Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Destiny Forgotten
|
Posted - 2010.03.31 06:10:00 -
[31]
Edited by: Destiny Forgotten on 31/03/2010 06:31:35 Edited by: Destiny Forgotten on 31/03/2010 06:21:20 Edited by: Destiny Forgotten on 31/03/2010 06:14:01 I think having a Window, movable for the many options would be nice. The hiding submit button is a bit funny, considering it's position is relative to your window configuration and sizing.
Scanning does get stuck on occasion, clearing the Cache and re-logging fixed it for me.
When Observing the icons on the Storage Facility, when over 2, every other icon doesn't appear for the item on the top area when you're viewing the items being routed in. Example (Icon Appears - Invisible Icon - Icon Appears - Invisible Icon - Icon Appears) Actually the more I've played around with this, it's really random, basically it just doesn't appear sometimes.
For Users: Only some planets have resources, just move around till you find an abundance
I like being able to access the planet even while docked. Makes me worry less about being shot down, also adds to the simplicity of logging on, pruning a few weeds, and logging off, as mentioned in the presentation.
Next, downloading, is there a way to do this at the space port yet? or are we still waiting for a future release of this? I'd like to try out some more advanced production, and that requires multiple resources from differing planets :)
Upgrading Structures, I want more, more storage room, more Output from command centers... I'm one greedy evil monster. I need more slave labor camps. More as I play
|
Destiny Forgotten
|
Posted - 2010.03.31 06:45:00 -
[32]
Edited by: Destiny Forgotten on 31/03/2010 06:52:51 The shine from stars, on ice planets in particular, can make it difficult to distinguish the color shift when 'scan' is active for certain materials.
btw, I really like how when you re-enter planetary mode after leaving it, it centers right on your base. Nice one guys and girls.
|
Numance
|
Posted - 2010.03.31 08:26:00 -
[33]
facility have models now ? can somebody post some screeny which show what they like ? would be greatly appreciated
|
Sjolus
Metafarmers MeatSausage EXPRESS
|
Posted - 2010.03.31 09:31:00 -
[34]
Edited by: Sjolus on 31/03/2010 09:34:12 1. Personally I believe this has gotten totally out of hand. Where did the "When in doubt, right click"-advice go? Absolutely NOTHING except creating links is done by right-clicking. Most eve-players know by now that if you're not sure where to do something on your interface, just right-click it and the options come out.
2. I'm completely unable to renew the extractor when the initial deposit has been depleted. I can survey for a new one fine, but as I select the new one and hit submit it just refuses to start.
3. This is still instanced. Me no likey.
Edit:
Originally by: Numance facility have models now ? can somebody post some screeny which show what they like ? would be greatly appreciated
http://sjolus.org/facilitymodel.png
Only when selected though.
|
Gotrek65
Caldari Nex Exercitus IT Alliance
|
Posted - 2010.03.31 09:37:00 -
[35]
Anyone know how to get past the "You can't survey for resources until you've built the extractor." when trying to survey for materials. The extractors already built and linked to a pcc. Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.Applebabe |
Sjolus
Metafarmers MeatSausage EXPRESS
|
Posted - 2010.03.31 09:40:00 -
[36]
Edited by: Sjolus on 31/03/2010 09:40:32
Originally by: Gotrek65 Anyone know how to get past the "You can't survey for resources until you've built the extractor." when trying to survey for materials. The extractors already built and linked to a pcc.
Minimize all your chat windows and suddenly a "submit"-button appears
|
Jazurra
|
Posted - 2010.03.31 09:47:00 -
[37]
Edited by: Jazurra on 31/03/2010 09:48:00 I'm having a problem where-by every planet I look at is just a plain shade of blue, granted some of them are different shades but I know this isn't how they're meant to look. Also, although I can place Command Centers and PINs they don't show up on the planets surface at all, I've tried this with a few different planets and the problem is the same, the same thing also happens whether I'm in the same system or not. Is this something I'm doing wrong or is it worth reporting?
Screenshot
|
Gotrek65
Caldari Nex Exercitus IT Alliance
|
Posted - 2010.03.31 09:52:00 -
[38]
Originally by: Sjolus Edited by: Sjolus on 31/03/2010 09:40:32
Originally by: Gotrek65 Anyone know how to get past the "You can't survey for resources until you've built the extractor." when trying to survey for materials. The extractors already built and linked to a pcc.
Minimize all your chat windows and suddenly a "submit"-button appears
gotcha thanks for that help but aparently there are no resources on my planet 7 in 6Z-CKS Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.Applebabe |
Sjolus
Metafarmers MeatSausage EXPRESS
|
Posted - 2010.03.31 09:55:00 -
[39]
Originally by: Gotrek65
Originally by: Sjolus Edited by: Sjolus on 31/03/2010 09:40:32
Originally by: Gotrek65 Anyone know how to get past the "You can't survey for resources until you've built the extractor." when trying to survey for materials. The extractors already built and linked to a pcc.
Minimize all your chat windows and suddenly a "submit"-button appears
gotcha thanks for that help but aparently there are no resources on my planet 7 in 6Z-CKS
Read OP
|
Lister829
Gallente
|
Posted - 2010.03.31 10:45:00 -
[40]
Originally by: Sjolus Edited by: Sjolus on 31/03/2010 09:44:59 Edited by: Sjolus on 31/03/2010 09:34:12 1. Personally I believe this has gotten totally out of hand. Where did the "When in doubt, right click"-advice go? Absolutely NOTHING except creating links is done by right-clicking. Most eve-players know by now that if you're not sure where to do something on your interface, just right-click it and the options come out. ...
Not only is this interface unlike anything else in EVE, it is also very limiting.
The functionality is getting closer to POS moon mining, which is not a good thing, It is boring and tedious.
While playing with the new PI, I completely lost the "sandbox" feel of EVE. It seemed more like a very complex puzzle that someone else had "designed" for me to figure out. After a while, I became uninterested in the "prize" for figuring out the puzzle correctly.
I would like to "build" my planetary infrastructure. Right now, it's "I need a factory, let me pull one out of my hat and plop it over here". And there is no population to interact with. I don't like the hard coded limit of CPU and power to the size of my installation. It should be limited by resources, population and my hard work.
I envisioned PI to be players taking over what has here-to-for been controlled by NPC mega-corps so that instead of buying trade items on the market, we have to opportunity of making them ourselves. As I played it over in my mind, I become more excited by the CCP presentations promising interaction with players, populations, and planetary climate. After this last update, I feel this kind of interaction is getting less and less likely.
|
|
Sjolus
Metafarmers MeatSausage EXPRESS
|
Posted - 2010.03.31 10:48:00 -
[41]
Originally by: Lister829
I would like to "build" my planetary infrastructure. Right now, it's "I need a factory, let me pull one out of my hat and plop it over here". And there is no population to interact with. I don't like the hard coded limit of CPU and power to the size of my installation. It should be limited by resources, population and my hard work.
I envisioned PI to be players taking over what has here-to-for been controlled by NPC mega-corps so that instead of buying trade items on the market, we have to opportunity of making them ourselves. As I played it over in my mind, I become more excited by the CCP presentations promising interaction with players, populations, and planetary climate. After this last update, I feel this kind of interaction is getting less and less likely.
I couldn't agree more
|
Zim Katharsis
|
Posted - 2010.03.31 10:50:00 -
[42]
Edited by: Zim Katharsis on 31/03/2010 10:52:07
Originally by: Kivak Wolf
Originally by: Zim Katharsis Hi
I just logged onto SISI and tryed to set up the Command Center I bought for 100 ISK on the market. I put it into my iteron, undocked, rightclicked a planet in Oursulaert and entered Planet Mode. The only option I got when rightclicking the planet while in Planet Mode was "Exit Planet Mode". I was unable to set up the Command Center. What am I doing wrong? Do I have to be in a player corp?
regards Zim
left side, click "Command Center" then the submenu "Terrestrial Command Center" then click on the map where you want it.
didn't work either. UI says i need to buy a command center first, but I have one in my cargo...
Screenshot
|
Sjolus
Metafarmers MeatSausage EXPRESS
|
Posted - 2010.03.31 10:59:00 -
[43]
Originally by: Zim Katharsis Edited by: Zim Katharsis on 31/03/2010 10:52:07
Originally by: Kivak Wolf
Originally by: Zim Katharsis Hi
I just logged onto SISI and tryed to set up the Command Center I bought for 100 ISK on the market. I put it into my iteron, undocked, rightclicked a planet in Oursulaert and entered Planet Mode. The only option I got when rightclicking the planet while in Planet Mode was "Exit Planet Mode". I was unable to set up the Command Center. What am I doing wrong? Do I have to be in a player corp?
regards Zim
left side, click "Command Center" then the submenu "Terrestrial Command Center" then click on the map where you want it.
didn't work either. UI says i need to buy a command center first, but I have one in my cargo...
Screenshot
Because you have a temperate command centre in your hold. Ours VIII is not a temperate planet. Read the OP.
|
Ariane VoxDei
|
Posted - 2010.03.31 11:00:00 -
[44]
Kill that horrible whitenoise audiobackground on the planetview interface, its making my ears bleed.
|
Mikal Bishop
|
Posted - 2010.03.31 11:04:00 -
[45]
Could some one explain the scan function? I still cant figure it out. How does it work with survey with deposits? I know the Devs said only few planets are properly seeded but can a planet have no resources?
God I hate sounding like a Noob again. . It was painful the first time around.
|
Gotrek65
Caldari Nex Exercitus IT Alliance
|
Posted - 2010.03.31 11:45:00 -
[46]
Edited by: Gotrek65 on 31/03/2010 11:52:03 Edited by: Gotrek65 on 31/03/2010 11:46:35
Originally by: Mikal Bishop Could some one explain the scan function? I still cant figure it out. How does it work with survey with deposits? I know the Devs said only few planets are properly seeded but can a planet have no resources?
God I hate sounding like a Noob again. . It was painful the first time around.
only a few planets are seeded.
Originally by: CCP Oneiromancer * Most solar systems do not have the final distribution values, only a few systems are seeded with "proper" data. One of them is FD-MLJ; the others are Oursulaert, Reynire, P-H5IY, 1M7-RK, 5HN-D6, 3-DMQT.
On a side note command centers severely need the ability to be upgraded. I can only put up a single processor chain for fertilizer. Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.Applebabe |
Ardornisoria
|
Posted - 2010.03.31 12:12:00 -
[47]
Originally by: Elegbara A factory supplied with resources reports that it is 'waiting for resources'. It takes some waiting until it starts working. Any "submit" to the chain causes all factories to abandon current cycle and you have to wait again.
In other words - set up everything and don't touch it.
seconded to this its a big pain
|
Sjolus
Metafarmers MeatSausage EXPRESS
|
Posted - 2010.03.31 12:15:00 -
[48]
Originally by: Elegbara A factory supplied with resources reports that it is 'waiting for resources'. It takes some waiting until it starts working. Any "submit" to the chain causes all factories to abandon current cycle and you have to wait again.
In other words - set up everything and don't touch it.
Hadn't even noticed this until now. PITA indeed.
|
Kivak Wolf
Caldari Lions of Judah Incorporated
|
Posted - 2010.03.31 12:33:00 -
[49]
Originally by: Gotrek65 On a side note command centers severely need the ability to be upgraded. I can only put up a single processor chain for fertilizer.
Agreed. I have a system working now with 4 extractors, 2 processors, 1 GCC(Gas Com.Cen), a storage, launchpad, and only the bare minimum links. Even though this is a relatively larger system, it produces barely anything (40 units of stuff). I'll have to send the product to another planet to actually make the advanced product - let alone a final one. It doesn't make sense that we can upgrade a link but we can't upgrade our GCC. I hope this will be changed. :-\
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
Sjolus
Metafarmers MeatSausage EXPRESS
|
Posted - 2010.03.31 13:06:00 -
[50]
Originally by: Kivak Wolf
Originally by: Gotrek65 On a side note command centers severely need the ability to be upgraded. I can only put up a single processor chain for fertilizer.
Agreed. I have a system working now with 4 extractors, 2 processors, 1 GCC(Gas Com.Cen), a storage, launchpad, and only the bare minimum links. Even though this is a relatively larger system, it produces barely anything (40 units of stuff). I'll have to send the product to another planet to actually make the advanced product - let alone a final one. It doesn't make sense that we can upgrade a link but we can't upgrade our GCC. I hope this will be changed. :-\
Especially since the links aren't even close to being stressed even slightly. Just feels.. wrong
|
|
Sanche Tehkeli
Gallente Bionesis Technologies Electus Matari
|
Posted - 2010.03.31 13:08:00 -
[51]
Links are very cpu-consumingn the longer the the more they consume. So I have 3 extractors, 1 processor far from command center. If I link each extractor -> processor -> command center, I overload my CC cpu. If I put a storage on the way, it works : each extractor -> storage -> processor -> cc.
Ok now we should have some hint on cpu/pg consumption when creating links and hovering PINs with mouse, before submitting (tooltip or otherwise.) Example : small UI for this planet CC cpu/pg availability, updated real-time when I try some moves.
Because not being able to build the last couple links and decomissioning all PINs is PITA.
|
Gotrek65
Caldari Nex Exercitus IT Alliance
|
Posted - 2010.03.31 13:11:00 -
[52]
In case anyone is too lazy to figure out the first tier of processes heres are the ones i've written down so far gotten from th terran basic processor
6000 units > 20 units
Aqueous Liquids > Water Autotrophs > Industrial Fibers Base Metals > Reactive Metals Carbon Compounds > Biofuels Complex Organisms > Proteins Felsic Magma > Silicon Heavy Metals > Toxic Metals Ionic Solution > Electrolytes Micro Organisms > Bacteria Noble Gas > Oxygen Noble Metals > Precious Metals Non-CS Crystals > Chiral Structures Planktic Colonies > Biomass Reactive Gas > Oxidizing Compound Suspended Plasma > Plasmoids
tier 2 processes 40 units > 5 units Proteins/Bacteria > Fertilizer
Will work on a more complete process list later today if someone doesn't beat me too it. Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.Applebabe |
Sjolus
Metafarmers MeatSausage EXPRESS
|
Posted - 2010.03.31 13:13:00 -
[53]
Yeah I started to make a database of all the reactions and the necessary stuff for it, but then I realised it's going to be totally tweaked before it hits TQ and then I just went all "**** it lol"
|
Catari Taga
Centre Of Attention Rough Necks
|
Posted - 2010.03.31 13:44:00 -
[54]
Edited by: Catari Taga on 31/03/2010 13:46:14
Originally by: Sjolus Yeah I started to make a database of all the reactions and the necessary stuff for it, but then I realised it's going to be totally tweaked before it hits TQ and then I just went all "**** it lol"
I'm expecting to pull that info out of the datadump (or the cache files) so not worth the effort. (edit: once it goes live)
|
Sjolus
Metafarmers MeatSausage EXPRESS
|
Posted - 2010.03.31 13:48:00 -
[55]
Originally by: Catari Taga Edited by: Catari Taga on 31/03/2010 13:46:14
Originally by: Sjolus Yeah I started to make a database of all the reactions and the necessary stuff for it, but then I realised it's going to be totally tweaked before it hits TQ and then I just went all "**** it lol"
I'm expecting to pull that info out of the datadump (or the cache files) so not worth the effort. (edit: once it goes live)
Yeah I realised it too. The thought behind it was to make an easy tool with all the data in it up-front for when it does go live. The datadumps rarely come out the same date as the expansion itself.
|
Grideris
Alien Ship Builders
|
Posted - 2010.03.31 14:42:00 -
[56]
I've gone and made a spreadsheet of all the schematics I have seen so far.
Also have a basic calculator working for Refined Elements and Basic Combinations, with a backwards calculator on the way (tells you what you can make with a certain element).
The file is very VERY rough. If you see something wrong or find a new schematic, please EVE Mail me on TQ.
PI Schematics
|
Catari Taga
Centre Of Attention Rough Necks
|
Posted - 2010.03.31 14:44:00 -
[57]
Edited by: Catari Taga on 31/03/2010 14:45:24
Originally by: Sjolus The thought behind it was to make an easy tool with all the data in it up-front for when it does go live. The datadumps rarely come out the same date as the expansion itself.
Exactly, you'll basically need an organizational chart breaking down the end product into the production chains, which will be fairly easy to realize with the data. For the last expansion the datadump was released even one week before the expansion itself, and even if it is not you can use one of the cache file reader libraries to extract it (the schematics* tables). Details are probably better discussed in the tech labs forums rather than in this feedback thread.
edit: @Grideris, didn't check your file but the game data lists 68 schematics
|
Sjolus
Metafarmers MeatSausage EXPRESS
|
Posted - 2010.03.31 14:53:00 -
[58]
Originally by: Catari Taga Edited by: Catari Taga on 31/03/2010 14:46:07
Originally by: Sjolus The thought behind it was to make an easy tool with all the data in it up-front for when it does go live. The datadumps rarely come out the same date as the expansion itself.
Exactly, you'll basically need an organizational chart breaking down the end product into the production chains, which will be fairly easy to realize with the data. For the last expansion the datadump was released even one week before the expansion itself, and even if it is not you can use one of the cache file reader libraries to extract it (the schematics* tables). Details are probably better discussed in the tech labs forums rather than in this feedback thread.
It was? I must've totally missed that, that's awesome **** right there. Also, tech lab thread posted.
|
Ariane VoxDei
|
Posted - 2010.03.31 15:41:00 -
[59]
problems:
FD-, planet VI (temperate): cant get in touch with it.
FD-, planet I (temperate): have a basic processor set to make bacteria. It is stuck, with 12000 units of microorganism in its inbox (2 cycles worth) and does not produce.
ps: are the grid and CPU requirement some sort of aprils fool joke? You HAVE to be kidding with numbers like that.
|
Lord Helghast
|
Posted - 2010.03.31 15:45:00 -
[60]
I'm strongly hoping we get upgrades or rigs for our PCC's I also hope we get race specific and not just planet specific PCC's
As for Link CPU Usage, yes this should give us a estimate tooltip as we're dragging it out or osmething, who knows maybe give us the option to upgrade the links not just for higher throughput but also increased efficiency on power and cpu.
6000 units > 20 units
Aqueous Liquids > Water Autotrophs > Industrial Fibers Base Metals > Reactive Metals Carbon Compounds > Biofuels Complex Organisms > Proteins Felsic Magma > Silicon Heavy Metals > Toxic Metals Ionic Solution > Electrolytes Micro Organisms > Bacteria Noble Gas > Oxygen Noble Metals > Precious Metals Non-CS Crystals > Chiral Structures Planktic Colonies > Biomass Reactive Gas > Oxidizing Compound Suspended Plasma > Plasmoids
i love that theirs so many ireally do in fact i hope they add even more and diversify theym greatly between planets to FORCE PEOPLE TO WORK TOGETHER AND TRADE!
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
First page | Previous page | Next page | Last page |