Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jagga Spikes
Minmatar Sebiestor tribe
|
Posted - 2010.02.18 23:12:00 -
[61]
well, maybe we'll get 50km motherships. tho i wonder what would be their purpose?
________________________________ : Forum Bore 'Em : Foamy The Squirrel |

Tulisin Dragonflame
|
Posted - 2010.02.18 23:12:00 -
[62]
Edited by: Tulisin Dragonflame on 18/02/2010 23:12:27 Just for lulz:
At a 270mil exchange rate, it'd take about 3704 PLEX sales to get enough ISK to get the base cost for a 1.5 trillion ISK ship. Thats around $56,000. A backwards exchange rate doesn't really exist since PLEX are a one-way system, but even assuming you could sell 'em back to CCP at half-value, you're looking at a ship that costs more than some people make in a year.
Not fun to lose.
|

the plague
Epiphyte Mining and Exploration Majesta Empire
|
Posted - 2010.02.18 23:29:00 -
[63]
Originally by: Tulisin Dragonflame At a 270mil exchange rate, it'd take about 3704 PLEX sales to get enough ISK to get the base cost for a 1.5 trillion ISK ship. Thats around $56,000. A backwards exchange rate doesn't really exist since PLEX are a one-way system, but even assuming you could sell 'em back to CCP at half-value, you're looking at a ship that costs more than some people make in a year.
Not fun to lose.
Yeah, but can you imagine the tears over a loss like that? Better than the finest wine!
Originally by: Nicholas Barker Unfortunately, they've been in game far too long, and there's far too many of them, for them to ever do this now.
You're right of course. But it's still fun to think about.
|

Nemesis Factor
Caldari RennTech BricK sQuAD.
|
Posted - 2010.02.19 00:35:00 -
[64]
Originally by: Demitria Fernir
Originally by: the plague That is big. But it's relatively modest in terms of how capital ships are usually portrayed in contemporary sci-fi. For instance, the Executor, Darth Vader's command ship, is over 19 kilometers in length and sports over 5,000 weapon turrets, a huge array of planetary bombardment weapons, and two full wings of fighters. The flagship of Warmaster Horus is given as over 15 kilometers in length, with the new Abyss class being considerably larger and more heavily armed.
An EVE titan is just a baby in comparison and sports a ridiculously low number of weapons for a ship supposed to be so large and fearsome. For gameplay reasons, of course.
taken we are given CIVILLIAN titans, which are roughly 1/3 of a standard-issue titan (used by empires fleets)
The Imperial Issue Avatar is almost 40km long. The jovian titans...well,one of them was built around a moon.
Do you have a reference to that? The Leviathan around Caldari Prime looks about the same size as a normal titan. ~/~ Sultan of Buruni |

Graelyn
Amarr Deus Imperiosus Acies
|
Posted - 2010.02.19 01:29:00 -
[65]
Edited by: Graelyn on 19/02/2010 01:29:39
While some of us are old enough to remember the pre-titans (Like the Solteur-class stolen by Salvador Sarpati - I bet modern titan pilots wish they could get a massive smartbomb with 300km range that fired once every few seconds), they weren't really bigger than the current incarnations, and they were only ever seen on the test server.
If you had seen the minmatar pre-titan, you would have wept. It was god-ugly, YES, even more so than the post-whiskeybinge-turd it looks like now.
-------
|

Obsidian Hawk
RONA Legion
|
Posted - 2010.02.19 04:42:00 -
[66]
Case in point here are pictures of the old titans. BRING THEM BACK CCP!!
Minmatar - Leviathan
Gallente Soltueur
Amarr - Imud Hubrau
Caldari Titan - Unknown Name.
|

Nikita Alterana
Gallente Gank Bears
|
Posted - 2010.02.19 04:52:00 -
[67]
Originally by: Obsidian Hawk Case in point here are pictures of the old titans. BRING THEM BACK CCP!!
Minmatar - Leviathan
Gallente Soltueur
Amarr - Imud Hubrau
Caldari Titan - Unknown Name.
the Amarr one looks pretty cool, and with the Gallente one you can sorta see how it evolved into the Erubus.
but other then that, its pretty easy to see why they redid the titan models.
|

Ryhss
Caldari
|
Posted - 2010.02.19 04:59:00 -
[68]
What program is that? Very cool vid! This is my sig, stop reading. |

Tibalt Avalon
Suck my Titan Tactical Narcotics Team
|
Posted - 2010.02.19 05:02:00 -
[69]
Awesome Video Mate, Nice Job!  Hardstyle Ambassador |

Virgil Travis
Gallente
|
Posted - 2010.02.19 06:37:00 -
[70]
Originally by: Apoctasy
Originally by: Samantha U
Originally by: chadwill
Originally by: Virgil Travis They aren't far off
Link fail?
Works fine for me
broken[/quote
Odd, no idea why that's happening, I just checked that link in another browser and for some reason it's not returning the jpg, but when I follow the Titans link from the page it's linked from, it works fine. Anyway, scroll down to the Ship Comparison section and there is a link for different ship classes to show a size comparison.
|
|

Nemesis Factor
Caldari RennTech BricK sQuAD.
|
Posted - 2010.02.19 06:38:00 -
[71]
I would like to try this, but I don't have 3DSMAX, and even if I did, I have no idea how to decompile a .stuff file. Does someone have a link to the models in .cgf? ~/~ Sultan of Buruni |

Nekopyat
|
Posted - 2010.02.19 07:09:00 -
[72]
Edited by: Nekopyat on 19/02/2010 07:13:51
Originally by: Xtover
You won't be walking in ships, you'll be walking in stations. Also, it makes sense also even if it were the case. Try walking around a sub.
Stations suffer from the same problem, only more so.
Subs... while it is true they have little walkable space relative to their volume, the scale is still WAY too big to take advanage of that. Putting windows everywhere on the ship does help since that means the walkable space is frequently close the surface, though those windows must be HUGE.
Originally by: the plague While it's true that a huge ship like a titan would have very large guns meant for destroying other large ships or planetary bombardment, no sane person would ever design such a ship and leave it completely defenseless against smaller ships. Instead, it would bristle with point defense weapons like the Battlestar Galactica, Vader's Executor, or even a WWII-era battleship.
Actually, IRL battleships dropped the bulk of their point defense and completely dropped medium guns as they matured. The last battleships in use (not counting the rather silly re-purposing in the 80s that were closer to ordinance barges then battleships) were built around the 'big guns only' design with only a single class of weapon. Point defense was left to smaller support ships that could do it more effectivly A battleship out on its own was a dead target, but they generally had support fleets. They were rather specialized ships.
|

Obsidian Hawk
RONA Legion
|
Posted - 2010.02.19 07:42:00 -
[73]
Originally by: Nikita Alterana
Originally by: Obsidian Hawk Case in point here are pictures of the old titans. BRING THEM BACK CCP!!
Minmatar - Leviathan
Gallente Soltueur
Amarr - Imud Hubrau
Caldari Titan - Unknown Name.
the Amarr one looks pretty cool, and with the Gallente one you can sorta see how it evolved into the Erubus.
but other then that, its pretty easy to see why they redid the titan models.
Yeah they did redo them, but as far as I know the old ones still exist somewhere deep within the cave of developers. Since we have no true "motherships" anymore, we could see the old titans come back reclassified as motherships.
But from a lore perspective, these titans are the sole property of their respective governments and are not available to release for private use as they are more powerful than the common titan. Or at least thats what I kinda understood from the chronicles and the people who were in game for the events when these titans were piloted by CCP staff disguised at in game characters like Salvador Sarapati.
|

Enoch Thered
|
Posted - 2010.02.19 10:35:00 -
[74]
Originally by: Nemesis Factor I would like to try this, but I don't have 3DSMAX, and even if I did, I have no idea how to decompile a .stuff file. Does someone have a link to the models in .cgf?
Yeah, I don't have 3DSMAX or any idea how to use it, or how to rip the models, etc either. I'm not holding my breath for someone else to put the models up for us to download though.
|

Callista Sincera
Amarr
|
Posted - 2010.02.19 10:44:00 -
[75]
Looks like a good reason to add a hangar window with walking in stations. - In simplistic terms it has been said that there is enough Zero Point Energy in the volume the size of a coffee cup to boil away EarthÆs oceans. |

Catheryn Martobi
|
Posted - 2010.02.19 10:49:00 -
[76]
Originally by: Enoch Thered
Originally by: Nemesis Factor I would like to try this, but I don't have 3DSMAX, and even if I did, I have no idea how to decompile a .stuff file. Does someone have a link to the models in .cgf?
Yeah, I don't have 3DSMAX or any idea how to use it, or how to rip the models, etc either. I'm not holding my breath for someone else to put the models up for us to download though.
You can unpack the .stuff files with a program called 'Dragon Unpacker.'
|

Dipluz
Caldari Notorious Legion
|
Posted - 2010.02.19 10:55:00 -
[77]
actually the ships are larger than in that video
--------------------------
|

chadwill
Gallente The Scope
|
Posted - 2010.02.19 11:06:00 -
[78]
Originally by: Dipluz actually the ships are larger than in that video
oh?
|

Callista Sincera
Amarr
|
Posted - 2010.02.19 11:25:00 -
[79]
Originally by: chadwill
Originally by: Dipluz actually the ships are larger than in that video
oh?
Always funny when people make these kinds of statements without offering any evidence to support them.
Probably safe to ignore them... - In simplistic terms it has been said that there is enough Zero Point Energy in the volume the size of a coffee cup to boil away EarthÆs oceans. |

chadwill
Gallente The Scope
|
Posted - 2010.02.19 11:53:00 -
[80]
Damn, seems that the sandbox 2 exporter for 3ds max dosent work with "3d studio max 2009"
guess i need to try and get a copy of "3ds max 9" from the bay..
if any of you guys dont know how to get it to work with the 2009 version..
|
|

Kry Nanase
Princeps Corp Atlas Alliance
|
Posted - 2010.02.19 12:25:00 -
[81]
Edited by: Kry Nanase on 19/02/2010 12:28:24 Edited by: Kry Nanase on 19/02/2010 12:26:42
Originally by: Dipluz actually the ships are larger than in that video
Well, no, actually they are not. If you look at the preview window in eve, you'll see the avatar is 13km long. And the revelation 3400m.
When you import the models, they are stored in generic units. You have to set how many meters, or centimeters, or whatever you want them to be. I set 1gu = 1m. This makes the ships as big as in the famous Picture (it is not loading in my firefox 3.6, but works in chrome)
And I mean exactly as big. The revelation model is a bit bigger than 3400, it's 3791m. So, or the meters are wrong (approximate) in the game, or you should be importing with a different ratio. like 1gu = 0.8m. In this case, they would be smaller, not bigger. Of course you have to use the same value for all the ships.
Beware that ingame, battleship size in preview window is wrong, different than the models, different than the relative size of the models. Maybe it's not wrong, maybe CCP didn't make the models to scale, and they are importing them with different settings.
I have no idea. I just followed the mighty picture. If you read the description you'll see why I'm rescaling them in crysis, and I can prove they are as long as the picture says. If it is wrong, that's a different question. The coordinates in the top right corner are meters, by the way.
Originally by: chadwill Damn, seems that the sandbox 2 exporter for 3ds max dosent work with "3d studio max 2009"
guess i need to try and get a copy of "3ds max 9" from the bay..
if any of you guys dont know how to get it to work with the 2009 version..
I've read you get the plugin for 3dmax 2010 if you have a cryengine2 license. No idea man, I'm using 3dmax 9. Install all the patches for sandbox, crysis, 3dmax, set your windows font to small size. Check my previous post.
|

Jagga Spikes
Minmatar Sebiestor tribe
|
Posted - 2010.02.19 13:37:00 -
[82]
Edited by: Jagga Spikes on 19/02/2010 13:43:42 Edited by: Jagga Spikes on 19/02/2010 13:40:59 Davik Rendar compilation is most probably correct. i have measured Megathron in-game to be about 1km long. also, most other ships scale in-game same they scale on that picture.
as for titans, at least Luminaire Leviathan is about 18km long. whether player-owned titans are different in size, i can't tell, tho i doubt it.
why preview window shows different sizes (500m for Mega) remains mystery.
edit: Megathron is measured with two minmatar shuttles. distance at which those shuttleds appear to be at 0, is about 150 meters, giving Megathron approximate length of 1000 meters.
________________________________ : Forum Bore 'Em : Foamy The Squirrel |

BIZZAROSTORMY
|
Posted - 2010.02.19 16:16:00 -
[83]
Wow totally amazing. That scene at the end with the crashed titan is like something from a movie i REALLY want to see.
Any chance you can build a team deathmatch with that level - and have shuttles we can fly like this guys crysis delorean?
|

Tippia
Reikoku IT Alliance
|
Posted - 2010.02.19 16:37:00 -
[84]
Originally by: Kry Nanase Beware that ingame, battleship size in preview window is wrong, different than the models, different than the relative size of the models. Maybe it's not wrong, maybe CCP didn't make the models to scale, and they are importing them with different settings.
Best guess so far is that the preview window is measuring some random axis of the collision hull, not the model. So you're getting neither the actual length (since the "long axis" can be something different) nor the right measurement (since the collision hull is larger than the ship model it encloses). ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

the plague
Epiphyte Mining and Exploration Majesta Empire
|
Posted - 2010.02.19 16:50:00 -
[85]
Originally by: Nekopyat Actually, IRL battleships dropped the bulk of their point defense and completely dropped medium guns as they matured. The last battleships in use (not counting the rather silly re-purposing in the 80s that were closer to ordinance barges then battleships) were built around the 'big guns only' design with only a single class of weapon. Point defense was left to smaller support ships that could do it more effectively A battleship out on its own was a dead target, but they generally had support fleets. They were rather specialized ships.
Not sure what you're reading, but an Iowa class battleship sported a fearsome array of secondary weapons throughout WWII. Some of this was dual purpose, designed to defend the ship from either surface or airborne threats, but as the war went on the emphasis switched to the anti-aircraft role. This consisted of 10 Mark 28 Mod 2 twin gun mounts and 4 Mark 37s. The Mark 28s were eventually replaced with Mark 56s, which could shoot down modern aircraft more effectively. Four of the Mark 56s were then removed to give the ship long rang strike capability in the form of a Tomahawk missile battery.
While its certainly true a battleship got plenty of point defense/anti-aircraft fire from its supporting fleet, the ship was anything but defenseless against smaller ships and planes.
Originally by: Nekopyat They were rather specialized ships.
Yes, they were specialized, but not to the point of utter uselessness in any role but bombardment. As I said, EVE's ships are intentionally gimped because of gameplay considerations, and it would make no sense whatsoever to build such super-specialized ships in reality. A carrier ought to be more like Battlestar Galactica, but doing so would take EVE combat in a direction the devs don't want to go, so nearly all the ships in the game are specialized. |

Grideris
|
Posted - 2010.02.19 16:52:00 -
[86]
Mind is blown. 
Wonder what CCP will have to say to this?
|

Viktor Fyretracker
Caldari Fyretracker Heavy Industries
|
Posted - 2010.02.19 22:36:00 -
[87]
Originally by: the plague Edited by: the plague on 19/02/2010 21:41:46
Originally by: Nekopyat Actually, IRL battleships dropped the bulk of their point defense and completely dropped medium guns as they matured. The last battleships in use (not counting the rather silly re-purposing in the 80s that were closer to ordinance barges then battleships) were built around the 'big guns only' design with only a single class of weapon. Point defense was left to smaller support ships that could do it more effectively A battleship out on its own was a dead target, but they generally had support fleets. They were rather specialized ships.
Not sure what you're reading, but an Iowa class battleship sported a fearsome array of secondary weapons throughout WWII. Some of this was dual purpose, designed to defend the ship from either surface or airborne threats, but as the war went on the emphasis switched to the anti-aircraft role. This consisted of 10 Mark 28 Mod 2 twin gun mounts and 4 Mark 37s. The Mark 28s were eventually replaced with Mark 56s, which could shoot down modern aircraft more effectively. Four of the Mark 56s were then removed to give the ship long rang strike capability in the form of a Tomahawk missile battery.
While it's certainly true a battleship got plenty of point defense/anti-aircraft fire from its supporting fleet, the ship was anything but defenseless against smaller ships and planes.
Originally by: Nekopyat They were rather specialized ships.
Yes, they were specialized, but not to the point of utter uselessness in any role but bombardment. As I said, EVE's ships are intentionally gimped because of gameplay considerations, and it would make no sense whatsoever to build such super-specialized ships in reality. A carrier ought to be more like Battlestar Galactica, but doing so would take EVE combat in a direction the devs don't want to go, so nearly all the ships in the game are specialized.
add to that the Iowa Class was FAST, they may have been well armed and armored battleships but they where no slackers in the speed department if they had to put the hammer down.
then we go up several sizes and the Nimitz Class carriers are rumored to be able to surge ahead to 30+kts.
EVE ship speeds are imo more done for game balance then anything else, just remember even in Star Wars the ISDs chasing the Falcon(and in all senses the Falcon would be a T2 hauler with an AB) where catching up until they went to FTL.
|

Vitamin B12
Tyrell Megacorporation
|
Posted - 2010.02.19 22:54:00 -
[88]
nice video! thanks for that! 
|

Acrid Acid
|
Posted - 2010.02.20 01:45:00 -
[89]
Originally by: BIZZAROSTORMY Wow totally amazing. That scene at the end with the crashed titan is like something from a movie i REALLY want to see.
Any chance you can build a team deathmatch with that level - and have shuttles we can fly like this guys crysis delorean?
UN-BE-LIEV-ABLE... wow... stunning... 
|

soldieroffortune 258
Gallente Trinity Council
|
Posted - 2010.02.20 02:50:00 -
[90]
Originally by: Acrid Acid
Originally by: BIZZAROSTORMY Wow totally amazing. That scene at the end with the crashed titan is like something from a movie i REALLY want to see.
Any chance you can build a team deathmatch with that level - and have shuttles we can fly like this guys crysis delorean?
UN-BE-LIEV-ABLE... wow... stunning... 
That is ****ing insane. Amazing what people can do with computers these days. Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
|
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |