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The Djego
Minmatar Hellequin Inc. Mean Coalition
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Posted - 2010.03.20 19:23:00 -
[61]
Originally by: Kail Storm Guys why not give instead of 90% wtfpwn webs give Gal boats a range web advantage....I hear that keeping a target web`d is the problem, so why not give 1.5x the web range tyo gal boats....This means that at 15km you could web your opponet to hold them there while you move in, hell maybe a Scram bonus and web bonus....This would make ships not be able to escape as much while the Gal closes for the kill.
What you all think?
That it doesn't help at point blank, where the low web strength creates the problem, but creates overpowered gang tacklers for no reason.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.03.20 19:45:00 -
[62]
Originally by: The Djego That it doesn't help at point blank, where the low web strength creates the problem, but creates overpowered gang tacklers for no reason.
Aye, much "easier" to balance if you add tracking to compensate or damage to allow competitive levels even with misses (and OMGmyFace when target is immobilized).
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MeBiatch
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Posted - 2010.03.20 21:15:00 -
[63]
Originally by: Liang Nuren I have to admit his idea of a Hype is pretty amazing. Here's some vital stats for a fit like the one he describes: - 1500+ DPS - 600 DPS tanked - 100K EHP
That seems like a really mean ship to me! I'm thinking I couldn't beat it no way.... maybe 10:1 odds against me winning? But man with such long odds of me winning I guess I could put down 250M on the off chance that I might possibly win. -liang
Right on... I don't think that other guy knows how much cap the hype gets (even with the mwd) I killed a tempy the other day who was shocked I only used 5 cap charges the whole fight since he had two heavy nuets on me...
And once the guy is within 10km he is webbed and scramed... Though it would be an epic fight;)
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Kail Storm
Caldari
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Posted - 2010.03.20 22:27:00 -
[64]
Edited by: Kail Storm on 20/03/2010 22:32:48
Originally by: The Djego
Originally by: Kail Storm Guys why not give instead of 90% wtfpwn webs give Gal boats a range web advantage....I hear that keeping a target web`d is the problem, so why not give 1.5x the web range tyo gal boats....This means that at 15km you could web your opponet to hold them there while you move in, hell maybe a Scram bonus and web bonus....This would make ships not be able to escape as much while the Gal closes for the kill.
What you all think?
That it doesn't help at point blank, where the low web strength creates the problem, but creates overpowered gang tacklers for no reason.
Im sorry guys but if you cant kill a target that cant use MWD and is cut by 60% Propulsion then you shouldnt be hitting it...Lets take a med Nuetron 2 explain to me in simple terms how it cant hit an enemy with a 60% redux in speed? Hell even if the ship is a ABing cruiser it cant be doing more than 300 m/s
Im sorry but boosting webs more than 60% seems unfair...You explain a situation where more than 60% webs are needed [and dont say frigs since they shouldnt be hit by anything] and where when webbing the enemy your tracking can really hit it, or you cant limit transversal and I`ll listen.
I wasnt talking about making Range on all webs larger, I was talking about making blaster boats have web bonus`s for range.
TL DR I dont use Blasters but have been in the blaster guys corner a while now wanting a boost, but 90% webs arent it...That is just overkill...Ships should be able ti hit others in same ship class and I believe with 60% web they can do just that, I do however think that 10km is a little short considering the blaster ship should have to lock there enemy down and catch up to them to get into optimal.
Most ships that arent lol fits use MWD`s in PVP so when you shut those off with scrams you get base speeds, well even minni super fast ships are 350 m/s maybe if they are nano`d so in my world they should go down to 160ish which is perfectly reasonable considering there tank was speed, your way of 90% would be what? 45ish m/s thats just crazy...It makes all blaster ships be able to kill anything way under there ships class...The Mega would be the new frig killer extrordinare and frigs wouyld never again be viable to tackle lolz. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.21 01:19:00 -
[65]
Edited by: Liang Nuren on 21/03/2010 01:20:02
Originally by: MeBiatch
Right on... I don't think that other guy knows how much cap the hype gets (even with the mwd) I killed a tempy the other day who was shocked I only used 5 cap charges the whole fight since he had two heavy nuets on me...
And once the guy is within 10km he is webbed and scramed... Though it would be an epic fight;)
So does that mean you want to duel a T1 (non-faction) battleship of my choice at 10:1 odds of me losing? I've put down 250M that I'll win, so you'd only be "risking" 2.5B. But it should be an easy win with a setup like that! :)
-Liang
Ed: And we'll definitely need to get a neutral party to hold the funds. :) -- Liang Nuren - Eve Forum ***** Extraordinaire |
Bomberlocks
Minmatar Star Bombers
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Posted - 2010.03.21 02:31:00 -
[66]
Originally by: Liang Nuren
Originally by: Hirana Yoshida Care to mention what BC is able to compete with 400+dps, full rack of neuts/nos and free mid(s) for eWar?
The Drake was a better Battlecruiser then, and it would be a better battlecruiser now. Sure, you might see a 1v1 with Strong Exile and deadspace reps or something where the Myrm wins - but who the **** cares about 1v1s? The real question you should be asking is what can compete with the Drake's DPS + Buffer.
.....
-Liang
o/ Liang. There's a video floating about in the video section that shows a triple rep Myrm pilot happily tanking drakes, phoons, vagas and even a Domi (I won't comment on the Domi's fit, though). The guy had medium ACs on his Myrm and was using Exiles when the going got rough, but he tanked them all.
I got to thinking that since the Myrm has no gun bonuses, wouldn't a semi ideal anti-ham Drake be a Myrm with medium Arties and kiting outside ham range? The Arties plus drone damage, should surely be enough to break the Drake's tank, or not?
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MeBiatch
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Posted - 2010.03.21 02:46:00 -
[67]
Originally by: Liang Nuren
So does that mean you want to duel a T1 (non-faction) battleship of my choice at 10:1 odds of me losing? I've put down 250M that I'll win, so you'd only be "risking" 2.5B. But it should be an easy win with a setup like that! :)
-Liang
Ed: And we'll definitely need to get a neutral party to hold the funds. :)
so you risk 250 mill and i risk 2.5b(if i had 2.5b id go buy a rattlesnake and a moros)... some how this does not seem right... i think the isk put into the ship and its loss is enough 'risk' (unless you would want to do it on the test server...) then yeah i would bet like 100 mill or something reasonable...) curious though what ship would you bring? ships would have to have atleast one speed mod (ab or mwd) and tackle(min 1 point) also what would be start range? 20km? let me know eh? this could be fun even if i lost
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Kail Storm
Caldari
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Posted - 2010.03.21 05:44:00 -
[68]
Originally by: MeBiatch
Originally by: Liang Nuren I have to admit his idea of a Hype is pretty amazing. Here's some vital stats for a fit like the one he describes: - 1500+ DPS - 600 DPS tanked - 100K EHP
That seems like a really mean ship to me! I'm thinking I couldn't beat it no way.... maybe 10:1 odds against me winning? But man with such long odds of me winning I guess I could put down 250M on the off chance that I might possibly win. -liang
Right on... I don't think that other guy knows how much cap the hype gets (even with the mwd) I killed a tempy the other day who was shocked I only used 5 cap charges the whole fight since he had two heavy nuets on me...
And once the guy is within 10km he is webbed and scramed... Though it would be an epic fight;)
Biatch please link this wonder fit....1500+ DPS Lolz
I bet on Liang in some sort of Torp/Dual Nuet Boat...In fact I`d put 100 Mil on it. Once your lumbering beast gets out of Range you sir are a gonner.
To the Guy saying the Myrm could kill a HAM drake...while its true IMO a Myrm makes for the most sport against a Drake 1v1 and probably would be kinda CLose, If you ever came up agains ta proper fitted HM Drake you best say your Hail Marys your going to be jesus`s co pilot soon.
Hm can not only be Kitted but it can also pretty easily kill your DPS off [Drones] and then when it wears your Meds/Heavys down and your lights are all you have left, your Cap Boosters are running Low and the Drake is Recharging its shields.
Not that 1v1 Happens for long enough for the battle to completely unfold though.
Remember the HM drake loses 15% DMG but gains tremendous Range and ability to hit drones, also you never kow who you are fighting so you could try to kite and realise you fell into the drakes game...It spells trouble for the Myrm.
PS just because there are videos of peeps doing it doesnt mean you can or should do it. They prob killed lol Passive drakes with newb pilots whp were tank for guristas and getting hit with thermal or something..>Way to much could have been. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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Psiri
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Posted - 2010.03.21 12:13:00 -
[69]
Gallente drone boats are fine with the possible exception of the Myrm. It's only the blaster boats that I find to be severely crippled.
I'd propose something along the lines of,
+25% blaster tracking speed +25% agility of Gallente blaster ships
Now, these values are just examples and would need playtesting. The goal should be to make blaster ships deadly across short distances. Not only would this make blaster ships into potent 0.0 roamers but even make ships with a considerable speed advantage cautious when manuevering in their proximity. The faster acceleration helps blaster ships to apply their damage more quickly and suits their gank nature.
The tracking bonus is just to compensate for the web nerf since blasters are designed to operate at close ranges.
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Andrea Skye
Caldari The Python Cartel. The Jerk Cartel
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Posted - 2010.03.21 12:55:00 -
[70]
Edited by: Andrea Skye on 21/03/2010 12:55:30 Myrm i agree needs 100m/b.
Diemos is a pile of turd. Only way to fit it is as a sniper. But most Hacs have this problem. Each race has a Sniper HAC, with no other options to fit it. (zealot/muninn/cerb/eagle). Caldari have it worse when it comes to HACs
Hype is OK, but definatly not as good as the other T3 battleships. Needs an extra low slot and more grid.
Brutix is fine, can get a **** ton of dps out of that.
Mega is fine too, and the tracking bonus is godly.
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MeBiatch
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Posted - 2010.03.21 16:05:00 -
[71]
Originally by: Kail Storm
Originally by: MeBiatch
Originally by: Liang Nuren I have to admit his idea of a Hype is pretty amazing. Here's some vital stats for a fit like the one he describes: - 1500+ DPS - 600 DPS tanked - 100K EHP
That seems like a really mean ship to me! I'm thinking I couldn't beat it no way.... maybe 10:1 odds against me winning? But man with such long odds of me winning I guess I could put down 250M on the off chance that I might possibly win. -liang
Right on... I don't think that other guy knows how much cap the hype gets (even with the mwd) I killed a tempy the other day who was shocked I only used 5 cap charges the whole fight since he had two heavy nuets on me...
And once the guy is within 10km he is webbed and scramed... Though it would be an epic fight;)
Biatch please link this wonder fit....1500+ DPS Lolz
I bet on Liang in some sort of Torp/Dual Nuet Boat...In fact I`d put 100 Mil on it. Once your lumbering beast gets out of Range you sir are a gonner.
the raven is slower and cant kill the hype with one full rack of missles(on overload) still your a moron and dont realise the ship gets alot of cap and two heavy nuets wont kill me... I'll admit its a close battle but sheesh... This whole started cuss i killed some lame ass in a torp raven... (yes the wonder torp/ duel nueting raven) hell i have killed torp ravens in a sentry/nueting domi... but yeah the hype does not get 1500+dps... its more around 1000+dps... 512 dps tank and 100k ehp... look you are fitting a tp to get max dps? that means also a mwd and a 1 point... that leaves you with 3 med slots for tank... not that much to play with... what? two invuls and a large extender? the raven is toast under 3 min... but yeah keep on talking like an ignorant punk...
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Max Hardcase
Art of War Cult of War
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Posted - 2010.03.21 16:05:00 -
[72]
Originally by: Psiri Gallente drone boats are fine with the possible exception of the Myrm. It's only the blaster boats that I find to be severely crippled.
I'd propose something along the lines of,
+25% blaster tracking speed +25% agility of Gallente blaster ships
Now, these values are just examples and would need playtesting. The goal should be to make blaster ships deadly across short distances. Not only would this make blaster ships into potent 0.0 roamers but even make ships with a considerable speed advantage cautious when manuevering in their proximity. The faster acceleration helps blaster ships to apply their damage more quickly and suits their gank nature.
The tracking bonus is just to compensate for the web nerf since blasters are designed to operate at close ranges.
How about a role bonus of 50% less MWD (and/or armor plate ) mass addition.
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MeBiatch
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Posted - 2010.03.21 16:38:00 -
[73]
torp raven vrs blaster hype:
raven setup:
Rigs: 3 field extenders
lows: 2 rcu II dcu II 2 bcuII
meds: 100 mwd II 1 point tp II 2 invuls II large shield extender II
highs: 6 siege launcers II 2 heavy unstable nuets with drones max dps : 1 scout 2 med 2 heavy could be subbed for ecm drones
that gives you: 855m/s with mwd on about 100 ehp 1149 dps (210 from drones) 78 dps tank... runs without mwd on for 2.5 min (its a sweet setup and i found out about it when i killed it)
now the hype: rigs: 2 pg rigs 1 aux nano pump
lows: large armor rep II 1600 tungsten dcu II ex harder II 2 energy adaptives II
meds: 100 mwd II scram webber sensor booster (could be subbed for a eccm or 1 point or second webber) heavy cap injector II (with 800's)
highs: 8 nuetron blasters II (4 orge II could be subbed for ecm drones)
this gives you: 931 m/s with mwd on 100k ehp 1016 dps 512 dps tank...
as i said its a close fight... but i still come out of it alive in my big ship imo... plus i really like the way the hype looks tbh...
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.21 16:47:00 -
[74]
Comments: - Your Hype fit kinda sucks. You're better off with the Ion version. - Your Raven fit REALLY sucks.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
Kail Storm
Caldari
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Posted - 2010.03.21 16:58:00 -
[75]
First Off the T RAVEN DOES NOT NEED A TP VS A HYPE...You use Faction Ammo and do full DMG
Secondly for 1 v 1 Dueling perposes I find it funny your Active Repped and the Raven isnt.
You would be fit for buffer and so would raven or if acvtive raven could use XL BOOSTER...Either way you only use 2 BCS`s to gimp it further, And while you may be able to survive a bit with the 2 heavy Nuets sucking u dry you cant MWD around while you are at all, this means that on your booster cycle the Torp raven can keep up transversal and changing range on you, So any good pilot knows that while you have to keep that Fugly beached whale right on top of the raven, the raven will nuet you then up transversal and you will either have to use ur MWD to keep up or get way lower DPS for a while or Swapp ammos.
T Raven could really just get under your guns to where you cant get under his, he does same full DMG to you no matter what you do in your Hype and you will have fluctuating numbers and if the T raven pilot knows what he is doing he will keep trans up but more importantly he will screw you with range.
So add 1 More BCS and the raven beats your DMG, take away the The TP doesnt need while fighting you and in a Duel he would also have option of using active tanked Raven.
And lastly you have no NUETS he does, you can say it doesnt effect you and you have won before but those guys must have sucked 2 Heavy Nuets gimps you period. But most of all he can do same Explosive as he can EM/Kin/Thermal so you better pray he doesnt use it. While Caldari/Shield ships already have hi kinetic resists which is what your packing....Those 2 RCU`s are overkill you can use PDS`s and gain Cap, 8% shields, ad power.
On paper yours is ok, in real life vs equal pilots I give my money to Nueted Raven, Hell maybe even a Vamp`d Active Blue pill raven, not my cup o tea but I have seen em work great. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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MeBiatch
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Posted - 2010.03.21 17:18:00 -
[76]
Edited by: MeBiatch on 21/03/2010 17:40:02
Originally by: Liang Nuren Comments: - Your Hype fit kinda sucks. You're better off with the Ion version. - Your Raven fit REALLY sucks.
-Liang
ok liang lets see your setup...
cuss i dont see you doing better... and maybe the raven does suck but thats the fit i killed... plus how would ions do better? edit: ok ran an ion setup... it does get a sh*t load of armor... like 31 000 giving it around 150 000 ehp... but also take into account that the nuetron setup gets 512 dps tank... so take my 100 ehp... lets say the fight lasts 2.5 (max time the raven can run two nuets) so that means i added 76000 ehp over the fight... i still like the nuetron setup better tbh but i see what you mean by the ion setup...
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MeBiatch
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Posted - 2010.03.21 17:29:00 -
[77]
Edited by: MeBiatch on 21/03/2010 17:30:15
Originally by: Kail Storm First Off the T RAVEN DOES NOT NEED A TP VS A HYPE...You use Faction Ammo and do full DMG
Secondly for 1 v 1 Dueling perposes I find it funny your Active Repped and the Raven isnt.
You would be fit for buffer and so would raven or if acvtive raven could use XL BOOSTER...Either way you only use 2 BCS`s to gimp it further, And while you may be able to survive a bit with the 2 heavy Nuets sucking u dry you cant MWD around while you are at all, this means that on your booster cycle the Torp raven can keep up transversal and changing range on you, So any good pilot knows that while you have to keep that Fugly beached whale right on top of the raven, the raven will nuet you then up transversal and you will either have to use ur MWD to keep up or get way lower DPS for a while or Swapp ammos.
T Raven could really just get under your guns to where you cant get under his, he does same full DMG to you no matter what you do in your Hype and you will have fluctuating numbers and if the T raven pilot knows what he is doing he will keep trans up but more importantly he will screw you with range.
So add 1 More BCS and the raven beats your DMG, take away the The TP doesnt need while fighting you and in a Duel he would also have option of using active tanked Raven.
And lastly you have no NUETS he does, you can say it doesnt effect you and you have won before but those guys must have sucked 2 Heavy Nuets gimps you period. But most of all he can do same Explosive as he can EM/Kin/Thermal so you better pray he doesnt use it. While Caldari/Shield ships already have hi kinetic resists which is what your packing....Those 2 RCU`s are overkill you can use PDS`s and gain Cap, 8% shields, ad power.
On paper yours is ok, in real life vs equal pilots I give my money to Nueted Raven, Hell maybe even a Vamp`d Active Blue pill raven, not my cup o tea but I have seen em work great.
dude my setup has kin and therm lowest tank... ex is pretty high like 77%... and no i prefer to have the one repper on vrs a second 1600 and then put on 3 trimarks... (if i put on ions) dont know how you are fitting everything with only pdus on... you need the rcu on if you put on the nuets... and i dont see how active tanked raven is going to take on anything outside of pve... plus he does need the tp to do max dps against me( i have personally tested this with a corp mate)... my setup is based on RL fights.... as i said in my first post maybe i have been lucky.. but i have not lost 'yet'... i am sure you could find some really cool faction fit raven that could own me... but hey its a tech II setup.... let me guess you are using an ab? cuss thats the only way you are playing with range on me... cuss i got you scrammed and and a webber on you... please show me your setup... i really want to see... if its better then mine... i'll switch... but thus far i havent seen it... the ship does need a tp... i dont see how you are adding a 3rd bcu with two heavy nuets... maybe take off the dcu II?
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Typhoontoby
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Posted - 2010.03.21 18:01:00 -
[78]
Originally by: Liang Nuren
Originally by: chavala <Myrmidon>
125m^3 is not a "battleship" drone bandwidth. The Myrm wasn't the best BC back when it had 125m^3 drone bay, and it wouldn't be the best if it had it back.
947 DPS tank without implants. 475 DPS Destroys 63 cap per second (3800 per minute) Cap lasts 4 minutes.
[Myrmidon, PVP Passive Shield Tank] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II
Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Ogre II x5
kthxbie
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Max Tux
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Posted - 2010.03.21 18:06:00 -
[79]
Hype v raven
( my opinion of sensible fits)
Quote:
[Hyperion, this fits....] Damage Control II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Large Armor Repairer II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800 Quad LiF Fueled I Booster Rockets Warp Scrambler II X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator
Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L Ion Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Nanobot Accelerator I
Ogre II x4
Quote:
[Raven, Buffer] Internal Force Field Array I Ballistic Control System II Ballistic Control System II Ballistic Control System II Power Diagnostic System II
Invulnerability Field II Large Shield Extender II Large Shield Extender II Invulnerability Field II Quad LiF Fueled I Booster Rockets Faint Warp Disruptor I
Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Large Anti-EM Screen Reinforcer I Large Core Defence Field Extender I Large Core Defence Field Extender I
Hammerhead II x5 Warrior II x5
Hype dies to raven in about 120 seconds
Quote:
84,700(hype exp hp)/1064(raven dps)-360(hype exp tank) ~=120 seconds
Raven dies to hype in about 125 seconds ( with overloaded Invulns, they will last about 3 mins before burnout)
Quote:
117,500(raven CN antimatter hp)/984(hype dps) - 50 ( raven passive tank approximation) =~125 seconds
but take into account that ~250dps from the hype is from drones that can be killed, and duel medium neuts can mess with a hype's cap a little and it makes it a little more in favour of the raven.
( i've not factored in overloaded guns as that gets more complicated)
If the Hype changes the Magstab for an Exp resist then: hype dies in ~170 seconds, raven dies in ~150 seconds.
Active crystal raven
Quote:
[Raven, Acitve( crystals)] Pseudoelectron Containment Field I Ballistic Control System II Ballistic Control System II Ballistic Control System II Co-Processor II
X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier II Heavy Capacitor Booster II, Cap Booster 800 Invulnerability Field II Invulnerability Field II Faint Warp Disruptor I
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo Siege Missile Launcher II, Caldari Navy Bane Torpedo
Large Ancillary Current Router I Large Anti-EM Screen Reinforcer I Large Anti-Thermal Screen Reinforcer I
Hammerhead II x5 Warrior II x5
vs same hype with slaves ( make it fair:P)
raven runs out of cap charges ( hype can't break tank) 70 seconds to go thru 5 800's ( 12*5+10 second reload), raven can hold 20 charges with lots of room for ammo so would last about 5 mins
Hype(no magstabs) dies in 3mins 45 seconds ~
hmmm interesting
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Noisrevbus
Caldari Breams Gone Wild
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Posted - 2010.03.21 18:48:00 -
[80]
Before this further deteriorates into a manhood-fondling contest between Liang and Mebiaatch...
Good ideas: - 100mbit dronebay on Myrm (it's a fair compromise) - Double offensive bonuses on Hype (it will give it a nice nische, tuned into it's current physics [nimble, even slot layout]) - Repair bonuses also applying to incomming RR - Improvements to Hybrid turrets (refer to other relevant threads) - Unique ship bonuses, like agility bonuses (interesting when well explained).
Bad ideas: - Moving slots around on the Deimos (instead, deal with it's PG so it can use it's current slots to full effect). - Moving slots around on any ships without indepth, multi-aspect evaluation. Period. - Any change that is simply tailored to improving one fit, your fit = bad (the same goes for one role / your role). - Anything to do with god-mode Webs (wether that is range or volume). - Any other change that reverts back to a bonus copied from another ship without understanding of it's wider implications. - Active god-mode repair revamps with cap boosting nerfs; risky, redundant and over-extensive (time-consuming). - Massive damage bonuses to Blasters, to create some kind of do-or-die extreme (or further nurture such an extreme). - Any change tied to some bigot mindset of all races being about some extreme. Nische is flavour, being all about nische is bad.
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.21 20:11:00 -
[81]
Originally by: Typhoontoby
947 DPS tank without implants. 475 DPS Destroys 63 cap per second (3800 per minute) Cap lasts 4 minutes.
Comments: - Your ship is pointless. Tee-hee, I <3 puns. - The M in MWD stands for Mandatory. - Your ship is extremely vulnerable to neuts itself, and any sort of ranged attack. - Your ship will cap itself out running hardeners, and thus will eventually die to a scorch nano harbinger. - All of your DPS is destructable, and the old damp+scoop trick doesn't work anymore. - kthxbie
If you care to try putting a real PVP fit on your Myrm, you'll find that that 125m^3 drone bay really isn't all it was ever cracked up to be.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.21 20:35:00 -
[82]
o\
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Liang Nuren
The Aduro Protocol Talon Alliance
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Posted - 2010.03.21 20:39:00 -
[83]
Originally by: Siigari Kitawa o\
Hey Siig! You should see my new goat barn! ::sore:: lots of work.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |
Siigari Kitawa
Gallente The Aduro Protocol Talon Alliance
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Posted - 2010.03.21 21:58:00 -
[84]
I'd love to, but right now I have the flu. Go read the Aduro forums.
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Destruction Theory
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Posted - 2010.03.21 22:39:00 -
[85]
Originally by: Last Wolf Edited by: Last Wolf on 18/03/2010 23:46:01 Edited by: Last Wolf on 18/03/2010 23:42:16
Originally by: Hirana Yoshida
The buffer paradigm is a hard one to solve due to gang-sizes continually increasing though. Biggest hurdle I have seen is making local tank viable in small-gang scenarios without making them unbreakable when solo.
That is easy. Increase Rep amount AND cap/sec use by 400%. Increase capacitor amount by at LEAST double, then nerf recharge rate.
Now, local tanks are AMAZING when primaried, but if you try to overuse it you'll cap out and have ZERO tank.
I'm sure the lazy perma tank Mission runners would whine about this, so maybe make them whole new modules? So instead of JUST a Large Armor Repper. You have two versions of it, the "Slow and Steady" (like now) or the "BOOOOOOOST ME NOW AND TO HELL WITH MY CAP" version.
THIS!
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Kail Storm
Caldari
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Posted - 2010.03.22 05:00:00 -
[86]
Originally by: Max Tux Hype v raven
Hype(no magstabs) dies in 3mins 45 seconds ~
hmmm interesting
Way more senisble fits....Sorry Biatch, U are Pwned, Pilot v Pilot with equal skills its plain to see....Now can a Hype have a kick ass pilot and raven not...absolutely...Will an awesome pilot not just use a Mega...Probably.
Lets say say your fit was as good as the Ravens [Which its not IMO] Your fit relys on teh fact that this magical 1v1 is gonna happen BAM at Scram Range...It probly wont which means you will have to MWD towards the Raven who if hes a good pilot will point his ship the other way and make you eat missles while you chase him since "YOU KNOW WITHOUT A DOUBT" your fit is superior...How many HP is wasted while you are gettig into range?
2nd. A major portion of your 1k DPS almosyt same as ravens is as said Drones where a loy less is Drone DMg from Raven, so while the Raven is nueting you and his drones are eating your you are losing the war by maybe winning the battle.
Next a Faction Torp does not need a TP to hit the Hyp for full DMG a Cald Navy Torp Has a 450 Meter Sig before any skills, while the HYp has 560m sig...This means that the 70 meter Explosive speed is 45 m/s base speed slower but more than made up for in the 100 m sig radius, and plates you add...FULL DMG when you add skills to the Torps it heavily leans towards the T2 torps even which add mode DPS by almost 80.
So IMO Yo uhave a lot more ways to error all things being equal. The T raven has 2.5x the range with almost the same DPS...871 DPS with No drones, So if you factor in Med Ecm Drones it really gets fun, and with way Higher sensor Strs the raven has the Edge again....
There is only a narrow window 5km window where the Hyp out Dmg`s the Raven, that doesnt inculde any of the buffer being eaten on approach and that its still not a sure hit because you can raise transversal...The 871 DPS IS A SURE THING....With t2 Torps which can hit full EZ on that Hyp its 971 without Drones and Over a 3 min fight the likely hood is I`ll Jam you x2...Thats 20 secs a pop I do Dmg and You dont that 40 secsx871 [971 if Im using a T2] BAM 34k EHP Gone from your Hyp thats If you are perfect in reaquiring and thats lowest stats with no Skills I get almost 2.5 times in 3 mins with great skills.
Its obvious
-------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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Arrador
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Posted - 2010.03.22 13:20:00 -
[87]
Originally by: Typhoontoby
Originally by: Liang Nuren
Originally by: chavala <Myrmidon>
125m^3 is not a "battleship" drone bandwidth. The Myrm wasn't the best BC back when it had 125m^3 drone bay, and it wouldn't be the best if it had it back.
947 DPS tank without implants. 475 DPS Destroys 63 cap per second (3800 per minute) Cap lasts 4 minutes.
[Myrmidon, PVP Passive Shield Tank] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II
Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Ogre II x5
kthxbie
Lol. Dies to a four man t1 cruiser gang.
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Raimo
Genos Occidere Sev3rance
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Posted - 2010.03.22 14:13:00 -
[88]
Originally by: HarveyBirdman Esquire
Originally by: Ophelia Ursus The correct and preferred fix for all Gallente blaster boats of cruiser size and above is to swap their base shield and armor HP, give them four lows and move the surplus to mids, then give them damage + tracking bonuses. To fix the Enyo, give it four mids and two lows, swap the base armor and shield HP, and you're done. Oh, and a 5 - 10% increase in base speed wouldn't hurt either.
Ta-da!
Pretty much this.
This! ] |
Max Tux
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Posted - 2010.03.22 14:22:00 -
[89]
Originally by: Kail Storm
Next a Faction Torp does not need a TP to hit the Hyp for full DMG a Cald Navy Torp Has a 450 Meter Sig before any skills, while the HYp has 560m sig...This means that the 70 meter Explosive speed is 45 m/s base speed slower but more than made up for in the 100 m sig radius, and plates you add...FULL DMG when you add skills to the Torps it heavily leans towards the T2 torps even which add mode DPS by almost 80.
hypes base sig is 485....
CN torps hit a moving hype ( as no web on the raven) better than Rage torps do.
Originally by: Kail Storm
There is only a narrow window 5km window where the Hyp out Dmg`s the Raven, that doesnt inculde any of the buffer being eaten on approach and that its still not a sure hit because you can raise transversal...The 871 DPS IS A SURE THING....With t2 Torps which can hit full EZ on that Hyp its 971 without Drones and Over a 3 min fight the likely hood is I`ll Jam you x2...Thats 20 secs a pop I do Dmg and You dont that 40 secsx871 [971 if Im using a T2] BAM 34k EHP Gone from your Hyp thats If you are perfect in reaquiring and thats lowest stats with no Skills I get almost 2.5 times in 3 mins with great skills.
5 med ECM drones on a hype will actually jam him 28.6% of the time, but hammerheads/ valks will let you kill his drones easier, which is a sure thing
i agree with the range, i set them both at optimal for my math crunching because it was easier, but it does sway more towards the raven. Although that hype will do 1237m/s ( overloaded mwd) and with duel webs and scram, once the raven is inside 13km, the hype will get to, and stay at optimal very easily. (Raven with duel webs goes 25 m/s, so transversal isn't an issue)
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Cpt Branko
Retired Pirate Club
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Posted - 2010.03.22 14:59:00 -
[90]
Edited by: Cpt Branko on 22/03/2010 14:59:28
Originally by: Liang Nuren
If you care to try putting a real PVP fit on your Myrm, you'll find that that 125m^3 drone bay really isn't all it was ever cracked up to be.
You can make a monster out of such a Myrm... granted, with a ungodly amount of SP.
In fact, I don't mind if CCP does such a thing in, say, 6 months.
Shame about those useless rep bonuses, though, it would be nice to see that crap go in favour of, well, anything really.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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