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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Nimbus

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Posted - 2010.03.12 11:07:00 -
[121]
Storage pins are indeed on their way. This afternoon, in fact, as long as everything goes according to plan.
Players will be able to send stuff down to the planet in various ways. Space elevators are one way, and that is something which we will be working on over the next few weeks.
Link visibility is also something which we have taken a look at and sorted out. If/when the patch goes out this afternoon, the look of links and pins is one of the most noticable differences.
Originally by: Marlona Sky I know it is the begining stages, but the interaction is very crap right now. 
What is it that you don't like? Give us some useful feedback - we might even listen! ;)
Tairon - Yes, there will be more to produce than just nanite paste. In fact, nanite paste might not even be part of what will be produced - we don't know yet :)
We will be having skills as a factor in this, and using them to limit the number of command pins you can place is one of the things we are thinking of. I can't go into any more details about the skills yet, though.
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Laurentiu Balthazar
Gallente Fusion Enterprises Ltd Morsus Mihi
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Posted - 2010.03.12 11:21:00 -
[122]
Edited by: Laurentiu Balthazar on 12/03/2010 11:21:36 What is it that you don't like? Give us some useful feedback - we might even listen! ;)
camera move where the mouse is from zoom to zoom. please, make it so. (supreme commander style, and prolly other games.)
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Kaaii
Caldari Kaaii-Net Research Labs
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Posted - 2010.03.12 11:24:00 -
[123]
Jumping through a wormhole (gate) while in planetary view mode does not reset view. Currently looking at an ice planet (J150325) III while in the forge.
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Winters Chill
Amarr Shadow Legion. Talos Coalition
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Posted - 2010.03.12 11:28:00 -
[124]
Originally by: CCP Nimbus
Players will be able to send stuff down to the planet in various ways. Space elevators are one way, and that is something which we will be working on over the next few weeks.
You guys seem to have got it backwards. From an energy/technical stand point getting stuff into space is the hard part. Space elevators should be used to get stuff from the surface... not the other way about.
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JAG Solex
GunStars
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Posted - 2010.03.12 11:37:00 -
[125]
Are there going to be corporation interfaces for PI or is this solely for individual pilots? It would be nice if PCC's could be "built for corp" and give corp member roles to manage planets. That way individual pilots aren't tied to particular solar systems tweaking things and picking up loots... -------------------------------------------------------------------------------- [SMK.C] |
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CCP Nimbus

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Posted - 2010.03.12 11:38:00 -
[126]
Originally by: Winters Chill
Originally by: CCP Nimbus
Players will be able to send stuff down to the planet in various ways. Space elevators are one way, and that is something which we will be working on over the next few weeks.
You guys seem to have got it backwards. From an energy/technical stand point getting stuff into space is the hard part. Space elevators should be used to get stuff from the surface... not the other way about.
But it's quite a waste of energy to send the elevator back down to earth empty, no?
Kaaii - that is intended. You can view planets from anywhere.
Laurentiu - the camera is something we are working on improving :)
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Tairon Usaro
The X-Trading Company RAZOR Alliance
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Posted - 2010.03.12 11:53:00 -
[127]
Originally by: CCP Nimbus
We will be having skills as a factor in this, and using them to limit the number of command pins you can place is one of the things we are thinking of. I can't go into any more details about the skills yet, though.
understood. Nevertheless, i have to say that the communication with testing player base is exceptional so far. keep it up, it will pay ! ________________________________________________ Some days i loose, some days the others win ... |

Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.03.12 11:57:00 -
[128]
Originally by: Winters Chill You guys seem to have got it backwards. From an energy/technical stand point getting stuff into space is the hard part. Space elevators should be used to get stuff from the surface... not the other way about.
Not actually correct... In the cases where there is no friction to exploit.
To land on the moon you would require about the same amount of energy as when getting into orbit.
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Jagga Spikes
Minmatar Tribal Liberation Force
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Posted - 2010.03.12 12:03:00 -
[129]
Originally by: Rakshasa Taisab
Originally by: Winters Chill You guys seem to have got it backwards. From an energy/technical stand point getting stuff into space is the hard part. Space elevators should be used to get stuff from the surface... not the other way about.
Not actually correct... In the cases where there is no friction to exploit.
To land on the moon you would require about the same amount of energy as when getting into orbit.
how is that? gravity works toward moon. landing would only require enough energy to not crashland. you would most certainly need more energy to get into orbit. ________________________________ : Forum Bore 'Em : Foamy The Squirrel |

Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.03.12 12:13:00 -
[130]
Originally by: Jagga Spikes how is that? gravity works toward moon. landing would only require enough energy to not crashland. you would most certainly need more energy to get into orbit.
Think of the moon's gravity well that is a steep but smooth bell curve like 3d shape. To make it easy let's just consider vertical motion not horizontal.
You start at the edge, and since roll down into the pit... You keep accelerating until you hit the bottom, where as due to the lack of any friction you'll end up climbing the other side until you're as far up as you started. To manage to get to the bottom _and_ stay there you need to expend as much energy as you'd need to get from the bottom and up.
Now imagine someone filled parts of the gravity well with water, and that water has frozen. When you slide down the well you're not going to end up swooping up the other side... You're a splatter on the ice.
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Jagga Spikes
Minmatar Tribal Liberation Force
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Posted - 2010.03.12 12:37:00 -
[131]
conceding the point :) /bow ________________________________ : Forum Bore 'Em : Foamy The Squirrel |

Alexander Det1989
Caldari Nex Exercitus IT Alliance
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Posted - 2010.03.12 13:45:00 -
[132]
Edited by: Alexander Det1989 on 12/03/2010 13:56:47 Still can't see any of the markers, they're there, managed to click them by fluke and do some setups... but I can't scan stuff out so it's just guesswork as to where to place things. Is this a problem related to low graphics settings or going to be a problem unique to me on my crappy hardware/others with their equally crappy hardware?
Got these links:
http://dl.eve-files.com/media/1003/2010.03.12.13.48.38.jpg http://dl.eve-files.com/media/1003/2010.03.12.13.49.31.jpg
First simply demonstrates how I can't see the icons, the grey patch in the hub of the second one shows how the icons appear when I mouseover, but apart from that one which is the command centre (and now very visible due to links) they are extremely hard to find, and completely invisible when not mouseovered.
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Winters Chill
Amarr Shadow Legion. Talos Coalition
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Posted - 2010.03.12 14:06:00 -
[133]
Edited by: Winters Chill on 12/03/2010 14:07:20
Originally by: CCP Nimbus
But it's quite a waste of energy to send the elevator back down to earth empty, no?
touchT CCP Nimbus... touchT
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Typhado3
Minmatar
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Posted - 2010.03.12 14:06:00 -
[134]
PROBLEMS
- Zooming in by clicking with both buttons then moving mouse up/down doesn't seem to work.
- when you click on a pin it opens up the pins interace & changes the current position of the camera to place this interface in the centre of the screen & zooms right into the surface. I find the second part of this annoying, at most it should bring it into screen not into centre of screen. The third part is the only way I can zoom in atm as I have no scroll on my mouse (I love my trackball ) but should probably be removed.
IDEAS
- Can we upgrade factory pins? reduce their cycle time or increase cycle size or efficiency maybe.
- RP: how bout the rockets shot up into space are sent up by a giant cannon on the ground hence why we have to go pick them up... if their rockets I expect em to fly to station.
- Make clicking the reset camera button on your ship controls take you out of planet view,
- I'm guessing by the dev blog their gonna have timers attached, can we also get icons of what their making attached?
Also we're thirsty dude give us water. so very thirsty ------------------------------ God is an afk cloaker |

Noun Verber
Gallente
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Posted - 2010.03.12 14:12:00 -
[135]
Is this becoming the official PI feedback thread?
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Angry B0B
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Posted - 2010.03.12 14:13:00 -
[136]
At the lauching stage, could we get ganked by others pilots on low orbit while retrieving the cargo ?
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CCP Nimbus

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Posted - 2010.03.12 14:17:00 -
[137]
Originally by: Alexander Det1989 Edited by: Alexander Det1989 on 12/03/2010 14:01:55 Still can't see any of the markers, they're there, managed to click them by fluke and do some setups... but I can't scan stuff out so it's just guesswork as to where to place things. Is this a problem related to low graphics settings or going to be a problem unique to me on my crappy hardware/others with their equally crappy hardware?
Got these links:
http://dl.eve-files.com/media/1003/2010.03.12.13.48.38.jpg http://dl.eve-files.com/media/1003/2010.03.12.13.49.31.jpg
First simply demonstrates how I can't see the icons, the grey patch in the hub of the second one shows how the icons appear when I mouseover, but apart from that one which is the command centre (and now very visible due to links) they are extremely hard to find, and completely invisible when not mouseovered.
You need to bugreport this with a dxdiag for us, please!
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Galtiner
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Posted - 2010.03.12 14:36:00 -
[138]
I've found that alt + tabbing after using planet view will freeze my client and I have to use CRTL+ALT+DEL to shut it down.
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Desert Ice78
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Posted - 2010.03.12 15:05:00 -
[139]
Originally by: Marlona Sky I know it is the begining stages, but the interaction is very crap right now. 
Nimbus, I'm afraid I have to second this view. The whole concept of planetary exploration is excellent, the possibility of setting up chains of supply management of increasing complexities is superb, the idea of bring whole solar systems under my control, doing my nefarious bidding, is giving me a semi just thinking about it.
However, when I first caught snap shots of what was on offer from Tyrannis, I must admit that I was expecting more along the lines of Incarnia meets Atmospheric flying. So far, the layout has all been rather....naff. It hasn't in any way excited me in the way I hoped, I don't feel that IÆm planetary exploring, as in getting down there and seeing whatÆs what, and bring my snowboard, coz' those mountains look like they have some nice powder. Just more dropping pins on a mapà.from my bedroom.
Give me a new ship, a Planetary Lander, let me fly down to my command centre, organize my resources from there, eye to eye, and cast my gaze over my loyal and obedient minions as they work for my profit...
Tl;dr Excite meà. 
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Automerias Priore
Gallente Ihatalo Research and Development Ihatalo Cartel
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Posted - 2010.03.12 15:38:00 -
[140]
Edited by: Automerias Priore on 12/03/2010 15:42:52 Alexander Det1989 stated: "Still can't see any of the markers, they're there, managed to click them by fluke and do some setups... but I can't scan stuff out so it's just guesswork as to where to place things. Is this a problem related to low graphics settings or going to be a problem unique to me on my crappy hardware/others with their equally crappy hardware?"
I can state I have an identical problem on an Intel(R) G33/G31 Express Chipset Family desktop display connected to an HP 23" HD w2338h Display. The beautiful icons are completely absent for the PCC or any of the existng PIN types. I have run the suggested dxdiag and will gladly submit it to you - please indicate a transmission methodology. PS Tyrannis is going to be really inspiring. I love the mechanics - it is awesome but the lack of icons makes it highly challenging! CEO :: Ihatalo Heavy Industries Capitalist, Industrialist and Master Miner
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Grideris
Alien Ship Builders
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Posted - 2010.03.12 15:51:00 -
[141]
Originally by: Automerias Priore Edited by: Automerias Priore on 12/03/2010 15:42:52 Alexander Det1989 stated: "Still can't see any of the markers, they're there, managed to click them by fluke and do some setups... but I can't scan stuff out so it's just guesswork as to where to place things. Is this a problem related to low graphics settings or going to be a problem unique to me on my crappy hardware/others with their equally crappy hardware?"
I can state I have an identical problem on an Intel(R) G33/G31 Express Chipset Family desktop display connected to an HP 23" HD w2338h Display. The beautiful icons are completely absent for the PCC or any of the existng PIN types. I have run the suggested dxdiag and will gladly submit it to you - please indicate a transmission methodology. PS Tyrannis is going to be really inspiring. I love the mechanics - it is awesome but the lack of icons makes it highly challenging!
https://bugs.eve-online.com/newbugreport.asp
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CCP Nimbus

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Posted - 2010.03.12 16:09:00 -
[142]
Originally by: Grideris
Originally by: Automerias Priore Edited by: Automerias Priore on 12/03/2010 15:42:52 Alexander Det1989 stated: "Still can't see any of the markers, they're there, managed to click them by fluke and do some setups... but I can't scan stuff out so it's just guesswork as to where to place things. Is this a problem related to low graphics settings or going to be a problem unique to me on my crappy hardware/others with their equally crappy hardware?"
I can state I have an identical problem on an Intel(R) G33/G31 Express Chipset Family desktop display connected to an HP 23" HD w2338h Display. The beautiful icons are completely absent for the PCC or any of the existng PIN types. I have run the suggested dxdiag and will gladly submit it to you - please indicate a transmission methodology. PS Tyrannis is going to be really inspiring. I love the mechanics - it is awesome but the lack of icons makes it highly challenging!
https://bugs.eve-online.com/newbugreport.asp
What he said - but don't forget to include a dxdiag with your bug report. You can get this by pressing the windows key + r, entering "dxdiag", and clicking "ok". You then click "save all information" and attach it to your bugreport.
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Grideris
Alien Ship Builders
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Posted - 2010.03.12 16:18:00 -
[143]
Originally by: CCP Nimbus
Originally by: Grideris
Originally by: Automerias Priore Edited by: Automerias Priore on 12/03/2010 15:42:52 Alexander Det1989 stated: "Still can't see any of the markers, they're there, managed to click them by fluke and do some setups... but I can't scan stuff out so it's just guesswork as to where to place things. Is this a problem related to low graphics settings or going to be a problem unique to me on my crappy hardware/others with their equally crappy hardware?"
I can state I have an identical problem on an Intel(R) G33/G31 Express Chipset Family desktop display connected to an HP 23" HD w2338h Display. The beautiful icons are completely absent for the PCC or any of the existng PIN types. I have run the suggested dxdiag and will gladly submit it to you - please indicate a transmission methodology. PS Tyrannis is going to be really inspiring. I love the mechanics - it is awesome but the lack of icons makes it highly challenging!
https://bugs.eve-online.com/newbugreport.asp
What he said - but don't forget to include a dxdiag with your bug report. You can get this by pressing the windows key + r, entering "dxdiag", and clicking "ok". You then click "save all information" and attach it to your bugreport.
/me realises that he forgot to attach his dxdiag report and runs to atatch it. 
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Malcolm Minkiahead
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Posted - 2010.03.12 16:20:00 -
[144]
While I see that gameplay will improve and become more complex in order for PI to become a decent part of EVE (and I'll pleased to watch Sisi in these months), what about graphics? Are you going to improve/change the markers and icons? Will we see cities grow on command center locations? small model of factories on processing plants? That's not so important, just to know 
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Quark Hunter
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Posted - 2010.03.12 16:24:00 -
[145]
Can someone tell me if you stay cloaked while interacting with a planet?
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Grideris
Alien Ship Builders
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Posted - 2010.03.12 16:25:00 -
[146]
Edited by: Grideris on 12/03/2010 16:25:26
Originally by: Quark Hunter Can someone tell me if you stay cloaked while interacting with a planet?
Will check once Sisi is back online (well, at least they release the latest build after the quick update).
UPDATE: They just did 
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Sturmwolke
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Posted - 2010.03.12 16:57:00 -
[147]
Just a quick feedback for now.
I think you're unecessarily complicating the base building process with "routing". Tbh, I don't see a real pressing need for it. It makes the UI/handling cumbersome and tiring by forcing the players to do manual adjustments in several places.
Be done away with it and settle for automatic intelligent routing based on requirements. Think of some other feature that adds flavour but doesn't turn it into a cumbersome spaghetti mix.
Just in case, if you're still adamant about including "routing", I would highly suggest that they are adjusted only from the pins. This would eliminate the confusion, makes a cleaner more intuitive UI since the clicking links are now almost exclusively used for modifying the link pipe capacity.
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Clansworth
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Posted - 2010.03.12 17:08:00 -
[148]
I, on the contrary, actually really like the routing. i think it adds a LOT more control, with the ability to send parts of a product one way, and parts another. I do fell, hoever, that what actually complicates things is the variable cycle times. I know this adds a need for the storage buffers, but at the same time it makes it harder to figure out the right amount to send down each route. Perhaps at least even out the times on the extractors? There's no reason different sources have to have different cycle times, just change the yield per cycle to reflect site quality. Intel/Nomad |

Grideris
Alien Ship Builders
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Posted - 2010.03.12 17:12:00 -
[149]
Originally by: Clansworth I, on the contrary, actually really like the routing. i think it adds a LOT more control, with the ability to send parts of a product one way, and parts another. I do fell, hoever, that what actually complicates things is the variable cycle times. I know this adds a need for the storage buffers, but at the same time it makes it harder to figure out the right amount to send down each route. Perhaps at least even out the times on the extractors? There's no reason different sources have to have different cycle times, just change the yield per cycle to reflect site quality.
This. Routes are fine, just even out the cycle timers. (Of course barring upgrades, but that's a different story.)
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Kaaii
Caldari Kaaii-Net Research Labs
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Posted - 2010.03.12 17:19:00 -
[150]
Originally by: Quark Hunter Can someone tell me if you stay cloaked while interacting with a planet?
Yes, you can.
I hit cloak by accident yesterday and didn't notice until I tried to warp to another rocket can.
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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