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Chony
Caldari Dunder Mifflin Paper Co.
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Posted - 2010.05.17 16:41:00 -
[1]
Just started messing to PI on test server.
Given what little time it takes to train to be able to place a Limited command center is it really even worth it to place a basic one giving how little cpu they have?
Also can you place more than 1 command center on a planet?
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van Ice
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Posted - 2010.05.17 16:50:00 -
[2]
To be honest, I cant figure out why we have a separate set of command centers for each planet type.
They all have the identical stats, and there doesn't seem to be any skill requirement between the different types.
We have the artwork for them now, I suppose.
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Chony
Caldari Dunder Mifflin Paper Co.
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Posted - 2010.05.17 16:52:00 -
[3]
hmm so i just finished 20 units of biofuel and hit that launch thing and it did a count down, so the question is where did they go, they arnt in my cargohold or in the command center LOL
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CCP Lemur

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Posted - 2010.05.17 17:06:00 -
[4]
Originally by: Chony hmm so i just finished 20 units of biofuel and hit that launch thing and it did a count down, so the question is where did they go, they arnt in my cargohold or in the command center LOL
Open your journal, there is a tab with planetary launches. You can warp to the spots and once you are there a can will appear on space with your stuff.
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Anela Cistine
Amarr GoonWaffe SOLODRAKBANSOLODRAKBANSO
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Posted - 2010.05.17 17:11:00 -
[5]
Basic Command Centers are like civilian modules for ships: They aren't very good, but they are cheap and take no training time to use. Who knows, eventually one of the Career Agents might even give away a basic CC, so newbs can try it for free.
Most players didn't hop onto sisi to try it out, so for them a Basic CC will be a way to try out PI with the smallest possible investment. Many of them will decide it isn't for them, and they can walk away just a few million in the hole.
If you really want to give it a shot, especially on the test server, then there is no reason to bother with the Basic CC. You can train the upgrades skill to 2 or 3 in under a day, and that will give you a much better experience.
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Chony
Caldari Dunder Mifflin Paper Co.
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Posted - 2010.05.17 17:22:00 -
[6]
Hmm so theres no way to upgrade your Basic CC to a Limited CC once you have the skills and one in your cargohold? You pretty much lose everything you have done and have to make the whole damn thing over again?
Also I saw the thing in the journal but didnt really look at it. But thats kinda funny it just shoots your junk up into some random spot in space lol?
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Maewei Balducci
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Posted - 2010.05.17 18:03:00 -
[7]
the basic CC is the only one not having enough CPU for using a launchpad structure. you won't bother with the junk launching somewhere after. and no, you can't update a command center. yes you need to redo all. yes that suck.
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Chony
Caldari Dunder Mifflin Paper Co.
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Posted - 2010.05.17 18:26:00 -
[8]
Damn that suxs not being able to upgrade. I guess ill prob just wait till i have lvl 4 trained up before i do any PI on tranq.
Also can you just imagine what the planets in Jita will look like covered with hundreds on basic CCs LOL :)
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Absinyth
Pacifica.
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Posted - 2010.05.17 18:30:00 -
[9]
Originally by: van Ice To be honest, I cant figure out why we have a separate set of command centers for each planet type.
They all have the identical stats, and there doesn't seem to be any skill requirement between the different types.
I would imagine that the different command centers exists due to conditions on the planet -- which will become apparent once Dust comes out. Maybe, or maybe not different type command centers will cost more than other types as more "stuff" has to go into making the command center (more of a RP aspect really).
As far as the skills, the higher tier command centers do require to train the PI skillbooks at a higher level.
Anyone know if Remote Sensing skillbook is required to put a command center on a planet or is it just for "remote viewing"?
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Chony
Caldari Dunder Mifflin Paper Co.
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Posted - 2010.05.17 18:39:00 -
[10]
Edited by: Chony on 17/05/2010 18:39:31
Originally by: Absinyth
Originally by: van Ice To be honest, I cant figure out why we have a separate set of command centers for each planet type.
They all have the identical stats, and there doesn't seem to be any skill requirement between the different types.
I would imagine that the different command centers exists due to conditions on the planet -- which will become apparent once Dust comes out. Maybe, or maybe not different type command centers will cost more than other types as more "stuff" has to go into making the command center (more of a RP aspect really).
As far as the skills, the higher tier command centers do require to train the PI skillbooks at a higher level.
Anyone know if Remote Sensing skillbook is required to put a command center on a planet or is it just for "remote viewing"?
Just because theres only 4 different models doesnt mean theres only gunna be 4 different maps in dust. Im sure there will be a map for each type of planet and hopefully the higher your command center is in eve the bigger and more complexe the dust map for it will be. I could see like a Basic command center being very small and easy to assault. And then the Elite ones being huge with tons of cover for defenders to hide behind and towers for them to snipe from.
If Dust turns out to be cod6 with an eve theme it would prob be the most successful console shooter ever made.
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Absinyth
Pacifica.
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Posted - 2010.05.17 18:40:00 -
[11]
Originally by: Chony Damn that suxs not being able to upgrade. I guess ill prob just wait till i have lvl 4 trained up before i do any PI on tranq.
Also can you just imagine what the planets in Jita will look like covered with hundreds on basic CCs LOL :)
OMG!!! Jita and Amarr will be a wasteland in the first week. That is if it has suitable planets to make it worthwhile. I don't know about you but I plan to make bacteria so I can make a wide variety of yogurt products. Say goodbye to Quafe. :p
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Absinyth
Pacifica.
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Posted - 2010.05.17 18:46:00 -
[12]
Originally by: Chony
Just because there's only 4 different models doesn't mean there's only gunna be 4 different maps in dust. I'm sure there will be a map for each type of planet and hopefully the higher your command center is in eve the bigger and more complex the dust map for it will be. I could see like a Basic command center being very small and easy to assault. And then the Elite ones being huge with tons of cover for defenders to hide behind and towers for them to snipe from.
If Dust turns out to be cod6 with an eve theme it would prob be the most successful console shooter ever made.
Yeah exactly, I agree with you Chony. Like the elite command center will be the hardest to defeat/overtake/etc. while the basic command center will be the easiest to defeat/overtake/etc. Also, I'd like to see how the different planet types affects ground and aerial forces on the planet. Like Storm planets have low visibility and high risk to lighting. Don't carry too much metal!
Also there's more than four types of planets currently: Temperate, Ice, Gas, Oceanic, Lava, Barren, Storm, and Plasma. Unless that's changed the command centers reflect those types.
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Chony
Caldari Dunder Mifflin Paper Co.
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Posted - 2010.05.17 19:18:00 -
[13]
Just did a bit of looking around i messed with 2 0.8 planets then went to 0.5 to see what the planets were like. I started to see greens spots on that scan mode! So i guess you prob have to goto 0.0 to start seeing red spots on planets? And maybe just maybe in the deepest part of 0.0 there is a planet with all 5 of its bars maxed out and the whole planet is red!
I though the gas planets were cool thou how they have everything concentrated in belts around the planet instead of just random places. Also on the terrestrial planets can you build your command center on water?
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.05.17 20:29:00 -
[14]
Originally by: Absinyth
Originally by: van Ice To be honest, I cant figure out why we have a separate set of command centers for each planet type.
They all have the identical stats, and there doesn't seem to be any skill requirement between the different types.
I would imagine that the different command centers exists due to conditions on the planet -- which will become apparent once Dust comes out. Maybe, or maybe not different type command centers will cost more than other types as more "stuff" has to go into making the command center (more of a RP aspect really).
You know pretty well that your point is moot. It's planet dictates CC representation (even more so in DUST maps), not the actual type of CC you laid. The abundance of command center types is just a usual CCP "we do it because it's cool" approach. -- Thanks CCP for cu |

Chony
Caldari Dunder Mifflin Paper Co.
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Posted - 2010.05.17 23:33:00 -
[15]
I thought about it, if they were all the same model then dust would only need 7 maps and only the outside terrian would be different. I doubt you will have to fight your way to the CC, since some are floating and some are underwater. Although maybe the attackers start by landing at the spaceport then fight their way thru tubes(Link) to the command center.
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Maewei Balducci
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Posted - 2010.05.17 23:42:00 -
[16]
Edited by: Maewei Balducci on 17/05/2010 23:44:28 Edited by: Maewei Balducci on 17/05/2010 23:43:07
Originally by: Chony
And maybe just maybe in the deepest part of 0.0 there is a planet with all 5 of its bars maxed out and the whole planet is red!
i found 0.0 planets having 1 bar maxed only. but the color depend on the range you set. it's not hard to find 0.0 planets having 3 goods ressources. the white bar don't always correspond with the scan and what numbers you see on extractors. i found very good spots on planet having very few ressources, and the opposite is also true.
Originally by: Chony I though the gas planets were cool thou how they have everything concentrated in belts around the planet instead of just random places.
it's hard to have 2 good spots at the same place on gas planet, because of the belt type.
Originally by: Chony Also on the terrestrial planets can you build your command center on water?
you can built it everywhere on the planet. and there is no need for the CC to be near your other strcutures. just link to the launchpad. i have no strutcures linked to my CC on my planets. no need for it. when i began PI i had some planet where the CC was at the other side of the planet. no importance really. it's easier cause of the "home button" (camera) that's all.
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