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Alex Jerusalem
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Posted - 2004.12.03 14:19:00 -
[61]
Originally by: Lord Elric Thing from last night
1. Having to de-activate miners to put yield in cargo bay and re-activate to mining again (rinse and repeat) 2. Trying to launch drone's only to be told there busy. 3. Trying to warp to a station only to be told i'm not in the system any more 
Just something for point 1 there - myself (in a Brutix) and my brother (in an Imicus) were mining in Caslemon (in Essence) last night for over an hour with no sight of this problem. So it's not affecting everyone, but I have seen someone else mention it ingame.
I think this was mentioned but - the mining lasers not deactivating after full hull/empty roid bug is still there from Exodus release, as is the "Asteroid depleted" audio spam when you disable the lasers.
[EVE Journal][Coreli Corporation Mainframe] |

Alex Jerusalem
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Posted - 2004.12.03 14:19:00 -
[62]
Originally by: Lord Elric Thing from last night
1. Having to de-activate miners to put yield in cargo bay and re-activate to mining again (rinse and repeat) 2. Trying to launch drone's only to be told there busy. 3. Trying to warp to a station only to be told i'm not in the system any more 
Just something for point 1 there - myself (in a Brutix) and my brother (in an Imicus) were mining in Caslemon (in Essence) last night for over an hour with no sight of this problem. So it's not affecting everyone, but I have seen someone else mention it ingame.
I think this was mentioned but - the mining lasers not deactivating after full hull/empty roid bug is still there from Exodus release, as is the "Asteroid depleted" audio spam when you disable the lasers.
[EVE Journal][Coreli Corporation Mainframe] |

Zaintiraris
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Posted - 2004.12.03 14:22:00 -
[63]
No matter what options for station loading I choose to try to reset things, I can't get it back to where it would only load the picture in the station. What it does if I tell it not to load the environment is that it loads the environment anyways, but the camera is fixed on the nose of my ship.
This is horrible for me, because when I alt-tab and am in a station, I sometimes cannot alt-tab back to eve and bring the screen up.
I'm hoping that making me load the station environment isn't a feature. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Zaintiraris
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Posted - 2004.12.03 14:22:00 -
[64]
No matter what options for station loading I choose to try to reset things, I can't get it back to where it would only load the picture in the station. What it does if I tell it not to load the environment is that it loads the environment anyways, but the camera is fixed on the nose of my ship.
This is horrible for me, because when I alt-tab and am in a station, I sometimes cannot alt-tab back to eve and bring the screen up.
I'm hoping that making me load the station environment isn't a feature. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
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Rilondan
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Posted - 2004.12.03 23:02:00 -
[65]
Buy order not showing in wallet, does show on market as 'expired', but is the best buy offer if I try to sell that type of product.
Can't be sure on this, but I think a factory cancelled a build order because a bill was issued. The order did not produce the total amount of goods requested and there was plenty of minerals to do so.
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Rilondan
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Posted - 2004.12.03 23:02:00 -
[66]
Buy order not showing in wallet, does show on market as 'expired', but is the best buy offer if I try to sell that type of product.
Can't be sure on this, but I think a factory cancelled a build order because a bill was issued. The order did not produce the total amount of goods requested and there was plenty of minerals to do so.
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Weirda
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Posted - 2004.12.03 23:19:00 -
[67]
Originally by: Parasit Damage control mods are not on the market.
ROFLWAO!!!! 
Here some: 1. NPCs IN range (on scanner and target icon) cannot be hit... when attacking with a ranged module (nos/etc) it says they're out of range. This lead weirda to believe that they are not really at the distance the scanner is reporting. Tried minimizing/closing/opening/etc... to no avail. Warped off to another belt and they were still in the scanner... this time at 4million + km... AND STILL NAILING ME WITH EVERY SHOT!!! lol (have a screenshot if anyone is interested)
2. Asteroid physics bugged... sometimes ship starts 'rocking' on a roid... no navigation will pull it away... lost a coercer to that last night... logged with it today... only to come back to bug #1 (above) 
3. Modules still going offline... manual check of fitting window before undocking still VERY necessary...
Gonna file a Bug Report for 1 and 2... Should Weirda bother filing petition for lost coercer - or they just gonna tell Weirda that their LOGS show no problems?  -- Thread Killer
<END TRANSMISSION> |

Weirda
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Posted - 2004.12.03 23:19:00 -
[68]
Originally by: Parasit Damage control mods are not on the market.
ROFLWAO!!!! 
Here some: 1. NPCs IN range (on scanner and target icon) cannot be hit... when attacking with a ranged module (nos/etc) it says they're out of range. This lead weirda to believe that they are not really at the distance the scanner is reporting. Tried minimizing/closing/opening/etc... to no avail. Warped off to another belt and they were still in the scanner... this time at 4million + km... AND STILL NAILING ME WITH EVERY SHOT!!! lol (have a screenshot if anyone is interested)
2. Asteroid physics bugged... sometimes ship starts 'rocking' on a roid... no navigation will pull it away... lost a coercer to that last night... logged with it today... only to come back to bug #1 (above) 
3. Modules still going offline... manual check of fitting window before undocking still VERY necessary...
Gonna file a Bug Report for 1 and 2... Should Weirda bother filing petition for lost coercer - or they just gonna tell Weirda that their LOGS show no problems?  -- Thread Killer
<END TRANSMISSION> |

Celt Eireson
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Posted - 2004.12.04 00:46:00 -
[69]
Edited by: Celt Eireson on 04/12/2004 00:49:35 I;m assuming this is a bug and not another new design feature, couldn't see anything listing a change, but its entirely possible I missed it.
Tried to ensure my new Cyclone in Ennur VIII moon 6, Republic Parliament Treasury but it wont let me. Tells me that access is blocked - reason given is that I haven't the accountant role????
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Celt Eireson
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Posted - 2004.12.04 00:46:00 -
[70]
Edited by: Celt Eireson on 04/12/2004 00:49:35 I;m assuming this is a bug and not another new design feature, couldn't see anything listing a change, but its entirely possible I missed it.
Tried to ensure my new Cyclone in Ennur VIII moon 6, Republic Parliament Treasury but it wont let me. Tells me that access is blocked - reason given is that I haven't the accountant role????
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Amthrianius
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Posted - 2004.12.04 03:19:00 -
[71]
Autopilot randomly disables for no reason and it gives weird messages such as
2004.12.03 20:58:32 notify Autopilot disabled GotoDirection(2001957475, 0.39829841256141663, -0.60010677576065063, 0.69370770454406738)
And then it makes my ship move in some god awful direction for no reason. ---------------
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Amthrianius
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Posted - 2004.12.04 03:19:00 -
[72]
Autopilot randomly disables for no reason and it gives weird messages such as
2004.12.03 20:58:32 notify Autopilot disabled GotoDirection(2001957475, 0.39829841256141663, -0.60010677576065063, 0.69370770454406738)
And then it makes my ship move in some god awful direction for no reason. ---------------
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Selak Zorander
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Posted - 2004.12.05 18:59:00 -
[73]
Another bug with POS:
Amarr tower is supposed to give 50% bonus to silo capacity.
Normal silo capacity is 9600.
When launched at an Amarr tower, the capacity is still 9600 so the 50% bonus is not being applied. the bonus from the shield hardening arrays also does not appear to be applied to the control tower (or is just does not show up on the tower info.)
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Selak Zorander
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Posted - 2004.12.05 18:59:00 -
[74]
Another bug with POS:
Amarr tower is supposed to give 50% bonus to silo capacity.
Normal silo capacity is 9600.
When launched at an Amarr tower, the capacity is still 9600 so the 50% bonus is not being applied. the bonus from the shield hardening arrays also does not appear to be applied to the control tower (or is just does not show up on the tower info.)
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2ippy
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Posted - 2004.12.05 23:00:00 -
[75]
Edited by: 2ippy on 05/12/2004 23:02:42 skills still fail to complete, since beta.
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2ippy
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Posted - 2004.12.05 23:00:00 -
[76]
Edited by: 2ippy on 05/12/2004 23:02:42 skills still fail to complete, since beta.
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Hospisa
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Posted - 2004.12.06 02:58:00 -
[77]
Weirda, I had the same range bug cost me my Tempest battleship just recently (hoping a petition will get it back for me).
Fighting some rats at a belt, got chewed up, I warped away to a stargate. I had them still locked & they were still hitting me, and the range was 10au!!! I lost my ship, and my can was found at the belt.
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Hospisa
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Posted - 2004.12.06 02:58:00 -
[78]
Weirda, I had the same range bug cost me my Tempest battleship just recently (hoping a petition will get it back for me).
Fighting some rats at a belt, got chewed up, I warped away to a stargate. I had them still locked & they were still hitting me, and the range was 10au!!! I lost my ship, and my can was found at the belt.
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Wharchild
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Posted - 2004.12.06 04:27:00 -
[79]
When you destroy a target you are orbiting or "keeping distance" from, your ship stops. Having your ship stop in combat is bad.
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Wharchild
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Posted - 2004.12.06 04:27:00 -
[80]
When you destroy a target you are orbiting or "keeping distance" from, your ship stops. Having your ship stop in combat is bad.
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Jak'ai
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Posted - 2004.12.06 19:21:00 -
[81]
Convoys no longer appear to carry cargo of any sort - after 20 samples none of them dropped a cargo container (nor showed anything on cargo scanner).
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Jak'ai
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Posted - 2004.12.06 19:21:00 -
[82]
Convoys no longer appear to carry cargo of any sort - after 20 samples none of them dropped a cargo container (nor showed anything on cargo scanner).
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Percivs
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Posted - 2004.12.06 19:39:00 -
[83]
Bookmark Bugs
Trade window cancel bug
Steps to repeat: Open trade in station with another person. Click "Cancel Trade," when prompted to confirm cancellation, click "Cancel" instead of "OK" to stop the cancel (i.e., resume the trade). Cancel completes normally. No other effect.
--- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Percivs
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Posted - 2004.12.06 19:39:00 -
[84]
Bookmark Bugs
Trade window cancel bug
Steps to repeat: Open trade in station with another person. Click "Cancel Trade," when prompted to confirm cancellation, click "Cancel" instead of "OK" to stop the cancel (i.e., resume the trade). Cancel completes normally. No other effect.
--- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Tedric
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Posted - 2004.12.06 22:03:00 -
[85]
A rather large POS bug here.
The Crystaline Carbonite Complex reaction is bugged.
It takes in the appropriate amount of stuff, but spits out "negative 1500" units of stuff, rather than "positive 1500".
Also the Complex reaction does not take 10 minutes as i thought, but takes 60 minutes.
POS bug reported.
Tedric.
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Tedric
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Posted - 2004.12.06 22:03:00 -
[86]
A rather large POS bug here.
The Crystaline Carbonite Complex reaction is bugged.
It takes in the appropriate amount of stuff, but spits out "negative 1500" units of stuff, rather than "positive 1500".
Also the Complex reaction does not take 10 minutes as i thought, but takes 60 minutes.
POS bug reported.
Tedric.
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Pehma Hess
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Posted - 2004.12.08 19:40:00 -
[87]
Few bugs I've noted to add to the list...
1) Combat drones are not engaging next target after destroying current target, they are returning and orbiting after each kill.
2) Unable to repackage items unless the items are in the "ITEMS" window of the station. Used to be able to repackage drones in my ships drone bay after selecting the "repair all" option in the repair shop. This due to the drone repair bug that still exists if you don't repackage the drones after you repair them.
3) I have several items in Sell Orders that I cannot cancel, states they do not exist.
4) Jr Accountant Position is buggy, can't insure your personal ships if you have this position.
5) Would like to join with the voice of others wanting a toggle option for the radial pop-up menus. I hate those annoying menu's that always seem to pop up when you don't want them too. I vote for the right click option.
6) The Autopilot button needs a different shade/color when active. The color between on and off is so slight I can't tell from looking at it whether it's on or off.
7) Would really like the option for the overlay to "show enemy" target options. For example, turning off "Sentry Guns" prevents the average sentry gun from showing up in my overview at every jump gate. However, some missions (and perhaps player owned structures) have sentries, and those need to display. The "Show Enemy" option (or something similar) can add any hostile object to the overview.
8) Bring back user definable colors for the overview. Sure, Red Shade means either Warring Corp or -5 Status or lower, but how can I tell which?
9) Strip Miners incorrectly display CPU requirements when cursor is hovering over Mining Module in fitting menu. Once placed, the loadout reads correctly; rather confusing to new Barge pilots.
10) INFO requests take FAR too long to come up, can we speed this up a bit?
11) LAG has improved much with this latest patch, but still needs a lot of tweaking.
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Pehma Hess
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Posted - 2004.12.08 19:40:00 -
[88]
Few bugs I've noted to add to the list...
1) Combat drones are not engaging next target after destroying current target, they are returning and orbiting after each kill.
2) Unable to repackage items unless the items are in the "ITEMS" window of the station. Used to be able to repackage drones in my ships drone bay after selecting the "repair all" option in the repair shop. This due to the drone repair bug that still exists if you don't repackage the drones after you repair them.
3) I have several items in Sell Orders that I cannot cancel, states they do not exist.
4) Jr Accountant Position is buggy, can't insure your personal ships if you have this position.
5) Would like to join with the voice of others wanting a toggle option for the radial pop-up menus. I hate those annoying menu's that always seem to pop up when you don't want them too. I vote for the right click option.
6) The Autopilot button needs a different shade/color when active. The color between on and off is so slight I can't tell from looking at it whether it's on or off.
7) Would really like the option for the overlay to "show enemy" target options. For example, turning off "Sentry Guns" prevents the average sentry gun from showing up in my overview at every jump gate. However, some missions (and perhaps player owned structures) have sentries, and those need to display. The "Show Enemy" option (or something similar) can add any hostile object to the overview.
8) Bring back user definable colors for the overview. Sure, Red Shade means either Warring Corp or -5 Status or lower, but how can I tell which?
9) Strip Miners incorrectly display CPU requirements when cursor is hovering over Mining Module in fitting menu. Once placed, the loadout reads correctly; rather confusing to new Barge pilots.
10) INFO requests take FAR too long to come up, can we speed this up a bit?
11) LAG has improved much with this latest patch, but still needs a lot of tweaking.
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InnerDrive
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Posted - 2004.12.09 12:27:00 -
[89]
Edited by: InnerDrive on 09/12/2004 12:48:46 Edited by: InnerDrive on 09/12/2004 12:43:46 1.make active module icons more visable active (not this little green background glow but a light or something)
2.remove the delay on using a bookmark when comming out of warp and you open the right click bookmark menu again it says show solar system on map instead of showing warp to bookmark
3.remove the delay when entering a hanger to change ship coz its crap if ya wanna look what ya have fitted on one ship or ya need modules you got fitted on one your ships for another ship
4.have battlecruisers and some other things added to the overview scanner standard coz they dont show at the moment unless you add them to overview
5.fix when you convo someone that you cant see them, so ya dont know if they are actualy there to see what you say.
6. theres a bug that when you warp into a belt , the npcs there start to move in a random direction at insane speed untill they are off screen.
7. remove out of system bookmarks coz they make using scanning probes useless, cant put someone in a
triangle when hes sitting 500 au out of the system... also try reducing the scanning time as its taking far to long to find someone
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InnerDrive
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Posted - 2004.12.09 12:27:00 -
[90]
Edited by: InnerDrive on 09/12/2004 12:48:46 Edited by: InnerDrive on 09/12/2004 12:43:46 1.make active module icons more visable active (not this little green background glow but a light or something)
2.remove the delay on using a bookmark when comming out of warp and you open the right click bookmark menu again it says show solar system on map instead of showing warp to bookmark
3.remove the delay when entering a hanger to change ship coz its crap if ya wanna look what ya have fitted on one ship or ya need modules you got fitted on one your ships for another ship
4.have battlecruisers and some other things added to the overview scanner standard coz they dont show at the moment unless you add them to overview
5.fix when you convo someone that you cant see them, so ya dont know if they are actualy there to see what you say.
6. theres a bug that when you warp into a belt , the npcs there start to move in a random direction at insane speed untill they are off screen.
7. remove out of system bookmarks coz they make using scanning probes useless, cant put someone in a
triangle when hes sitting 500 au out of the system... also try reducing the scanning time as its taking far to long to find someone
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