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Ideki
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Posted - 2010.05.09 19:59:00 -
[1]
EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online. Planetary interaction is not very complicated by itself. But it still easy to get lost along the production line, and make mistakes that could cost you, or your corp, millions or billions of ISKs. The tool can display the complete production line for any product that can be made from Planetary Interaction. It also display information about the time needed to produce each component needed for the final product.
Now this tool is still under development. I am adding feature as fast as I can think of them, and implement them. It is also possible that there are still a few bugs that I missed in all my testing. I will update the News section when I do modifications to the tool. So be sure to check it from time to time. If you find any bugs, or inconsistencies in the data, please leave a message in this topic. I will come read it often and try to fix the bugs as soon as possible.
Please note that this tool is still under heavy development. I have LOT of ideas for it that I will implement as soon as I can.
Also, Planetary Interaction is still under development by CCP. It is subject to changes in the future. But I will adapt the tool when such change occur.
The link to the tool is in my signature. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Xearal
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Posted - 2010.05.09 20:17:00 -
[2]
I can see an awesome tool coming up. Some things I'd like to mention: The aligning of the productin tree.. it's now left to right for increased tiers, I think right to left would be better, so you can see your product, then what you need to make it, and what you need to make THAT, etc.. down to the raw materials.
The numbers for production time also seem a little off, unless they changed them from last time I checked on Sisi, refining raw materials into tier 1 takes 30 minutes for instance.
A nice feature would be to add a linkup for prices from EVE-Central, so you can see howmuch each item in the tree costs, and howmuch you'd stand to profit etc.
Another nice feature would be a second window with a list of required processors and advanced processors etc. and their CPU/Power costs, as well as a breakup of all the planets that the raw materials are coming from, through a colour scheme maybe so you can apply that color and put lines of colour in multi-planet goods.
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Ideki
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Posted - 2010.05.09 20:39:00 -
[3]
Thanks for taking time to try my tool. And for your comments. I really appreciate it, and it will help me a lot.
Now on the comments :) 1 - I guess I could give the option to display left to right, or right to left. It is actually pretty easy to do. 2 - The numbers are actually accurate. Refining raw materials indeed takes 30 minutes. But to produce the item, you need 15 minutes to extract the raw materials + 30 minutes to refine it. I do understand that it is not very clear at the moment. But I explained it in the 'How to' section. The next version will display more information so it should make is clearer. 3 - Good idea for the prices. I will put that on my todo list. :) 4 - This is already on my todo list. Soon to come. ;) ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.09 21:05:00 -
[4]
Good tool thus far.
What this really needs is a "shopping list" of shorts where when you put in the selected item, it tells you how much of each basic material you need to make it. And then, to make it easier, tell which planet can be used to make each.
Here's a link to a image I made to make the second part easy: http://i127.photobucket.com/albums/p134/Kivakwolf/Raw_to_Basic.jpg
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-Kivak Wolf- Creator of the Opaxse POS Designer |
Ideki
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Posted - 2010.05.09 21:15:00 -
[5]
Kivak Wolf, the image link is broken. :/ But I think I get the idea. :) ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Zuvuyan
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Posted - 2010.05.09 21:25:00 -
[6]
Originally by: Ideki EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online. The link to the tool is in my signature.
Sounds very interesting - and the link in ur sig would be where? I dont see it :)
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Archi043
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Posted - 2010.05.09 21:25:00 -
[7]
Sorry Ideki. I can't find your link. Where have I to search?
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Xearal
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Posted - 2010.05.09 21:32:00 -
[8]
You're welcome, but I'd disregard the extraction time from your planning, because you can't be sure that it will always take 15 mins to extract the goods, especially not in a longer production run, where you are extracting while you are processing, this time is no longer important, except for howmuch raw stuff you can extract, which is dependent on the extractors themselves, not their cycle time. 1 extractor cannot supply 1 processor with all it needs to run at full speed, you need a small field of them, especially when you're planning a 24 hour production run, or ( god forbid ) a continual production over weeks/months. Then it's only a matter of knowing howmany processors you need to keep your higher level ones happy. I'd also not make it cumulative ( which they are now I think ), but just state the basic time needed at said tier for the required amount for the next one, that way, you can work out the processor numbers and whatnot for a continual manufacture of your selected final product. Another possible addition might be to put the schematics into a database, so they are editable. Since we know that CCP will be tweaking the numbers for production, and in case of future changes or additions and such. ( when Tyrannis hits, they will most likely be in the item database released by CCP, so you can then configure your app to work with that )
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Simeon Tor
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Posted - 2010.05.09 21:43:00 -
[9]
For those of you that can't see the link in his sig, it's probably because you need to turn on the setting that shows signatures under your forum settings.
To save time however, you can download it here.
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Xyfu
Minmatar Shadow's of Ezra On the Rocks
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Posted - 2010.05.09 21:54:00 -
[10]
In order of ease of implementation:
Make open-source. Get a subversion somewhere, and get people helping you on it. <-- This one's a given. :3
Add another tab, that details what you can get from which planets.
Colour-code each planet type, and highlight base products on the main page, so as to easily determine how many planets one will need.
Make the program persistent, it stays in the tray, and pops up with annoying notifications when a resource somewhere has depleted, or whatever timers need to exist. (Make it as hard as possible to disable the annoying pop-ups, so as to mimic the EVE-online experience.)
Link to a database dump, to show where planets are of which types, and what size they are.
Use this to have a construction planner. A worst-case scenario can be decided from the size of the planet, (the length of the links needed).
Also, what language have you written this in? _____ ^ That is a sig line. It should be there without me having to put one in. |
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Archi043
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Posted - 2010.05.09 21:54:00 -
[11]
Originally by: Simeon Tor For those of you that can't see the link in his sig, it's probably because you need to turn on the setting that shows signatures under your forum settings.
To save time however, you can download it here.
Corrected. It was forum setting. Really thanks
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Ideki
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Posted - 2010.05.09 22:12:00 -
[12]
Thank you all for your comments.
*Watches as todo list increase exponentially* Ah well.. at least that means that my good is not so bad after all. :)
Now on the comments: - Xearal: + In understand your point of view. I did not think about it like that. But that's the whole point of me releasing this early version. So I can start to fix it now. + There is an item database released by CCP ? I did not know that. Is it official? Where is it? I wrote my application so that it is very easy for me to make changes to it. That's why it does not need an external database. But if CCP provides one, all the better. :) - Simeon Tor: Thanks. I updated my first post to have the link for people who hate signatures :P - Xyfu: + For now, I prefer to keep the application out of the open source. I don't think anyone would appreciate a hacker making it's own version of the tool to get people login info. So for now there will be only 1 developper and 1 place to download from. All the safer for everyone. Maybe later on I will take someone else to help. + Planets information/color coding are in the todo-list. Remember that this is a 'beta' release. I did the whole thing in a few hours only. That's why there are not many features. + I will see what I can do for the persistent program. I wrote a skill timer application too sometime ago that does this (but never released it). That was before the skill queue was released. + Ultimately I want this tool to do everything related to Planetary Interaction. So keeping planets data is in the todo list too. + A construction planner is already on the todo-list + The language is a secret :P ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Xyfu
Minmatar Shadow's of Ezra On the Rocks
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Posted - 2010.05.09 22:37:00 -
[13]
Originally by: Ideki
- Xyfu: + For now, I prefer to keep the application out of the open source. I don't think anyone would appreciate a hacker making it's own version of the tool to get people login info. So for now there will be only 1 developper and 1 place to download from. All the safer for everyone. Maybe later on I will take someone else to help.
And firefox, being open-source, is obviously giving someone my PayPal password, and telling someone else about the dirty pictures I look at.
That's not how open-source works. Originally by: Ideki
+ Planets information/color coding are in the todo-list. Remember that this is a 'beta' release. I did the whole thing in a few hours only. That's why there are not many features. + I will see what I can do for the persistent program. I wrote a skill timer application too sometime ago that does this (but never released it). That was before the skill queue was released. + Ultimately I want this tool to do everything related to Planetary Interaction. So keeping planets data is in the todo list too. + A construction planner is already on the todo-list
Well... Code faster. =P Originally by: Ideki
+ The language is a secret :P
It's .NET, though I'm not sure which. No error strings immediately visible, so I'd not say it's .cpp. C#? _____ ^ That is a sig line. It should be there without me having to put one in. |
Xearal
Minmatar TOXIC INDUSTRIES Kamikaze Project
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Posted - 2010.05.09 22:51:00 -
[14]
Originally by: Ideki - Xearal: + In understand your point of view. I did not think about it like that. But that's the whole point of me releasing this early version. So I can start to fix it now. + There is an item database released by CCP ? I did not know that. Is it official? Where is it? I wrote my application so that it is very easy for me to make changes to it. That's why it does not need an external database. But if CCP provides one, all the better. :) - Simeon Tor: Thanks. I updated my first post to have the link for people who hate signatures :P - Xyfu: + For now, I prefer to keep the application out of the open source. I don't think anyone would appreciate a hacker making it's own version of the tool to get people login info. So for now there will be only 1 developper and 1 place to download from. All the safer for everyone. Maybe later on I will take someone else to help. + Planets information/color coding are in the todo-list. Remember that this is a 'beta' release. I did the whole thing in a few hours only. That's why there are not many features. + I will see what I can do for the persistent program. I wrote a skill timer application too sometime ago that does this (but never released it). That was before the skill queue was released. + Ultimately I want this tool to do everything related to Planetary Interaction. So keeping planets data is in the todo list too. + A construction planner is already on the todo-list + The language is a secret :P
I highly recommend you take a look at the EVE Technology Lab forum, it has all the info you need for projects like these, like where to get the database ( the 'official' one is MS SQL 2008 I believe but there's converted ones linked too there ). It also has posts and links to various sites about the API plugin for extracting data from a player's account, like howmuch money you got, skills etc. I'm sure there will be an API update that you can also extract information like what colonies you have, and what is on them, and what they're producing in what amounts etc. etc. And before you go paranoid, this API works through a meta login system, where you have to login on the site, create a special 'api key', which you then have to provide to the API server when requesting data from it. Tools like EVEHQ have a menu for this, where you enter the key you generated on the site, and you can access your data when you want, and share your character information with someone else by giving them your API key. You can also see if/when someone accesses your data and such, so ifyou detect someone looking at your stuff you don't want, you simply generate a new key. And no, you cannot obtain password information or account information through this system, just character information.
As for the Open Source idea, I think it's a good idea, people cannot simply change 'your' code, they can download the code, come up with improvements, and send them to you for review, if you like them, you can implement them and presto, if you don't, you can discard them, etc.
---------------------------------------- I want hollowpoint ammunition for my projectile turrets!
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Ideki
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Posted - 2010.05.09 22:52:00 -
[15]
- It's just that for now I would like to keep control over my application until I get it to a state that I feel that I can share the source wiht other people. And my concern is serious, I do not want people information to be compromised. That's all. - I am working on 2 tools at once. I also have one for Fallen Earth. (check the link section on the website). That's why it is a bit slow. And no, I will not give up Fallen Earth. - I guess you are trying to look at the code if you can say such things. It is in C# if you really need to know. But the code still remain mine. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Ideki
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Posted - 2010.05.09 23:01:00 -
[16]
Xearal: I know about the EVE API. I already wrote an application that uses it to keep track of Skill time and 'ding' when a skill is done. It's like what Xyfu proposed. It persistent, start automatically with Windows, update on its own,... But that was before CCP released the Skill Queue. After that I did not really see the use for it. Even more now because I am using Capsuleer for IPhone. I will take a look at EVE Techonology Lab as soon as I can.
I know how Open Source works. I am Software Programmer for living. So I am used to share my code with others. Do code-review, test, debug, fix, more test, more fix,... For now I prefer to work on this on my own. (I want my laurels ) Later when I feel that the application is where I want it to be, I will open it to other people. But give me some time. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Xyfu
Minmatar Shadow's of Ezra On the Rocks
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Posted - 2010.05.09 23:25:00 -
[17]
Originally by: Ideki I am Software Programmer for living.
In C#? Where? :o
(Also, go me for guessing correctly first try.) _____ ^ That is a sig line. It should be there without me having to put one in. |
Ideki
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Posted - 2010.05.10 00:07:00 -
[18]
I prefer not to say. This is private life. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Lord Helghast
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Posted - 2010.05.10 01:50:00 -
[19]
Thank god someone has started working on this...
wud be nice if the tool showed which planets the products are available from, and maybe even a list of "optimal planets" to minimize # of planets needed.
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Cadde
Gallente 221st Century Warfare
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Posted - 2010.05.10 01:57:00 -
[20]
It's nice to see people taking the initiative to make apps like this one but apart from making a ding sound when something needs attention or whatever. What other benefits would an application like this have over say a website?
The reason i ask is because i have enough apps running as it is (EvE mon, EFT, Excel, Visual Studio (Working on a cache reader for eve) and so on. The rest of the stuff i have in my web browser because then whenever something is updated all i need to do is refresh without having to download an update or open ports etc etc for automatic updates.
It's also easier to share your data with other people over websites when you want to. Ofc having your PI details on the internet is less secure and so on but the benefits (IMO) outweighs the downsides. And if you really need a "ding" then RSS is quite good at sending announcements to peoples homes.
Other than that, great work!
My opinions belong to me, you can't have them!
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BenjaminBarker
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Posted - 2010.05.11 14:39:00 -
[21]
Simply awesome. Well done, and I look forward to new versions!
For the lazy ones among us:
Can you add the planet types to the raw materials? Something like 'I O S P T G L B' with each letter in it's own column so you can look down the list of raws and see where there is overlap?
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Ideki
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Posted - 2010.05.12 02:36:00 -
[22]
The first update of the Planner is now ready. Here are the new features: There is now an Options menu. In the option menu you can switch the direction of the production plan tree In the option menu you can open a panel with the list of planets that can fit the current production plan In the option menu you can open a panel with the list of cost to setup the current production plan If you click on an item in the production plan tree a side panel will open with details on the structure required for that item. And that's about it for now. There is more to come, but I wanted to add these features first because they were the easiest one to make.
I'll update the first post for the info. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Estimated Prophet
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Posted - 2010.05.12 02:44:00 -
[23]
Originally by: Ideki The first update of the Planner is now ready. In the option menu you can open a panel with the list of cost to setup the current production plan
Where you show the CPU and powergrid required, can you add the minimum command center required to supply it?
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Ideki
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Posted - 2010.05.12 02:54:00 -
[24]
Originally by: Estimated Prophet
Originally by: Ideki The first update of the Planner is now ready. In the option menu you can open a panel with the list of cost to setup the current production plan
Where you show the CPU and powergrid required, can you add the minimum command center required to supply it?
I thought about doing it for this version. The problem is that the higher production plans require multiple planets to complete. And depending on how you setup your plans, you may not need to put the same command center on each of them. That is why I am not showing the Command Center option. Yet.
I have plans to do this and much more. But I will need sometime to tihnk about how I want to do it exactly. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Estimated Prophet
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Posted - 2010.05.12 02:58:00 -
[25]
Edited by: Estimated Prophet on 12/05/2010 02:58:09
Originally by: Ideki
I thought about doing it for this version. The problem is that the higher production plans require multiple planets to complete. And depending on how you setup your plans, you may not need to put the same command center on each of them. That is why I am not showing the Command Center option. Yet.
I have plans to do this and much more. But I will need sometime to tihnk about how I want to do it exactly.
Thinking about it, links take up a variable amount of CPU/grid, depending on the length of the link, so it won't be as useful as I first thought.
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Ideki
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Posted - 2010.05.12 12:00:00 -
[26]
I fixed a small bug in the Overview panel. Some raw elements could appear multiple times. I also add the structure cost to the structure information panel. The new version is available in the download section of the EVE Planetary Planner. (Link in my signature or the first post of this topic) ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Lordess Trader
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Posted - 2010.05.12 13:21:00 -
[27]
isn't it 3000 basic to make the 20 refined?
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Ideki
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Posted - 2010.05.12 16:36:00 -
[28]
Originally by: Lordess Trader isn't it 3000 basic to make the 20 refined?
Last time I checked (3 days ago) it was 6000. I'll check tonight if they changed it since then. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
iP0D
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Posted - 2010.05.12 17:13:00 -
[29]
Edited by: iP0D on 12/05/2010 17:14:48 I really like this, great work. I am just curious however, would it be possible to make the selections/steps more flexible? For example, start the other way around from level 4 downwards? And then, let the user add another pane to the application, where he takes it to level 3 -> 2, etc. |
Lord FunkyMunky
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Posted - 2010.05.12 18:12:00 -
[30]
ya as far as i know it dropped to 3000:20 and also the cycle times changed and route sizes... recently or atleast i think its 3000:20
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