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Thread Statistics | Show CCP posts - 0 post(s) |
Ideki
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Posted - 2010.05.13 00:44:00 -
[31]
I changed the quantity of raw elements required for refining. It has been changed from 6000 for 20 units to 3000 for 20 units. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Kay Rizen
Minmatar Senex Legio Get Off My Lawn
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Posted - 2010.05.13 04:27:00 -
[32]
Edited by: Kay Rizen on 13/05/2010 04:27:26 great tool, I prefer this to excel fudging.
One thing that I would like to suggest changing is, when you click on a material, like Autotrophs, it correctly says that it can be found on gas planets only, but then you click on the Industrial Fibers they make, and it says "Any".
I understand that any schematic can be used on any planet, I could fly my Autotrophes to a Lava planet to make Industrial Fibers if I want, but all of the buildings saying "Any" under planets doesn't help anyone. What would help is to know if you can get all of a schematic's materials on one planet.
For example, Polytextiles are made from Autotrophes (g), and Carbon Compounds (c g h), therefore only Gas planets are capable of making Polytextiles completely. Maybe you could have 'Planets' show "c g h" and under that 'Unique planets' show just "g" - you can find some materials for this on c g and h, but all of the materials are available only on g. Being able to click on an item and see what kind of planet I need to find to build it would be awesome.
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Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.13 06:45:00 -
[33]
Excellent tool, I am blown away with the overview component. Probably THE single most powerful tool in the application.
One question though... can you add something to allow you to put multiple products in it? For instance, I want to make POS fuels. Can you make a way for it to allow for the calculation of what is needed to make: coolant, mechanical parts, robotics, enriched uranium, and oxygen all at the same time? :)
Keep up the great work!
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-Kivak Wolf- Creator of the Opaxse POS Designer |
Josef Huffenpuff
Caldari
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Posted - 2010.05.13 07:09:00 -
[34]
Originally by: Kay Rizen Edited by: Kay Rizen on 13/05/2010 05:05:21 Edited by: Kay Rizen on 13/05/2010 04:27:26 great tool, I prefer this to excel fudging.
edit: found the options->overview window, amazing for finding what planets can produce what.
A very nice feature, but why is this on a separate window ? Can it fit on the main window and always appear whenever you select an item.
If you select a level 3 or level 4 item, you can easily see how many planet types you need to make the final item, but not which specific planet types you need to make the level 1, 2 and 3 sub-components. How about you update the Overview depending on which sub-component is selected.
Nice start though. Thankyou.
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Ideki
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Posted - 2010.05.13 12:38:00 -
[35]
I removed the Overview panel from the Options, and merged it to the Information panel. So now when you click on a structure in the Production Plan, you will see the details for that structure and also all the planets that can fit the Production Plan up to that structure. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Xearal
Minmatar SOL Industries Kamikaze Project
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Posted - 2010.05.13 15:50:00 -
[36]
It's looking even better now.. Keep up the good work!
---------------------------------------- I want hollowpoint ammunition for my projectile turrets!
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Lord Helghast
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Posted - 2010.05.13 18:03:00 -
[37]
any chance u're going to add in the final products to the tree, like what it takes to build a POS etc.
also is it just me or does it still show 6000 for basic... or is that whats required for the final product to be built (2 runs of 3000=6000)
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Ideki
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Posted - 2010.05.13 19:11:00 -
[38]
Originally by: Lord Helghast any chance u're going to add in the final products to the tree, like what it takes to build a POS etc.
also is it just me or does it still show 6000 for basic... or is that whats required for the final product to be built (2 runs
of 3000=6000)
Doh! Stupid me, until this morning I was working with 2 different versions. And I fixed only one. From now on I will work with 1 version only. But because I have already started to add a new feature, I cannot release a new version until I am done. Until then you will have to assume that every 6000 is actually 3000. I hope to have the new version available tonight or tomorrow evening. I am working on HUGE update with a new feature that a lot of people will like I think.
As for the POS itself, I do not know. I already have a lot of things to add to the tool. I'll put that on the todo list, but not with top priority. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Lord Helghast
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Posted - 2010.05.13 21:12:00 -
[39]
awesome news :) cant wait for next version, u shud add a notifier in the app for a new version available (just grab a txt from web with latest # in it and if its greater than the running build throw a popup at launch)
ya the final product in the tree isnt that important but longterm plan im glad to hear youll consider it....
i like that the planets needed has been moved to main screen for when clicking an item, thats really nice.
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Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.14 21:10:00 -
[40]
Originally by: Ideki
Originally by: Lord Helghast any chance u're going to add in the final products to the tree, like what it takes to build a POS etc.
also is it just me or does it still show 6000 for basic... or is that whats required for the final product to be built (2 runs
of 3000=6000)
Doh! Stupid me, until this morning I was working with 2 different versions. And I fixed only one. From now on I will work with 1 version only. But because I have already started to add a new feature, I cannot release a new version until I am done. Until then you will have to assume that every 6000 is actually 3000. I hope to have the new version available tonight or tomorrow evening. I am working on HUGE update with a new feature that a lot of people will like I think.
As for the POS itself, I do not know. I already have a lot of things to add to the tool. I'll put that on the todo list, but not with top priority.
Huge update? Awesome!! I can't wait!
...am I the only one who has his download page on my Chrome welcome screen? o.O
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
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Gecko O'Bac
Achmed-Terrorist IUS PRIMAE N0CTIS
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Posted - 2010.05.14 22:11:00 -
[41]
Tool is useful, but may I suggest to keep the data separate from the tool itself? IE: external XML file. Beside being a better programming habit, it'll be also easier to maintain in case you don't want to keep up updating the tool. Also once the basic functions of the tool are down, data is what you'll need to update most often. Even if the download is small, having to download just an xml file is better. It would also allow you faster editing when the final production tree is out.
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Ideki
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Posted - 2010.05.15 02:44:00 -
[42]
Finally THE big update is ready.
But first, I had to fix a bug. Raw quantities required to refine were back to 6000 instead of 300 because I fixed the wrong version of the code. Now it is fixed once and for all, and it should not happen again in the future as I will be using only 1 version of the code.
Now about the update... * drum roll * The EVE Planetary Planner now provides the Production Planner and the Planets Planner. Yes, you have read well, you can now plan you planets. You can add as many planets as your Interplanetary Consolidation skill allows you. You can even add different types of Command Center to each planet based on your Command Center Upgrade skill. So set the skills leve you want to try, choose your planet type, and add it.
Once the planet appears in the planer, you can rename it. 'Planet #' is not has fancy as 'My Super Production World' or 'Slave away' ;-) By default all planets come with the Basic Command Center, but you can changed it up to the maximum authorized by your skill level. (If you change your skill level, more or less command centers become available for each planets)
The CPU and Powergrid provided by the current Command center are displayed, as well as the consumed CPU and Powergrid. If you get within 80% of you maximum CPU or Powergrid, the corresponding list will turn red. If you go beyond what is available, it goes red. So you can switch command centers to try to optimize your need.
You can also specify a percentage of CPU/Powergrid used by the links between structures. (So you can plan for those too)
The total cost for the planet is displayed.
Then you can add structures. The list is restricted to what the planet type can take. (Ex: high-tech industry are only for Temperate and Barren planets)
Once the structure is added, you can choose the type of product that it will produce (Restricted to Planet/Structure)
You can delete the structure if you change your mind. You can also delete the planet if you change your mind.
Finally, you can save and load the whole things if you get tired and want to continue the next day. :-)
Now, you will tell me that it is a lot for an upgrade. Indeed it is, and like everyone knows, big updates means potential bugs. I tried my best to find all of them, but if any slipped by me, you can report them on the EVE forum. That would really help me.
Now I'll take a small break, and then come back with even more features! For now, just have fun. :-) ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.15 03:09:00 -
[43]
Excellent expansion! I love the new content in it! Definitely going to be using both new features.
That said, I think there were two "simple" things you might look into. One is that it would seem a bit better as far as user interface to block off the overview part as a section of the page rather than something which shares the same background. It... causes some visual weirdness. Even just a line that borders the overview from the graph would be awesome!
The second thing would be just a slight expansion of the structure column on the planets plan. I can only see half of the red X to get rid of the building. :( I think it would be great if you made it just about 10-20px wider. :) Personally, I would like it about 50% longer in height as well. But thats just me.
Great addition, love the new content! Keep it up. :D -Kivak
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
Ex Industrialist
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Posted - 2010.05.15 05:37:00 -
[44]
Originally by: Kivak Wolf Excellent tool, I am blown away with the overview component. Probably THE single most powerful tool in the application.
One question though... can you add something to allow you to put multiple products in it? For instance, I want to make POS fuels. Can you make a way for it to allow for the calculation of what is needed to make: coolant, mechanical parts, robotics, enriched uranium, and oxygen all at the same time? :)
Keep up the great work!
I'd love to see something like that.
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Lordofdarkness13
Gallente
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Posted - 2010.05.15 11:58:00 -
[45]
bump for encouragement
■█■ POSs: Flogging the Dead Horse |
Blue Harrier
Gallente
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Posted - 2010.05.15 14:15:00 -
[46]
This has the makings of an excellent tool, congrats on your programming skills.
Not nitpicking but your æHelpÆ, æAboutÆ still lists this as version 1.0.0.0 and your prices and CC CPU and Power all need updating.
For instance (unless changed from yesterday); Extractors are 45,000 isk Basic Processors are 75,000 isk Advanced Processors are 250,000 isk Launchpad is 900,000 isk
Basic CC, Power 6000, CPU 1675 Limited CC, Power 9,000 CPU 7057 Standard CC, Power 12,000 CPU 12,136 Improved CC, Power 15,000 CPU 17,215 Advanced CC, Power 17,000 CPU 21,315 Elite CC, Power 19,000 CPU 25,415
All numbers are æSubject to ChangeÆ Ö
BTW what happened to the Planet Window that listed all the resources on each planet as I don't seem to have that any more.
Thanks for a great tool, regards BH.
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Ideki
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Posted - 2010.05.15 15:17:00 -
[47]
Thanks, I will check the price and update today. I'l probably get the data out of the tool tomorrow and put them in a separate xml file. It will be easier to handle/update.
The planet Window has been removed. And its content has been moved to the Production information panel. You can access it by clicking on any step in a production line. You will see all the planets type that you ca use to fit the production plan up to the point you clicked. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Lord Helghast
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Posted - 2010.05.15 16:46:00 -
[48]
The move to xml will be a good one, i love the move of the planet box, the planetary builder looks nice as well, but it needs work, the items in the box when u add a structure dont fit...
also would be nice if extracotrs were selectable depending on planet type, and then basic processors also filtered by planet type maybe as an option so those not importing stuff can be able to only see whats cable on the planet.
also biggie would be to be able to export the build list and the product list for each building.
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Ideki
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Posted - 2010.05.16 13:44:00 -
[49]
I have extracted the data from the tool, and put them in a separate file. So whenever CCP change things related to Planetary Interaction (like price and things), I will just have to fix the xml instead of recompiling the tool.
The data in the xml file is update to date as of 1 hour ago. :-)
So you should download the new version of the tool, and the XML file. (Both are available in the Download section) ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Dragon Greg
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Posted - 2010.05.16 14:32:00 -
[50]
Edited by: Dragon Greg on 16/05/2010 14:35:30
Originally by: Ideki I have extracted the data from the tool, and put them in a separate file. So whenever CCP change things related to Planetary Interaction (like price and things), I will just have to fix the xml instead of recompiling the tool.
The data in the xml file is update to date as of 1 hour ago. :-)
So you should download the new version of the tool, and the XML file. (Both are available in the Download section)
Wonderful. Seriously nice work.
If I may suggest a perhaps nice feature, it would be nice to have an export/import method for selective xml for the selected Production Plan, and any Planets "composed" in the Planets plan.
That would make it great for sharing among people, but would also faciliate people who - for example - work out the big pictures for a bunch of people working together, and thus effectively giving them their easy tasks to engage themselves with, as well as to keep an overview of planets.
What would be nice for this, would perhaps be a custom field similar to planet "owner", which could be used for the name of the pilot running it. But I could also imagine things like being able to add a system name (select: region -> constellation -> system), and a location (select: planet number).
Alternatively, a way to copy such "exported data" so it could be pasted in to forum posts would be great.
Edit, I forgot. Considering the amount of space available for individual planet data, it would perhaps be an idea to have a tab based container for those. I'm not sure if I can describe it well enough, but picture something like: | Planets Plan | | Default (create/import planet) | Planet 1 | Planet 2 | etc. |
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Draco Argen
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Posted - 2010.05.16 17:38:00 -
[51]
Thought I'd pipe up on the open source thing.
It would be nice to see a good looking tool like this going open source. You can ensure the security of the code and the users data by certificate signing your code. Means people know it's your official release. (Google PGP signing) This does only prove it has not bee tampered with. We still have to trust you :) In my experience it's fairly rare to get a viritic OSS program. I suppose it doesnt mean it wont happen one day. As a rule OSS tends to be more secure as it's open to more scrutiny and has to be strong by design, not obscurity.
It would also mean non Windows people like me (Fedora Linux) can try and get your funky program working on other platforms and hand them back to you. Also, just because its OSS does not mean anyone else has to get involved. I know plenty of one man band GPL or BSD programs.
However, all these wonderful advantages aside. Let me make this abundantly clear to all. It is Ideki's code He can open source, close source, commercially licence, or sit on it however he likes. All we can or should ever do is make suggestions. No moaning :)
So you do what ever you feel comfy with. Just we will cry if you get run over by a Mimitar transport and development stalls.
For now I will go stare at a wall. Cant run it with Mono or Wine *sniff*
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Ideki
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Posted - 2010.05.16 22:21:00 -
[52]
Can any of those that have issue with the graphical components, not showing completly all info, post a screenshot? I have done some modification to the location of the components. But I to see the problem to make sure I fix it correctly. Because I do not have such problem. Could be related to fonts actually...
And, my wife would be pretty upset if I was run over by a Mimitar transport. So I plan to continue to improve my tool for a long time. ----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Kivak Wolf
Caldari Lions of Judah Incorporated
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Posted - 2010.05.17 16:39:00 -
[53]
Here you are:
First one shows the graphical problem with the "Planets Plan" screen where the scrollbar lays overtop the "X" buttons. Personally, I would love to see these expanded at least 50-100% in height as well. But that's just me. :) Linkage
Second one shows the problem with the "Production Plan" page where there is no distinct border between the "overview" and the graph. I think we just need a border to make it a little more appealing to the eye. :) Linkage
_________________________________________________
-Kivak Wolf- Creator of the Opaxse POS Designer |
Ideki
Gallente
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Posted - 2010.05.17 16:57:00 -
[54]
Originally by: Kivak Wolf Here you are:
First one shows the graphical problem with the "Planets Plan" screen where the scrollbar lays overtop the "X" buttons. Personally, I would love to see these expanded at least 50-100% in height as well. But that's just me. :) Linkage
Second one shows the problem with the "Production Plan" page where there is no distinct border between the "overview" and the graph. I think we just need a border to make it a little more appealing to the eye. :) Linkage
Thanks a lot Kivak. Man, you must really love that tool.
I am actually working on the tool right now. (Lunch-break) And I had guessed before seeing your screenshots what was the problem. I actually like to have minimalist UI. That's why the first thing I do when I get a new computer is reduce the size of all the windows borders and scrollbards to the minium that Windows allows. That's why I do not have issues with the rendering. I will fix this tonight.
I will also do something for the 'missing' border.
I know the tool is not all that appealing. All gray and stuff. But for me the most important right now is functionality. I do not like very much the Planets Plan right now. But it does the job. When I get more time and can actually take a break from adding stuff, I will go around and make it all shiny.
I am also working on a little thing that a lot of people requested. I should have it ready tonight or tomorrow at most I think. But I will keep the surprise until then.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Absinyth
Pacifica.
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Posted - 2010.05.17 20:24:00 -
[55]
First I'd like to say that I see real potential in this tool becoming better and more useful in preparation and planning of the PI experience. Thank you for taking your time to create this tool and helping all of us podpilots out.
I'd like to submit some feedback and some ideas that may help to develop this tool:
Any way to make the production plan and planet plan work in tandem? That way when you make a change in one planner it automatically updates the other planner so that relationships are preserved and carry over to all planners. For example, you can setup your production plan with multiple plans (instead of just one at a time) to what you want to make (maybe even with quantities), then go to the planet planner and it will automatically generate what structures you need and how many. Also, still allow modification in the planet planner so the user can customize the network but when a change is made it updates the data & information on the production planner.
Would also need messages/notifications if a setup would be incompatible to validate the changes are actually possible. Of course probably a lot of work but would be really cool to implement.
Also may I suggest presets so that people can select say POS fuel and it will update all planners to show what planets they need, how many of which type, the type and quantity of structures needed, which schematics to use, and breakdown and/or total price of everything? That way people can plan the entire PI experience as a first step and can create networks all in one place before any ISK is spent on TQ. All that is left for the user to do is find which system these planets reside in.
One last thing I would like to propose is real-time monitor of actual colonies that exists on TQ with cycle times, available storage, see what's in storage(s), see what the processors have in it's input, what's in production and the quantity, depletion of the extractors (like projected depletion date & time), etc. Whatever can be included in your tool with the Planetary Interaction API and datadump if/when it becomes available.
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Ideki
Gallente
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Posted - 2010.05.18 00:18:00 -
[56]
I fixed a few bugs in the Production Plan display. I also moved the Production Plan info panel to the right side to avoid clipping for the plan itself. I also increased a bit the width and height of the Planet component to avoid clipping. The scroll bar should have enought space to appear on its own now, and it should fit 2 more structures before needing to scroll. I also added POS fuel to the list of recipes. As far as I can tell, there is basically only 3 recipes (Normal, Medium and Small). The variations for Gallente, Caldari, ... are not in the requirements, but in the ouput CPU and Power. Unless I am mistaken. I used the data from this website. So I hope they are accurate. Otherwise if someone could point me to the correct data, I will fix the recipes.
So you need to download the latest version of the tool and the xml file too.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Ideki
Gallente
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Posted - 2010.05.18 00:26:00 -
[57]
Absinyth, I already planned to have interaction between both plans. I hope to have it working soon.
----
It's a good day to die... But the day is not over yet...
Creator of the EVE Planetary Planner |
Hate Crime
Minmatar Caldari PSD
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Posted - 2010.05.18 01:15:00 -
[58]
Thanks for this tool. Can't wait to try it.
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Blue Harrier
Gallente
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Posted - 2010.05.18 10:34:00 -
[59]
This application is fast becomming another Evemon, well done sir.
I have already used it to find that each planet will produce 1 type of L3 product complete from the resources available. For instance a Gas Planet can produce 'Condensates' from a complete production chain, not very fast in Empire but it can be done.
Love it, keep up the good work, regards BH.
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Xearal
Minmatar SOL Industries Kamikaze Project
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Posted - 2010.05.18 11:16:00 -
[60]
Nice additions to the tool, it's starting to look very good. :) Some thing I'd thing would improve things: Make the overviews with the extra windows more stating on the production plan tab. Right now, if you don't click on a recourse in the chain, it will not display the requirements info block. I recommand making the info block always visible, just with no info when nothign is clicked. And put a nice frame around it.
On the planet tab ( nice addition btw :) ), the list of buildings is a little quirky, once the number of buildings went up, the scrolling didn't work properly, showing a large empty list if you scrolled to one end.
Maybe for a future addition, put in something so you can fill in some numbers into the extractors etc. and see how well things are operating. So you can project howmuch input you need and such from your planet to make it produce fulltime etc.
---------------------------------------- I want hollowpoint ammunition for my projectile turrets!
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