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Olympus All'mighty
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Posted - 2010.05.16 16:58:00 -
[1]
I just started crafting and I was wandering what I should craft first for maximum profit. I started crafting Merlins, and Bantams and they don't seem to be that profitable since people are selling there old bantams for as low as 10,000 isk. I priced my bantams at 60,000 isk to make a profit. What do you craft and sell the most that makes the most profit?
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Maudad
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Posted - 2010.05.16 17:03:00 -
[2]
Firstly. If you want an even remotely civil reponse on the Eve forums, lose the WoW speak.
Secondly, the only help you will get anyway as a noob industry char, is 'start with ammo' After that is a dog eat dog world out there and no ones gonna crash their own profits by telling where there is Isk to be made.
Good luck tho o/
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Louiss Kimplar
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Posted - 2010.05.16 17:04:00 -
[3]
I would imagine Titans are pretty profitable.
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TigerXtrm
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Posted - 2010.05.16 17:09:00 -
[4]
Do your own research. Open the market window, grab a calculator and start crunching numbers.
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CrimsonStarz
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Posted - 2010.05.16 17:13:00 -
[5]
As i was told when i started ....oh wait i figured it out over time ....Not being an ass but its all numbers and were you are located ..
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.05.16 17:27:00 -
[6]
Start manufacturing only if you got Production Efficiency at least to 4 and use only researched blueprints. Otherwise you will always loose money.
Don't sell at trading hubs. Find other systems. Remember: some pilots are _really_ lazy!
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Ka choop
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Posted - 2010.05.16 18:12:00 -
[7]
Originally by: Lutz Major Start manufacturing only if you got Production Efficiency at least to 4 and use only researched blueprints. Otherwise you will always loose money.
Don't sell at trading hubs. Find other systems. Remember: some pilots are _really_ lazy!
Often it isn't about laziness but about increasing profit. If I have to make 10 jumps out and 10 jumps back to pick up marginally cheaper ammo I'm not making ISK for the time it takes me to do 20 jumps. Often for me the best thing to do is pick up the close somewhat more expensive items and maximise my ISK making time.
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WhiteWarp
Amarr Viziam
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Posted - 2010.05.16 18:31:00 -
[8]
Originally by: Lutz Major Start manufacturing only if you got Production Efficiency at least to 4 and use only researched blueprints. Otherwise you will always loose money.
I would go further and say that you should get PE to 5 before you try to make money with manufacturing. Many things you will sell early on are low margin, high volume items like ammo and frigates. The difference between PE4 and PE5 can be quite large because you should be looking at the percentage of your profit per item that will change, not the overall price per item.
Find out where some popular mission hubs are, or find a spot in high sec that borders an active area of low sec. Produce the kind of ammo that people would use there (for example, cruise missiles near a caldari mission hub.)
After you do this for a little while, you'll learn what to do and where to go from there on your own.
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Steve Thomas
Minmatar
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Posted - 2010.05.16 19:58:00 -
[9]
Originally by: Olympus All'mighty I just started crafting
Ok that was your first mistake. you dont craft, you mass produce Quote: and I was wandering what I should craft first for maximum profit.
second mistake, you failed to define max profit, you see you have a choice, you can bascialy go Walmart (low price high volume to the point that you never run out of buy-sell orders) or Macys (high price low volume high startup costs and you sometimes have to decide if you want to pull orders to clear space) Quote: I started crafting Merlins, and Bantams
Probably your third mistake, take an unresearched bpo before you buy it, look up the mineral costs on that bpo, put it into a spreadsheet with the prices for thoes mats and figure out what your break even price is. Quote: and they don't seem to be that profitable since people are selling there old bantams for as low as 10,000 isk.
4th mistake, if you can actualy buy a bantam for 1/6th of your mineral costs, then you should probably buy said Batam and scrap it for mats. Quote: I priced my bantams at 60,000 isk to make a profit. What do you and sell the most that makes the most profit?
Stop useing the word Craft
that said, look around your marketplace, see what moves in volume, (some regions have higher percentages of one race over another, or a higher % of people who do level X missions than level Y or you might be next door to FW space or one of the Aliances favoite shoping districts) see if its something you can make at a profit, if not, Dont make it.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
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Xenofur
Aliastra
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Posted - 2010.05.16 20:19:00 -
[10]
Edited by: Xenofur on 16/05/2010 20:19:22
Originally by: Olympus All'mighty What do you craft and sell the most that makes the most profit?
http://eve-profits.com/list
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2010.05.17 02:05:00 -
[11]
Yeah, the word crafting is a bit of a no-no around here.
To get started in manufacturing (I know, it's a longer word, but the extra keystrokes will get you more respect than crafting) I'd advise the following:
1) Get Production Efficiency to Level 4 and produce some ammo. Look at the local market and see what's selling and what's getting a decent price. 2) Get Production Efficiency to Level 5 as soon as possible. 3) Do a lot of market research and buy a couple of BPOs - getting them researched may take some time as Empire research slots can be booked up quite badly. (you can outsource your research or join a corporation with a research POS to speed this up) 4) Train up some trade skills to lower your brokerage. 5) (optional)Train up refining, refinery efficiency and scrapmetal processing - this can take some time, but often the cheapest way to obtain minerals is to find modules that others are producing/selling at less than their scrap value.
Step #3 is going to be the hardest, no-one is going to tell you their trade secrets or their best deals. Besides, by the time they tell you and you've stepped up to producing that item, chances are, it's no longer the goldmine it once was. Being somewhat flexible in your production is important. I have over 500 BPOs and I switch between them as needed. Some sit in the hangar for months without being touched, others get used regularly.
______________________ Agony Unleashed Home of the PvP University |

Ghoest
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Posted - 2010.05.17 03:01:00 -
[12]
I suggest you build and sell Eagles.
Wherever you went - Here you are.
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captain foivos
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Posted - 2010.05.17 03:33:00 -
[13]
I think the OP should try crafting his leftover lose into some fail that he can share with the rest of us. He's probably running a bit low after writing this thread.
Originally by: CCP Gandalf
One does not simply warp into Mordor.
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EvilCheez
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Posted - 2010.05.17 13:22:00 -
[14]
Edited by: EvilCheez on 17/05/2010 13:25:40 Ammo is good and when you are starting out you should not be building anything that you cannot make a profit on even if you are at PE1. If you are going to do a spreadsheet (recommended), leave a field for isk/hour rather than just going on ROI or total profit.
EDIT: Contracted a tormentor blueprint to the OP (check and make sure I didn't accidentally enter 100,000,000 in the price field before you accept - accidents like that happen in EVE!).
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Derelicht
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Posted - 2010.05.17 13:35:00 -
[15]
Why all the hate for the word "craft"?
Originally by: dictionary.com craft /krµft, krɑft/ Show Spelled [kraft, krahft] Show IPA noun,pluralcrafts or, for 5, 8, craft, verb ûnoun 1. an art, trade, or occupation requiring special skill, esp. manual skill: the craft of a mason. 2. skill; dexterity: The silversmith worked with great craft. 3. skill or ability used for bad purposes; cunning; deceit; guile. 4. the members of a trade or profession collectively; a guild. 5. a ship or other vessel. 6. a number of ships or other vessels taken as a whole: The craft were warned of possible heavy squalls. 7. aircraft collectively. 8. a single aircraft.
ûverb (used with object) 9. to make or manufacture (an object, objects, product, etc.) with skill and careful attention to detail.
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Lutz Major
Austriae Est Imperare Orbi Universo
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Posted - 2010.05.17 13:42:00 -
[16]
Originally by: EvilCheez EDIT: Contracted a tormentor blueprint to the OP (check and make sure I didn't accidentally enter 100,000,000 in the price field before you accept - accidents like that happen in EVE!).
LOL! Nice try to get rid off your junk :)
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EvilCheez
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Posted - 2010.05.17 14:01:00 -
[17]
LOL! Nice try to get rid off your junk :)
Exactly, but its not junk to him. Hell send him 10m worth of junk - I would not have minded when I started.
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Nika Dekaia
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Posted - 2010.05.17 14:41:00 -
[18]
Originally by: Derelicht Why all the hate for the word "craft"?
I guess mostly because it's "a WoW" term.
Originally by: dictionary.com
9. to make or manufacture (an object, objects, product, etc.) with skill and careful attention to detail.
Fixed it for you.
As Steve Thomas said, it's simply incorrect. In Eve you have industrial (mass) production. You shove in some materials and a BP and go do something else while the production line does what it does best. Not a guy sewing together some fur to get new clothes and the like.
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JASON W0RTHING
Nomad LLP Wayfarer Stellar Initiative
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Posted - 2010.05.17 17:13:00 -
[19]
Yeah, it's like people who called energy "mana" in Guild Wars. I always hated those people.
1. Learn the terminology of the game so as not to get ridiculed.
2. Get Production Efficiency to V. I know people say you can do it with IV but really, if you are planning on manufacturing for a living, V is not that much training compared to, let's say, training for a hulk.
3. Get in a corp that has a POS research slots. You'll want researched blueprints, it improves your competitiveness immensely.
4. Manufacture ammo for starters. Everyone needs ammo and is willing to pay a nice markup if they are several jumps from a tradehub.
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Humble Epidemic
NailorTech Industries RAZOR Alliance
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Posted - 2010.05.18 00:42:00 -
[20]
Lol! No self respecting carebear would tell you that. and, go back to wow.
Fail. |

Ghoest
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Posted - 2010.05.18 01:41:00 -
[21]
Edited by: Ghoest on 18/05/2010 01:41:03 In my guild we never call it "crafting" when we build space ships.
Seriously all you terminology elitists are a joke.
Wherever you went - Here you are.
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James Marlow
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Posted - 2010.05.18 03:40:00 -
[22]
you make about 140% return on expanded cargohold I's in any empire hub. The return is low, which is why a lot of people don't do it, but you can make good amounts of isk quickly as a new player doing this. also warp core stabilizer I's are another very popular choice.
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Smokin' Dragon
Fleetworks Primary.
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Posted - 2010.05.18 09:43:00 -
[23]
nothing like the smell of flaming WoW posts in the morning.
Smells Like.....Victory 
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Xathrax
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Posted - 2010.05.18 11:38:00 -
[24]
I never get the ammo manufacturing thing. Even if you profit 20ish ISK per unit(which IMO is quite a lot) then you need to sell 1 million units of ammo to make a noticable profit(20mil is still meh) while you tie up quite a lot of resources in the ammunition.
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TheBlueMonkey
Gallente Priory Of The Lemon Atlas Alliance
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Posted - 2010.05.18 11:54:00 -
[25]
there been enough flaming yet? Probably not. Learnt your lesson yet? Probably not.
Anyway,
No you don't "need" production efficiency 5 to make a profit, it will help you make more of a profit though.
You will ALWAYS need to work out what's worth making BEFORE you do anything towards making it.
Production is maths heavy. If you find something that is selling for below it's production cost+sales tax then refine and sell the materials. Remember that you'll get a %tax and %loss on reprocessing dependant on standing and skills.
everything you learned in wow... forget it... that whole pvp/pve server thing... everything here is pvp
shooting each other is pvp production is pvp trade is pvp
There is very little solo game in eve and if you can bubble yourself away from the world then you should be playing the x series. --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Ana Vyr
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Posted - 2010.05.18 17:12:00 -
[26]
Don't get put off by all the fanatical raving. This game is a religion to many forum posters, but their heart is in the right place in that they are trying to tell you that in EvE, you have to find your own way. The market game in eve is the most cutthroat PvP in the game, and nodody is your friend when it comes to this. You can learn a great deal from these people though as long as you listen and read up on what's being said.
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Bath Sheeba
Gallente Another Success Story
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Posted - 2010.05.18 20:18:00 -
[27]
Originally by: Xathrax I never get the ammo manufacturing thing. Even if you profit 20ish ISK per unit(which IMO is quite a lot) then you need to sell 1 million units of ammo to make a noticable profit(20mil is still meh) while you tie up quite a lot of resources in the ammunition.
I can explain it.
1. Very low skill set to do it effectively. 2. Low cost to start. 3. Gets you used to the manufacturing process in a fairly cheap way. 4. Let's you understand the market quickly. 5. Did I mention it is a low skill need endeavor?
tl;dr It is an easy way to get into manufacturing.
There! I explained it for you.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2010.05.19 01:23:00 -
[28]
Originally by: Bath Sheeba
Originally by: Xathrax I never get the ammo manufacturing thing. Even if you profit 20ish ISK per unit(which IMO is quite a lot) then you need to sell 1 million units of ammo to make a noticable profit(20mil is still meh) while you tie up quite a lot of resources in the ammunition.
I can explain it.
1. Very low skill set to do it effectively. 2. Low cost to start. 3. Gets you used to the manufacturing process in a fairly cheap way. 4. Let's you understand the market quickly. 5. Did I mention it is a low skill need endeavor?
tl;dr It is an easy way to get into manufacturing.
There! I explained it for you.
Or you could put it this way:
Even if you screw it up, you won't lose too much - you can pretty much always offload ammo at a minimal loss or better.
______________________ Agony Unleashed Home of the PvP University |

Mara Rinn
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Posted - 2010.05.19 02:56:00 -
[29]
Originally by: Xathrax I never get the ammo manufacturing thing. Even if you profit 20ish ISK per unit(which IMO is quite a lot) then you need to sell 1 million units of ammo to make a noticable profit(20mil is still meh) while you tie up quite a lot of resources in the ammunition.
I fly Caldari missile boats. On any given night I'll fly around two hours of missions. In that time I will use somewhere in the vicinity of 2500 missiles, be they heavy or cruise missiles. If you sit outside the CN station in Kakakela you'll see a near-endless parade of Ravens, CNRs, Tengus and Drakes - at any one time there are probably 10 pilots actively running missions.
For the sake of argument let's say that there are an average of 5 (CN)Rs in space spewing 2500 missiles an hour at NPCs. The base demand for cruise missiles will be in the vicinity of 12.5k an hour. Your stockpile of 1M cruise missiles will be soaked up in about 4 days. If you find that there are actually more people flying cruise missile platforms, adjust that stockpile lifespan down. Your investment of 200M ISK will generate another 10M ISK in four days at 5% margins.
For any ammo type, you can run the same kind of back-of-the-napkin numbers. All you need to do is find out what ammo type is most commonly used (eg: in Kakakela, you'll sell far more Wrath Cruise Missiles than any other cruise missile type, and far more Scourge Heavy Missiles than any other heavy missile type). A supplemental market to direct manufacture is the conversion of T1 ammo to faction or T2 ammo. Figuring out the numbers for those other ammo types is left as an exercise for the reader.
Producing ammunition is a decent way for small players to get into manufacturing, simply because the barrier of entry into the market is so small.
Using this small barrier to entry, you can encourage others to improve your capital growth. List all 1M units at the narrowest margin you can possibly get away with (eg: sales tax plus brokers fees, plus 1%). Someone else will buy up your entire stock and relist it with slightly higher margins. So you can take your money and run off another 1M units, listing them somewhere between your 1% margin price and the other guy's new price. Keep doing that until the competitors stop buying your stock. Make sure the character you list the sales with is in an NPC corp and never leaves station. Manufacture on one character, sell with a different character.
[Aussie players: join ANZAC channel] |

WhiteWarp
Amarr Viziam
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Posted - 2010.05.19 03:25:00 -
[30]
Originally by: TheBlueMonkey No you don't "need" production efficiency 5 to make a profit, it will help you make more of a profit though.
In my opinion, it's bad advice to tell someone they don't need PE5. Yes, you can possibly make a profit without PE at all, but it makes a huge difference and should absolutely, whithout any doubt, be taken to 5 if you plan to try to make money.
You can overcome it with a well researched BPC on ammo. There are programs that you can use to tell you how high the material level of the BPC needs to be to reach a point where it makes no difference between PE4 and PE5, but for most items you can't reach that level in a reasonable amount of time to be worth the research.
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