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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Angel Stardust
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Posted - 2010.03.23 22:16:00 -
[331]
it appears to be once you set your planetery command center to a planet and log off once you are on your planet stucks cant get to planet view while loading. :(
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Desert Ice78
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Posted - 2010.03.23 22:18:00 -
[332]
Originally by: Malcolm Minkiahead credit card please... oh wait stop here I don't want to be treated as a scammer
BTW how can you expect that PI would look like RUSE, it's a totally different thing, the development time and resources dedicated to it are far bigger than those involved for PI.
It's like "daddy, can you turn my teddybear into a car?"
(I know I've just been trolled)
Exactly right on the first point, total different game, and no way would i expect CCP to be able to pick up another game and drop it into EVE. What i'm looking for is the interactivity and the imersability that that format presents. As i said, make PI look and feel like this, not give me a game within a game.
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HeliosGal
Caldari
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Posted - 2010.03.24 01:41:00 -
[333]
will be like pos interaction u rock up drop ya pcc manfaucture, feed the coloy take its outputs move away check it once a day to easy Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Sprobe
Roving Guns Inc. RAZOR Alliance
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Posted - 2010.03.24 07:11:00 -
[334]
It'd be best to launch planetary interaction also as browser game since it's quite independent of everything else and suck in more poor souls inte our Eveverse never to old to play |
Serpents smile
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Posted - 2010.03.24 11:25:00 -
[335]
Is PI bugged atm for the Mac client?
I had something setup on an planet yesterday logged back in today and loading planetary resources takes "forever" with a unresponsive UI.
Now I'm stuck in planet mode unable to exit it, I hit view in planet mode the moment I went into warp to dock up. Even docked up the planet mode is visible.
Fake edit: quitted the game, logged back in used S&I to load up planet view and am stuck on the loading planet resources.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.03.24 11:51:00 -
[336]
Originally by: Serpents smile Is PI bugged atm for the Mac client?
Now I'm stuck in planet mode unable to exit it, I hit view in planet mode the moment I went into warp to dock up. Even docked up the planet mode is visible.
Happen(d)s to all of us..
Hit [ESC] when the planet UI screen is failing to load. Then hit [F10] and leave map view again by hitting [F10] a 2nd time. All good now..
Except.. forget your colony. Fly to another system and start over, as for you this planet/sys is bugged now..
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Salizar Amolkshue
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Posted - 2010.03.24 13:49:00 -
[337]
Originally by: Lord Helghast i mean i dont think anyone would want to "dump" resources, if anything you'll want to move it to the "trade depot" when its available and sell it to someone else.
Indeed, it does seem odd to want to "trash" stuff out of your hanger, but we have the option to waste things like that in space, it would be easy to implement even if it was rarely used.
But it would be nice to have a way to send "10,000 units of Nitrogen from Silo to PCC or Trade Hub at best rate" though, so you can empty out your storage silo and launch the stuff in to space if you want to, or sell it. Right now it looks like you will have to provide a route for it, which is in units per cycle, so if you fail at math you could end up shorting your supply chain while trying to reduce inventory in your silos. That seems odd to me. You should have a "one time" transfer option, with the stuff being sent as quickly as possible down existing bandwidth on the links.
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Namtaru
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Posted - 2010.03.24 15:15:00 -
[338]
Just a quick question - I cant seem to get goods from a storage silo to the PCC I have links but it wont let me create a route - is this not set up yet and if so i guess i cut out storage and go straight to PCC ?
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Salizar Amolkshue
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Posted - 2010.03.24 18:10:00 -
[339]
Originally by: Namtaru Just a quick question - I cant seem to get goods from a storage silo to the PCC I have links but it wont let me create a route - is this not set up yet and if so i guess i cut out storage and go straight to PCC ?
Yup, bugged atm. You can't create a route unless the destination is consuming the item, or the source is producing it, so no storage-storage transfers are possible. Have to just go straight to the PCC for now.
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HeliosGal
Caldari
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Posted - 2010.03.24 18:32:00 -
[340]
apparently instead of a patch this week they are slowing the development process down a little and patching sisi again next week. Obviously things are workign quite well for ccp at the moment Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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August Guns
Minmatar Generic Technologies and Futures Organization
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Posted - 2010.03.25 03:58:00 -
[341]
The UI seems to need... more. Little dots, slim lines, almost impossible to see "hex" grids.
My suggestions:
-Make icons semi-scalable when zoomed. When you zoom in, they're small, when you zoom out, you can get an overview of what is on your planet.
-Either scale the hex grids or remove them. Even better, give the user the option to turn them off.
-I'm assuming the planet tab on the Science & Industry isn't finished. I suggest arranging planets in drop-down menus, much like pos's are.
-Is there any chance you can add a rectangular planetary map instead of a rotating sphere? August Guns |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.03.25 09:40:00 -
[342]
Originally by: HeliosGal apparently instead of a patch this week they are [..] patching sisi again next week. ..
Helios, where do you got that info from or is it just guessing/gut-feeling?
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HeliosGal
Caldari
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Posted - 2010.03.25 10:50:00 -
[343]
Originally by: Tres Farmer
Originally by: HeliosGal apparently instead of a patch this week they are [..] patching sisi again next week. ..
Helios, where do you got that info from or is it just guessing/gut-feeling?
dev comment on another thread in relation to eve gate being updated next week to Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Reaze Quendar
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Posted - 2010.03.25 14:16:00 -
[344]
I think this could be a very interesting part of eve, and an excellent afk, on standby time sink :D. I'm particularly excited because I'm hoping to see some POS fuels materialize out of planets <_</
Basically, just posting to second a couple things. 1. Make cycle times uniform. It makes no sense and makes things a lot more complicated to have different cycle times and different outputs. One or the other should be static. 2. Fix all the weird "Teamsters" and "empty truck" errors. There should be limitations on the number of links and the number of routes, but please give meaningful error messages for these things. 3. Fix planet view to use the same zoom system as the rest of eve. and don't zoom in automatically.
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Killmeded
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Posted - 2010.03.25 16:42:00 -
[345]
Originally by: CCP Nimbus
Originally by: Avalon Ranger Edited by: Avalon Ranger on 11/03/2010 13:35:54 There are a few roads this could take along the way. Here are two basic routes that I can forsee but as this is early alpha it's nice to just talk about the idea. Anything could happen.
1) Cheap and easy to setup, allows for people that like micro-management to have something to do but the overall output would be relatively cheap produce. Planets are instanced meaning that 50 people could be using the same planet without knowing it. This would take a lot more database calls and entries but it could work out.
TL;DR - Cheap, easy, less realistic but fun.
2) Expensive to setup, taking a lot of resources to launch these structure down to the surface. 5 people per planet, perhaps (In high sec) you can rent area of the planet much like people "buy" areas of our own moon. 0.0 is the same but the controlling alliance of the territory can control the planet, give areas to people. Giving the richer areas to some people and poorer areas to other. All areas of the planet will have SOME resources even if it's just trace amount meaning that it'll be usable but no where near as good as rich areas.
TL;DR - Requires some management, skill and investment. More profitable, more fun, fits in the same way POS's does or should.
Any thoughts on these two? To be honest I like the second one more but I don't like the idea of shutting people out but the current system doesn't feel very EVE like at all. Not yet anyway.
Questions like this are probably best aimed at the devblog comment thread, however I can say that we are aiming for something which includes elements of both your options. We do want this to be easily accesable, though.
I have made me another account primarily to use for planetary interaction and I do not like the idea of having the planets instanced - It removes the single universe feel of eve and should not be used >.<
Maybe some system where you get to claim a certian amount of territory around your command center so that noone else can build near you -- this could increase with upgrades and/or skills
Or a system where the plaents are divided into equal size sectors and with better skills you can claim more sectors
One question I also have - Is it going to be possible to sell the facilities you have on a planet ? ? ? (like if you want to quit managing it to start another planet or are moving to a different region)
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Gotrek65
Caldari Nex Exercitus IT Alliance
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Posted - 2010.03.25 21:03:00 -
[346]
Is anyone having trouble actually loading planets today? seems like im always stuck at loading planet resources and on the network tab of the monitor i have 0 outstanding calls
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Lister829
Gallente
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Posted - 2010.03.26 03:32:00 -
[347]
This is what I envision for the final PI.
I train the main enabling skill to level 1. I now have the ability to register one sector. I scan several planets and find a nice temperate one and pick a sector with good resources on the heat map scanner. I launch my Sector Control Center and pay my registration fee to DED. This sector is now listed to everyone as belonging to me.
I activate my Mobile Excavation Unit. The MEU is like a mining drone, it is linked to the SCC and harvests any kind of material but at a very slow rate. I send the MEU to an area in my sector that shows high levels of food resource. I activate my deposit scanner and pick a food deposit that has the highest amount. The MEU will put 15m3 of materials in my SCC storage every 5 minutes.
I come back a few hours later and now have a stockpile of food to feed my workers. I send my MEU to an aluminum deposit and assign the aluminum to be used in the built in factory slot of my SCC to make Contruction Blocks. When I have enough Contruction Blocks, I start building a food harvesting facility to get better yield on food stuff. Then I use the Construction Blocks that are continuing to be manufactured in my SCC Factory slot to build an Ore Excavation Facility. Then I build a Factory to make Contruction Blocks faster. Then I excavate Nitrogen to combine with my extra Food Stuff to make Frozen Food that can be transported off-planet.
Now that this sector is progressing nicely, I train up to level 2 on my enabling skill which allows me to control another sector. I pick a different planet with all the materials to make Mechanical Parts. I setup a SCC on this other planet and carry the Frozen Food I make on my first planet to feed my workers on the new planet. I also carry over extra Construction Blocks so I can start building my facilities right away.
Eventually I have several sectors on several planets. I manage them as I am traveling around high-sec to feed my research agents, scanning for new deposits and movings harvesting facilities. I have made trade deals with my neighbors and have sold one of my sectors on contract. Between my planetary network and POS network, I can now harvest and produce all the products I need to make anything I want and sell the extras on the market.
This is how I think PI should function. The pretty pictures would be nice but I don't think you need to redesign the entire UI. Using some of the same windows that we currently have would make it easier to use and easier to develop. (i.e. deposit scan window should work like asteroid scan window ; storage facilities should work like cargo containers) Maybe you could combine the functionality of the POS production window with the Science & Industry windows into a new UI that can be expanded to all all three.
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HeliosGal
Caldari
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Posted - 2010.03.26 05:52:00 -
[348]
ccp have gone with free harvesting outside of 00 sov areas. It is aiming at spreading the palyer base ( if u were able to register a sector it would tie areas down and if they went afk from game could pose issues) so instead they allow mining anywhere but the theroy being 100000 ppl harvesting jita are going to find that they have no materials. Empty planets even in empire will be a gold mine it will force distributions in a way rented sectors cant Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Lister831
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Posted - 2010.03.26 22:25:00 -
[349]
Originally by: HeliosGal ccp have gone with free harvesting outside of 00 sov areas. It is aiming at spreading the palyer base ( if u were able to register a sector it would tie areas down and if they went afk from game could pose issues) so instead they allow mining anywhere but the theroy being 100000 ppl harvesting jita are going to find that they have no materials. Empty planets even in empire will be a gold mine it will force distributions in a way rented sectors cant
Even an empty sector would require some maintenance. If you were afk to long, you're control center would fall into disrepair and DED would revoke your permit for that sector. We would have some squatters, but that would create a whole new real estate market.
Without borders you cannot have neighbors. At least not that you can interact with in a meaningful way. i.e. I want to trade my extra power to my neighbor for his extra food. Or if I don't really care for my neighbor, I will place my resource harvesters at the border and steal away some of his deposits.
Also, when the Dust settles, the squatters and afk planeteers will have a harder time keeping their empty sectors.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.03.27 04:26:00 -
[350]
Edited by: Tonto Auri on 27/03/2010 04:27:53 1. Incredible hard navigation. Planet panning (OMG disable recentering pin planet to the center of screen!!!) just stupid. 2. Impossible to select pins. Well, not 100% impossible - just insanely hard. I was wondering "what right-click they are talking about" when all it was doing to me was showing default "build" menu. Fix it ASAP, or it's not possible to work out even the basics. 3. Modules being placed at random locations, not where you told them to land. 4. When you scan from module for resources, it must not allow you to scan for resources it can't extract... Seriously! 5. Is it really necessary to have "Build..." submenu? Move all the items the hell out of it to the root!!!!!!!!!!!
Overall, first impression: The same as the rest of EVE - idea is nice, but UI just TERRIBLE! Hire UI designer (one who know their work, not like "trained crew" you hired for Russian translation). -- Thanks CCP for cu |
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Wyke Mossari
Gallente Staner Industries
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Posted - 2010.03.27 11:59:00 -
[351]
At the moment PI has an entirely economic feel to it. I want to come out of left field and suggest that another aspect to be considered.
Different players measure their success in eve in different ways, accumulated ISK, Kill boards, accumulated standing, or even the largest stack of Veldspar. Some players are collectors, some like to measure their success with rare ships fitted with rare modules, or implants.
It would be good if PI could cater for this in some way and I think it is possible within the current framework of PI.
Have some structures that consume commodity resources and generate purely abstract results, population, education, culture, happiness. This could have two aspects, Prestige and Notoriety, perhaps like standing starting at 0 and measured in +10 to -10 range.
Some ideas; Hospital, Courthouse, Library, University, Museum, Country Estate, Ranch, Monastery, Folly, Brewery, distillery, Nightclub, Casino, brothel, red light district, even slums & ghettos.
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HeliosGal
Caldari
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Posted - 2010.03.27 12:24:00 -
[352]
Originally by: Wyke Mossari
At the moment PI has an entirely economic feel to it. I want to come out of left field and suggest that another aspect to be considered.
Different players measure their success in eve in different ways, accumulated ISK, Kill boards, accumulated standing, or even the largest stack of Veldspar. Some players are collectors, some like to measure their success with rare ships fitted with rare modules, or implants.
It would be good if PI could cater for this in some way and I think it is possible within the current framework of PI.
Have some structures that consume commodity resources and generate purely abstract results, population, education, culture, happiness. This could have two aspects, Prestige and Notoriety, perhaps like standing starting at 0 and measured in +10 to -10 range.
Some ideas; Hospital, Courthouse, Library, University, Museum, Country Estate, Ranch, Monastery, Folly, Brewery, distillery, Nightclub, Casino, brothel, red light district, even slums & ghettos.
the end result should be that it boosts productivitiy or gives bonuses to certain production types
Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Amida Ta
German Mining and Manufacture Corp.
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Posted - 2010.03.27 17:09:00 -
[353]
Originally by: Tonto Auri Edited by: Tonto Auri on 27/03/2010 05:12:39 1. Incredible hard navigation. Planet panning (OMG disable recentering pin planet to the center of screen!!!) just stupid. 2. Impossible to select pins. Well, not 100% impossible - just insanely hard. I was wondering "what right-click they are talking about" when all it was doing to me was showing default "build" menu. Fix it ASAP, or it's not possible to work out even the basics. 3. Modules being placed at random locations, not where you told them to land. 4. When you scan from module for resources, it must not allow you to scan for resources it can't extract... Seriously! 5. Is it really necessary to have "Build..." submenu? Move all the items the hell out of it to the root!!!!!!!!!!! 6. "Create Route" functionality - it's only me thinking it's a bad joke? We already have list of created links, let us modify them from "Links" facility tab!
Overall, first impression: The same as the rest of EVE - idea is nice, but UI just TERRIBLE! Hire UI designer (one who know their work, not like "trained crew" you hired for Russian translation).
It's an ALPHA preview version. It is quite likely that the final UI has ABSOLUTELY nothing to do with what you are seeing now and how you are currently using it. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.03.27 23:43:00 -
[354]
Edited by: Tonto Auri on 27/03/2010 23:44:14
Originally by: Amida Ta It's an ALPHA preview version. It is quite likely that the final UI has ABSOLUTELY nothing to do with what you are seeing now and how you are currently using it.
I quite know what "Alpha" means. But if I don't point out major flaws, I'm quite sure they will never be looked into. However, it is likely they will not be touched in either case. As always. EVE has a long story of bad UI decisions, long and rather consistent story... -- Thanks CCP for cu |
HeliosGal
Caldari
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Posted - 2010.03.28 02:50:00 -
[355]
alpha testing usualy moves pretty quickly now but here we are 6 weeks out from tyrannis and ccp is moving very ... slowly and PR - dev machine is sadly lacking, have ccp laid off staff or just gone into their bunkers Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
SunOfSin
Caldari Perkone
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Posted - 2010.03.28 04:28:00 -
[356]
satellite need b fix and i love make colony ppl on my world i can tax new stuff to make and i love facilitys so land on world so do free rapairs in my colony and add inport stuff to the world to so add mats you r miss on world for make stuff
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Lister829
Gallente
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Posted - 2010.03.28 11:52:00 -
[357]
I don't know about taxing citizens. I see more as operating a business planet side. Not to say you cannot make isk off these people. The workers and patrons will have "free will" so you will have to offer them a "good deal". You will have to pay your workers to keep them around and working. But the pay scale is up to you. You can build "recreational facilities" that your workers and other people can pay you to use.
That gives you the choice - do you want to make stuff to sell off-planet? Do you want to run a "resort hotel" that will draw rich socialites from around the galaxy? Do you want to run commune to give hippies a place to enjoy their lives?
Again the choice should be up to you on what you make of your slice of the universe. |
HeliosGal
Caldari
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Posted - 2010.03.29 07:59:00 -
[358]
Originally by: Lister829 I don't know about taxing citizens. I see more as operating a business planet side. Not to say you cannot make isk off these people. The workers and patrons will have "free will" so you will have to offer them a "good deal". You will have to pay your workers to keep them around and working. But the pay scale is up to you. You can build "recreational facilities" that your workers and other people can pay you to use.
That gives you the choice - do you want to make stuff to sell off-planet? Do you want to run a "resort hotel" that will draw rich socialites from around the galaxy? Do you want to run commune to give hippies a place to enjoy their lives?
Again the choice should be up to you on what you make of your slice of the universe.
goood idea but i dont see much from ccp on extending it this far, dont see anything from ccp at the moment Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Lord Helghast
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Posted - 2010.03.29 19:56:00 -
[359]
Originally by: Killmeded
I have made me another account primarily to use for planetary interaction and I do not like the idea of having the planets instanced - It removes the single universe feel of eve and should not be used >.<
THIS IS THE BIGGEST PROBLEM THAT PLAGUES PI!!!!!!!!!!!!!!!!!!!!
Why the hell is PI instanced, nothing else in PI is instanced this is a MASSIVE, immersion breaker, thousands of pod pilots on a planet, but we all control the entire planet WTF!
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JitaPriceChecker2
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Posted - 2010.03.29 23:29:00 -
[360]
Yeah instancing planets , CCP we do not want to play star trek online.
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