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Javelin6
Dirt Nap Squad
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Posted - 2010.02.28 22:14:00 -
[1]
According to the minutes from the latest CSM meeting, Black-Ops Battleships are going to be reviewed again "soon". This is to start yet another brainstorming session on the matter.
My personal wish list for them includes;
* Swap the cloaked velocity bonus for a jump/portal range bonus. * Remove scan resolution penalty for fitting cloaking devices. * Swap Panther speed bonus for a projectile tracking bonus. * Swap Sin agility bonus for hybrid ROF or tracking bonus. * Use standard T2 resists for all Black-Ops Battleships ____________________________________________
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masternerdguy
Gallente State Protectorate
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Posted - 2010.02.28 22:23:00 -
[2]
they need a substantial dps and tank increase to make them worth the cost.
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mchief117
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Posted - 2010.02.28 22:31:00 -
[3]
personaly i think there should be 2 classes of Black ops
Deployment class -> (simmilar to current)
a supportive BS that can deploy forces behind enemy lines
can use covert ops cloak
can create jump bridges up to 20 light years
Destructor class
a combative BS that can use covert ops cloak and has high dps, but low tank
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masternerdguy
Gallente State Protectorate
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Posted - 2010.02.28 22:38:00 -
[4]
Edited by: masternerdguy on 28/02/2010 22:38:06
Originally by: mchief117 personaly i think there should be 2 classes of Black ops
Deployment class -> (simmilar to current)
a supportive BS that can deploy forces behind enemy lines
can use covert ops cloak
can create jump bridges up to 20 light years
Destructor class
a combative BS that can use covert ops cloak and has high dps, but low tank
that seems fair. I'd make the dps bonus pretty substantial, maybe 3x the t1 variant's to conpensate for the lost abilities.
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Fulbert
Gallente
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Posted - 2010.02.28 23:28:00 -
[5]
IMHO : * Boost B.O. resistances to T2 level * Reduce their price tag to approx. 400-500mil * boost their base jump range to 3ly, so 6ly with mandatory Jump Calibration level, 6.75ly at level V (more than decent for their purpose) * allow covert cynos in high sec! Make covert cynos detectable by CONCORD/Customs : once you have jumped to a covert cyno (through a portal, or directly, as a BOps pilot), you'll have 30 seconds to get out, or you'll be destroyed and suffer a huge sec status loss. Let the Covert Jump Portal become some smuggling tool - especially if Tyrannis introduce new kind of illegal goods. -------------------------------- Fulbert. Miner - Industrialist |
Reggie Stoneloader
JAFA Trade and Manufacturing Cooperative
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Posted - 2010.03.01 00:07:00 -
[6]
I'd rather see them matched up with the recon ships, with one using the CovOps cloak and jump portals, and the other having good EW capability matched with damage output roughly equivalent to the T1 combat ship of its class. The Rook's a jamming machine with roughly caracal-level damage output, how about a version of the Widow that's just like the current one, but with CovOps cloak, and then a second type that doesn't get the cloak or other superpowers, but fights like a Raven while jamming like a Scorpion? ======================
Crusades: Security Status |
Dunn Idaho
Caldari Core Impulse
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Posted - 2010.03.03 00:25:00 -
[7]
Scan resolution penalty, change it, so you get a reduction bonus on the ships based on the lvl of black ops the pilot has trained.
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Cedims
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Posted - 2010.03.03 00:33:00 -
[8]
CovOps Cloak for Black Ops! :)
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Ms Murda
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Posted - 2010.03.03 05:46:00 -
[9]
Originally by: Cedims CovOps Cloak for Black Ops! :)
Yes please!
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Battlingbean
Heaven's Gate
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Posted - 2010.03.03 06:29:00 -
[10]
Originally by: Cedims CovOps Cloak for Black Ops! :)
I know people say they don't need it but come on it's supposed to be the pinnacle of covert ops right? I laughed when I found out they can't fit covert ops cloak, seems like it should be able to fit one.
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Ahz
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Posted - 2010.03.03 07:12:00 -
[11]
Originally by: mchief117 personaly i think there should be 2 classes of Black ops
I can get behind this. Just like there are two classes of Recons, Command Ships, Inties and Assault Frigates.
Basically a stealth logistics version (as today) and a fleet version.
But people are starting to use them now. They're getting close to viable.
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Spc One
Gallente
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Posted - 2010.03.03 07:52:00 -
[12]
Edited by: Spc One on 03/03/2010 07:52:29
Originally by: mchief117 personaly i think there should be 2 classes of Black ops Deployment class -> (simmilar to current) a supportive BS that can deploy forces behind enemy lines
You mean similar to Command ships. Fleet Command Ship: Less DPS, More tank, More Support Field Command Ship: More DPS, Less tank, Less support I like this idea very much.
For example (Armageddon).
Fleet Ops ship (black hull): Khanid Innovations, Cruise missile based, 5 launchers, 25% to rof bonus, high tank, high logistics support.
Field Ops ship (Shiney with red marks hull): : Carthum Conglomerate, Laser based, 8 turrets, 25% to rof bonus, 25% to damage, normal tank, minimal logistics support.
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Spugg Galdon
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Posted - 2010.03.03 09:53:00 -
[13]
my wish list.....
Longer jump range High sec Cov Ops Cyno. (Why not? It will give High Sec Wars a new dynamic) Better resists Cov ops cloak.
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Hueijin San
Gallente Estrale Frontiers
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Posted - 2010.03.03 10:26:00 -
[14]
The CovOps cyno in hisec really is a good idea, since CONCORD still would kick your ass if you did stupid things in hisec no matter how many ships you pull through, it would just add a more fun tactical element to wardecs.
Anyway it should limit the mass of ships so that you couldn't totally swarm people with an insane amount of ships and break the node...
ANOTHER idea that I think is legit, is that covops cynos in hisec should be the ONLY way to ferry people with low sec status into hisec, as was mentioned in a post about suicide gank further down, if stargates would listen to CONCORD and deny jump rights to people with too low sec status to "survive" in the connecting system, could be able to enter via cyno still. Harder on the asshats that gank all day and get away on it, getting to make the system sec status work properly, yet still not removing hisec ganking from the game.
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Zachary Sikorsky
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Posted - 2010.03.03 10:57:00 -
[15]
Originally by: Javelin6
* Use standard T2 resists for all Black-Ops Battleships
And what is that?
ROLES(Primary Resist/Secondary Resist)
Assault Ship (75%/50%) Heavy Assault Ship Heavy Interdictor Logistics Deep space Transport Fleet Command Ship
Combat Recon Ship(62.5%/37.5%) Field Command Ship
Electronic Attack Ship(50%/25%) Force Recon Ship Blockade Runner
Stealth Bomber, Marauder (25%/12.5%)
Black Op (10%/5%)
Though Black Op resists are on the lower end, I reckon there is no real "standard"
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Schwester Minotaur
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Posted - 2010.03.03 11:38:00 -
[16]
The most important point is that a black op has to warp not cloaked.
Please CCP, give the black op the chance to use Covert Ops Cloaking.
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HeliosGal
Caldari
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Posted - 2010.03.03 11:44:00 -
[17]
ah well they want to make them not a uber ship, how about a destructor class high dps low tank have a t3 edge sin agiilty bonus a rof and tracking keep it as is Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Schwester Minotaur
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Posted - 2010.03.03 12:00:00 -
[18]
why should it be ubar, if they have cov ops cloak ?
The tank of the BO is to low to engage enemys. But if they have Cov Ops Cloak - the can use guriella tactics.
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Typhado3
Minmatar
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Posted - 2010.03.03 12:10:00 -
[19]
2 types of black ops sounds good, could be very nice
Originally by: Reggie Stoneloader and the other having good EW capability....
This I must disagree with, I already dislike the way ewar are currently worked into cloaked ships as it means some races have rediculously poor ew and compensate with more cloaky shooty. If there was to be a new ewar type ship I would pray that it actually focuses on ewar for all races. ------------------------------ God is an afk cloaker |
Lone Provider
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Posted - 2010.03.03 12:48:00 -
[20]
Inspired by this post I realised there was a gap, T2 DPS Battleship-
Heavy Destroyer
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Jun Soroni
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Posted - 2010.03.03 13:50:00 -
[21]
Well since its a "black ops" ship
should have survivabilty, in the cloak bonus. capable of deploy behind enemy lines, portal and jump capabilities. and more autonomy during operations, or better yet provide the "black ops" fleet more time in enemy territory. this feature is not represented in any way on black ops ship.
my suggestion is large fuel bay, larger cargohold or corporate hangar and fitting service.
but why we are going to give fitting service to a subcapital ship? A. Just because this ship serves as a base point where the cov ops canŠt dock or deploy towers.
DPS is secondary. and yes it should be worse in tank and DPS compared to T1 counterparts.
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Meeko Atari
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Posted - 2010.03.03 15:59:00 -
[22]
Im on board with making a Battleship version of the Recon Class ships, Although being able to use a jump portal needs to be a balancing factor.
Right now at it's current price, why would you not just buy a carrier?
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Laechyd Eldgorn
Caldari Toy Factory Exalted.
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Posted - 2010.03.03 16:30:00 -
[23]
Scan resolution penalty for fitting cloak on ship which is supposed to fit a cloak is ******ed.
Otherwise blackops are semi-decent. However they should've never been made into gang support ships like they are now. Or there should be different variant for using jump portal and other for more stealthy combat.
Also cynosural field generators should be removed from game. They a) make jumping annoyingly time consuming with no real reason b) dropping a cyno at whatever perfect spot is not really so interesting game mechanic.
This would allow more interesting movement with blackops, but probably gonna happen 2050 when someone realises this.
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Millsy1
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Posted - 2010.03.04 02:02:00 -
[24]
About damn time! Nice to at least get some indication they are looking at things seriously.
I think the most popular changes are
-Covops Cloak -T2 resists -Longer jump range (less fuel attached to this)
I've let it known that the last one is -my- most desired/important change that is needed. But the fact that pretty well everyone else wants the other ones, makes me think they might get done instead of the range...
Still. I just want them to be more commonly used. Alliances shouldn't have more Titans than regular Black ops pilots!
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Hibernator X
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Posted - 2010.03.04 06:51:00 -
[25]
oooooh maybe if there are are 2 types of BO ship Khanid?! might make the other one for Amarr??...
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Javelin6
Dirt Nap Squad
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Posted - 2010.03.04 12:08:00 -
[26]
Originally by: Zachary Sikorsky
Originally by: Javelin6
* Use standard T2 resists for all Black-Ops Battleships
And what is that?
ROLES(Primary Resist/Secondary Resist)
Combat Recon Ship(62.5%/37.5%) Field Command Ship
I think the Recons resists would be appropriate. ____________________________________________
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Lendwill
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Posted - 2010.03.04 12:29:00 -
[27]
It would be nice if it was much more fuel efficient. I had bought mine originally to sneak blockade runners past gate camps and set up sell orders on 0.0 stations. Losing two pilots to create the bridge, plus the cost of the fuel to move the runners made it unprofitable even with me planning to train jump fuel conservation to 5.
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Xtover
Suicide Kings
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Posted - 2010.03.04 12:39:00 -
[28]
Originally by: Lendwill It would be nice if it was much more fuel efficient. I had bought mine originally to sneak blockade runners past gate camps and set up sell orders on 0.0 stations. Losing two pilots to create the bridge, plus the cost of the fuel to move the runners made it unprofitable even with me planning to train jump fuel conservation to 5.
losing the pilots shouldn't count to what you're saying, that was your fault.
I think if BOBS are given a covops cloak they should be given recon resists, not generic T2 resists.
They should not be super tanked or have that ability.
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Lendwill
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Posted - 2010.03.04 16:21:00 -
[29]
Xtover: You misunderstood me. One pilot is needed to fly the Widow, the other is needed to drop the cyno. That means two of your stealth pilots are tied up with the bridge instead of flying goods in. That isn't my issue. My issue is the fuel cost for jumping each blockade runner in, then jumping it back.
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Javelin6
Dirt Nap Squad
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Posted - 2010.03.04 18:10:00 -
[30]
Have to be careful with changing the fuel costs now that fuel bays have been included. Initially without the fuel bay the entire fit had to be devoted to bridging through a meaningful covert gang to a max range target. With them its easier to get a complete small group (4-6 bombers 1-2 recons) through.
Which isn't to say wouldn't like to see a small increase to bridging efficiency. However alter it too much and then have a single ship bridge through 30+ bombers and a dozen recons, wouldn't be good either. Yes it would be a boon to my corp and others like it, but it very easily becomes game breaking. ____________________________________________
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