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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Gotrek65
Caldari Nex Exercitus IT Alliance
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Posted - 2010.04.01 05:29:00 -
[91]
Yeah I think CCP needs to make a change to the PI again because they applied how big the planets really are to the links so it's not possible to make a single simple combination on gas planets because they're normally so huge. but there are also some huge lava planets(which i needed): X-BV98 Planet V
I was trying to make some Consumer Electronics and the Non-cs crystals and heavy metals were right on top of eachother. But no matter how close i stick them togethor i can't complete the last 3 links because i'm 98.28% on CPU.
TL:DR CCP needs to change CPU/PW requirements for links Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes.Applebabe |
SXYGeeK
Gallente do you Mostly Harmless
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Posted - 2010.04.01 05:31:00 -
[92]
Edited by: SXYGeeK on 01/04/2010 05:33:38 I setup on a nice Storm planet, High concentrations.
4 extractors on aqueus liquids = 447 / minute
3 extractors on Ionic Solutions = 480 / minute
2 Water Processors consume 400 Aqueus Liquid per minute = 80 Water per hour
2 Electrolyte processors consume 400 ionic solution per minute = 80 Electrolyte per hour
2 Coolant processors consume 80 water and electrolype per hour = 10 coolant per hour.
This all just barely fits on a single command center. The total output of one planet will fuel a single large control tower with coolant. (8 coolant per hour) consider some downtime.
Just an observation.
well, that would be if the processors would start, they have all filled up with 12000 units of resources and just sit there "waiting for resources" -We So SeXy |
Sturmwolke
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Posted - 2010.04.01 06:33:00 -
[93]
I'll try to keep this concise, there's some general improvement from the first version but they there's also some back-slides.
The BIGGEST backslide that words fail me is ROUTING. It's more convoluted now than before and the biggest **** off is the need to type in the exact amount, you cannot auto-resolve to the max amount by inputting 999999 like before. If you are persisting on the concept of manual routing for PI, put some buttons like "Max" or "Max Accepted by Processor" .. you get the general idea.
For this part, I'm just skimming through the obvious ones.
Good: * Fixed point for rolling across the planet ala X-Com. * Auto-center to your PCC when entering Planet mode. * Creating link shows distance/CPU/PG and mouse-over shows % capacity * Good visual ring to show an assigned processor and extractor cycles.
Need Improvement: * ROUTING * The "draft" mode and Submit button placements. Ideally I want some sort persistent sign placard showing "Draft Mode" somewhere on the screen to remind me. It's too easy to forget the changes you've made needs to be applied. * A text list/box with scrollbar for draft mode to show what changes are being queued. Having this, enable right-click remove/modify on any entry. * The draft mode is an all or nothing proposition. Make a small mistake and you need to cancel and redo the whole thing. Need ability to remove/modify without aborting the whole thing.
Suggestions: * Arrow keys to navigate rolling across planet. The current left click-hold isn't ideal when you're trying to build links. * Mouse-over for all planetary structures. Current icons distinguish between the different functions, BUT it does not distinguish the exact type within the class i.e. you cannot tell the difference between Heavy metal extractors and Noble metal extractors without having to click on them.
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Carbonyte
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Posted - 2010.04.01 10:50:00 -
[94]
Originally by: Gotrek65 Yeah I think CCP needs to make a change to the PI again because they applied how big the planets really are to the links so it's not possible to make a single simple combination on gas planets because they're normally so huge. but there are also some huge lava planets(which i needed): X-BV98 Planet V
I was trying to make some Consumer Electronics and the Non-cs crystals and heavy metals were right on top of eachother. But no matter how close i stick them togethor i can't complete the last 3 links because i'm 98.28% on CPU.
TL:DR CCP needs to change CPU/PW requirements for links
Don't forget it is intended that a planet can host more than one player. So it's a nice trading entry if you're not able to reach the ressources at the pole of planet cause you build you'r PPC at the equator. The Powergrid and CPU limitations are also a limit of how far you can spread over the planet.
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Yu Haul
ZER0. IT Alliance
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Posted - 2010.04.01 11:09:00 -
[95]
Edited by: Yu Haul on 01/04/2010 11:09:32 i would like to suggest the formula change of cpu/pg consumption for the routes.
Right now the "ideal" scheme of any production will come to smthk like that:
http://img144.imageshack.us/img144/8913/20100401110153.jpg
All structures will be stockpiled almost in single point in order to minimize the cpu/PG consumption of the routes
Can you make CPU/PG consumption to be same for short routes (all routes up to 4k km long), and increased only after it longer some value like 4k km
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Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.01 11:20:00 -
[96]
Edited by: Catari Taga on 01/04/2010 11:21:19 New Bug: I cannot access a number of planets anymore: "There was a problem accessing Oursulaert I". Caches were cleared and repair tool run.
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shackdavid
Caldari Haunted Prophecy
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Posted - 2010.04.01 11:37:00 -
[97]
Originally by: Catari Taga Edited by: Catari Taga on 01/04/2010 11:21:19 New Bug: I cannot access a number of planets anymore: "There was a problem accessing Oursulaert I". Caches were cleared and repair tool run.
I am having same problem, planet selector no longer visible, have tried repeated login/outs.
It takes a courageous man, to be a coward in the Red Army.
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SXYGeeK
Gallente do you Mostly Harmless
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Posted - 2010.04.01 16:06:00 -
[98]
Originally by: Yu Haul Edited by: Yu Haul on 01/04/2010 11:09:32 i would like to suggest the formula change of cpu/pg consumption for the routes.
Right now the "ideal" scheme of any production will come to smthk like that:
http://img144.imageshack.us/img144/8913/20100401110153.jpg
All structures will be stockpiled almost in single point in order to minimize the cpu/PG consumption of the routes
Can you make CPU/PG consumption to be same for short routes (all routes up to 4k km long), and increased only after it longer some value like 4k km
I agree, I ended up smashing all my pins right on top of each other. OMG, I'm agreeing with IT :P -We So SeXy |
Killmeded
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Posted - 2010.04.01 16:48:00 -
[99]
I like the updated version - many improvements but it still needs some work.
Suggestions
ROUTING >.< Remove it completely >.< It is combersome and like pulling teeth. The controls for distribution should be on the buildings --
Links should change color or somehow notify what capacity is used but the transfer and flow should be automatic.
Set buildings to accept certian items maybe be even alot a certian percentage of storage buildings to different items.
Scanning There should be an option to remove the planets natural colors when scanning so that you can see the scan on a equal background Darker and lighter spots on the planet distort what you are actually seeing in the scan
Just helpful A polar line to signify north and south poles would be helpful and maybe a prime merdian line as well -
Will add more later
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Leona StarFiner
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Posted - 2010.04.01 18:00:00 -
[100]
I wasn't able to access 4 planets in Oursulaert (where i actually have structures)
I gate such message: There was a problem accessing Oursulaert V
Same for Oursulaert I, Oursulaert II, Oursulaert IV.
On that planets i have: Command Centre 1x Basic Processor 9x Extractors (of different stuff)
Also i remeber that resources that i was extracting should deplete around this hour (maybe already depleted or will deplete soon enough)
I don't know what happened. I'll check again in hour and a half (the extractors on other 3 planets should deplete around that time) If it do happen because of depletion i'll fill out bug report.
Also i produced 15 Mechanical parts It showed 9 of them were in Storae (to create robotics in future) and 6 were in command centre (there were 2 routes one with 3 to storage and other with 2 to command centre). I sent 15 Coolants, 10 Enriched Uranium and 6 Mechanical Parts into space, but in container there were 15 Coolants, 10 Enriched Uranium and 4 (!!!) Mechanical Parts. Later on in storage was shown only 6 mechanical parts not 9. Like what is wrong with processor cycles (first it shows result of 3 cycle but there are only 2
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Mara Rinn
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Posted - 2010.04.01 18:49:00 -
[101]
I have set up extractors, command centre, basic industry facility, storage and launch pad on Oursulaert VI. The resources are being collected, and I did an "expedited transfer" of 6000 units of Suspended Plasma to the production facility in order to produce plasmoids. Nothing is happening. The resources are sitting in the basic industry facility's storage - I see 6000 units of suspended plasma in the display. Facility is still "waiting for resources".
[Aussie players: join channels ANZAC or AUSSIES] |
Lord Helghast
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Posted - 2010.04.01 19:07:00 -
[102]
Edited by: Lord Helghast on 01/04/2010 19:09:24
Originally by: Carbonyte
Originally by: Gotrek65 Yeah I think CCP needs to make a change to the PI again because they applied how big the planets really are to the links so it's not possible to make a single simple combination on gas planets because they're normally so huge. but there are also some huge lava planets(which i needed): X-BV98 Planet V
I was trying to make some Consumer Electronics and the Non-cs crystals and heavy metals were right on top of eachother. But no matter how close i stick them togethor i can't complete the last 3 links because i'm 98.28% on CPU.
TL:DR CCP needs to change CPU/PW requirements for links
Don't forget it is intended that a planet can host more than one player. So it's a nice trading entry if you're not able to reach the ressources at the pole of planet cause you build you'r PPC at the equator. The Powergrid and CPU limitations are also a limit of how far you can spread over the planet.
EXACTLY!!!!!
THIS IS THE REASON FOR the trade center that their supposed to add, your not supposed to have 1 PCC and have it sprawl over the entire planet!
What they need to add is the ability to MOVE a PCC...
Also was wondering now that they fixed it so that size of our sprawl is limited will we start to be able to see our neighbors in the near future builds?
Originally by: Yu Haul Edited by: Yu Haul on 01/04/2010 11:09:32 i would like to suggest the formula change of cpu/pg consumption for the routes.
Right now the "ideal" scheme of any production will come to smthk like that:
http://img144.imageshack.us/img144/8913/20100401110153.jpg
All structures will be stockpiled almost in single point in order to minimize the cpu/PG consumption of the routes
Can you make CPU/PG consumption to be same for short routes (all routes up to 4k km long), and increased only after it longer some value like 4k km
They need to add a no-overlap minimum distance between buildings, that will solve this issue
I agree with the basic CPU/PG for a short run of say 2-4km (should be slightly higher than minimu distance between buildings once thats fixed)
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Lord Helghast
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Posted - 2010.04.01 19:24:00 -
[103]
Originally by: Sturmwolke Still Missing: * Single summary page to show everything on your production network. * Plus probably a few others that I cba to correlate.
You forgot, population, our "neighbors", trade port, the "cost/fuel" that runs these buildings and extractors etc, ability to move or recall our PCC....
most of all i'd like to see neighbors, considering they went and limited our sprawl (CPU limits etc) we should be able to really "share" planets shouldnt we, you know the whole "one universe" idea behind eve not instanced????
...
They really need to add a DRAFT notice and move those submit/cancel buttons to it somewhere visible.... add back the autoresolving max as was said before, and make routing done via right click.
My biggest happy moment is the fact they started to improve graphics, better pins, and 3d holograms are nice, but im still hoping for more. Maybe the ability to switch from planning mode (pins) to visual mode, 3d visuals of small areas of town and buildings from the structures we set down.
Oh and now that we have temperate/ocean etc, i'd like to see the variations of race, every other thing in the game has it why not the PCC's and buildings?
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TYCO0N
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Posted - 2010.04.01 19:43:00 -
[104]
HUD keeps disappearing when it says... problem accessing planet .....
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Komi Toran
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Posted - 2010.04.01 20:12:00 -
[105]
IFJ-EL I gives me a "Planet Unavailable" message when I try to view it in planet mode to manage my production. I thought it might have been because the system hadn't loaded, so I flew out there, but still, nada.
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Gnulpie
Minmatar Miner Tech
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Posted - 2010.04.01 22:54:00 -
[106]
Originally by: Lister829
Originally by: Sjolus Edited by: Sjolus on 31/03/2010 09:44:59 Edited by: Sjolus on 31/03/2010 09:34:12 1. Personally I believe this has gotten totally out of hand. Where did the "When in doubt, right click"-advice go? Absolutely NOTHING except creating links is done by right-clicking. Most eve-players know by now that if you're not sure where to do something on your interface, just right-click it and the options come out. ...
Not only is this interface unlike anything else in EVE, it is also very limiting.
The functionality is getting closer to POS moon mining, which is not a good thing, It is boring and tedious.
While playing with the new PI, I completely lost the "sandbox" feel of EVE. It seemed more like a very complex puzzle that someone else had "designed" for me to figure out. After a while, I became uninterested in the "prize" for figuring out the puzzle correctly.
I would like to "build" my planetary infrastructure. Right now, it's "I need a factory, let me pull one out of my hat and plop it over here". And there is no population to interact with. I don't like the hard coded limit of CPU and power to the size of my installation. It should be limited by resources, population and my hard work.
I envisioned PI to be players taking over what has here-to-for been controlled by NPC mega-corps so that instead of buying trade items on the market, we have to opportunity of making them ourselves. As I played it over in my mind, I become more excited by the CCP presentations promising interaction with players, populations, and planetary climate. After this last update, I feel this kind of interaction is getting less and less likely.
Quoted for the truth.
At the moment PI is boring and a waste of time. "Do this, do that, do another this, do another that. And so on." Where is the sandbox? Where is the open end?
And don't add additional isk rewards just to lure players doing PI. The PI should be fun and exciting and a reward in itself! If people wouldn't do PI without big isk rewards, then the PI design is wrong. Don't get me wrong, some isk is good. But the focus should be a lot more on having fun building up some society/industrial network/whatever than on earning isk. At the moment I can't see any fun at all - just grind. |
Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.04.01 23:28:00 -
[107]
Originally by: Gnulpie
Quoted for the truth.
At the moment PI is boring and a waste of time. "Do this, do that, do another this, do another that. And so on." Where is the sandbox? Where is the open end?
And don't add additional isk rewards just to lure players doing PI. The PI should be fun and exciting and a reward in itself! If people wouldn't do PI without big isk rewards, then the PI design is wrong. Don't get me wrong, some isk is good. But the focus should be a lot more on having fun building up some society/industrial network/whatever than on earning isk. At the moment I can't see any fun at all - just grind.
I quite like the idea of setting everything up twice a day. (But i would've preferred once a day) As it appears now setting up a whole network between my alts and maintaining it should be pretty entartaining... ------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2010.04.01 23:48:00 -
[108]
To give it a lot more sandbox feeling, more flexibility with products is needed.
For example instead of a production chain, where one product is needed to create another and so on, change it in a way that simple products could substitute each other and also expand on the number of products available.
An example could be the theoretic product of "Organic Acids" as a Tier 2 products. To produce organic acids, carbon and water could be processed in a chemical plant. Or the the carbon could be replaced with microbiotic cultures, or the water with dirty ice, or hydrogen-gas.
With a combination of Tier 2 products Tier 3 is made, but on the second Tier less products are available to substitute each other and so on.
The idea behind this is, to let the sandbox rebalance itself and avoid artificial "bottlenecks" on the lower tiers. When not enough water is available, hydrogen gas could replace it. when not enough microbiotic cultures are available, players could use carbon and so on.
The worst that could happen, is when the same mistake as with moon minerals is made, when some basic minerals are very abundant and others rareor even ultra rare, the limiting factor becomes the rare stuff, while the abundant material is slowly decreasing value until it becomes nearly worthless. It is not bad when a certain mineral is rare and something players can compete over, but it should not go to the point where controlling one basic ressource, means controlling the entire market.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Trimutius III
Legio Octae Rebellion Alliance
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Posted - 2010.04.02 00:23:00 -
[109]
Edited by: Trimutius III on 02/04/2010 00:23:41 I made a list of resources on different types of planets But some of them are met only on one planet. Lets have a look
So planets: I = Ice, B = Barren, T = Temperate, G = Gas, L = Lava, S = Storm, O = Oceanic, P = Plasma
Resources:
Silver - I L P Aluminium - I B G L S P Nitrogen - I B T G S O Ionic Solution - I G S Gold - I B P Carbon Compounds - B T O Idiots - B T O Autotrophs - T Complex Organisms - T O Noble Gas - G S Reactive Gas - G Non-CS Crystals - L P Felsic Magma - L Suspended Plasma - L S P Planktic Colonies - O
So as you see i highlighted 5 resources: Autotrophs - met only on temperate planets (This planets aren't really common) Reactive Gas - Met only on Gas planets, which are quite common. But still one type duh? Non-CS Crystals - Met only on Lava and Plasma planets which are rare (i need to come through several systems before i find one) Felsic Magma - Met only on Lava planets which are rare. Planktic Colonies - met only on Oceanic planets which are rare too.
So actually u should look more carefully into tables before final version because this will cause a lot of bottlenecks.
For example Data Chips currently need: Autotrophs, Felsic Magma and Planktic Colonies this should make them extremely expensive...
------------------------------------------------- I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And though it is impossible I exist ¬ Trimutius |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.04.02 00:39:00 -
[110]
Originally by: Gnulpie
Originally by: Lister829 [...] The functionality is getting closer to POS moon mining, which is not a good thing, It is boring and tedious.
While playing with the new PI, I completely lost the "sandbox" feel of EVE. It seemed more like a very complex puzzle that someone else had "designed" for me to figure out. After a while, I became uninterested in the "prize" for figuring out the puzzle correctly.
I would like to "build" my planetary infrastructure. Right now, it's "I need a factory, let me pull one out of my hat and plop it over here". And there is no population to interact with. I don't like the hard coded limit of CPU and power to the size of my installation. It should be limited by resources, population and my hard work.
I envisioned PI to be players taking over what has here-to-for been controlled by NPC mega-corps so that instead of buying trade items on the market, we have to opportunity of making them ourselves. As I played it over in my mind, I become more excited by the CCP presentations promising interaction with players, populations, and planetary climate. After this last update, I feel this kind of interaction is getting less and less likely.
Quoted for the truth.
At the moment PI is boring and a waste of time. "Do this, do that, do another this, do another that. And so on." Where is the sandbox? Where is the open end?
And don't add additional isk rewards just to lure players doing PI. The PI should be fun and exciting and a reward in itself! If people wouldn't do PI without big isk rewards, then the PI design is wrong. Don't get me wrong, some isk is good. But the focus should be a lot more on having fun building up some society/industrial network/whatever than on earning isk. At the moment I can't see any fun at all - just grind.
This!
We already got POS and similar stuff in game.. I thought PI would be differnt.. especially as CCP mentioned that our control/activity would influence the planets biosphere itself. At the moment the whole thing is just a shinier polished POSOP.
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Mike C
Caldari Ipuvaepe Industries
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Posted - 2010.04.02 01:45:00 -
[111]
Edited by: Mike C on 02/04/2010 01:51:54 GJ CCP you removed the Robotics, Coolant, Enriched Uranium, and Mechanical Parts as a market item.
↑↑ bar is just /quote ↑↑ [03:17:29] Trade Skills > Jesus believes in god [03:17:38] Mike C > believed* [03:17:48] Trade Skills > touche |
Mandreh
Dragon's Rage E C L I P S E
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Posted - 2010.04.02 01:45:00 -
[112]
Is PI going to be available in Wormhole space when everything goes to TQ [/url]
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Leona StarFiner
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Posted - 2010.04.02 02:37:00 -
[113]
Originally by: Mike C Edited by: Mike C on 02/04/2010 01:51:54 GJ CCP you removed the Robotics, Coolant, Enriched Uranium, and Mechanical Parts as a market item.
And Oxygen too and several other things that are needed for example for T2 Production
Originally by: Mandreh Is PI going to be available in Wormhole space when everything goes to TQ
Yeap... Just on every planet even in W-Space.
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Leona StarFiner
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Posted - 2010.04.02 05:10:00 -
[114]
And yet another problem:
Applying changes resets all the processes on planet (so if my processor was for example half done it resets to zero anyway)
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Zahn Retmas
Caldari BIG Majesta Empire
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Posted - 2010.04.02 05:16:00 -
[115]
Using ICE PCC in 5HN trying to make some Precious Metals. Small issue though.... production seems bugged.
- Harvesters harvesting Noble Mins - check
- harvesters linked to basic industry and routes set - check
- BP selected - check
- Industry output linked and routed to storage - check.
I managed to get production up and running on a temperate planet in Highsec yesterday. Did I miss somethings or is this one bugged?
ZR "Try not, do or do not, there is no try!' - Ancient green guy... |
Leona StarFiner
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Posted - 2010.04.02 07:13:00 -
[116]
Originally by: Zahn Retmas
**EDIT: While making this post production started. CCP - can you repair the lag in production start time? I have 1042/cycle going into industry facility. It took at least 45 cycles for it to start production?**
It's not a lag... Processor are bugged to bones. They start production when they want to (seems randomly) That is really annoying...
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Destiny Forgotten
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Posted - 2010.04.02 07:57:00 -
[117]
Edited by: Destiny Forgotten on 02/04/2010 07:59:19 I think a something worth noting, and that I myself overlooked, is that they've stated, "we're half way there.' Our focus is what is working and what is not. Obviously there is more that will be added, more complexity more parts of the whole meal. We're only seeing the burger, not the fries and shake yet. So test out what we have thus far
I feel like the link system and routing system is still a bit trouble some, lacking a simplicity that will keep users enjoying this aspect. It complicated, and touchy. Likes to not work for you, or work, then when making changes fails to apply them. In addition, there appears to be a bug when it comes to restarting the harvesting after a completion. And resetting up the routing if the amounts changed.
I also find it frustrating that moving things in the routing system becomes difficult when you have items that collected and stored in a storage facility. Having to shut everything down, move things, and get product moving out of a storage facility is cumbersome and /facepalm.
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Adad Narari
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Posted - 2010.04.02 09:42:00 -
[118]
What about skills prerequisites to run a PI? and market costs?
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Maria Kalista
Amarr Splinter Foundation
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Posted - 2010.04.02 10:31:00 -
[119]
Not sure but it looks like the Mac client is bugged. Logged into SiSi, went to ours-something bought the commandcenter and redeemed them, the moment i click on a planet I get
Quote: 10:24:37 Info There was a problem accessing Oursulaert I
and then my hud disappears.
Originally by: Jacharian This sounds like a bad idea. I'm in.
| | Mac to SiSi W/O patch | |
Catari Taga
Centre Of Attention Rough Necks
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Posted - 2010.04.02 11:07:00 -
[120]
Edited by: Catari Taga on 02/04/2010 11:14:40 So all my extractors have run out, I try to rescan for deposits but it tells me "You cannot begin exploiting the specified deposit. The facility's foreman does not appear to be answering his communicator, as he is likely out supervising the current deposit."
So I figure 'why not hit the submit button it works for everything else?!'. And lo and behold, I hit submit, and ALL extractors suddenly show to be full again and extracting. However they do not actually extract anything and the time to depletion is negative. So I hit submit again and they all stop again and show depleted.
After that I can finally re-survey all individual extractors and they appear to start working. Only problem is they don't actually work, and as soon as you leave planet mode or hit submit again, they all stop again. I found no way to actually set them working again.
edit: Also there's only 2 planets left in Oursulaert which can be accessed (VII and VIII).
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