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The DRUDGE
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Posted - 2010.03.03 13:47:00 -
[1]
Edited by: The DRUDGE on 03/03/2010 13:48:42 I just skilled up for a vagabond (able to t2 fit it :D ) This is my first time using a vagabond and I've had some minor experience using Stabbers. What are some recommended fits/tactics to use for a vagabond?
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NoNah
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Posted - 2010.03.03 13:49:00 -
[2]
Stay faster than your opponent, dictate range, and pewpew til they're dead. Parrots, commence!
Postcount: 147431
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Sapporo Ichiban
Genos Occidere Sev3rance
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Posted - 2010.03.03 13:57:00 -
[3]
orbit at 500 with mwd on , fit a nos to keep cap up and use hail for max dps s |
Kendon Riddick
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Posted - 2010.03.03 14:13:00 -
[4]
Edited by: Kendon Rid**** on 03/03/2010 14:13:17
Originally by: Sapporo Ichiban orbit at 500 with mwd on , fit a nos to keep cap up and use hail for max dps
why?
just why oh why?
is there a missinformation prize for the top peice of bad advice for the day?
vaga tactics: keep out of overheated web/scram range (orbit between 15-24km)
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TimMc
Gallente Trans-Solar Works Rooks and Kings
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Posted - 2010.03.03 14:23:00 -
[5]
Originally by: Kendon Rid**** vaga tactics: keep out of overheated web/scram range (orbit between 15-24km)
And say away from... curse, rapier, huggin, lachesis, arazu and heavy neuts.
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Kirzath
Genos Occidere
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Posted - 2010.03.03 14:48:00 -
[6]
Edited by: Kirzath on 03/03/2010 14:49:27
Originally by: Kendon Rid**** Edited by: Kendon Rid**** on 03/03/2010 14:13:17
Originally by: Sapporo Ichiban orbit at 500 with mwd on , fit a nos to keep cap up and use hail for max dps
why?
just why oh why?
is there a missinformation prize for the top peice of bad advice for the day?
Ignore the troll, you do want to orbit as close as possible. You want as much transversal as possible to fully exploit your higher tracking compared to other guns. You can hit them but they can't hit you if you have a close and tight orbit.
There is nothing wrong with hail either: it might cut on your optimal range but auto-cannons are all about falloff, and at such close range it doesn't really matter anyway. the higher DPS outweighs any disadvantages.
you have a spare highslot, NOS is a prime choice if it fits.
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Suitonia
Gallente Genos Occidere Sev3rance
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Posted - 2010.03.03 15:13:00 -
[7]
^ all good advice.
Just make sure you lookout for infiltrator drones because Vagabond has low sensor strength and high sig radius when it has large shield extender, this means that they have a higher chance to infiltrate you and force you to eject from your ship. ---
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Kingwood
Amarr Black Fax Attack
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Posted - 2010.03.03 15:14:00 -
[8]
Curses are your primary targets if you fit a Warp Scrambler. Go in close with PP loaded. Don't forget to overload your MWD.
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Denuo Secus
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Posted - 2010.03.03 15:20:00 -
[9]
Originally by: Suitonia ^ all good advice.
Just make sure you lookout for infiltrator drones because Vagabond has low sensor strength and high sig radius when it has large shield extender, this means that they have a higher chance to infiltrate you and force you to eject from your ship.
Muaa damnit! Amarr is way too uber.
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Save the missiles from the glowing blob :S
R ----------> * A --------> * V --------> * E -------> * N ---------> *
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God's Secret
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Posted - 2010.03.03 15:23:00 -
[10]
Originally by: Kirzath Edited by: Kirzath on 03/03/2010 14:49:27
Originally by: Kendon Rid**** Edited by: Kendon Rid**** on 03/03/2010 14:13:17
Originally by: Sapporo Ichiban orbit at 500 with mwd on , fit a nos to keep cap up and use hail for max dps
why?
just why oh why?
is there a missinformation prize for the top peice of bad advice for the day?
Ignore the troll, you do want to orbit as close as possible. You want as much transversal as possible to fully exploit your higher tracking compared to other guns. You can hit them but they can't hit you if you have a close and tight orbit.
There is nothing wrong with hail either: it might cut on your optimal range but auto-cannons are all about falloff, and at such close range it doesn't really matter anyway. the higher DPS outweighs any disadvantages.
you have a spare highslot, NOS is a prime choice if it fits.
Excellent post, little to add to that tbh.. ecept maybe for the Plated Vaga which can also work wonders, basically you want 2 x 1600mm plates on it for that you'll need RCUs and Powergrid Rigs which would be an issue if you wanted Med ACs but this fit works with Small Balsters which are perfet in yhe 500m - 1km range.. the range you want to be in from your target when falying a vaga.. Good luck!
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Kzintee
Caldari
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Posted - 2010.03.03 18:15:00 -
[11]
Neuts are ineffective if you orbit fast enough. The orange-ish glow will just trail your ship as it tries to catch it.
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Trader20
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Posted - 2010.03.03 18:28:00 -
[12]
Originally by: Kirzath Edited by: Kirzath on 03/03/2010 14:49:27
Originally by: Kendon Rid**** Edited by: Kendon Rid**** on 03/03/2010 14:13:17
Originally by: Sapporo Ichiban orbit at 500 with mwd on , fit a nos to keep cap up and use hail for max dps
why?
just why oh why?
is there a missinformation prize for the top peice of bad advice for the day?
Ignore the troll, you do want to orbit as close as possible. You want as much transversal as possible to fully exploit your higher tracking compared to other guns. You can hit them but they can't hit you if you have a close and tight orbit.
There is nothing wrong with hail either: it might cut on your optimal range but auto-cannons are all about falloff, and at such close range it doesn't really matter anyway. the higher DPS outweighs any disadvantages.
you have a spare highslot, NOS is a prime choice if it fits.
yea huge transversal when you have 14 webs on u
stay out of web range, ur not flyin a blaster boat.....
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Kirzath
Genos Occidere
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Posted - 2010.03.03 18:31:00 -
[13]
please show me a ship with 14 midslots for webs. there's also nothing stopping you from fitting an armor tank to free up your own midslots for additional counter tackle against pesky frigates with webs.
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Trader20
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Posted - 2010.03.03 18:40:00 -
[14]
Originally by: Kirzath please show me a ship with 14 midslots for webs. there's also nothing stopping you from fitting an armor tank to free up your own midslots for additional counter tackle against pesky frigates with webs.
Ur a little slow. Talking about blobs lockin u down with multiple webs, if u couldn't figure that out u shouldn't be flying any t2 ships. Also why fly a vaga if ur gonna fly it like a deimos? And armor tank on a vaga?.....gtfo.
Also let ur warrior II's take care of the frigs.
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itgetsthe hoseagain
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Posted - 2010.03.03 18:47:00 -
[15]
I'm surprised no one has suggested the FMP vaga, it gets better optimal than autocannons or blasters so it can really apply all its EFT dps. Sure it's really cap intensive with the microwarpdrive, but it's nothing a pair of cap rigs can't solve.
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Kirzath
Genos Occidere
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Posted - 2010.03.03 18:48:00 -
[16]
Edited by: Kirzath on 03/03/2010 18:49:28 You're pretty dumb if you dive right into blobs with your vagabond. 1-3 you can take on head on if you got good piloting skills.
have you checked the tracking on ACs recently? you'll have no problem popping ceptors with your primary weapon system.
Originally by: itgetsthe hoseagain I'm surprised no one has suggested the FMP vaga, it gets better optimal than autocannons or blasters so it can really apply all its EFT dps. Sure it's really cap intensive with the microwarpdrive, but it's nothing a pair of cap rigs can't solve.
Laser vagabond can work, but it's rather niche. I prefer the arty vagabond better if you want to stay at range to pop things. The alpha is really sweet
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Kenpotchi
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Posted - 2010.03.03 19:04:00 -
[17]
You all are a bunch of trolls
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Omara Otawan
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Posted - 2010.03.03 21:26:00 -
[18]
Originally by: TimMc
Originally by: Kendon Rid**** vaga tactics: keep out of overheated web/scram range (orbit between 15-24km)
And say away from... curse, rapier, huggin, lachesis, arazu and heavy neuts.
A properly flown Vagabond rips a Huginn or Rapier into tiny little pieces.
In theory an Arazu or Lachesis could mean trouble, but luckily these never really fit more than one RSD (and usually not even that), so you are shredding those as well.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.03.03 23:50:00 -
[19]
Vagabonds have a gun range bonus suited to autocannons, and they're fast with good shield resists. Therefore how you fly them is to be where you're strongest and they're weakest. This is often about 20km away, because then you can 'point' them, without too much threat of getting counter-webbed, and be delivering quite credible amounts of fire onto the target.
Fit wise, there's a few variants, but the most common is autocannons, MWD, 2 LSE, point and some damage mods/tracking enhancers in the lows. Maybe a damage control, maybe not. Matter of taste really. I think I've currently got fit: [Vagabond, 3gyro 220] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Gyrostabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Large F-S9 Regolith Shield Induction Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Medium Unstable Power Fluctuator I
Medium Polycarbon Engine Housing I Medium Polycarbon Engine Housing I
Warrior II x5
Something like that. YMMV, but the way it's to be flown is hold standoff range and pelt them with barrage or faction short range ammo until they die. Once you get a bit more confident as to what you're doing with it, going in 'deep' and hitting them at close range is potent, but does leave you exposed to getting scrammed and webbed yourself.
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Pater Peccavi
Minmatar Tribal Liberation Force
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Posted - 2010.03.03 23:58:00 -
[20]
Originally by: James Lyrus Vagabonds have a gun range bonus suited to autocannons, and they're fast with good shield resists. Therefore how you fly them is to be where you're strongest and they're weakest. This is often about 20km away, because then you can 'point' them, without too much threat of getting counter-webbed, and be delivering quite credible amounts of fire onto the target.
Fit wise, there's a few variants, but the most common is autocannons, MWD, 2 LSE, point and some damage mods/tracking enhancers in the lows. Maybe a damage control, maybe not. Matter of taste really. I think I've currently got fit: [Vagabond, 3gyro 220] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Gyrostabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Warp Disruptor II Large F-S9 Regolith Shield Induction Large Shield Extender II
220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M 220mm Vulcan AutoCannon II, Barrage M Medium Unstable Power Fluctuator I
Medium Polycarbon Engine Housing I Medium Polycarbon Engine Housing I
Warrior II x5
Something like that. YMMV, but the way it's to be flown is hold standoff range and pelt them with barrage or faction short range ammo until they die. Once you get a bit more confident as to what you're doing with it, going in 'deep' and hitting them at close range is potent, but does leave you exposed to getting scrammed and webbed yourself.
OP, you can pretty much ignore everything before this post(as I hope you're aware, otherwise you might want to stick with the stabber for a little longer). God knows why all the trolls have come to this thread. _________
Originally by: CCP Zymurgist You have always had permission to kill anyone in game you see fit to lose a ship!
My name is Pater! |
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Omara Otawan
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Posted - 2010.03.04 00:45:00 -
[21]
One thing you might want to consider is just training for a cynabal instead, gallente cruiser 5 will take less training time than HAC 5, and the cynabal is just way better than the Vagabond even with maxed skills.
With the current price on the cynabal, there is virtually no reason to fly a vagabond, keep in mind agility is a key factor, vaga is very sluggish compared to cynabal which has ceptor-like acceleration.
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Proxyyyy
Caldari The Tuskers
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Posted - 2010.03.04 00:53:00 -
[22]
Originally by: The DRUDGE Edited by: The DRUDGE on 03/03/2010 13:48:42 I just skilled up for a vagabond (able to t2 fit it :D ) This is my first time using a vagabond and I've had some minor experience using Stabbers. What are some recommended fits/tactics to use for a vagabond?
Would like to know myself! I hope to figure it out in time. Im sure its harder to fly the stabber and maybe even the nano/rupture. Butz i have a stabber fleet issue fitted up like a vaga for learning purposes...
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Artemis Rose
Sileo In Pacis THE SPACE P0LICE
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Posted - 2010.03.04 02:11:00 -
[23]
Make sure to carry a sword with you, so you can also apply your sword DPS while orbiting at 500m.
On a serious note, Keep at range when you want to apply the DPS, orbit when you are trying to mitigate it. Stay away from neuts, 2pts, Webs and every ship that gets bonuses to those. Enjoy. *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.04 02:22:00 -
[24]
Originally by: Omara Otawan One thing you might want to consider is just training for a cynabal instead, gallente cruiser 5 will take less training time than HAC 5, and the cynabal is just way better than the Vagabond even with maxed skills.
With the current price on the cynabal, there is virtually no reason to fly a vagabond, keep in mind agility is a key factor, vaga is very sluggish compared to cynabal which has ceptor-like acceleration.
O rly?
I seem to have hac and both cruisers 5 so
now if only I had a computer that didn't poop its pants every time something interesting happens.
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Raniss
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Posted - 2010.03.04 02:50:00 -
[25]
Originally by: Chainsaw Plankton
Originally by: Omara Otawan One thing you might want to consider is just training for a cynabal instead, gallente cruiser 5 will take less training time than HAC 5, and the cynabal is just way better than the Vagabond even with maxed skills.
With the current price on the cynabal, there is virtually no reason to fly a vagabond, keep in mind agility is a key factor, vaga is very sluggish compared to cynabal which has ceptor-like acceleration.
O rly?
I seem to have hac and both cruisers 5 so
now if only I had a computer that didn't poop its pants every time something interesting happens.
Might explain why you post so much
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The DRUDGE
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Posted - 2010.03.04 02:51:00 -
[26]
Thanks for the replies guys :D, I'll make sure to listen to only the sound replies :p...but yea i just finished matari cruiser V and my ishtar was getting boring, time to have some fun with this shiny new vaga!
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Faffywaffy
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Posted - 2010.03.04 04:17:00 -
[27]
Originally by: TimMc
Originally by: Kendon Rid**** vaga tactics: keep out of overheated web/scram range (orbit between 15-24km)
And say away from... curse, rapier, huggin, lachesis, arazu and heavy neuts.
Aww, you just listed my favorite targets for a vaga.
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Kzintee
Caldari
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Posted - 2010.03.04 04:28:00 -
[28]
Bunch of helpful replies ruined a perfectly good trolled thread...thanks a lot.
Hint: Just because you are "able to t2 fit" something doesn't mean you are actually ready to fly it. But don't listen, go ahead and enjoy your shiny 150mil boat. When you're "ready" to fly a carrier b/c you've trained Minmatar Carriers I, let us know too.
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Thun Ignatious
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Posted - 2010.03.04 05:42:00 -
[29]
Originally by: Omara Otawan
Originally by: TimMc
Originally by: Kendon Rid**** vaga tactics: keep out of overheated web/scram range (orbit between 15-24km)
And say away from... curse, rapier, huggin, lachesis, arazu and heavy neuts.
A properly flown Vagabond rips a Huginn or Rapier into tiny little pieces.
In theory an Arazu or Lachesis could mean trouble, but luckily these never really fit more than one RSD (and usually not even that), so you are shredding those as well.
My 400DPS, 34k EHP Blasterzu with 27km overheated scram range wants to meet your Vaga.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.03.04 07:40:00 -
[30]
Originally by: Raniss
Originally by: Chainsaw Plankton
Originally by: Omara Otawan One thing you might want to consider is just training for a cynabal instead, gallente cruiser 5 will take less training time than HAC 5, and the cynabal is just way better than the Vagabond even with maxed skills.
With the current price on the cynabal, there is virtually no reason to fly a vagabond, keep in mind agility is a key factor, vaga is very sluggish compared to cynabal which has ceptor-like acceleration.
O rly?
I seem to have hac and both cruisers 5 so
now if only I had a computer that didn't poop its pants every time something interesting happens.
Might explain why you post so much
yup
although I am making isk and getting sp so it isn't all bad. oh and my post count is up up up!
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