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Thread Statistics | Show CCP posts - 3 post(s) |
Sophie Malaster
EuroMECH Tech Market ARTESANOS
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Posted - 2010.04.10 17:39:00 -
[241]
Originally by: PeHD0M Maybe it will be a good idea to let players to build all those PI structures with bpo system.
Mmm yes meaby, and is more, meaby it's necesary, all ampliations of market variety are welcomed, finally more variety means less competency. ________________________________________________
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Shinzann
Dead poets society The Laughing Men
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Posted - 2010.04.11 07:20:00 -
[242]
That Submit button needs to be put somewhere obvious. Having everything grind to a halt because you missed a click is annoying, to be polite.
Also, how you get cargo to a launchpad? i'm under the impression it's for receiving cargo from other planets/ships?
Thanks === Q u o t e: If the servers aren't up, its not a hotfix. |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.11 10:25:00 -
[243]
Originally by: Shinzann Also, how you get cargo to a launchpad? i'm under the impression it's for receiving cargo from other planets/ships?
been there, done that.. see the guides
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Halana Menmandil
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Posted - 2010.04.11 12:12:00 -
[244]
Somehow the planets are still bugged. Any planet I tried to enter told me there was a problem ....
Any work around yet?
Thank you in advance!
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ChangWufei
Red Federation
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Posted - 2010.04.11 13:21:00 -
[245]
When people started insulting this by calling it Sim City in space I thought that it might be quite cool to do a bit of city management in EVE while nothing else was going on. However, from what I've seen on the test server so far I think people calling this Sim City in space is a total insult to even the first Sim City. As management mini-games go, I find this drab to look at, boring to do and way to simple to be of any interest in the short term, let alone the long term.
Just my 2 cents, don't whine at me for it :P.
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JeanLuc Blindtard
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Posted - 2010.04.11 14:41:00 -
[246]
ANy way to upgrade the command centers CPU/PWR?
I put 2 highways and a drunken monkey and the cpu was gone...
Or it suppose to be like these so that players will be limited to the amounts that they can extract/move/whatever....
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.04.11 16:33:00 -
[247]
Edited by: Trimutius III on 11/04/2010 16:33:58
Originally by: Halana Menmandil Somehow the planets are still bugged. Any planet I tried to enter told me there was a problem ....
Any work around yet?
Thank you in advance!
Go further. To other system 4-5 jumps maybe. Planets somewhy become unavailable one after another... That's annoying but it is so, and i don't remember any workarounds but going to other planet.
Originally by: ChangWufei When people started insulting this by calling it Sim City in space I thought that it might be quite cool to do a bit of city management in EVE while nothing else was going on. However, from what I've seen on the test server so far I think people calling this Sim City in space is a total insult to even the first Sim City. As management mini-games go, I find this drab to look at, boring to do and way to simple to be of any interest in the short term, let alone the long term.
Just my 2 cents, don't whine at me for it :P.
And what do you want from pre-alpha version? Wait until Beta, maybe it will be better.
Originally by: JeanLuc Blindtard
ANy way to upgrade the command centers CPU/PWR?
I put 2 highways and a drunken monkey and the cpu was gone...
Or it suppose to be like these so that players will be limited to the amounts that they can extract/move/whatever....
Of course players will be limited. Probably later they will introduce some upgrades for CPU and PG.
A little hint: Don't build long highways or your CPU will be gone. It is possible to put 9 extractors and 3 basic processors on a planet if buildings will be near each other. Routes may go through up to 6 links, so u don't need to connect directly to storage. ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Shinzann
Dead poets society The Laughing Men
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Posted - 2010.04.11 18:33:00 -
[248]
Originally by: Tres Farmer
Originally by: Shinzann Also, how you get cargo to a launchpad? i'm under the impression it's for receiving cargo from other planets/ships?
been there, done that.. see the guides
Thanks! === Q u o t e: If the servers aren't up, its not a hotfix. |
Elowine
Caldari FP Enterprise
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Posted - 2010.04.11 18:40:00 -
[249]
Questions Are the Schematics in there final state?
Check out my EVE music project |
Wyke Mossari
Gallente Staner Industries
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Posted - 2010.04.11 20:09:00 -
[250]
Edited by: Wyke Mossari on 11/04/2010 20:16:05 The amounting of clicking needed is dreadfully painful.
Instead make routes by dragging rubber band lines from source to destination.
To transfer resources also use drag and drop the un-routed resource from the pop-up to the destination. Use the same UI mechanics that is used when moving stacks between hangers/hold. Drag all unless shift pressed when a number is entered.
The scanner colours don't work, different gradients are to similar to the colours of the planet textures.
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.04.11 20:59:00 -
[251]
Originally by: Wyke Mossari
The scanner colours don't work, different gradients are to similar to the colours of the planet textures.
Scanner works fine. Probably you are looking in high secs where transparent blue is a common color on scanner, and rarely you'll meet green. If you go to low sec or 0.0 colors are much brighter there epsecially on planets with a lot of resources... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Kyra Felann
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2010.04.11 23:54:00 -
[252]
Originally by: ChangWufei When people started insulting this by calling it Sim City in space I thought that it might be quite cool to do a bit of city management in EVE while nothing else was going on. However, from what I've seen on the test server so far I think people calling this Sim City in space is a total insult to even the first Sim City. As management mini-games go, I find this drab to look at, boring to do and way to simple to be of any interest in the short term, let alone the long term.
The people saying it'd be similar to SimCity (and Civilization) were CCP at FanFest. They said it'd have the same "good feel" as SimCity or Civilization.
I agree that it's pretty lackluster thus far--and there's only about a month left until release. It's more like a plumbing sim than a colony sim--you're basically just connecting nodes together in a certain way and managing the flow of things through the links, not managing a virtual colony with virtual people.
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Marcous Hammer
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Posted - 2010.04.12 00:40:00 -
[253]
Having experimented with PI, I have a few things for a wish list:
Orbiting planets (I hope I am not alone in being a little disappointed with warp to planet) Low Orbit û Frigates and destroyers Standard Orbit û Cruisers and Battle cruisers High Orbit û Battle Ships Capital Orbit û anything larger than a Battle ship Cargo canisters launched from the planet land in Standard orbit Trade Hub is farther from planet than capital orbit
Views Orbit view Scan results vary depending on orbit of ship, a low orbit giving better scan results than a capital orbit Surface view/construction view Structure placement is done here, once a structure is placed it will appear in the processor view. Connections can be created here, or they can be uploaded from process simulator Process view/Process Simulator A placed structure appears here as a flow chart symbol, process selection and routing is done here, or can be uploaded from process simulator, flow chart symbols can be moved around to make organizing and flow charting easier. The process Simulator view would allow u to experiment with different connection types, that can be upload to a construction cue, or can be saved, routing can also be experimented with and saved, there would be a retooling time when changing from one routing to an other
Scanning Planetary scanning can be done from space, gives general results, varies based on orbit Local scanning can be done from command center, gives high detail results for an area around selected scan location
Extractors Still have the extractor plants but have mobile harvest platforms similar to small mobile oil rigs, have a roll out phase where platforms move to resource area located by local scan, harvest the resource, then a roll up phase where platform moves back to plant to be prepped for next use
Various qualities of facility connection Pipeline 500m3/h, 1,000m3/h, 2,500m3/h, 5,000m3/h, 10,000m3/h, unchangeable once constructed, very low failure rate, resource use based on size and km of pipe. Transport Shuttles Flexible volume carried by adding transport Shuttles, fast, low failure rate, resource use based on Terminals, suitable for long distances, buy orders and sell orders can be placed here and seen by anyone on the planet Transports 3 sizes of fast transports 3 sizes of large transports,3 sizes or roads, resource use based on size and km of road, road can connect to road to create intersection
Processors Small (1x), Medium (2x), Large (3x), Alternating (2 processes 0.4x each/can accept resources for both processes)
Maintenance All structures need maintenance. The more hostile the environment the more maintenance is needed. Similarly, transport failure and need for repair or replacement would be higher in a more hostile environment. Maintenance supplies as well as Shuttles and transports can be manufactured. Maintenance would consist of having a supply of maintenance parts and routing them to your various structures. A supply of spare BargeÆs and/or transports would be needed to replace failing units.
Weather and Environmental effects Weather, Storms, Tectonic stability, day/night, in surface view I would like to see a bit of eye candy, help give each planet a real feel
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.04.12 15:36:00 -
[254]
Edited by: Trimutius III on 12/04/2010 15:36:05
Originally by: Elowine Questions Are the Schematics in there final state?
Not at all
1) Some numbers look like dummy numbers 2) They haven't made a single High-Tech Schematic yet, though there are high-tech processors on Temperate and Barren planets... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Arwen Ariniel
Gallente Shaolin Legacy Preatoriani
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Posted - 2010.04.12 22:09:00 -
[255]
Ok, first off, i'm liking this PI stuff. A lot
Now, for my feedback (in no particular order)
- when you zoom in/out by holding both mouse buttons, then release right button to rotate the planet, nothing happens, contrary to what we are used to with our spaceshipcam.
- when deposits run out and you fly to the planet to survey again, everything works picobello. However, when you try to survey from a distance, you get the 'absent foreman'-message. After that, the extractor is broken, and even flying to the planet doesn't fix the survey (only destroying and rebuilding the extractor fixes it) I can understand you're supposed to be in orbit to do the survey, but i'm pretty sure doing the survey from a distance isn't supposed to break the extractor
- I was a bit sad when i couldn't tear down my command center Didn't like the spot where i put it, but once it's deployed, no way to change your mind. Also, it brings the old 'anchored can problems' to mind. Depending on the final implementation, we might see a lot of ghostplanets in the future...
- I love the link/route idea. But when i tried to use it for throtteling the transfer from storage to processor, it transfered all the materials in a couple of minutes, instead of a couple of hours (judging on the m3/hour transferred, the total transfer should've lasted 3 hours, not 10 minutes).
- After building a spaceport, you have to relog to make it available at the customs office.
That's my 5 cents so far. Love the work done so far, alltho i'm hoping for more (it doesn't give me that SimCity feeling yet ). Population, districts, tying into DUST514, you got a month left --- If it floats, and it doesn't say 'quack', sink it! |
Just Ducky
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Posted - 2010.04.12 23:06:00 -
[256]
I have a suggestion that doesn't suck.
It would be helpful if there was an option to rename or label buildings. I can tell it's a processing plant from the little picture, I would like it if the label told me what it was processing and any notes I might want to remember about it, e.g. what mine it's getting it's resources from.
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C Melindy
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Posted - 2010.04.13 05:43:00 -
[257]
any chance to not be able to warp THROUGH a planet?
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Just Ducky
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Posted - 2010.04.13 08:08:00 -
[258]
Originally by: C Melindy any chance to not be able to warp THROUGH a planet?
Been warping through stuff since day 1. Not changing now or ever. |
JeanLuc Blindtard
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Posted - 2010.04.13 09:12:00 -
[259]
ok I get that will be limitations on how much you can suck on a planet but its silly that once having placed a command center in whatever place you can not move it, thous finding a good mining spot far from it will kill your all your plan into building anything else on that rock.
There should be either less cpu requirements for roads or some sort of cpu / pwr upgrade. Or at least make the command building movable.
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JeanLuc Blindtard
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Posted - 2010.04.13 11:20:00 -
[260]
The extractors Current Cycle indicator is broken the countdown keeps counting over 60 and once the blue indicator bar is full it just keeps growing out of the window to the side of the screen appearing and disappearing.
I'm fairly sure its a bug :)
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Arwen Ariniel
Gallente Shaolin Legacy Preatoriani
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Posted - 2010.04.13 11:33:00 -
[261]
Originally by: JeanLuc Blindtard The extractors Current Cycle indicator is broken the countdown keeps counting over 60 and once the blue indicator bar is full it just keeps growing out of the window to the side of the screen appearing and disappearing.
I'm fairly sure its a bug :)
I'm fairly sure you have to press submit :) --- If it floats, and it doesn't say 'quack', sink it! |
Sian Tiger
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Posted - 2010.04.13 12:58:00 -
[262]
Once you have all your stuff working on a planet can it be destroyed or taken over by someone else? The main thing I wanted to know was how do you defend what you have set up?
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.04.13 13:35:00 -
[263]
Originally by: Sian Tiger Once you have all your stuff working on a planet can it be destroyed or taken over by someone else? The main thing I wanted to know was how do you defend what you have set up?
As i understood 1st implementation will not have that. BUt later on it will be possible, especially when CCP will release DUST 514... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Lord Helghast
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Posted - 2010.04.13 14:19:00 -
[264]
Originally by: JeanLuc Blindtard Edited by: JeanLuc Blindtard on 11/04/2010 14:53:46 Edited by: JeanLuc Blindtard on 11/04/2010 14:51:55 Edited by: JeanLuc Blindtard on 11/04/2010 14:48:26 ANy way to upgrade the command centers CPU/PWR?
I put 2 highways and a drunken monkey and the cpu was gone...
Or it suppose to be like these so that players will be limited to the amounts that they can extract/move/whatever....
............... YEah so overall conclusion on these one is that if you get a ore deposit on the other side of the planet you're CPU dead...
Also An idea to upgrade the roads will be to be able to chose what to upgrade the transport speed or the transport cap. For example from a extractor to a storage I don't need 10k m3/h cap but could use better speed since is far away like 4m3/min or something.
lol because 1 person isnt supposed to control the entire planet, links eat cpu its how they manage each capsuleers deployment sprawl.
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Lord Helghast
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Posted - 2010.04.13 14:28:00 -
[265]
Have to agree
1. Increase resolution on planet textures along with bump maps etc, when we enter planet mode this is REALLY NEEDED.
2. Smaller non rotating holograms for unselected buildings.
3. Launch Pad and CC being able to launch the stuff into space... HERES MY BIG QUESTION... what makes space elevators worth all the controversy they are supposed to promote, as it i dont see why it's "more efficient" or is this something we wont see until costs of launches and products are implemented.
4. Instancing needs to be done away with in some way, its stupid that all of eve is one universe but somehow we land on a planet and we each seem to get our own planet... it just doesnt make sense and this is HORRIBLE how it is now.
5. We need minimum distance between buildings ot prevent insane clustering.
6. Bring back the right click for deployments...
7. DO NOT MAKE THE BUILDINGS, COMMAND CENTERS ETC NPC BUILT!!!!! This defeats the purpose of PI and getting the rest of the NPC goods and items into players control, all of these should be available via BPO's for us to control the deployments.
8. Overview for list of buildings and their current status, with a tab for route usage would make management much better.
9. i want to see race specific command centers etc, with varying cpu/pg requirements and supplies, why wud caldari have gallante command centers on the planets?
10. repeat of #4, where are the districts and neighbors?????????
11. Polution, population, impact on society all of these were promised at fanfest, and then promised again via the trailer that was released for tyrannis, yet we get planet mining so far?
12. Scanner colors, how about we get swapped from colored planet to black and white histogram style with the overlay colors for the deposits... as of now its difficult, also during scan disable the lightsource and enable a global light source so we dont have day/night issues on the scanner.
13. We really need more depth to the actual "PI Game" right now the depth of resources and final products is great, but we need something to manage beyond just that, you know as said before by everyone population, polution control, etc wtf are the "gallante hover bikes" for if we dont hav epeople to use them???
14. Costs and build times for extractors and other items, why is everything instant????? nothing in eve is instant WTF!
15. packup and abandon planet with CC or the ability to move the CC on the surface
16. Mouse over of extractors shud give a status pop that shows next to cursor the current status, what its extracting, amount, time remaining etc.
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Just Ducky
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Posted - 2010.04.14 01:09:00 -
[266]
You're all a bunch of idiots. No one said you have to connect your PCC to anything. Just build a whole new complex on the other side of the planet and use a spaceport to launch your crap. Jesus. |
Wyke Mossari
Gallente Staner Industries
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Posted - 2010.04.14 01:54:00 -
[267]
Edited by: Wyke Mossari on 14/04/2010 01:58:15 'Stuck' extractors.
Once an extractor has exhausted a deposit they often get stuck and won't restart. The counters typically run on, but not always. The link shows as still active and passing resources but has actually stopped passing resource, nothing extra arrives at the other end.
There seems to be two separate bugs here. 1) The exhausted job doesn't end/clear properly. 2) The links showing active when they are not.
Attempting to rescan for deposits causes a error message to be displayed stating the foreman cannot be contacted/is busy. Performing a second rescan makes this go away, but selecting a deposit and submitting fails. The extractor stays inactive. a a new extraction job is restarted. The previous work-around was to replace extractors with a new ones for each deposit. However...
Rescanning should end any current extraction job and clean up/re-initialise the extractor.
Work-around to prevent rebuilding extractors. 1) Click the scan button. Get foreman busy message. 2) Repeat step 1) for each non-working extractor in group. 3) Click scan again. Second time you usually get a list of deposits returned. 4) Select one but DO NOT PRESS submit yet. 5) Rescan all non working extractors, selecting deposits and NOT pressing submit. 6) Once all extractors have be rescanned, Watch the cycle time for all extractors. The circle around the outside. 7) Once all extractors cycles have completed a full extractions, only then click submit.
This technique fixes most extractors, but not all.
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Marcous Hammer
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Posted - 2010.04.14 02:16:00 -
[268]
Originally by: Just Ducky You're all a bunch of idiots. No one said you have to connect your PCC to anything. Just build a whole new complex on the other side of the planet and use a spaceport to launch your crap. Jesus.
Currently spaceports only move stuff down to planet, a cc is needed to launch stuff into orbit. Have u tried this stuff or guessing?
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Just Ducky
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Posted - 2010.04.14 02:47:00 -
[269]
Edited by: Just Ducky on 14/04/2010 02:46:42 I built a complex on the other side of the planet from my PCC, then when it was stripped I nuked my extractors and factories, set up a link to the PCC from my storage facility with another storage at the midpoint, and transferred it.
problem solving. |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.14 13:23:00 -
[270]
Originally by: Just Ducky I built a complex on the other side of the planet from my PCC, then when it was stripped I nuked my extractors and factories, set up a link to the PCC from my storage facility with another storage at the midpoint, and transferred it.
problem solving.
Right.. but keep in mind that PINs, Links and expendited transfers will cost iskies later on.. Got it Sparky?
PS: shove your name-calling up your back, it's not needed here hotshot.
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