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Thread Statistics | Show CCP posts - 1 post(s) |
BlackBeardd
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Posted - 2010.02.19 02:40:00 -
[1]
I was looking for a strong pirate fitting and would like to know if anyone knows of one
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Mag's
the united Negative Ten.
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Posted - 2010.02.19 06:54:00 -
[2]
Yes.
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Sader Rykane
Amarr Onei Robotics
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Posted - 2010.02.20 07:39:00 -
[3]
Edited by: Sader Rykane on 20/02/2010 07:40:44 [Pirate, Pro PvP]
Lows Slots
Wooden Peg Leg II Pirate Breeches II
Mid Slots
Puffy Linen Shirt II Large Red Overcoat II
High Slots
Tricorn Hat II, Optional Skulls Eye Patch II
Rig Slots:
Medium Parrot I
Sig Gallery is currently down: Contact me ingame for prices.
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PantrashMoFo
Caldari Bruggen Raiders
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Posted - 2010.02.20 09:44:00 -
[4]
Originally by: Sader Rykane Edited by: Sader Rykane on 20/02/2010 07:40:44 [Pirate, Pro PvP]
Lows Slots
Wooden Peg Leg II Pirate Breeches II
Mid Slots
Puffy Linen Shirt II Large Red Overcoat II
High Slots
Tricorn Hat II, Optional Skulls Eye Patch II
Rig Slots:
Medium Parrot I
Good fit, but might I suggest swapping out the medium parrot I for a ships monkey II ? Just in case of those "locked in a jail cell and the guard is asleep with his keys on the table" moments. That monkey has gotten me out of that situation too many times to count.
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Aesynil
Caldari The Unit...
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Posted - 2010.02.20 10:10:00 -
[5]
If it were a pirate captain, maybe, you could go with the Monkey II, but I think the vanilla tech 1 is enough for a plain ol' pirate. You don't want any one item that costs more then your base, usually.
The Unit pursues invention, manufacturing, mining, and research. Evemail us if you need anything related to Science and Industry. |
Wired
Workhorse Industries
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Posted - 2010.02.20 11:30:00 -
[6]
Originally by: PantrashMoFo
Originally by: Sader Rykane Edited by: Sader Rykane on 20/02/2010 07:40:44 [Pirate, Pro PvP]
Lows Slots
Wooden Peg Leg II Pirate Breeches II
Mid Slots
Puffy Linen Shirt II Large Red Overcoat II
High Slots
Tricorn Hat II, Optional Skulls Eye Patch II
Rig Slots:
Medium Parrot I
Good fit, but might I suggest swapping out the medium parrot I for a ships monkey II ? Just in case of those "locked in a jail cell and the guard is asleep with his keys on the table" moments. That monkey has gotten me out of that situation too many times to count.
I use a very similar fit to those above, however I've replace the 'Large Red Overcoat II' for a 'Rusty Cutlass II'.
I've found that the 'Large Red Overcoat' greatly increases my visibility (making me a bigger target and restricts movement), whilst the 'Rusty Cutlass' is much lighter allowing me to move quicker, more freely and most importantly grants access to the 'Walk the plank' finishing move. =============================================
My sig got edited, and all i got was a lousy e-mail |
Estel Arador
Minmatar Estel Arador Corp Services
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Posted - 2010.02.20 11:40:00 -
[7]
Originally by: Wired
Originally by: PantrashMoFo
Originally by: Sader Rykane Edited by: Sader Rykane on 20/02/2010 07:40:44 [Pirate, Pro PvP]
Lows Slots
Wooden Peg Leg II Pirate Breeches II
Mid Slots
Puffy Linen Shirt II Large Red Overcoat II
High Slots
Tricorn Hat II, Optional Skulls Eye Patch II
Rig Slots:
Medium Parrot I
Good fit, but might I suggest swapping out the medium parrot I for a ships monkey II ? Just in case of those "locked in a jail cell and the guard is asleep with his keys on the table" moments. That monkey has gotten me out of that situation too many times to count.
I use a very similar fit to those above, however I've replace the 'Large Red Overcoat II' for a 'Rusty Cutlass II'.
I've found that the 'Large Red Overcoat' greatly increases my visibility (making me a bigger target and restricts movement), whilst the 'Rusty Cutlass' is much lighter allowing me to move quicker, more freely and most importantly grants access to the 'Walk the plank' finishing move.
I usually try to get an iron hook in there, but you may have to downgrade some of the tech II equipment to named items to get room in the fitting.
Free jumpclone service|874 stations - Truly Universal |
Aesynil
Caldari The Unit...
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Posted - 2010.02.20 12:58:00 -
[8]
If you don't want to fuss with named fittings, you can always get an implant as well. The Glass Eye ZF1000 gives 5% more Yarrr.
The Unit pursues invention, manufacturing, mining, and research. Evemail us if you need anything related to Science and Industry. |
Mag's
the united Negative Ten.
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Posted - 2010.02.22 04:21:00 -
[9]
Well as most pirate secrets are out now, I guess another won't hurt.
Have you tried the RedRum Boosters? (so named, as it spells Murder backwards)
- This booster numbs a pilot's sense of feeling in attacks, letting him fight anything that looks at him 'funny like'. The discomfort of having his head spinning piecemeal remains unaltered, but the pilot is filled with such a surge of rage, that he bullies all his ship mates and picks fights with old ladies.
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Jamaican Herbsman
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Posted - 2010.02.22 08:18:00 -
[10]
Originally by: PantrashMoFo
Originally by: Sader Rykane Edited by: Sader Rykane on 20/02/2010 07:40:44 [Pirate, Pro PvP]
Lows Slots
Wooden Peg Leg II Pirate Breeches II
Mid Slots
Puffy Linen Shirt II Large Red Overcoat II
High Slots
Tricorn Hat II, Optional Skulls Eye Patch II
Rig Slots:
Medium Parrot I
Good fit, but might I suggest swapping out the medium parrot I for a ships monkey II ? Just in case of those "locked in a jail cell and the guard is asleep with his keys on the table" moments. That monkey has gotten me out of that situation too many times to count.
I prefer Barbossas modified undead monkey, much better for those GTFO situations, it's little more costly though. Also this fit has no weapons, LOL.
Also don't do what I did as a noob, I fitted 2 eye patches in highslots and couldnt fight very well after that
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Senz Eevel
Minmatar
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Posted - 2010.02.22 20:41:00 -
[11]
LMAO now this is the best topic/post ive seen on these forums in a long time
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CCP Fallout
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Posted - 2010.02.23 00:45:00 -
[12]
I'm a bit disappointed in you guys. These fits leave no room for rum and wenches! Also, moving this to Ships from Skills :D
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Linda Flamewalker
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Posted - 2010.02.23 01:00:00 -
[13]
Originally by: CCP Fallout I'm a bit disappointed in you guys. These fits leave no room for rum and wenches! Also, moving this to Ships from Skills :D
pff in this day and age us wenches have our own outfits, we dont need smelly pirates anymore. Whenchpirates incomming :D
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Major FrankBurns
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Posted - 2010.02.23 01:30:00 -
[14]
This thread is hilarious.
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Yon Krum
The Knights Templar R.A.G.E
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Posted - 2010.02.23 02:29:00 -
[15]
Ok, look: while y'all are assuming the OP was looking for a solo pirate, we all know those days are long past and you need a crew these days. I prefer to run with a more ranged DPS fit, plus it leaves room for some of the "extras".
[Pirate, Ranged PvP]
Lows Slots
Dandy Top Boots II Howling Wench I (II won't fit at once)
Mid Slots
Puffy Linen Shirt II Brace of Pistols II
High Slots
Tricorn Hat II, Extreme Feather II modification Wicked Mustache II
Rig Slots:
Jug O' Rum I Overloaded Powder Charges I
---- Frankly I don't know why you guys are leaving out the wench. Once activated it provides a significant buffer and there's just no downside in a quick sc****. Sure, over time you're looking at a drain on your Coins, but whatever. By that time you're dead, right?
Also: why are you leaving a rig slot open?
Personally, though, I prefer to use the slightly more expensive Swashbuckler, as you get more mids to play with and can usually fit two weapons plus the puffy shirt.
--Krum
--Krum |
Frug
Omega Wing
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Posted - 2010.02.23 07:31:00 -
[16]
The slot layout on your pirate is terrible. I can't even tell if you're supposed to pant tank or shirt tank. - - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |
Icarileo
Pure Annihilation R.A.G.E
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Posted - 2010.02.23 11:04:00 -
[17]
Originally by: Frug I can't even tell if you're supposed to pant tank or shirt tank.
Real pirates underwear tank
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Sidus Isaacs
Gallente
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Posted - 2010.02.23 11:09:00 -
[18]
Originally by: Sader Rykane Edited by: Sader Rykane on 20/02/2010 07:40:44 [Pirate, Pro PvP]
Lows Slots
Wooden Peg Leg II Pirate Breeches II
Mid Slots
Puffy Linen Shirt II Large Red Overcoat II
High Slots
Tricorn Hat II, Optional Skulls Eye Patch II
Rig Slots:
Medium Parrot I
I perfer the Invory Leg II, but otherwise good. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Kendon Riddick
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Posted - 2010.02.23 11:21:00 -
[19]
Originally by: PantrashMoFo ships monkey II
these are overpowered, if oyu comit to a fight you should go all out fitting a ships monkey II is a cowardly way out imo, but then i spose we are talking pirates here, so i wouldnt expect any honour extenders.
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TraininVain
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Posted - 2010.02.23 11:44:00 -
[20]
Not one fitting with a Pencil Moustache II. I am very disappointed.
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Jaxley
The Tuskers
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Posted - 2010.02.23 12:06:00 -
[21]
Above are mostly throat cutter fits or slight variations thereof. They usually get the pillaging done, but I myself like to surprise other pirates with a less conventional dual hook fit:
[Pirate, Dual Hook]
Low slots
Iron Hook Hand II Iron Hook Hand II
Med slots
Puffy Linen Shirt II Large Red Overcoat II
High slots
Ouchmaster Cannon II, Angel Cartel Lead Cannonballs Stained Scimitar I (offline)
Rig Slots
Ship Monkey I Jug O' Rum I
As said before, the hooks take quite a bit of fitting space, so you can only fit one Ouchmaster and a heat sink mod. But other pirates usually keep more of a distance if they're threatened to lose an eye to a pair of Hook Hands (especially if they already have an Eye Patch fitted!).
The ship monkey can use the matches to fire the cannon for you if you have skilled Monkey Business to V, you have to invest at least a month for that. Worth it though!
-----
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Crying Reaper
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Posted - 2010.02.23 13:14:00 -
[22]
man I just about died laughing at this. Thanks for making this such a good morning.
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Miregar Shakor
Minmatar
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Posted - 2010.02.23 13:21:00 -
[23]
Originally by: Jaxley Above are mostly throat cutter fits or slight variations thereof. They usually get the pillaging done, but I myself like to surprise other pirates with a less conventional dual hook fit:
[Pirate, Dual Hook]
Low slots
Iron Hook Hand II Iron Hook Hand II
Med slots
Puffy Linen Shirt II Large Red Overcoat II
High slots
Ouchmaster Cannon II, Angel Cartel Lead Cannonballs Stained Scimitar I (offline)
Rig Slots
Ship Monkey I Jug O' Rum I
As said before, the hooks take quite a bit of fitting space, so you can only fit one Ouchmaster and a heat sink mod. But other pirates usually keep more of a distance if they're threatened to lose an eye to a pair of Hook Hands (especially if they already have an Eye Patch fitted!).
The ship monkey can use the matches to fire the cannon for you if you have skilled Monkey Business to V, you have to invest at least a month for that. Worth it though!
Yer EFT must be all messed up, matey! Fitting high slot items to lows?
Here be me full-out gank fit:
[Pirate, Yarrr!] Burnt Ironwood Pegleg I Hardened Leather Slopes II
Gunman's Grazed Galluses, Smal Blackpowder Bag Gunman's Grazed Galluses, Small Lead Round Bag
Small Muzzle-loader II, Angel Cartel Lead Round Jagged Cutlass I
Jug O' Rum I Taunting Tattoos I
Trained Ferret I
Why is everyone forgetting the drone bay (ferret)? Also, can't fit almost no T2, have to use best named.
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Drek Grapper
Minmatar
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Posted - 2010.02.23 13:33:00 -
[24]
this thread delivers...
Rusty Cutlass II Lol!
Please continue... -- "If itĘs true that our species is alone in the universe, then IĘd have to say that the universe aimed rather low and settled for very little" George Carlin |
Oirienicsa
Gallente Beyond Divinity Inc
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Posted - 2010.02.23 13:38:00 -
[25]
Edited by: Oirienicsa on 23/02/2010 13:40:10 You guys completely ignored the gang booster elements here...
[Piwate, GangBooster]
[Lows] Knee-Length Boots II Shadow Serpentis Sword Belt I
[Mids] Stained Leather Overcoat I Keg O' Ale II, Northern Stout
[Highs] Old Bicorne II, Skull Motif Raised Flag II, Jolly Roger Shadow Serpentis Slim Rapier
[Rigs] Trained Monkey I Decorative Leather I
Needs faction to fit, or drop down to best named/ t1 and drop the faction...
edit: forgot rigs
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Gypsio III
Dirty Filthy Perverts
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Posted - 2010.02.23 13:40:00 -
[26]
Originally by: Wired
I use a very similar fit to those above, however I've replace the 'Large Red Overcoat II' for a 'Rusty Cutlass II'.
This is a good idea, but watch out for the terrible optimal of the Rusty Cutlass. Fit a grappling hook or something. Great damage when you get into range though.
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Jaxley
The Tuskers
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Posted - 2010.02.23 14:27:00 -
[27]
Originally by: Miregar Shakor
Yer EFT must be all messed up, matey! Fitting high slot items to lows?
Normally ye be right, me bucko. But yer missing that I be using a pirated build of EFT *and* EVE! Confused that ye don't, it don't be giving a landlubber's bum bout such restrictions.
-----
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Dr Fighter
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Posted - 2010.02.23 14:52:00 -
[28]
[Yarbitrator, Black Pearl]
Damage Control Crew I 3x Powder Burnrate Enhancer II
Sail Extender II Boarding Plank II Grappling Hook Launcher II Poopdeck reinforment array II
Harpoon Launcher II Rusty Anchor I 2x Deck Cannon IIs
3x Ripstop Sail Coating I
Disposable Scurvy Ridden Scuttlers I x4
I have dispatched many an unwilling victum with the above fitting setup.
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Dantes Darkheart
Red Horizon Inc R.A.G.E
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Posted - 2010.02.23 17:05:00 -
[29]
This thread is made of pure unadulterated WIN! It has me laughing quite hard atm. I think it's disturbing my coworkers. Love the Trained Ferret I!
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Yon Krum
The Knights Templar R.A.G.E
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Posted - 2010.02.23 17:29:00 -
[30]
I would not be surprised to see stuff like this pop up on a presentation next Fanfest. Assuming certain devs get the spare time to mess around, that is.
--Krum --Krum |
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lollerwaffle
Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.02.23 17:57:00 -
[31]
Sniping to confirm Pirate Monkey II is win.
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
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Ein Spiegel
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Posted - 2010.02.23 18:08:00 -
[32]
There are some interesting fits here. Although I prefer high initial alpha over sustained DPS.
[Corsair, Alpha]
Low Slots
1600mm Rolled Top Boots Adaptive Woolen Leggings II
Mid Slots
British Navy Greatcoat Black Pirate Shirt II 'Hempen' Deck Rope
High Slots
'Arbalest' Blunderbuss, French Navy Shot 'Caribe' Cutlass 'Engraved India' Flintlock, Carbonized Lead
Rig Slots
Jolly Roger I Magnum Powder Charge I
Drones
2 x Boarder I
You have to use some faction and named items to fit both firearms, while the lows provide some buffer as well as protection against slipping on blood soaked decks. The mids provide some ewar and the tackle I've noticed lacking in other fits. Strategy is to be bold, brassy, and try to get close to your target. Draw them in with a false, friendly look, then tackle with the rope and unleash the devestating alpha of your blunderbuss. Finish your target with your other weapons, and if necessary use your boarders to provide an extra boost. With damage rigs as shown, you should get most of your damage done in the initial volley.
Yarr, this be a survivable solo gank fit, and has options for crew engagements as well. Remember to scoop yer booty.
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Miregar Shakor
Minmatar
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Posted - 2010.02.23 18:09:00 -
[33]
Originally by: Jaxley Normally ye be right, me bucko. But yer missing that I be using a pirated build of EFT *and* EVE! Confused that ye don't, it don't be giving a landlubber's bum bout such restrictions.
Aye!
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2010.02.23 18:15:00 -
[34]
My original fit was a mostly base tech I fit that I was comfortable with. However, I've finally decided to spend some of my hard earned doubloons on a T3 pirate. Does anyone have a good setup, what subsystems should I be looking for?
Sig Gallery is currently down: Contact me ingame for prices.
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Galvanized
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Posted - 2010.02.23 19:03:00 -
[35]
Thanks to all for one of the best laughs iv'e had for ages... made my day.
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Gigaer
Minmatar Mad Bombers Ushra'Khan
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Posted - 2010.02.23 19:30:00 -
[36]
I'm not even a pirate and I'm loving this!
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Del Icious
DEATH'S LEGION
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Posted - 2010.02.23 20:52:00 -
[37]
Yarrr me hearties. Also if Medium Monkey II can save you in desperate moments the Medium Parrot I clearly delivers more style while in ransom talks. So chose your fitting wisely depending on expected situations.
----- so delicious baby! |
Sergeant Shafto
GK Lite Panda Team
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Posted - 2010.02.23 22:38:00 -
[38]
Originally by: Sader Rykane My original fit was a mostly base tech I fit that I was comfortable with. However, I've finally decided to spend some of my hard earned doubloons on a T3 pirate. Does anyone have a good setup, what subsystems should I be looking for?
Well I hope you are a fotm Ayarr since the other three pirate crews just don't cut it atm. Blunderbuss and Hook II's are all well and good, but you will find it pretty hard to make it close enough to use your boarding ropes.
Personally, I would recommend the Sea Turtle sub system. Especially if you aren't Ayarr, because when you need to GTFO you can lash them together using the hairs off your back and slow boat your way out of Norum range.
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Shiho Weitong
Caldari Red Federation
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Posted - 2010.02.23 23:01:00 -
[39]
This is a pretty expensive fit, but it is a lot of fun when people start whining about their wenches being useless.
[Deckhand, Rats]
Low Slots
Leatherstrap Boots II
Mid Slots
Flashy Golden Medallion I Old Mans Shirt I Hemp-Rope Grapling Hook I Rum-Dispenser II
High Slots
Rattrap II
Rig Slots
Cheesebits II Ratpoison I
Drones
5 x Shiprats II 2 x Trained Ferret II
You use the Medallion to draw them close, then lock them with the Grapling Hook. After that it's just a matter of time before your rats finish them off. If they're using a Captains Cat, recall the Rats and use the Ferrets. ----------- Why is it called common sense, when it's clearly very rare.
I had a mind once, but alas, I seem to have forgotten where I left it.
Originally by: Tchell Dahhn You win, and thank you. |
Thirzarr
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Posted - 2010.02.24 00:41:00 -
[40]
The thing I'm really worried about is this talk about
FACTION PIRATES!
They get a bonus of 10% per level to Liverdamage and Rotten Teeth! Ok, so they cant fit wenches without really paying loads of dubloons, but if you can afford a faction pirate you might as well.
Combine that with the price and its making good ol t1 pirates totally obsolete! *whine*
Just name me ONE pirate fit that can compare to that gurlente corsair?
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Yon Krum
The Knights Templar R.A.G.E
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Posted - 2010.02.24 03:01:00 -
[41]
Originally by: Sader Rykane My original fit was a mostly base tech I fit that I was comfortable with. However, I've finally decided to spend some of my hard earned doubloons on a T3 pirate. Does anyone have a good setup, what subsystems should I be looking for?
Well, your money is your money--personally I prefer to invest in a good hoard on which to murder a few prisoners every so often, since it's the foundation upgrade for the misty haunted isle and its passive income stream from foundering wrecks.
Anyway, on T3:
You can still do little wrong with an English base hull (the Kidd). The base HP and resists are a notch above even the Dutch (which are just too darn slow as we all know), so for a first T3 you're likely to feel more comfortable laying the ship alongside o' the enemy. Frankly, either English need a nerf, or most of the other factions need a buff.
You're looking then at something like-- [Kidd Defensive -- Live Oak Hull] [Kidd Crew -- Ghost Manifestation Relic] [Kidd Maneuvering -- Copper-sheathed hull] [Kidd Rigging -- Third Mast] [Kidd Offensive -- Hidden Gundeck]
IMO the above gives the best balance for starter T3 pirating. You'll enjoy the extra HP of the live oaks while offsetting some of the agility penalty of the heavier ship with the copper sheathing. The third mast is self explanatory given other threads on the extensive refits needed to get the same effect with modules. I personally like the ghosts, because they both reduce the need to slot crew, and the secondary "spooky mists" effect helps me get in close. The hidden gundeck is very handy for baiting in ships that have no business engaging a Kidd. Stern chases suck.
YYMV (your yarr may vary), of course.
--Krum --Krum |
Thingymawotzit
Kangaroos With Frickin Lazerbeams Negative Ten.
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Posted - 2010.02.24 06:32:00 -
[42]
Nerf monkeys!! They are OP. - - -
| KWFL Killboard | |
Man Barthelme
The Tuskers
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Posted - 2010.02.24 07:12:00 -
[43]
Originally by: Thingymawotzit Nerf monkeys!! They are OP.
Negative. How big is YOUR hold? I can only load enough plantains to run my monkey for a minute twenty, which is not nearly enough if there's an organ grinder about.
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Sergeant Shafto
GK Lite Panda Team
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Posted - 2010.02.24 08:57:00 -
[44]
Originally by: Yon Krum
Originally by: Sader Rykane My original fit was a mostly base tech I fit that I was comfortable with. However, I've finally decided to spend some of my hard earned doubloons on a T3 pirate. Does anyone have a good setup, what subsystems should I be looking for?
Well, your money is your money--personally I prefer to invest in a good hoard on which to murder a few prisoners every so often, since it's the foundation upgrade for the misty haunted isle and its passive income stream from foundering wrecks.
Anyway, on T3:
You can still do little wrong with an English base hull (the Kidd). The base HP and resists are a notch above even the Dutch (which are just too darn slow as we all know), so for a first T3 you're likely to feel more comfortable laying the ship alongside o' the enemy. Frankly, either English need a nerf, or most of the other factions need a buff.
You're looking then at something like-- [Kidd Defensive -- Live Oak Hull] [Kidd Crew -- Ghost Manifestation Relic] [Kidd Maneuvering -- Copper-sheathed hull] [Kidd Rigging -- Third Mast] [Kidd Offensive -- Hidden Gundeck]
IMO the above gives the best balance for starter T3 pirating. You'll enjoy the extra HP of the live oaks while offsetting some of the agility penalty of the heavier ship with the copper sheathing. The third mast is self explanatory given other threads on the extensive refits needed to get the same effect with modules. I personally like the ghosts, because they both reduce the need to slot crew, and the secondary "spooky mists" effect helps me get in close. The hidden gundeck is very handy for baiting in ships that have no business engaging a Kidd. Stern chases suck.
YYMV (your yarr may vary), of course.
--Krum
Argh why do people insist on arguing using Pirate Fitting Tool alone. Through personal experience ganking Caravels and Galleons, I would still take the Sea Turtle subsystem over the third mast since the extra speed, whilst significant, won't let you gtfo when a whole fleet blobs you.
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Android5
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Posted - 2010.02.24 09:29:00 -
[45]
Originally by: Sergeant Shafto
Originally by: Yon Krum
Originally by: Sader Rykane My original fit was a mostly base tech I fit that I was comfortable with. However, I've finally decided to spend some of my hard earned doubloons on a T3 pirate. Does anyone have a good setup, what subsystems should I be looking for?
Well, your money is your money--personally I prefer to invest in a good hoard on which to murder a few prisoners every so often, since it's the foundation upgrade for the misty haunted isle and its passive income stream from foundering wrecks.
Anyway, on T3:
You can still do little wrong with an English base hull (the Kidd). The base HP and resists are a notch above even the Dutch (which are just too darn slow as we all know), so for a first T3 you're likely to feel more comfortable laying the ship alongside o' the enemy. Frankly, either English need a nerf, or most of the other factions need a buff.
You're looking then at something like-- [Kidd Defensive -- Live Oak Hull] [Kidd Crew -- Ghost Manifestation Relic] [Kidd Maneuvering -- Copper-sheathed hull] [Kidd Rigging -- Third Mast] [Kidd Offensive -- Hidden Gundeck]
IMO the above gives the best balance for starter T3 pirating. You'll enjoy the extra HP of the live oaks while offsetting some of the agility penalty of the heavier ship with the copper sheathing. The third mast is self explanatory given other threads on the extensive refits needed to get the same effect with modules. I personally like the ghosts, because they both reduce the need to slot crew, and the secondary "spooky mists" effect helps me get in close. The hidden gundeck is very handy for baiting in ships that have no business engaging a Kidd. Stern chases suck.
YYMV (your yarr may vary), of course.
--Krum
Argh why do people insist on arguing using Pirate Fitting Tool alone. Through personal experience ganking Caravels and Galleons, I would still take the Sea Turtle subsystem over the third mast since the extra speed, whilst significant, won't let you gtfo when a whole fleet blobs you.
Bah, go back to EFT. Sure the galleon looks good on paper with its large size and impressive broadside buts itĘs essentially just an oversized trade ship, decent only for trade runs off the Ivory Coast.
What youĘre really after is a nice carronade frigate; British tend to have the best variant. It looks unsuspecting but itĘs fast and can put out a significant amount of dps when properly skilled. With a max gank fit with grape shot you can take down ships twice your size.
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Keirra Lukkanen
Caldari Hunter Killer Club
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Posted - 2010.02.24 12:05:00 -
[46]
I'm an Anti-Pirate and i'm now working on my own's arms race against you sea dogs. On the serious side I love this. Here is my Anti-Pirate Fitting. [Anti Pirate, Pro]
Low slots: Royal Navy Reinforced Hull II Stylized Prow Sculpture II
Mid-slots: Expanded Sails II Improved Rudder II Crow's Nest Spotter I
High-Slots Harland-Wolff Heavy Cannon II Broadsidesx2 Marine Boats II x3
Rigs: Trusty First Mate I Morale Booster II
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Sokratesz
|
Posted - 2010.02.24 13:09:00 -
[47]
I never undock without me effects.
Want to test a supercap on SISI but don't have one? |
Minmat Sebtin
Minmatar Megadeth Terminal Hardware
|
Posted - 2010.02.24 13:29:00 -
[48]
[Modern Pirate]
Low slots: Reinforced Office Chair II Computer Tower II
Mid-slots: Jeans Old T-shirt Prescription Glasses
High-Slots Bitorrent 52x DVD burner [Ammo; Blank Sony DVD] High Speed Internet Connection II
Rigs: Antivirus/Spyware/Firewall package False sense of Justification RIAA Avoidence Subsystem
|
Ami Hantaka
Trans-Solar Works Rooks and Kings
|
Posted - 2010.02.24 14:11:00 -
[49]
Some of these fittings would work in PvE if you fit Brown Pants.
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Reikenji Saito
Gallente Tironci Culvarin Inc.
|
Posted - 2010.02.24 14:11:00 -
[50]
['Calico Jack' Corsair, Gang]
Low Slots
Barrel O' Rum II Bilge Rats II
Mid Slots
Steel Anchor II 'Traitor' Noose II
High Slots
'British Spec' Demi-Cannon, British Solid Shot 'British Spec' Demi-Cannon, British Solid Shot 'Calico Jack' Jolly Roger Flag
Rig Slots
Female Bust Bow II
Drones
1x Mary Read 1x Anne Bonny
With this setup I have found I have excellent coverage for onboard morale and discipline and I haven't yet suffered a mutiny. Also in a gang my ship supplies the entertainment needed for surviving long prolonged sieges on enemy ports. The officer flag increases gang loyalty by 5% per Pirate Management skill.
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zomfgcoffee
|
Posted - 2010.02.24 17:13:00 -
[51]
thank you for making class so much more fun.
|
stoicfaux
|
Posted - 2010.02.24 17:20:00 -
[52]
Originally by: CCP Fallout I'm a bit disappointed in you guys. These fits leave no room for rum and wenches! Also, moving this to Ships from Skills :D
Saucy Pirate Wenches are in the logistics barge doing CR (close repping instead of remote repping if you know what I mean.)
And you should be able to fit a Tavern, a house of Ill Repute, and a gaming hall in an Orca's corporate hanger.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Nietzsche, and PvP" |
Gim Memore
Caldari Provisions
|
Posted - 2010.02.24 17:30:00 -
[53]
Originally by: Sokratesz I never undock without me effects.
lol
|
Wired
Workhorse Industries
|
Posted - 2010.02.24 19:27:00 -
[54]
Originally by: Thirzarr The thing I'm really worried about is this talk about
FACTION PIRATES!
Don't get me started on faction pirates, I once ran into someone who had "Guybrush's Three Headed Monkey" fitted in one of his hi-slots.
I have no idea where he got that from but I didn't stick around to have that thing chewing on my face. =============================================
My sig got edited, and all i got was a lousy e-mail |
FunzzeR
Death of Virtue MeatSausage EXPRESS
|
Posted - 2010.02.24 19:59:00 -
[55]
Seems like everyone has a little captain in them.. PRAISE THE SCOTTISH FOLD!!
THEIR WILL SHALL BE DONE!! |
Nhar Ngrath
|
Posted - 2010.02.24 21:38:00 -
[56]
Yarr, it is understandable that no supply ship fit has been posted for the Pirates, as it is not YARRR to heal and supply. But with the more aggressive patrols of the British Royal Navy into previously safe pirate waters, a well fitted logistic ship has become vital for a sustained aggressive Pirate fleet campaign.
["OLD DOC" Logistics fit]
Low slots: Blood-stained Leather boots II Boiling Water I x2 Rubbing Alcohol II
Mid slots: Enraged Wench II Tankard O'Rum II with charges: Capt Morgan's Spiced Rum II 80 proof x100
High slots: Endentured Carpenter II x3
Drones: Plague-Infested Rats II x5
Rigs: Neutral Flags I x3
Implants: Sharp Scalpel -- Improved Bullet-To-Bite-On -- Basic German Faction Monocle -- Standard
the low slots: remember that the Rubbing Alcohol II is for surgery only, not for your personal use. That's what the Rum is for!
the mid slots: Keep youself well supplied with Rum charges. It helps to keep the slaves and servants in line. Keep the best faction stuff in you private captain's hold, don't forget to set the password on your trunk. If in trouble, don't be afraid to insult the Enraged Wench II. With an Enraged Wench II on your tail, you can get up to a 30% increase in speed. Even though you will burn her out, you can always get more wenches in port!
the high slots: One might be tempted to equip the Enslaved Seamstress II rather than the Endentured Carpenter II as they are far cheaper and that captains tend to lose sails easier than hull. But I'd still use the Endentured Carpenter II especially against the British Navy as their preference for Doubled Round Shot makes the Carpenters mandatory. Of course against the Revolutionary French Navy with their Long Range Chainshot, you'll have to equip as many Enslaved Seamstresses as possible, otherwise your yarring shipmates will have shredded rigging in no time.
dronebay: Plague Rats II are a must as their bites cause a 50% increase in poison damage over time. Plague Mice are worthless and Rabid Bats are far too expensive.
rigs: As you are likely to be a rarity in a Pirate fleet, you'll be targeted first. Use the Neutral Flags rigs and haul up a neutral flag. The loss of aggro should let you insult the Enraged Wench badly enough to allow you to escape.
implants: The question of Sharp Scalpel vs Bone Saw is a matter of personal preference. The Bone Saw is quicker, but the Sharp Scalpel gives better cosmetic results. I know the German Monocle will cost an entire chestfull of doubloons, but it is a must for a serious ship's doctor. The Germans make the best optics, and the huge increase in perception a German Monocle gives will allow you to cut out the most deeply embedded shrapnel. Unfortunately, you will likely have to sail back to Europe to get one [I know, Europe lagfest!]. At times, a Heavily-Laden Spanish Galleon may drop one, but that is rare.
In terms of ships, the Dutch hull is only useful for cargo running with its extra low slots. While it may be tempting to use a British hull for that extra high slot to equip an additional Endentured Carpenter II, I'd suggest using a French hull. That extra mid slot will allow you to fit more Tankards O'Rum. You can't ever have enough Rum! Yarr!
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Entrepaz
|
Posted - 2010.02.24 22:06:00 -
[57]
Originally by: Wired
Originally by: Thirzarr
I have no idea where he got that from but I didn't stick around to have that thing chewing on my face.
that's what she said...
|
Kuantosai Semosai
|
Posted - 2010.02.25 09:34:00 -
[58]
Barbossas modified undead monkey II FTW lol
|
Dr Fighter
|
Posted - 2010.02.25 09:46:00 -
[59]
just dont get too carried away while looting and salavging a vessel, by the time we found the "Cracken Call" Cynosural Field Generator I abord an unsuspecting frigate it was too late, 'tis how i lost me legs so it is!
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Mikal Drey
Atlas Alliance
|
Posted - 2010.02.25 09:58:00 -
[60]
Edited by: Mikal Drey on 25/02/2010 09:58:37 hey hey
[Vagabond, Yarrr] 'Greaves' Medium Armor Repairer I 'Greaves' Medium Armor Repairer I 'Pilfer' Energized Adaptive Nano Membrane I 'Moonshine' Energized Thermic Membrane I 'Gonzo' Damage Control I
'Saddle' Small Capacitor Booster I, Cap Booster 25 'Harness' Medium Capacitor Booster I, Cap Booster 25 'Plunderer' Spatial Destabilizer 'Gambler' Phase Inverter
'Caltrop' Small Energy Neutralizer I 'Hooligan' Heavy Ion Blaster I, Antimatter Charge M 'Hooligan' Heavy Ion Blaster I, Antimatter Charge M 'Hooligan' Heavy Ion Blaster I, Antimatter Charge M 'Hooligan' Heavy Ion Blaster I, Antimatter Charge M 'Pickaxe' Assault Missile Launcher, Sabretooth Light Missile
139 DPS 428 Volley 13,294 EHP
Feel free to EFT it
|
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Nairb Hig
|
Posted - 2010.02.25 10:41:00 -
[61]
swap out the Antimatter M with Dread Guristas antimatter M
Also, ye be missing parrot I in the rig slots. who sails a vagabond without one? honestly I ought to make ya walk the plank |
Ronan Jacques
Gallente The Tuskers
|
Posted - 2010.02.26 19:32:00 -
[62]
Edited by: Ronan Jacques on 26/02/2010 19:33:16
Originally by: Nairb Hig swap out the Antimatter M with Dread Guristas antimatter M
Also, ye be missing parrot I in the rig slots. who sails a vagabond without one? honestly I ought to make ya walk the plank
I'm with the guy on page one, and the lady on page 2, the monkey is where it's at.
awesome thread
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Exordium8
Minmatar Dead poets society The Laughing Men
|
Posted - 2010.02.26 20:20:00 -
[63]
12/10 --------------------------------- Pillage, then burn. Everything is air-droppable at least once. There is no 'overkill.' There is only 'open fire' and 'time to reload.
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Bronson Hughes
ADVANCED Combat and Engineering
|
Posted - 2010.02.26 20:49:00 -
[64]
Originally by: Mikal Drey Edited by: Mikal Drey on 25/02/2010 09:58:37 hey hey
[Vagabond, Yarrr] 'Greaves' Medium Armor Repairer I 'Greaves' Medium Armor Repairer I 'Pilfer' Energized Adaptive Nano Membrane I 'Moonshine' Energized Thermic Membrane I 'Gonzo' Damage Control I
'Saddle' Small Capacitor Booster I, Cap Booster 25 'Harness' Medium Capacitor Booster I, Cap Booster 25 'Plunderer' Spatial Destabilizer 'Gambler' Phase Inverter
'Caltrop' Small Energy Neutralizer I 'Hooligan' Heavy Ion Blaster I, Antimatter Charge M 'Hooligan' Heavy Ion Blaster I, Antimatter Charge M 'Hooligan' Heavy Ion Blaster I, Antimatter Charge M 'Hooligan' Heavy Ion Blaster I, Antimatter Charge M 'Pickaxe' Assault Missile Launcher, Sabretooth Light Missile
139 DPS 428 Volley 13,294 EHP
Feel free to EFT it
This entire thread is pure win in a bottle, but actually coming up with a real ship setup takes the cake. Well played. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Sha'Sheer
Amarr Friends Of Harassment
|
Posted - 2010.03.03 16:46:00 -
[65]
Seriously guys... is nobody else using "Long John's Silver Meatcannon 250mm" ? do ni mo, ko ni mo, sora wa sora, hito wa hito. |
GreenYoshi
Noir. Noir. Mercenary Group
|
Posted - 2010.03.03 17:43:00 -
[66]
Originally by: Ein Spiegel There are some interesting fits here. Although I prefer high initial alpha over sustained DPS.
[Corsair, Alpha]
Low Slots
1600mm Rolled Top Boots Adaptive Woolen Leggings II
Mid Slots
British Navy Greatcoat Black Pirate Shirt II 'Hempen' Deck Rope
High Slots
'Arbalest' Blunderbuss, French Navy Shot 'Caribe' Cutlass 'Engraved India' Flintlock, Carbonized Lead
Rig Slots
Jolly Roger I Magnum Powder Charge I
Drones
2 x Boarder I
You have to use some faction and named items to fit both firearms, while the lows provide some buffer as well as protection against slipping on blood soaked decks. The mids provide some ewar and the tackle I've noticed lacking in other fits. Strategy is to be bold, brassy, and try to get close to your target. Draw them in with a false, friendly look, then tackle with the rope and unleash the devestating alpha of your blunderbuss. Finish your target with your other weapons, and if necessary use your boarders to provide an extra boost. With damage rigs as shown, you should get most of your damage done in the initial volley.
Yarr, this be a survivable solo gank fit, and has options for crew engagements as well. Remember to scoop yer booty.
Interesting fit, but does yer corsair get a bonus to both the blunderbuss and the flintlock pistol? Might want to consider using the same weapon types for maximum gank.
Also confirming monkeys are fairly overpowered. What's the best way to counter them? Can't stand when an enemy captain gets away by pulling out his monkey.
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Shasz
Noir. Noir. Mercenary Group
|
Posted - 2010.03.03 19:39:00 -
[67]
I'm disappointed...
Not a single fit with the ultimate get-out-of-jail-free high slot utility mod: Silver Tongue II. (Tech II gives better bluff % over meta 4 forked tongue)
Stay away from too many redrum boosters though, you'll want your wits about you and too much rum will counter the effects.
___________________________________
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Vorok
Silver Aria Ocularis Inferno
|
Posted - 2010.03.03 20:06:00 -
[68]
Originally by: Shasz I'm disappointed...
Not a single fit with the ultimate get-out-of-jail-free high slot utility mod: Silver Tongue II. (Tech II gives better bluff % over meta 4 forked tongue)
Without good charisma, the skills for that take a long time to train up, so most don't bother even skilling for it. TBH the Wenching V prereq is still pretty useful on its own and takes you halfway there anyway.
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Gyra Gynova
|
Posted - 2010.03.03 20:14:00 -
[69]
Dont forget boosters guys.
Strong Grog Booster - Increases your chances for "Shiver me Timbers" wrecking shots.
Also, for long trips, dont forget:
Strong Citrus Booster - A good counter to the lasting effects of Scurvy.
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Seriously Bored
Minmatar
|
Posted - 2010.03.03 22:00:00 -
[70]
How did I ever, ever miss this thread. What was I thinking.
Originally by: Icarileo
Originally by: Frug I can't even tell if you're supposed to pant tank or shirt tank.
Real pirates underwear tank
LTLFMWP*
*Laughing Too Loud For My Work Place
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KhellendrosX
Handsome Millionaire Playboys
|
Posted - 2010.03.04 05:58:00 -
[71]
Originally by: Reikenji Saito ['Calico Jack' Corsair, Gang]
Low Slots
Barrel O' Rum II Bilge Rats II
LOL barrel O' rum is a medium slot mod... and u forgot the rum charges.
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Seriously Bored
Minmatar
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Posted - 2010.03.04 06:18:00 -
[72]
Originally by: KhellendrosX
LOL barrel O' rum is a medium slot mod... and u forgot the rum charges.
Eah. I think people who rely on rum charges too much are usually overly tanked.
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Jayde Emeraude
Angels of Anarchy
|
Posted - 2010.03.04 11:23:00 -
[73]
Originally by: Icarileo
Originally by: Frug I can't even tell if you're supposed to pant tank or shirt tank.
Real pirates underwear tank
Pffft - real pirates don't wear underwear!
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Jennahia Fox
|
Posted - 2010.03.04 12:47:00 -
[74]
Edited by: Jennahia Fox on 04/03/2010 12:48:10 This a bit expencive setup as many are officer mods, and needs skills on Level 5... but totally worth the Yarr..
Low Slots
Bloody Leatherstrap Boots II Caribean Leatherpantaloons Davy Jones' Locker
Mid Slots
Edward Teachs Hairy Chest Edward Teachs Black Beard (for epic tank) Tortugas RedRum Injector (with 80oz RedRum boosters) (to keep the beard wet).
High Slots
Jolly Roger's Flag Eye Patch II Caribbean Red Bandana Silver Earring II
Rig Slots
Davy Jones' Walking Plank Pirate Lizard with tiny eyepatch (I know - cost like hell, but totally worthit, specially usefull when catching wenches)
Dronebay
4 x Rabid Ferret II 4 x Mohawk Skunk (if you need to jampowa).
You need at least these skills to fit everything: Epic Monkey Business V, Nasty Pirate Pets V(for drones) Savvy Pirate Blingbling V Savvy Pirate Beard V Savvy Pirate Chest Hair IV (you can manage with L4 if you have Beard at V)
It's a bit ***** to fly as you need to keep the rum flowing all times while making sure that the earring doesn't get caught in the beard, but boy it's fun. Some might arque the Skunks are not for "real pirates", but they will deffinitely save you if you get blobbed and make enemies go WTF. You can also change the Bloody Leatherstrap Boots II to Rotten Pegleg II for better Yarr for the cost of speed. Also - I don't like the hooks as I usually just end up taking my own eye out.
- JF -
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lollerwaffle
Sileo In Pacis THE SPACE P0LICE
|
Posted - 2010.03.04 12:49:00 -
[75]
Originally by: Jayde Emeraude
Originally by: Icarileo
Originally by: Frug I can't even tell if you're supposed to pant tank or shirt tank.
Real pirates underwear tank
Pffft - real pirates don't wear underwear!
Truth. Who pirates in pants anyway? Or clothing for that matter
Originally by: salva dore Cloak should not be AFK solution. What do you think?
Originally by: AFK Cloaker
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Noemi Nagano
|
Posted - 2010.03.04 12:59:00 -
[76]
Originally by: Sha'Sheer Seriously guys... is nobody else using "Long John's Silver Meatcannon 250mm" ?
I always thought it was a 300mm? Well ... 13/10 anyway
|
vIj
Amarr Cereon Mercantile AG
|
Posted - 2010.03.04 20:40:00 -
[77]
Up coming "Brigand's Shoals" Nerf: WTF!
OooHHH them wining Scut Dogs down in Pestilence Beach, here comes the Nerf Cannon, DeadSea "Tortugi" Three Headed Undead Capital Ships Monkey
ROF: 1 League/ to 5 Meters Lava Spit II: Hull Dmg: 1066 Yarr/ to 528 Yarr Pillage Sack: 100 Tankards/ 45 Tankards
And here is the kicker: Monkeys Paw Resurrection V is now required to train for it! Fine, just fine, That means I am going to Chase, Close, Grapple and then I am hurling death into your hold and Chee-Chee Pew Pew, I SINK YOU!! YARRRR!!! Trying to kill a fully hardened faction large wihtout dreads would make baby Jesus drown kittens out of sheer boredom |
Andrea Griffin
|
Posted - 2010.03.04 21:16:00 -
[78]
Originally by: Minmat Sebtin [Modern Pirate]Low slots: Reinforced Office Chair II Computer Tower II
Mid-slots: Jeans Old T-shirt Prescription Glasses
High-Slots Bitorrent 52x DVD burner [Ammo; Blank Sony DVD] High Speed Internet Connection II
Rigs: Antivirus/Spyware/Firewall package False sense of Justification RIAA Avoidence Subsystem
This fitting is really no longer valid. You NEED to fit either a Chinese VPN or Russian Botnet to be viable these days, especially since just about everyone fits Government Internet Monitoring or DMCA Takedown Notices loaded with Amoral Lawyers.
At the very least, replace the Office Chair with Piggyback Neighbor's WiFi.
The Blank Sony DVDs aren't good either. The range is lame, especially when you can use the T2 Archival Quality DVDs.
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Thorvik
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2010.03.04 22:53:00 -
[79]
Quote: [Corsair, Alpha] Low Slots 1600mm Rolled Top Boots Adaptive Woolen Leggings II Mid Slots British Navy Greatcoat Black Pirate Shirt II 'Hempen' Deck Rope High Slots 'Arbalest' Blunderbuss, French Navy Shot 'Caribe' Cutlass 'Engraved India' Flintlock, Carbonized Lead Rig Slots Jolly Roger I Magnum Powder Charge I Drones 2 x Boarder I
Total Lolfit?
Srsly, Corsairs are meant to be fast and have a 5% speed enhancement per level. 1600mm Rolled top boots will slow you to a crawl which is fine if you fit the Rhum II mod and the ęSaucyĘ Wench I (heavy on the Dubloon usage). Your midslot looks good but the Greatcoat will just dampen your agility. Nice touch with the Black Pirate Shirt II and ęHempen Deck Rope though. Boarder or Monkeys is a tossup depending on timing.
Here is what I would fit:
[Corsair, Alpha]
Low Slots
ęAgeanĘ Cotton Sails I Ironwood Rudder II
Mid Slots
Black Pirate Pant II Black Pirate Shirt II 'Hempen' Deck Rope, Grapling Hook
High Slots
VXI Rigging Disruptor II 'Engraved India' Flintlock, Carbonized Lead Light Cutlass II
Rig Slots
Jolly Roger I Magnum Powder Charge I
Drones
2 x Spider Monkey II
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Dresine
|
Posted - 2010.03.05 02:27:00 -
[80]
Edited by: Dresine on 05/03/2010 02:30:55 To be a real pirate you need to equip the old skull and crossbones flag in a high slot to drain the bravery of any affected souls. Really surprised that no one is running the flag in their fits to be honest.
And when you really need the extra cargo space you could always go the wooden, iron, or steel treasure chests in the low slots depending on your level and available gold.
Epic thread btw. Anyone seen the OP?
|
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Elrinarie
Gallente Scan This
|
Posted - 2010.03.05 05:33:00 -
[81]
Originally by: Gypsio III
Originally by: Wired
I use a very similar fit to those above, however I've replace the 'Large Red Overcoat II' for a 'Rusty Cutlass II'.
This is a good idea, but watch out for the terrible optimal of the Rusty Cutlass. Fit a grappling hook or something. Great damage when you get into range though.
This is why I definitely would be against using rusty cutlass' when fitting peg legs. It's just too slow of a fit to be useful --------------------- Creator of another Mining Calculator |
Fefris Dahaka
|
Posted - 2010.03.05 11:52:00 -
[82]
Originally by: GreenYoshi
Also confirming monkeys are fairly overpowered. What's the best way to counter them? Can't stand when an enemy captain gets away by pulling out his monkey.
Ive heard a double Wench 'Spanking' gives you at least 1 minute distraction on the monkey, ample escape time.
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My Postman
|
Posted - 2010.03.05 12:16:00 -
[83]
While using all these heavy charges of rum noone thought of carrying at least one:
Improved Baywatch Emergency Glass O¦ Water Carrier Slave I
in Dronebay for the next morning?
Will i now be flamed? Anyway 12/10
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Orizabus subaziro
|
Posted - 2010.03.05 16:22:00 -
[84]
All of the above are decent fittings. However, after sucessful raiding, some pirates feel like showing how much booty they earned and want everyone to see how rich they are!
[Pirate, I am rich]
Stoertebeker's Modified Pegleg 'Mutineer' Knee-length Boot Dutch A-Type Black Trousers
Captain Flint's Modified Bottle o'Rum, Rum Charge 60% 'Fleet Issue' Black Pirate Shirt Captain England's Modified Overcoat
Morgan's Modified Eye Patch Royal Navy Spy Glass Long John Silver's Modified Musket, Lead Charge M
This fittings gives a huge advantage over plain Tech 2 fits! Feel free to swap the Musket out for a Long John Silver's Modified Cutlass or similar if you want to fight at close ranges. The 'Mutineer' Boot is in there because officer boots are incredibly rare. Seems they all got lost when the captains sank with their ships...a pity.
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Trader20
|
Posted - 2010.03.05 17:47:00 -
[85]
Lol pirates are roleplayers
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Jade kana
|
Posted - 2010.03.05 19:27:00 -
[86]
Can any one suggest a good hull and fitting for carrying a ton of booty? I have some Expanded Treasure Chest 2's just sitting here.
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CHris511
|
Posted - 2010.03.06 20:19:00 -
[87]
For ninja looting I'd go with
Scorched map II (faction dividers) Brass scope II
Camoflage greatcoat I Folding shovel II
doeskin boots II 3 brassbound chest
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Dawne Xi
Minmatar 3D Salvage and Acquisitions
|
Posted - 2010.03.08 14:59:00 -
[88]
I can't figure out how to subscribe to this thread LOL ... Great posts!!
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Rico Minali
Gallente Sons Of 0din Chain of Chaos
|
Posted - 2010.03.09 10:14:00 -
[89]
I have to say that I disagree with fitting only cutlasses on a pirate, I always fit at least 1 X flintlock II, the range is betetr than a cutlass, slightly lower dps, but if you can stay out of enemy cutlass ranges thats fine.
I also, always, always go for the monkey I rig, I find parrots almost no use for unlocking shackles when tackled... Trust me, I almost know what I'm doing. |
QuantumTunnel
|
Posted - 2010.03.09 17:11:00 -
[90]
Those are some good pirate fits. The hook hand is a much
If you are looking for a good Counter-pirate fit I recommend a ninja fit. Just saying.
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Dr Fighter
|
Posted - 2010.03.09 17:21:00 -
[91]
Originally by: QuantumTunnel Those are some good pirate fits. The hook hand is a much
If you are looking for a good Counter-pirate fit I recommend a ninja fit. Just saying.
if you want to talk ninjas take it to another specific thread, or dont 'just say'.
These pirates sail their vessels with pride and want to maximise their plumerous efforts!
bloody ninja huggers. . .
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Apoctasy
The Python Cartel. The Jerk Cartel
|
Posted - 2010.03.09 21:50:00 -
[92]
thread for the ages
16/10 would read again. ______________________________
Originally by: CCP Zymurgist Please continue to... do what C&P is great for... Heck pod everyone you pirates, Get off the forums and go kill someone!
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Farkas Bertalan
|
Posted - 2010.03.15 06:09:00 -
[93]
High-sec ganking is fun too.
[ForumGanker]
low: Keyboard accelerator II x2 'Offensive' Comment generator I
mid: Speling Computer I User scanner II CCP jammer II
High: Advanced Troll launcher II , FU-bomb 10mm "Smiley" Autocannon II , :lol: 4chan gang link I
rig: Oversized signature I x3
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McDuglas
|
Posted - 2010.03.15 20:46:00 -
[94]
I Would Recommend Bull**** Generator instead of spelling computer - in your midslots. Less Accuracy, but far more DPS
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inexistin
|
Posted - 2010.04.08 08:48:00 -
[95]
/me is extremelly disappointed 'bout ccp not implementing this on the 1st of April
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Abbot Laarkin
Order Of Mystical Mountain Monks
|
Posted - 2010.04.08 10:44:00 -
[96]
No self respecting minmatar pirate would undock without a Volley Gun T II.
----
Originally by: Sir Carnage
Originally by: Marko Riva Why does that read like they're all 12 and have an IQ of 37?
I was under the impression they were 37 and had an IQ of 12
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Uzgota Lidlepakage
|
Posted - 2010.05.02 16:34:00 -
[97]
Lows: "Sparrow" Rolled Bucket Boots "Blacksheep" Knitted Stockings "Boarder" Navy Breeches
Mids: "Scallywag" Silk Shirt II "PowderMonkey" Wool Doublet I "Landers" Hemp Rope (5m) "Slacker" Leather Braided Whip Leather belt (for whipping the cabin boys) "Pilfer" Ale Flagon
Highs: Pirate Hook I Spanish Steel Cutlass (Meta 4) Rusty Dagger I Sisters of Mercy Bandana Eye Patch (makes the ladies swoon) "Blackbeard" Horsehair braids
Rigs: Gold Hoop I "Damsel" broach
Drones: Monkey II x2 Ferret II x1
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Ava Starfire
Minmatar Nordanverdr Modr
|
Posted - 2010.05.02 16:46:00 -
[98]
Everyone knows the only true frigate for a pirate is the rifter (modeled after Sane's class of 38 gun frigs, im sure!)so here goes.
Lows; American Oak internal structure II Reinforced rigging I Nanofiber rudder array II
Mids 200mm Rolled Tungsten gunwales Catalyzed Cold-Gas sheets and braces JB5 sail-scrambling chain shot array
Highs 3x 150mm Carronade IIs with RF "double-shot" ammo 1x Limos "Long 9" launcher
Rigs 1x Crows Nest II 1x tacking array I 1x Jolly Roger signal array
Talking Parrot II may be used in place of Tacking Array
Yarr! Space is fun! |
Betray
Caldari Royal Enterprise Dead Terrorists
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Posted - 2010.05.02 17:59:00 -
[99]
Pirate?! -Betray- |
Koronos
Interstellar eXodus BricK sQuAD.
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Posted - 2010.05.02 22:11:00 -
[100]
Originally by: Jamaican Herbsman I prefer Barbossas modified undead monkey, much better for those GTFO situations, it's little more costly though.
Some people have too much isk. "A little more costly" lol, don't think I've seen one on contracts for less than 1.2B. It's not like you're talking about even fitting it on a dreadnaught, much less a leviathan.
Still I guess if you have the isk, it would sure be nice.
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SFX Bladerunner
Minmatar The Hurt Locker Sandbox Bullies
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Posted - 2010.05.02 23:03:00 -
[101]
Originally by: Kendon riddick
Originally by: PantrashMoFo ships monkey II
these are overpowered, if oyu comit to a fight you should go all out fitting a ships monkey II is a cowardly way out imo, but then i spose we are talking pirates here, so i wouldnt expect any honour extenders.
I have a Wooden ***** Extender II, does that count? __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
Ranka Mei
Caldari
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Posted - 2010.05.03 04:24:00 -
[102]
Originally by: PantrashMoFo
Good fit, but might I suggest swapping out the medium parrot I for a ships monkey II ?
Actually, it's called a Monkey Sphere: "This pirate's buddy is designed to increase the efficiency of a ship's cheating modules. Only works when not in local."
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