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Tolgar
Caldari Interstellar Pie Fanatics
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Posted - 2010.04.09 01:30:00 -
[61]
I could be wrong, but I thought the CCP line for mission objective theft was, "if they take it and ransom it, and deliver after payment, everything is fine" but "they just up and take your mission item and impede you from being able to finish the mission" was petitionable.
What happened to that part?
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Mr Kidd
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Posted - 2010.04.09 01:47:00 -
[62]
Originally by: Tolgar I could be wrong, but I thought the CCP line for mission objective theft was, "if they take it and ransom it, and deliver after payment, everything is fine" but "they just up and take your mission item and impede you from being able to finish the mission" was petitionable.
What happened to that part?
So what happens when the missioner doesn't deal? I'm thinking you've misunderstood something.
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Tolgar
Caldari Interstellar Pie Fanatics
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Posted - 2010.04.09 02:28:00 -
[63]
Nono, I remember something from a couple years ago, around when salvaging came out, that salvaging was legal, taking loot, does flag but you can either shoot them or not, but taking the mission objective item, the person can ransom it (pirating) but if he just takes off with it, it is grief play and is petitionable as against the rules.
Was like, you can do everything up to war deccing the guy and killing his ship, suiciding him, salvaging his stuff, looting all his stuff, BUT if you actually made it impossible for him to finish the mission (In high sec), (took item didn't ransom it) that was against policy (odd I know but this sticks out in my mind).
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Zartrader
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Posted - 2010.04.09 03:52:00 -
[64]
Edited by: Zartrader on 09/04/2010 03:56:11
Originally by: Tolgar Nono, I remember something from a couple years ago, around when salvaging came out, that salvaging was legal, taking loot, does flag but you can either shoot them or not, but taking the mission objective item, the person can ransom it (pirating) but if he just takes off with it, it is grief play and is petitionable as against the rules.
Was like, you can do everything up to war deccing the guy and killing his ship, suiciding him, salvaging his stuff, looting all his stuff, BUT if you actually made it impossible for him to finish the mission (In high sec), (took item didn't ransom it) that was against policy (odd I know but this sticks out in my mind).
That's nothing to do with what's being complained about. Maybe reread the Op.
EDIT: Here's the bit:
'.... For those of you who don't follow me, I'm referring to people probing you down, going into your mission and getting whatever item you need to complete it, then ransoming it to you for whatever they want to charge. If you don't pay, you will have to quit the mission and take a faction hit.......'
The Op feels he should not have to pay, that's it, nothing else.
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Dramund
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Posted - 2010.04.09 04:28:00 -
[65]
Seconding that this is a necessary game mechanic to offset the lemming mentality of mission runners. Yes, there really is an advantage to taking a lower quality agent outside of Motsu. Mission runners really need to try doing anything else before they post.
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Tolgar
Caldari Interstellar Pie Fanatics
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Posted - 2010.04.09 04:52:00 -
[66]
Yah my bad, pirates were ransoming, guy just didn't wanna pay, that's totally fine. Get lost reading all these things sometimes.
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Solomar Espersei
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2010.04.09 06:02:00 -
[67]
Confirming that this thread has produced enough fuel to power my ship for the next 18 months. Your tears sustain us, even in the face of plummeting salvage prices.
all the best, solomar |

Aqriue
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Posted - 2010.04.09 07:22:00 -
[68]
Originally by: Solomar Espersei Confirming that this thread has produced enough fuel to power my ship for the next 18 months. Your tears sustain us, even in the face of plummeting salvage prices.
Confirming your canned cliche response will produce enough fuel to power my ship for the next infinity squared (cliches have longer shelf lives then SPAM meat). You lack inputting anything creative to the forums, plummeting so low as to recycle a common meme should make you ashamed of yourself.
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Muppet Rex
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Posted - 2010.04.09 13:06:00 -
[69]
I think problem here is only, that mission containers are not flagged as property and don't flag the thief, therefor the mission runner looses his choice to answer the ransom request with force.
I don't feel this is generally the way EVE works, as normally you have that choice even though it might come at larger costs than meeting the made request.
And I don't think any bull**** arguments from hardcorepirateguys change that. Its not about anyone asks for all that unicorn, rainbow stuff, it is just asked that the action of pirate come equally at a cost (being attackable in this case).
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Zartrader
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Posted - 2010.04.09 13:57:00 -
[70]
Edited by: Zartrader on 09/04/2010 14:02:04
Originally by: Dramund Seconding that this is a necessary game mechanic to offset the lemming mentality of mission runners. Yes, there really is an advantage to taking a lower quality agent outside of Motsu. Mission runners really need to try doing anything else before they post.
Yes, except for rep missioning in Motsu is nuts. The LP and mission rewards are a fraction of other corps as many are speed run and it's a very hi sec level. Player's would be a lot better off missioning elsewhere then selling LP items to fund any CN LP items they want from contracts. They would make a LOT more ISK and still get the CN items. The Agent quality is useless when the other factors are taken into account and many other corps have agents just as good. Compared to agents I use the quality is more like -20.
It's why I laugh at those who moan about ninja salvager's. If it was not for these forums I would never know about them.
I sometimes think people are happy to let the same things happen to them time after time and then moan about it on the forums. They don't grasp the very unsubtle hint that just maybe how they are going about things is wrong and they are asking to be victims time and again.
So let's not change anything, if people can't learn then they should suffer the consequences and stop running to mummy expecting a fix.
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Newbi McNublette
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Posted - 2010.04.09 14:18:00 -
[71]
Originally by: Sturmwolke Stealing's getting old. The new in thing which is fairly recent (after the salvage nerf) is ninja missioning. They come in and provide additional dps against your mission NPCs 
This happened to me. I was AFK'ing a mission whilst i did some RL work (yes sometimes that stuff gets in the way of my EVE time ) when i looked up to check on my drones theres a guy in my base killing my dudes!
Made me smile.
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Ana Vyr
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Posted - 2010.04.09 14:53:00 -
[72]
I agree that other players should not be able to burn your standings like that.
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Tippia
Reikoku IT Alliance
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Posted - 2010.04.09 15:21:00 -
[73]
Originally by: Ana Vyr I agree that other players should not be able to burn your standings like that.
I agree. If CCP ever were to introduce a mechanism to that effect, people should yell loudly at them. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Mr Kidd
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Posted - 2010.04.09 15:42:00 -
[74]
Originally by: Muppet Rex I think problem here is only, that mission containers are not flagged as property and don't flag the thief, therefor the mission runner looses his choice to answer the ransom request with force.
I don't feel this is generally the way EVE works, as normally you have that choice even though it might come at larger costs than meeting the made request.
And I don't think any bull**** arguments from hardcorepirateguys change that. Its not about anyone asks for all that unicorn, rainbow stuff, it is just asked that the action of pirate come equally at a cost (being attackable in this case).
Apparently, that is exactly how it works. But, I agree, stealing a mission specific item should flag me when I do it. It still won't change anything. I loot infront of most missioners. I will run right up to them and if there's anything good sitting right next to them I'll steal it. The time it takes for me to do it and warp out is generally quicker than the missioner can register he's been mugged. Besides, I'm setup to survive a couple of salvos and defeat scramming. So, there's little chance that the introduction of such a feature would do anything to curtail the act.
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