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Reinforced Mode
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Posted - 2010.03.02 03:31:00 -
[31]
Thats the point, you say t2 bpos are not needed and would have little effect on current situation. so why not add a tiny chance of getting one. It would make the game that little bit more interesting, oh and enjoyable, it is a game after all.
Agree again to t2 bpo invention .
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noamuth Z'ress
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Posted - 2010.03.02 23:42:00 -
[32]
part of the idea here is that by haveing an option to invent a T2 bpo or a chance based on number of success. would allow for those that want to try a chance for them. also it would drop the price of the insane T2 bpo's. but mainly it adds the abilty to try. for those that want the abilty to. also its been stated that with invetion you have more product to sell cause of many runs. that would still be the same based on the less then 1% chance theory would take awhile to get 1 and inventors would be able to sell it if they wanted to or keep it. not everyone in eve wants to be able to as posted in link above make and sell 12k ammo per mo some might want ships or mods, low end style.
just an option
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noamuth Z'ress
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Posted - 2010.03.02 23:48:00 -
[33]
in a nut shell. haveing an option to atemp to invent for a bpo like the bpc's would allow people to try for it if they wanted to. the option of less then 1% chance of getting one per 10-100 success is just an other option. but the first means if you want to you try and can fail. 2nd is the same but more random i think.
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darius mclever
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Posted - 2010.03.02 23:52:00 -
[34]
Originally by: noamuth Z'ress in a nut shell. haveing an option to atemp to invent for a bpo like the bpc's would allow people to try for it if they wanted to. the option of less then 1% chance of getting one per 10-100 success is just an other option. but the first means if you want to you try and can fail. 2nd is the same but more random i think.
really 1% chance? that gives me roughly 10 t2 bpos every month. yes i really run about 1000 inventions per month. so that means within a year i will have 120-130 t2 bpos!
but then again ... introducing new t2 bpos is stupid.
the only decent idea about invention i have ever read: preserve some ME/PE from the input bpc in the invented bpc without the use of decryptors.
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noamuth Z'ress
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Posted - 2010.03.03 02:47:00 -
[35]
ok Less then 1% chance on 10-100 means that 1k invents means you have less then 10% of getting 1BPO. but the other part of the thread was, reverse enginer / hacking deck comments. which would use a ship to atempt to get a bpo like invention does for BPC's but. i still think haveing an option to try for a bpo would be best. means if you want to you can try for it and those that dont can keep inventing bpc's all they want.
keep in mind inveting shouldnt need alts to help as others post have said 9 alts or accounts is just not right. balance based on 1 account info best suits the theory.
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darius mclever
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Posted - 2010.03.03 02:57:00 -
[36]
adv. lab operation 4 gives you 10 lines 1100 inventions are just 110 batches of inventions. so about 35 a day.
does that sound many?
seriously ... if you want t2 bpos, earn your money with invention and buy some.
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noamuth Z'ress
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Posted - 2010.03.03 03:30:00 -
[37]
as its been stated there are not bpo's of all items in eve. also i do invent and id like the chance to invent /reverse engineer for an atemp at a bpo. i shouldnt have to spend billlions on someone elses greed for prints that others claim have no value. the point is we who want a chance at makeing/inventing/reverse engineering should have the abilty to even if epic. your point is understood a player that wants to make only profit and mass production can always max out his skills and mass produce. other might not want to.
its an option for those that want to.
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Reinforced Mode
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Posted - 2010.03.03 13:00:00 -
[38]
Still havent heard any good arguement as to why we shouldnt have a small chance of inventing...something that already exists in the game. I just see fear of not having a monopoly anymore. If you say t2 bpos dont have such a big effect...so what if we can get more of them...and if you do 1000 in a month...put it at a 1 in a 1000 chance..they can do the maths and ballance it. I want a chance..be it 1 in 100..1 in 1000..1 in 100000. Is that so hard to understand. It makes no sense that we cant..while other player have them.
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Demus DaVet
Minmatar Vanishing Point. The Initiative.
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Posted - 2010.03.03 14:51:00 -
[39]
Urgh - You could never Invent Tech 2 BPO's in the first place, they were rewards from lotteries, but CCP changed that as people were getting monopolies on items and controling the markets. Invention gives anyone who wishes to produce Tech 2 items the chance to do so, it just requires time, research, paitence.
Invention is now a career path, where before getting a Tech 2 BPO was just luck, and with the chance to invent a BPO, thats all it would be again, Luck.
Adding more BPO's to the game would greatly unbalance the Tech 2 markets, and waste alot of peoples training time. Id understand more if you wanted to Remove the existing BPO's but even that has been covered. So please, buy a BPO from sell orders, or go improve your invention skills.
Honestly, reading this same thread every few weeks is worse than being Rick Rolled
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Serge Bastana
Gallente GWA Corp
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Posted - 2010.03.03 14:52:00 -
[40]
Originally by: Reinforced Mode It makes no sense that we cant..while other player have them.
I think this is the real issue here
------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |
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darius mclever
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Posted - 2010.03.03 15:15:00 -
[41]
to quote the assembly hall thread:
Originally by: Mr LaForge *posting in a "I don't have a T2 BPO so no one else should either" thread*
just here they cry for more t2 bpos.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2010.03.03 15:24:00 -
[42]
Originally by: darius mclever cant you use the search? this has been discussed to death more than once.
but i will be nice. a summary: - we dont need more t2 bpo - this also doesnt mean t2 bpos have to go. - invention is fine. it can create a much higher volume of items. - if you want to be more competitive train up your invention skills. - if you think t2 is not profitable. you are doing it wrong.
just some recent postings that might illustrate it for you: Linkage Linkage2
reading the whole thread is worth it. but those 2 postings illustrates the points.
What do you base your 'need' assessment on? I for one would like to see more tech II BPOs seeded into the game, via lucking out on invention for one. Endless grind for copies doesn't appeal to me. Neither does the constant harping from the havenots about their removal.
I'm a tech II BPO holder and I'd like to stay that way, regardless of how profitable they may become in the future. I have a tech II BPO, the BPO is mine.
Should/would/could have, HAVE you chav!
Also Known As |
darius mclever
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Posted - 2010.03.03 15:37:00 -
[43]
Originally by: Danton Marcellus
Originally by: darius mclever cant you use the search? this has been discussed to death more than once.
but i will be nice. a summary: - we dont need more t2 bpo - this also doesnt mean t2 bpos have to go. - invention is fine. it can create a much higher volume of items. - if you want to be more competitive train up your invention skills. - if you think t2 is not profitable. you are doing it wrong.
just some recent postings that might illustrate it for you: Linkage Linkage2
reading the whole thread is worth it. but those 2 postings illustrates the points.
What do you base your 'need' assessment on? I for one would like to see more tech II BPOs seeded into the game, via lucking out on invention for one. Endless grind for copies doesn't appeal to me. Neither does the constant harping from the havenots about their removal.
I'm a tech II BPO holder and I'd like to stay that way, regardless of how profitable they may become in the future. I have a tech II BPO, the BPO is mine.
i dont want to get rid of your t2 bpos. i am fine with you having them. i do my inventions, you produce from the bpo. the market cake is big enough for both of us. =)
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Xander XacXorien
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Posted - 2010.03.03 22:24:00 -
[44]
T2 BPO lottery was the biggest mistake Eve has ever had.
It basically impoverished a lot of players while making a small few very, very rich.
If you introduce another lottery, by whatever name you call it, all you will do is make the current T2 invention process redundant to up and coming players.
I've always said the same. T2 BPOs should disappear from the game and everything should be invented.
Sure get options to improve on the quality of the BPCs generated or allow reverse engineering from a T2 ship. But no more infintie ISK printing machines to hold over the heads of new players.
No way, no more T2 BPOs not ever again.
If you are bored of inventing go do something else. I get bored of missioning I go mine. I get bored of mining I go explore. I get bored of exploring I invent.
Get off this power crazed track of jealousy. There's no way you'd catch up with the profits people made years ago,, like T2 cloaks at 100 mill a peice.
If your bored of T2 invention go do T3 invention instead, or perhaps you want T3 BPOs as well ?
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Misanthra
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Posted - 2010.03.03 22:51:00 -
[45]
Edited by: Misanthra on 03/03/2010 22:53:43 Edited by: Misanthra on 03/03/2010 22:52:29
Originally by: Xander XacXorien I've always said the same. T2 BPOs should disappear from the game and everything should be invented.
Sure get options to improve on the quality of the BPCs generated or allow reverse engineering from a T2 ship. But no more infintie ISK printing machines to hold over the heads of new players.
Given a number of t2 owners got theirs by buying CCP can't get rid of them. With an Avg cost of 2 bil even for low end ones...too many people would get burned on them getting pulled.
All careers have the advantage of experience to give an advantage...this should be no different. The marauder isk farmers, master miner/refiners...etc. game is structured to have something to work for to keep players old and new playing. Least with T2...if you got the isk you can fix that with just a purchase.
As brought up many times...do t3 if someone finds this displeasing. Or run through the list and invent no BPO'd items so that you and every other inventor has the same starting point and it just breaks down to how much discount you wanna give to your datacores for pricing. Then people can just post about how its unfair a player of 2 years is able to have tens of r&d agents all at level 4
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