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Funky Lazers
Imperial Academy Amarr Empire
1
|
Posted - 2012.06.30 11:43:00 -
[1] - Quote
Hey there. Today I tested Reactive Armor Hardener and came to this:
- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC
- Resistance bonus is really small: usually you get damaged by 2 types of damage which means your hardener sets 2 resists to ~30%. Energized Adaptive Nano Membrane II gives almost the same resist bonus with no build time and cap drain. As for resists when you compare it to *Nano Membrane II there is usually 2-3% difference when 2 resists are set to 30%.
So is this mod useful? |

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
141
|
Posted - 2012.06.30 11:45:00 -
[2] - Quote
Yeah probably "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Mr Kidd
Center for Advanced Studies Gallente Federation
653
|
Posted - 2012.06.30 11:51:00 -
[3] - Quote
I haven't looked at this module but from what I'm reading about it's behavior on the forums, I'd say Gal, prolly not going to use it as much as min because of the differences in the cap requirements of the two races. Min guns = no cap, gal guns = lots of cap. Compounded with split resistances since you're usually getting hit by more than one damage type and well.....why add more of a cap burden? We want breast augmentations and sluttier clothing in the NeX! |

Janus Varg
Smoke Jaguars
6
|
Posted - 2012.06.30 12:07:00 -
[4] - Quote
I've used one on an arbitrator going through 3/10 and 4/10 complexes... wouldn't say it's ideal but it saved me bothering to swap for different areas. |

Reicine Ceer
Rodents of Unusual Size The Rat Race
28
|
Posted - 2012.06.30 13:34:00 -
[5] - Quote
Funky Lazers wrote:Hey there. Today I tested Reactive Armor Hardener and came to this:
- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC
- Resistance bonus is really small: usually you get damaged by 2 types of damage which means your hardener sets 2 resists to ~30%. Energized Adaptive Nano Membrane II gives almost the same resist bonus with no build time and cap drain. As for resists when you compare it to *Nano Membrane II there is usually 2-3% difference when 2 resists are set to 30%.
So is this mod useful?
"- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC"
Then Vs Than - funnily enough, NOT THE SAME WORD.
Please. For the love of whatever deities you believe in, start using the language correctly. I actually stopped reading after this failure of a sentence; what you basically said was (in other words for purposes of clarification) -
"With the new skill it keeps draining cap very fast so i see no reason to fit it on something smaller after a BC"
Did that make the slightest bit of sense? No.
Should you feel bad? Yes.
There are a lot of Amerrukans that do this, and i've noticed it far more in recent times - it doesn't matter whether you think "Derp, its the same thing/i can say what i want/you knew what i meant/I AM AMERRUKAN! I SAY WHAT I WANT OR I BOMB YOUR HOME, TERRORIST!!!1/etc - it is still completely wrong. |

Aiwha
101st Space Marine Force Nulli Secunda
446
|
Posted - 2012.06.30 13:35:00 -
[6] - Quote
I've used one for the occasional ratting excursion, its actually a pretty effective module once you've gotten its resists balanced out properly. I used ti on an Armaggedon. Regards,
LCpl. Aiwha-á |

Cebraio
Starfire Oasis
96
|
Posted - 2012.06.30 13:58:00 -
[7] - Quote
It's probably better to stick to EANMs unless you fit so many of them that the stacking penalty may make it worth to put a reactive hardener instead of another EANM.
@Reicine Ceer, grammar ****. It's a simple mistake that can happen to the best of us. No reason to write a book about it. |

Funky Lazers
Imperial Academy Amarr Empire
1
|
Posted - 2012.06.30 14:09:00 -
[8] - Quote
As it goes for PvE I just checked out resists on a deadspace C-Type EANM. It gives ~31% to every resist. Guess it's useless in PvE since it gives lower resists and you can also use hardeners of the specific damage type.
I wonder if someone used it PvP. |

DonHel
The Terrifying League Of Dog Fort Get Off My Lawn
38
|
Posted - 2012.06.30 14:15:00 -
[9] - Quote
Reicine Ceer wrote:Funky Lazers wrote:Hey there. Today I tested Reactive Armor Hardener and came to this:
- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC
- Resistance bonus is really small: usually you get damaged by 2 types of damage which means your hardener sets 2 resists to ~30%. Energized Adaptive Nano Membrane II gives almost the same resist bonus with no build time and cap drain. As for resists when you compare it to *Nano Membrane II there is usually 2-3% difference when 2 resists are set to 30%.
So is this mod useful? "- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC" Then Vs Than - funnily enough, NOT THE SAME WORD.Please. For the love of whatever deities you believe in, start using the language correctly. I actually stopped reading after this failure of a sentence; what you basically said was (in other words for purposes of clarification) - "With the new skill it keeps draining cap very fast so i see no reason to fit it on something smaller after a BC" Did that make the slightest bit of sense? No. Should you feel bad? Yes. There are a lot of Amerrukans that do this, and i've noticed it far more in recent times - it doesn't matter whether you think "Derp, its the same thing/i can say what i want/you knew what i meant/I AM AMERRUKAN! I SAY WHAT I WANT OR I BOMB YOUR HOME, TERRORIST!!!1/etc - it is still completely wrong.
U B MAD BRAH? |

Varesk
Mafia Redux Black Legion.
100
|
Posted - 2012.06.30 14:40:00 -
[10] - Quote
Reicine Ceer wrote:
Amerrukans
Its spelled Americans.
|

MeBiatch
Republic University Minmatar Republic
452
|
Posted - 2012.06.30 14:42:00 -
[11] - Quote
the mod is epic on an archon... PLEX FOR PIZZA! -áThere are no stupid Questions... just stupid people... |

Solstice Project
I'm So Meta Even This Acronym
1600
|
Posted - 2012.06.30 14:45:00 -
[12] - Quote
Reicine Ceer wrote:Funky Lazers wrote:Hey there. Today I tested Reactive Armor Hardener and came to this:
- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC
- Resistance bonus is really small: usually you get damaged by 2 types of damage which means your hardener sets 2 resists to ~30%. Energized Adaptive Nano Membrane II gives almost the same resist bonus with no build time and cap drain. As for resists when you compare it to *Nano Membrane II there is usually 2-3% difference when 2 resists are set to 30%.
So is this mod useful? "- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC" Then Vs Than - funnily enough, NOT THE SAME WORD.Please. For the love of whatever deities you believe in, start using the language correctly. I actually stopped reading after this failure of a sentence; what you basically said was (in other words for purposes of clarification) - "With the new skill it keeps draining cap very fast so i see no reason to fit it on something smaller after a BC" Did that make the slightest bit of sense? No. Should you feel bad? Yes. There are a lot of Amerrukans that do this, and i've noticed it far more in recent times - it doesn't matter whether you think "Derp, its the same thing/i can say what i want/you knew what i meant/I AM AMERRUKAN! I SAY WHAT I WANT OR I BOMB YOUR HOME, TERRORIST!!!1/etc - it is still completely wrong.
<3 <3 <3
I hate it so much when people do the then/than mistake ...
<3 <3 <3
Inappropriate signature removed. Spitfire |

Shad0wsFury
Habitual Euthanasia Pandemic Legion
74
|
Posted - 2012.06.30 14:53:00 -
[13] - Quote
stacking penalties. |

Betrinna Cantis
19
|
Posted - 2012.06.30 14:56:00 -
[14] - Quote
Varesk wrote:Reicine Ceer wrote:
Amerrukans
Its spelled Americans. And it is MORE,not MOAR!!! Alts have been changed to protect the Innocent. You may have mistaken me for someone who cares..... |

CrazySpaceHobo
Haddock's Legitimate Trading
0
|
Posted - 2012.06.30 15:00:00 -
[15] - Quote
Don't forget, it IS a t1 module and should be compared as such. CCP said that once they've determined if the new modules are balanced, we'll see Meta and T2 versions, which I can only assume will be competitive with t2 EANM's. |

Funky Lazers
Imperial Academy Amarr Empire
1
|
Posted - 2012.06.30 15:03:00 -
[16] - Quote
CrazySpaceHobo wrote:Don't forget, it IS a t1 module and should be compared as such. CCP said that once they've determined if the new modules are balanced, we'll see Meta and T2 versions, which I can only assume will be competitive with t2 EANM's.
Thet sounds very promising! |

Karsa Egivand
Sebiestor Tribe Minmatar Republic
20
|
Posted - 2012.06.30 15:35:00 -
[17] - Quote
It is way better than an EANM or even the c/b-type versions because it's not subject to the same stacking penalties!!
So once you got two ordinary passive armor-hardeners, a reactive hardener module is way more effective.
Yes, the cap-issue has to be considered, but on larger ships with plenty low-slots ... its pretty good if you want awesome resists. |

Funky Lazers
Imperial Academy Amarr Empire
1
|
Posted - 2012.06.30 20:14:00 -
[18] - Quote
Actually it's a bit strange. I just tested resists on my Cane. My friend was shooting at me with Barrage, after a min and a half my Exp resist was 51% with 1 EANM II and 1 RAH.
With 2 EANM II my Exp resist is 47%.
So is it worth having it? The 4% resist difference to me is not a big deal because this mod has to build up and also uses cap.
I hope t2 version is coming out soon. |

Mallak Azaria
206
|
Posted - 2012.06.30 20:23:00 -
[19] - Quote
Funky Lazers wrote:As it goes for PvE I just checked out resists on a deadspace C-Type EANM. It gives ~31% to every resist. Guess it's useless in PvE since it gives lower resists and you can also use hardeners of the specific damage type.
I wonder if someone used it PvP.
There's a corp I've been fighting lately that use these religiously on their armour battleships. It seems to be a great mod, but as the name implies it doesn't react very well. Shoot armour with EM damage & it switches to a 60% EM armour mod... Then switch to Hail & laugh  |

Victor Lance
Stark Interplanetary Expeditions
1
|
Posted - 2012.07.01 14:14:00 -
[20] - Quote
Reicine Ceer wrote: Should you feel bad? Yes.
There are a lot of Amerrukans that do this, and i've noticed it far more in recent times - it doesn't matter whether you think "Derp, its the same thing/i can say what i want/you knew what i meant/I AM AMERRUKAN! I SAY WHAT I WANT OR I BOMB YOUR HOME, TERRORIST!!!1/etc - it is still completely wrong.
Would you just look at this detractive twit... First, you contributed nothing to the discussion at hand. Second, you assumed the person who made the comment is an American without any real evidence of that being a fact. And finally, you bash both the poster and Americans for using less than perfect grammar with an example that is an even more atrocious display of poor writing skills. You, Sir or Ma'am, are a charlatan.
"I" as a personal pronoun, including "I've" is always capitalized; even when used mid-sentence. The hyphen is not an all purpose replacement for both periods, semicolons and commas. Abbreviations are supposed to be followed by a period; though I will admit that the usage is becoming some what pass+¬. The "/" is not a replacement for the word or. Sentence fragments are just that; try joining them to another statement. Lastly, this just speaks for itself:
"There are a lot of Amerrukans that do this..." should be, "There are a lot of Americans who do this..."
Now STUFU shortbus, I came here to get information and opinions on the armor module. |

MotherMoon
Blue Republic RvB - BLUE Republic
908
|
Posted - 2012.07.01 16:19:00 -
[21] - Quote
Reicine Ceer wrote:Funky Lazers wrote:Hey there. Today I tested Reactive Armor Hardener and came to this:
- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC
- Resistance bonus is really small: usually you get damaged by 2 types of damage which means your hardener sets 2 resists to ~30%. Energized Adaptive Nano Membrane II gives almost the same resist bonus with no build time and cap drain. As for resists when you compare it to *Nano Membrane II there is usually 2-3% difference when 2 resists are set to 30%.
So is this mod useful? "- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC" Then Vs Than - funnily enough, NOT THE SAME WORD.Please. For the love of whatever deities you believe in, start using the language correctly. I actually stopped reading after this failure of a sentence; what you basically said was (in other words for purposes of clarification) - "With the new skill it keeps draining cap very fast so i see no reason to fit it on something smaller after a BC" Did that make the slightest bit of sense? No. Should you feel bad? Yes. There are a lot of Amerrukans that do this, and i've noticed it far more in recent times - it doesn't matter whether you think "Derp, its the same thing/i can say what i want/you knew what i meant/I AM AMERRUKAN! I SAY WHAT I WANT OR I BOMB YOUR HOME, TERRORIST!!!1/etc - it is still completely wrong.
no 1 carez gramma naz1 Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Funky Lazers
Imperial Academy Amarr Empire
1
|
Posted - 2012.07.01 18:27:00 -
[22] - Quote
Aww c'mon people, don't feed the troll. It's obvious I'm not from US or UK and english is not my native language.
If someone like that grammar n-¦zi fails at real life and also at trolling just leave him/her alone.
More importantly I want to discuss that mod. |

Merovee
Gorthaur Legion Of Mordor
20
|
Posted - 2012.07.01 18:35:00 -
[23] - Quote
Funky Lazers wrote:Aww c'mon people, don't feed the troll. It's obvious I'm not from US or UK and english is not my native language.
If someone like that grammar n-¦zi fails at real life and also at trolling just leave him/her alone.
More importantly I want to discuss that mod.
Then you should learn from it, Right?  |

Syyl'ara
Intaki Prosperity Initiative
4
|
Posted - 2012.07.01 20:32:00 -
[24] - Quote
Varesk wrote:Reicine Ceer wrote:
Amerrukans
Its spelled Americans.
http://www.elearnenglishlanguage.com/difficulties/its.html
"It is spelled Americans."
So you should be using "It's" rather than "Its" as you did. Syyl'ara Infrastructure Security Coordinator Ishukone Prosperity Exchange "Cooperation is the greater path than conflict" |

Grath Telkin
Sniggerdly Pandemic Legion
780
|
Posted - 2012.07.01 22:01:00 -
[25] - Quote
Funky Lazers wrote:Aww c'mon people, don't feed the troll. It's obvious I'm not from US or UK and english is not my native language.
If someone like that grammar n-¦zi fails at real life and also at trolling just leave him/her alone.
More importantly I want to discuss that mod.
Resist mods stack, which is why more of one type isn't always better.
BUT
Damage controls, and the Reactive Hardener do NOT stack, so they're resist bonus is directly applied.
Yes its useful, but only on BS and above as anything smaller eats entirely too much cap
|

Victor Lance
Stark Interplanetary Expeditions
3
|
Posted - 2012.07.01 22:21:00 -
[26] - Quote
Funky Lazers wrote:Aww c'mon people, don't feed the troll. It's obvious I'm not from US or UK and english is not my native language.
If someone like that grammar n-¦zi fails at real life and also at trolling just leave him/her alone.
More importantly I want to discuss that mod.
Agreed... I found this thread looking for information about the module. However, I would be remiss in my social responsibility if I did not point out that this hypocrite's attempt at grammar trolling was fraught with grammatical imprecision far worse than your own. A wise man once said, "Do not point out the splinter in the eye of another without first removing the two-by-four from your own." (para.)
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
702
|
Posted - 2012.07.02 00:44:00 -
[27] - Quote
I feel like you'd be better off with an armor hardener that just took scripts instead of this terrible module. |

Tarryn Nightstorm
Hellstar Towing and Recovery
457
|
Posted - 2012.07.02 01:01:00 -
[28] - Quote
Varesk wrote:Reicine Ceer wrote:
Amerrukans
Its spelled Americans.
"It's," not "its."
(Cool, I can play, too!) In irae, veritas. |

Reaver Glitterstim
Dromedaworks inc
163
|
Posted - 2012.07.02 01:04:00 -
[29] - Quote
Reicine Ceer wrote:Funky Lazers wrote:Hey there. Today I tested Reactive Armor Hardener and came to this:
- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC
- Resistance bonus is really small: usually you get damaged by 2 types of damage which means your hardener sets 2 resists to ~30%. Energized Adaptive Nano Membrane II gives almost the same resist bonus with no build time and cap drain. As for resists when you compare it to *Nano Membrane II there is usually 2-3% difference when 2 resists are set to 30%.
So is this mod useful? "- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC" Then Vs Than - funnily enough, NOT THE SAME WORD.Please. For the love of whatever deities you believe in, start using the language correctly. I actually stopped reading after this failure of a sentence; what you basically said was (in other words for purposes of clarification) - "With the new skill it keeps draining cap very fast so i see no reason to fit it on something smaller after a BC" Did that make the slightest bit of sense? No. Should you feel bad? Yes. There are a lot of Amerrukans that do this, and i've noticed it far more in recent times - it doesn't matter whether you think "Derp, its the same thing/i can say what i want/you knew what i meant/I AM AMERRUKAN! I SAY WHAT I WANT OR I BOMB YOUR HOME, TERRORIST!!!1/etc - it is still completely wrong. Nobody likes a grammar ****. I can speak my English impeccably as well, but I don't brag about it nor frown upon those who fail to use the language as well as I do. It's a language fraught with inconsistencies and rules that make little sense. Bragging about having perfect English speaking skill is akin to bragging about flying a hull-tanked tech I logistics cruiser better than your older corpmates. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Edey
5
|
Posted - 2012.07.02 08:31:00 -
[30] - Quote
So is it true this mod will be getting t2 version or what? |

Malcanis
Vanishing Point. The Initiative.
4196
|
Posted - 2012.07.02 09:04:00 -
[31] - Quote
Grath Telkin wrote:they're resist bonus
I see what you did their
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

ACE McFACE
24th Imperial Crusade Amarr Empire
727
|
Posted - 2012.07.02 09:43:00 -
[32] - Quote
Reicine Ceer wrote:Funky Lazers wrote:Hey there. Today I tested Reactive Armor Hardener and came to this:
- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC
- Resistance bonus is really small: usually you get damaged by 2 types of damage which means your hardener sets 2 resists to ~30%. Energized Adaptive Nano Membrane II gives almost the same resist bonus with no build time and cap drain. As for resists when you compare it to *Nano Membrane II there is usually 2-3% difference when 2 resists are set to 30%.
So is this mod useful? "- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC" Then Vs Than - funnily enough, NOT THE SAME WORD.Please. For the love of whatever deities you believe in, start using the language correctly. I actually stopped reading after this failure of a sentence; what you basically said was (in other words for purposes of clarification) - "With the new skill it keeps draining cap very fast so i see no reason to fit it on something smaller after a BC" Did that make the slightest bit of sense? No. Should you feel bad? Yes. There are a lot of Amerrukans that do this, and i've noticed it far more in recent times - it doesn't matter whether you think "Derp, its the same thing/i can say what i want/you knew what i meant/I AM AMERRUKAN! I SAY WHAT I WANT OR I BOMB YOUR HOME, TERRORIST!!!1/etc - it is still completely wrong. Shut up I just gotta go fast! |

Cebraio
Starfire Oasis
97
|
Posted - 2012.07.02 09:56:00 -
[33] - Quote
Funky Lazers wrote:Aww c'mon people, don't feed the troll. It's obvious I'm not from US or UK and english is not my native language.
If someone like that grammar n-¦zi fails at real life and also at trolling just leave him/her alone.
More importantly I want to discuss that mod. How did you manage to write grammar ****? I wrote the same and it got replaced with stars. Is writing **** only forbidden if you're German? Ich muss dagegen auf das Sch+ńrfste protestieren!
|

Funky Lazers
Imperial Academy Amarr Empire
5
|
Posted - 2012.07.02 10:10:00 -
[34] - Quote
Cebraio wrote:Funky Lazers wrote:Aww c'mon people, don't feed the troll. It's obvious I'm not from US or UK and english is not my native language.
If someone like that grammar n-¦zi fails at real life and also at trolling just leave him/her alone.
More importantly I want to discuss that mod. How did you manage to write grammar n-¦zi? I wrote the same and it got replaced with stars. Is writing n-¦zi only forbidden if you're German? Ich muss dagegen auf das Sch+ńrfste protestieren!
Just like that 
|

Seishi Maru
doMAL S.A.
27
|
Posted - 2012.07.02 11:19:00 -
[35] - Quote
Mr Kidd wrote:I haven't looked at this module but from what I'm reading about it's behavior on the forums, I'd say Gal, prolly not going to use it as much as min because of the differences in the cap requirements of the two races. Min guns = no cap, gal guns = lots of cap. Compounded with split resistances since you're usually getting hit by more than one damage type and well.....why add more of a cap burden?
Something already compensated on the fact that all gallente ships have quite a bit more cap than the equivalent minmatar ships.
The cap usage argument on projectiles vs lasers and hybrids is only relevant when you involve energency neutralizers in the fray, or in huge battles that take long time. Otherwise its very likely the fight will have ended by the time the cap advantage of the other races is fully eaten by the weapons.
As of now this module is useful only when you know you aare goign to fight caldari ships only :P THe only ones that use pure damage types. |

St Mio
Imperial Academy Amarr Empire
888
|
Posted - 2012.07.02 12:03:00 -
[36] - Quote
The grammar discussion was more interesting than the module discussion. |

Saile Litestrider
Clann Fian
22
|
Posted - 2012.07.02 12:34:00 -
[37] - Quote
It's funny how a single post is made correcting grammar (this was needlessly inflammatory, but it happens even when brought up in the most respectful fashion), and a wave of angry posts ensue made by people seemingly so insecure about making grammatical mistakes that they can't stand to see someone bring the subject up. Who's really more disruptive, someone who corrects grammar, even if they're doing it obnoxiously, or 13 posts rabbling about it for pages afterwards?
Anyway, I haven't done much testing with the module, but personally I think the skill should be changed to be both a 10% time reduction and an equivalent capacitor use reduction to counteract that, so you don't wind up draining your capacitor just because you've trained up a skill. Reducing cycle time and thus increasing cap drain over time makes sense for boosters and repairers, because they can be reasonably pulsed. You can't really pulse a resistance module, however, which means the skill includes a built-in increasing nerf of the module to go with its increase in effectiveness. |

DarkAegix
Acetech Systems
1138
|
Posted - 2012.07.02 12:56:00 -
[38] - Quote
Tarryn Nightstorm wrote:Varesk wrote:Reicine Ceer wrote:
Amerrukans
Its spelled Americans. "It's," not "its." (Cool, I can play, too!) No, no, no. You should have put the quotation mark before the comma, not after!
Ain't learnin' fun? |

Flyinghotpocket
Amarrian Retribution Amarr 7th Fleet
68
|
Posted - 2012.07.02 17:44:00 -
[39] - Quote
it needs a t2 variant with 80% total resistance to spread around rather than 60%
otherwise its complete **** as t1 version |

Malcanis
Vanishing Point. The Initiative.
4210
|
Posted - 2012.07.02 17:55:00 -
[40] - Quote
Flyinghotpocket wrote:it needs a t2 variant with 80% total resistance to spread around rather than 60%
otherwise its complete **** as t1 version
A module that potentially gives 80% unstacked resistance is far too powerful. Improved variants should have shorter cycle times (leading to quicker damage type adaptation) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Funky Lazers
Imperial Academy Amarr Empire
7
|
Posted - 2012.07.02 18:31:00 -
[41] - Quote
Malcanis wrote:Flyinghotpocket wrote:it needs a t2 variant with 80% total resistance to spread around rather than 60%
otherwise its complete **** as t1 version A module that potentially gives 80% unstacked resistance is far too powerful. Improved variants should have shorter cycle times (leading to quicker damage type adaptation)
The difference in bonus between 2 EANM II and 1 EANM + Reactive Armor Hardener (with two 30% resists) is 4%.
It doesn't give those 80% as you say. Using 2 EANM II is still better.
edit: I tested it on the lowest (EXP) resist. You'll get less difference on a higher resist. |

Jimmy Cooper
The Scope Gallente Federation
0
|
Posted - 2012.07.07 23:18:00 -
[42] - Quote
DarkAegix wrote:Tarryn Nightstorm wrote:Varesk wrote:
Its spelled Americans.
"It's," not "its." (Cool, I can play, too!) No, no, no. You should have put the quotation mark before the comma, not after! Ain't learnin' fun?
This is a difference between British and American usage. American journalistic style guides have the quotation marks after the comma or period. It's perfectly legitimate. Clearly, though, it rubs at least one person the wrong way. |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
36
|
Posted - 2012.07.08 00:35:00 -
[43] - Quote
So the skill doesn't reduce cap usage? We have told CCP several times, but they didn't listen, I wonder how they could oversee something like this.
Such incompetence befitting of CCP many times. |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
62

|
Posted - 2012.07.08 02:18:00 -
[44] - Quote
Moving this from General Discussion to Ships and Modules. Anyone that wants to discuss what it can and can't do is more than free to follow it over. ISD Dorrim Barstorlode Ensign Community Communication Liasions (CCLs) Interstellar Services Department |
|

Lili Lu
305
|
Posted - 2012.07.08 03:49:00 -
[45] - Quote
So far it seems the reviews are in on this mod, and they shout its praises in one loud and . . tepid voice. Of course I suppose this was meant to be for armor buffer tanking the counterpart to the ancilliary shield booster for active shield tanking. In that endeavor CCP was so amazingly successful. We will surely see both mods equally produced and sought after.
Who would have thought CCP could get it so right? In introducing these two new tanking mods they really loved both tanking systems without tilting the playing field further. Such a balanced game. And I'm so glad I can play for 5 whole minutes before my game freezes for about a minute as I'm warping to a gate in lowsec. But surely if I fit one of these I'll be able to tank the wating campers like a champ while I wait for it to unfreeze.  |

Seigfried Hakaari
Caldari Provisions Caldari State
11
|
Posted - 2012.07.08 11:18:00 -
[46] - Quote
The entire idea of it is flawed, the vast majority of the time the resist bonus is completely wasted because it either doesn't trigger before the fight ends, damage types change or it ends up spread over too many damage types to be more useful than a regular EANM.
A simple solution would just be to make it comparable to the Invulnerability Field, a direct Active upgrade from the EANM. No, it's not an answer to ACB's, but it never will be anyway, simply because the way the two function is completely different. |

Dagonite Retzer
Red Core Paradigm Shift Alliance
1
|
Posted - 2012.07.08 12:17:00 -
[47] - Quote
Tbh, in its current incarnation this module looks like a total waste of time.
I don't really know if it's even possible to make this module competitive without making it OP, but i'll throw in my 2 cents:
Taking blatent inspiration from the ASB, how about making it use cap booster charges (eg: 800s) for instant adaptation to damage types, with a 1 minute reload time for another charge. If you don't fire 800s, it works exactly like it does now (...or maybe a little better...just to make it remotely useful.) |

Paikis
Red Federation RvB - RED Federation
44
|
Posted - 2012.07.08 13:44:00 -
[48] - Quote
Adaptive Resistance Plating I (base stats) Low Slot CPU: 30 PG: 1 Capacity: 1.00 m3 Explosive dmg resistance bonus: 10% EM dmg resistance bonus: 10% Kinetic dmg resistance bonus: 10% Thermal dmg resistance bonus: 10% Used with (charge group): Resistance Script
Then fit scripts to it. |

Funky Lazers
Imperial Academy Amarr Empire
7
|
Posted - 2012.07.08 19:53:00 -
[49] - Quote
Seigfried Hakaari wrote:The entire idea of it is flawed, the vast majority of the time the resist bonus is completely wasted because it either doesn't trigger before the fight ends, damage types change or it ends up spread over too many damage types to be more useful than a regular EANM.
A simple solution would just be to make it comparable to the Invulnerability Field, a direct Active upgrade from the EANM. No, it's not an answer to ACB's, but it never will be anyway, simply because the way the two function is completely different.
This.
After testing it for more then a week I came to conclusion this mod is a total waste of space and cap: - uses a lot of cap - still builds up too long, with Armor Resistance Phasing level 4. I guess level 5 won't change this a bit. - the resist bonus is too low. In the best case scenario it gives you 30%/30%, unless you fight some caldari guy that can change the damage type. Happend to me a few times already.
Even if that mod had 1 sec build time it would be still useless. :( |

Funky Lazers
Imperial Academy Amarr Empire
7
|
Posted - 2012.07.08 19:53:00 -
[50] - Quote
Seigfried Hakaari wrote:The entire idea of it is flawed, the vast majority of the time the resist bonus is completely wasted because it either doesn't trigger before the fight ends, damage types change or it ends up spread over too many damage types to be more useful than a regular EANM.
A simple solution would just be to make it comparable to the Invulnerability Field, a direct Active upgrade from the EANM. No, it's not an answer to ACB's, but it never will be anyway, simply because the way the two function is completely different. This.
After testing it for more then a week I came to conclusion this mod is a total waste of space and cap: - uses a lot of cap - still builds up too long, with Armor Resistance Phasing level 4. I guess level 5 won't change this a bit. - the resist bonus is too low. In the best case scenario it gives you 30%/30%, unless you fight some caldari guy that can change the damage type. Happend to me a few times already.
Even if that mod had 1 sec build time it would be still useless. :( |

Veryez
Pator Tech School Minmatar Republic
17
|
Posted - 2012.07.08 21:31:00 -
[51] - Quote
Funky Lazers wrote: After testing it for more then a week I came to conclusion this mod is a total waste of space and cap: - uses a lot of cap - still builds up too long, with Armor Resistance Phasing level 4. I guess level 5 won't change this a bit. - the resist bonus is too low. In the best case scenario it gives you 30%/30%, unless you fight some caldari guy that can change the damage type. Happend to me a few times already.
Even if that mod had 1 sec build time it would be still useless. :(
And yet drake fleets still only use kinetic missiles.....Though I too think the meta and t2 versions have much more promise. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
467
|
Posted - 2012.07.08 21:48:00 -
[52] - Quote
Veryez wrote:Funky Lazers wrote: After testing it for more then a week I came to conclusion this mod is a total waste of space and cap: - uses a lot of cap - still builds up too long, with Armor Resistance Phasing level 4. I guess level 5 won't change this a bit. - the resist bonus is too low. In the best case scenario it gives you 30%/30%, unless you fight some caldari guy that can change the damage type. Happend to me a few times already.
Even if that mod had 1 sec build time it would be still useless. :(
And yet drake fleets still only use kinetic missiles.....Though I too think the meta and t2 versions have much more promise.
+25% Kinetic DMG quite sure can compensate for a weaker resist hole for about 5% at least, then there's also alpha when it comes to numbers and unless you fight a fit for about 95% kin resist, Kin will almost always do better dmg (however having some eplo/EM-şTherm in your cargo doesn't hurt. brb |

Ryoko Matsu
Community against Justice Band 0f Brothers
6
|
Posted - 2012.07.09 08:23:00 -
[53] - Quote
i like this module in missions on my alt-¦s domi...
+ two mission specific hardeners and it gives fine resists...
if i-¦m lazy and don-¦t like to change hardeners before missions, i smack in one EANM, DCU II and a RAH... tanks nearly everything (gank/tank)
i can see also use of this module against a drake fleet in an archon =;O) |

Onslaughtor
True Slave Foundations Shaktipat Revelators
2
|
Posted - 2012.07.11 11:34:00 -
[54] - Quote
I feel the real issue with the mod as a starter is that you can only fit one. The RAH was made to augment small conflict armor buffers ( This seems clear to me a least by how it works). Since I can only fit one my resists don't change fast enough and not by a large enough amount. To me the clear answer is to first remove one RAH limit, this horrible gimp for them. You can use two ASBs so why not two RAHs?
After this, we can then again discuss whether this mod is total complete crap like it currently is. |

Bibosikus
Caldari Deep Space Ventures Intrepid Crossing
130
|
Posted - 2012.07.11 11:48:00 -
[55] - Quote
The RAH:
Interesting and potentially very useful idea,
Poorly implemented.
Like so many other features of Eve. The box said "Requires Windows-á2000 or better", so I installed Linux. |

Tor Gungnir
Agenda Industries
283
|
Posted - 2012.07.11 11:52:00 -
[56] - Quote
Is there any reason to fit one over a DCU II?
I struggle to find one. Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you. |

corwin1
EdgeGamers Dark Taboo
0
|
Posted - 2012.07.11 18:07:00 -
[57] - Quote
Paikis wrote:Adaptive Resistance Plating I (base stats) Low Slot CPU: 30 PG: 1 Capacity: 1.00 m3 Explosive dmg resistance bonus: 10% EM dmg resistance bonus: 10% Kinetic dmg resistance bonus: 10% Thermal dmg resistance bonus: 10% Used with (charge group): Resistance Script
Then fit scripts to it.
Hmm yes either the module needs to use scripts that have no reload time (obviously it will take someone a few seconds to select the desired script) and have the resists increase with the meta level or it should as previously suggested have a much faster adaption speed while the higher meta levels allow for even faster reaction speeds than the current varient.
|

Funky Lazers
Imperial Academy Amarr Empire
7
|
Posted - 2012.07.11 19:54:00 -
[58] - Quote
The idea of this module is you activate it and go cooking a dinner. With Scripts and other things you could introduce some new module.
I actually liked the idea when you activate it and go cooking. When you fight someone with ACs you have no idea (sometimes) what damage type he uses. Since most of the people use ACs this module should be useful, in theory at least.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
13
|
Posted - 2012.07.11 22:00:00 -
[59] - Quote
Victor Lance wrote:Reicine Ceer wrote: Should you feel bad? Yes.
There are a lot of Amerrukans that do this, and i've noticed it far more in recent times - it doesn't matter whether you think "Derp, its the same thing/i can say what i want/you knew what i meant/I AM AMERRUKAN! I SAY WHAT I WANT OR I BOMB YOUR HOME, TERRORIST!!!1/etc - it is still completely wrong.
Would you just look at this detractive twit... First, you contributed nothing to the discussion at hand. Second, you assumed the person who made the comment is an American without any real evidence of that being a fact. And finally, you bash both the poster and Americans for using less than perfect grammar with an example that is an even more atrocious display of poor writing skills. You, Sir or Ma'am, are a charlatan. "I" as a personal pronoun, including "I've" is always capitalized; even when used mid-sentence. The hyphen is not an all purpose replacement for both periods, semicolons and commas. Abbreviations are supposed to be followed by a period; though I will admit that the usage is becoming some what pass+¬. The "/" is not a replacement for the word or. Sentence fragments are just that; try joining them to another statement. Lastly, this just speaks for itself: "There are a lot of Amerrukans that do this..." should be, "There are a lot of Americans who do this..." Now STUFU shortbus, I came here to get information and opinions on the armor module.
I salute you sir. o7 |

Plus 1
Science and Trade Institute Caldari State
76
|
Posted - 2012.07.12 01:37:00 -
[60] - Quote
I didn't know the letter "e" was so powerful. |

Flyinghotpocket
Amarrian Retribution Amarr 7th Fleet
69
|
Posted - 2012.07.18 00:45:00 -
[61] - Quote
Malcanis wrote:Flyinghotpocket wrote:it needs a t2 variant with 80% total resistance to spread around rather than 60%
otherwise its complete **** as t1 version A module that potentially gives 80% unstacked resistance is far too powerful. Improved variants should have shorter cycle times (leading to quicker damage type adaptation)
ya and considering the fact that this current one is only as strong as a regular ass hardener. take about 2 minutes to be fully res'ed properly (90% of the fights in this game are done in under 2 minutes) takes up WAY to much cap.
it simply would be only FOOLISH to not use them in longer fights and besides buffer armor tanking has needed a revamp for god dam years |

Jerick Ludhowe
Suicides-R-Us Celsetial Being
93
|
Posted - 2012.07.18 14:50:00 -
[62] - Quote
Module is a good idea however it's rather pre nerfed sadly... For the module to be viable it's going to need a rather significant reduction to it's cap usage as well as a cap usage reduction attached to the skill that decreases duration.
|

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
197
|
Posted - 2012.07.18 15:47:00 -
[63] - Quote
Maybe it would work on cap ships? I know nothing about those but maybe thats how they wanted it used? Like I said, i dunno **** about capships. |

Takeshi Yamato
Ministry of War Amarr Empire
184
|
Posted - 2012.07.18 16:01:00 -
[64] - Quote
The adaptation time is too long.
That the cap usage increases with higher skill is stupid. Increasing a skill should never have a direct drawback.
I don't trust the algorithm behind it to make the best choice when different sources of damage are incoming. Or does it actually calculate which damage type does the most damage?
In other words, I think this module would work better with scripts and no adaptation time. |

Lexa Hellfury
Adversity.
101
|
Posted - 2012.07.18 16:15:00 -
[65] - Quote
Reicine Ceer wrote:Funky Lazers wrote:Hey there. Today I tested Reactive Armor Hardener and came to this:
- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC
- Resistance bonus is really small: usually you get damaged by 2 types of damage which means your hardener sets 2 resists to ~30%. Energized Adaptive Nano Membrane II gives almost the same resist bonus with no build time and cap drain. As for resists when you compare it to *Nano Membrane II there is usually 2-3% difference when 2 resists are set to 30%.
So is this mod useful? "- With the new skill it keeps draining cap very fast so I see no reason to fit it on something smaller then a BC" Then Vs Than - funnily enough, NOT THE SAME WORD.Please. For the love of whatever deities you believe in, start using the language correctly. I actually stopped reading after this failure of a sentence; what you basically said was (in other words for purposes of clarification) - "With the new skill it keeps draining cap very fast so i see no reason to fit it on something smaller after a BC" Did that make the slightest bit of sense? No. Should you feel bad? Yes. There are a lot of Amerrukans that do this, and i've noticed it far more in recent times - it doesn't matter whether you think "Derp, its the same thing/i can say what i want/you knew what i meant/I AM AMERRUKAN! I SAY WHAT I WANT OR -snip- !!!1/etc - it is still completely wrong.
ITT arrogant American douchebag assumes English is the first language of the entire world and judges people based on that assumption.
|

Hideo Jones
Aliastra Gallente Federation
0
|
Posted - 2012.10.05 21:09:00 -
[66] - Quote
Was most likely a typo  |

Lin-Young Borovskova
Science and Trade Institute Caldari State
774
|
Posted - 2012.10.05 23:07:00 -
[67] - Quote
CrazySpaceHobo wrote:Don't forget, it IS a t1 module and should be compared as such. CCP said that once they've determined if the new modules are balanced, we'll see Meta and T2 versions, which I can only assume will be competitive with t2 EANM's.
The day that thing gets balanced you'll probably be retired and at least 2 grand grand children  brb |

Kahega Amielden
Rifterlings Damu'Khonde
518
|
Posted - 2012.10.05 23:19:00 -
[68] - Quote
The problem OP is that you assume an even distribution of damage between two types. If the damage is primarily of one type then it shoots way, way ahead of an EANM after a short time.
Most individual ships will be doing one damage type primarily...A few exceptions (Hybrids with AM will do a decent mix of kin/therm). Furthermore, you're comparing them to EANMs. I suspect that these would actually be more useful on a ship that needs to fill a resist hole...If you start getting hit in the hole the mod will compensate, while not being a wasted slot against every other type (Though this is risky; only doable if you're in a ship that will last a little while).
Also, as said before, it's a T1 mod |

Muad 'dib
The Imperial Fedaykin
540
|
Posted - 2012.10.06 12:28:00 -
[69] - Quote
unstack its bonuses like a dcu.
Done. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Tankn00blicus
sleep Deprivation INC. LLC Ethereal Dawn
22
|
Posted - 2012.10.07 01:11:00 -
[70] - Quote
Muad 'dib wrote:unstack its bonuses like a dcu.
Done. Reactive Armor Hardener already doesn't stack with regular hardeners (it does stack with DCUs though). |

Roime
Shiva Furnace Dead On Arrival Alliance
1314
|
Posted - 2012.10.07 11:50:00 -
[71] - Quote
Kahega Amielden wrote:The problem OP is that you assume an even distribution of damage between two types. If the damage is primarily of one type then it shoots way, way ahead of an EANM after a short time. Even in the undesirable case of two even damage types, it's only a little worse than the EANM and costs less CPU.
Most individual ships will be doing one damage type primarily...with a few exceptions (Hybrids with AM will do a decent mix of kin/therm). Furthermore, you're comparing them to EANMs. I suspect that these would actually be more useful on a ship that needs to fill a resist hole...If you start getting hit in the hole the mod will compensate, while not being a wasted slot against every other type (Though this is risky; only doable if you're in a ship that will last a little while).
Also, as said before, it's a T1 mod
AFAIK it doesn't need even damage distribution, it reacts to all damage types equally even though one would only account for 1% of damage.
Unfortunately there are very few engagements on the smaller scale where all the opponents fly the same ship and do just one damage type, limiting this module to large fleet engagements where the other party is flying Amarr. Furthermore typical small gang fights are over well before this reactive hardener reaches it's full potential.
In PVE all rats do at least two damage types.
It seems that this module was only introduced to fool people into thinking that CCP actually cares about armor vs shield balance in the game.
Gallente - the choice of the interstellar gentleman |

Lin-Young Borovskova
Science and Trade Institute Caldari State
775
|
Posted - 2012.10.07 15:00:00 -
[72] - Quote
Jayrendo Karr wrote:Maybe it would work on cap ships? I know nothing about those but maybe thats how they wanted it used? Like I said, i dunno **** about capships.
When you see cap ships with EANM's+hardeners+hull resist p/lvl you can assume this module becomes interesting but I'm not really sure it's wise thinking.
+15% armor is 1slot , takes no cap and at this point (cap ships having very little HP right?) the physical HP increase might as well be more interesting. It's not the RAH bonus or reactivity timer (2min) that will save that capital taking fire from every single dmg type by huge amounts. brb |
|

ISD TYPE40
ISD Community Communications Liaisons
1527

|
Posted - 2012.10.07 16:05:00 -
[73] - Quote
Thread has been cleaned of needless insults, troll posts, foul language and flaming. Stay on topic please - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Gerrick Palivorn
Caldari Provisions Caldari State
331
|
Posted - 2012.10.08 04:58:00 -
[74] - Quote
I'd be interested to see the results of testing the RAH on Armor Caps. I can imagine that a triage carrier or super would benefit greatly when flying against uniform fleet configurations (nobody flies those anyway). I would also like to test the amount the module changes the resists by, whether they are uniform or distribute according to amounts of damage of a certain type.
Edit: I'm interested to see what the T2 numbers are. MMOs come and go, but Eve remains.-á -Garresh- |

Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
34
|
Posted - 2012.10.08 06:09:00 -
[75] - Quote
Last time I fiddled with one, I noticed a few things. However, these could have changed since then...
If you start taking laser fire, it will shift towards 30 EM/ 30 Therm. Regardless of whether you're taking fire from Multi or Microwave, so long as there's some EM and some Therm, it'll shift equally. It does however, try to even out your EM and Therm resists as best it can. So if it needs to send a little more towards one or the other to level them out, it will do so.
Once its made the adjustment to EM and Therm, it tends to lock. That means a smart (and patient) opponent could swap for Missiles and shoot through the unprotected Kin/Exp hole.
The only way to fill the hole is to turn the module off and back on, starting back at base resists.
As has already been addressed, the key problem with the module as is... is the skillbook associated with it. Sure, it makes the module cycle faster. That means it'll adapt faster. But it does nothing for the Cap draw. And considering how hungry the module is to start with, compared to other active hardeners... speeding it up also makes it gobble Cap quicker. Training the skillbook is like giving every opponent you face from now on, a Neut to use against you.
Sure, we get it... its a prototype. Now let's see the real thing. Less Cap draw, or at least reduced draw as the skill trains. Let it continue to adapt, if the incoming damage profile shifts. |

Marlona Sky
D00M. Northern Coalition.
1397
|
Posted - 2012.10.08 09:25:00 -
[76] - Quote
Why don't they have the skill that affects the module reduce the cap usage by 10% as well as the cycle time? Seems like a very simple code edit and would not throw the module into the "OMFWTFBBQPWNZOR!!!!" zone. It could easily make the winter expansion.
Remove local, structure mails and revamp the directional scanner! |

Habris
Caldari Provisions Caldari State
0
|
Posted - 2012.10.14 10:29:00 -
[77] - Quote
It would be nice if the RAH would use a base cap use of like 5-10GJ per cycle when on "idle" which would make it a bit more inline with DCU and when your ship is engaged have it bump up to 30-40.The higher usage could remain constant as long as the ship was taking fire and then taper back down to the idle consumption once the hostilities ceased.
I haven't had much time using this module but from reading this thread and others perhaps the reactivity timer could be reduced to say %20-25 recalibration per cycle. That way with the skill maxed out at 5 the player can expect this module to be functioning within 20-25 seconds, but could it atleast be under a minute. I really like the idea of this module so I am keeping it on my ship but just a few changes would make this a great module for armor tankers. It would also make sense to me to replace the duration overheat bonus with a resistance boost to be inline with other hardeners. My rationale is with the skill trained to level 4-5 is it really ok to have a module that has a cycle time of 4.25 and an end cap usage of 9.8 cap a secound?
Also does the RAH start calibrating as soon as the ship is fired upon over once you start taking armor damage? I was just out letting a little rat shoot me for about 5 minutes and it did not fluctuate at all. Would be nice if it would configure to the incoming fire before it starts knocking on the hull.
To conclude I am excited about this mod but it needs a little love, not to the level of the ASB but just enough to make it shine and be relevant. |

Bugsy VanHalen
Society of lost Souls
194
|
Posted - 2012.10.15 17:11:00 -
[78] - Quote
Vimsy Vortis wrote:I feel like you'd be better off with an armor hardener that just took scripts instead of this terrible module. I agree.
I have tested this mod and just can't seem to find a configuration where the cap drain is worth the extra 2-3% resists. Which is not actually 2-3% resists as it takes time for them to adjust.
An omni resists armor hardener that can be scripted would be way better. Say have a script for each race that adjusts the resists to best plug the resist holes of that race. Or maybe a scrip for each rat type that sets the resists to the two primary damage types for that specific rat faction.
A T2 version of the mod might give a little better resists, but will suck even more cap. having it give 30% resists to the two main incoming damage types while ratting is nice. but the cap costs just seem to high to justify the benefit. Might be worthwhile on a buffer tanked armor BS for PVP but then again most good PVPer will just compensate by adjusting damage types. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
27
|
Posted - 2012.11.09 17:43:00 -
[79] - Quote
Now that the next expansion is coming out soon is this module going to be worth it at all? |

Perihelion Olenard
Federal Navy Academy Gallente Federation
27
|
Posted - 2012.11.09 17:46:00 -
[80] - Quote
Now that the next expansion is coming out soon is this module going to be worth it at all, especially in PvP? |

Bernard 2007
The Scarlet Storm
14
|
Posted - 2012.11.09 18:22:00 -
[81] - Quote
T1 version no, and in case you were wondering, this is the T1 version of the module. T2 one coming later. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
27
|
Posted - 2012.11.09 20:34:00 -
[82] - Quote
So it'll take another half-year to get some use out of it (tech 2)? |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
191
|
Posted - 2012.11.09 20:35:00 -
[83] - Quote
t2 version will be beast for sure. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
27
|
Posted - 2012.11.09 20:42:00 -
[84] - Quote
The reason I bring this up is because I want armor tanks (active, specifically) to be more viable. I already did the shield tanking in small-to-medium group PvP a few years ago with minmatar and caldari and I made this character to armor tank. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
191
|
Posted - 2012.11.09 21:26:00 -
[85] - Quote
Perihelion Olenard wrote:The reason I bring this up is because I want armor tanks (active, specifically) to be viable. I already did the shield tanking in small-to-medium group PvP a few years ago with minmatar and caldari and I made this character to armor tank.
I personally don't see this being as effective on active tanks as passive simply because of the cap usage and extra low that active tanking takes compared to passive. I think a t2 eanmII would be a better choice in most cases.
|

Perihelion Olenard
Federal Navy Academy Gallente Federation
27
|
Posted - 2012.11.09 22:36:00 -
[86] - Quote
Makes me wonder why this module was even created. |

Songbird
61
|
Posted - 2012.11.09 23:17:00 -
[87] - Quote
I'm wondering something else - the new module for shields was so overpowered it had to be restricted in tournament to 1 per ship. The new module for armor - well I'm a gallente pilot and I have yet to buy 1.
Ancillary shield boosters are like spitting in the eye of local armor tank which was already much worse than shield.
Shield tank has boost amp module, invulns , working in the beginning of cycle rather than the end, much shorter cycles , and of course the dead space boosters(esp pithum) which have some ridiculous bonuses compared to t2 or compared to deadspace armor reps. And I'm not even talking about the implant set which could raise your local shield boosting by another 50% . On top of that they had to add a shield booster that works with no cap, boosts twice as much as any other shield booster and is arguably broken.
And for armor they give us some module which , if the other side plays it's cards well, might actually be of no benefit for you.
Don't you guys feel like it should've been ancillary armor repper and reactive shield hardener? I think they switched them out by mistake. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
27
|
Posted - 2012.11.09 23:51:00 -
[88] - Quote
It's part of the reason why some gallente ships are now shield tanked, even the ships with an armor repair bonus. |

Alticus C Bear
University of Caille Gallente Federation
94
|
Posted - 2012.11.09 23:55:00 -
[89] - Quote
The skill is getting a 5% per level cap reduction and the module is being changed to adapt twice as much per cycle for retribution.
Will still need testing to see if it is worth it but these changes may push it into viable on passive fits and fits with cap injection. |

Pobunjenik
Delsu Foundation skylian Verge
64
|
Posted - 2013.01.27 04:03:00 -
[90] - Quote
It's good for closing gaps should your lowest resistance ever be attacked. But if you already have >80% in a resistance and that's the one you're been hit at, it doesn't help much.
Although increasing resi from 80% to 85% is good - you cut enemy DPS by another 25%. Or am I just eftwarrioring? Neka mi se jave na+íi igra-ěi zainteresovani za ++ivot u WH. |

Kieron Krodmandouin
LazyBoyz Band of Recreational Flyers Intrepid Crossing
1
|
Posted - 2013.01.28 00:28:00 -
[91] - Quote
The module really does make me want to split the ammo in my ships guns between EMP and phased plasma, just to confuse the **** out of it.
More practically, means your interceptors should be shooting diffident ammo than everyone else to run up resists before the fight. Force them to reset it the moment they get damage applied. |

Barrogh Habalu
Imperial Shipment Amarr Empire
402
|
Posted - 2013.01.28 08:07:00 -
[92] - Quote
Pobunjenik wrote:It's good for closing gaps should your lowest resistance ever be attacked. But if you already have >80% in a resistance and that's the one you're been hit at, it doesn't help much.
Although increasing resi from 80% to 85% is good - you cut enemy DPS by another 25%. Or am I just eftwarrioring? You probably are, but I kinda fail to follow your math. To be more specific, with RAH you are looking at damage reduction* ranging from 0 to 60%, so if you have 80% resistance to certain damage type before RAH, I assume that you should have something like from 80% to 92%, depending on RAH's phase.
* - (after all other resistance applied, as per multiplicative stacking that is omnipresent in EVE, and also since RAH is stack-penalized only against DCU, but only if it provides less resistance than DCU's 15% against particular damage type (assuming T2 DCU ofc), in any other case it's DCU's resistance will be lowered as larger resistances go first).
It sounds good, but really RAH only works fine on ships that can sustain cap requirements and with fits that will make the most out of stacking penalty exclusiveness of RAH (ie. fits with a ton of resistance mods); on top of that, ships hould be able to live long enough so that RAH can shift before significant damage is taken. In the end that means large ships. |

Iminent Penance
Interstellar Military Assistance Corporation Black Core Alliance
5
|
Posted - 2013.02.07 10:58:00 -
[93] - Quote
Mr Kidd wrote:I haven't looked at this module but from what I'm reading about it's behavior on the forums, I'd say Gal, prolly not going to use it as much as min because of the differences in the cap requirements of the two races. Min guns = no cap, gal guns = lots of cap. Compounded with split resistances since you're usually getting hit by more than one damage type and well.....why add more of a cap burden?
I was reading this threat, until I saw your avatar, then laughed and am typing this before I go because it made my day. |

Karash Amerius
Sutoka
93
|
Posted - 2013.02.08 19:31:00 -
[94] - Quote
Let's be honest, the real use for these modules is the Trit compression. Nothing else really. Karash Amerius Operative, Sutoka |

Colman Dietmar
Red Federation RvB - RED Federation
14
|
Posted - 2013.02.25 19:00:00 -
[95] - Quote
To become useful this module needs to react instantly, or at least much faster than it currently does. And the reaction must shift the resistances towards the optimal resistance profile based on both incoming damage and the existing resistances.
I would really like to use something like this, but right now it does too little, and the cap requirement is too harsh. |

Liang Nuren
Heretic Army Atrocitas
3188
|
Posted - 2013.02.25 19:04:00 -
[96] - Quote
Just how fast do you think the module should react? IMO the biggest problem with it is capacitor.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Ginger Barbarella
Caldari Provisions Caldari State
1180
|
Posted - 2013.02.25 19:08:00 -
[97] - Quote
Colman Dietmar wrote:To become useful this module needs to react instantly, or at least much faster than it currently does. And the reaction must shift the resistances towards the optimal resistance profile based on both incoming damage and the existing resistances.
I would really like to use something like this, but right now it does too little, and the cap requirement is too harsh.
If you want instant reaction, that's what the standard armor hardeners are for. This module is clearly for sustained aggro, assuming one has the cap to keep it running. If you want something to use for pvp that'll last a whole 15 seconds, CLEARLY this isn't the module for it. For sustained damage from L3 or L4 missions, or for huge ships in fleet battles, it has its uses. "Blow it all on Quafe and strippers." -á --- Sorlac |

Inkarr Hashur
Sine Nobilitatis
200
|
Posted - 2013.02.25 19:10:00 -
[98] - Quote
Perihelion Olenard wrote:Some gallente ships are now shield tanked by some people, even the ships with an armor repair bonus. They get a good tank and a ton of damage with all those lows. I'd hate to see how absurd the T2 ancillary shield boosters will be. I still maintain that what we have now needs to be renamed to T2 ASB, and implement a weaker version to be the T1 ASB |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
618
|
Posted - 2013.02.25 20:02:00 -
[99] - Quote
Jerick Ludhowe wrote:t2 version will be beast for sure.
Same CPU/PG adapt faster and consumes +20% capacitor.
I can see it from here already, very useful indeed  *removed inappropriate ASCII art signature* - CCP Eterne |

Bouh Revetoile
TIPIAKS
248
|
Posted - 2013.02.25 21:27:00 -
[100] - Quote
In fact, the module spread resistances pretty fast now : vs 2 damage types, you need 15 seconds to spread completely to 30/30, which is better than EANM before stacking penalty.
Maybe some meta levels could come with less capacitor need, and a T2 with a little more resistances to spread. |

Inkarr Hashur
Sine Nobilitatis
203
|
Posted - 2013.02.25 21:51:00 -
[101] - Quote
Bouh Revetoile wrote:In fact, the module spread resistances pretty fast now : vs 2 damage types, you need 15 seconds to spread completely to 30/30, which is better than EANM before stacking penalty.
Maybe some meta levels could come with less capacitor need, and a T2 with a little more resistances to spread.
I'm not sold. If you introduce a third damage type, even if it is tiny, the RAH goes completely stupid. So its a liability waiting to happen in PVP, right? If you're fighting npcs then your lows are a premium because you need to squeeze in damage mods and you're using hardeners which have a bigger benefit anyway.
The fact that I'm not seeing people in this thread posting fits with the RAH tells me quite a lot. |

Roime
Shiva Furnace
2080
|
Posted - 2013.02.25 22:23:00 -
[102] - Quote
I haven't actually observed how it moves from 30% to 20%, what do you mean by going stupid?
Also, this is the real nerf to the Drake that Drake pilots don't even want to know about.
-á- All I really wanted was to build a castle among the stars - |

Liang Nuren
Heretic Army Atrocitas
3189
|
Posted - 2013.02.26 01:38:00 -
[103] - Quote
Inkarr Hashur wrote: I'm not sold. If you introduce a third damage type, even if it is tiny, the RAH goes completely stupid. So its a liability waiting to happen in PVP, right? If you're fighting npcs then your lows are a premium because you need to squeeze in damage mods and you're using hardeners which have a bigger benefit anyway.
The fact that I'm not seeing people in this thread posting fits with the RAH tells me quite a lot.
I dunno man. The RAH looks pretty baller for PVE armor tanking to me. It basically takes the place of a -insert favorite deadspace active hardener here-. LAR+EANM+RAH looks to be completely solid for almost all high sec/low sec PVE tanking. With regards to PVP, I'd expect it to be pretty great as long as you have the capacitor to run it.
The real question is: how much does the resist have to change before fitting a RAH is better than fitting a DC II? If the cap use weren't so freaking terrible I'd expect to see them fit in place of a DC on most active armor tank ships.
/shrug
-Liang
Ed: Also, I have a RAH fit to 3-4 active armor tank ships. The most notable one is a Devoter. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Atrocitas
3189
|
Posted - 2013.02.26 01:47:00 -
[104] - Quote
I should be clear though: the cap use is crippling. I'd say the correct move is to make the cap use trivial (think DC II). I'd like to see a T2 version with more resists to spread (but maintains an individual resist cap at 60%).
-Liang
Ed: Also, faction and deadspace versions! Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Bouh Revetoile
TIPIAKS
248
|
Posted - 2013.02.26 11:46:00 -
[105] - Quote
Making it using almost no cap wouldn't be good IMO. We don't need more capless things. Current cap use may be too high, the module should still use cap I think, to the level of an invulnerability field maybe ? |

Shpenat
Pafos Technologies
35
|
Posted - 2013.02.26 14:54:00 -
[106] - Quote
I started using RAH on my active ships in the place of explosive hardener ever since it lost it passive resistance bonus. The cap usage is huge though making it nearly unusable on anything smaller than battlecruiser. |

Lili Lu
702
|
Posted - 2013.02.26 15:28:00 -
[107] - Quote
Terrible pre-nerfed piece of **** module. The attempted buff was pre-nerfed. Maybe they will pre-nerf the removal of this module from the game.
Now if they wanted to introduce something new and useful it would be an improved regenerative plating. One that actually gave a decent hp buffer and had a very slow actual regen effect (i.e. of no practical benefit in a fight, but something that one could run while safe spotted for a half hour or hour). This would help a ship like the Pilgrim be what it has always tried to be. A deep nullsec hunter killer. It would also help ships stuck with ****** active armor bonuses and designed pushes toward the shortest range guns. I'm of course talking about the runts of the litter like the Brutix, Myrm, Hyperion.
As for the RAH I don't even think about it anymore. Unless I read S&M and see a thread that mentions it. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
550
|
Posted - 2013.02.26 17:41:00 -
[108] - Quote
It's a great module when you're flying a ship with decent cap and receiving sustained DPS of highly skewed damage types. |

Sjugar
Science and Trade Institute Caldari State
60
|
Posted - 2013.02.26 19:13:00 -
[109] - Quote
It's a great module for archons with a few active hardeners and an eanm, just like at some stacking levels of armor resist a damage control will do you more good then more armor resist mods, the RAH gets its value because of non-stacked resists.
Consider it when you already have a few resist mods.
Don't consider it in the case of: I have no resist mods and have to choose between an eanm and an RAH. |

Yabba Addict
Red Shift Enterprises
57
|
Posted - 2013.02.26 20:31:00 -
[110] - Quote
I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting.
As for how the resists are applied, well that can be confusing. I've been attacked by serps and recieved 30/30 resists, yet i've also been shot by caldari sentry guns (i shot up a station, just to check out what happened to the resist profile). Now, I have got an awesome kin resist , so watching my kin profile on the RAH drop down to 0, massively boosting the therm resist to 40% and juggling em and exp, came as little surprise to me, knowing that the incoming damage would be kin and therm in large amounts, with lesser em and exp. But the serps...they gave me a 30/30 profile to the same ship. I'm starting to lean toward the conclusion that the method for working out the resists seems to work better under multiple damage types than it does under 2, but more testing is needed before that thread is opened |

Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
419
|
Posted - 2013.03.04 22:19:00 -
[111] - Quote
Sergeant Acht Scultz wrote:Jerick Ludhowe wrote:t2 version will be beast for sure. Same CPU/PG adapt faster and consumes +20% capacitor. I can see it from here already, very useful indeed 
Hopefully the improvements will be in the form of total resistance value rather than a significant increase in overall cap consumption. Moving this module off the DR with a damage control could also be a good idea.
|

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
833
|
Posted - 2013.03.05 00:10:00 -
[112] - Quote
RAH needs to die in fire. Bring us Active armor invulnerability. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
220
|
Posted - 2013.03.05 00:18:00 -
[113] - Quote
Yabba Addict wrote: I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting.
As for how the resists are applied, well that can be confusing. I've been attacked by serps and recieved 30/30 resists, yet i've also been shot by caldari sentry guns (i shot up a station, just to check out what happened to the resist profile). Now, I have got an awesome kin resist , so watching my kin profile on the RAH drop down to 0, massively boosting the therm resist to 40% and juggling em and exp, came as little surprise to me, knowing that the incoming damage would be kin and therm in large amounts, with lesser em and exp. But the serps...they gave me a 30/30 profile to the same ship. I'm starting to lean toward the conclusion that the method for working out the resists seems to work better under multiple damage types than it does under 2, but more testing is needed before that thread is opened
I look forward to any and all results of your testing, elaborated on in excruciating detail. This module needs actual documentation, and the devs have given us nothing. |

Bouh Revetoile
TIPIAKS
248
|
Posted - 2013.03.05 00:41:00 -
[114] - Quote
Yabba Addict wrote: I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting. That's only true for pure omni-damage. Against 3 or less damage types, the RAH is better than a 2nd EANM after 1 cycle I think (15+6 % ~= EANM * 87% ; and possibly more if it shift to counter the prevalent damage type). |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
637
|
Posted - 2013.03.05 15:52:00 -
[115] - Quote
Bouh Revetoile wrote:Yabba Addict wrote: I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting. That's only true for pure omni-damage. Against 3 or less damage types, the RAH is better than a 2nd EANM after 1 cycle I think (15+6 % ~= EANM * 87% ; and possibly more if it shift to counter the prevalent damage type).
Imho this module is only interesting in hulls like this one for instance and becomes very powerful if you ad armor links.
Without links and hull bonus it's awful. *removed inappropriate ASCII art signature* - CCP Eterne |

Inkarr Hashur
Sacrificial Lambs The Devil's Warrior Alliance
224
|
Posted - 2013.03.05 15:59:00 -
[116] - Quote
Sergeant Acht Scultz wrote:Bouh Revetoile wrote:Yabba Addict wrote: I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting. That's only true for pure omni-damage. Against 3 or less damage types, the RAH is better than a 2nd EANM after 1 cycle I think (15+6 % ~= EANM * 87% ; and possibly more if it shift to counter the prevalent damage type). Imho this module is only interesting in hulls like this one for instance and becomes very powerful if you ad armor links. Without links and hull bonus it's awful.
Take your fit with the RAH, replace that module with the 15% energized layering membrane, is it an improvement or is it counterproductive? |

Alsyth
Night Warder The Fendahlian Collective
20
|
Posted - 2013.03.13 03:30:00 -
[117] - Quote
First, this is the perfect anti Drake-fleet pro armor-bs fleet module. CCP did not even need the HML nerf!
It stacks with DC2, which means apart from all other armor resistances, active or passive modules, and ganglinks. In my opinion it's even better in armor fleets with logis than on active tanked ships, because of ganglinks.
It's already as good as DC2 at the first cycle for armor resists. And then, provided you are not hit by perfect omni-damage, it becomes gradually better than DC2 for armor EHP/tank. And when fully switched, in case your enemy focus on one or two main damage types, it allow for some mad tank on specific setups... Imagine, it's an unstacked additional 60% resistance against drakefleets...
The only problems are: 1. cap usage which is too intensive and actually make having a skill at 5 much worse than having it at two (not very logical on this, ccp). A way to fix it is to make it a semi-passive module: you have to activate it so it "update" its resistance, and then once shut down it keeps them. Would probably make sense with the skill then, you use less cap and less time to do the 3/4 cycles it takes to achieve "good" resistance ratio, and then you turn it off. 2. Weird behaviour sometimes. Or at least, I cannot predict its behaviour accurately yet, which bother me a lot. I need to do more testing. Or find someone who did :)
I would even say this module is a bit overpowered, and give buffer-tanked BC, BS, T3, Capitals and aHAC fleets (whose fits should be updated with this module for almost every ship, btw) another tank advantage they definitely didn't need...
Active Armor tank is in need of a boost, I don't think this module will suffice, and Non-Drake shield buffer fleets need a boost.
CCP with ancilary SB gave a boost to active shield (which already have Crystal set...) and with this module a boost to passive buffer armor (which already have Slave set). Not a rebalancing, more like saying again and again "CCP wants you to solo active tank your shield ship and fleet buffer tank your armor ships" "Fly Amarr and Minmatar". |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
673
|
Posted - 2013.03.13 15:17:00 -
[118] - Quote
Inkarr Hashur wrote:Sergeant Acht Scultz wrote:Bouh Revetoile wrote:Yabba Addict wrote: I've done some testing with the mod, and it seems pretty good, you just have to know under what circumstances you would fit it. Fitting one EANM and one RAH i don't find to be any good, but if you have 2 EANMs already then the RAH starts to be worth it, giving you better resists than a 3rd while at the base 15% setting. That's only true for pure omni-damage. Against 3 or less damage types, the RAH is better than a 2nd EANM after 1 cycle I think (15+6 % ~= EANM * 87% ; and possibly more if it shift to counter the prevalent damage type). Imho this module is only interesting in hulls like this one for instance and becomes very powerful if you ad armor links. Without links and hull bonus it's awful. Take your fit with the RAH, replace that module with the 15% energized layering membrane, is it an improvement or is it counterproductive?
On top of those +5%/lvl resist on specific hulls? -sure, within certain circumstances
Without this specific hull bonus? -no
Just my opinion *removed inappropriate ASCII art signature* - CCP Eterne |

Roime
Shiva Furnace
2224
|
Posted - 2013.03.13 15:42:00 -
[119] - Quote
800mm + RAH + MAAR + EANM II + DCU II = Solo AHAC low rack of Win
-á- All I really wanted was to build a castle among the stars - |

Matuk Grymwal
Bite Me inc Bitten.
34
|
Posted - 2013.03.13 20:47:00 -
[120] - Quote
I've been musing over using the RAH for caps in WH fights. The thing that kills it for me is the resist adjustment behaviour is pretty sucky. Even in moderate sized engagements you'll easily be getting all four damage types, so you'll be stuck with the stock 15/15/15/15 split. Even with the lack of stacking you're still better with an EANM. This all stems from the adjustment ignoring how much damage you're taking of a specific type, so if you take huge amounts of kin/therm from a Moros, but a small amount of exp damage from lokis, the RAH balances against therm/Kim/exp evenly. Now if the adjustment took into account the proportion of damage of each type then it would be good. So in the Moros case you get a mostly kin/therm profile with a tiny amount of exp.
The other annoyance is the RAH getting stuck on a resist profile. This is less of an issue as you can cycle the mod to reset it, but I would prefer that it continued to adjust. |

Alsyth
20
|
Posted - 2013.03.18 13:56:00 -
[121] - Quote
Matuk Grymwal wrote:I've been musing over using the RAH for caps in WH fights. The thing that kills it for me is the resist adjustment behaviour is pretty sucky. Even in moderate sized engagements you'll easily be getting all four damage types, so you'll be stuck with the stock 15/15/15/15 split. Even with the lack of stacking you're still better with an EANM. This all stems from the adjustment ignoring how much damage you're taking of a specific type, so if you take huge amounts of kin/therm from a Moros, but a small amount of exp damage from lokis, the RAH balances against therm/Kim/exp evenly. Now if the adjustment took into account the proportion of damage of each type then it would be good. So in the Moros case you get a mostly kin/therm profile with a tiny amount of exp.
The other annoyance is the RAH getting stuck on a resist profile. This is less of an issue as you can cycle the mod to reset it, but I would prefer that it continued to adjust.
I'm pretty sure RAH adapt differently deping on how much damage you take.
I did several tests and while I did not manage to understand exactly how RAH works, I got these results:
Absolution (scorch) + warriors II hitting my loki: switch to 42-3-0-15 resistance. But Absolution with scorch only: switch to 30-30-0-0
This module is still a mystery for me. |

JD No7
Malevolent Intentions Ineluctable.
36
|
Posted - 2013.03.18 14:23:00 -
[122] - Quote
Our tests showed it works in tandem with your current resists - ie you take laser damage and your resists are 60 80, it'll balance them to 85 85 or whatever. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
566
|
Posted - 2013.03.18 15:27:00 -
[123] - Quote
Alsyth wrote:Matuk Grymwal wrote:I've been musing over using the RAH for caps in WH fights. The thing that kills it for me is the resist adjustment behaviour is pretty sucky. Even in moderate sized engagements you'll easily be getting all four damage types, so you'll be stuck with the stock 15/15/15/15 split. Even with the lack of stacking you're still better with an EANM. This all stems from the adjustment ignoring how much damage you're taking of a specific type, so if you take huge amounts of kin/therm from a Moros, but a small amount of exp damage from lokis, the RAH balances against therm/Kim/exp evenly. Now if the adjustment took into account the proportion of damage of each type then it would be good. So in the Moros case you get a mostly kin/therm profile with a tiny amount of exp.
The other annoyance is the RAH getting stuck on a resist profile. This is less of an issue as you can cycle the mod to reset it, but I would prefer that it continued to adjust. I'm pretty sure RAH adapt differently deping on how much damage you take. I did several tests and while I did not manage to understand exactly how RAH works, I got these results: Absolution (scorch) + warriors II hitting my loki: switch to 42-3-0-15 resistance. But Absolution with scorch only: switch to 30-30-0-0 This module is still a mystery for me.
Yep, there is some degree of taking incoming damage type intensity into account, but it's still a bit mysterious.
I like the module, if only its cap use was sensible... |

Alsyth
20
|
Posted - 2013.03.20 03:17:00 -
[124] - Quote
JD No7 wrote:Our tests showed it works in tandem with your current resists - ie you take laser damage and your resists are 60 80, it'll balance them to 85 85 or whatever.
Not the case with my test:
I was in a Loki, so base resists were 97-88-86-85 before switch, and against an Absolution shooting scorch+warriors (so a damage imput of roughly 500-100-0-100) the RAH switched to 40-10-0-10 (+/-5 on each).
After the RAH stabilized, the resists were 98-88-84-84. Definitely not aiming towards even resistances, or it would have switched to something like 0-30-0-30. |

Inkarr Hashur
Sine Nobilitatis
257
|
Posted - 2013.03.20 04:38:00 -
[125] - Quote
Alsyth wrote:JD No7 wrote:Our tests showed it works in tandem with your current resists - ie you take laser damage and your resists are 60 80, it'll balance them to 85 85 or whatever. Not the case with my test: I was in a Loki, so base resists were 97-88-86-85 before switch, and against an Absolution shooting scorch+warriors (so a damage imput of roughly 500-100-0-100) the RAH switched to 40-10-0-10 (+/-5 on each). After the RAH stabilized, the resists were 98-88-84-84. Definitely not aiming towards even resistances, or it would have switched to something like 0-30-0-30.
And yet in my latest round of testing when I sit at 0 m/s and let a Sleepless Preserver (check that damage profile, almost 100% Kin/Exp) hit me at his preferred orbit range for his full damage, my RAH shifted resistances like this:
EM: 0% Therm: 0% Kin: 43% Exp: 17%.
It favored Kinetic. Because my legion has a naturally high exp resist. It ignored EM/Therm completely, even though it had no problems just shooting his guns at me (for piddly damage). The resulting resistance on my legion looked like this: 65 - 78 - 84 - 86
What confuses me is the fact the RAH never even threw token resist into EM/Therm, even though there were cycles where EM/Therm was the only damage type the RAH saw (in between 18 second volleys of missles). Further, its odd that the RAH didn't bring both Kin and Exp to 85.
This is an odd module. |
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