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Kieron Krodmandouin
LazyBoyz Band of Recreational Flyers Intrepid Crossing
1
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Posted - 2013.01.28 00:28:00 -
[91] - Quote
The module really does make me want to split the ammo in my ships guns between EMP and phased plasma, just to confuse the **** out of it.
More practically, means your interceptors should be shooting diffident ammo than everyone else to run up resists before the fight. Force them to reset it the moment they get damage applied. |

Barrogh Habalu
Imperial Shipment Amarr Empire
402
|
Posted - 2013.01.28 08:07:00 -
[92] - Quote
Pobunjenik wrote:It's good for closing gaps should your lowest resistance ever be attacked. But if you already have >80% in a resistance and that's the one you're been hit at, it doesn't help much.
Although increasing resi from 80% to 85% is good - you cut enemy DPS by another 25%. Or am I just eftwarrioring? You probably are, but I kinda fail to follow your math. To be more specific, with RAH you are looking at damage reduction* ranging from 0 to 60%, so if you have 80% resistance to certain damage type before RAH, I assume that you should have something like from 80% to 92%, depending on RAH's phase.
* - (after all other resistance applied, as per multiplicative stacking that is omnipresent in EVE, and also since RAH is stack-penalized only against DCU, but only if it provides less resistance than DCU's 15% against particular damage type (assuming T2 DCU ofc), in any other case it's DCU's resistance will be lowered as larger resistances go first).
It sounds good, but really RAH only works fine on ships that can sustain cap requirements and with fits that will make the most out of stacking penalty exclusiveness of RAH (ie. fits with a ton of resistance mods); on top of that, ships hould be able to live long enough so that RAH can shift before significant damage is taken. In the end that means large ships. |

Iminent Penance
Interstellar Military Assistance Corporation Black Core Alliance
5
|
Posted - 2013.02.07 10:58:00 -
[93] - Quote
Mr Kidd wrote:I haven't looked at this module but from what I'm reading about it's behavior on the forums, I'd say Gal, prolly not going to use it as much as min because of the differences in the cap requirements of the two races. Min guns = no cap, gal guns = lots of cap. Compounded with split resistances since you're usually getting hit by more than one damage type and well.....why add more of a cap burden?
I was reading this threat, until I saw your avatar, then laughed and am typing this before I go because it made my day. |

Karash Amerius
Sutoka
93
|
Posted - 2013.02.08 19:31:00 -
[94] - Quote
Let's be honest, the real use for these modules is the Trit compression. Nothing else really. Karash Amerius Operative, Sutoka |

Colman Dietmar
Red Federation RvB - RED Federation
14
|
Posted - 2013.02.25 19:00:00 -
[95] - Quote
To become useful this module needs to react instantly, or at least much faster than it currently does. And the reaction must shift the resistances towards the optimal resistance profile based on both incoming damage and the existing resistances.
I would really like to use something like this, but right now it does too little, and the cap requirement is too harsh. |

Liang Nuren
Heretic Army Atrocitas
3188
|
Posted - 2013.02.25 19:04:00 -
[96] - Quote
Just how fast do you think the module should react? IMO the biggest problem with it is capacitor.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Ginger Barbarella
Caldari Provisions Caldari State
1180
|
Posted - 2013.02.25 19:08:00 -
[97] - Quote
Colman Dietmar wrote:To become useful this module needs to react instantly, or at least much faster than it currently does. And the reaction must shift the resistances towards the optimal resistance profile based on both incoming damage and the existing resistances.
I would really like to use something like this, but right now it does too little, and the cap requirement is too harsh.
If you want instant reaction, that's what the standard armor hardeners are for. This module is clearly for sustained aggro, assuming one has the cap to keep it running. If you want something to use for pvp that'll last a whole 15 seconds, CLEARLY this isn't the module for it. For sustained damage from L3 or L4 missions, or for huge ships in fleet battles, it has its uses. "Blow it all on Quafe and strippers." -á --- Sorlac |

Inkarr Hashur
Sine Nobilitatis
200
|
Posted - 2013.02.25 19:10:00 -
[98] - Quote
Perihelion Olenard wrote:Some gallente ships are now shield tanked by some people, even the ships with an armor repair bonus. They get a good tank and a ton of damage with all those lows. I'd hate to see how absurd the T2 ancillary shield boosters will be. I still maintain that what we have now needs to be renamed to T2 ASB, and implement a weaker version to be the T1 ASB |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
618
|
Posted - 2013.02.25 20:02:00 -
[99] - Quote
Jerick Ludhowe wrote:t2 version will be beast for sure.
Same CPU/PG adapt faster and consumes +20% capacitor.
I can see it from here already, very useful indeed  *removed inappropriate ASCII art signature* - CCP Eterne |

Bouh Revetoile
TIPIAKS
248
|
Posted - 2013.02.25 21:27:00 -
[100] - Quote
In fact, the module spread resistances pretty fast now : vs 2 damage types, you need 15 seconds to spread completely to 30/30, which is better than EANM before stacking penalty.
Maybe some meta levels could come with less capacitor need, and a T2 with a little more resistances to spread. |

Inkarr Hashur
Sine Nobilitatis
203
|
Posted - 2013.02.25 21:51:00 -
[101] - Quote
Bouh Revetoile wrote:In fact, the module spread resistances pretty fast now : vs 2 damage types, you need 15 seconds to spread completely to 30/30, which is better than EANM before stacking penalty.
Maybe some meta levels could come with less capacitor need, and a T2 with a little more resistances to spread.
I'm not sold. If you introduce a third damage type, even if it is tiny, the RAH goes completely stupid. So its a liability waiting to happen in PVP, right? If you're fighting npcs then your lows are a premium because you need to squeeze in damage mods and you're using hardeners which have a bigger benefit anyway.
The fact that I'm not seeing people in this thread posting fits with the RAH tells me quite a lot. |

Roime
Shiva Furnace
2080
|
Posted - 2013.02.25 22:23:00 -
[102] - Quote
I haven't actually observed how it moves from 30% to 20%, what do you mean by going stupid?
Also, this is the real nerf to the Drake that Drake pilots don't even want to know about.
-á- All I really wanted was to build a castle among the stars - |

Liang Nuren
Heretic Army Atrocitas
3189
|
Posted - 2013.02.26 01:38:00 -
[103] - Quote
Inkarr Hashur wrote: I'm not sold. If you introduce a third damage type, even if it is tiny, the RAH goes completely stupid. So its a liability waiting to happen in PVP, right? If you're fighting npcs then your lows are a premium because you need to squeeze in damage mods and you're using hardeners which have a bigger benefit anyway.
The fact that I'm not seeing people in this thread posting fits with the RAH tells me quite a lot.
I dunno man. The RAH looks pretty baller for PVE armor tanking to me. It basically takes the place of a -insert favorite deadspace active hardener here-. LAR+EANM+RAH looks to be completely solid for almost all high sec/low sec PVE tanking. With regards to PVP, I'd expect it to be pretty great as long as you have the capacitor to run it.
The real question is: how much does the resist have to change before fitting a RAH is better than fitting a DC II? If the cap use weren't so freaking terrible I'd expect to see them fit in place of a DC on most active armor tank ships.
/shrug
-Liang
Ed: Also, I have a RAH fit to 3-4 active armor tank ships. The most notable one is a Devoter. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
3189
|
Posted - 2013.02.26 01:47:00 -
[104] - Quote
I should be clear though: the cap use is crippling. I'd say the correct move is to make the cap use trivial (think DC II). I'd like to see a T2 version with more resists to spread (but maintains an individual resist cap at 60%).
-Liang
Ed: Also, faction and deadspace versions! Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Bouh Revetoile
TIPIAKS
248
|
Posted - 2013.02.26 11:46:00 -
[105] - Quote
Making it using almost no cap wouldn't be good IMO. We don't need more capless things. Current cap use may be too high, the module should still use cap I think, to the level of an invulnerability field maybe ? |

Shpenat
Pafos Technologies
35
|
Posted - 2013.02.26 14:54:00 -
[106] - Quote
I started using RAH on my active ships in the place of explosive hardener ever since it lost it passive resistance bonus. The cap usage is huge though making it nearly unusable on anything smaller than battlecruiser. |

Lili Lu
702
|
Posted - 2013.02.26 15:28:00 -
[107] - Quote
Terrible pre-nerfed piece of **** module. The attempted buff was pre-nerfed. Maybe they will pre-nerf the removal of this module from the game.
Now if they wanted to introduce something new and useful it would be an improved regenerative plating. One that actually gave a decent hp buffer and had a very slow actual regen effect (i.e. of no practical benefit in a fight, but something that one could run while safe spotted for a half hour or hour). This would help a ship like the Pilgrim be what it has always tried to be. A deep nullsec hunter killer. It would also help ships stuck with ****** active armor bonuses and designed pushes toward the shortest range guns. I'm of course talking about the runts of the litter like the Brutix, Myrm, Hyperion.
As for the RAH I don't even think about it anymore. Unless I read S&M and see a thread that mentions it. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
550
|
Posted - 2013.02.26 17:41:00 -
[108] - Quote
It's a great module when you're flying a ship with decent cap and receiving sustained DPS of highly skewed damage types. |

Sjugar
Science and Trade Institute Caldari State
60
|
Posted - 2013.02.26 19:13:00 -
[109] - Quote
It's a great module for archons with a few active hardeners and an eanm, just like at some stacking levels of armor resist a damage control will do you more good then more armor resist mods, the RAH gets its value because of non-stacked resists.
Consider it when you already have a few resist mods.
Don't consider it in the case of: I have no resist mods and have to choose between an eanm and an RAH. |

Yabba Addict
Red Shift Enterprises
57
|
Posted - 2013.02.26 20:31:00 -
[110] - Quote
I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting.
As for how the resists are applied, well that can be confusing. I've been attacked by serps and recieved 30/30 resists, yet i've also been shot by caldari sentry guns (i shot up a station, just to check out what happened to the resist profile). Now, I have got an awesome kin resist , so watching my kin profile on the RAH drop down to 0, massively boosting the therm resist to 40% and juggling em and exp, came as little surprise to me, knowing that the incoming damage would be kin and therm in large amounts, with lesser em and exp. But the serps...they gave me a 30/30 profile to the same ship. I'm starting to lean toward the conclusion that the method for working out the resists seems to work better under multiple damage types than it does under 2, but more testing is needed before that thread is opened |

Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
419
|
Posted - 2013.03.04 22:19:00 -
[111] - Quote
Sergeant Acht Scultz wrote:Jerick Ludhowe wrote:t2 version will be beast for sure. Same CPU/PG adapt faster and consumes +20% capacitor. I can see it from here already, very useful indeed 
Hopefully the improvements will be in the form of total resistance value rather than a significant increase in overall cap consumption. Moving this module off the DR with a damage control could also be a good idea.
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
833
|
Posted - 2013.03.05 00:10:00 -
[112] - Quote
RAH needs to die in fire. Bring us Active armor invulnerability. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
220
|
Posted - 2013.03.05 00:18:00 -
[113] - Quote
Yabba Addict wrote: I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting.
As for how the resists are applied, well that can be confusing. I've been attacked by serps and recieved 30/30 resists, yet i've also been shot by caldari sentry guns (i shot up a station, just to check out what happened to the resist profile). Now, I have got an awesome kin resist , so watching my kin profile on the RAH drop down to 0, massively boosting the therm resist to 40% and juggling em and exp, came as little surprise to me, knowing that the incoming damage would be kin and therm in large amounts, with lesser em and exp. But the serps...they gave me a 30/30 profile to the same ship. I'm starting to lean toward the conclusion that the method for working out the resists seems to work better under multiple damage types than it does under 2, but more testing is needed before that thread is opened
I look forward to any and all results of your testing, elaborated on in excruciating detail. This module needs actual documentation, and the devs have given us nothing. |

Bouh Revetoile
TIPIAKS
248
|
Posted - 2013.03.05 00:41:00 -
[114] - Quote
Yabba Addict wrote: I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting. That's only true for pure omni-damage. Against 3 or less damage types, the RAH is better than a 2nd EANM after 1 cycle I think (15+6 % ~= EANM * 87% ; and possibly more if it shift to counter the prevalent damage type). |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
637
|
Posted - 2013.03.05 15:52:00 -
[115] - Quote
Bouh Revetoile wrote:Yabba Addict wrote: I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting. That's only true for pure omni-damage. Against 3 or less damage types, the RAH is better than a 2nd EANM after 1 cycle I think (15+6 % ~= EANM * 87% ; and possibly more if it shift to counter the prevalent damage type).
Imho this module is only interesting in hulls like this one for instance and becomes very powerful if you ad armor links.
Without links and hull bonus it's awful. *removed inappropriate ASCII art signature* - CCP Eterne |

Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
224
|
Posted - 2013.03.05 15:59:00 -
[116] - Quote
Sergeant Acht Scultz wrote:Bouh Revetoile wrote:Yabba Addict wrote: I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting. That's only true for pure omni-damage. Against 3 or less damage types, the RAH is better than a 2nd EANM after 1 cycle I think (15+6 % ~= EANM * 87% ; and possibly more if it shift to counter the prevalent damage type). Imho this module is only interesting in hulls like this one for instance and becomes very powerful if you ad armor links. Without links and hull bonus it's awful.
Take your fit with the RAH, replace that module with the 15% energized layering membrane, is it an improvement or is it counterproductive? |

Alsyth
Night Warder The Fendahlian Collective
20
|
Posted - 2013.03.13 03:30:00 -
[117] - Quote
First, this is the perfect anti Drake-fleet pro armor-bs fleet module. CCP did not even need the HML nerf!
It stacks with DC2, which means apart from all other armor resistances, active or passive modules, and ganglinks. In my opinion it's even better in armor fleets with logis than on active tanked ships, because of ganglinks.
It's already as good as DC2 at the first cycle for armor resists. And then, provided you are not hit by perfect omni-damage, it becomes gradually better than DC2 for armor EHP/tank. And when fully switched, in case your enemy focus on one or two main damage types, it allow for some mad tank on specific setups... Imagine, it's an unstacked additional 60% resistance against drakefleets...
The only problems are: 1. cap usage which is too intensive and actually make having a skill at 5 much worse than having it at two (not very logical on this, ccp). A way to fix it is to make it a semi-passive module: you have to activate it so it "update" its resistance, and then once shut down it keeps them. Would probably make sense with the skill then, you use less cap and less time to do the 3/4 cycles it takes to achieve "good" resistance ratio, and then you turn it off. 2. Weird behaviour sometimes. Or at least, I cannot predict its behaviour accurately yet, which bother me a lot. I need to do more testing. Or find someone who did :)
I would even say this module is a bit overpowered, and give buffer-tanked BC, BS, T3, Capitals and aHAC fleets (whose fits should be updated with this module for almost every ship, btw) another tank advantage they definitely didn't need...
Active Armor tank is in need of a boost, I don't think this module will suffice, and Non-Drake shield buffer fleets need a boost.
CCP with ancilary SB gave a boost to active shield (which already have Crystal set...) and with this module a boost to passive buffer armor (which already have Slave set). Not a rebalancing, more like saying again and again "CCP wants you to solo active tank your shield ship and fleet buffer tank your armor ships" "Fly Amarr and Minmatar". |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
673
|
Posted - 2013.03.13 15:17:00 -
[118] - Quote
Inkarr Hashur wrote:Sergeant Acht Scultz wrote:Bouh Revetoile wrote:Yabba Addict wrote: I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting. That's only true for pure omni-damage. Against 3 or less damage types, the RAH is better than a 2nd EANM after 1 cycle I think (15+6 % ~= EANM * 87% ; and possibly more if it shift to counter the prevalent damage type). Imho this module is only interesting in hulls like this one for instance and becomes very powerful if you ad armor links. Without links and hull bonus it's awful. Take your fit with the RAH, replace that module with the 15% energized layering membrane, is it an improvement or is it counterproductive?
On top of those +5%/lvl resist on specific hulls? -sure, within certain circumstances
Without this specific hull bonus? -no
Just my opinion *removed inappropriate ASCII art signature* - CCP Eterne |

Roime
Shiva Furnace
2224
|
Posted - 2013.03.13 15:42:00 -
[119] - Quote
800mm + RAH + MAAR + EANM II + DCU II = Solo AHAC low rack of Win
-á- All I really wanted was to build a castle among the stars - |

Matuk Grymwal
Bite Me inc Bitten.
34
|
Posted - 2013.03.13 20:47:00 -
[120] - Quote
I've been musing over using the RAH for caps in WH fights. The thing that kills it for me is the resist adjustment behaviour is pretty sucky. Even in moderate sized engagements you'll easily be getting all four damage types, so you'll be stuck with the stock 15/15/15/15 split. Even with the lack of stacking you're still better with an EANM. This all stems from the adjustment ignoring how much damage you're taking of a specific type, so if you take huge amounts of kin/therm from a Moros, but a small amount of exp damage from lokis, the RAH balances against therm/Kim/exp evenly. Now if the adjustment took into account the proportion of damage of each type then it would be good. So in the Moros case you get a mostly kin/therm profile with a tiny amount of exp.
The other annoyance is the RAH getting stuck on a resist profile. This is less of an issue as you can cycle the mod to reset it, but I would prefer that it continued to adjust. |
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