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Di Mulle
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Posted - 2010.03.24 15:24:00 -
[31]
Originally by: Iosue i wonder if minerals might be used in PI production to offset the recent oversupply currently flooding the market?
PI production of WHAT ?
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Iosue
Gangrel Mining and Security High Treason Alliance
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Posted - 2010.03.24 18:56:00 -
[32]
Edited by: Iosue on 24/03/2010 18:57:21
Originally by: Di Mulle
Originally by: Iosue i wonder if minerals might be used in PI production to offset the recent oversupply currently flooding the market?
PI production of WHAT ?
i dunno, possibly meta 1-4 items or industrial goods.
edit: quotes!
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Clair Bear
Ursine Research and Production
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Posted - 2010.03.24 19:11:00 -
[33]
Production for the sake of production is pointless. There needs to be a reason for consumption.
I can see POS fuels (and NPC goods used in t2 production) being possible products. Possibly POS and outpost structures. But that's about it. Meta 1-3 is not very valuable as is, and if players could produce unlimited amounts of meta4 here would be zero reason to build the others in the general case (yes, I know there are a handful of very specific fits where other than meta4 or tech2 is useful).
The big reason is: will there be unlimited markets for the products (read: NPC buy orders), or will we once again be faced with massive production overcapacity? My bets are on "massive overcapacity."
Combine that with the insurance crutch being kicked out and I predict many an industrial alt will be converted to fly a Drake. And in summary, bigger blobs are the answer. Now what was the question? |
Miati Leekon
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Posted - 2010.03.24 21:54:00 -
[34]
Edited by: Miati Leekon on 24/03/2010 22:02:49
Originally by: Clair Bear Production for the sake of production is pointless. There needs to be a reason for consumption.
I can see POS fuels (and NPC goods used in t2 production) being possible products. Possibly POS and outpost structures. But that's about it. Meta 1-3 is not very valuable as is, and if players could produce unlimited amounts of meta4 here would be zero reason to build the others in the general case (yes, I know there are a handful of very specific fits where other than meta4 or tech2 is useful).
The big reason is: will there be unlimited markets for the products (read: NPC buy orders), or will we once again be faced with massive production overcapacity? My bets are on "massive overcapacity."
Combine that with the insurance crutch being kicked out and I predict many an industrial alt will be converted to fly a Drake.
CCP already has the mineral market screwed up, there are npc buy orders for the worm stuff, worms have turned into another elite fighting province and "stuff" gets dumped, the whole mess lacks some kind of coherent overview and I don't think CCP cares about that; they only care about "make work" thingies and this is the latest.
Next is "spice" and "Dune."
If they make a Ferengi race then I'll start to take this stuff seriously.
PS- Forgot to mention what was overheard in the secret room "Everyone has been bugging us about the market; well we got this done now back to real work on whether or not to adjust autocannon Exp damage up by 0.15% while reducing the explosion radius by 0.3% and readjusting shield formula calucations by maxamizing the potential for interactivity with enviromental space disturbance factors adjusted by the capacity for the new target painter disruption sphere variances, and then considering the armor resistances in the formula, and don't forget we have to deal with naked armor resists as well."
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Mistah Ewedynao
Gallente
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Posted - 2010.03.25 04:49:00 -
[35]
Originally by: Alice Celadon I'll bury my advice in this thread since no one will listen anyway. Buy up as much cheap tech three salvage as you can now.
Oh mighty MD soothsayer...explain for a mere mortal....
WTF does a possible T1 adjustment have to do with WH exploration, drop rates, activity????
Do you possibly have a large inventory of T3 salvage?
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Alice Celadon
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Posted - 2010.03.25 08:12:00 -
[36]
Edited by: Alice Celadon on 25/03/2010 08:13:37 I've sunk way too much isk into t3 salvage, yes.
It's really just a hunch. I have a lot of reasons behind the hunch that stem from my understanding of what CCP wants to encourage with regards to small corporate entities (which is really what WH space is all about if you look at it from a developer's perspective -- a fully functional, self-sustaining framework for 20-30 man corps).
At the very least, I'm banking on a popular line of ~100mil. t3 frigates. That alone would make my investment grow tenfold. I suspect t3 production is going to expand in other directions as well (we can only have this super-advanced tech around for so long before the engineers find all sorts of uses for it, right?? :] ). If I'm right about that last bit, expect some gloating from me in a few months.
Actually, that bit I just wrote about the t3 production expanding into other production comes not from the devblogs, but a few chronicles -- an excellent source of information, no doubt. :)
By the way, I'm not involved in the recent, silly, crashtastic attempts to manipulate the cheaper t3 salvage. Those chaps are feeding off me not reselling what I'm buying. The margins they're attempting to manipulate at pale in comparison to the spread I'm expecting in a few months.
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Di Mulle
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Posted - 2010.03.25 09:01:00 -
[37]
Originally by: Iosue Edited by: Iosue on 24/03/2010 18:57:21
Originally by: Di Mulle
Originally by: Iosue i wonder if minerals might be used in PI production to offset the recent oversupply currently flooding the market?
PI production of WHAT ?
i dunno, possibly meta 1-4 items or industrial goods.
edit: quotes!
As for meta 1-4 items, next poster already mentioned problems it may cause. Though, who knows. Next, industrial goods are pretty safe bet. Now can you make a next logical step and compare consumption of industrial goods (it is big) with supply of minerals (hint: much much bigger). Then you will see how succesful sink of materials it can be.
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Krathos Morpheus
Legion Infernal
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Posted - 2010.03.25 12:04:00 -
[38]
Originally by: Alice Celadon At the very least, I'm banking on a popular line of ~100mil. t3 frigates.
That doesn't looks like cheap to me. At fanfest they said that t3 frigs were next and that they were going to be cheap. Affordable to lose or something like that, I don't have the video at hand right now to see their exact words.
EVEwatch Sidebar soon "It is the unofficial force ù the Jita irregulars. " |
HeliosGal
Caldari
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Posted - 2010.03.25 12:16:00 -
[39]
comets were meant to be coming to ....... silence of the lambs
Interesting Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Mistah Ewedynao
Gallente
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Posted - 2010.03.25 22:02:00 -
[40]
Originally by: Alice Celadon Edited by: Alice Celadon on 25/03/2010 08:13:37 I've sunk way too much isk into t3 salvage, yes.
It's really just a hunch. I have a lot of reasons behind the hunch that stem from my understanding of what CCP wants to encourage with regards to small corporate entities (which is really what WH space is all about if you look at it from a developer's perspective -- a fully functional, self-sustaining framework for 20-30 man corps).
At the very least, I'm banking on a popular line of ~100mil. t3 frigates. That alone would make my investment grow tenfold. I suspect t3 production is going to expand in other directions as well (we can only have this super-advanced tech around for so long before the engineers find all sorts of uses for it, right?? :] ). If I'm right about that last bit, expect some gloating from me in a few months.
Actually, that bit I just wrote about the t3 production expanding into other production comes not from the devblogs, but a few chronicles -- an excellent source of information, no doubt. :)
By the way, I'm not involved in the recent, silly, crashtastic attempts to manipulate the cheaper t3 salvage. Those chaps are feeding off me not reselling what I'm buying. The margins they're attempting to manipulate at pale in comparison to the spread I'm expecting in a few months.
Thanks, nice explanation.
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Di Mulle
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Posted - 2010.03.25 22:45:00 -
[41]
Edited by: Di Mulle on 25/03/2010 22:45:37
Originally by: Alice Celadon [ At the very least, I'm banking on a popular line of ~100mil. t3 frigates.
100 mil sounds quite high for me... Though this makes some interesting thoughts.
From one side, T1 cruiser/frigate price ratio is roughly 10:1, T2 about 5-7:1. You forecast 3:1 for T3. For 100 mil price tag it should be quite an overkill in small ships' class, or they will not be so popular. And we have AF and EAF which still struggle for place under the sun...
From the other side, current T3 production framework is not good to manipulate with material requirements. Subsystems take literally 1 of each component. If CCP will keep this approach, T3 frig will end with 200-ish mil price tag, hehe
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Alice Celadon
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Posted - 2010.03.26 08:20:00 -
[42]
Originally by: Di Mulle
... From the other side, current T3 production framework is not good to manipulate with material requirements. Subsystems take literally 1 of each component. If CCP will keep this approach, T3 frig will end with 200-ish mil price tag, hehe
Yes. Well, let's be precise. Offensive and Defensive subs take 6 melted nanoribbons. All other subs take 2 melted nanoribbons. The former also take some expensive polymers, whose price seems to be dictated by people bothering to actually run WH Ladar sites [oscillates between 800k and 1 mil]. All other material costs are for the most part negligible.
I'll let the savvy marketeer go run the numbers on what would happen if the frigates took 2 melted nanoribbons for def and off, and 1 melted nanoribbon for the others (or maybe no melted nanoribbons). [Hint: right now, there are a lot of empty wormholes.]
By the way, if t3 frigates stabilize at 50-80 million and their material requirements are anywhere in line with the cruiser variant, I will be ecstatic.
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Di Mulle
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Posted - 2010.03.26 09:58:00 -
[43]
Edited by: Di Mulle on 26/03/2010 09:59:09
Originally by: Alice Celadon
By the way, if t3 frigates stabilize at 50-80 million and their material requirements are anywhere in line with the cruiser variant, I will be ecstatic.
50-80 seems rather good for me.
But you don't make subsystems directly from nanoribbons. In order to change requirements for raw materials you need new set of T3 components. That shows how badly planned T3 introduction was, without looking more than one step ahead - as there we see how badly suited it is for scaling. For a rather good example look at T2 or rigs.
Current price distribution of raw materials makes it even worse. You will struggle to adjust "intended" price when there are literally a couple parameters to adjust, and they are so discrete.
Hm... is this a hint that T3 frigs will be made of different materials after all ?
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.03.26 14:45:00 -
[44]
Edited by: SencneS on 26/03/2010 14:46:03 Don't get sucked into T3 talk.. Devs have said that are NOT going to be changing any current markets... Since T3 is a current market Planetary Interaction will have NOTHING to do with T3...
Anyone that dumped money into T3 speculation about this just flushed ISK into the toilet.
Evidence of claim made on what Dev said..
Originally by: Torfi Frans +lafsson is Senior Producer at CCP TTH: There's been some talk on the forums about planetary interaction replacing NPC-seeded products on the market. The materials like skillbooks and so forth that players aren't producing, but that show up on the market anyway. Can you quash those rumors?
Torfi: No, I can't. Because that's what we really want to do. But we are probably not going to change all that overnight. One of our goals with planetary interaction is to phase out these NPC created commodities, because we want to put the power into the hands of the players and make EVE even more sandbox-y than it is. There are elements of EVE which we feel can use some iteration based on the experiences that we have learned, running EVE for seven years. The NPC market is definitely one of them. It's been with us for a long time. It hasn't changed much. We want to take these commodities and move them into the hands of the players.
We are not giving out publicly yet which commodities these are. Even once we put it on the public test server, you will not be able to see what these final commodities are going to be.
TTH: Will the planets have some manufacturing and research possibilities that are currently done on stations?
Torfi: They won't have the same, no. We are not going to be competing with the industry, research and manufacturing on the stations. And they're not going to be competing with mining. We are not replacing any of these game systems. They will be a separate ecosystem, so to speak.
If they focusing on replacing NPC items why would they consider competing with an already effective market. There is no shortage of T3 materials, anyone to go to a number of market hubs and buy even basic materials to build a T3 CRUISER in under an hour.. There is by far more then enough materials to build FRIGATES!
Anyone that is speculating T3 for Planetary Interaction doesn't know T3 market or at least doesn't actually build any of it, and clearly have not read anything or watch ANY videos from the Devs about it. I say that because T3 cruisers don't require much material to build in the first place..
Did any of you actually LOOK at a T3 BPC or the subsystems. Remember the Cruise itself is usless without subsystems, making those subsystems PART of the ship. Here I'll help everyone out -
Here are the BASIC materials needed for a ANY Cruiser with all Five subsystems.
Minerals:- 9,500x Tritanium 7,600x Pyerite 3,600x Mexallon 1,710x Isogen 1,080x Nocxium 195x Zydrine 240x Megacyte
Salvage:- (What everyone thinks Planetary Interaction will be about... ) 1x Cartesian Temporal Coordinator 1x Central System Controller 1x Defensive Control Node 273x Electromechanical Hull Sheeting 1x Emergent Combat Analyzer 1x Emergent Combat Intelligence 1x Fused Nanomechanical Engines 1x Heuristic Selfassemblers 1x Jump Drive Control Nexus 40x Melted Nanoribbons 287x Modified Fluid Router 52x Neurovisual Input Matrix 91x Powdered C-540 Graphite 1x Resonance Calibration Matrix 1x Thermoelectric Catalysts
GASES:- 400x Fullerite - C28 500x Fullerite - C32 1,000x Fullerite - C50 500x Fullerite - C60 300x Fullerite - C70 500x Fullerite - C72 400x Fullerite - C84 400x Fullerite - C320 300x Fullerite - C540
OMG THE MATERIALS DEMAND IS INCREDIBLE!! QUICK EVERYONE BUY IT ALL UP!!
Amarr for Life |
cosmoray
Bella Vista Holdings Corp
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Posted - 2010.03.26 15:12:00 -
[45]
I tell you what excites a major industrialist like me.
The opportunity to go down on a planet and build a FARM!!!
Making ships that fly in space can get boring. I want to grow livestock, and live in a wattle and daub hut like my ancestors did about 500 years ago.
I better get the chicken feed skill book trained up.
Even though everyone will know Cosmo Cows are very best Kobe.
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Alice Celadon
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Posted - 2010.03.26 22:15:00 -
[46]
Originally by: SencneS Stuff.
Actually I don't care enough to respond, but you may want to edit your post b/c right now it makes you look ridiculous. My favorite part:
"There is no shortage of T3 materials, anyone to go to a number of market hubs and buy even basic materials to build a T3 CRUISER in under an hour.. There is by far more then enough materials to build FRIGATES!"
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.03.26 23:00:00 -
[47]
Originally by: Alice Celadon Actually I don't care enough to respond
Apparently you do. So as you clearly do care enough to respond I'll make a concerted effort to indulge your concern for my public image.
I don't know about you, but I have no problem getting buy orders filled within 8 hours to build any T3 cruiser/subsystem.
You do realize that a T3 Frigate would only be able to reduce some material requirements, because you know you can't use "half" a unit of salvage to build a ship. Which means that the only salvage adjustments T3 frigates could change if CCP is lazy enough to not really care is...
Electromechanical Hull Sheeting Melted Nanoribbons Modified Fluid Router Neurovisual Input Matrix Powdered C-540 Graphite
Low can behold Melted Nanoribbons is in that list!!! At the moment Melted Nanoribbions make up between 74% and 78% the price of all completed Tech III ships. So all CCP would need to do is adjust the T3 Frigate's Melted Nanoribbons requirements.. On another note I want to say I hope you enjoy the Rage quit you'll go though, when it comes time you realized the magnitude of your failure.
Have a nice day!
Amarr for Life |
Di Mulle
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Posted - 2010.03.26 23:21:00 -
[48]
Edited by: Di Mulle on 26/03/2010 23:23:26 Edited by: Di Mulle on 26/03/2010 23:23:01
Originally by: SencneS
stuff
Actually, you can't lower requirements for nanoribbons or something else within current T3 framework with ease. For one, defensive and offensive subsystems each require 1 (and only 1) Neurovisual Output Analyzers, which already cost about 36 mil due to nanoribbons. You can't use half of component in production.
It means that for T3 frigates at least new components with lesser raw material consumption needed to be introduced. In fact it is only unnecessary database cluttering and shows how poorly planned T3 introduction was.
However, on a second thought it occurs to me that we are derailing a thread here
There will be no T3 frigates in Tyrannis. Blog is silent about them and, if they would, we would have new artworks everywhere by this time. They are so good for hyping after all.
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Alice Celadon
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Posted - 2010.03.26 23:39:00 -
[49]
Originally by: SencneS
Low can behold Melted Nanoribbons is in that list!!! At the moment Melted Nanoribbions make up between 74% and 78% the price of all completed Tech III ships. So all CCP would need to do is adjust the T3 Frigate's Melted Nanoribbons requirements.. On another note I want to say I hope you enjoy the Rage quit you'll go though, when it comes time you realized the magnitude of your failure.
Have a nice day!
Well now that I know that you care about your public image I will have a nice day :D. It's interesting that in your last two posts you've set up my argument for me. It makes me believe that you're not totally dumb, just cranky or temporarily daft.
Currently, the market handles 100-140 t3 cruisers built and bought a day. Here are the salvage requirements, as you so assiduously posted.
1x Cartesian Temporal Coordinator 1x Central System Controller 1x Defensive Control Node 273x Electromechanical Hull Sheeting 1x Emergent Combat Analyzer 1x Emergent Combat Intelligence 1x Fused Nanomechanical Engines 1x Heuristic Selfassemblers 1x Jump Drive Control Nexus 40x Melted Nanoribbons 287x Modified Fluid Router 52x Neurovisual Input Matrix 91x Powdered C-540 Graphite 1x Resonance Calibration Matrix 1x Thermoelectric Catalysts
Currently the bottleneck is melted nanoribbons. Now I laughed a little when you said "you can't use half a piece of salvage," because that's my point. Let's assume everything goes exactly the way I want it to. Here are the "Alice Celadon Ultrahappiness" salvage requirements for t3 frigs.
1x Cartesian Temporal Coordinator 1x Central System Controller 1x Defensive Control Node 27x Electromechanical Hull Sheeting 1x Emergent Combat Analyzer 1x Emergent Combat Intelligence 1x Fused Nanomechanical Engines 1x Heuristic Selfassemblers 1x Jump Drive Control Nexus 4x Melted Nanoribbons 28x Modified Fluid Router 5x Neurovisual Input Matrix 9x Powdered C-540 Graphite 1x Resonance Calibration Matrix 1x Thermoelectric Catalysts
What happens to the salvage bottleneck if 400-500 of these start getting pumped out every day? Ok, I feel silly spelling it out for you, but you seem to have missed the point so far, so these
1x Cartesian Temporal Coordinator 1x Central System Controller 1x Defensive Control Node 1x Emergent Combat Analyzer 1x Emergent Combat Intelligence 1x Fused Nanomechanical Engines 1x Heuristic Selfassemblers 1x Jump Drive Control Nexus 1x Resonance Calibration Matrix 1x Thermoelectric Catalysts
become the new bottleneck. Now the smart argument you should be making against me is "Blurf, whatever, CCP adjusts material drops all the time, remember the NIM/melty nano flip? They're probably going to adjust everything three times whenever t3 frigs are introduced. Buying up that salvage is really a crapshoot."
The intriguing thing that ANY t3 producer whose made ANY t3 stuff EVER in their WHOLE life at ALL will know is that all of these salvage parts have been flowing into the market at ridiculous levels of excess (1000-1500 extra in the case of the subsystem salvage, 100-200 extra in the case of the hull salvage). It's almost as though CCP planned ahead this time. [HA! Probably not...but I can hope.]
So SencneS, can Low Behold that?
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LyghtCrye
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Posted - 2010.03.26 23:39:00 -
[50]
So why has noone considered the obvious. T1 BPOs. Those will have an effect on the market, and are a big fat NPC good. Also dont forget that a lot of consumer goods and commodities may suddenly have a value when dust comes around, who knows how they plan to have the two economies interact after all.
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SencneS
Rebellion Against Big Irreversible Dinks
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Posted - 2010.03.27 02:22:00 -
[51]
Originally by: Alice Celadon
1x Cartesian Temporal Coordinator 1x Central System Controller 1x Defensive Control Node 1x Emergent Combat Analyzer 1x Emergent Combat Intelligence 1x Fused Nanomechanical Engines 1x Heuristic Selfassemblers 1x Jump Drive Control Nexus 1x Resonance Calibration Matrix 1x Thermoelectric Catalysts
I guess it's refreshing sometimes to see some people throw caution to the wind and ignore the clues and hints given by those who have ultimate say.
Amarr for Life |
Di Mulle
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Posted - 2010.03.27 02:25:00 -
[52]
Originally by: LyghtCrye So why has noone considered the obvious. T1 BPOs. Those will have an effect on the market, and are a big fat NPC good.
Only indirect effect. You don't buy T1 BPO's on a market, you buy them on a special one, NPC market, which basically is ISK sink. Removing any ISk sink equals to new ISK faucet (though of lower volume, because production requires ISK investment, and probability is unknown. With mass access to planets probably not big). End result is some inflow of new ISK and reduced BPO prices.
Originally by: LyghtCrye Also dont forget that a lot of consumer goods and commodities may suddenly have a value when dust comes around, who knows how they plan to have the two economies interact after all.
Also don't forget that Dusties doesn't matter much by themselves. Can you make a simple logic chain ?
If some your commodities suddenly will have value for Dusties you can either give it for free or sell for ISK. Now, where Dusties get ISK from ? From CCP. Thus, it is simple ISK faucet again.
Only other way I can see is Dusties' involvement in sov wars (what was hinted, but kind of not so firmly). Then, alliances may need to pay ISK to Dusties. Result is a closed system, where planetary diggers have ISK at the expense of sov holders.
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Wyke Mossari
Gallente Staner Industries
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Posted - 2010.03.27 11:25:00 -
[53]
Originally by: cosmoray I tell you what excites a major industrialist like me.
The opportunity to go down on a planet and build a FARM!!!
Kobe.
I think most MD'ers could afford a country estate the size of, well, a country.
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RAW23
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Posted - 2010.03.27 11:41:00 -
[54]
Originally by: cosmoray I tell you what excites a major industrialist like me.
The opportunity to go down on a planet and build a FARM!!!
Making ships that fly in space can get boring. I want to grow livestock, and live in a wattle and daub hut like my ancestors did about 500 years ago.
I better get the chicken feed skill book trained up.
Even though everyone will know Cosmo Cows are very best Kobe.
"Old McCosmo had a farm, Ee - I - Ee - EVE-O."
100mil prize for the best completed adaptation of this classic nursery rhyme.
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Cyaxares II
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Posted - 2010.03.27 12:19:00 -
[55]
Originally by: cosmoray I tell you what excites a major industrialist like me.
The opportunity to go down on a planet and build a FARM!!!
Of course CCP has to integrate the farming with spacebook EVE gate - otherwise your contacts will never know how good Cosmo Cows really are.
And imagine if you find that little kawaii slaver on your fields one day... you could gift it to Riethe to make sure it's properly looked after
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Mistah Ewedynao
Gallente
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Posted - 2010.03.27 19:26:00 -
[56]
Edited by: Mistah Ewedynao on 27/03/2010 19:30:38 Edited by: Mistah Ewedynao on 27/03/2010 19:26:39
Originally by: RAW23
"Old McCosmo had a farm, Ee - I - Ee - EVE-O."
100mil prize for the best completed adaptation of this classic nursery rhyme.
"Old McCosmo had a farm, Ee - I - Ee - EVE-O.
And on this farm he made some rigs, Ee - I - Ee - EVE-O.
A rig rig here, A rig rig there, here a rig, there a rig, Everywhere a rig, rig.
Old McCosmo had a farm, Ee - I - Ee - EVE-O."
lol too old to remember anything else..
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RAW23
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Posted - 2010.03.27 20:12:00 -
[57]
Originally by: Mistah Ewedynao Edited by: Mistah Ewedynao on 27/03/2010 19:30:38 Edited by: Mistah Ewedynao on 27/03/2010 19:26:39
Originally by: RAW23
"Old McCosmo had a farm, Ee - I - Ee - EVE-O."
100mil prize for the best completed adaptation of this classic nursery rhyme.
"Old McCosmo had a farm, Ee - I - Ee - EVE-O.
And on this farm he made some rigs, Ee - I - Ee - EVE-O.
A rig rig here, A rig rig there, here a rig, there a rig, Everywhere a rig, rig.
Old McCosmo had a farm, Ee - I - Ee - EVE-O."
lol too old to remember anything else..
Truly awful! Thematically incoherent and lacking in any redeeming qualities. None the less, the present leader .
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ChrisIsherwood
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Posted - 2010.03.27 23:23:00 -
[58]
Originally by: cosmoray I tell you what excites a major industrialist like me.
The opportunity to go down on a planet and build a FARM!!!
Making ships that fly in space can get boring. I want to grow livestock, and live in a wattle and daub hut like my ancestors did about 500 years ago.
I better get the chicken feed skill book trained up.
Even though everyone will know Cosmo Cows are very best Kobe.
Since the main purpose of industry in EVE is to make stuff to self-destruct, I am quite worried about the mechanism for self-destructing farm products in general and livestock in particular. After self-destructing a herd of Cosmo Cows, my ship would need detailing much more than a new German paintjob on the Florida Turnpike.
Then there is the PETA aspect: as you know, the worse job in Starfleet is the guy who has to clean the holodeck on Sunday morning. Clearly, the worse job in EVE will be the sheep on a Goon farm.
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Rosenoern
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Posted - 2010.03.28 00:20:00 -
[59]
Originally by: Iosue i wonder if minerals might be used in PI production to offset the recent oversupply currently flooding the market?
If you read the descriptions of most of the minerals it will say that they are "unstable" under atmospheric presure and temperature.
My guess is no...
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Alice Celadon
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Posted - 2010.03.28 01:11:00 -
[60]
Originally by: Rosenoern
Originally by: Iosue i wonder if minerals might be used in PI production to offset the recent oversupply currently flooding the market?
If you read the descriptions of most of the minerals it will say that they are "unstable" under atmospheric presure and temperature.
My guess is no...
Yeah, what are those PIs going to be made of? Hmm.
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