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Thread Statistics | Show CCP posts - 0 post(s) |

Roemy Schneider
Vanishing Point.
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Posted - 2010.02.20 09:57:00 -
[91]
F you... now i forgot all about the eve ships 8[ - putting the gist back into logistics |

Catheryn Martobi
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Posted - 2010.02.20 10:44:00 -
[92]
I have no idea how to get the models in the first place. I can extract them from the .stuff file, but I can't seem to get TriExporter to point to the extracted models. Any help?
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chadwill
Gallente The Scope
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Posted - 2010.02.20 14:17:00 -
[93]
Originally by: Catheryn Martobi Edited by: Catheryn Martobi on 20/02/2010 11:01:37 Edited by: Catheryn Martobi on 20/02/2010 10:53:49 I have no idea how to get the models in the first place. I can extract them from the .stuff file, but I can't seem to get TriExporter to point to the extracted models. Any help?
Edit: I found this tutorial, but I appear to have a different tree structure. CCP may have changed the client since then or I'm doing something wrong. When I navigate to res/models/ships, the only two races I see are Gallente and Minmatar. And each race only has one ship in it.
Edit2: Alright, I seem to have found all the ship models in res/dx9/model/ship, but I can't find the correct textures. When I try to apply the textures, some work (but leave white spaces), some are a neon green, and some don't appear to do anything.
http://img716.imageshack.us/img716/4444/capturezz.jpg
You need to add the d.dds texture many times, acording to the number of UV maps
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Catheryn Martobi
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Posted - 2010.02.20 23:47:00 -
[94]
Yeah, I got the ship into 3DS, but I don't have photoshop for editing the textures. Looks like I'm going to have to download the trial or give up. I have been following this but it's way over my head.
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Novantco
The Tuskers
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Posted - 2010.02.21 00:06:00 -
[95]
MAXIMUM ARMOUR.
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VanNostrum
Tigers Of Anatolia
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Posted - 2010.02.21 01:37:00 -
[96]
Hi, VanNostrum here
I like this
-VanNostrum
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chadwill
Gallente The Scope
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Posted - 2010.02.21 01:53:00 -
[97]
Trying to make a proper space scene, but still have some problems with textures.. like shiny/lights/translucent
had to make this for a test tho :P
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Catheryn Martobi
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Posted - 2010.02.21 02:50:00 -
[98]
I'm actually surprised that I can't find the models to simply download and load up in Sandbox. Is it a copyright violation or something?
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Shea Klant
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Posted - 2010.02.21 04:32:00 -
[99]
Several people pointed out that the massive ships are not as powerful as their SciFi conterparts is that CCP are affraid they would become giant solo pawnmobiles.
Maybe then it is time for the super capital ships to require a crew, as in 5-10 people required to fly them. Each person would be in charge of a section of the ship, which would have its own power, armor, shields, and modules, kind of like POS defenses do now.
One person could easily fly the ship around and operate a few of its weapons, but it would take a crew to fully bring its power to bear. The crews would need to be 5 or more as I've met a few people now that flying around with 3-4 accounts operating as their own squad.
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Viktor Fyretracker
Caldari Fyretracker Heavy Industries
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Posted - 2010.02.21 05:01:00 -
[100]
pretty much game balance is what holds ships back, id imagine in lore the battleships have lots lots more firepower.
but it wouldnt really be fair to frigate pilots in game if a raven had not only its 6 cruise launchers but another 8 small railguns, point defense miniguns and light missiles.
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Tuttomenui II
Gallente BUDAPIG LTD
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Posted - 2010.02.21 05:35:00 -
[101]
Originally by: chadwill
Originally by: Enoch Thered If only I knew how to/had the stuff required to get the models in crysis.
Yeah.. Ive installed crysis and 3d studio max, and now im trying to get triexporter to work on windows 7 64bit..
You dont need triExporter unless you want a specific model thats not available, I Have a few models available for download hosted at eve-files.
!ALL YOUR ROOKIES ARE BELONG TO ME! |

Culmen
Caldari Macabre Votum Morsus Mihi
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Posted - 2010.02.21 06:08:00 -
[102]
Edited by: Culmen on 21/02/2010 06:14:58
Originally by: Viktor Fyretracker pretty much game balance is what holds ships back, id imagine in lore the battleships have lots lots more firepower.
You do realize that a Maelstrom has 8 pairs of this huge mo-fo And with a ROF of at least 7.5 rounds per minute (per gun) The most the National Socialist could pull off was firing 1 round every 30 to 45 minutes. And even then they figured they could only fire 14 rounds a day. and further more why do i even need a sig? |

Carmine Terriv
Caldari Rage of Inferno Burning Ambition
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Posted - 2010.02.21 06:15:00 -
[103]
Was it a guess? Pretty spot on. ------------------------------------------- Simple Solutions to Complex Problems |

Alexander Universe
Universal Mayhem
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Posted - 2010.02.21 16:29:00 -
[104]
Edited by: Alexander Universe on 21/02/2010 16:33:44 Failpost, nvm
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Alexander Universe
Universal Mayhem
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Posted - 2010.02.24 17:53:00 -
[105]
I've been trying to figure out how to get the ship models that Tuttomenui II linked above into CryEngine 2.
I've found guides on importing stuff into CryEngine 2 but none is exactly for these filetypes and they all are mentioning folders in game root folder that don't even exist in my installation folder.
Could someone please post a tutorial on how to get specifically the models that Tuttomenui II linked into CryEngine 2?
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2010.02.24 21:25:00 -
[106]
Those destroyers sitting off shore (they look like DD's anyway!) are sooo tiny...
Just imagine dropping those in there... "all your ships are belong to us!" 
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Barakkus
Caelestis Iudicium
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Posted - 2010.02.24 23:09:00 -
[107]
http://www.youtube.com/user/CCPGAMES#p/f/2/tOJIyTHgwGQ
Originally by: CCP Dropbear
rofl
edit: ah crap, dev account. Oh well, official rofl at you sir.
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Catheryn Martobi
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Posted - 2010.02.24 23:13:00 -
[108]
Originally by: Alexander Universe I've been trying to figure out how to get the ship models that Tuttomenui II linked above into CryEngine 2.
I've found guides on importing stuff into CryEngine 2 but none is exactly for these filetypes and they all are mentioning folders in game root folder that don't even exist in my installation folder.
Could someone please post a tutorial on how to get specifically the models that Tuttomenui II linked into CryEngine 2?
You need to load his models into 3DS Max and export them to a crysis model (cgf). It doesn't matter where you put the models since you load them in the editor.
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illford baker
EVE RONIN R-I-P
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Posted - 2010.02.25 04:00:00 -
[109]
Edited by: illford baker on 25/02/2010 04:06:02
...can i has the file to put that in my crysis? so i can drive my deLorean on it?
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Reiisha
Evolution IT Alliance
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Posted - 2010.02.25 15:01:00 -
[110]
If a super titan would ever be introduced, it'd better "cost" at least 40-50 trillion to build. Maybe even more.
"If you do things right, people won't be sure you've done anything at all"
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Skippermonkey
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Posted - 2010.02.25 15:21:00 -
[111]
Originally by: illford baker Edited by: illford baker on 25/02/2010 04:06:02
...can i has the file to put that in my crysis? so i can drive my deLorean on it?
That link is full of win! Look at me, im using the INTERNETS! |

Nancy Raygun
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Posted - 2010.02.25 15:37:00 -
[112]
These imaginary spaceships are HUGE!!!
Eve really does lack a sense of scale unfortunately
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bff Jill
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Posted - 2010.02.25 17:42:00 -
[113]
Edited by: bff Jill on 25/02/2010 17:42:56 ships always felt about that size to me in eve, looking at their window lights.
I still kind of dont get supercaps though. Ships seem to scale at a sensible rate as you go up, but then once you get into capital ships the whole thing just gets kind of.. stupid. Dreds are about the right size compared to battleships, carriers kind of make sense. But after that the scale is just wrong.
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Mistah Ewedynao
Gallente
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Posted - 2010.02.25 19:26:00 -
[114]
Just friggin amazing to the OP. 
and thanks for all the other neat links folks.
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Alexander Universe
Universal Mayhem
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Posted - 2010.02.25 20:44:00 -
[115]
Originally by: Catheryn Martobi
Originally by: Alexander Universe I've been trying to figure out how to get the ship models that Tuttomenui II linked above into CryEngine 2.
I've found guides on importing stuff into CryEngine 2 but none is exactly for these filetypes and they all are mentioning folders in game root folder that don't even exist in my installation folder.
Could someone please post a tutorial on how to get specifically the models that Tuttomenui II linked into CryEngine 2?
You need to load his models into 3DS Max and export them to a crysis model (cgf). It doesn't matter where you put the models since you load them in the editor.
Having never done any modelling or texturing, I've now messed around with the 3dsMax9 for two days. Firstly to get the 3dsmax9, soon I understood I need the SDK for CryEngine2. I got that installed and started following a guide on getting a model into CryEngine 2 (this guide). I actually even managed to get textures on a nightmare using the guide. My fight for getting a nightmare into CryEngine 2 came to a halt when I tried "Create Material" in the Material Selection CryENGINE2 Exporter utility. It says it can't find the Editor.exe and asks me to specify the folder. I've tried the folder where the Editor.exe is in, the path to Editor.exe, the root folder for all Crysis files and still the same error. I couldn't find any help on this issue online other than a thread about somebody having the same issue with no replies.
Having spent many hours on trying to get it work with no prior skills in the area I find myself in a dead end. Could somebody who has already taken some models into crysis upload the files necessary and tell n00bs like me how exactly to get them into cryengine2 the easiest way? Or maybe someone magically knows how to get past the error of 3dsmax plugin not finding Editor.exe?
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Abrazzar
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Posted - 2010.02.25 21:13:00 -
[116]
Nice to see how the ships scale. 
I think the issue with the lack of sense of scale in EVE is that the BSes have a similar detail density as a frigate. So you zoom in on a frigate and it feels pretty much the same size as the BS.
Maybe higher detail density textures added to bigger ships, depending on how close the camera is to the object may add a greater sense of scale. So when you zoom in on a titan, you get more and more and finer details added as you get closer. The amount of additional detail layers will be smaller on small ships. --------
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Kry Nanase
Princeps Corp Atlas Alliance
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Posted - 2010.02.26 00:25:00 -
[117]
Edited by: Kry Nanase on 26/02/2010 00:25:19
Originally by: Alexander Universe
.........
Having never done any modelling or texturing, I've now messed around with the 3dsMax9 for two days. Firstly to get the 3dsmax9, soon I understood I need the SDK for CryEngine2. I got that installed and started following a guide on getting a model into CryEngine 2 (this guide). I actually even managed to get textures on a nightmare using the guide. My fight for getting a nightmare into CryEngine 2 came to a halt when I tried "Create Material" in the Material Selection CryENGINE2 Exporter utility. It says it can't find the Editor.exe and asks me to specify the folder. I've tried the folder where the Editor.exe is in, the path to Editor.exe, the root folder for all Crysis files and still the same error. I couldn't find any help on this issue online other than a thread about somebody having the same issue with no replies.
Having spent many hours on trying to get it work with no prior skills in the area I find myself in a dead end. Could somebody who has already taken some models into crysis upload the files necessary and tell n00bs like me how exactly to get them into cryengine2 the easiest way? Or maybe someone magically knows how to get past the error of 3dsmax plugin not finding Editor.exe?
I had a lot of trouble when exporting the material to make the video. You are supposed to click twice on "export material" and it the material editor should open, and then ask you to save the .mtl.
I never saw the error you are getting, but in my case it suddenly stopped working one day. Now, if I click, the editor opens, but it doesn't create the material, the second click does nothing.
So I got tired and just made the material directly in sandbox2. You have to create a few submaterials and select the texture, just that. Don't forget to do the unwrap UV thing I explained in page 2 if you exported the models with triexporter, or the ship won't be properly textured.
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GavinGoodrich
Ungrouped Guns Don't Panic.
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Posted - 2010.02.26 02:42:00 -
[118]
Very very nice video man.
That's no island...that's a space sheep  \o |

illford baker
EVE RONIN R-I-P
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Posted - 2010.02.26 04:59:00 -
[119]
you need 3dsmax9? not all of use have $3000+ to spend...
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Iture
Caldari Arcana Imperii Ltd. Atlas Alliance
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Posted - 2010.02.26 05:38:00 -
[120]
Originally by: RootEmerger stuff
people like big guns. its a proven fact
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