships in EVE universe are packed with point-defense gunnery. it's just from gameplay point of view that this is not supported, because it would make bigger ships unbalanced.
That's exactly right. While it's true that a huge ship like a titan would have very large guns meant for destroying other large ships or planetary bombardment, no sane person would ever design such a ship and leave it completely defenseless against smaller ships. Instead, it would bristle with point defense weapons like the Battlestar Galactica, Vader's Executor, or even a WWII-era battleship.
Cap ships in EVE are intentionally gimped all to hell and back for gameplay and balance reasons, not because of some holy theory of weapons specialization. If EVE's cap ships sported tons of point defense weapons and two whole wings of fighters (let's call it 400 drones), then there would hardly be reason to ever fly anything else, and the devs have decided they don't want that kind of disparity between new players and established players. It's a debatable design decision, but that's the way EVE has always been and probably always will be.
While it's true that Titans have proliferated since they're introduction, that's largely because many just spin in stations and aren't relevant in any meaningful sense. But it's also because they're not that expensive or difficult to build.
Hypothetically, let's say CCP had introduced titans as truly fearsome weapons systems, the ultimate expression of raw power projection. More weapons, lots of drones, and other unique capabilities geared toward alliance warfare. BUT... they take absolutely massive quantities of resources, over a year to build, and cost 1.5 trillion ISK. Personally, I don't see the down side with such a ship. Even the biggest alliances in the game don't have that kind of money. And even if they saved it up for the express purpose of building such a weapon, you can bet they would fear taking it into combat. The loss of a ship like that could very well send even a well-run alliance into failure cascade. It would be like losing 15 or twenty titans, and I say that would balance it out.
I would have preferred to see CCP do that with titans instead of what we have now. At 1.5T each, there would probably never be more than two or three in the game and it would be a real event to witness one in combat. But you could tear an alliance's heart out by killing it! Just think of the potential tears and drama that would ensue...
Sorry, what?
How long have you been playing? When titans were first introduced, that's EXACTLY what CCP said about an 83 billion ISK ship. Only a few in the game.
They had super-badass weaponry. EW/tackle immune, and don't forget the remote DD.
No, it doesn't work to base a ship off of an arbitrary ISK vale, and never say it's too expensive.
Trust me, there are quite a few people with over a trillion ISK in this game.
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Mitawyn
Caldari Solar Wind AAA Citizens
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Posted - 2010.02.18 19:55:00 -
[50]
I knew they were big, but this really puts them in perspective.
Very nice work and I would like to see some more ship comparison sizes.
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Night Epoch
Ishuk-Raata Enforcement Directive
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Posted - 2010.02.18 20:05:00 -
[51]
Totally awesome, props to whoever made the video (and props also to the guy who did this with the HL2 source engine ... as I recall he couldn't go bigger than battleships with it ... so it's awesome to see these in CryEngine2).
I'd love to see a Caldari version of this video - and throw in some battlecruisers too!
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Overbrain
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Posted - 2010.02.18 20:15:00 -
[52]
Edited by: Overbrain on 18/02/2010 20:16:04 Awesome nice video , finally something worth thanking for
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Apoctasy
Deskira Industries G String University
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Posted - 2010.02.18 20:44:00 -
[53]
Originally by: Samantha U
Originally by: chadwill
Originally by: Virgil Travis They aren't far off
Link fail?
Works fine for me
broken
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Kry Nanase
Princeps Corp Atlas Alliance
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Posted - 2010.02.18 20:57:00 -
[54]
Hey guys, I made the video in the OP, glad you enjoyed it, I didn't expect to see a thread about it. And thanks for the feedback, much appreciated.
To the people trying to do the same, it's really messy explaining it here, but keep reading:
Sometimes Sandbox2 doesn't let you modify the materials, so disable tools->preferences->source control. That will unprotect the crysis core files, but if you are just playing around with eve models, it shouldn't hurt. I'm sure there is a better way of doing this, like making some kind of mod or something. My goal was making the video so I didn't research those options.
Also, keep in mind the editor is probably crysis on low settings, so if you save the map (or make a mod) and load it ingame, graphics will be much cooler I guess. In case you do that, take your time to make the bumpmaps and all the textures. It's very time consuming when you are learning on the fly, and I couldn't afford to spend more days improving the quality. So I just released it.
I saved the files in paths similar to this:
C:\Program Files (x86)\Electronic Arts\Crytek\Crysis\Game\Objects\battleship
This way the editor should show you the models without any major problems. This is not always the case though, when I started they were not showing up, or they were there but with an empty model... (I think this was because there was something wrong with the material, if you don't set one it just shows you the untextured ship).
There is an old post somewhere on eve-files that explains you how to do the bumpmap or other textures. I don't have the link, but google will know.
***"How to"
-Export the 3d models in .obj format, and the textures
-In 3dstudio, go to customize->units_setup->system_unit_setup I set 1 unit = 1 meter. That way when you import the .obj you get the right size. However, when exporting the model to crysis, it sets 1 unit = 1cm, so no idea if the scale you are using in 3dmax matters.
-Once you have your model imported, make a "Multi/Sub-Object" material. Set the number of submaterials you need (you should be able to see that in triexporter I think).
-For every submaterial, set crytek shader, check physicalize, and set the diffuse texture (the ones called something_d.dds)
-You have to vertically mirror the texture. Instead, I just added a "Unwrap UVW" modifier. After clicking edit, select all the geometry in the new window, click once mirror horizontal (move it back again inside the square), and click once +90 (that is the same as vertical mirroring)
-Now go to the utilities tab and select the crytek exporter. Click add selected and export. It will export the crytek 3d model (.cgf) to the same directory where you saved the 3dstudio project. It will give you a huge error window, those can be fixed (removing vertices with some tools), but it's not worth it if you are not doing something serious, so close it and continue, it will work just fine.
-To export the material, click on "create material", sandbox2's material editor window will open. Then click it again, and you will be asked for the name of the material (.mtl) file. This is a pain. It didn't work for me at first, then it worked, then it stopped working again. In that case, you can build the material yourself. Just open the material editor in sandbox2, make a material in objects folder, set submaterials, textures, check your diffuse color is white or you won't see anything, move the file to another folder if you want to, and apply it to a model. Use the same name for the .mtl and the .cgf, by the way.
That's it, everything should work! Make sure you install all the patches for 3dstudio, crysis and the editor. And use the small windows fonts, or the material editor may crash! it happened to me.
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Derus Grobb
Selectus Pravus Lupus
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Posted - 2010.02.18 21:36:00 -
[55]
Very nice video! ---
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Galius Zed
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Posted - 2010.02.18 21:59:00 -
[56]
Freaking awesome and cheers for picking Amarr!
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the plague
Epiphyte Mining and Exploration Majesta Empire
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Posted - 2010.02.18 22:39:00 -
[57]
Edited by: the plague on 18/02/2010 22:41:28
Originally by: xtover When titans were first introduced, that's EXACTLY what CCP said about an 83 billion ISK ship. Only a few in the game.
Yes, I know. And clearly they miscalculated then.
Originally by: xtover They had super-badass weaponry. EW/tackle immune, and don't forget the remote DD.
Yes, they were poorly designed. Titans could attack with essentially no risk to themselves using the method you mentioned. But I suggested nothing of the sort. While I did talk about a 'what-if?' scenario in which titans were far more powerful, I also made it clear they would still have to engage in order to bring all that firepower to bear--thus they could be caught and killed like any other ship.
Originally by: xtover No, it doesn't work to base a ship off of an arbitrary ISK vale, and never say it's too expensive.
Nice straw man, I'll take it. I didn't suggest limiting them by expense only, did I? I said they would require far greater amounts of resources than they do now, take over a year to build, AND cost 1.5T ISK. Taken together, those perquisites would make it very difficult for anyone to ever get a titan. By necessity, titans would be rare and a real challenge to acquire. Although they would be powerful, I have my doubts they would be used solo. Half of EVE would converge on the system if one of these babies was spotted solo. And so it would die. And even the richest entities in EVE can't afford to throw away 1.5T ISK.
Right now titans are not particularly rare, nor particularly effective or impressive. Yet there are too many of them in the game. I would like to see them much, much rarer and far more difficult to acquire. I think we all know this isn't going to happen for various reasons, but it's fun to speculate. Instead, we have titans everywhere and I hardly see that as an improvement over what I suggested.
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Nicholas Barker
Black Nova Corp IT Alliance
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Posted - 2010.02.18 23:06:00 -
[58]
Edited by: Nicholas Barker on 18/02/2010 23:08:54
Originally by: chadwill Damn they are big...
http://www.youtube.com/watch?v=JPeb547pis0
gonna try this myself now :P
FIRE THE TAC CANNON INTO IT!
It'll literally take 5 minutes just for the round to get to the ship, and you'll just see a tiny poof of smoke.
Originally by: the plague
Right now titans are not particularly rare, nor particularly effective or impressive. Yet there are too many of them in the game. I would like to see them much, much rarer and far more difficult to acquire. I think we all know this isn't going to happen for various reasons, but it's fun to speculate. Instead, we have titans everywhere and I hardly see that as an improvement over what I suggested.
Unfortunately, they've been in game far too long, and there's far too many of them, for them to ever do this now. ------
0800-LAG-A-NODE
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DJ Obsidian
New Eden Technical Institutes
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Posted - 2010.02.18 23:09:00 -
[59]
NEEDS MOAR GALLENTE!!!
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RootEmerger
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Posted - 2010.02.18 23:11:00 -
[60]
Originally by: Jagga Spikes
edit: btw, i really don't get why would anyone bother building ships of that size. if history shows us anything, weapons scale in power, not size. bigger ships are simply bigger targets.
Probably the same political reasons that make battleship a reality in late 1800 to wwii - all battleship in real word were always too big targets, too expensive and easy to destroy for little torpedo ships before wwii and to submarines and planes during wwii to really commit them in the field, most battleship never seen any real battle (other than the one where they sunk) or were just used for coastal bombardment and defensive actions. But still they were built and built and built from everyone as politician thought that that bigass ships would show how powerfull their navy would be...
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