| Pages: [1] 2 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Blackmyst
|
Posted - 2004.12.02 15:16:00 -
[1]
Edited by: Blackmyst on 02/12/2004 16:52:41 Maybe I'll get my very first sticky? 
Anyway, just a few minor things I've noticed.
1. Tactical Overlay minimises after docking/undocking.
2. Escrow columns: Description column is last?
3. All station facilities are BENEATH everything, please make so they are on top like Castor was originally 
4. Mission bookmarks given by agents open up into more than one folder in people and places. I had this problem with the optional patch, but all worked fine without it.
5. Deadspace missions STILL dont spawn guris. (FIX: Jump to another system, and then come back, and they will spawn)
6. Setting a defalt "warp to" distance works, but there is no longer an option to warp to something without opening the list of warp to distances.
7. Getting within 1.5km of a cargo pod doesnt always let you open it.
8. CSPA charge to talk to corp members in a private convo still exists.
9. Opening a convo with someone doesnt always show them in the list of people, only myself.
10. Still no invite option on chats.
BM
|

Blackmyst
|
Posted - 2004.12.02 15:16:00 -
[2]
Edited by: Blackmyst on 02/12/2004 16:52:41 Maybe I'll get my very first sticky? 
Anyway, just a few minor things I've noticed.
1. Tactical Overlay minimises after docking/undocking.
2. Escrow columns: Description column is last?
3. All station facilities are BENEATH everything, please make so they are on top like Castor was originally 
4. Mission bookmarks given by agents open up into more than one folder in people and places. I had this problem with the optional patch, but all worked fine without it.
5. Deadspace missions STILL dont spawn guris. (FIX: Jump to another system, and then come back, and they will spawn)
6. Setting a defalt "warp to" distance works, but there is no longer an option to warp to something without opening the list of warp to distances.
7. Getting within 1.5km of a cargo pod doesnt always let you open it.
8. CSPA charge to talk to corp members in a private convo still exists.
9. Opening a convo with someone doesnt always show them in the list of people, only myself.
10. Still no invite option on chats.
BM
|

Kalanur
|
Posted - 2004.12.02 15:26:00 -
[3]
When collapsing and Expanding the entries for my agent mission in people and places, I get several clones of the entry.
The station windows should REALLY be on top of everything, I'm running a resolution of 1024x768 and there are several windows hiding the station facilities. I don't want to move them and when undocking move them again to be "combat ready".
Why is the info dialog shown when double clicking an entry in the reprocessing window? It's really annoying when my windows are just hiding the "reprocess" button and there's no other possibility to reprocess the selected item.
|

Kalanur
|
Posted - 2004.12.02 15:26:00 -
[4]
When collapsing and Expanding the entries for my agent mission in people and places, I get several clones of the entry.
The station windows should REALLY be on top of everything, I'm running a resolution of 1024x768 and there are several windows hiding the station facilities. I don't want to move them and when undocking move them again to be "combat ready".
Why is the info dialog shown when double clicking an entry in the reprocessing window? It's really annoying when my windows are just hiding the "reprocess" button and there's no other possibility to reprocess the selected item.
|

flummox
|
Posted - 2004.12.02 15:42:00 -
[5]
Originally by: Kalanur When collapsing and Expanding the entries for my agent mission in people and places, I get several clones of the entry.
The station windows should REALLY be on top of everything, I'm running a resolution of 1024x768 and there are several windows hiding the station facilities. I don't want to move them and when undocking move them again to be "combat ready".
Why is the info dialog shown when double clicking an entry in the reprocessing window? It's really annoying when my windows are just hiding the "reprocess" button and there's no other possibility to reprocess the selected item.
try minimizing the windows. they will go back to the position you set them to when restored...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

flummox
|
Posted - 2004.12.02 15:42:00 -
[6]
Originally by: Kalanur When collapsing and Expanding the entries for my agent mission in people and places, I get several clones of the entry.
The station windows should REALLY be on top of everything, I'm running a resolution of 1024x768 and there are several windows hiding the station facilities. I don't want to move them and when undocking move them again to be "combat ready".
Why is the info dialog shown when double clicking an entry in the reprocessing window? It's really annoying when my windows are just hiding the "reprocess" button and there's no other possibility to reprocess the selected item.
try minimizing the windows. they will go back to the position you set them to when restored...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Kalroth
|
Posted - 2004.12.02 15:44:00 -
[7]
Few more errors/bugs
* ITEMS: Stacked items are no longer in K's or M's, which makes the item number wrap. (This worked before the patch)
* CHATS: Character icons aren't automatically refreshed when clicked.
* WARS: The war icon on an enemy is still being overridden by -10 standing.
<sig> 0x4B656972657473752C20746865 0x0D0A 0x57616E7420746F206A6F696E20436F7265546563683F 0x4D657373616765204B616C726F7468206E6F7721 </sig> |

Kalroth
|
Posted - 2004.12.02 15:44:00 -
[8]
Few more errors/bugs
* ITEMS: Stacked items are no longer in K's or M's, which makes the item number wrap. (This worked before the patch)
* CHATS: Character icons aren't automatically refreshed when clicked.
* WARS: The war icon on an enemy is still being overridden by -10 standing.
<sig> 0x4B656972657473752C20746865 0x0D0A 0x57616E7420746F206A6F696E20436F7265546563683F 0x4D657373616765204B616C726F7468206E6F7721 </sig> |

Legende
|
Posted - 2004.12.02 16:12:00 -
[9]
Station services being beneath all other windows is an intended change, for whatever crazy reason... it needs to be made like Castor and the 2945 patch. _____________________________________ Your Focused Modulated Pulse Energy Beam I perfectly strikes Blood Arch Sage, wrecking for 216.8 damage. |

Legende
|
Posted - 2004.12.02 16:12:00 -
[10]
Station services being beneath all other windows is an intended change, for whatever crazy reason... it needs to be made like Castor and the 2945 patch. _____________________________________ Your Focused Modulated Pulse Energy Beam I perfectly strikes Blood Arch Sage, wrecking for 216.8 damage. |

Techie Zero
|
Posted - 2004.12.02 17:49:00 -
[11]
If they are going to reinvent windows with in their application, they should just follow normal conventions for all the windows.
The UI has become less windows like in it's functionality as it has too many exceptions and this makes it confusing and annoying. EVE-I.com~THE Info source |

Techie Zero
|
Posted - 2004.12.02 17:49:00 -
[12]
If they are going to reinvent windows with in their application, they should just follow normal conventions for all the windows.
The UI has become less windows like in it's functionality as it has too many exceptions and this makes it confusing and annoying. EVE-I.com~THE Info source |

Trader Klyde
|
Posted - 2004.12.02 17:49:00 -
[13]
Of all the things mentioned here, the change to stations services is at the absolute top of my list of annoying things.
Whether or not it was intended, it is very annoying to repeatedly have to close or minimize open windows to use any of the services. I find that just to use the "fitting" area, 3 open windows must be closed or minimized to be able to change gear.
What was wrong with the way it was? Pre-Exodus, if a service window was beneath another, a simple click on the border brought it to the top.
Can we please get this reinstated?  ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |

Trader Klyde
|
Posted - 2004.12.02 17:49:00 -
[14]
Of all the things mentioned here, the change to stations services is at the absolute top of my list of annoying things.
Whether or not it was intended, it is very annoying to repeatedly have to close or minimize open windows to use any of the services. I find that just to use the "fitting" area, 3 open windows must be closed or minimized to be able to change gear.
What was wrong with the way it was? Pre-Exodus, if a service window was beneath another, a simple click on the border brought it to the top.
Can we please get this reinstated?  ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |

j0sephine
|
Posted - 2004.12.02 18:00:00 -
[15]
* Control tower running out of fuel in middle of unanchoring another, tower-controlled structure winds up with the tower refusing to go online again, because it's still waiting for unanchor operation to finish, except this will never happen because the control tower is offline... 9.9
|

j0sephine
|
Posted - 2004.12.02 18:00:00 -
[16]
* Control tower running out of fuel in middle of unanchoring another, tower-controlled structure winds up with the tower refusing to go online again, because it's still waiting for unanchor operation to finish, except this will never happen because the control tower is offline... 9.9
|

Vector Shaheed
|
Posted - 2004.12.02 18:13:00 -
[17]
Edited by: Vector Shaheed on 02/12/2004 18:41:08 * Modules deactivated because they can not work anymore are broken afterwards and you have to relog to get them fixed.
Example: use 3 sensor boosters, activate them, use a cloaking device and activate it. The sensor boosters don't deactivate and if you try it with alt-f1 then the sensor booster show red and you can not activate it again even after deactivating cloaking.
Example2: Start locking a ship, activate all your guns. If the ship warps out just while you have the lock some of your guns are broken and can not be used again. When you try to activate them you see them in red too.
|

Vector Shaheed
|
Posted - 2004.12.02 18:13:00 -
[18]
Edited by: Vector Shaheed on 02/12/2004 18:41:08 * Modules deactivated because they can not work anymore are broken afterwards and you have to relog to get them fixed.
Example: use 3 sensor boosters, activate them, use a cloaking device and activate it. The sensor boosters don't deactivate and if you try it with alt-f1 then the sensor booster show red and you can not activate it again even after deactivating cloaking.
Example2: Start locking a ship, activate all your guns. If the ship warps out just while you have the lock some of your guns are broken and can not be used again. When you try to activate them you see them in red too.
|

Teutobod
|
Posted - 2004.12.02 18:27:00 -
[19]
Edited by: Teutobod on 02/12/2004 18:36:04 Channel spam prevention has a tendancy to take over a minute before it lets you post again if you happen to trigger it just once. This is very annoying.
Update: It's so annoying I'm gonna pludgeon a cudly rabbit to death unless they fix0r it soon!
Also, why do we need spam prevention on private channels such as corp or alliance?
|

Teutobod
|
Posted - 2004.12.02 18:27:00 -
[20]
Edited by: Teutobod on 02/12/2004 18:36:04 Channel spam prevention has a tendancy to take over a minute before it lets you post again if you happen to trigger it just once. This is very annoying.
Update: It's so annoying I'm gonna pludgeon a cudly rabbit to death unless they fix0r it soon!
Also, why do we need spam prevention on private channels such as corp or alliance?
|

Vector Shaheed
|
Posted - 2004.12.02 18:38:00 -
[21]
* Newly made bookmarks still show as "solar system", show up most the time in yellow (all of them) and "sol", "reg" and "con" are empty. Pre Exodus bookmarks are ok.
|

Vector Shaheed
|
Posted - 2004.12.02 18:38:00 -
[22]
* Newly made bookmarks still show as "solar system", show up most the time in yellow (all of them) and "sol", "reg" and "con" are empty. Pre Exodus bookmarks are ok.
|

Celt Eireson
|
Posted - 2004.12.02 18:50:00 -
[23]
A lot of my text is overflowing the Window that its supposed to inside. e.g. People and places
Also happens sometimes with inventory item so when Im scrolling icons will appear outside the inventory window.
|

Celt Eireson
|
Posted - 2004.12.02 18:50:00 -
[24]
A lot of my text is overflowing the Window that its supposed to inside. e.g. People and places
Also happens sometimes with inventory item so when Im scrolling icons will appear outside the inventory window.
|

Jazz Bo
|
Posted - 2004.12.02 19:50:00 -
[25]
1. Corp members sometimes show up as war targets on the scanner if there are also valid war targets on it.
2. Corps that have surrendered a war show up as neutral although they can still shoot at you.
3. Modules look active but actually don't do anything, and cannot be turned off (not lag, everything else worked ok). I have a minute of fraps of myself shooting at a hauler without any damage being incurred to it (it actually had gone on for quite a long time when I started frapsing it), while talking to the hauler guy in a convo.
4. Modules that have been turned off sometimes keep flashing red for ever, until you jump to a different system.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Jazz Bo
|
Posted - 2004.12.02 19:50:00 -
[26]
1. Corp members sometimes show up as war targets on the scanner if there are also valid war targets on it.
2. Corps that have surrendered a war show up as neutral although they can still shoot at you.
3. Modules look active but actually don't do anything, and cannot be turned off (not lag, everything else worked ok). I have a minute of fraps of myself shooting at a hauler without any damage being incurred to it (it actually had gone on for quite a long time when I started frapsing it), while talking to the hauler guy in a convo.
4. Modules that have been turned off sometimes keep flashing red for ever, until you jump to a different system.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Qutsemnie
|
Posted - 2004.12.02 20:13:00 -
[27]
"3. All station facilities are BENEATH everything, please make so they are on top like Castor was originally "
I can comfirm that one. I tried all my old tricks to get it on top nothing. i tried clicking the bar at the bottom. tried clicking the bar with the agent tab thingee. notta.
I have one of my own.
Hitting autopilot too soon after docking results in your ship just sitting there until you start and stop autopilot again.
|

Qutsemnie
|
Posted - 2004.12.02 20:13:00 -
[28]
"3. All station facilities are BENEATH everything, please make so they are on top like Castor was originally "
I can comfirm that one. I tried all my old tricks to get it on top nothing. i tried clicking the bar at the bottom. tried clicking the bar with the agent tab thingee. notta.
I have one of my own.
Hitting autopilot too soon after docking results in your ship just sitting there until you start and stop autopilot again.
|

Cindy Goodwill
|
Posted - 2004.12.02 21:10:00 -
[29]
Edited by: Cindy Goodwill on 02/12/2004 21:16:26 Modules activated wont shut down when their cycle is completed (autorepeat, green blink, click, orange quick blink...keeps blinking) and wont repair. Hull damage isnt shown properly sometimes (random). Like cap bug, it is displayed as full until it is changed (cant test downwards cuz my apoc is REALLY low and cant test upwards cuz mij hull repairers are stuck. The gang health window does work though
edit: Station containers (mission rewards) still are useless. They still take their capacity as volume (we mighty spacefarers can fold space, but not an empty container?) And, more important, they cant be recycled as opposed to their conventional counterparts ----------------------------------------------- Watch my leet everchanging dynamic signature \o/ http://www.games-on.nl/~cu2moro/evesigphp/icon.php?blaat=.GIF |

Cindy Goodwill
|
Posted - 2004.12.02 21:10:00 -
[30]
Edited by: Cindy Goodwill on 02/12/2004 21:16:26 Modules activated wont shut down when their cycle is completed (autorepeat, green blink, click, orange quick blink...keeps blinking) and wont repair. Hull damage isnt shown properly sometimes (random). Like cap bug, it is displayed as full until it is changed (cant test downwards cuz my apoc is REALLY low and cant test upwards cuz mij hull repairers are stuck. The gang health window does work though
edit: Station containers (mission rewards) still are useless. They still take their capacity as volume (we mighty spacefarers can fold space, but not an empty container?) And, more important, they cant be recycled as opposed to their conventional counterparts ----------------------------------------------- Watch my leet everchanging dynamic signature \o/ http://www.games-on.nl/~cu2moro/evesigphp/icon.php?blaat=.GIF |
| |
|
| Pages: [1] 2 3 4 :: one page |
| First page | Previous page | Next page | Last page |